James Melkonian
b41f86ab99
More CSG primitives
2022-01-31 16:13:45 -08:00
IsseW
0ba4a3a409
Use DHashSet
2022-02-01 01:07:36 +01:00
Justin Shipsey
612f084831
Merge branch 'slipped/bipeds' into 'master'
...
Slipped/bipeds
See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Joshua Barretto
1b9488186e
Merge branch 'treeco/realign-workshop' into 'master'
...
Realign workshops
See merge request veloren/veloren!3168
2022-01-30 23:27:50 +00:00
Treeco
ba7251c7e3
Realign workshops
2022-01-30 22:45:56 +00:00
Marcel Märtens
201a5ac2c7
stricten some rules and fix some clippy warnings
2022-01-30 20:16:21 +01:00
Avi Weinstock
f3f08936d8
Decrease too-many-arguments-threshold and type-complexity-threshold.
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
jshipsey
7cac4b4001
myrmidon fix
2022-01-30 02:02:23 -05:00
jshipsey
7827797106
weapon tweaks
2022-01-30 01:10:13 -05:00
Samuel Keiffer
fe532cf536
Merge branch 'isse/repeat-primitive' into 'master'
...
Repeat CSG primitive and float line segment
See merge request veloren/veloren!3158
2022-01-28 20:04:45 +00:00
Isidor Nielsen
6f99e70cca
Repeat CSG primitive and float line segment
2022-01-28 20:04:45 +00:00
Joshua Barretto
d8c4284a32
Merge branch 'zesterer/worldgen' into 'master'
...
Improvements to site2
See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
15c5f2f969
Better paths in snow
2022-01-28 16:45:58 +00:00
Joshua Barretto
5b3d826396
Better hazard checks
2022-01-28 15:17:56 +00:00
Joshua Barretto
cb45cea6a0
Merge branch 'fix-dungeon-collision' into 'master'
...
Fix dungeon collision
See merge request veloren/veloren!3131
2022-01-28 14:07:01 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
threadexception
9822abf9ba
Fix dungeon collision
2022-01-28 13:59:49 +01:00
Joshua Barretto
e991ff7d6d
More precise path placement
2022-01-28 11:56:07 +00:00
jshipsey
4fbd3027a1
new mobs
2022-01-28 02:50:15 -05:00
juliancoffee
6ae25d5956
Require rng from EntityInfo::with_asset_expect
2022-01-28 00:02:34 +02:00
juliancoffee
79a04c3533
fmt
2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7
Loadout Update: Use
...
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
Joshua Barretto
e329100455
Prevent workshops destroying their neighbours
2022-01-27 19:37:24 +00:00
Joshua Barretto
548591b561
Merge branch 'more_biome_namegen_bricks' into 'master'
...
more biome namegen bricks
See merge request veloren/veloren!3148
2022-01-27 12:02:31 +00:00
Joshua Barretto
692855198e
Improved terrain in sites
2022-01-27 11:48:41 +00:00
floppy
d2e84fb936
- use common fn generate_from_parts to generate biome-names
...
- arrays for bricks instead of vecs
2022-01-27 12:29:34 +01:00
floppy
52c4c170fc
- use common fn generate_from_parts to generate biome-names
...
- arrays for bricks instead of vecs
2022-01-27 12:25:17 +01:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006
2022-01-26 22:08:38 +01:00
juliancoffee
4fe5fdad4a
Move world to 2021 edition
2022-01-26 16:03:27 +02:00
floppy
87ea7a906a
more biome namegen bricks
2022-01-26 14:58:48 +01:00
InfRandomness
52c92ba0d4
Give names to site2 sites
2022-01-26 11:42:35 +00:00
Dominik Broński
ca7b048184
Merge branch 'SeaCrocodile' into 'master'
...
Sea crocodile
See merge request veloren/veloren!3146
2022-01-26 01:26:38 +00:00
Joshua Barretto
59ac3b1d4f
Fixed site2 economies
2022-01-25 16:31:12 +00:00
floppy
ea6f09ec88
change SeaCrocodile spawn
2022-01-25 10:27:25 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Joshua Barretto
9601462f6c
Merge branch 'name_areas_based_on_biome' into 'master'
...
fix Swamp-naming
See merge request veloren/veloren!3124
2022-01-20 21:17:13 +00:00
floppy
d47e06baac
- fix Swamp-naming
2022-01-20 21:46:51 +01:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
...
name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
floppy
8f0ad56d25
change algorithm for biome-naming to weigh chunks evenly
2022-01-20 20:08:59 +01:00
floppy
9f0664c73b
civ/mod.rs - replace duplicate code
2022-01-20 16:17:40 +01:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
floppy
ceb3507e50
-remove line breaks from biome names
...
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
IsseW
40580578a0
Don't add unnecessary biome pois
2022-01-18 10:07:40 +01:00
floppy
4a8c428a3f
update/add namegen-bricks for forest and grassland
2022-01-18 08:36:40 +01:00
floppy
1a5c1ae319
length comparison to zero in /civ/mod.rs
...
warning: length comparison to zero
--> world/src/civ/mod.rs:482:15
|
482 | while to_explore.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_explore.is_empty()`
|
= note: `#[warn(clippy::len_zero)]` on by default
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
warning: length comparison to zero
--> world/src/civ/mod.rs:489:19
|
489 | while to_floodfill.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_floodfill.is_empty()`
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
2022-01-18 00:41:59 +01:00
floppy
0c97a6e91a
add synonyms for biomes
2022-01-17 20:14:16 +01:00
floppy
88a39476bc
tweak fn generate_biome in namegen
2022-01-17 19:03:15 +01:00
floppy
609d23ae4f
- make individual size thresholds for biome name generation to include small lakes
...
- add original Lake naming pattern, partly (no water_alt check)
2022-01-17 16:02:52 +01:00
floppy
ced1a82824
- add size threshold for biomes to name, to exclude mini-biomes from clogging the map.
...
- fmt, clippy
2022-01-17 11:19:34 +01:00
floppy
18c434c613
tweak generate_biome
2022-01-17 09:04:12 +01:00
floppy
c00f5bafee
add fn generate_forest in namegen to name forest biomes
2022-01-17 08:36:35 +01:00
floppy
5ad8501cc8
update bricks in fn generate_biome in namegen, tweaks
...
WIP
2022-01-16 21:22:12 +01:00
IsseW
5b9f405671
Better placement of poi and actual names
2022-01-16 20:28:53 +01:00
IsseW
f8d94ef25f
biome name to chunk name
2022-01-16 18:11:22 +01:00
IsseW
5bd7507f31
Added poi for all biomes
2022-01-16 16:54:49 +01:00
floppy
d5f0ee2fc5
create fn generate_biome in namegen
2022-01-16 16:40:22 +01:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
Isidor Nielsen
5642680687
Site2 util
2022-01-15 13:06:18 +00:00
jshipsey
0e9d50162b
last fixes
2022-01-14 00:19:32 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341
change merchant backpack visuals and add mining skill icons
2022-01-08 01:57:52 +01:00
Imbris
58b41bb2bb
Merge branch 'debug' into 'master'
...
Use debug_map to implement Debug
See merge request veloren/veloren!3048
2022-01-02 21:02:26 +00:00
Imbris
972c8ba41d
Add wildlife density modifier to features.ron
2021-12-25 19:24:09 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
453c4c149e
fix more examples and satisfy code quality checks
2021-12-20 18:09:34 +00:00
Christof Petig
2dd63a333e
fix economy test [ci skip]
2021-12-20 18:06:58 +00:00
Christof Petig
cbd2a422f3
Add Chrismas wreath (25% chance) and make the towns go wild with illumination
2021-12-20 18:06:58 +00:00
Christof Petig
3edc7b5846
make house decorations correctly depend on Calendar
2021-12-20 18:06:58 +00:00
Christof Petig
8a85d6e6e0
cargo fmt, pass calendar down into building creation
2021-12-20 18:06:58 +00:00
Christof Petig
42ba9212ea
move Calendar object into WorldSim
...
(needed for Christmas decoration in towns)
2021-12-20 18:06:58 +00:00
Christof Petig
be1a9050a4
make Christmas decoration unconditional for now
2021-12-20 18:06:57 +00:00
Joshua Barretto
3b4fa6b328
Snow for ice
2021-12-20 18:06:53 +00:00
Joshua Barretto
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
UncomfySilence
d6d55764c4
+ Created common.loot_tables.calendar.<seasonal_event> directory for special item drop changes or for potential bosses.
...
+ Created common.entity.calendar.<seasonal_event> directory for special entities that spawn exclusively during season event.
+ Added lines to world/src/layer/wildlife.rs for the current events underneath nonevent basis.
+ Attempted organization go brrrrrr
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2ca95af3d
Ice cliffs
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad
Added ice to cold water
2021-12-20 18:03:52 +00:00
Joshua Barretto
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab
Added christmas snow
2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Benoît du Garreau
aca088388b
Update assets_manager
to 0.7
2021-12-12 22:11:47 +01:00
notoria
81f28bc3cc
Use debug_map to implement Debug
2021-12-12 21:46:06 +01:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Dr. Dystopia
c002e5e749
Resolve all '#[allow(clippy::eval_order_dependence)]' error supressions
2021-12-03 19:44:41 +01:00
Dr. Dystopia
5d1d510d54
Resolve all '#[allow(clippy::redundant_static_lifetimes)]' error supressions
2021-12-03 10:43:09 +01:00
Jonathan Berglin
d9dd49552b
Tygyh/resolve all '# allow(clippy needless update)]' error supressions
2021-11-29 09:32:55 +00:00
Imbris
7760210824
Remove redundant closures
2021-11-28 12:24:57 -05:00
Treeco
3a998ca5b9
Merge branch 'isse/primitive-fixes' into 'master'
...
Primitive fixes
See merge request veloren/veloren!3016
2021-11-27 19:02:12 +00:00
Marcel
724e3bcdfd
Merge branch 'capucho/tracing-bump' into 'master'
...
Bump tracing-subscriber to 0.3.2
See merge request veloren/veloren!3032
2021-11-27 11:11:47 +00:00
João Capucho
8b89903d57
Bump tracing-subscriber to 0.3.2
...
We were pulling two versions of it. Causing some compilation errors
2021-11-26 17:41:51 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Marcel Märtens
aa93b4b53c
update other binaries
2021-11-20 20:19:48 +01:00
Marcel Märtens
e29ede7c97
updating dependencies,
...
cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
IsseW
7eaddcafad
Ok just call it without
2021-11-20 13:13:21 +01:00
Treeco
3018942291
Merge branch 'juliancoffee/resizeable_map' into 'master'
...
Add size parameter to map_file opts
See merge request veloren/veloren!2975
2021-11-19 22:50:24 +00:00
IsseW
88840fe58d
Change "and_not" and "diff" to "subtract"
2021-11-19 23:38:33 +01:00
IsseW
4b6f3ddeea
Intersect instad of union in pyramid
2021-11-17 14:32:07 +01:00
IsseW
07da6a9271
Rename 'and' to 'intersect' and 'or' to 'union'
2021-11-17 14:11:20 +01:00
Joshua Barretto
db741fe4c0
Added waypoints to towns
2021-11-13 17:13:09 +00:00
DemonicOnPc
b7ac542ebb
fixes to branch after my whoops
2021-11-08 17:09:19 -05:00
DemonicOnPc
a9cedee277
Update scatter.rs
2021-11-08 17:09:17 -05:00
DemonicOnPc
7fc57c027b
Fixes to jungle sprites and lillypads
2021-11-08 17:09:15 -05:00
DemonicOnPc
9514cd71c6
Jungle and River update
...
-Added Lillypads to rivers
-Added new types of reeds
-Added reeds to water
-Added more Ferns/Flowers/Plants to jungles
2021-11-08 17:09:11 -05:00
Joshua Barretto
6b4abddc4e
Added floating scatter
2021-11-08 17:04:45 -05:00
Joshua Barretto
de087ae992
Added site2 worldgen feature
2021-11-01 22:53:38 +00:00
Joshua Barretto
16889b2b3e
Fixed house supports
2021-11-01 22:19:49 +00:00
Joshua Barretto
0cb88139c9
Made merchants work in new sites
2021-11-01 22:19:49 +00:00
Joshua Barretto
4b8bf94320
Used correct entity configs
2021-11-01 22:19:49 +00:00
Joshua Barretto
4acffb9cfb
New CSG API for site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
e3ab8fc8ce
Added rtsim merchants to site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
bacb2aa504
Better town layout
2021-11-01 22:19:49 +00:00
Joshua Barretto
4a9581b54d
Fixed house entrances
2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec
Added rtsim villagers to site2 towns
2021-11-01 22:19:49 +00:00
Samuel Keiffer
e692f49463
Merge branch 'sam/potion-tweaks' into 'master'
...
Potion tweaks
See merge request veloren/veloren!2976
2021-10-31 21:12:08 +00:00
jshipsey
f69e3c9fbc
more hats
2021-10-30 23:42:17 -04:00
Treeco
e380425001
Add continent_scale_hack setting
2021-10-30 16:40:37 +01:00
Sam
ad257410e9
Merchants now have less potion stock.
2021-10-29 19:58:38 -04:00
juliancoffee
84e04fa906
Add size parameter to map_file opts
2021-10-30 01:06:40 +03:00
Monty Marz
727295aec1
text and alignment WIP
2021-10-27 17:02:35 -04:00
Monty Marz
7aae35f286
bench
2021-10-27 17:02:31 -04:00
DemonicOnPc
a74af55c46
Gemu's Revamped vox models added.
2021-10-26 05:28:05 -04:00
DemonicOnPc
8f26c451ae
Added shrub density within specific regions
2021-10-25 16:20:49 -04:00
DemonicOnPc
b1476071b1
Added new Spots, Shrubs and Ships.
...
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
2021-10-24 08:10:44 -04:00
Joshua Barretto
3357008601
Merge branch 'zesterer/small-fixes' into 'master'
...
Caverns
See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
Joshua Barretto
f9b661fc61
Corrected historical typo
2021-10-15 22:47:43 +01:00
MohammadHasanKargar
c82b3859e0
Deleting extra grasses on the air
2021-10-15 19:09:36 +03:30
Joshua Barretto
e660aafed3
Nicer lake borders
2021-10-10 13:41:57 +01:00
Joshua Barretto
1473029204
Added ability to toggle world features
2021-10-10 13:41:57 +01:00
Joshua Barretto
bee922156e
Added radial pattern to shrooms
2021-10-10 13:41:57 +01:00
Joshua Barretto
d09f1e1c4a
Added noise to blocks
2021-10-10 13:41:57 +01:00
Joshua Barretto
086097cd56
Better vines and lighting
2021-10-10 13:41:57 +01:00
Joshua Barretto
a5309e1036
Prevented shrooms spawning in water
2021-10-10 13:41:57 +01:00
Joshua Barretto
2ce88ac398
Better grass and lily distribution
2021-10-10 13:41:57 +01:00
Joshua Barretto
353ccc5bce
Added new cavern sprites to caverns
2021-10-10 13:41:57 +01:00
Joshua Barretto
7768a22f7f
Better moss
2021-10-10 13:41:57 +01:00
Joshua Barretto
b22029f87c
More mushroom sprites
2021-10-10 13:41:56 +01:00
Joshua Barretto
d785ecc102
Added vines
2021-10-10 13:41:56 +01:00
Joshua Barretto
46118acef3
Added mushroom inner bevel
2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17
More cavern details
2021-10-10 13:41:56 +01:00
Joshua Barretto
ed40e92801
Better cave water
2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7
Performance improvements for terrain watcher
2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
Treeco
e48c13e140
Decrease beehive frequency on apple trees
2021-10-08 17:42:01 +01:00
Treeco
719fce1c89
Procgen apple trees
2021-10-06 02:26:43 +01:00
Treeco
dafa1327d0
Added mottled bark to birch
2021-10-06 02:26:43 +01:00
Treeco
c502bc177a
Procgen birches
2021-10-06 02:26:43 +01:00
Joshua Barretto
f13a8a643b
Fixed water light extinction
2021-10-05 00:02:34 +01:00
Joshua Barretto
96e23ae2d4
Handle oceans and steep rivers gracefully, update changelog
2021-10-05 00:02:32 +01:00
Joshua Barretto
c6d3137612
Fixed sail boat thrust, removed dead water code, added comments
2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c
Cleaned up shrub implementation
2021-10-05 00:02:03 +01:00
Joshua Barretto
c399fe9a39
No snow on riverbeds
2021-10-05 00:02:03 +01:00
Joshua Barretto
6c6b3e1244
Better lake borders and river depth
2021-10-05 00:02:03 +01:00
Joshua Barretto
22f48b1977
Added waterfalls and fixed warping issues
2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a
Improved river and lake banks
2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4
Better lake entrances and distance
2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745
Fixed oceans
2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982
Improved river/lake rendering
2021-10-05 00:02:03 +01:00
Joshua Barretto
4aa8a6bb42
Better shrubs
2021-10-05 00:02:02 +01:00
Joshua Barretto
6284fa0ecd
Tree trunk color differences
2021-10-05 00:02:02 +01:00
Joshua Barretto
4267a7b7dd
Improved tree hanging and cedar distribution
2021-10-05 00:02:02 +01:00
Joshua Barretto
3f7e0a5e52
Added shrub layer with example shrub
2021-10-05 00:02:02 +01:00
Joshua Barretto
263f02dc11
Improved grass scatter
2021-10-05 00:02:02 +01:00
Sam
70c2e9bebe
Cave now uses entity configs.
2021-09-27 15:09:22 +03:00
juliancoffee
80ccda6583
Refactor cave supplement to more symmetric code
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
James Melkonian
485b057d60
Prettier town houses
2021-09-17 15:49:14 -07:00
James Melkonian
42fdf0818d
Gable primitive and dungeon lava rooms
2021-09-17 15:45:26 -07:00
juliancoffee
f810af4eec
Rename EntityInfo level field to health_scaling
2021-09-17 20:12:42 +03:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
jshipsey
3c623c6801
address comments, boost village pop, lower raid chance
2021-09-06 00:01:26 -04:00
jshipsey
da9585205c
buff guards
2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e
Merge branch 'slipped/tweaks' into 'master'
...
more spots
See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
Snowram
ee37c8d62d
Adds new dungeon entrances
2021-09-04 14:55:55 +02:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
juliancoffee
38493b615b
Rebalance chest density in dungeons
...
- Make it depend on relative floor and not absolute floor to keep it the
same through different dungeons.
- Make it start around the middle of dungeon to avoid chest only runs.
2021-09-03 01:08:15 +03:00
Joshua Barretto
002cd03430
Tree trunk color differences
2021-09-01 12:49:35 +01:00
Joshua Barretto
71826bccae
Improved tree hanging and cedar distribution
2021-09-01 12:09:15 +01:00
Joshua Barretto
1b0cb40d94
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Joshua Barretto
b646aae2a4
Removed unused tree assets
2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6
Improved giant trees
2021-08-30 00:03:16 +01:00
Joshua Barretto
92c463b315
Smaller acacia
2021-08-29 20:38:40 +01:00
Joshua Barretto
01c068a892
Snow on spots
2021-08-29 20:09:48 +01:00
Joshua Barretto
c8b1155b75
Added tree roots
2021-08-29 19:17:58 +01:00
Joshua Barretto
0011e75526
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
98f4e95111
Improved giant trees
2021-08-29 14:37:11 +01:00
Joshua Barretto
643807e5ff
Multiple color gradient options
2021-08-29 13:57:36 +01:00
Joshua Barretto
3592b5e7bb
Better spot density
2021-08-29 13:08:13 +01:00
Joshua Barretto
87f4efd65b
Added spot loot
2021-08-29 12:50:35 +01:00
Joshua Barretto
e05ca1f308
More spots
2021-08-28 16:48:34 +01:00
Monty Marz
ae6d1b7924
fixes
2021-08-28 14:53:30 +01:00
Monty Marz
b085b02ff9
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
287e4d91bc
Better entity placement for spots
2021-08-28 14:53:30 +01:00
Joshua Barretto
b32dcd5203
Fixed missing sprites
2021-08-28 14:53:30 +01:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Joshua Barretto
328fc190d1
Reduced leaf noise for spots
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
cb0f10b754
Removed quirky tree-like structures
2021-08-28 14:53:30 +01:00
Monty Marz
a22c0ab48f
lion rock
...
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
4b244ac1ba
Prevented trees spawning near spots
2021-08-28 14:53:30 +01:00
Monty Marz
936600a08a
Update spot.rs
2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55
More spots
2021-08-28 14:53:30 +01:00
Joshua Barretto
5091d45c01
Added random units for spots
2021-08-28 14:53:30 +01:00
Monty Marz
14ff95409f
more spawning rules
...
Update spot.rs
2021-08-28 14:53:30 +01:00
Joshua Barretto
95dce5a1ac
Prevented spots spawning on sites
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d
Gnarling Totem
2021-08-28 14:53:30 +01:00
Joshua Barretto
62f95c4a0f
No spots in sites
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da
Added SpotConfig for easier spot creation
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a
Better spot altitude
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3
Initial spot implementation
2021-08-28 14:53:30 +01:00
juliancoffee
771df2f0f1
Don't chose room kinds with dynamic_rng
2021-08-09 18:19:35 +03:00
juliancoffee
fadf53a6ba
Nerf pillars
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* make platforms one block high
2021-08-05 21:07:45 +03:00
Avi Weinstock
60a5373b04
Avoid duplicate work across chunks when blitting site2 primitives.
2021-07-27 19:12:51 -04:00
Imbris
1a081cdc5b
Merge branch 'james/map-ui' into 'master'
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Reduce number of map layers and remove unneeded alpha channel
See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f
Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
...
This reverts commit 0247ae2bf6
.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772
Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
...
This reverts commit 63eff216f0
.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3
Tygyh/resolve clippy error supressions
2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Dr. Dystopia
72058ef32e
Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions
2021-07-24 20:24:57 +02:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
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Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
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Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
ecdd95ee49
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--logic_bug)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::logic_bug)]' error supressions
See merge request veloren/veloren!2624
2021-07-17 23:46:28 +00:00
Imbris
9c72333741
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Marcel
aac3a3a5f7
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--print_literal)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::print_literal)]' error supressions
See merge request veloren/veloren!2627
2021-07-17 20:29:35 +00:00
Imbris
d44702ef20
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--clone_on_copy)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
See merge request veloren/veloren!2623
2021-07-17 20:00:29 +00:00
Dr. Dystopia
353c4411c7
Resolve all '#[allow(clippy::print_literal)]' error supressions
2021-07-17 17:32:00 +02:00
Dr. Dystopia
52b4192dbd
Resolve all '#[allow(clippy::logic_bug)]' error supressions
2021-07-17 17:27:44 +02:00
Dr. Dystopia
beed7b81f9
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
2021-07-17 17:26:23 +02:00
Dr. Dystopia
a98edaace9
Resolve all '#[allow(clippy::useless_conversion)]' error supressions
2021-07-17 16:55:11 +02:00
juliancoffee
ccaacdd166
Better naming & comments
2021-07-17 15:37:31 +03:00
juliancoffee
c999720dbf
adress review
2021-07-17 15:37:31 +03:00
juliancoffee
fa34739ed6
clippy
2021-07-17 15:37:31 +03:00
juliancoffee
80f61e34a5
Move spawn_manifest to Index
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
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+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
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+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
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Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
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Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
423b87316e
Merge branch 'xMAC94x/experiment_ci' into 'master'
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fix/cleanup ci
See merge request veloren/veloren!2595
2021-07-16 00:33:35 +00:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
ad2cf88e33
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--int_plus_one)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::int_plus_one)]' error supressions
See merge request veloren/veloren!2606
2021-07-15 13:35:28 +00:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Dr. Dystopia
d10cb2f161
Resolve all '#[allow(clippy::int_plus_one)]' error supressions
2021-07-15 12:47:57 +02:00
Marcel Märtens
07c044f2e5
extract relevant code in a script in order to remove duplicate coding with docker-ci repo
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export VELOREN_ASSETS without pwd to keep caching working
2021-07-14 20:57:08 +02:00
Marcel Märtens
9a2c2b300a
alternative to packaged_simd, as coverage does not compile withit, and it was left out in the simd feature
2021-07-14 14:53:27 +02:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
juliancoffee
2c714dadad
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
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Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
c751ec1381
Merge branch 'aweinstock/blockstats' into 'master'
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Add block statistics generator to world/examples.
See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
f9c263faf6
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
juliancoffee
f2f50c88dc
Split room enemy generation to separate functions
2021-06-30 03:52:51 +03:00
juliancoffee
7ff62275bf
Add RoomKind enum, address comments
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- enum RoomKind {Peaceful, Fight, Boss, Miniboss} to specify type of
generated room.
2021-06-30 03:52:51 +03:00
juliancoffee
63a9ceda29
More deterministic dungeon fights
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- Spawn fixed number of enemies (2-4) in a room with any size. 1-3 enemies for T5 dungeon.
2021-06-30 03:52:50 +03:00
Avi Weinstock
47b3b5e5d9
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Avi Weinstock
3f3f8a40c5
Use SQL transactions in world_block_statistics to try to speed it up.
2021-06-28 15:50:58 -04:00
Avi Weinstock
024b6c52ef
Add block statistics generator to world/examples.
2021-06-28 15:02:57 -04:00
Avi Weinstock
957ba5d218
Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
2021-06-27 15:35:43 -04:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
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Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
0ac6305dfc
Rename difficulty to dungeon_difficulty.
2021-06-25 18:18:27 -04:00
Avi Weinstock
524dd02f45
Tweaks to dungeon pillars.
2021-06-25 15:54:42 -04:00
Avi Weinstock
7328b71243
Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases.
2021-06-25 14:08:23 -04:00
Avi Weinstock
6af988b806
Fix tests and examples to point to site2 dungeons.
2021-06-24 23:21:49 -04:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Avi Weinstock
033dbbf02a
Add pillars and wall sconces to site2 dungeons.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e
Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38
Traverse the dungeon tile structure to create the rooms, and align the stairs.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
Avi Weinstock
95214649db
Get structures loading via sampling primitive.
2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523
Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
2021-06-23 23:22:14 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
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Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
...
Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
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* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
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- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
juliancoffee
7bf8c67808
Don't spawn enemies in boss room
2021-06-19 10:47:45 +03:00