Joshua Yanovski
dd1e06115e
Inverted admin check.
2021-04-12 12:44:19 +02:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Joshua Yanovski
90c3923119
Fix players being able to pick up other players.
2021-04-11 15:52:55 +02:00
Marcel
db8c167797
Merge branch 'UMR1352/fix#1059' into 'master'
...
fix issue #1059 : Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
2021-04-10 17:41:43 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Enrico Marconi
4c5de60d0d
fix issue #1059 : Debug items should disappear when dropped
2021-04-09 13:46:43 +02:00
Marcel Märtens
1a9425526b
remove spamming of the logs
2021-04-08 23:55:13 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
d80db38bc9
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
Louis Pearson
4c9eede9fd
Document Travel enum
2021-04-08 05:40:56 -06:00
Louis Pearson
85de7d130c
Use distance_squared to speed up calculations
2021-04-08 05:10:22 -06:00
Louis Pearson
5cbdf1850c
Fix travellers stuck in town
...
There was an off by one error in the code that negates the progress
along paths that are reversed.
2021-04-08 05:10:04 -06:00
Louis Pearson
126b7efa92
Tries to implement npcs only travelling by paths
...
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
29a3fda7ef
Refine airship pathing
2021-04-08 04:19:02 -06:00
Louis Pearson
be67ba1e63
Add CustomPath to Travel enum
...
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
2021-04-08 04:19:02 -06:00
Louis Pearson
7f9ec9e19b
Convert rtsim pathfinding logic to a FSM
2021-04-08 04:19:02 -06:00
Louis Pearson
99c6e57c1f
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
3c7898fe8e
Expect instead of unwrap
2021-04-08 04:19:02 -06:00
Louis Pearson
58274db3e3
Make rtsim entities ensure sanity of track
2021-04-08 04:19:02 -06:00
Louis Pearson
c281fb32cc
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
993ae8fff7
address mutability comment
2021-04-07 17:39:12 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
51ef3547a1
cleanup old code
2021-04-07 17:26:27 +02:00
Vincent Foulon
a483817fc2
Change check for trading NPC
2021-04-07 17:26:19 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
Vincent Foulon
5e23c164e6
Add missing translations + Add "enemy_killed" text for villagers
2021-04-07 13:26:15 +02:00
Tormod G. Hellen
083a1b054f
Make randoms use green lantern.
2021-04-06 21:16:56 +02:00
Tormod G. Hellen
188096a20f
Remove dead code.
2021-04-06 21:15:49 +02:00
Louis Pearson
f5bc6b43c9
Add default world
build AABB
2021-04-05 07:39:09 -06:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Marcel
3b7e3f8e74
Merge branch 'vfoulon80/trading-dialogues' into 'master'
...
Add dialogue when the Merchant is busy and randomize some trading dialogues
See merge request veloren/veloren!2038
2021-04-01 18:08:44 +00:00
Vincent Foulon
dcde8df365
address review comments
2021-04-01 19:13:08 +02:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
aljazerzen
8ac879e4c1
after leaving group, issue warning instead of changing chat mode
2021-04-01 15:43:50 +02:00
aljazerzen
dae8515590
after leaving a group, set chat mode to world
2021-04-01 15:43:05 +02:00
Vincent Foulon
c2a8feada5
Add dialogue when the Merchant is busy and randomize some trading dialogues
2021-03-31 19:06:41 +02:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel
895de16dd6
Merge branch 'james/fix-merchant-wander' into 'master'
...
Fix merchant wandering
See merge request veloren/veloren!2035
2021-03-30 10:52:42 +00:00
Marcel
5ccbfba8fe
Merge branch 'xMAC94x/terrainoptimisation' into 'master'
...
if more than 1 player is in the area of a newly created chunk, skip additional copies
See merge request veloren/veloren!2030
2021-03-30 08:27:13 +00:00
James Melkonian
8e522596a5
Fixed merchant wandering
2021-03-29 17:27:56 -07:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Marcel Märtens
fdd1eac6ed
if more than 1 player is in the area of a newly created chunk, skip additional copies
2021-03-29 12:21:07 +02:00
Snowram
c8e191e138
Merge branch 'snowram/new-scepters-starves' into 'master'
...
Add new batch of starves and scepter (by Gemu)
See merge request veloren/veloren!2022
2021-03-29 00:08:19 +00:00
Snowram
5295894105
Add new batch of starves and scepter (by Gemu)
2021-03-29 01:27:55 +02:00
Marcel Märtens
6e77028605
make msg::terrain parallel via rayon, we parallelize over the number of clients, so this is a change servers with more than 1 player profit from.
2021-03-28 21:08:40 +02:00
Treeco
8c2a5559d3
Move common code out into function
2021-03-28 18:22:47 +01:00
Treeco
ab596d2ae8
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Treeco
12cf8847c8
Added command to teleport to sites by name
2021-03-28 17:02:17 +01:00
Treeco
24763972ea
Added spawn_town server setting
2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Treeco
8f13750027
Temporarily disable humanoid rtsim entities until their pathfinding is fixed
2021-03-28 14:49:40 +01:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
b0b114a7f8
Balance tweaks
2021-03-27 21:05:15 -04:00
Sam
6c611d632a
Mindflayer now only summons minions at set thresholds of health.
2021-03-27 21:05:11 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
8e4aeff705
Improved mindflayer AI. Tweake some abilities.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Marcel Märtens
c77446a014
fix some tracy only and no default features
2021-03-27 18:24:10 +01:00
Marcel Märtens
88b191dbbb
track state tick in a historgram too
2021-03-27 18:24:10 +01:00
Louis Pearson
ad0396d9f4
Use made_valid instead of min/max
2021-03-27 08:17:26 -06:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
0e71af92f1
cleanup login provider
2021-03-27 13:29:17 +01:00
aljazerzen
0c8448517e
move already-logged-in check to register
2021-03-26 11:41:03 +01:00
Marcel Märtens
01c82b70ab
network scheduler and rawmsg cleanup
2021-03-26 08:57:42 +01:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Marcel
28952f6d7b
Merge branch 'aweinstock/agent-retargetting' into 'master'
...
In `agent::Sys`, perform target selection periodically to avoid agents going...
See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Avi Weinstock
650d1709d0
Address MR 1987 review comments.
2021-03-24 16:09:12 -04:00
Avi Weinstock
c4a6875133
Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs.
2021-03-24 15:42:37 -04:00
Avi Weinstock
ebc8e945d4
In agent::Sys
, perform target selection periodically to avoid agents going after their target too singlemindedly.
2021-03-23 23:00:05 -04:00
Avi Weinstock
19ea0c3f21
Fix expect-panic on failed UID lookups in inventory_manip
.
2021-03-23 19:04:21 -04:00
Avi Weinstock
75f1b0f5e0
Remove level
from create_ship
and CreateShip
.
2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a
Add ServerEvent::CreateShip
, and use it instead of CreateNpc
for RtSim airships.
2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Avi Weinstock
e2a74c5e5c
Enable RtSim airships.
2021-03-23 10:44:22 +01:00
Marcel
f895b95bbe
Merge branch 'aweinstock/fix-agenttrade-acceptspam' into 'master'
...
Make merchants not virtually spamclick accept.
See merge request veloren/veloren!1976
2021-03-23 09:39:40 +00:00
Avi Weinstock
833ab7f1a8
Make merchants not virtually spamclick accept.
2021-03-22 22:53:53 -04:00
heydabop
0e3f7625a9
Fix #962 - kick old client and add new client on duplicate login
2021-03-22 19:15:24 -05:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
...
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
Avi Weinstock
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Marcel
eabddd7263
Merge branch 'christof/trading_fix2' into 'master'
...
fix merchant getting stuck in non-existant trade when declining after accepting
See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
Christof Petig
fb40cd93a9
fix merchant getting stuck in non-existant trade when declining after accepting
2021-03-19 00:43:23 +01:00
Avi Weinstock
a770ef0f4a
Fix agent flight by enabling flight mode at the start of each tick of the agent system.
2021-03-18 18:54:23 -04:00
Joshua Barretto
e8b053a09f
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Marcel
afa11d03e5
Merge branch 'james/fix-npc-chat-spam' into 'master'
...
Correct npc chat spam
See merge request veloren/veloren!1921
2021-03-16 23:22:48 +00:00
James Melkonian
ba196c4345
merchants no longer run away while trading
...
(this time without refactoring)
2021-03-16 23:22:48 +00:00
Marcel
cf29fba14b
Merge branch 'ubruntu/issue983' into 'master'
...
scan_fmt -> 0.2.6
Closes #983
See merge request veloren/veloren!1911
2021-03-16 22:23:23 +00:00
Sam
18173caefe
NPCs no longer target players inside safezones (and consider them to be defeated)
...
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Marcel
f4fa1e9cd3
Merge branch 'xMAC94x/slowjob' into 'master'
...
instead of using tokio::Threadpool for CPU bound long running tasks, use rayon, but drip feed and limit the tasks
See merge request veloren/veloren!1912
2021-03-16 15:28:28 +00:00
Joshua Barretto
ac20e57647
Prevent component inserts being immediately invalidated
2021-03-16 14:24:23 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
2d23a89509
Fixed missed component insert bug
2021-03-16 12:19:42 +00:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
Joshua Barretto
bf66886e7c
Increased network throttling for reduced network bandwidth
2021-03-16 02:40:56 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Bryant Deters
ff5b8e440d
scan_fmt -> 0.2.6
2021-03-15 17:48:21 -05:00
Marcel
ad49318a63
Merge branch 'sam/explosion-fix' into 'master'
...
Explosions now take into account hitbox of entity.
See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
461ad6e339
Rebalanced explosion strengths
2021-03-15 00:36:07 -04:00
Sam
26f5d40bff
Explosions now take into account hitbox of entity.
2021-03-14 23:45:55 -04:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
bbb11882e2
Add lerping of physics to extrapolated position, and enable sending updates for stopped entities.
2021-03-14 23:20:48 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
3496c356e2
More relative motion changes
2021-03-14 23:14:26 -04:00
Avi Weinstock
5ff72a4a2e
/airship angle
command and RtSim airships.
2021-03-14 23:14:26 -04:00
Joshua Barretto
e59b68c262
Mountable airships
2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b
Smooth airship movement
2021-03-14 23:14:21 -04:00
James Melkonian
6ff054099f
Allow spawned airships to move
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Forest Anderson
8cec35a9af
Merge branch 'synis/fix-safezone-mass' into 'master'
...
Fix safezone entity mass
See merge request veloren/veloren!1902
2021-03-15 00:52:03 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
21e6f4797c
Primary ability fully functional.
2021-03-14 17:26:53 -04:00
Sam
19c81f1528
Support for canceling an input. Boost state hooked up to system.
2021-03-14 17:26:52 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Synis
29d1dca067
Added mass to safezone entity
2021-03-14 22:04:56 +01:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b
Merge branch 'imbris/tracy-tweaks' into 'master'
...
Improvements for tracy server analysis and other misc tweaks
See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
Imbris
3c4829bc4a
Fix server panic
2021-03-13 03:57:06 -05:00
Imbris
2511b8959c
Add tracy entity count plot, span tweaks
2021-03-13 02:59:58 -05:00
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Marcel Märtens
1cb6101326
lock on streams to allow parallel send
2021-03-12 09:25:12 +01:00
Marcel
5d32690fbf
Merge branch 'xMAC94x/server_parallize' into 'master'
...
handle msg as part of the servers state for best parallelisation. also include agent there
See merge request veloren/veloren!1878
2021-03-11 21:52:18 +00:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
235d657c97
Made /time relative to the current day for day-relative times
2021-03-11 19:13:19 +00:00
Marcel Märtens
a3e6cf3815
handle msg as part of the servers state for best parallelisation. also include agent there
2021-03-11 19:09:21 +01:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
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Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Marcel Märtens
f8b7d96066
git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
...
lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
ccgauche
2cbbff7fb9
Fixed clippy
2021-03-10 21:10:08 +01:00
ccgauche
67b24294d6
Change Ecs access system to allow write accesses to be used + reintroduced get_player_name
2021-03-10 19:36:53 +01:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Marcel
524ded586d
Merge branch 'aweinstock/validate-char-create' into 'master'
...
Validate starting item and body type server-side.
See merge request veloren/veloren!1869
2021-03-10 01:42:42 +00:00
Marcel
81959c0a89
Merge branch 'ccgauche/move-back-register-to-system' into 'master'
...
Moved back register to a system
See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Avi Weinstock
f64c29f09d
Validate starting item and body type server-side.
2021-03-09 18:28:25 -05:00
Sam
d4bdacb2e7
Made migration more explicit in what skills it targeted, instead of using a LIKE query.
2021-03-09 18:03:12 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
ccgauche
10e5620642
Moved back register to a system
2021-03-09 21:16:23 +01:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel Märtens
77dea4980c
get rid of a lazy_static and update agent multithreaded metrics
2021-03-09 11:52:57 +01:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
989d130692
update state to system name. This will break grafana boards and thus needs an adjustment
2021-03-08 11:51:18 +01:00
Marcel Märtens
ea94ca6656
switch server to the new Registry struct, this gets rid of RegistryFn pattern and simplyfies stuff, its a result of the Prometheus-tracy crate
2021-03-08 11:51:16 +01:00
Marcel Märtens
6b88545481
restructure server metrics
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- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4
First commit
2021-03-07 22:32:52 +01:00
Avi Weinstock
c4f7c9b951
Make the probabilities data to assert that the expected value is less than 1.
2021-03-06 15:11:19 -05:00