Sam
919e515098
Animation for crippling combo
2022-10-27 20:06:43 -04:00
Sam
2bfc222793
Offensive finisher animation
2022-10-27 20:06:42 -04:00
Sam
894710d8c6
Offensive advance animation
2022-10-27 20:06:42 -04:00
Sam
1e959706a5
Animation for offensive combo
2022-10-27 20:06:41 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
jshipsey
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
Sam
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
Sam
5d5fbde291
Minor tweaks
2022-10-27 20:06:36 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
a4d3de4833
Crippling abilities
2022-10-27 20:06:32 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
flo
34eae80253
fix facegourd item name
2022-10-27 13:49:06 +00:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
flo666
586d0f6dd8
add bat (created by Gemu)
2022-10-23 20:05:39 +02:00
flo666
79e6fd58fe
- make tricksters spawn in groups and play instruments
...
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
flo666
82026c1acc
remove defunct headband from trickster loadout
2022-10-23 20:05:39 +02:00
flo666
e1bd385408
make draugrs Npcs flee at health below 100%,
...
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
flo666
1d98050f28
halloween npcs:
...
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
2022-10-23 20:05:39 +02:00
Youssef Fahmy
44e19d7c54
Hot-fix for sword
2022-10-19 22:03:42 +00:00
Sam
b1f45ea241
Sword triple strike tweaks.
2022-10-19 09:36:20 -04:00
UncomfySilence
f21082fa76
minor stat tweaks and cleanup
2022-10-16 14:12:37 +02:00
Sam
8eb89adb61
Fixed unintentional overbuff to speed focused secondary components
2022-10-16 14:06:42 +02:00
UncomfySilence
c432a0b719
rings and necks
2022-10-16 14:06:42 +02:00
Sam
3222fb88b0
Nerfed melee combo melee skills
2022-10-16 14:06:42 +02:00
UncomfySilence
fe87f8c38d
induv hat stat changes
2022-10-16 14:06:42 +02:00
Sam
2735d3403c
Nerfed other sets
2022-10-16 14:06:41 +02:00
Sam
46daa6bfa9
Armor nerf
2022-10-16 14:06:41 +02:00
Monty Marz
2d8627c29b
Add gnarling chieftain mask
2022-10-15 11:05:21 +00:00
James Melkonian
99d547c7c6
Add unit test to validate recipe keys
2022-10-09 20:50:09 -07:00
Marcel
160cbbf449
Merge branch 'steel_pick_desc' into 'master'
...
Removes blue vein reference from Steel Pickaxe description
See merge request veloren/veloren!3491
2022-10-09 19:50:31 +00:00
Julio Cezar Silva
0d090bb93e
Removes blue vein reference from Steel Pickaxe description
2022-10-09 19:50:30 +00:00
Tianyang Zhang
99bedde100
Crafting recipe for black lantern
2022-10-02 17:46:36 +00:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
juliancoffee
3cbfe02a8e
Add Golden Cheese debug item
2022-09-06 15:50:04 +03:00
Isse
7ea720b2ef
Merge branch 'creature_model_updates' into 'master'
...
Creature model updates
See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
juliancoffee
54a1adea31
Assets work
...
* Remove endgame /kit, move cultist weapons to cultist, move legendaries
to tier-5
* Remove root_evil sceptre from endgame travelers
2022-09-05 00:24:59 +03:00
Marcel
aa7cdd2864
Merge branch 'christof/econ_goods_in_ron' into 'master'
...
Economy: Move decay and transportation effort from hardcoded into ron
See merge request veloren/veloren!3578
2022-08-31 08:26:24 +00:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Christof Petig
5e2474230e
oh, Potions do not decay in master
2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d
move trading good properties (decay, transportation) from hard coded to ron file
2022-08-30 00:37:38 +02:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Monty Marz
50701620e6
Temporary invincible merchants
2022-08-16 12:16:45 +00:00
Sam
b572c32a4d
Tweaks
2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
runrobdog
7a40ae2db7
tweak entity stats adlet/tracker.ron
2022-06-23 17:48:28 +02:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
runrobdog
8c1d4359a8
tweak stats quadmedquick, blackwidow and throped
2022-06-20 14:12:04 +02:00
runrobdog
1dc89fbc58
tweak stats theropodbasic
2022-06-19 19:04:30 +02:00
runrobdog
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
Sam
1f60bdd452
Removed sticky thread requirement from bow limbs.
2022-06-18 15:19:37 -04:00
runrobdog
10023b0759
tweak entity stats
2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
...
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
runrobdog
1e289e6335
tweaks entity stats
2022-06-17 21:48:09 +02:00
runrobdog
1e19f5541b
tweak entity stats
2022-06-17 21:41:04 +02:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Sam
2de831cf38
Converted asset files of other armors.
2022-05-30 20:25:33 -04:00
Sam
8b384fd63e
Converted asset files of set armors.
2022-05-30 20:25:33 -04:00
Sam
5e57eabd11
Code changes and msm
2022-05-30 20:25:31 -04:00
Makselord
4a2cdd08d4
modular weapon modifier costs changed to 1, 2, 5, 10, 15, 25
2022-05-30 09:56:17 -04:00
Makselord
f10b868dbf
modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
2022-05-29 19:50:26 -04:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Makselord
5c8c88b786
fixed silver, gold, copper, tin ingots not showing correctly in crafting
2022-05-26 17:08:39 -04:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Chase Rozon
7dcee3eb23
Multiple Balance Tweaks & Miscellaneous Changes
2022-05-19 22:46:31 +00:00
Youssef Fahmy
080d8ef8b1
Tweaks for this week
2022-05-19 19:35:31 +00:00
Sam
aeca67443b
Simplified item key (assets)
2022-05-18 16:28:10 -04:00
Sam
ba0846d6c7
Addressed more feedback
2022-05-16 15:11:46 -04:00
UncomfySilence
ac124b67a0
minor loot table tweaks and removal of yellow weapon components from caves
2022-05-16 15:11:45 -04:00
Sam
cbf5336343
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
2022-05-16 15:11:45 -04:00
Sam
ad48b634ab
Address feedback (assets)
2022-05-16 15:11:44 -04:00
Sam
254b7964e1
Balance tweaks (assets)
2022-05-16 15:11:43 -04:00
Sam
d6ac9c43d7
More feedback addressed (assets).
2022-05-16 15:11:41 -04:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
Sam
9b078c3383
Addressed playtest feedback (assets).
2022-05-16 15:11:38 -04:00
UncomfySilence
1c626da66b
loot tables and adding models
2022-05-16 15:11:36 -04:00
Sam
528b62c59a
Rebase commit
2022-05-16 15:11:36 -04:00
Sam
efc0189548
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets).
2022-05-16 15:11:34 -04:00
Sam
49ff094286
Addressed most review comments (assets).
2022-05-16 15:11:33 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Sam
558e2aefb7
Bow models
2022-05-16 15:11:23 -04:00
Sam
eec0ba18a9
Fixed eldwood recipes returning frostwood components.
2022-05-16 15:11:22 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
3702952f99
Added recipes for each material kind.
2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e
Added method of differing names for 1h and 2h variants of a modular wepaon.
...
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
1c0154487a
Rebase fixes.
2022-05-16 15:11:18 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
5c28e3cb25
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
2022-05-16 15:11:16 -04:00
Sam
524845b661
Addressed more comments on MR.
2022-05-16 15:11:15 -04:00
Sam
d7f5b907ff
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
2022-05-16 15:11:14 -04:00
Sam
eecc1b42c3
Fixed regex mistake in changing name of item assets.
2022-05-16 15:11:13 -04:00
Sam
62632318fe
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
2022-05-16 15:11:12 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
2aad3f3961
Switched to item list as an input for modular components so that allowed items could be centralized.
2022-05-16 15:11:08 -04:00
Sam
5acb8cf74e
Rebase conflcits handled.
2022-05-16 15:11:05 -04:00
Sam
33feee787b
Removed stuff no longer needed after new method of crafting modular weapons.
2022-05-16 15:11:05 -04:00
Sam
b7aa0a7a9f
Rebase commit.
2022-05-16 15:11:04 -04:00
Sam
c6b5798cfd
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b
Added more interesting ingredients to recipes.
...
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
9302a83e8c
Added wood into dungeon loot tables.
2022-05-16 15:11:02 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
9776760f47
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
2022-05-16 15:11:00 -04:00
Sam
21084e48f0
Removed old weapons that were migrated to modular weapons.
2022-05-16 15:11:00 -04:00
Sam
c0ac8891ab
Added initial recipes for bow, staff, and sceptre components.
2022-05-16 15:10:58 -04:00
Sam
c10fa35fa4
Added correct names to every bow, staff, and sceptre component.
2022-05-16 15:10:58 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
105bb24631
Added placeholder components for bows, staffs, and sceptres.
2022-05-16 15:10:56 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
c6f4b51215
Removed descriptions from modular weapons and components.
2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7
Added programmatic names for modular components.
2022-05-16 15:10:53 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
f9256ecd62
Added recipes
2022-05-16 15:10:51 -04:00
Sam
5898ce9d98
Added axe and hammer components.
2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
68c8160ecb
Added modular components for swords.
2022-05-16 15:10:50 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495
Added Lionesses
2022-04-16 16:57:59 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
09d395f528
Remove temporary test files from git repo
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00