Commit Graph

1892 Commits

Author SHA1 Message Date
Monty Marz
6d7cb8654d Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0 Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5 Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243 Added reseeding for sites 2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da sprites VD slider visuals 2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769 Fixed figure update rate at a distance 2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1 Added LoD for figures and reduced update rates for far figures 2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3 Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806 Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
Treeco
dd08def18f Add camera smoothing setting 2020-04-23 22:59:34 +00:00
Joshua Barretto
1a4c7f46f4 Fixed second render chunk counting issue 2020-04-23 18:19:42 +01:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558 Fixed incorrect chunk render counter 2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
58874803a3 Disabled chunk mesh sorting for now 2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3 Improved rendering performance with smarter meshing order 2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
jshipsey
729912d33b corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Joshua Barretto
48e67ba9c0 Fixed terrain sprite AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2 fix panic 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
Joshua Barretto
8c73ec982c Resolved rebase problems 2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395 Overhauled domestic economy simulation, better debug information 2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7 Better AO, fixed cloud pixelation 2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83 Smoothed camera motion, gentler orientation lerping 2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3 Reversed water draw order 2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452 Added new settlement generation to world, basic rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Songtronix
26e27f4198 fix toolchain 2020-04-21 20:04:55 +00:00
Imbris
b3c54a9bbb Merge branch 'olexorus/fix_serverlist_panic' into 'master'
Fix panic if default server index is out of bounds

See merge request veloren/veloren!909
2020-04-14 17:06:51 +00:00
Olexorus
027d0f11da Fix panic if default server index is out of bounds 2020-04-14 18:32:01 +02:00
Pfauenauge
25a9d5bf2f resolved comments 2020-04-12 21:45:19 +02:00
Pfauenauge90
cee1c2f85b cleanup, slot background, scaling 2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7 Add backgound to hotbar slots 2020-04-12 18:41:09 +02:00
Imbris
c6b5570637 Move item amount text to bottom right 2020-04-12 18:41:09 +02:00
Imbris
cae5313127 tooltips for the skillbar 2020-04-12 18:41:08 +02:00
jshipsey
d7e605e658 lantern visuals, random cape flutter 2020-04-12 18:41:08 +02:00
Imbris
2c4c006396 Lantern tweaks, remove unused bones 2020-04-12 18:41:07 +02:00
Imbris
f81f91162d Basic hotbar functionality 2020-04-12 18:41:07 +02:00
Imbris
77d13376d3 Add right click to use, latern is not armor tweaks 2020-04-12 18:41:07 +02:00
Imbris
f52d66d721 Fix selecting and remove amount text when dragging 2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
Imbris
66b4c0d529 rework slot trait 2020-04-12 18:41:05 +02:00
jshipsey
e2d60b858e cape work 2020-04-12 18:41:05 +02:00
Pfauenauge90
88a938653b translation fix 2020-04-12 18:41:04 +02:00
Pfauenauge90
0a52dc61d6 hotbar text shadows 2020-04-12 18:41:04 +02:00
Pfauenauge90
f24ba71d94 hotbar keybindings 2020-04-12 18:41:03 +02:00
Pfauenauge90
a29f199e80 fmt 2020-04-12 18:41:02 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Pfauenauge90
d62dfffd69 starter armor in char creation 2020-04-12 18:41:01 +02:00
Pfauenauge90
0fb5b73606 fix 2020-04-12 18:41:00 +02:00
Pfauenauge90
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8 smarter code 2020-04-12 18:40:59 +02:00
Pfauenauge
c6eda08679 fmt 2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d png item images, fix map cursor 2020-04-12 18:40:59 +02:00
Pfauenauge90
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
jshipsey
ea2c646df3 initial cape implementation 2020-04-12 18:40:57 +02:00
Pfauenauge90
fa03f9ddb9 slot kinds 2020-04-12 18:40:56 +02:00
Pfauenauge90
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5 cape item 2020-04-12 18:40:55 +02:00
Imbris
1f31b7f123 Drag things! 2020-04-12 18:40:55 +02:00
Imbris
6c336c015e Make remove skin in armor item images 2020-04-12 18:40:54 +02:00
Imbris
77948d27ca Scale content image based on slot size, fix weapon images not showing, stop selection of empty slots 2020-04-12 18:40:54 +02:00
Imbris
4c5f668203 Don't show icon when slot is filled and have a separate image for filled
slot backgrounds
2020-04-12 18:40:54 +02:00
Pfauenauge
cac2321464 armor slot visuals 2020-04-12 18:40:53 +02:00
Imbris
0b932ae99a Use new slot widget for armor slots 2020-04-12 18:40:53 +02:00
Imbris
968c064874 Restore slot interaction functionality 2020-04-12 18:40:52 +02:00
Imbris
9c76bdde0e Setup basic generic slot system and used it for the inventory slots 2020-04-12 18:40:52 +02:00
Olexorus
4bd7e5ab67 Allow passwords with up to 35 characters 2020-04-12 13:52:39 +02:00
Carbonhell
c0c92c4259 Fixes mouse_input event not being pushed everytime 2020-04-09 18:43:12 +02:00
Carbonhell
20ec77eeb0 Fixes mouseinput event ignoring cursor_grabbed being true 2020-04-08 23:46:42 +02:00
Capucho
b6078d832a Fixed the player being rendered after dying 2020-04-08 21:28:33 +01:00
Carbonhell
198c875559 Carbonhell/keybindings 2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1 Fix the problems of players walking over water with dithering 2020-04-07 22:50:01 +00:00
Monty Marz
32db0df208 Merge branch 'pfau/small_ui_fixes' into 'master'
Small UI fixes

See merge request veloren/veloren!888
2020-04-04 21:51:06 +00:00
Monty Marz
07242644ca Small UI fixes 2020-04-04 21:51:06 +00:00
Imbris
e2c818b556 Merge branch 'imbris/fix' into 'master'
Remove newline from password when pressing enter

See merge request veloren/veloren!887
2020-04-04 21:45:30 +00:00
Capucho
a21ae27a77 Add player transparency and silhouette 2020-04-04 19:36:55 +00:00
Imbris
d36c2cac99 Trim newlines from password when pressing enter 2020-04-04 13:55:25 -04:00
Songtronix
4fdf6896ab Merge branch 'shandley/fix-sfx' into 'master'
Fix run SFX

See merge request veloren/veloren!880
2020-04-02 07:05:33 +00:00
Shane Handley
3e4b40380f fix: Restore run SFX when the character is using a weapon other than the sword. 2020-04-02 14:47:26 +11:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb Merge branch 'master' into 'combat'
# Conflicts:
#   CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
87a82bb59a Fix tests 2020-04-01 11:41:26 -04:00
Marli Frost
3806f08eb0
feat: configure audio output using an enum 2020-03-31 22:29:30 +01:00
Marli Frost
a83f09bd60
fix: avoid rodio API when audio is disabled 2020-03-31 21:28:09 +01:00
Marli Frost
c82d1b9316
allow the game to start without an audio device 2020-03-31 21:27:55 +01:00
Imbris
508def2701 Merge branch 'capucho/resume-do-not-eject-cursor' into 'master'
Don't eject mouse on resume

Closes #307

See merge request veloren/veloren!873
2020-03-31 16:50:45 +00:00
Imbris
b3791a2b4e Upgrade vek version so that it actually uses the patch 2020-03-30 19:44:51 -04:00
Capucho
3f1f9b9ab0 Make so that the resume button doesn't eject the mouse 2020-03-30 22:00:46 +01:00
Capucho
abc1a041fa Added a portuguese translation 2020-03-30 22:57:26 +02:00
AdamWhitehurst
d3b99fc026 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-29 13:40:08 -07:00
AdamWhitehurst
dcc9d44b1c remove unused timed_combo 2020-03-29 13:40:03 -07:00
jshipsey
ff56e5f9f9 fireball damage tweaks/staff shooting anim 2020-03-29 14:00:05 -04:00
jshipsey
fa54c90558 cleanup, tweak to triplestrike stage 1 2020-03-29 03:53:52 -04:00
Pfauenauge90
e3a5051b52 small fix 2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
jshipsey
8fd774f21a Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-27 23:59:45 -04:00
jshipsey
49ba196671 proper bow animation 2020-03-27 23:59:05 -04:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
Capucho
15d2a6d3dc Fix the wrong default keybind change 2020-03-27 19:36:20 +00:00
Capucho
15ecdfb9b4 Added an option for hold and added everything to the settings 2020-03-27 18:35:52 +00:00
AdamWhitehurst
d774091fa4 Add triple_strike anims for axe and hammer 2020-03-27 11:00:58 -07:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c Fix char selection not showing tools 2020-03-27 18:17:41 +01:00
Pfauenauge90
c3a4f897da update help screen 2020-03-27 17:50:34 +01:00
Pfauenauge90
11be9c10b2 remapped default look key, removed unused keys 2020-03-27 16:09:51 +01:00
jshipsey
0ffff86e25 third attack for triple strike 2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c small animation tweaks 2020-03-26 23:51:55 -04:00
Pfauenauge90
50b7206577 asset cleanup, map visuals 2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b Merge remote-tracking branch 'origin/master' into combat 2020-03-26 23:43:33 +01:00
jshipsey
7692f1d354 fixed wield feet while jumping, tweaked charge anim 2020-03-26 18:26:23 -04:00
Capucho
03396eb77e Implement #505 2020-03-26 21:22:21 +00:00
jshipsey
175fea98ef more cleanup, WIP fake swimming 2020-03-26 01:35:25 -04:00
Pfauenauge90
5f10cdf0c6 adjusted foot step sounds, inventory space above bag 2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9 assset cleanup, transparency, new icons 2020-03-25 16:47:48 +01:00
Imbris
3889ec7292 climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021 update controller tick fn 2020-03-25 01:38:25 -04:00
jshipsey
c7d9b5ae0f fixed critter animation 2020-03-25 01:29:55 -04:00
jshipsey
047f6b8a01 fixed swimming, better charge 2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b starting foot movement with attacks, clearing some dead code 2020-03-25 00:15:06 -04:00
Pfauenauge90
550dd144bc new icon art 2020-03-25 01:41:43 +01:00
timokoesters
58585e0810 Better climbing, fireball impl 2020-03-24 20:09:23 +01:00
timokoesters
99e7e1f785 Split staff into 3 abilities 2020-03-24 14:00:22 +01:00
jshipsey
7a4f0fa9ac climb fix, const tweak update, trying equip anims 2020-03-24 00:24:31 -04:00
Pfauenauge90
7f30ec3d55 colors for inventory space counter 2020-03-24 01:31:14 +01:00
timokoesters
43d4e8aad2 Better inventory counter 2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a Add inventory counter 2020-03-24 00:23:21 +01:00
timokoesters
c01cd62f5f Move meta.dat to ron, so we don't create memory allocation errors 2020-03-23 14:18:05 +01:00
timokoesters
fb16106960 Merge remote-tracking branch 'origin/master' into combat 2020-03-23 11:30:47 +01:00
jshipsey
eddf3ec658 raised run anim speed 20% 2020-03-22 21:32:34 -04:00
Capucho
0358caa173 Fix the wrong logs directory being displayed on panic 2020-03-22 22:06:05 +00:00
jshipsey
9cbbe0311f rewrote the whole stupid skeleton to work much smarter 2020-03-22 16:06:53 -04:00
jshipsey
3baa0471ec Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-22 11:55:35 -04:00
jshipsey
0773524031 wield idle, wield run 2020-03-22 11:55:28 -04:00
Pfauenauge90
662f5b1037 removed warnings and item test values 2020-03-22 14:55:08 +01:00
Adam Whitehurst
db8d89a4d9 * rename CharacterState equals() -> same_variant() 2020-03-22 05:46:09 -07:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
jshipsey
eafd761d5a Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-22 00:14:11 -04:00
jshipsey
32c85d1bab axe attack 2020-03-22 00:11:24 -04:00
Imbris
f399085974 Flip models for hands, shoulders, and feet of humanoids 2020-03-21 18:48:21 -04:00
Adam Whitehurst
c5378b7065 Better triple_strike handling 2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
jshipsey
a861f6ad26 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-21 15:47:28 -04:00
jshipsey
14f560f21b proper hammer smash, small tweaks 2020-03-21 15:47:16 -04:00
jshipsey
221f675217 spin attack 2020-03-21 14:54:29 -04:00
Adam Whitehurst
3ae2b8de2e Remove excess code 2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
jshipsey
49986a0e09 bow work 2020-03-21 03:40:14 -04:00
Imbris
08db424169 Add safe_slerp function that ensures that slerping returns non-NaN normalized values 2020-03-21 00:53:41 -04:00
jshipsey
514d65eb7c Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-20 18:54:54 -04:00
jshipsey
a0785e693a shooting anim state, cast anim, small tweaks 2020-03-20 18:54:27 -04:00
Adam Whitehurst
0cdb80427d better triple_strike 2020-03-20 15:03:29 -07:00
Pfauenauge90
4153df66ea stat icons, frame colours 2020-03-20 20:52:32 +01:00
timokoesters
44ec09a8e7 Go to idle state when picking items up 2020-03-20 20:23:04 +01:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
timokoesters
c630df7f9a Ranged weapons now give xp on kill and also make enemies angry 2020-03-20 14:26:18 +01:00
Pfauenauge90
6836a043af Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-20 13:02:35 +01:00
Pfauenauge90
4f1104a417 new loading screen bg 2020-03-20 13:01:31 +01:00
Songtronix
b940cde501 change(panic): mention the game version in panic 2020-03-20 09:47:00 +01:00
jshipsey
50e96efe6b hammer go smash 2020-03-20 02:38:53 -04:00
jshipsey
93bea033d9 axe, hammer proper wields 2020-03-20 01:27:54 -04:00
Pfauenauge90
6094e4b017 added chest drops 2020-03-20 01:11:02 +01:00
Adam Whitehurst
0b7a572178 update triple_strike 2020-03-19 15:40:03 -07:00
Pfauenauge90
3145b26cd6 item images 2020-03-19 22:36:40 +01:00
timokoesters
1e1ce2adbf Fix weapon not updating after swapping to a weapon of the same type 2020-03-19 20:57:36 +01:00
timokoesters
26674390ab Hide player body after death 2020-03-19 20:36:19 +01:00
Pfauenauge90
44d3f4c4ac fix 2020-03-19 20:01:31 +01:00
Pfauenauge90
3c0e070ed0 stack numbers 2020-03-19 19:33:59 +01:00
Pfauenauge90
e16bb66fb3 fix 2020-03-19 18:19:05 +01:00
Pfauenauge90
466b80e8a8 added const tweaker 2020-03-19 18:11:45 +01:00
timokoesters
6c129c9b8d Fix amounts out of range 2020-03-19 16:51:50 +01:00
Pfauenauge90
0bb0d5e7a6 Update bag.rs 2020-03-19 16:43:11 +01:00
Pfauenauge90
041277917b Update bag.rs 2020-03-19 15:49:32 +01:00
timokoesters
449ae22730 Add inventory stacking 2020-03-19 14:32:17 +01:00
timokoesters
87c276b292 Add hard coded loot 2020-03-18 20:37:42 +01:00
Pfauenauge90
1cb2022d35 UI visuals 2020-03-18 19:51:48 +01:00
Pfauenauge90
43bae55961 coin/currency visuals 2020-03-18 12:05:36 +01:00
Pfauenauge90
70511e0f4e background images 2020-03-18 01:43:55 +01:00
Pfauenauge90
04c8ed9a3c armour slot bgs 2020-03-17 19:48:15 +01:00
Pfauenauge90
d752501db1 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-17 19:04:11 +01:00
Pfauenauge90
c9d09b8cdd more slots 2020-03-17 19:04:06 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
Pfauenauge90
431974cf8e test armor slot 2020-03-17 17:02:50 +01:00
timokoesters
d6929ae0ea Select newly created character automatically 2020-03-17 16:22:34 +01:00
timokoesters
08b44db1fc Stop first person bounce in air 2020-03-17 16:08:53 +01:00
Pfauenauge90
b9f6dfac77 fixes 2020-03-17 16:07:20 +01:00
Pfauenauge90
40910b28e4 unclothed parts 2020-03-17 15:39:29 +01:00
Pfauenauge90
7ded921ecc more UI visuals 2020-03-16 22:58:19 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
Pfauenauge90
11e4289f28 small fixes 2020-03-16 20:50:01 +01:00
Pfauenauge90
2e41b59282 removed character window and questlog 2020-03-16 19:56:15 +01:00
Pfauenauge90
b9f61d4e7a UI colourable in the code, stats window 2020-03-16 18:55:43 +01:00
Pfauenauge90
ab8b83f8d6 more bag parts 2020-03-16 18:55:31 +01:00
timokoesters
d5db1f6ca0 Add dash ability to sword M2 2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
1279f70184 Add shield item 2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9 Adjust first person camera and underwater wield orientation 2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
Pfauenauge90
db6099a62f reenabled inventory slots 2020-03-15 19:48:02 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Pfauenauge90
817cd24d54 minimap scale 2020-03-15 16:53:28 +01:00
Pfauenauge90
492db3ac5f minimap position 2020-03-15 16:53:28 +01:00
Pfauenauge90
7b77064539 mmap visuals 2020-03-15 16:52:38 +01:00
Pfauenauge90
caf4159463 UI changes 2020-03-15 16:50:37 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
Pfauenauge90
1b170f70c3 Even less blending. 2020-03-15 15:53:51 +01:00
Pfauenauge90
0e7f3a6b00 Update vol.rs 2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
AdamWhitehurst
6fc94c22ba Update timed combo, add CharacerBehavior trait 2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52 Make abilities depend on weapon 2020-03-14 16:40:29 +01:00
Shane Handley
4e5d200b70 Fix: Make the dropped item collection range match the world item range limit. 2020-03-12 11:54:23 +09:00
Shane Handley
434dd96cd6 Check for the mousedown state before trying to collect an item via secondary mouse click. 2020-03-11 15:39:46 +09:00
Acrimon
406767ae31 Merge branch 'capucho/voxygen-logout-timeout' into 'master'
FIX #513 logout timeout

See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
Mckol
c3f1afdf2b Merge branch 'controller' into 'master'
Controller support

Closes #20

See merge request veloren/veloren!750
2020-03-10 21:00:13 +00:00
Mckol
8838682f0b Added Controller support 2020-03-10 21:00:13 +00:00
S Handley
b2312a0487 Check that a targeted collectible is within a certain pickup range of the character before highlighting it 2020-03-10 20:50:04 +00:00
Capucho
16e4214a52 Switch states instead of popping 2020-03-10 20:34:50 +00:00
Capucho
9d805a745e Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
Imbris
8d7c454029 Hide password text 2020-03-08 23:00:34 +01:00
Imbris
0022f8464d Update auth 2020-03-08 22:59:22 +01:00
Songtronix
d2e12fd166 feat(auth): localisation of authentication errors 2020-03-08 22:58:43 +01:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
d4225cfb45 Auth error help message.
main menu message about auth
2020-03-08 22:57:09 +01:00
Imbris
6cc07270ac improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
Songtronix
ac5ff453cc improve(voxygen): error handling while connecting 2020-03-08 22:54:49 +01:00
Acrimon
7db0ff0b8c Update chat-cli to work properly.
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2 Add warning prompt for untrusted auth servers, move some auth code into 2020-03-08 22:51:37 +01:00
Acrimon
584dcddba9 Updated to latest and greatest auth version. 2020-03-08 22:46:40 +01:00
Songtronix
50b845d1c3 :/ and reactivated the password field 2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f animation corrections 2020-03-08 17:02:25 -04:00
Snow
72b2334434 more eagle adjustements 2020-03-08 15:07:47 +00:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
Imbris
ed5afaec8a Fix tests 2020-03-05 23:12:51 -05:00
Imbris
4a0c474be1 Remove Client dependency from Scene types and audio managers, add an
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Acrimon
511bbd3899 Merge branch 'capucho/screenshots-logs-directory' into 'master'
Save screenshots and logs in a fixed directory

Closes #484

See merge request veloren/veloren!835
2020-03-05 19:26:07 +00:00
S Handley
ea53dea8a7 Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file) 2020-03-05 19:26:07 +00:00
Capucho
a3479f6a49 Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player 2020-03-05 18:55:14 +00:00
Capucho
6f6b8986b6 Removed logging, added the changes to the changelog and fixed the logout button 2020-03-05 18:55:14 +00:00
Capucho
f13314e3da Fixed the erroneous load on pause 2020-03-05 18:38:39 +00:00
Capucho
af21d19ff3 Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button 2020-03-05 18:38:39 +00:00
Capucho
a97b694dfe Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration 2020-03-05 18:38:39 +00:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
Shane Handley
9d8d61736b Deselect the inventory slot after dropping an item. 2020-03-05 16:11:45 +09:00
S Handley
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
S Handley
daa0a10c2c Revert "Do that better, and add a TODO."
This reverts commit 9b0f11bd89.

It wasn't better.
2020-03-01 19:45:05 +00:00
Shane Handley
0d2b26a3b8 SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
2020-02-25 22:03:29 +09:00
Justin Shipsey
5438514343 animation housekeeping 2020-02-25 06:47:56 +00:00
Shane Handley
d6f72876e9 Fix tests for movement sfx. 2020-02-25 10:01:41 +09:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
S Handley
d87061fe14 Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size. 2020-02-23 01:26:51 +00:00
S Handley
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70 Orc hairstyles, several tiny UI fixes, fixed beard warnings 2020-02-20 10:32:03 +00:00
Monty Marz
18f46a6f83 Fix Fonts 2020-02-17 16:22:49 +00:00
Treeco
abe47d8621 Gamma setting now works 2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b Added gamma setting, not hooked up yet 2020-02-16 20:32:17 +00:00
Rémy PHELIPOT
98c37d0b28 [i18n] Configurable fonts
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
  to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
Monty Marz
90680d5490 Fix healthbar background alignment 2020-02-16 10:58:44 +00:00
S Handley
b739623579 Split the audio channels into SFX and music channels. This makes the
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
Imbris
fb7edd2404 Make nametag positioning slightly better 2020-02-06 17:10:52 -05:00
Imbris
f8283116a8 Fix highlighting non-collectibles 2020-02-06 17:06:49 -05:00
Monty Marz
93d7c67cdc Hack to allow minimap rotation.
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33 improvement: char speed 2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
S Handley
b7ce91fead Move music under audio
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Barretto
faa86226c7 Collars 2020-01-29 12:01:28 +00:00
Justin Shipsey
908e099aa5 minor anim tweaks 2020-01-29 06:38:08 +00:00
Rémy PHELIPOT
ce54f27531 Add missing translations 2020-01-27 20:34:36 +01:00
Rémy PHELIPOT
c501b2d0bf Use English instead of saved language if loading fails 2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8946ed8d82 Add missing translations in voxygen
Fix #436
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
f60a68d96d Improve i18n "get" performances by returning a &str 2020-01-27 19:59:17 +01:00
timokoesters
76dfac7366 fix: rolling 2020-01-27 18:32:05 +01:00
Justin Shipsey
53e57cb5dc quad_medium animation 2020-01-27 14:16:23 +00:00
Treeco
6bcab1e89b Fixed lag caused when turning the camera with large entity counts 2020-01-26 20:04:56 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Monty Marz
49071400d2 Fix: Healthbars size 2020-01-26 01:19:36 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Monty Marz
4287c76e95 Fix: Player can't push the "Enter World" button anymore without having a character. 2020-01-25 10:36:30 +00:00
Imbris
460f5e6f26 Enable pixel art resizing for voxel based ui elements 2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f Adds fullscreen and window size settings and coverage based pixel art
scaling
2020-01-24 23:14:59 -05:00
Imbris
166aba61f0 Make nametages etc fixed size and only display within limited range 2020-01-24 22:09:45 -05:00
timokoesters
6515daddce fixes 2020-01-24 16:57:24 +01:00
Pfauenauge90
c08c545474 fixed numbers spam 2020-01-24 16:10:38 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
14e4dfb53f Re-fix map orientation. 2020-01-23 18:18:13 +01:00
Joshua Yanovski
e91578ffdb Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345 Fixes for nonstandard chunk and map sizes.
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d Implement sending world map across the network. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
72287f2041 Implement carving strategy for lake connections.
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Monty Marz
bfee0a6f9e Character stats displayed in char window, pulsating active slot in inventory 2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99 Clean up unused UI assets 2020-01-22 21:56:03 +00:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
Monty Marz
e2707ff24a start menu text 2020-01-21 22:04:39 +00:00
Gilbert Röhrbein
c2b99f3a62 Fix panic in case no default audio device found when audio off 2020-01-21 18:09:37 +01:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Joshua Barretto
8a0bd9220b Fixed button font 2020-01-20 22:54:51 +00:00
Joshua Barretto
4b5cc272ac sync 2020-01-20 22:51:55 +00:00
Joshua Barretto
397fa7777f Switched to enum-based char creation state 2020-01-20 22:29:14 +00:00
Rémy PHELIPOT
a6f9f533a5 Localization system for Voxygen
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
  the language
2020-01-20 21:07:25 +01:00
Joshua Barretto
0223a60a1e Merge branch 'zesterer/cs-char-saving' into 'master'
Client-side character saving

See merge request veloren/veloren!737
2020-01-20 18:03:28 +00:00
Joshua Barretto
6f26f2afb1 fmt 2020-01-20 17:45:28 +00:00
Pfauenauge
caa5abf183 updated info main menu info 2020-01-20 18:08:05 +01:00
S Handley
b44955ba30 Remove currently unused audio assets
This clears out about 56MB of unused audio files.

There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Joshua Barretto
fc1e66fb31 Solved character select body bug 2020-01-20 15:04:53 +00:00
Joshua Barretto
8f86e45a72 Enumerated Body type 2020-01-20 14:21:06 +00:00
Joshua Barretto
2c42aaf5f5 Added client-side character saving 2020-01-20 13:37:29 +00:00
Joshua Yanovski
898b5c6593 Fix benchmarks and profile overrides.
This was necessary because Cargo recently deprecated the "overrides"
keyword in favor of "package", and Criterion changed its interface.

This commit also now lists more configurable keys, so if they aren't set
to their defaults the user will be able to find them.  This includes the
roll key, which wasn't listed earlier and is different on Windows and
Mac.  It does *not* include the respawn key because that key is already
shown when you die.
2020-01-20 14:16:28 +01:00
Joshua Yanovski
355a1b204a Fixes for OS X machines.
Handles scroll wheel events in pixels (enabling the scroll wheel) and
sets rolling and wall leaping to use left shift by default on OS X
(instead of middle mouse click, which is absent by default on Apple
trackpads).  Also updates the controls UI to show the actual assigned
keys for those controls which are configurable.
2020-01-20 05:12:41 +01:00
Imbris
38c48317f7 Fix lighting calc bug, lower meshing bench sample size 2020-01-19 18:14:07 -05:00
Pfauenauge90
8a0efd3654 added TODO for energy numbers 2020-01-19 22:39:20 +01:00
Pfauenauge90
885e698e5a charge icon update 2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58 various fixes 2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3 skillbar background fix 2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962 darkened button for unavailabe charge 2020-01-19 22:39:18 +01:00
Imbris
94210070f7 fmt fix 2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9 fix typo, replace u32 with Vec3<u8> in light propagation queue 2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082 add: capability to disable blending for particular BlockKinds 2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4 improvement: fog doesn't go back and forth anymore 2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9 fix: panic in terrain meshing 2020-01-19 16:03:27 -05:00
Imbris
5666f18ded Add terrain meshing benchmark 2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b Cleanup 2020-01-19 16:02:12 -05:00
Imbris
aa48729376 Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from 2020-01-19 16:02:12 -05:00
Imbris
09239caf88 While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration 2020-01-19 16:02:12 -05:00
Imbris
3347438d51 Propagate light via queue to avoid block lookups 2020-01-19 16:02:12 -05:00
Imbris
211c076b8d Remove unnecessary sampling in meshing light calculations 2020-01-19 16:02:12 -05:00
Imbris
33993638fe Experiment with replacing hashmap in light calculations 2020-01-19 16:02:12 -05:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
S Handley
309834df1b fix: Prevent dispatching Run SFX if an entity is not moving
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.

This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Gilbert Röhrbein
b2503397c9 Fix panic in case no default audio device found when audio off 2020-01-18 19:16:23 +01:00
Monty Marz
cb5976b9de create character button position change 2020-01-18 15:42:21 +00:00
Monty Marz
a4274ef8aa Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
AdamWhitehurst
976eface66 Update from MR comments 2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Monty Marz
f6dfb74b3e fix
slightly lower trigger velocity

slighty more transp map image
2020-01-12 19:01:02 +00:00
S Handley
00c1493548 Play the Run SFX when a character lands after jumping or falling
This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Piotr Korgól
e1adf40856 Improvement: Replace all '..=b' with '..b + 1' 2020-01-12 15:46:53 +01:00
Pfauenauge90
e0fc3ce425 fixed number shadow for "0" damage appearing on level up 2020-01-11 21:31:57 +01:00
Imbris
2b4d4aa480 Merge branch 'yusdacra/tweaks' into 'master'
Fixes minor issues with frustum culling

See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Songtronix
70eb2eed33 remove: discord rich presence 2020-01-10 17:01:50 +01:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b Fix lpindex not being updated for culled objects, and don't
recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
AdamWhitehurst
de36e75264 Fix imports, update matches 2020-01-08 11:31:42 -08:00
Yusuf Bera Ertan
4a0a2d5229 Cargo fmt 2020-01-08 20:09:54 +03:00
Yusuf Bera Ertan
71db9d6350 Replace radio list with drop down selector for AA mode setting 2020-01-07 20:37:55 +03:00
Yusuf Bera Ertan
24013f1a32 Use treeculler crate 2020-01-07 19:40:06 +03:00
Adam Whitehurst
8648641362 Grooming 2020-01-07 07:49:08 -08:00
Yusuf Bera Ertan
0b67dad4a5 Fix figure visible value not updating 2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381 Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum 2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90 Use temporal coherence for chunk frustum culling 2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980 Improve frustum culling by using AABBs, add related debug information 2020-01-07 18:44:33 +03:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00