Commit Graph

1597 Commits

Author SHA1 Message Date
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Treeco
49262c6a80 Fixes Hair Style & Color labels 2020-01-21 12:27:34 +00:00
Rémy PHELIPOT
a6f9f533a5 Localization system for Voxygen
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
  the language
2020-01-20 21:07:25 +01:00
S Handley
b44955ba30 Remove currently unused audio assets
This clears out about 56MB of unused audio files.

There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Pfauenauge90
885e698e5a charge icon update 2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58 various fixes 2020-01-19 22:39:19 +01:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6 Fixed water normals 2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Monty Marz
cb5976b9de create character button position change 2020-01-18 15:42:21 +00:00
Adam Whitehurst
7353ab3432 Undo sfx changes 2020-01-18 05:13:25 -08:00
Monty Marz
a4274ef8aa Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Monty Marz
f6dfb74b3e fix
slightly lower trigger velocity

slighty more transp map image
2020-01-12 19:01:02 +00:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00
Pfauenauge90
38d44cc87f fixed the trees being cut off 2020-01-06 15:07:08 +01:00
Adam Whitehurst
8bf35a197b Update weapon .ron 2020-01-05 11:26:22 -08:00
S Handley
2644e29484 Refactor and Rename for clarity
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.

- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
AdamWhitehurst
ba7ca785f6 Successful build 2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
S Handley
8c5320d20f Update title music and temporarily remove attack sfx
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
11dd6b8090 Update footsteps SFX 2019-12-08 10:03:40 +00:00
Monty Marz
d0b7891a34 Set overflow checks to 'false' for release builds in order to bandaid fix recent master error 2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163 Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3 Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2 Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18 Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207 Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec Prevented the moon rising/setting too early/late 2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1 Better moonlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7 Added moon 2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad Merge branch 'zesterer/better-water' into 'master'
Better water

See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
2134bf87a7 Smaller water details 2019-11-05 15:45:01 +00:00
Joshua Barretto
671313a523 Overhauled water shaders 2019-11-05 15:45:01 +00:00
Joshua Barretto
6d8d06ff7c Smoother water 2019-11-05 15:45:01 +00:00
Joshua Barretto
7ecfde2925 Better water 2019-11-05 15:45:01 +00:00
Monty Marz
240b620c13 login info text 2019-11-01 20:53:52 +00:00
Monty Marz
a0a8011d7e Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
644939810f added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Vechro
c9787846d5 Fix MSAA x16 2019-10-21 21:55:49 +03:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
dcf8655202 Fixed srgb normal bug 2019-10-17 17:35:17 +01:00
Joshua Barretto
04c64dc122 Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Joshua Barretto
3279a278b7 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
c01e19fc05 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Joshua Barretto
4bbc340f52 Faster meshing, better dusk 2019-10-14 10:48:40 +01:00
Adam Fogle
8f7b4afafd Manifest file is now used to load armor.
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc Armor names now end with left/right.
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
be53492e69 Added manifest files per armor type using the existing vox names. 2019-10-12 08:31:42 -04:00
KyoZM
1998ed2fdd load structures from ron files / transfer static structure lists to ron files 2019-10-10 20:53:13 -03:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6 More opaque water surface 2019-10-08 12:21:05 +01:00
Joshua Barretto
087bfffc8a Proper tree colour variation 2019-10-07 09:05:18 +01:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
5a1052a1a6
Fix fonts 2019-10-04 21:30:32 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection 2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position 2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Songtronix
bced3cb638 feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Imbris
432e828517 Add MSAAx4 2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740 Better sun halo colours 2019-09-26 00:15:07 +01:00
Joshua Barretto
6dbeda3267 Better light attenuation 2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab Dark water 2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012 Better day/night cycle, less intense sun 2019-09-26 00:15:07 +01:00
Joshua Barretto
71247f3e5d Fractional FXAA scaling 2019-09-26 00:15:07 +01:00
Joshua Barretto
dfcdd5656b Added persistent ambiance back 2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1 Faster meshing, better AO, colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f Added colour smoothing 2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d Disable AO 2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263 Better colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b Added wells 2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e Worldgen colour tweaks, better buildings, better warping 2019-09-26 00:15:07 +01:00
Monty Marz
11244bc182 Delete char window visuals, small scrolling fix for char creation background 2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
f574b1748a Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
943495c0c5 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
ad3bd0b2ce Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
178657c871 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
074eee06e6 Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Pfauenauge90
bdb95be5cc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Pfauenauge90
9654262938 model changes 2019-09-03 23:05:57 -04:00
jshipsey
a826eb76ec proper head offsets, more options 2019-09-03 23:05:56 -04:00
jshipsey
98175ffbce added more races with head/hair/eye offsets 2019-09-03 23:05:55 -04:00
Imbris
fd251c4d3a Fix sliders, remove uneeded method, fix aspect ratio in character creation 2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
ab34377309 Add basic segment combination 2019-09-03 23:05:50 -04:00
Imbris
e9bedf529d Pixel perfection, vox orientation, image rotation 2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
Joshua Barretto
c433ef36d7 Sloped wall tops 2019-08-31 11:44:52 +01:00
Joshua Barretto
e3c4e34edb Added city walls 2019-08-31 11:44:52 +01:00
Joshua Barretto
144703da1c Added wall module assets 2019-08-31 11:44:52 +01:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Joshua Barretto
4de7a064a1 Added module parts, made cell size smaller 2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201 Initial implementation of towns 2019-08-31 11:44:52 +01:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
Joshua Yanovski
38443c173c Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle 2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4 Adding more jungle trees. 2019-08-22 01:33:47 +02:00
Pfauenauge90
8654622bfa colour tweaks 2019-08-21 20:43:38 +02:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Joshua Barretto
55350d8f5f Better wind waving, improved sun ambiance 2019-08-21 17:03:03 +01:00
Joshua Barretto
0fcb3a174d Random terrain sprite orientations 2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7 Added per-instance transformation matrix, variable wind swaying 2019-08-21 13:47:29 +01:00
Joshua Barretto
6a0be5dc35 Better sunset colours, stars no longer reflect in water 2019-08-20 16:26:12 +01:00
Joshua Barretto
4ed21a2e59 Sprite render distance tweaks and optimisations 2019-08-20 11:05:01 +01:00
Joshua Barretto
245c9af2e8 Patchier plants, wind swaying 2019-08-20 11:05:01 +01:00
Demonic
74c3eef352 Update flowers.vox
made sunflowers smaller
2019-08-19 20:09:48 -04:00
Joshua Barretto
29ea5ba20b Switched to singular flower 2019-08-20 00:53:22 +01:00
Demonic
886a289ab3 Seperated Flowers 2019-08-19 19:44:44 -04:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d Sprite distance fading, grass 2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Joshua Yanovski
50c90e1cde Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle 2019-08-19 11:04:09 +02:00
Joshua Yanovski
d8c864cf3a Making jungles work. 2019-08-19 01:52:26 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
749ec15bf9 Cleanup, comments 2019-08-18 10:33:18 +01:00
Joshua Barretto
75dbebbd05 More interesting waves 2019-08-18 10:33:18 +01:00
Vechro
71710fb091 Dungeon fixes 2019-08-18 10:33:18 +01:00
Vechro
6cf5b99857 Add water-based dungeons 2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002 Better reflections and water fog 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Joshua Barretto
5d4079b165 Better reflection calculations 2019-08-18 10:33:18 +01:00
Joshua Barretto
d65bacbea1 Better waves 2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b Better fluid meshing, disabled fluid backface culling and depth buffer writing 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
Imbris
d89fff1499 Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
Imbris
d99a4f8d39 Lighter 2019-08-15 23:59:09 -04:00
Imbris
6a477d6b69 Tweak lighting 2019-08-15 23:59:09 -04:00
Imbris
be0e0e52a8 Improve colors 2019-08-15 23:59:09 -04:00
Imbris
bdd7b2c22d move conversion to fragment shader 2019-08-15 23:56:14 -04:00
Imbris
c09eb77149 Add srgb converion in shaders 2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
Monty Marz
aac53f9311 Part 1 of implementing the social window 2019-08-07 13:14:26 +00:00
Vechro
595f9ac3d2 Add a new dungeon, fixes for existing ones 2019-08-06 12:51:14 +03:00
Monty Marz
ad5608b3f5 Fixes voxel errors in the human female hair 2019-08-04 18:55:20 +00:00
Monty Marz
8c1d244bf8 New Female Danari and Elf models, Airblocks for tower ruins and witch house 2019-08-04 11:23:01 +00:00
Joshua Barretto
7c6479a1fa More dungeons 2019-08-04 10:09:51 +01:00
Joshua Barretto
8b9a92b30e Added dungeons 2019-08-03 22:15:23 +01:00
Monty Marz
a5926eb40a 0.3. login bg 2019-08-01 17:53:34 +00:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Monty Marz
5cfc60da50 Small chat fixes 2019-07-29 14:40:46 +00:00
Imbris
ff518a4a23 Ui scaling interface tweaks 2019-07-28 16:54:32 -04:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00
Pfauenauge90
7a141ad111 More objects 2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983 Add tent 2019-07-24 02:50:19 +02:00
Pfauenauge90
215a2640f4 Update lantern_ground.vox 2019-07-24 02:50:19 +02:00
Vechro
81f66457de Add cauldron 2019-07-24 02:50:19 +02:00
Monty Marz
7a4ad099ff Crosshair variations 2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9 Static entities: Per model offsets, more models 2019-07-21 23:54:31 +00:00
Pfauenauge90
56433f0b40 pumpkin model 2019-07-21 19:22:49 +01:00
Pfauenauge90
bc61a6e759 added bomb, chest and scarecrow models 2019-07-21 19:22:49 +01:00
Monty Marz
ff6a72bc40 New orc head models 2019-07-14 14:34:47 +00:00
Joshua Barretto
e7dd151833 Added fruit trees 2019-07-09 17:08:43 +01:00
Joshua Barretto
879789ecc4 Fixed acacia colours 2019-07-08 20:28:48 +01:00
Joshua Barretto
6b415c1b87 Added large ribcages in deserts 2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b Added acacia trees, desert bones, fixed minor worldgen issues 2019-07-08 17:41:20 +01:00
Joshua Barretto
c2a11ed6b2 Improved worldgen performance with more precise z bound checks 2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82 Added rare structures, totally refactored structure spawning 2019-07-08 00:50:36 +01:00
jshipsey
5cd1bfb3d2 adds support for animation substates, animates run/idle/jump for hammer 2019-07-07 18:04:27 -04:00
Pfauenauge90
a56747b555 acacia trees 2019-07-07 16:19:20 +02:00
Pfauenauge90
3be2951029 crosshair correction 2019-07-07 16:19:19 +02:00
Pfauenauge90
7455155198 more test items 2019-07-07 16:19:18 +02:00
Pfauenauge90
b99bd4a20a Bag window expands with available space 2019-07-07 16:19:17 +02:00
Pfauenauge
e66419b396 smaller border for available slots, item image size changed 2019-07-07 16:19:17 +02:00
Pfauenauge90
f4499e26af added visual test item 2019-07-07 16:19:15 +02:00
Piotr Korgól
7cf299503d Add crosshair 2019-07-03 21:28:07 +02:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
Monty Marz
cef52a0440 Char fixes 2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
0734529ef6 Made postprocessing brighter 2019-06-26 19:14:12 +01:00
Joshua Barretto
b94c0ace8c Removed RefCell from column cache 2019-06-26 19:14:12 +01:00
Pfauenauge90
d75160e2f8 oak size changes 2019-06-26 19:14:12 +01:00
Pfauenauge90
b5d529f824 changes restore 2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce Stronger shadows, fewer cliffs in oceans 2019-06-26 19:14:12 +01:00
Monty Marz
9f5fe0231f palette changes 2019-06-13 11:59:05 +01:00
Pfauenauge90
e7649e1db4 small fixes 2019-06-13 11:59:05 +01:00
Pfauenauge90
43ca660e63 tree stumps, shorter pines 2019-06-13 11:59:05 +01:00
Monty Marz
bac7bad9f7 Tree fixes 2019-06-13 11:59:05 +01:00
Forest Anderson
4548ec3bf9 Merge branch 'randomized-npc-names' into 'master'
Added randomized NPC names veloren/veloren#133

Closes #133

See merge request veloren/veloren!207
2019-06-04 05:23:25 +00:00
scorpion9979
7bfd9464c9 Added humanoid NPC type w/ names 2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d Implemented asset system for caching json data 2019-06-04 01:10:59 -04:00
Joshua Barretto
3a1221068f Merge branch 'voxel-shadows' into 'master'
Shadows, deserts, snow, caves

See merge request veloren/veloren!198
2019-06-03 22:13:10 +00:00
Joshua Barretto
e618e97b1f Improved cave noise 2019-06-03 22:50:47 +01:00
Pfauenauge90
455b99ed37 human house assets 2019-06-03 22:50:47 +01:00
Pfauenauge90
ce6a9ac32d Roots added
fmt

asset fix
2019-06-03 22:50:27 +01:00
Monty Marz
112f0515bd Button added
Former-commit-id: d8e88da53c3f8daa3216a7d0657f0934ec1a051f
2019-06-02 02:17:36 +00:00
Cody
b05eb2b861
Changes asset filenames for consistencies. 2019-05-31 16:36:24 -04:00
Pfauenauge90
53ffc50242 Even more assets with offsets 2019-05-31 18:05:56 +02:00
Pfauenauge90
17b8dafd65 changed chest and pants colours 2019-05-31 18:05:55 +02:00
Pfauenauge90
47e4c297d8 more assets, offsets for temperate trees 2019-05-31 18:05:55 +02:00
Pfauenauge90
04ec381715 Asset path change 2019-05-31 18:05:55 +02:00
Louis Pearson
a3dafde081 Add better version of Snowtop
Former-commit-id: ea47207ec7651d8c7eedea14f77399e96c3546b6
2019-05-28 15:01:10 -06:00
jshipsey
5f22c4e26f swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
Monty Marz
8a3b308224 Wolf model assets update
Former-commit-id: 3bf065f97bd000ef3f140e3c776a34057217cdfd
2019-05-26 19:12:32 +00:00
jshipsey
26da091b0b add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
Joshua Barretto
c919f6fc83 Better tree spawning, more trees
Former-commit-id: abf4ff8a2eb005c2cd1832f5a3ae7182c4fc31f6
2019-05-25 06:38:40 +01:00
Joshua Barretto
c8ba5d9f89 Basic pine tree spawning
Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
2019-05-25 05:51:45 +01:00
jshipsey
98630b3692 attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
Monty Marz
70033245cc New Background image (.png)
Former-commit-id: 35912f0ecb432f54a74daa076ff2b192aa100778
2019-05-24 19:41:18 +00:00
Imbris
e9683ba639 Link player stats, remove self name tag
Former-commit-id: bb20c8f1515859ae7720484faa4b718253e0ccb7
2019-05-24 02:31:03 -04:00
Monty Marz
cc9b028bf1 Disclaimer
Former-commit-id: dd115bb1971f066b19c3424c0a1352eb37dcb159
2019-05-23 22:45:48 +00:00
Louis Pearson
7cfd3ad1cd Add field_grazing.ogg
Former-commit-id: 36a5bf4a9af2d89e9acd8dd7404c0b4eb1836f5b
2019-05-21 16:44:51 -06:00
Louis Pearson
315767f19f Add code to ignore jack as an audio device
Former-commit-id: 1dbaa796f82f2e9be26a3648e9aaca81f3348134
2019-05-18 13:53:57 -06:00
Forest Anderson
2e7984ebc3 Char selection
Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
jshipsey
50fa3cf098 glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
jshipsey
efc019f7a4 idle, run, jump animations
Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
2019-05-15 00:24:36 -04:00
jshipsey
732c43ce11 first quadruped changes
Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
jshipsey
e8c91f753e Merge branch 'master' of https://gitlab.com/veloren/veloren
Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460 animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Pfauenauge90
fc4103561e CharWindow
Former-commit-id: 1fe067505229dc78dee4a0175fcbdbb2040599bd
2019-05-11 21:36:27 -04:00
Pfauenauge
789e448aa3 positioning
Former-commit-id: 7583dfac4be650ecabaf49608712c8d3cb952bf5
2019-05-11 21:36:26 -04:00
Pfauenauge90
d772e2f8e4 Asset Update
Former-commit-id: d2278cb6cb877e6c33bad29d63b1b0d6b5d65eee
2019-05-11 21:35:53 -04:00
Pfauenauge
3f57ab4f2a positioning
Former-commit-id: 510fcaea11f0e9293e73ba98fb9ad79b5dbbadb5
2019-05-11 21:34:50 -04:00
Pfauenauge90
657bba06e9 asset update and import
Former-commit-id: 43f616f166c3df87a19f0eca80a65f7a3c0e374c
2019-05-11 21:33:48 -04:00
Pfauenauge
5aa5e84a46 positioning
Former-commit-id: 4524965ee5fa82fc35c965061079d7b52919a74a
2019-05-11 21:32:34 -04:00
Pfauenauge90
757fbdd653 Asset Update
Former-commit-id: 2f3e58679059c3c97cec9312c6fa436d5510b901
2019-05-11 21:32:30 -04:00
Pfauenauge
15816bdf6d positioning
Former-commit-id: 44e8406af9c2b6db60f78f7ff161b7c700f024fd
2019-05-11 21:31:17 -04:00
Pfauenauge90
0f6ec8dce3 asset update and import
Former-commit-id: 455500aac3d82e2920bc02c6846ceb815122bb7d
2019-05-11 21:31:15 -04:00
Pfauenauge90
750bf23c11 window frame black theme
Former-commit-id: 61c48814834620fdea961380e8d878706ad0c52c
2019-05-11 21:31:14 -04:00
jshipsey
ac78d322d6 animation orientation fix, first jump
Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Joshua Barretto
d645af7d6a Re-added license
Former-commit-id: 0d715123f3dc5f0ad4e46b28bba7b08253fc59c1
2019-05-09 18:57:47 +01:00
Joshua Barretto
2e3288cc29 Adjusted view distance and worldgen
Former-commit-id: 01eeb0e48bcb018111c5f32b6252beb11bccd452
2019-05-09 18:57:47 +01:00
Forest
315ce93225 Add lfs files
Former-commit-id: 6f7f0a40fa2fa1aee1f0276ec36466af80d15aa2
2019-05-03 22:33:56 -04:00
Forest
7e84f0171d Rm assets folder
Former-commit-id: 884896ec20991bd293c6ad4b2150c23a98a823a7
2019-05-03 22:32:22 -04:00
Pfauenauge
f346acfb04 asset update
Former-commit-id: 58b9a630dbf5d1b584d0df01c0ff5ca407a2f762
2019-05-03 13:48:56 +02:00
Pfauenauge
c45494e70f textbox visuals
Former-commit-id: 4ae65bb009a1e461143b3dbf3f3e52344148fa7c
2019-05-03 13:48:56 +02:00
Pfauenauge
8240997f8c New Buttons and Input Frame
Former-commit-id: cf05992eca9e6a75cedda8c873ef268e4bbaade8
2019-05-03 13:48:55 +02:00
Pfauenauge90
116e13534c control window
Former-commit-id: 478826a92ed7c86dfa926cc82da0afde96d44b63
2019-05-03 13:48:54 +02:00
Pfauenauge90
9869e11d3a asset update
Former-commit-id: 79d7f652f2ae7a150b66cc0612fb6a19b1bfcc79
2019-05-03 13:48:53 +02:00
Imbris
93dcf434b1 point to latest asset commit
Former-commit-id: 844f4c00d09b19ae3870565bb88fe184c6e8cccf
2019-05-01 08:59:23 -04:00
Pfauenauge
3773653072 Closable minimap
Former-commit-id: bc92efc783adb780c11c507bd4084e09494a7e32
2019-04-28 15:56:40 +02:00
Pfauenauge90
33515bd04c removed test_assets in voxygen
Former-commit-id: 6f2a995cf6905066e41d4224016b3d63dfbcacca
2019-04-28 13:18:00 +02:00
timokoesters
0bb35fe232 Update assets
Former-commit-id: c3692838320a5da02525d9675de3f55249a39100
2019-04-25 10:50:56 +02:00
jshipsey
a04ddf67f6 quadruped testing
Former-commit-id: 07f4fb4484f26dae0e8503ddec32a17f2fa312b5
2019-04-20 19:13:38 -04:00
Joshua Barretto
f69ad40bd5 Fixed aspect on scene start, added more information to post errors
Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
2019-04-14 16:05:51 +01:00
Imbris
fb83c836a1 make to_server() blocking, post fixes & cleanup, use server address
Former-commit-id: 7debc790e158a996ed58271d3307214e42b850bd
2019-04-14 15:04:44 +02:00
RustyBamboo
3c3bf88d05 SUBMODULE: Update assets submodule
Former-commit-id: 4a684ce74a65185b7734821a24323d4bc842d650
2019-04-10 18:11:17 -04:00
Joshua Barretto
9bd97b5176 Updated asset submodule
Former-commit-id: 2e14e80ecfee8eb939680c101b45311e96a93cf9
2019-04-05 23:33:23 +01:00
Imbris
ca454d0c8b make chat arrow only appear when scrolled up and enable it
Former-commit-id: 72bf830acea7fa273d90b996ce7bcf88f215d1bf
2019-03-29 22:59:31 -04:00
Imbris
087f27b1e8 renamed some images
Former-commit-id: 4d946fb640159a9a7db5600f54f43866794272d4
2019-03-29 20:48:48 -04:00
Imbris
b619a2945b add chat arrow to asset repo
Former-commit-id: 495fefe1766c59e6a0e48ca9b4deb121dc113c7f
2019-03-29 20:32:39 -04:00
Pfauenauge
702e8321b1 Added chat arrow
Former-commit-id: 387bf73af19e23678a9048ab3870665c88ff47b9
2019-03-30 01:11:10 +01:00
Imbris
8c94b0fa2c updated assets
Former-commit-id: ed8815d4afaadd37f8009895cae713324adfcd71
2019-03-29 03:20:23 -04:00
Imbris
b579c0f34e assets submodule
Former-commit-id: cf7cd4997f68c0c4f6902b14a4ee57fdcf6f26b2
2019-03-29 02:59:08 -04:00
Joshua Barretto
18870ce03a Added voxygen submodule
Former-commit-id: f830900201159f1338d83b3a1d0fb9f2b8786f23
2019-03-04 20:31:38 +00:00