Commit Graph

1465 Commits

Author SHA1 Message Date
He-Man
d3acc2683b Merge pull request #940 from morgoth0/patch-9
Add code to handle enable/disable vehicle TIE
2017-10-21 23:13:22 +02:00
Grahame
0ff57e294e Variable handling of accelerated HTA loss 2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09 Added variable handling of accelerated HTA loss 2017-10-21 16:40:44 -04:00
Grahame
4fb7b9df98 Add variable to control accelerated HTA loss 2017-10-21 16:38:58 -04:00
Grahame
6851716f1b Add code to handle enable/disable vehicle TIE 2017-10-21 15:37:01 -04:00
Grahame
d896c57af9 Add code to handle enable/disable vehicle TIE 2017-10-21 15:35:28 -04:00
Grahame
e951b12fe7 Add code to handle enable/disable vehicle TIE 2017-10-21 15:34:41 -04:00
Grahame
867da0aa91 Add code to handle enable/disable vehicle TIE 2017-10-21 15:33:50 -04:00
Grahame
e4ec7b1d87 Add code to handle enable/disable vehicle TIE 2017-10-21 15:32:35 -04:00
vbawol
414013497c increase loot bias for bunkers 2017-10-21 06:08:39 -05:00
DirtySanchez
555e350b5d dynamic trader brain marker corrections
old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2ce47c3a3f comment 2017-10-20 17:05:01 -05:00
vbawol
ae581880a4 fix possible random var collisions 2017-10-20 17:04:32 -05:00
vbawol
e14a730eda make sure this only runs once 2017-10-20 16:44:30 -05:00
He-Man
2d1835d455 SnapPoints for Floors 2017-10-20 23:15:17 +02:00
vbawol
2a1c909068 bunker updates
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c bunker update
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24 revert back to simple object 2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c move bunker spawn to server init 2017-10-20 12:03:43 -05:00
vbawol
eee45dc682 use atl for spawning 2017-10-20 11:29:09 -05:00
DirtySanchez
6857111a02 remove comments, edit high value 2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e onZoomMarkerScaling upgrade
use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
27ef146313 make use of config based snap points 2017-10-20 10:08:52 -05:00
vbawol
ec756c3134 test using normal object for first spawn 2017-10-20 10:03:32 -05:00
vbawol
7c3ea0e936 convert memory points to config 2017-10-20 10:03:06 -05:00
vbawol
760547789f item interaction fixes
Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.

NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2148634c58 add barbed wire sim and ghost 2017-10-20 08:04:58 -05:00
vbawol
f9e4e51d55 add looting of Satellite with sledge hammer 2017-10-20 07:30:12 -05:00
vbawol
0bb4c7f985 fix ah error 2017-10-20 06:51:09 -05:00
DirtySanchez
2f6e0bf4c6 snapping corrections and direction lock for similar constructions
Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
DirtySanchez
834d8bcb40 admin panel update
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
DirtySanchez
ca2a7acfa3 2nd correction 2017-10-19 21:58:07 -05:00
DirtySanchez
9fa65ed1bd Rename cfgCrafting.hpp to CfgCrafting.hpp 2017-10-19 21:51:38 -05:00
DirtySanchez
0050071f50 add vehdocrara (top secret) price 2017-10-19 21:50:07 -05:00
DirtySanchez
9a3869bf30 update for helion4 new barbed wire ghost model 2017-10-19 21:47:19 -05:00
DirtySanchez
efd1745b52 loot marker correction 2017-10-19 21:36:23 -05:00
DirtySanchez
df3a7a3731 add raw meats
saw Axles stream and he couldnt grab a raw meat for the dog. CfgPricing needs to have the entry for the admin menu to show the item
2017-10-19 21:21:12 -05:00
DirtySanchez
a2724cf3d7 admin panel update
raise check distances for ai, traders and loot
2017-10-19 21:13:49 -05:00
DirtySanchez
fb0a15aa99 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-19 20:39:16 -05:00
DirtySanchez
c21d6f0e03 fix base marker performance
move to array and a 15 sec delay
2017-10-19 20:38:19 -05:00
DirtySanchez
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
vbawol
6ca00b8484 make sure dead bit is set 2017-10-19 19:49:07 -05:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
DirtySanchez
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
vbawol
f39a79a7d2 for #931 2017-10-19 17:15:56 -05:00
vbawol
829682429d bunker update 2 2017-10-19 16:36:53 -05:00
DirtySanchez
cb2779777d Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-19 13:48:55 -05:00
DirtySanchez
09fd703bff remove rpt error for a3_characters_f 2017-10-19 13:48:43 -05:00
He-Man
7c43bc6e0d Trader Kill + BuildMode Keydown fixed 2017-10-19 20:45:41 +02:00
DirtySanchez
6fef4d8adb update text or code var details 2017-10-19 13:27:34 -05:00
DirtySanchez
f11ea12220 detailed info for marker sets 2017-10-19 13:17:18 -05:00
vbawol
d2bdbcb5d6 updates for toilet and kitchen sink
kitchenSink positions can be added to kitchenSinkPos at any time and
should spawn without BE kicks.
2017-10-19 13:16:34 -05:00
DirtySanchez
184b2da59e remove unused code
added a compile for code sent from config entry, this need not apply anymore
2017-10-19 12:58:46 -05:00
He-Man
b12d17d78c Better readable color for Service Point 2017-10-19 19:47:56 +02:00
He-Man
b28ed47141 Fix for Marker 2017-10-19 19:22:44 +02:00
He-Man
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
DirtySanchez
6216fecf6a modify a few sizes 2017-10-19 11:32:18 -05:00
DirtySanchez
4aa72d5a5d add config mapOnZoomSetMarkerSize 2017-10-19 11:30:42 -05:00
DirtySanchez
83363f693b added same change below for the counter to raise 2017-10-19 10:43:35 -05:00
Grahame
4d26f9c858 Update EPOCH_server_createGlobalMarkerSet.sqf
Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
Grahame
8f4420f88d Update Event1.sqf
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.

Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
Grahame
83016ee0a7 Update CfgMarkerSets.hpp
Added EPOCH_ to the beginning of the PlayerMarker and DeathMarker markers
2017-10-19 11:24:53 -04:00
Grahame
d92e0f65be Update EPOCH_fnc_createLocalMarkerSet.sqf
Added EPOCH_ to the name of all local Epoch markers
2017-10-19 11:23:14 -04:00
Grahame
fe45bdf30f Update CfgPricing.hpp
Rationalized some pricing items:
(1) Raw and cooked fish
(2) Plywood packs
(3) Building Kits
2017-10-19 09:46:47 -04:00
vbawol
9addf0f6fa rework admin menu spawn logic 2017-10-18 22:36:40 -05:00
DirtySanchez
0ad31c38ec remove nearby for several items 2017-10-18 20:38:30 -05:00
vbawol
3263cc4698 bunker updates 2017-10-18 17:07:37 -05:00
vbawol
6eb11ee7de fixed typo 2017-10-18 16:39:59 -05:00
vbawol
fdbe31ee69 bunker updates
add selectRandomWeighted
disabled one pending hotfix for xmas
disabled invisible walls bunker by default (I think most will see this
as a bug, but maybe not?).
2017-10-18 15:53:32 -05:00
vbawol
b1ea567035 Merge pull request #925 from morgoth0/patch-5
Update CfgItemInteractions.hpp
2017-10-18 15:27:07 -05:00
DirtySanchez
5f6380cebf correct inherit 2017-10-18 13:27:25 -05:00
DirtySanchez
8a4954455c add metal floor 2017-10-18 11:51:00 -05:00
He-Man
fd4c06c41c Crafting Preview Positions 2017-10-18 18:34:36 +02:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
Grahame
8579db0b1f Update CfgItemInteractions.hpp
Added the eating of pumpkin and sunflower seeds with a small boost to hunger and some health benefits
2017-10-18 12:26:05 -04:00
Helion4
90f7b5c0a3 Added missing A3 Buildings loot table additions #528 2017-10-18 13:04:14 +01:00
vbawol
d16a1d026d add new bunkers 2017-10-17 22:11:53 -05:00
Helion4
adbf8e9c79 added 15 bunkers to loot tables 2017-10-18 01:26:48 +01:00
Raymix
7f74469bc1 geiger counter hud (had to hold this due to prerequisite requirements in epochcore back then).
Just need 2 ez functions to show/hide it and change display. Dunno about sounds though
2017-10-17 20:23:07 +01:00
He-Man
61c86c22ce Added VehDocs to Loottables 2017-10-17 20:21:49 +02:00
DirtySanchez
7390f1a71f cfgCrafting updates
add Half wood floor to usedIn for planks.
remove duplicate ItemSeedBag and change the original one to Part type
2017-10-17 11:51:49 -05:00
He-Man
6590d3d655 Check Slot for Veh Upgrade 2017-10-17 18:31:14 +02:00
DirtySanchez
a1b8227831 return items corrections 2017-10-17 11:24:17 -05:00
vbawol
5d30eadcb2 add smelting tools part 2017-10-17 08:43:58 -05:00
vbawol
5e4d042868 crafting configs
crafting of 2x seed from one plants.
crafting of Kilo of Hemp from 2x Hemp plant.
crafting of seed bag from 1x canvas
crafting of canvas from 1x kilo hemp
add seed bags, canvas, and burlap to loot table
2017-10-17 08:29:49 -05:00
vbawol
2d4a7a0258 crafting changes
reverted changes to check Nearby
added crafted item count, default is 1. Allows for crafting multiples of
the same item (for example 1 plant in and 2 Seeds out)
added item return after crafting, this allows the smelting tools to be a
recipe requirement that gets refunded to player.
2017-10-17 07:51:53 -05:00
DirtySanchez
3eb4d63eba vector building enhancements
rework tempTarget for vectored objects and snapping
2017-10-17 04:50:31 -05:00
vbawol
8fbe8559d9 Merge pull request #917 from morgoth0/patch-4
mission.sqm fixes
2017-10-17 04:38:41 -05:00
Grahame
4cc5f3a1dc Update mission.sqm 2017-10-16 18:29:00 -04:00
Grahame
514d631f97 Update mission.sqm 2017-10-16 18:28:30 -04:00
Grahame
f8993a6c82 Update mission.sqm 2017-10-16 18:27:58 -04:00
Grahame
dc40e0a370 Update mission.sqm 2017-10-16 18:27:26 -04:00
Grahame
eba38f8489 Update mission.sqm 2017-10-16 18:26:55 -04:00
Grahame
4fb34064ab Update mission.sqm 2017-10-16 18:26:28 -04:00
Grahame
3df0a63395 Update mission.sqm 2017-10-16 18:25:56 -04:00
Grahame
6c2b288e46 Update mission.sqm 2017-10-16 18:25:28 -04:00
Grahame
d66bf8ef2d Update mission.sqm 2017-10-16 18:24:57 -04:00
He-Man
0935cb3f08 Animations for Consumeitems 2017-10-17 00:24:38 +02:00
Grahame
b283d2bb87 Update mission.sqm 2017-10-16 18:24:29 -04:00
Grahame
0c3b16a99a Update mission.sqm 2017-10-16 18:24:03 -04:00
Grahame
c436c96533 Update mission.sqm 2017-10-16 18:23:32 -04:00
Grahame
e6be79395a Update mission.sqm 2017-10-16 18:22:50 -04:00
Grahame
f9e7af0d5b Update mission.sqm 2017-10-16 18:22:02 -04:00
Grahame
5b5a749852 Update mission.sqm 2017-10-16 18:21:30 -04:00
Grahame
a0fb2050c6 Update mission.sqm 2017-10-16 18:20:55 -04:00
Grahame
cc0d4c809a Update mission.sqm 2017-10-16 18:20:02 -04:00
Grahame
29dffdebb9 Update mission.sqm 2017-10-16 18:19:31 -04:00
Grahame
98da25bbe2 Update mission.sqm 2017-10-16 18:18:58 -04:00
Grahame
903007c881 Update mission.sqm 2017-10-16 18:18:21 -04:00
Grahame
e84eb92344 Update mission.sqm 2017-10-16 18:17:28 -04:00
Grahame
7f044de99b Update mission.sqm 2017-10-16 18:16:52 -04:00
Grahame
f2a2f2001c Update mission.sqm 2017-10-16 18:16:03 -04:00
Grahame
2cef012614 Update mission.sqm 2017-10-16 18:14:26 -04:00
Grahame
c5a933226c Update mission.sqm
Removed additional player slot
2017-10-16 18:11:29 -04:00
He-Man
ae1f874dc8 Morphine Usage 2017-10-16 20:56:04 +02:00
He-Man
0b08199404 item -> magazine 2017-10-16 19:09:42 +02:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
Helion4
144db2b065 Ply window upgrade options added to WoodWall1 2017-10-16 11:35:13 +01:00
Helion4
7482a4a9c4 cinder wall > window upgrade > ply to follow 2017-10-16 01:52:42 +01:00
He-Man
2ec7809852 Fix Mini Map 2017-10-15 22:42:33 +02:00
He-Man
bcb311a703 BarbedWire Price & Itemsort 2017-10-15 22:10:49 +02:00
He-Man
f3742f8223 BarbedWire Configs 2017-10-15 22:00:36 +02:00
He-Man
35c9902232 Remove Ammo Tweaks 2017-10-15 18:19:41 +02:00
He-Man
3957d3e028 Crafting Update 2017-10-15 18:07:22 +02:00
He-Man
6d609921b5 Missing Interaction for Garden 2017-10-15 18:04:46 +02:00
He-Man
7326d9cc3f More Config Fixes / Changes 2017-10-14 21:31:42 +02:00
He-Man
cb7ae983b7 Toilet Loot positions Altis 2017-10-14 20:28:45 +02:00
He-Man
3ebb48fe3f Some Config Fixes / Adds 2017-10-14 18:56:11 +02:00
He-Man
7c332e5c3e Recipes update 2017-10-14 12:13:51 +02:00
vbawol
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
He-Man
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
vbawol
63fc23b8cb fix snap checks 2017-10-12 07:04:34 -05:00
Grahame
63898bff77 Fixed spawn chamber positioning
@xDrokz asked me to add this commit for him since he's off to bed ;) His fix!
2017-10-11 17:01:32 -04:00
He-Man
cc04eac4fb Login Fix 3.0
Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
9242b01f3b extra debug 2017-10-11 11:30:34 -05:00
vbawol
a572570e83 fix usage 2017-10-11 08:31:23 -05:00
vbawol
28340c2311 Base Building: spawn only ghost
used to spawn static version then swap, now it just spawns ghost version
first.
should also fix Garden_Epoch and other new item kicks.
2017-10-11 00:42:11 -05:00
vbawol
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
He-Man
a971f5f7cc Removed multiple Uniform 2017-10-10 23:00:48 +02:00
vbawol
cd32c98def cleanup 2 2017-10-10 14:57:11 -05:00
vbawol
3cb74266dd minor cleanup 2017-10-10 14:55:43 -05:00
vbawol
1eb4e5417b comment fixes 2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
DirtySanchez
3aa0d8dbb4 Change to call function
Switch over from deletmarkerlocal to function call
2017-10-10 04:50:13 -05:00
He-Man
49442da4d4 Restrict SP to local resources
Rearming not local turrets do not work, so make it similar to new
Dyna-Options to add / remove Magazines
- Driver can Refuel / Repair and Reload only Driver-Weapons
- All other Seats can only rearm they current available weapons
2017-10-09 22:51:22 +02:00
vbawol
9aeb1024c7 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-09 08:31:17 -05:00
vbawol
6149c2ce3b enable debug of login fsm 2017-10-09 08:31:14 -05:00
DirtySanchez
9fb35877ee remove duplicate entry 2017-10-08 14:37:47 -05:00
DESKTOP-UH65DCE\MusTanG
df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
vbawol
b911897c31 add masks to loot table 2017-10-08 13:27:36 -05:00
vbawol
4fddeafd6e add female uniforms to loot table 2017-10-08 13:23:44 -05:00
vbawol
004b46ebed add 75 compatible male uniforms 2017-10-08 13:13:40 -05:00
He-Man
a4ec14e468 Inventory fix
Fix blocked Inventory after we set rating to -2001
Thx DirtySanchez for helping to fix it!
2017-10-08 17:38:31 +02:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
DESKTOP-UH65DCE\MusTanG
756e6d6084 remove cmflare mags 2017-10-07 19:39:42 -05:00
DESKTOP-UH65DCE\MusTanG
3a0c4f1398 prep for lootable toilet 2017-10-07 14:54:07 -05:00
He-Man
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
DESKTOP-UH65DCE\MusTanG
2fe8f08adf add halloween and rad masks to ah 2017-10-07 12:11:01 -05:00
He-Man
b1775a68ba Wait for local _playerObject
Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
He-Man
4660975b05 Fix for empty _Primary array 2017-10-07 17:45:23 +02:00
vbawol
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
He-Man
e4fdf4d6a0 Workaround for unitloadout 2.0 2017-10-07 17:38:58 +02:00
DESKTOP-UH65DCE\MusTanG
dc0063df99 clean up 2017-10-07 09:55:26 -05:00
DESKTOP-UH65DCE\MusTanG
698c1ee03c rad treatments 2017-10-07 09:53:48 -05:00
DESKTOP-UH65DCE\MusTanG
88a9a53b10 add radiation mask 2017-10-07 07:47:43 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
c9039929ab remove unused gm_enabled setvar
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442 just set once 2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66 processed locally 2017-10-06 22:12:27 -05:00
vbawol
f49def0c47 Merge pull request #903 from morgoth0/patch-3
Thanks @morgoth0 !
Update Malden.h
2017-10-06 21:27:56 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
Grahame
42020032be Update Malden.h
Added Malden trader camps, one "North" (would be west if there were a south TP manhole cover), East and "West" (would be south if there were a south TP manhole cover) ;)
2017-10-06 20:53:09 -04:00
vbawol
4e22b33129 Merge pull request #901 from morgoth0/patch-2
Update WorldInteractions.hpp
2017-10-06 14:23:50 -05:00
vbawol
bd6afe4417 Merge pull request #900 from morgoth0/patch-1
Update CfgBuildingLootPos.hpp
2017-10-06 14:23:41 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
Grahame
79d26a7fde Update WorldInteractions.hpp
Added (correctly this time around) the trees and bushes for Chernarus Redux.
2017-10-06 12:58:10 -04:00
Grahame
6347db1fc6 Update CfgBuildingLootPos.hpp
Added most of the Malden buildings. Need some help with the loot positioning script, problems with copying to the clipboard. Will discuss separately
2017-10-06 12:42:01 -04:00
He-Man
e1bc965fdd must be _x
magazineCargo return strings, not objects
2017-10-06 17:39:26 +02:00
He-Man
ffdecf9dc8 Removed unused Item 2017-10-06 16:20:52 +02:00
He-Man
8564783aa2 Correct Classname 2017-10-06 15:28:56 +02:00
He-Man
f9a5c29fa8 Force Vehicle Save after adding / removing Mags 2017-10-06 14:01:29 +02:00
He-Man
8a4ab15fd1 override default action, if FavBar slot has item 2017-10-05 21:58:24 +02:00
He-Man
c6bcbe81eb Reworked Vehicle Rearm Scrips 2017-10-05 20:59:52 +02:00
vbawol
48b2ae43b8 fixes for cinder floor and garden 2017-10-04 21:57:08 -05:00
Grahame
85ecd4d870 Update CfgBaseBuilding.hpp 2017-10-04 16:02:49 -04:00
Grahame
90bbf75579 Update CfgItemInteractions.hpp 2017-10-04 16:02:06 -04:00
Grahame
217f47cc92 Update cfgCrafting.hpp
Added crafting recipes for most of the new buildables
2017-10-04 15:47:39 -04:00
He-Man
d5905df9ff Better Spawn Positions for Chopper 2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d limit critical part damage to 0.8
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
70b5f02011 interact actions updates
added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
46d6b042f5 kit garden and cinder floor 2017-10-04 09:11:08 -05:00
Grahame
45ed3c9995 Update WorldInteractions.hpp
Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
Grahame
c73a2ab44f Update Malden.h
Added ATMs and Phones in gas stations and towns. Note, if a phone looks like it attached to the side of a house then it probably is part of the house model itself and will not work as an ATM
2017-10-04 09:05:43 -04:00
vbawol
e347f9d258 Merge pull request #887 from morgoth0/patch-2
Updated WorldInteractions.hpp
2017-10-04 07:58:38 -05:00
vbawol
3b60f68acf fix blood rise issue with bitePlayer 2017-10-04 07:57:28 -05:00
vbawol
5375693469 remove duplicate 2017-10-04 07:45:40 -05:00
Grahame
60abfb76c3 Updated WorldInteractions.hpp
Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
vbawol
59db3387b8 add variants 2017-10-03 20:26:26 -05:00
DESKTOP-UH65DCE\MusTanG
a1e43911dc add medical items
Morphine was the goal.
adrenaline, atropine, caffeine pills and orlistat added as well to
pricing, itemsort and iteminteractions
2017-10-03 19:38:32 -05:00