DESKTOP-UH65DCE\MusTanG
698c1ee03c
rad treatments
2017-10-07 09:53:48 -05:00
DESKTOP-UH65DCE\MusTanG
88a9a53b10
add radiation mask
2017-10-07 07:47:43 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691
add configurable values
...
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
c9039929ab
remove unused gm_enabled setvar
...
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442
just set once
2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66
processed locally
2017-10-06 22:12:27 -05:00
vbawol
f49def0c47
Merge pull request #903 from morgoth0/patch-3
...
Thanks @morgoth0 !
Update Malden.h
2017-10-06 21:27:56 -05:00
vbawol
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
Grahame
42020032be
Update Malden.h
...
Added Malden trader camps, one "North" (would be west if there were a south TP manhole cover), East and "West" (would be south if there were a south TP manhole cover) ;)
2017-10-06 20:53:09 -04:00
vbawol
4e22b33129
Merge pull request #901 from morgoth0/patch-2
...
Update WorldInteractions.hpp
2017-10-06 14:23:50 -05:00
vbawol
bd6afe4417
Merge pull request #900 from morgoth0/patch-1
...
Update CfgBuildingLootPos.hpp
2017-10-06 14:23:41 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
Grahame
79d26a7fde
Update WorldInteractions.hpp
...
Added (correctly this time around) the trees and bushes for Chernarus Redux.
2017-10-06 12:58:10 -04:00
Grahame
6347db1fc6
Update CfgBuildingLootPos.hpp
...
Added most of the Malden buildings. Need some help with the loot positioning script, problems with copying to the clipboard. Will discuss separately
2017-10-06 12:42:01 -04:00
He-Man
e1bc965fdd
must be _x
...
magazineCargo return strings, not objects
2017-10-06 17:39:26 +02:00
He-Man
ffdecf9dc8
Removed unused Item
2017-10-06 16:20:52 +02:00
He-Man
8564783aa2
Correct Classname
2017-10-06 15:28:56 +02:00
He-Man
f9a5c29fa8
Force Vehicle Save after adding / removing Mags
2017-10-06 14:01:29 +02:00
He-Man
8a4ab15fd1
override default action, if FavBar slot has item
2017-10-05 21:58:24 +02:00
He-Man
c6bcbe81eb
Reworked Vehicle Rearm Scrips
2017-10-05 20:59:52 +02:00
vbawol
48b2ae43b8
fixes for cinder floor and garden
2017-10-04 21:57:08 -05:00
Grahame
85ecd4d870
Update CfgBaseBuilding.hpp
2017-10-04 16:02:49 -04:00
Grahame
90bbf75579
Update CfgItemInteractions.hpp
2017-10-04 16:02:06 -04:00
Grahame
217f47cc92
Update cfgCrafting.hpp
...
Added crafting recipes for most of the new buildables
2017-10-04 15:47:39 -04:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
...
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
70b5f02011
interact actions updates
...
added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
46d6b042f5
kit garden and cinder floor
2017-10-04 09:11:08 -05:00
Grahame
45ed3c9995
Update WorldInteractions.hpp
...
Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
Grahame
c73a2ab44f
Update Malden.h
...
Added ATMs and Phones in gas stations and towns. Note, if a phone looks like it attached to the side of a house then it probably is part of the house model itself and will not work as an ATM
2017-10-04 09:05:43 -04:00
vbawol
e347f9d258
Merge pull request #887 from morgoth0/patch-2
...
Updated WorldInteractions.hpp
2017-10-04 07:58:38 -05:00
vbawol
3b60f68acf
fix blood rise issue with bitePlayer
2017-10-04 07:57:28 -05:00
vbawol
5375693469
remove duplicate
2017-10-04 07:45:40 -05:00
Grahame
60abfb76c3
Updated WorldInteractions.hpp
...
Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
vbawol
59db3387b8
add variants
2017-10-03 20:26:26 -05:00
DESKTOP-UH65DCE\MusTanG
a1e43911dc
add medical items
...
Morphine was the goal.
adrenaline, atropine, caffeine pills and orlistat added as well to
pricing, itemsort and iteminteractions
2017-10-03 19:38:32 -05:00
vbawol
5c6cc9bac7
remove debug
2017-10-03 17:01:04 -05:00
vbawol
d72af99663
loot fix test
2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4
debug loot
2017-10-03 16:23:20 -05:00
vbawol
27ef4446e4
changelog and private updates
2017-10-03 15:59:49 -05:00
vbawol
50923897ef
changelog and bunker loot spawning fixes
...
respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
fb08ef4a76
handle null objects
2017-10-03 10:42:42 -05:00
vbawol
aa263d6e0b
fix extra space
2017-10-03 10:26:51 -05:00
vbawol
5060394989
Simple Garden Manager v1
...
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
vbawol
bbd958ed52
energy fixes
2017-10-03 09:04:30 -05:00
vbawol
18dd7a5d80
Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
...
# Conflicts:
# Sources/epoch_config/Configs/CfgItemSort.hpp
2017-10-03 08:08:13 -05:00
vbawol
70b11bc5a1
can just use array as targets instead of foreach here
2017-10-03 08:04:54 -05:00
He-Man
6cf522fc16
Fixed Wet Variable
2017-10-03 00:22:14 +02:00
DESKTOP-UH65DCE\MusTanG
f3700efba7
vector corrections and improvements
...
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
He-Man
f53933a2ee
Added more ItemSorts
2017-10-02 21:14:54 +02:00
He-Man
ba4801b008
Removed ;
2017-10-02 21:08:01 +02:00
He-Man
84f1174983
Added more missing ItemSorts
2017-10-02 21:06:25 +02:00
He-Man
288edfb77e
Added new Uniforms and Masks to ItemSort
2017-10-02 19:17:00 +02:00
He-Man
99682cca1b
Added new Uniforms and Masks to ItemSort
2017-10-02 19:13:11 +02:00
He-Man
888629ea2b
Reverted last change and changed hint
2017-10-02 18:57:08 +02:00
DESKTOP-UH65DCE\MusTanG
9029bc7524
dyna-menu functionality on map
2017-10-02 11:49:27 -05:00
He-Man
a73b6e5008
Added Kit_Garden to Itemsort
2017-10-02 18:43:41 +02:00
vbawol
c479e04607
move say3d below second local check
...
Only want this to repair sound to play if the repair worked and did not
get stopped by second check
2017-10-02 11:42:00 -05:00
He-Man
fe8c16d88f
Moved 2nd local check behind sleep
2017-10-02 18:27:09 +02:00
vbawol
8e0c7afc91
force first row to spawn
2017-10-02 11:10:22 -05:00
vbawol
381fdd44ea
change loot bubble
...
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519
move rads for locations to client
...
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
8e698e95db
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-02 09:54:05 -05:00
vbawol
da0d2c2ad8
add item requirements to crafting
...
making metal bars from gold now require Smelting Tools in players
inventory.
2017-10-02 09:54:02 -05:00
vbawol
16191f0400
Merge pull request #884 from ravmustang/patch-5
...
more assets pricing
2017-10-02 07:51:42 -05:00
vbawol
a063a5af58
Merge pull request #883 from ravmustang/patch-4
...
add remaining plants and clean up tabs
2017-10-02 07:51:35 -05:00
DirtySanchez
ada87955a5
more assets pricing
2017-10-02 07:41:23 -05:00
DirtySanchez
124d8922f1
add remaining plants and clean up tabs
2017-10-02 07:31:17 -05:00
DirtySanchez
09e4b6c4e3
add remaining vehicle ammos
2017-10-02 07:17:15 -05:00
DirtySanchez
78e150ce8c
female outfits and new Halloween masks
2017-10-02 06:57:59 -05:00
vbawol
d2daca6f46
add garden kit
2017-10-01 21:25:57 -05:00
vbawol
6ac1e72a97
set read only vars
...
with failback to normal use.
2017-10-01 19:48:32 -05:00
vbawol
662ef386b1
set bipod price to 0
2017-10-01 19:09:38 -05:00
DirtySanchez
11b64381c8
add missing ,
2017-10-01 18:26:47 -05:00
vbawol
1ab0c68a45
use local var within loop
2017-10-01 18:18:38 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
cce0f4aa2b
toxic sapper updates
...
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
f11f8a5a6c
remove karma Item Interactions
2017-10-01 16:20:34 -05:00
vbawol
121ea31ef2
Radiation Updates
...
Alcohol - absorb radiation by small amount
Tin canned foods - increases radiation by small amount
2017-10-01 16:11:30 -05:00
vbawol
2c8ace3a8d
use player object for RE instead of netID
2017-09-30 22:06:47 -05:00
vbawol
0de36abd6b
testing
...
if this is cause of duping on login
2017-09-30 15:40:42 -05:00
vbawol
0b71db3917
fix ai spawning
2017-09-30 10:14:43 -05:00
vbawol
675348b160
fix blood pressure
2017-09-30 10:12:32 -05:00
vbawol
8e017957aa
Merge pull request #879 from morgoth0/patch-1
...
Patch 1
2017-09-30 10:09:03 -05:00
Grahame
8b2dca3148
Added a working defibrillator
...
Adds the player_revive class which checks whether the target is a dead player and if a defibrillator is in inventory. if so will remoteexec Epoch_server_revivePlayer. Uses the Group Menu icon but would be better if there were a generic medical icon.
2017-09-30 10:46:47 -04:00
vbawol
e11e60d209
debug
2017-09-30 09:34:16 -05:00
vbawol
57d85a8373
increase
2017-09-30 09:32:00 -05:00
Grahame
742d2b9ef8
Added dyna_magazinesPlayer
...
Added dyna_magazinesPlayer to return the magazines in a player's inventory
2017-09-30 10:27:43 -04:00
vbawol
84a2c7b721
debug 2
2017-09-29 22:44:17 -05:00
vbawol
4da51a45f3
add debug
2017-09-29 21:48:32 -05:00
vbawol
9e7cc6843d
private arrays
2017-09-29 11:29:20 -05:00
vbawol
8b2253bc69
increase max building height
2017-09-28 14:27:10 -05:00
vbawol
cb17f01b56
fix inverted logic
2017-09-28 12:00:48 -05:00
vbawol
a5894bca15
debug spawn units
2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07
fix radio active site
2017-09-27 15:59:38 -05:00
vbawol
f122c2db0a
fix nuisance
2017-09-27 15:46:15 -05:00
vbawol
bec28218f4
play local sound on repair
2017-09-27 14:33:38 -05:00
vbawol
2ebbfa70b8
mixed up with Nuisance
2017-09-27 11:22:28 -05:00
vbawol
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
vbawol
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
vbawol
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
vbawol
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee
one last fix...
2017-09-26 16:51:53 -05:00
vbawol
69a869ed2c
fix error with wrong var
2017-09-26 16:32:57 -05:00
vbawol
91f998a7ed
should be string here
2017-09-26 16:11:06 -05:00
vbawol
f3774c855a
debug 2
2017-09-26 15:54:30 -05:00
vbawol
8b1a4d0f3c
debug
2017-09-26 15:14:51 -05:00
vbawol
fc3ba3b3fb
customHeader test
...
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
05cb38f4f7
force hitpoints to reset
2017-09-26 14:21:23 -05:00
vbawol
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
vbawol
532dc34e86
test fix
2017-09-25 17:59:03 -05:00
vbawol
f7691030b3
remove json file
2017-09-25 17:53:46 -05:00
vbawol
2154402d85
fixes
...
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
...
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
vbawol
a2e9b150cc
Merge pull request #873 from Ignatz-HeMan/patch-5
...
Fix for Vehicle Maintainance
2017-09-25 15:46:30 -05:00
He-Man
0ddc7d638d
Fix for Vehicle Maintainance
2017-09-25 19:06:08 +02:00
He-Man
39f45eb855
Fix for Vehicle Maintainance
2017-09-25 19:04:24 +02:00
vbawol
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
...
# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
vbawol
9b0b4bd4e7
changelog and headers
2017-09-25 00:52:20 -05:00
vbawol
c67d642ef8
suppress NotUsed stat
2017-09-24 17:51:35 -05:00
DESKTOP-UH65DCE\MusTanG
ed095efb48
update to notused var name
2017-09-24 17:47:08 -05:00
DESKTOP-UH65DCE\MusTanG
bf41fb5b7d
remove from default vars and add to debug
2017-09-24 17:38:56 -05:00
DESKTOP-UH65DCE\MusTanG
7efdfd5b4c
corrections
2017-09-24 17:00:52 -05:00
DESKTOP-UH65DCE\MusTanG
480ee26dbb
config controls karma levels
2017-09-24 15:28:42 -05:00
DESKTOP-UH65DCE\MusTanG
bc9f8f1ef7
corrections
2017-09-24 15:21:20 -05:00
DESKTOP-UH65DCE\MusTanG
d75fbeb046
add karma levels in array
2017-09-24 15:16:51 -05:00
DESKTOP-UH65DCE\MusTanG
1c5dc30f3b
add karma levels in default array
2017-09-24 15:16:35 -05:00
DESKTOP-UH65DCE\MusTanG
01446e50ad
karma changes(deaths, suicides, pvp, revives, trades, tradersKilled)
2017-09-24 15:01:54 -05:00
DESKTOP-UH65DCE\MusTanG
2f292d889a
move karma and upgrade community stats coding
2017-09-24 12:26:11 -05:00
DESKTOP-UH65DCE\MusTanG
3b11fc7f75
Inventory space checks
2017-09-24 04:46:20 -05:00
DESKTOP-UH65DCE\MusTanG
bf004a92d8
corrections
2017-09-23 23:07:09 -05:00
DESKTOP-UH65DCE\MusTanG
f6c706379d
increase driver and commander selections
...
add driver select 1 and 2
add commander select 1
2017-09-23 22:58:57 -05:00
DESKTOP-UH65DCE\MusTanG
19b5a06215
Commander Reload and Remove Turret Mags
2017-09-23 22:29:45 -05:00
DESKTOP-UH65DCE\MusTanG
122cb8b96c
Gunner and Driver Turrets
...
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
DESKTOP-UH65DCE\MusTanG
359efd8d68
towers and grahame config udpates
2017-09-23 17:31:43 -05:00
vbawol
8e7de09a2e
remove as it was added to normal functions
2017-09-22 16:26:22 -05:00
He-Man
a8c4297c7d
Fix teleporter pos if debug is above Water
...
modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
He-Man
1e4db5573e
Added missing server fnc arrayToLogic
2017-09-22 21:20:47 +02:00
vbawol
c56c159334
Merge pull request #867 from xDrokZ/experimental
...
Added Map support for Chernarus Redux
2017-09-21 15:48:56 -05:00
xDrokZ
a8fb5c9bcd
Added Map support for Chernarus Redux
...
Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
He-Man
90efc9258b
fix for addrating
2017-09-20 20:17:41 +02:00
He-Man
e756568334
fix for addrating
2017-09-20 19:39:55 +02:00
He-Man
2afc23914f
fix for addrating
2017-09-20 19:35:46 +02:00
vbawol
a0e9ec0153
digest concept
...
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
He-Man
39ae07e488
Fix Debug Classname from Config
2017-09-19 18:53:56 +02:00
vbawol
104721eced
bunker loot pos
2017-09-18 11:55:58 -05:00
vbawol
d0a69fa7d1
set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes
2017-09-17 21:17:43 -05:00
vbawol
6c199b43d4
remove extra debug
2017-09-17 12:45:58 -05:00
vbawol
37d782bde2
event fixes
2017-09-17 12:45:25 -05:00
vbawol
3b64735d64
debug
2017-09-17 12:35:40 -05:00
vbawol
7bf14c00f7
bunker fixes
2017-09-17 12:20:14 -05:00
vbawol
78a7829a62
fix typo 🎱
2017-09-17 12:18:19 -05:00
vbawol
acfba073fc
added disallowed events per worldName
...
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f9fb1d69f1
change method to remove events
...
old was causing an error and index issues
2017-09-17 11:04:48 -05:00
vbawol
f50d8ae57c
disable vehicle spawning
2017-09-17 10:26:11 -05:00
vbawol
6ce26b05b7
fix path
2017-09-17 10:21:44 -05:00
vbawol
74fc73b380
cleanup Bunker
2017-09-17 10:06:29 -05:00
vbawol
cf2244d3b3
fix lexer warning
2017-09-17 09:53:52 -05:00
vbawol
faf82b97b2
make debug box config based
...
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
6387f32f8b
Dynamic bunker v1
2017-09-16 12:45:07 -05:00
vbawol
f4a95f6ab4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-15 11:07:15 -05:00
vbawol
589c05f597
handle incorrect index with param command
2017-09-15 11:07:10 -05:00
He-Man
02dbb34b8d
Prevent filling inside Vehicles
2017-09-14 19:51:06 +02:00
He-Man
a67bb3b3c5
Fix for 1st Trader not spawning
2017-09-14 17:56:40 +02:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
...
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
vbawol
ba45f5449c
remove Karma changes via HandleRating
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also add HandleScore EH hook
2017-09-11 11:40:40 -05:00
DESKTOP-UH65DCE\MusTanG
4f9fa717cb
Add new assets configs entries
2017-09-10 18:58:53 -05:00
vbawol
eee733d90a
remove unused function
2017-09-08 12:21:49 -05:00
vbawol
58c0481b6c
add GeigerCounter price and to loot table
2017-09-08 12:21:42 -05:00
vbawol
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
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Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
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- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
26da7904f7
bump arma min version
2017-09-07 11:51:01 -05:00
vbawol
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00
He-Man
671b2d4030
Block BarrelBombs from FavBar + Sort/Pricing adds
2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740
cleanup
2017-09-06 14:00:03 -05:00
vbawol
47e16a8318
use local vars for player stats
2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5
use apply to optimize
2017-09-06 09:39:34 -05:00
vbawol
3c13af5944
move AliveTime to local pt2
2017-09-05 16:28:07 -05:00
vbawol
422fdcc487
move AliveTime stat to local loop
2017-09-05 16:16:20 -05:00
vbawol
6e378ee221
Merge pull request #856 from Ignatz-HeMan/patch-3
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Additional Check
2017-09-05 15:25:54 -05:00
He-Man
35f8e38923
Fixed some Crafting Previews
2017-09-05 20:39:18 +02:00
He-Man
3cb8db20ec
Additional Check
2017-09-05 18:06:30 +02:00
He-Man
1efddd17c1
Fix for Duping by remove Building
2017-09-04 23:18:54 +02:00
He-Man
5fea5ba136
Fix for undefined var on environment Animals
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https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415
Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
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Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08
Snap Wall 2 Wall
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Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee
comments
2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
4449412c2d
fixed double var usage
2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53
add tents #829
2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c
Snap Wall to Floor Fixes and Upgrades
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[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9
move save stats to master loop and basic radiation system
2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae
Screen effect when taking radiation damage #796
2017-09-03 17:11:52 -05:00
He-Man
6f3a68bd7f
Workaround for login-issue (BlackScreen)
2017-09-03 19:18:35 +02:00
He-Man
e286914461
Fixe for exploding new spaned Vehicles
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"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c
Optimize: nearestObjects use object instead of pos
2017-09-02 17:06:27 -05:00
vbawol
8c28ebc1a9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-02 16:51:58 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
vbawol
acd1d02f23
Merge pull request #844 from Ignatz-HeMan/patch-7
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Usage of "unitloadout" on player revive
2017-09-02 15:45:53 -05:00
He-Man
2484804c7a
Usage of "unitleadout" on player revive
2017-09-02 19:56:59 +02:00
He-Man
15bd919dd1
Fixed some craftings
2017-09-02 18:27:59 +02:00
He-Man
eb3b86dfad
Corrected "Epoch_ServerVersion" variable
2017-09-02 16:56:18 +02:00
He-Man
c3f7dede38
Changed Icon Path to epochcore
2017-09-01 19:54:16 +02:00
vbawol
6f95e6b0d3
remove backup
2017-08-31 08:34:13 -05:00
DESKTOP-UH65DCE\MusTanG
33a663f72d
Revert "missing ; 's"
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This reverts commit 9230db9c7a
.
2017-08-31 00:42:45 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a
Add TODO reminder
2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3
selectRandomWeighted not ready
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Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
DESKTOP-UH65DCE\MusTanG
9230db9c7a
missing ; 's
2017-08-30 23:39:08 -05:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec
Add to DynaMenu actions target
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Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
DESKTOP-UH65DCE\MusTanG
a53149a5d1
Link new paa's to EpochCore
2017-08-30 20:44:39 -05:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70
fixes
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Added the _allPlayers variable to complete the delete and readd to
original Perm Group.
Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
vbawol
a59fc4aee2
make AI spawn every 5 minutes instead of 10
2017-08-30 17:55:39 -05:00
vbawol
9028cec8df
add missing plant classes thanks to @morgoth0
2017-08-30 17:27:02 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
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- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8
Satellite Event Starter
2017-08-30 17:06:18 -05:00
vbawol
e4903fd870
move weightedArray to Cfgfunctions for both server and client use
2017-08-30 17:00:06 -05:00
vbawol
a81088645c
call compile to parseSimpleArray
2017-08-30 16:44:55 -05:00
vbawol
dddeb6c866
optimize unit spawn
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only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
vbawol
ff4471552a
improve earthquake event
2017-08-30 16:38:48 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
963ab30581
No temp group invite if in main group
2017-08-30 04:02:25 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0
clean up server side temp groups
2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f
epoch groups system
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move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08
Temp Group System
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Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
c89dffa1d0
move to functions
2017-08-28 16:26:49 -05:00
vbawol
ff5d56af46
better way to handle login fsm variables
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CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
30d8107d75
configClasses fixes thanks to @ravmustang
2017-08-26 07:12:50 -05:00
vbawol
fa3577473e
Merge pull request #834 from ravmustang/Bool-spam-fix
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Bool spam fix
2017-08-25 19:02:18 -05:00
DESKTOP-UH65DCE\MusTanG
b98f6e042a
remove backup
2017-08-25 18:45:11 -05:00
DESKTOP-UH65DCE\MusTanG
e5fea7a53a
correct configClasses usage
2017-08-25 18:44:26 -05:00
DESKTOP-UH65DCE\MusTanG
69acb31fd3
move icons to core
2017-08-25 16:36:27 -05:00
vbawol
901047eaef
revert define test
2017-08-25 16:15:02 -05:00
vbawol
23b1710d7c
test out of bounds checks
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added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
vbawol
db18932055
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-08-24 09:29:01 -05:00
vbawol
5d044b3d9b
proper use of copy operator
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https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
He-Man
ecf904415b
Remove forbidden Wpns / Ammo after upgrade
2017-08-22 23:40:41 +02:00
vbawol
383d67c28c
Check to see if define true/false will fix bool conversion errors
2017-08-21 11:25:56 -05:00
He-Man
25e24b98e8
Fixed Ratio for DynaMenu Pics
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Fix by @raymix
2017-08-21 17:05:08 +02:00
He-Man
2d0ef031c6
Moved Vehicle Upgrade to DynaMenu
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- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
f7c3f748f7
add currentweapon to data new format
2017-08-18 15:00:30 -05:00
vbawol
94c5fee877
allow/setDamage and disableAI tweaks
2017-08-18 12:06:46 -05:00