vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8
add no Krypto found message
...
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc
config support for epoch nite light
2016-08-06 12:54:53 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
...
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
11a92e2b56
Update EPOCH_maintainIT.sqf
2016-08-05 20:47:13 +02:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
de4bf3d0e9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-07-28 09:57:43 -05:00
vbawol
9e43105413
added changes for #587
2016-07-28 09:57:36 -05:00
He-Man
f093723949
Update EPOCH_startNpcTrade.sqf
...
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7
(placeholder) Radiation effects PP + Drunk PP fix - #834 + #690
2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0
Crafting fixes: 3D Preview + Dan's error #583
2016-07-16 11:55:56 +01:00
vbawol
1688486cd1
configize isBuildAllowed
2016-07-14 16:36:24 -05:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
4ec283034d
change trade request text
...
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
e2f4410b3d
add additional water source
2016-07-09 14:19:19 -05:00
vbawol
071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
He-Man
76eace8252
Update CfgEpochClient.hpp
2016-07-09 17:45:41 +02:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
vbawol
35b28e94f9
fix comment
2016-07-09 09:08:51 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
vbawol
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
...
Building Configs
2016-07-09 08:40:54 -05:00
vbawol
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
e94971867b
0.3.9 b561
2016-07-08 10:26:27 -05:00
vbawol
1310098264
disable vehicle simulation handler
...
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c
Revert "move simulation handler to main loop"
...
This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
He-Man
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
He-Man
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
He-Man
f7ad2e1754
Update CfgEpochClient.hpp
2016-07-08 01:51:53 +02:00
He-Man
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
vbawol
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
vbawol
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
...
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff
Update EPOCH_server_save_storage.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a
Update server_init.sqf
...
Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
He-Man
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
...
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
vbawol
e9958bc5d8
add god mode enabled variable flag
...
for #525
2016-07-06 23:56:48 -05:00
vbawol
872b90fa99
loosen snap checks
...
this should allow for easier snapping, and should fix : #429
2016-07-06 23:41:30 -05:00
vbawol
bb94bb429e
reworked trader spawn
...
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
He-Man
759223c59d
Update EPOCH_server_loadTraders.sqf
...
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440
Fix multiple target issue.
...
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
Andrew Gregory
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
Andrew Gregory
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
Andrew Gregory
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
vbawol
547af0785a
fixed incorrect cooked class returned
2016-06-30 18:11:18 -05:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
Raymix
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
4405c12680
fix for #554
2016-06-29 08:08:38 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
72fe4b324e
more tanoa positions
...
and added loot table to sharks
2016-06-20 10:59:01 -05:00
vbawol
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
Andrew Gregory
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
Andrew Gregory
e0db89a7c7
MIssion fixes.
...
Add remove marker, update with new create marker and create object options. Needs more work but is now functional.
2016-06-19 20:13:23 +01:00
Andrew Gregory
b033a852a1
MIssion Updates
...
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
Andrew Gregory
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
vbawol
6075d598bc
remove template city
2016-06-19 09:08:41 -05:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
ecd09836e0
Remove create marker function. Add Remove marker
2016-06-18 16:39:26 +01:00
Andrew Gregory
a5319499ba
Remove local marker
...
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e
Create Local Marker with Options
2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7
Not a function - moving process to generic
...
and renaming
2016-06-18 16:36:58 +01:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
Raymix
fd5e8f0c6e
Small adjustment
2016-06-18 14:38:58 +01:00
Andrew Gregory
20b6d9884d
Missing file reference for messaging
...
Assuming these are the correct files. However, there are still no messages appearing ?
2016-06-18 12:57:55 +01:00
Andrew Gregory
7105be4b9e
Duplicate entry b_calochlaena_f_p3d
...
removed from line 534
2016-06-18 11:45:37 +01:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
Raymix
43ef53312e
auto-merge conflict fix
2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
...
Conflicts:
Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534
New Function: Epoch_message
2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67
Updated server_vars usage.
2016-06-17 23:12:41 +01:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
08c674cbd2
revert changes to task fsm save var
2016-06-17 17:07:54 -05:00
vbawol
1fe18186c6
Tanoa cfgEpochclient config
2016-06-17 17:07:22 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
vbawol
62b5c2f760
added Tanoa world interaction configs.
2016-06-17 16:41:21 -05:00
Andrew Gregory
75c5792381
Update Marker
...
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
aad906168e
New Marker Functions
2016-06-17 19:07:24 +01:00
Andrew Gregory
c2746d8765
Update
2016-06-17 19:06:38 +01:00
Andrew Gregory
b611145eb9
Remove Map Marker
2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a
Create Marker
...
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c
Replaced
...
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
Andrew Gregory
66a553c2fb
Remove Duplicate Entry
...
Land_Church_03_F
2016-06-17 18:37:09 +01:00
vbawol
80f4f9a449
0.3.9.0528
...
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
vbawol
69e38997ae
use new custom var to track mission state
...
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
vbawol
d5a7f3ac7d
more Tanoa loot postions
2016-06-16 15:35:02 -05:00
Andrew Gregory
d698b0342f
Central Trader
...
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
072ef02e77
add isNull check to load vehicle
2016-06-15 10:47:29 -05:00
vbawol
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169
MIssing SemiColons
2016-06-15 11:51:15 +01:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81
enable new zed brains and spawn function
2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12
Ryans Support
...
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
4270d5b2c1
Ryans Support
...
New compiles
2016-06-14 13:04:22 +01:00
Andrew Gregory
8de35419c1
Ryans Support
...
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317
Ryans Support
...
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047
Ryans Support
...
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
ea98bdd6f8
Ryans Support
...
Zombie behaviour vars
2016-06-14 12:50:53 +01:00
Andrew Gregory
315fa25faf
Ryans Support
...
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7
Fix: ignore html tags from structured text when calculating size
2016-06-13 23:03:32 +01:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
Raymix
ae811485d1
woopsies
2016-06-13 22:14:27 +01:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
Raymix
ea6ae2f529
new dynamicText function [Video]( https://www.youtube.com/watch?v=M0tPSOqA54w )
2016-06-13 20:55:49 +01:00
vbawol
20cdc1e17b
rebuild for wrong extension
2016-06-13 14:43:12 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
10f97fc448
moved persistent color configs server side.
2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
vbawol
fa202de790
not needed to reduce by 1
2016-06-13 10:03:00 -05:00
vbawol
a381d283a2
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-06-12 08:30:07 -05:00
vbawol
e97c17ce12
0.3.9.0509
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[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
Raymix
c900cb4d7d
returns [r,g,b,a] of current color scheme on client.
...
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
Andrew Gregory
0f1ad4882d
mISSING fILE
2016-06-07 19:57:34 +01:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
7f5c8359df
Looting Tweaks
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increase loot bias 10% overall.
increase loot density for military and other larger buildings.
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4
Allow Non Vehicle spawn call
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update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737
0.3.9.0492
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add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
c068bc89e8
0.3.9.0490 pt2
2016-06-04 10:45:34 -05:00
vbawol
e27e414584
0.3.9.0490
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Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
27548edb6e
allow for epoch events to accept full file path
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fixed path change a3_epoch_server_settings -> epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
Andrew Gregory
6b5638af19
Task Missions Update
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Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
63b4cde01b
Task Mission System Update
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Missed a file.
2016-05-31 16:35:25 +01:00
Andrew Gregory
30edcfb449
Task Mission System
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Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
d715e45565
remove tree view
2016-05-30 10:14:34 -05:00
vbawol
92b13db8a7
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-05-30 09:58:02 -05:00
vbawol
319391f60d
0.3.9.0489
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fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
Andrew Gregory
a5b73fdce3
Update EPOCH_server_loadPlayer.sqf
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Missing semi-colon.
2016-05-30 11:58:42 +01:00
vbawol
a41700f7ff
fixed CUP Enabled logic typo
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https://github.com/EpochModTeam/Epoch/issues/543
2016-05-29 10:22:46 -05:00
vbawol
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
vbawol
f141807916
fixed missing WhiskeyNoodle item interactions
2016-05-25 17:01:42 -05:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
c6c3ec4943
generate tree views
2016-05-25 14:53:27 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
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fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
e2c46afc14
increase build number
2016-05-12 10:21:11 -05:00
vbawol
fd59dbec24
fixed typo in iteminteractions
2016-05-11 17:02:09 -05:00
vbawol
54c76c1994
0.3.9.0454
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Init weather script at server startup
1= Epoch Events run at server startup and then again after given delay.
0 = Default, runs after given delay.
Changed path from \x\addons\a3_epoch_server to \epoch_server to match
new build tool prefixes
2016-05-09 14:54:57 -05:00
Andrew Gregory
7e6affd5aa
Update CfgEpochClient.hpp
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Since the removal of the double negative in EPOCH_unitSpawn change the default for filtered antagonists. Reduce range at trader to make slightly more performant.
2016-05-08 23:02:27 +01:00
vbawol
e23ee5dd31
and repack
2016-05-08 09:30:10 -05:00
vbawol
ca26f5fc8a
test repack after lfs install
2016-05-08 09:21:15 -05:00
vbawol
fd2c414cae
0.3.9.0451
2016-05-06 16:49:07 -05:00
vbawol
3baadfc221
pt 2 move item configs to gamemode
2016-05-06 15:30:10 -05:00
vbawol
9c28eef10f
0.3.9.0450
2016-05-05 23:10:06 -05:00
vbawol
d77e542f73
make single function to effect crypto server side
2016-05-05 23:09:38 -05:00
vbawol
f36cd3bec3
change file name to match config name
2016-05-05 16:56:17 -05:00
vbawol
aa5d701815
0.3.9.0449
...
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
02bc012f36
0.3.9.0448
...
repacked
2016-05-05 14:49:25 -05:00
vbawol
14f36070a5
fixed small typo
2016-05-05 14:43:24 -05:00
vbawol
be348bca8f
0.3.9.0447
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Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37
move isTemporary var to cfgBaseBuilding
2016-05-02 18:21:16 -05:00
vbawol
8dcece4903
allow loot spawner to spawn items not in the cfgprices table
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should fix issue with not getting raw meat from gutting animals
2016-05-01 14:22:31 -05:00
vbawol
83a53a5f5b
Allow Epoch Events to execute at startup
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Also changed restart function to shutdown as soon as no players are left
and server locked
2016-05-01 14:21:40 -05:00
vbawol
0e21b77f5d
fixed getting wet on pier
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http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
9831eadad6
0.3.9.0445
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fixed issue with repack since 436
2016-04-29 15:34:57 -05:00
vbawol
a80068d588
0.3.8.0440
2016-04-29 15:21:23 -05:00