Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
...
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
...
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f
Split up figure.rs
2019-09-03 23:05:50 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen improvements
See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf
Fixed warnings
2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c
Fixed terrain sprite transparency issue
2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5
Fixed terrain sprite transparency layering
2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2
removing to make gitlab compiler happy
2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c
rebase
2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
d822356161
Remove warning
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb
fixed tiny feet in char creation
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647
Use movement anim as base and action anim as overwrite
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8
Split animations
2019-08-30 22:50:53 -04:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset
2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987
Fixed sprite mesh offsets
2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Monty Marz
7168850f05
Fix low fps
2019-08-19 08:03:19 +00:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5
added shoulder movement and fixed placement
2019-08-18 02:35:27 -04:00
Joshua Barretto
e9fc2789d1
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
...
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218
cargo fmt
2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb
unwrap_or instead of map_or
2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7
use entity scale as hitbox for frustrum culling
2019-08-16 23:39:07 +08:00
scott-c
f312299e62
Replace view distance culling with frustum culling
2019-08-16 21:45:10 +08:00
Acrimon
fda47fc322
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
2019-08-16 00:07:09 +02:00
Geno
a9f20148a4
added first person switch
2019-08-13 17:54:13 +00:00
Acrimon
0bbef0d851
Use hashbrown in voxygen instead of a billion different shitty maps.
2019-08-11 21:52:23 +02:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc
Merge branch 'timo-cleanup' into 'master'
...
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8
reverted some unnecessary changes
...
corrected typo
ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7
Added adjustable FOV slider
2019-08-05 12:37:52 -04:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
timokoesters
6f598681fb
Fix combat animations for non humanoids
2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
...
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64
Fix build mode inaccuracy
2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b
Properly hide the player character
2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33
An attempt at hiding the player in first person mode
2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740
Change FP Mode distance to 0.1 to fix building
2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf
Zoom out the camera when entering third person mode
2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3
Add camera modes
2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd
offsets
2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66
Fixed light cap
2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Joshua Barretto
ce327445a7
Send block diffs instead of entire chunks on block change
2019-07-20 16:41:03 +01:00
Monty Marz
ff6a72bc40
New orc head models
2019-07-14 14:34:47 +00:00
Acrimon
20ac81a986
Fixed some misses.
2019-07-12 20:51:22 +02:00
jshipsey
5cd1bfb3d2
adds support for animation substates, animates run/idle/jump for hammer
2019-07-07 18:04:27 -04:00
Pfauenauge90
de1cf1371c
colour and camera corrections
2019-07-07 16:19:19 +02:00
Pfauenauge90
d4a6f0c202
camera changes and nametag colour
2019-07-07 16:19:18 +02:00
Joshua Barretto
d2ccbafe59
Made mesh scheduling fairer
2019-07-06 20:00:17 +01:00
Joshua Barretto
0c9843999b
fmt
2019-07-06 20:00:17 +01:00
Joshua Barretto
51ad1f1995
Improved remeshing performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
ef973faadf
Throttled mesh scheduling to improve remesh performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae
Reenabled towns, lighter days
2019-07-06 20:00:17 +01:00
Joshua Barretto
1641c4f788
Added mesh worker queue limit to prevent throttling of meshing queue
2019-07-06 20:00:17 +01:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen
2019-07-04 14:08:01 +02:00
Joshua Barretto
631df59083
Merge branch 'zesterer/small-fixes' into 'master'
...
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
586b62ea28
Fixed remesh data race
2019-07-01 14:38:38 +01:00
Joshua Barretto
90566243ca
Removed debug printing
2019-07-01 14:37:32 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669
glider animation fix
2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800
rebase
2019-06-30 18:53:45 -04:00
jshipsey
aea0d0002b
head position fixes
2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
timokoesters
d235374d8e
Fix npc and death bug
2019-06-29 22:43:44 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Monty Marz
cef52a0440
Char fixes
2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f
minor main menu changes
...
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
d4beeacc88
Interp fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
cfe7b0d8b6
Attempted voxygen interpolation dt fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
bf5b1cb4ad
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 19:14:12 +01:00
Joshua Barretto
6c83edfc27
Don't fetch dt in figure.rs
2019-06-26 11:55:31 +01:00
Joshua Barretto
7b7d843d0f
Comments and fmt
2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5
Camera clipping and block-hop fix
2019-06-26 11:53:43 +01:00
Joshua Barretto
692fa3f28d
Above-ground spawn point, better figure dt scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
d2b8f592df
Fixed dt figure interpolation scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
c2c5b9f5e7
Better camera interpolation
2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776
Fixed block-hopping, block-snapping, added interpolation to figures
2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973
Added proper 3D collisions
2019-06-26 11:52:36 +01:00
timokoesters
7fc53db328
Fix fps dependent animation interpolation by using dt
2019-06-25 21:43:45 +02:00
Imbris
16e5b6bafd
circular view distance
2019-06-23 15:49:15 -04:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso
2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle
2019-06-16 19:57:04 +02:00
Joshua Barretto
a9d30bbfb6
Adjusted tree colour variation
2019-06-15 11:36:26 +01:00
Joshua Barretto
8071670a37
More trees, adjusted camera tilt
2019-06-13 11:59:05 +01:00
Joshua Barretto
38c836d6c5
Simpler cliffs, camera tilt
2019-06-13 11:59:05 +01:00
Joshua Barretto
581c4d0e3b
Fixed frustum culling efficiency bug
2019-06-13 11:59:05 +01:00
timokoesters
2ca0c62654
Cleanup
2019-06-10 22:44:03 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
427339cc9a
Smoothed fog VD opening
2019-06-06 11:09:25 +01:00
Joshua Barretto
8da46b48ac
Added frustum culling for chunks
2019-06-06 10:04:37 +01:00
Joshua Barretto
66cd8de0e1
Only draw chunks outside of fog boundary, reduce fog strength
2019-06-06 08:13:58 +01:00
Joshua Barretto
eb2d1f3278
Comment cleanup
2019-06-06 06:46:02 +01:00
Joshua Barretto
d663da27b5
Made character the centre of the fog
2019-06-05 20:52:51 +01:00
Joshua Barretto
76dca0b0cf
Added dynamic fog growth
2019-06-05 20:52:51 +01:00
Joshua Barretto
9da2d82197
Added proper VD fog
2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816
Reduced threadpool threads to keep render thread smooth
2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb
Added rocks
2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c
Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
2019-06-05 20:52:51 +01:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
2019-05-31 16:36:24 -04:00
Cody
b05eb2b861
Changes asset filenames for consistencies.
2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos.
2019-05-31 16:36:24 -04:00
Cody
a258be7aac
Fixes some typos, comment inconsistencies, and incorrect naming conventions.
2019-05-31 16:36:16 -04:00
Imbris
e3e8afd99b
Stop drawing entities outside the vd
...
Former-commit-id: 34878fb66ec22ac77a7400724b80ad7f8321f4cf
2019-05-28 20:47:01 -04:00
Marcel
b5b61462ee
Merge branch 'event-chat-messages' into 'master'
...
Event chat messages
See merge request veloren/veloren!188
Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
2019-05-28 10:45:24 +00:00
jshipsey
5f22c4e26f
swing animation
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Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
timokoesters
2008400169
Implement killer name in chat
...
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be
Add connect, disconnect and kill messages
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Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
timokoesters
a7faa82aad
Fix invisibility
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Former-commit-id: daeed655d2af1d990eee5d03df22b8a9bcbdf011
2019-05-26 18:01:55 +02:00
timokoesters
4ebf2e13a5
Fix wolf red and dead velocity
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Former-commit-id: 2d59c545d3a101e630f56cc0c96d8579508dd99d
2019-05-26 17:34:00 +02:00
jshipsey
d179ccbd92
rebase fix
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Former-commit-id: b1a1136942ec37647401dfa28682f2ee33b760a2
2019-05-26 11:11:14 -04:00
jshipsey
b4e9359e3f
Merge branch 'pets' of https://gitlab.com/veloren/veloren into pets
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Former-commit-id: f6ab802ebcb24a6c9c5d1c4343ce6b4d68cf942d
2019-05-26 11:04:11 -04:00
jshipsey
7aab509701
rebase with combat merge
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Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
2019-05-26 11:02:01 -04:00
jshipsey
c342a7136b
tweaking quadrupedmedium
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Former-commit-id: 61dac48095caa4c7f0fe92ff7badf360b1a1402d
2019-05-26 10:39:57 -04:00
jshipsey
cd4e36e32a
pipeline adjustment
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Former-commit-id: 9b263baee41e1701532aa09ed3cde51da42bd9de
2019-05-26 10:39:57 -04:00
jshipsey
51b54a0252
cleanup
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Former-commit-id: 62237741afd6d2f6a22030a378a612c3b62dc0ae
2019-05-26 10:39:57 -04:00
jshipsey
26da091b0b
add wolf
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Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
jshipsey
fa07323083
tweaking quadrupedmedium
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Former-commit-id: 3e06337cd99ced44a786c55666764a8c54bc8b90
2019-05-26 10:25:56 -04:00
jshipsey
9a4e663ef9
pipeline adjustment
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Former-commit-id: 8f42b9971cb6a0f3fa9b7852fb52f4710acdcf12
2019-05-26 10:18:50 -04:00
timokoesters
f0397f1a32
log::error instead of panic
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Former-commit-id: 802f81425869698a95654d423fef93136617cb5f
2019-05-26 16:11:30 +02:00
timokoesters
64b00f41f4
Fix invisible chars
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Former-commit-id: cbb93e0511100b9b66f9ea22451c99a69b50b19c
2019-05-26 16:04:44 +02:00
jshipsey
eddffb9d91
cleanup
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Former-commit-id: c4cad9ddce3d58bfb08a13959fe9bb97d44fd986
2019-05-26 00:43:16 -04:00
jshipsey
b7cbe1e67c
add wolf
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Former-commit-id: 49fee3e5056377966068bd690333f83192d1fd41
2019-05-25 23:31:49 -04:00
timokoesters
746e286b5b
Fixes
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Former-commit-id: 0bbbcf187248dd192e7e9a226bcf5b496437d578
2019-05-26 00:00:38 +02:00
timokoesters
4696cd2c8b
Add better inputs, input validation and more
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Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
f4434013db
Fix clear_terrain not changing Changes
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Former-commit-id: da7b02939d6d0bc7dbef7d923fb880081f6e08aa
2019-05-25 23:21:40 +02:00
timokoesters
525af4c201
Add Constant for damage fade
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Former-commit-id: 4b0e2ff6249ebcf814b036ba11c57ad094811e30
2019-05-25 23:21:40 +02:00
timokoesters
15d1a789d6
Better formatting
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Former-commit-id: 22b83b6dd5ad145a39b236436a019c6b172787d7
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9
Implement fast respawn
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Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
f5751d65b1
Fix terrain not loading
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Former-commit-id: f9279878ab051c6083c4a1f5125531fe79151fb8
2019-05-25 23:21:39 +02:00
timokoesters
a0918d11b6
Fix red effect
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Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
b3e4ca0a5d
Implement killing
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Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths
Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
jshipsey
e84d19b5c8
fmt
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Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
2019-05-24 19:01:10 -04:00
jshipsey
8e896cc3c4
rotation simplification
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Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
2019-05-24 18:43:49 -04:00
jshipsey
98630b3692
attack state
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Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
jshipsey
ac41a2241c
laying groundwork for combat anims, untangling skeleton
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Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
2019-05-24 18:33:56 -04:00
jshipsey
a65d6e733f
rotation simplification
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Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
2019-05-24 18:33:55 -04:00
jshipsey
5049b9a2ae
attack state
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Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Imbris
24a14b083f
Scaling of ingame text rasterization to match final size
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Former-commit-id: 9f9e900afef2400af35d579e66ba95097e169b87
2019-05-24 02:31:04 -04:00
Imbris
7fd3854093
ingame_ui
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Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00
Joshua Barretto
fc25dc8c7f
fmt
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Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
2019-05-21 23:31:38 +01:00
Joshua Barretto
5b2da36fd0
Added mega worldgen
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Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
2019-05-21 22:51:41 +01:00
Louis Pearson
5a04e98725
Change asset paths to be relative
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Former-commit-id: 6c5f18484fe1b7cbf417d45c38af5ffaa8d48ac6
2019-05-18 13:37:44 -06:00
Forest Anderson
2e7984ebc3
Char selection
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Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
7174830279
fmt
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Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
2019-05-17 18:54:56 +01:00
Joshua Barretto
91184356e7
Added chonks
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Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Imbris
c780b85f24
Stop crash when minimizing
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Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
2019-05-17 01:13:14 -04:00
Joshua Barretto
db4be8e492
Updated sphynx
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Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
2019-05-17 00:05:46 +01:00
Joshua Barretto
6f984ca181
Added figure colour to shader and health component
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Former-commit-id: e2c23e5132991cc436a678af43782e31ffc55516
2019-05-16 23:34:57 +01:00
Joshua Barretto
7b09070fc8
fmt
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Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
2019-05-16 20:23:45 +01:00
jshipsey
50fa3cf098
glide anim
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Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
Joshua Barretto
8af606e348
Fixed singleplayer logout crash due to orphaned mesh worker
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Former-commit-id: 2b8c5aa0c906223ac043db8137ad95a0e29407c5
2019-05-15 13:26:14 +01:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
jshipsey
efc019f7a4
idle, run, jump animations
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Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
2019-05-15 00:24:36 -04:00
Joshua Barretto
49cc422dfa
Fixed quadruped animation selection
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Former-commit-id: 03315efa2c88a4ac3517835b25f7a14cd1599cf0
2019-05-14 12:37:05 +01:00
jshipsey
2a2b873f56
added skeleton, needs animation fix
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Former-commit-id: f2c741426c073f3bfab3cdcd5b7f401a4fc6400e
2019-05-13 22:24:34 -04:00
Joshua Barretto
cf487589e2
Made model cache handle non-humanoids
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Former-commit-id: 4b3efb70ba24a8e4c8e1d933752e8ea28d3e8dd1
2019-05-14 01:02:37 +01:00
jshipsey
732c43ce11
first quadruped changes
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Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
Joshua Barretto
67241fec31
Massively increased efficiency of terrain meshing, chunks generate from centre
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Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
2019-05-13 13:08:17 +01:00
Joshua Barretto
ee380782fb
fmt
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Former-commit-id: 140f1e4f1809b70881a51a3bd943e1697a9dc0a2
2019-05-13 11:29:35 +01:00
Joshua Barretto
4f53be633e
sync
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Former-commit-id: 708f80eabb9dc4052d35ed03875ef7ae485d6170
2019-05-13 11:15:03 +01:00
Joshua Barretto
216819ca92
fmt
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Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
2019-05-13 11:06:58 +01:00
Joshua Barretto
761c6e9cf8
Switched to actor system
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Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
sxv20_
592477752e
move sample() to returning VolMap, incomplete VolMap meshing code
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Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
2019-05-13 11:03:47 +01:00
sxv20_
a5db1fd0a6
fix TODO (unnecessary mpsc clone)
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Former-commit-id: 6f6319fa6bf86ee4eec4778c6795f71beab21e89
2019-05-13 11:03:47 +01:00
sxv20_
c2a806910b
fix chunks not getting rendered once unloaded and reloaded, remove weightings
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Former-commit-id: d98d1e9bb767d80173c531e8914163c1cc23d7fc
2019-05-13 11:03:47 +01:00
sxv20_
38da6af3c6
change remeshing queue from LinkedList to HashMap, add remesh weightings
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Former-commit-id: 28f0826501539848ca97721aff5057ccb4599736
2019-05-13 11:03:47 +01:00
jshipsey
98380df9b2
pipeline fix
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Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
2019-05-12 22:39:16 -04:00
jshipsey
e8c91f753e
Merge branch 'master' of https://gitlab.com/veloren/veloren
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Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460
animation adjustments
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Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Forest
3d14d791cf
Cleaned code
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Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
2019-05-12 15:57:39 -04:00
Joshua Barretto
d8f6025b68
Added rendering to character selection menu
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Former-commit-id: 82992904639ec2f468c70f43f3f8fe721a98de51
2019-05-12 14:03:08 +01:00
Joshua Barretto
fc0f2f0801
Added option to not stop raycasting on error
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Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
2019-05-12 14:03:08 +01:00
Joshua Barretto
266101c90d
Added basic pets
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Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
2019-05-12 14:03:08 +01:00
Joshua Barretto
54cc9e137a
fmt
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Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
94fd0b1a22
Fixed running animation, changed movement physics
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Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
2019-05-09 18:57:47 +01:00
jshipsey
ac78d322d6
animation orientation fix, first jump
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Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Joshua Barretto
e5db851f30
Added FXAA to post-processing shader
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Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
3705f9a871
Added anim_time to animations
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Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
2019-05-09 18:57:47 +01:00
Joshua Barretto
e6a40bbda2
Added jumping and Jump animation state
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Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
2019-05-09 18:57:47 +01:00
Imbris
eb3d8310f8
rustfmt
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Former-commit-id: 7e2cdb284c670b5991c69b6aab042194c806171f
2019-05-07 01:40:03 -04:00
Imbris
99d6c92c8d
rebase
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Former-commit-id: d73c1bcd433fea599fb4d342918117b23324c8d2
2019-05-07 01:39:32 -04:00
Imbris
8232ffbd33
add load_expect, change error reporting
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Former-commit-id: 6064384b14e055701f11c3a1f4931aa6eb27adda
2019-05-07 00:59:05 -04:00
Imbris
990b42a6b0
remove poison err & Segment Asset impl, cleanup
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Former-commit-id: a2bf1ed8400da824c18ceb33a02160ecaf7d43fa
2019-05-07 00:47:22 -04:00
Imbris
1d5020634d
revamp asset system with a global singleton cache
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Former-commit-id: edfc83397ed897fcec37589261c2cfae42d6ec32
2019-05-07 00:44:44 -04:00
robojumper
821ab80c5b
Add post-process pipeline
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Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
2019-05-06 10:22:47 +02:00
robojumper
b2c2d89447
Run cargo fmt
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Former-commit-id: c038eee51ee522fc170f7dcee94c533ad2708df2
2019-05-05 17:54:08 +02:00
robojumper
647d1dcc9c
Smoother and terrain-aware camera
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Former-commit-id: 46b4e90d03792c9efb7d6b728c0d0cd60b1f5058
2019-05-05 17:44:56 +02:00
Forest
75f8a638f7
Ran clean code
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Former-commit-id: 77b012d79af3cb9e56c008df1802c89a38f3374c
2019-05-03 09:49:05 -04:00
Pfauenauge
c188affb4e
rebase
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Former-commit-id: 9c50e08fc7c4e8afa06f1f995ea1aebd386764c2
2019-05-03 13:48:53 +02:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
fb0b0f682a
Fix duplicated code
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Former-commit-id: 3096669413032d1bdb43cb349c333948e497b538
2019-04-25 22:59:11 +02:00
Joshua Barretto
f136a63f69
Adjusted terrain loading and meshing performance
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Former-commit-id: b55800b559289bf925d56096f29c0cfbc22439d2
2019-04-25 17:52:11 +01:00
Joshua Barretto
0b0c71592c
Fixed orientation issue
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Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df
Added raycasting (needs testing) and basic character terrain collision
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Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
61afb98869
Foobar
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Former-commit-id: adac9eea1bd685a8eee275e5a05a74c287762e22
2019-04-25 17:52:11 +01:00
Joshua Barretto
f9f434a1c2
Started work on worldgen
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Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
2019-04-25 17:52:11 +01:00
jshipsey
bc5074a2b8
velocity tilt
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Former-commit-id: 362232bff35784828ee8766e77dadc4e83bf3753
2019-04-24 23:31:18 -04:00
jshipsey
9c15fa08a8
run animation incremental tweaks
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Former-commit-id: 3abad8762a7a2daaf96c955cf89bcf5713ae7318
2019-04-24 23:28:51 -04:00
jshipsey
9510edd148
velocity tilt
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Former-commit-id: 34443765d993ec5036d2b3e08e7dff5a68193de6
2019-04-24 23:26:22 -04:00
jshipsey
4d0660affb
run animation incremental tweaks
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Former-commit-id: c80f014baf3b9ddb73bb01cf6fd83272d890ab55
2019-04-24 23:25:05 -04:00
jshipsey
df39bcb2dc
velocity tilt
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Former-commit-id: 7373827734c9a65813537d7a1cb49b400c7d6fb8
2019-04-24 23:25:05 -04:00
timokoesters
7baecff1f0
Clean up figure cache models when necessary
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Former-commit-id: 7653217b2f4c02f5c179e35907fa47c3526b2a2e
2019-04-23 13:59:16 +02:00
timokoesters
3bb7de61ef
Fix .internal()
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Former-commit-id: 63207ee9bdc1fa31dcff0c5ad93c6a71857fe165
2019-04-22 23:00:25 +02:00
timokoesters
794b9cafad
Implement ClientStates
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Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
2019-04-22 23:00:22 +02:00
timokoesters
802c484a38
Make character model more variable
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Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
91057edfac
Remove .internal and .internal_mut
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Former-commit-id: 261b656ec400f6780f2be2f5a4c331cc3b2a64a2
2019-04-22 10:24:27 +02:00
jshipsey
7778546b69
more rebasing
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Former-commit-id: f8671bbddd1c8aae132f1888bb76262aa5f81bcf
2019-04-20 19:34:40 -04:00
jshipsey
0137a83dd8
animattion tweaks
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Former-commit-id: ea560ba0f06432d2d4f9d4f1906f77451a7f5ef7
2019-04-20 19:18:42 -04:00
jshipsey
78d7cfd89d
animation adjustments
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Former-commit-id: d396ddadf4293212f9f6f7142de0d8a519e127d6
2019-04-20 19:18:42 -04:00
Imbris
7fa37e0c2a
update asset loading to not use env
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Former-commit-id: 1858f3e06a26502c8bb6a3237e216d551377f6c6
2019-04-20 18:02:48 -04:00
timokoesters
ec16153164
Rename animationHistory to animation_history
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Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
2019-04-17 22:32:36 +02:00
timokoesters
b9607ef405
Fix #21 by checking animation history
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Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
Joshua Barretto
db527e64df
Improved camera attributes and focus
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Former-commit-id: 223f85c884c063c5cbb7d6c9f9f5c4a8c62a7ffd
2019-04-16 20:22:04 +01:00
timokoesters
713b59aeff
Implement animation smoothing
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Former-commit-id: e89caca7d273934533c57c4324365a126d02e5df
2019-04-16 20:26:24 +02:00
Piotr
ddb32eec30
Animation States
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Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890
Fixed physics sync
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Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
f69ad40bd5
Fixed aspect on scene start, added more information to post errors
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Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
2019-04-14 16:05:51 +01:00
Joshua Barretto
824fb8a6c0
Fixed 1-frame animation bug
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Former-commit-id: fc591de5026e35cab1ef72ce250b19cbe2fcec0e
2019-04-14 14:23:43 +01:00
Joshua Barretto
11630877e3
Moved figure rendering to a better place
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Former-commit-id: 51ca948e131c20151c97f9f8454c80c47a9154b0
2019-04-14 14:23:43 +01:00
Joshua Barretto
62b91eb01b
Integrated Sphynx
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Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Yeedo
b88dc1bbde
Updated mouse wheel zooming to use WindowEvent
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Former-commit-id: 700fa66382f3a8e0fd738a8ce14fb44bc211b5fe
2019-04-11 23:12:42 +01:00
Pfauenauge90
3f2a938735
Key Command Changes, Char Window
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Former-commit-id: 16c94f35da889ea418e7dc32043e6ebd25f2664b
2019-04-09 18:30:13 +02:00
Pfauenauge
51e41ade07
Filepath fixes
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Former-commit-id: b3134806904d8fb0b7fb1ee4dc05ea96af1474e8
2019-03-29 22:36:15 +01:00
Joshua Barretto
3214164070
Working with upstream
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Former-commit-id: 6543387e4df9a96a443c510c9e382ace3731d2f6
2019-03-19 14:12:42 +00:00
Joshua Barretto
e2f75c118e
Figure changes
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Former-commit-id: c4cfb35c950f938cb8c7f8169518333db6364ad2
2019-03-19 11:35:38 +00:00
Joshua Barretto
664f28a972
Patched in netcode refactor
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Former-commit-id: 34a3b9a95129edad6dc8280d9a3cb41581d4d386
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898
Added networked entity updates, player entity allocation
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Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
dbbcc1e80e
Added basic networked communications, chat communication
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Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00
jshipsey
966fcc1709
quadruped testing
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Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
2019-03-04 19:58:58 +00:00
Imbris
33b8922aa4
move/name velocity constant, rename move_vec, simplify cam rotate_by()
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Former-commit-id: 0835a9e91bd0133922f5d4e9731b9f6b6b547a0b
2019-03-02 14:43:51 -05:00
Imberflur
6f5f80f749
add player movement with basic physics ecs system
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Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00
Joshua Barretto
c16a257ae3
Added server-cli, UI tests
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Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
a1617e7b5c
Added window resize handling
2019-01-23 22:39:31 +00:00
Joshua Barretto
8a37662cf0
Cleaned up codebase, added cursor grab toggle
2019-01-23 22:21:47 +00:00
Joshua Barretto
248577bdef
Added test terrain loading and meshing
2019-01-23 20:01:58 +00:00
Joshua Barretto
41b6672743
Added Terrain type to scene
2019-01-15 15:13:11 +00:00
Joshua Barretto
bd561dd1aa
Added terrain pipeline
2019-01-14 23:13:58 +00:00
Joshua Barretto
c5a506dad2
Moved client to session type
2019-01-14 15:47:57 +00:00