Sam
4a690840e4
Savage sense
2023-07-29 18:53:47 -04:00
Sam
8c66bf8f70
Rising tide
2023-07-29 18:53:46 -04:00
Sam
af0a9ca3a4
Berserk
2023-07-29 18:53:46 -04:00
Sam
3bdde16881
Brutal swing
2023-07-29 18:53:45 -04:00
Sam
8ff7ee2819
Cleave
2023-07-29 18:53:45 -04:00
Sam
3e8b2b283a
Triple chop
2023-07-29 18:53:44 -04:00
Sam
80ab9c26ec
Initial setup
2023-07-29 18:53:38 -04:00
Avi Weinstock
15e75ebfbf
Merge branch 'itemtooltip-quantity' into 'master'
...
Show item amounts in item tooltips.
See merge request veloren/veloren!4047
2023-07-28 23:00:51 +00:00
Neras
e72a8f2fcc
Nerasw/defensive stance tweaks
2023-07-28 21:29:32 +00:00
Isse
91da702d66
lesser spacing with amount
2023-07-28 18:08:18 +02:00
Avi Weinstock
4669b4ab52
Show item amounts in item tooltips.
2023-07-28 11:47:05 -04:00
JimmyDdotEXE
77fb2150d9
addressed code quality issues noted by pipeline
2023-07-23 21:13:06 -04:00
JimmyDdotEXE
8fd30ea55b
left and right bumpers as layer buttons on controller
2023-07-23 21:13:05 -04:00
Samuel Keiffer
9f2ece3199
Merge branch 'remove-coin-counter' into 'master'
...
Remove coin counter at the bottom of inventories.
See merge request veloren/veloren!3998
2023-07-23 17:29:23 +00:00
Michał
29a1a7050b
Loot, foods and salvage tweaks
2023-07-19 14:16:20 +00:00
Marcel Märtens
31da906f84
update mumble-link and remove a old path to migrate pre-2020 voxygen saves to the new save location
...
With this change people with older version need to run a version from 2021-2022 before updating to this change and start singleplayer once.
Get rid of old rust dependencies
2023-07-17 10:50:53 +02:00
Avi Weinstock
2c7a9d1a7a
Use SI prefixes as suffixes for shortening item quantities shown in slots, to prevent the quantity associated with large stacks from overflowing into adjacent grid cells.
2023-07-14 11:02:37 -04:00
Avi Weinstock
7f06607899
Remove coin counter at the bottom of inventories.
2023-07-14 11:02:37 -04:00
flo
b556befe73
coastal_town
2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Marcel
6d966eede2
Merge branch 'RunRobDog/Spawn-Entities-tab' into 'master'
...
RunRobDog/spawn entities tab
See merge request veloren/veloren!3877
2023-07-06 11:37:42 +00:00
Hugo Famechon
a648c68233
Sort items in inventory by quantity
2023-07-05 19:07:16 +00:00
Samuel Keiffer
dab040baa4
Merge branch 'trade-thirdconfirm' into 'master'
...
Added additional confirmation when trading for nothing.
See merge request veloren/veloren!3997
2023-07-03 23:45:59 +00:00
RunRobDog
1630660094
format
2023-07-01 21:40:07 +02:00
Marcel Märtens
e3f8046691
Change the version number to 0.15
2023-06-30 16:31:00 +02:00
Joshua Barretto
ffabace13d
Fixed bloom sample UV, added Cinematic shader
2023-06-28 12:21:16 +01:00
Avi Weinstock
ced6880168
Added additional confirmation when trading for nothing.
2023-06-26 10:39:30 -04:00
Monty Marz
138e7bf0a2
Merge branch 'mkatsenelson/focused_chat_border' into 'master'
...
add focus chat borders with avarage opacity of chat and input text color
See merge request veloren/veloren!3984
2023-06-16 08:29:39 +00:00
mkatsenelson
7d39d3e30e
changing margin from 3px to 2px size
2023-06-15 09:31:36 +03:00
mkatsenelson
db5fe2210c
add focus chat borders with avarage opacity of chat and input text color
2023-06-13 11:58:48 +03:00
Avi Weinstock
d023f9db54
Only bind the materials texture in the postprocess bindgroup if it's needed.
2023-06-07 16:21:28 -04:00
Avi Weinstock
025831d9a2
Add GradientSobel
experimental filter that adds object outlines based on the normal map.
2023-06-07 15:39:57 -04:00
Imbris
a976aa3f40
fmt after rebase
2023-06-04 12:58:16 -04:00
Imbris
a8fbfc026a
Fix compilation errors from recent changes
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
...
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Samuel Keiffer
6071fe0adb
Merge branch 'quadruped_low_anim_fix' into 'master'
...
quadruped_low anim fix
See merge request veloren/veloren!3957
2023-06-03 14:03:49 +00:00
flo
0657df80a1
quadruped_low anim fix
2023-06-03 14:03:48 +00:00
flo
16d58c6b4e
plant creatures
2023-06-03 13:59:52 +00:00
Joshua Barretto
e71eee0cd2
Merge branch 'zesterer/damage-fixes' into 'master'
...
Make items vanish after 5 minutes
See merge request veloren/veloren!3963
2023-06-01 14:49:00 +00:00
Joshua Barretto
ec3a7d1898
Make items vanish after 5 minutes
2023-06-01 14:51:19 +01:00
Isse
174dac9206
Remove print
2023-06-01 13:12:03 +00:00
Joshua Barretto
2064ad5d80
Added color dither
2023-05-31 19:10:09 +01:00
Joshua Barretto
2a9e43b847
Draw distinction between bilinear filtering and nearest neighbour
2023-05-31 18:26:53 +01:00
Joshua Barretto
b2051767ff
More experimental shaders
2023-05-31 17:07:22 +01:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
f986e0793d
Better orientation, axels
2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1
Added carriage
2023-05-25 00:28:28 +01:00
Joshua Barretto
a09dbf0396
Cleaned up and documented voxel collider code
2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2
An underwater thing
2023-05-25 00:25:28 +01:00
Joshua Barretto
465a62a072
Correct for orientation movement on voxel entities
2023-05-25 00:25:28 +01:00
Joshua Barretto
3c1cfe574d
Added skiff
2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Joshua Barretto
2219797142
Merge branch 'zesterer/shader-block-kinds' into 'master'
...
Added support for block kinds in shaders
See merge request veloren/veloren!3932
2023-05-21 17:19:51 +00:00
Joshua Barretto
2d9e800422
Fixed doc comment
2023-05-21 17:51:17 +01:00
Joshua Barretto
f5b24a5953
Removed redundant hit code
2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Joshua Barretto
a634da2d07
Addressed review comments
2023-05-17 22:22:54 +01:00
Joshua Barretto
8e9314d32b
Fixed mount offsets for more quarupeds
2023-05-16 21:57:18 +01:00
Joshua Barretto
306c3e1423
Fixed masses, mount offsets and mountability for quad_low
2023-05-16 21:48:09 +01:00
Joshua Barretto
3238863c26
Good bird_large mount offsets
2023-05-16 21:10:53 +01:00
Joshua Barretto
8e03f87881
Addressed review comments
2023-05-16 10:08:25 +01:00
Joshua Barretto
aeb72bcf22
Added support for block kinds in shaders
2023-05-15 17:31:21 +01:00
Joshua Barretto
0ec5ea87d7
Reduce default audio volume
2023-05-14 22:12:49 +01:00
Joshua Barretto
391c9ecba5
Default to fullscreen
2023-05-14 22:11:37 +01:00
Sam
20a8788eee
Rebase fixes and changelog
2023-05-13 09:38:10 -04:00
flo666
aca38d0cf4
review fixes
2023-05-13 09:32:29 -04:00
flo666
0ba58d8785
map icon fix & set difficulty indicator to 2
2023-05-13 09:32:28 -04:00
flo666
c7831a8ca9
loot_tables yeti&elder ,
...
change drum to wildskin_drum,
add map icons,
yeti attacks buff
2023-05-13 09:32:27 -04:00
flo666
7739aaff78
add more loot
2023-05-13 09:32:24 -04:00
flo666
9a6ab28c3d
adlet elder tweaks
2023-05-13 09:32:24 -04:00
flo666
f66cc47554
- adlet melee tweaks
...
- fix adlet elder shoot combomelee
- adjust trap projectile mass
2023-05-13 09:32:23 -04:00
flo666
7e6e8c97a3
Roshwalr scale up & hitbox adjust
2023-05-13 09:32:20 -04:00
flo666
f0e0034fb0
adlet elder anim fix
2023-05-13 09:32:19 -04:00
flo666
17e4af3c48
BlockKind::ArtSnow
...
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
8cbfb28da5
change adlet elder triplestrike swing order
2023-05-13 09:30:58 -04:00
flo666
6668df9f08
add adlet elder
2023-05-13 09:30:56 -04:00
flo666
c46ea4ae91
-add quadruped_medium/combomelee
...
-frostfang ability_set
2023-05-13 09:30:55 -04:00
Sam
5a83f85779
Initial ice drake AI
2023-05-13 09:30:55 -04:00
flo666
86803c43bf
adlet tracker tweaks
2023-05-13 09:30:54 -04:00
Sam
95347e8a60
Spear magic
2023-05-13 09:30:53 -04:00
flo666
c8bb0050ad
adlet npc work
2023-05-13 09:30:53 -04:00
flo666
ef5fe63bc2
tursus npc - add 2 abilities
2023-05-13 09:30:52 -04:00
Sam
680d987e11
Adlet hunter AI
2023-05-13 09:30:51 -04:00
flo666
715a0b7b20
rebase
2023-05-13 09:30:50 -04:00
jshipsey
da3c2369e5
initial setup
2023-05-13 09:30:13 -04:00
Joshua Barretto
eb7d712093
Merge branch 'zesterer/in-soviet-russia-pet-mount-you' into 'master'
...
Allow pet birds to sit on the player's shoulder
See merge request veloren/veloren!3930
2023-05-13 12:14:21 +00:00
Joshua Barretto
451e586aac
Made mounting biped_large work, for the hell of it
2023-05-12 22:11:06 +01:00
Joshua Barretto
2aca9db4ac
Prevent mounted pets stealing targetting, allowed sitting on chairs with a pet on your shoulder
2023-05-12 21:18:32 +01:00
Joshua Barretto
9e9889eed6
Allowed bird pets to mount their owners when nearby
2023-05-12 21:03:44 +01:00
Joshua Barretto
4253833aaf
Add photorealistic experimental shader
2023-05-12 14:02:23 +01:00
Joshua Barretto
1924c67033
Adjusted night ambience
2023-05-12 13:47:01 +01:00
Marcel Märtens
3a19669d53
use workspace dependencies to make our life easier maintaining them :)
2023-05-10 18:16:25 +02:00
Isse
1617c180ef
small changes
2023-05-09 19:55:52 +02:00
Isse
6219b52f87
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
Isse
1d60d72c01
format line
2023-05-09 19:43:10 +02:00
Isse
87b2f0fd26
don't apply move state velocity if volume riding, don't mount sprites on interact
2023-05-09 19:43:10 +02:00
Isse
a0ed18c3db
add doc comments
2023-05-09 19:43:10 +02:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
f6f332af6a
send full matrix to shader
2023-05-09 19:43:10 +02:00
Isse
b4c3868dd4
different translation key for mounting Helm
2023-05-09 19:43:10 +02:00
Isse
a6665ed988
some comments
2023-05-09 19:43:10 +02:00
Isse
2e2e5680bc
use spacial grid for interactables
2023-05-09 19:43:10 +02:00
Isse
78dc394c48
use sitting animation by default when sprite mounted
2023-05-09 19:43:10 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
facea64a58
remove todo!
2023-05-09 19:43:09 +02:00
Isse
57551c479c
force of mount in teleporting commands
2023-05-09 19:43:09 +02:00
Isse
e39790e9e4
make sprites work on multiple ships at once
2023-05-09 19:43:09 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
b3a70627e5
fix volumes
2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4
more sprites on airships
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
7fbe2cd5ec
particles on volume
2023-05-09 19:43:09 +02:00
Isse
d292234c47
lod for sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
fcb7011cde
sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6
don't sit through walls
2023-05-09 19:43:09 +02:00
Isse
7eba16a2d7
use mount key
2023-05-09 19:43:08 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
Sam
d5fc65ce83
Fix ci test
2023-05-07 21:50:59 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87
Dual wielding weapons of the same kind added as a context
2023-05-07 20:43:51 -04:00
Sam
9cedf854de
Abilities can now be activated from multiple contexts
2023-05-07 20:43:50 -04:00
Imbris
95a38ff8f6
Merge branch 'imbris/revert-some' into 'master'
...
Revert some of the updates to make windows cross compile directx work
See merge request veloren/veloren!3918
2023-05-06 05:12:20 +00:00
Imbris
af0d0f3ea4
Second attempt (success)
2023-05-06 00:30:54 -04:00
Marcel Märtens
cd7d889c13
get rid of oldtime in chrono
2023-05-05 18:25:49 +02:00
Marcel
223ae7ee98
Merge branch 'xMAC94x/update_deps' into 'master'
...
update further dependencies
See merge request veloren/veloren!3913
2023-05-05 08:42:43 +00:00
Marcel Märtens
4be1e82ba9
update further dependencies
2023-05-04 23:42:05 +02:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453
update veloren deps
2023-05-04 11:58:43 +02:00
Isse
44bf8f19f1
combine into one filter_map
2023-05-03 16:29:56 +02:00
Isse
922ba9ed5c
add note about using threshold for subtitle duration
2023-05-03 16:15:28 +02:00
Isse
77b7d1a49e
localize after distance filter
2023-05-03 16:10:14 +02:00
Isse
54a7367cb2
Maintain all subtitles, limit calls to state.update
2023-05-03 13:07:36 +02:00
Isse
f60c44d812
nicer ui
2023-05-03 13:07:36 +02:00
Isse
99463a37f8
subtitles
2023-05-03 13:07:35 +02:00
Isse
1c9b502f69
move flashing lights to accessability settings tab
2023-05-03 13:07:35 +02:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
ubruntu
b53bfd4246
Hide display name of mount while mounted (at full hp)
2023-04-22 18:13:13 +00:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Imbris
f525be9b3b
Update tracy-client
to 0.15.2
, also use tracy_client through the
...
re-export of `profiling` to make keeping the versions in-sync much less
tedious (and have `cargo update` not break this).
2023-04-18 21:28:15 -04:00
Christof Petig
4c1c84030f
introduce optional model indices for drop items as well (fixing orichalcum armor drops)
2023-04-16 22:56:04 +02:00
RunRobDog
a1af50dcdf
fixes
2023-04-16 02:47:50 +02:00
RunRobDog
17cd291613
make Spawn Entities tab in admin commands
2023-04-16 01:29:14 +02:00
Sam
9d503d1e1f
Debug items no longer have durability
2023-04-14 18:25:24 -04:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
...
Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
a835ce7e26
Better starting site choices
2023-04-13 18:32:21 +01:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
...
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Joshua Barretto
3582d86c70
Simplified localisation logic
2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1
Allowed localisation content to be recursive
2023-04-11 23:18:34 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
81b52298f0
Addressed review feedback
2023-04-11 10:34:06 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
70538dae66
Choose random plaza tile
2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
5aaee96cb1
Removed special-casing of merchants
2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Isse
57efd24573
fix bench
2023-04-09 19:25:55 +01:00
Isse
d53b344c23
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
Joshua Barretto
b022076a5c
Fallback for non-trades
2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
acecc62d40
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c
Added rtsim sites
2023-04-09 19:25:51 +01:00
Joshua Barretto
f349e99cfb
Better camera at smaller scales
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Joshua Barretto
d5e324bded
Fixed bad comment
2023-04-09 19:25:51 +01:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
...
Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61
Address review on 3573
2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e
Clippy fixes
2023-04-08 00:51:50 -04:00
Imbris
132ce72246
Fix some comments that were mis-formatted by rustfmt
...
and remove TODO that is now documented as a review comment
2023-04-08 00:51:50 -04:00
Imbris
9cdfb6a4aa
Resolve some remaining TODOs for ui image processing changes
...
* Explicitly assert that neither of the requested dimensions for an
image are 0. (I think this used to fail later on anyway)
* Don't show the UI alpha premultiply pass in GPU timings in the HUD
debug info display since it only very transiently appears (since this
doesn't run every frame).
2023-04-08 00:29:29 -04:00
Imbris
7205d4c275
Remove extra performance debugging code
2023-04-08 00:28:32 -04:00
Imbris
63096b2042
Complete GPU based alpha premultiplication impl and make the CPU version
...
even faster.
* GPU based version started in previous commit, but this fixes errors
and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
`Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
premultiplication. Two `[u16; 256]` tables are combined to compute the
alpa premultiplied color within the same error bounds used by the
`fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
`Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
premultiplication should be executed CPU side or GPU side and then
returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00
Imbris
efd932c71e
Progress on GPU premultiplication.
...
* General progress in setting up code paths to support GPU
premultiplication.
* Created `PremultiplyUpload` type to represent an initiated image
upload where the premultiply pass needs to be ran to complete it.
* Converted from compute pass to render pass since current limitations
make it difficult to write directly to a srgb image from a compute
shader.
* Replace `CachedDetails::Immutable` with keeping track of the
parameters used to create the texture (i.e. the border color).
* Create `TextureRequirements`, `TextureParamters`, and `CacheKey` types
to encode parameters that go into texture creation and image caching
and to determine when the space in texture memory should be reused
when replacing a graphic.
* Add custom texture creation logic for the UI textures since those need
certain usage combinations.
2023-04-08 00:28:31 -04:00
Imbris
1d51aae3b2
Start attempt to premultiply alpha on the GPU.
2023-04-08 00:28:31 -04:00
Imbris
7538b04348
Operate on 4 pixels at a time when premultiplying alpha to speed things up a little.
2023-04-08 00:28:31 -04:00
Imbris
f62c2cde70
Use fast-srgb8 crate to efficiently convert between non-linear srgb u8 and
...
linear f32 values for performing alpha premultiplication on the CPU.
2023-04-08 00:28:31 -04:00
Imbris
eb6d16b02c
Rename draw_graphic -> prepare_graphic since it is no longer always
...
specifically rendering an image at the provided dimensions. Start
working on alpha premultipication which is necessary for being able to
properly sample colors on the GPU with bilinear filtering. Various
tweaks to comments and misc changes.
2023-04-08 00:28:31 -04:00
Imbris
69a1a661b6
fixes and tweaks (various minor changes related to UI image scaling on
...
GPU)
2023-04-08 00:28:31 -04:00
Imbris
d62bf8a790
init (scaling UI images during sampling on the GPU instead of on the CPU)
2023-04-08 00:28:28 -04:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Samuel Keiffer
162509e1c9
Merge branch 'sam/durability' into 'master'
...
Durability
See merge request veloren/veloren!3509
2023-04-06 22:42:52 +00:00
Hudson
e03406b103
fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one
2023-04-06 13:43:11 -05:00
Hudson
4881d2fd8b
fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one
2023-04-06 12:40:08 -05:00
Monty Marz
29a7520a48
adjusted death message, fixed repair bench text
2023-04-06 10:57:17 -04:00
Sam
132f26dbc0
Addressed review
2023-04-06 10:57:16 -04:00
Sam
00710a4eb0
Fixed csv tools
2023-04-06 10:57:13 -04:00
Sam
e4ebd17363
Addressed feedback
2023-04-06 10:57:12 -04:00
Sam
ca879173be
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
2023-04-06 10:56:55 -04:00
Sam
658de93c59
Repairing UI
2023-04-06 10:56:53 -04:00
Sam
536d88a2c7
Repair costs scale based on how damaged the item is.
2023-04-06 10:54:50 -04:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
a555e08d0b
Added durability to item tooltips
2023-04-06 10:54:47 -04:00
Sam
df13741be9
Durability system in place
2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448
realize zesterers proposal
2023-04-05 00:11:26 +02:00
Christof Petig
f4a87e9f0b
cargo fmt
2023-04-04 23:47:31 +02:00
Christof Petig
8d2b9b9a9c
single file orichalcum armor
2023-04-04 23:46:20 +02:00
Christof Petig
5cb974f770
cargo fmt
2023-04-04 23:46:20 +02:00
Christof Petig
76baf491ec
support model indices for humanoids
2023-04-04 23:46:20 +02:00
Christof Petig
0b8bc507ac
fix clippy
2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8
initial support for multiple models in one vox file
2023-04-04 23:46:20 +02:00
Avi Weinstock
908b2a62fa
Change item color in details mode.
2023-04-03 15:40:34 -04:00
Avi Weinstock
6899023fde
Sort merchant inventories lexicographically by (quality, name, quantity)
...
in details mode.
2023-04-03 14:43:14 -04:00
Avi Weinstock
8facf7b58d
Add a list mode to inventories to make it easier to see item names at merchants.
2023-04-03 14:43:14 -04:00
Joshua Barretto
17cdd3e38d
Merge branch 'zesterer/choose-starting-site' into 'master'
...
Allow new players to choose their starting site
See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Joshua Barretto
ab5561df61
Removed redundant things
2023-04-02 01:09:12 +01:00
Monty Marz
33e643fbfd
fmt
2023-04-02 01:21:10 +02:00
Monty Marz
d1f6db9da6
different site name col
2023-04-02 00:55:21 +02:00
Sam
6849f9fc21
Fix function name typo
2023-04-01 18:11:16 -04:00
Joshua Barretto
33ebb0a4a3
Make clippy happy
2023-04-01 22:55:45 +01:00
Sam
352d34557e
Fix modular crafting window showing an item output when it is not possible to craft two components together.
2023-04-01 17:22:01 -04:00
Sam
2e6d55a78b
Use topographic map for town selection screen.
2023-04-01 17:10:44 -04:00
Monty Marz
ca18da8061
UI tweaks
2023-04-01 21:54:48 +02:00
Maxicarlos08
ac377e2bbf
Hide invites comming from muted players
2023-04-01 18:45:19 +02:00
Joshua Barretto
19db823092
Proper next/prev site buttons
2023-04-01 12:34:58 +01:00
Joshua Barretto
0d7ee4479b
Limit starter sites to towns
2023-03-31 21:31:01 +01:00
Joshua Barretto
6add1b851d
Simplified map drawing
2023-03-31 20:44:59 +01:00
Joshua Barretto
0f7648aadb
Better use of space on char create screen
2023-03-31 18:08:12 +01:00
Joshua Barretto
c28e61383d
Added target to starting site map
2023-03-31 16:25:24 +01:00
Joshua Barretto
45644da98a
Don't display the world map on character edit
2023-03-31 14:36:30 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Monty Marz
d1a7884ac8
Merge branch 'more_spot_things' into 'master'
...
grave models, spot fixes, sword overlay
See merge request veloren/veloren!3842
2023-03-31 02:57:39 +00:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Monty Marz
e4c5e50fb2
grave models, spot fixes, sword overlay
2023-03-29 13:10:49 +02:00
Samuel Keiffer
a737a1862c
Merge branch 'sam/sword-balance-0' into 'master'
...
Sword Tweaks
See merge request veloren/veloren!3838
2023-03-29 01:26:33 +00:00
Sam
c9af470cc7
Final tweaks
2023-03-28 20:55:21 -04:00
flo
aec35a4792
bird_medium_wing_tweaks
2023-03-27 19:13:19 +00:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
5c675fdbe2
Addressed review
2023-03-21 20:18:34 -04:00
Monty Marz
3e37586ba5
icons
2023-03-21 20:18:32 -04:00
Sam
e962690fb8
Tweaks to various stats and earth splitter animation.
2023-03-21 20:18:31 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
1a58b7a8d4
Balance tweaks
2023-03-21 20:13:48 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
acde417ca7
Abilities that require a particular stance will be greyed out when not in that stance.
2023-03-21 20:08:21 -04:00
Sam
7386257854
Appease CI
2023-03-21 20:07:37 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
34168d9c76
Advanced AI for every stance.
2023-03-21 20:03:21 -04:00
Sam
e31668b188
Fixed dynlib features to not have UB when allocating.
2023-03-21 20:03:20 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Monty Marz
6b5ae2b6fe
Update sword_bg.png
...
positioning, wording, more icons
positioning, first icons
2023-03-21 19:59:06 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
f43d25d3fe
Ability icons
2023-03-21 19:59:04 -04:00
Sam
27463758e5
Finisher abilities
2023-03-21 19:59:03 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
fed96b2e15
Crippling stance required abilities
2023-03-21 19:58:13 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
69665b5418
Agility stance required abilities
2023-03-21 19:56:35 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e73236819a
Cross cut
2023-03-21 19:39:42 -04:00
Sam
d64c155115
Cascade
2023-03-21 19:39:41 -04:00
Sam
f8c246e5fc
Skewer
2023-03-21 19:39:41 -04:00
Sam
cdaff6bec1
Fell strike
2023-03-21 19:39:40 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
596fe715b8
Cleaving stance skill abilities.
2023-03-21 19:39:39 -04:00
Sam
070c6d94a5
Crippling stance skill abilities.
2023-03-21 19:39:38 -04:00
Sam
d544010c05
Defensive stance skill abilities.
2023-03-21 19:39:38 -04:00
Sam
c23139d501
Agile stance skill abilities.
2023-03-21 19:39:37 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
flo666
897d1e5fe5
fix_ngoubou_jaw
2023-03-20 22:07:23 +01:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70
Address review on 3817
2023-03-17 20:17:46 -04:00
flo666
472ef6b823
fix_husk_brute_singlestrike
2023-03-15 20:32:22 +01:00
Imbris
ebffe9317c
Merge branch 'catb0t/zoom-defaultbind' into 'master'
...
Remove default binding for Camera Zoom Lock
See merge request veloren/veloren!3823
2023-03-13 06:15:49 +00:00
cat stevens (catb0t)
e99d2e7ca3
Remove default binding for Camera Zoom Lock
2023-03-13 06:15:49 +00:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
...
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Samuel Keiffer
8febcf6b3d
Merge branch 'sam/buffs' into 'master'
...
Auras and buffs no longer need to tick every tick
See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Marcel
9396fa9741
Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
...
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
2023-03-06 21:03:35 +00:00
Cat Stevens
83e4cdfe76
Allow locking camera zoom
...
Allow the camera's zoom to be locked by a keybind
or a Gameplay setting. The zoom lock
behavior can be changed between Toggle
and Auto, where Auto only locks the camera
zoom while specific movement/combat inputs
are being pressed. (closes !1528 )
A temporary fading notification is shown at the
top of the screen, informing the player of
the setting change (when the keybind is
used) or that the zoom is locked (when
the player might have forgotten the zoom
is locked, and is trying to zoom).
i18n strings are added for English and German,
but no other languages.
To implement the simplistic fading text, the
behavior was extracted into an impl
called `ChangeNotification`, where
reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Barretto
175ae0da7b
Cleaned up implementation, addressed review comments
2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c
Reduced light volume bounds according to underground depth
2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490
Fix rain in caves
2023-03-01 12:09:41 +00:00
Joshua Barretto
4699569eae
Made directed shadows take advantage of culling
2023-03-01 12:09:41 +00:00
Joshua Barretto
0d0b7a8889
Got rid of the worst of the cull popping
2023-03-01 12:09:41 +00:00
Joshua Barretto
7fa654ae4c
Clippy fixes
2023-03-01 12:09:40 +00:00
Joshua Barretto
124c7e1496
Switch to camera position for culling
2023-03-01 12:09:40 +00:00
Joshua Barretto
661b587c9f
Added basic culling of underground terrain and sprites
2023-03-01 12:09:40 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Imbris
b9a6742ee6
Fix cursor not hiding when closing bag while both the bag and crafting window are displayed by delaying the want_grab calculation to after the crafting window is hidden
2023-02-03 00:26:49 -05:00
flo666
9c09000256
- change bristlemane to bristleback
...
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
flo666
75bfbff2c3
bristlemane
2023-01-31 20:34:40 +01:00
flo666
271b80b832
seal
2023-01-31 20:34:40 +01:00
João Capucho
277528355b
Fix depth textures being bound as float textures
...
Webgpu defines that a texture depth format can only be sampled as a
depth texture or as an "unfilterable-float", however both the clouds and
postprocess pipeline were declaring in their bind group that the depth
source was a texture with a sample type of float (filterable).
This is forbidden by the webgpu specification and should be caught by
validation, but the version of wgpu we are using doesn't have that check
(older versions have the check), so we can only assume that this is
undefined behavior.
Relevant sources:
- [Bind Group Creation](https://gpuweb.github.io/gpuweb/#bind-group-creation )
includes the rules that explicitly forbid this situation
- [Depth-stencil formats](https://gpuweb.github.io/gpuweb/#depth-formats )
defines which sample types we are allowed to use with depth textures
2023-01-31 16:46:24 +00:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Isse
aefead4a31
fmt
2023-01-28 03:10:43 +01:00
Isse
d949348661
Moderator badge
2023-01-28 03:10:24 +01:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3
added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help
2023-01-27 20:31:56 -05:00
poggly
75ccd65ec6
initial commit, todo comment and realphabetized ServerChatCommand enum
2023-01-27 20:31:56 -05:00
Corvella
dcd3fb2077
Correctly apply LoD distance setting and improve documentation on projectile fixes
2023-01-26 14:27:59 +00:00
Joshua Barretto
88ac238121
Merge branch 'joedonofry/dropped_lantern_glow' into 'master'
...
Add glow to dropped lanterns
See merge request veloren/veloren!3772
2023-01-23 16:13:43 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Isse
05dd34e1e8
Merge branch 'isse/update-dot-vox-dependency' into 'master'
...
Update dot_vox dependency
See merge request veloren/veloren!3776
2023-01-22 22:22:02 +00:00
Isse
4fdcbeeb71
Update dot_vox dependency
2023-01-22 18:00:39 +01:00
Isse
709b6a9aae
Fixed armor stat diff display
2023-01-21 02:40:32 +01:00
Joshua Barretto
75e07c04f0
Merge branch 'zesterer/glowing-sprites' into 'master'
...
Added support for glowing sprites
See merge request veloren/veloren!3771
2023-01-19 22:31:30 +00:00
Joshua Barretto
d9552f7ff4
Added support for glowing sprites
2023-01-19 21:59:02 +00:00
Avi Weinstock
1cf74cecdb
Allocate the correct number of widget ids for multiplicity icons.
2023-01-19 15:06:14 -05:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Avi Weinstock
adaf8ef6f4
Add a background to make the buff multiplicities more visible, and show the shortest timer for stackable buffs.
2023-01-19 15:06:13 -05:00
Avi Weinstock
1b00b18a7b
Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Francesco Vasco
4e19b9cdfa
Fix label size of "set as exp bar" checkbox
2023-01-17 19:45:04 +01:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
Joshua Barretto
295e3c4109
Merge branch 'floppy-autodelete_of_summoned_sprites' into 'master'
...
autodelete of summoned sprites
See merge request veloren/veloren!3735
2023-01-15 18:28:38 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
Marcel
beb934a677
Merge branch 'floppy_dark_guitar&icy_talharpa' into 'master'
...
dark_guitar & icy_talharpa
See merge request veloren/veloren!3753
2023-01-13 13:37:45 +00:00
flo
0eba37ce6a
dark_guitar & icy_talharpa
2023-01-13 13:37:45 +00:00
Joshua Barretto
b127cff26c
Merge branch 'zesterer/gbuffers-ssr' into 'master'
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Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
2023-01-12 20:26:41 +00:00
Joshua Barretto
4d7526b920
Made point shadows with shadow mapping an experimental shader
2023-01-12 15:39:11 +00:00
Isse
5adaad956b
Experimental shader command
2023-01-10 01:57:44 +00:00
Marcel Märtens
25906e05df
Change the version number to 0.14
2023-01-06 18:41:03 +01:00
Marcel Märtens
d271c40592
cargo fmt
2023-01-03 08:58:08 +01:00