Commit Graph

557 Commits

Author SHA1 Message Date
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
04c64dc122 Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Joshua Barretto
c01e19fc05 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8 Smoother movement, Space for climbing 2019-10-14 11:22:48 +01:00
Adam Fogle
8f7b4afafd Manifest file is now used to load armor.
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493 Created Spec structs for each armor type.
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc Armor names now end with left/right.
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Imbris
2651cb9179 Adjust far plane and bring near plane back in a bit 2019-10-10 22:24:24 +00:00
Luc Fauvel
b3697e1ea7 Increased near plane value 2019-10-09 22:23:09 -04:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation 2019-10-06 22:03:29 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render 2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection 2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position 2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
S Handley
810a7e5b5d This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup. 2019-10-04 09:58:58 +00:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Joshua Barretto
bef4f11536 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca Remove player shadow on death 2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698 Fixed shadow distance culling 2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7 Reminder about remesh for lighting updates 2019-09-26 00:15:07 +01:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b Merge branch 'fix-jump-height' into 'master'
Fix jump height

See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
scott-c
2b3749d2f4 Fix performance regression; simplify FigureKey 2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90 Merge branch 'fix-jump-height' into 'fix-jump-height'
Fix jump height

See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
haslersn
d99bef6803 voxygen: Make the Terrain struct generic 2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef Merge branch 'scott-c/first-person-model' into 'master'
Add first person models

See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0 cleanup comment 2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc Cleanup unused import 2019-09-06 19:35:47 +08:00
scott-c
930e075ad1 half camera height when rolling 2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230 Hide player hands when rolling in first person 2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95 Removed unescessary if statements 2019-09-06 05:02:29 -06:00
scott-c
836525c33a Simplify model cache key, fixes performance issue 2019-09-06 18:59:05 +08:00
Louis Pearson
059d968499 Cargo fmt 2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce Code cleanup 2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8 Fix warnings 2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
Andrew Pritchard
b4c74279b7 Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering 2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
65008f7d54 Adds proper 3d sound?
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e Change footstep rate 2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9 Add positional audio
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160 Add delay to walking sounds 2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
scott-c
d045dbb2f6 Reduce first person camera interpolation time 2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012 Add first person models 2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e Fix some warnings, cleanup comment 2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
074eee06e6 Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
9d086949d1 Add basic index based coloring for figures 2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a Fix sliders, remove uneeded method, fix aspect ratio in character creation 2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f Split up figure.rs 2019-09-03 23:05:50 -04:00
Imbris
ab34377309 Add basic segment combination 2019-09-03 23:05:50 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475 Merge branch 'zesterer/worldgen' into 'master'
Worldgen improvements

See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf Fixed warnings 2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c Fixed terrain sprite transparency issue 2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5 Fixed terrain sprite transparency layering 2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2 removing to make gitlab compiler happy 2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c rebase 2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
timokoesters
d822356161 Remove warning 2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db Make npcs roll correctly 2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1 Fix rolling for the player 2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb fixed tiny feet in char creation 2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a readded cidle 2019-08-30 22:50:53 -04:00
jshipsey
bec942753e some stuff fixed, other stuff still broken 2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647 Use movement anim as base and action anim as overwrite 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8 Split animations 2019-08-30 22:50:53 -04:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset 2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d Random terrain sprite orientations 2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7 Added per-instance transformation matrix, variable wind swaying 2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987 Fixed sprite mesh offsets 2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59 Sprite render distance tweaks and optimisations 2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d Sprite distance fading, grass 2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Monty Marz
7168850f05 Fix low fps 2019-08-19 08:03:19 +00:00
Joshua Barretto
f0e52e6002 Better reflections and water fog 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5 added shoulder movement and fixed placement 2019-08-18 02:35:27 -04:00
Joshua Barretto
e9fc2789d1 Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport

Closes #207

See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218 cargo fmt 2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb unwrap_or instead of map_or 2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7 use entity scale as hitbox for frustrum culling 2019-08-16 23:39:07 +08:00
scott-c
f312299e62 Replace view distance culling with frustum culling 2019-08-16 21:45:10 +08:00
Acrimon
fda47fc322 [Voxygen] Switch mutexes to parking_lot and channels to crossbeam. 2019-08-16 00:07:09 +02:00
Geno
a9f20148a4 added first person switch 2019-08-13 17:54:13 +00:00
Acrimon
0bbef0d851 Use hashbrown in voxygen instead of a billion different shitty maps. 2019-08-11 21:52:23 +02:00
Joshua Barretto
73a44d0fb1 Collision fixes, better camera in build mode 2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc Merge branch 'timo-cleanup' into 'master'
Implement specifier syntax and cleanup

See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406 Implement specifier syntax and cleanup 2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8 reverted some unnecessary changes
corrected typo

ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7 Added adjustable FOV slider 2019-08-05 12:37:52 -04:00
Monty Marz
8c1d244bf8 New Female Danari and Elf models, Airblocks for tower ruins and witch house 2019-08-04 11:23:01 +00:00
timokoesters
6f598681fb Fix combat animations for non humanoids 2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89 Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c Upgrade specs to 0.15 2019-08-01 18:09:13 -04:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00
Nero
53086cb3b2 Nero/light offsets 2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64 Fix build mode inaccuracy 2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b Properly hide the player character 2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33 An attempt at hiding the player in first person mode 2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740 Change FP Mode distance to 0.1 to fix building 2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf Zoom out the camera when entering third person mode 2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3 Add camera modes 2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd offsets 2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111 More objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c chat warning for unknown objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54 spawn objects by name 2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983 Add tent 2019-07-24 02:50:19 +02:00
Vechro
81f66457de Add cauldron 2019-07-24 02:50:19 +02:00
Monty Marz
ae4c569fc9 Static entities: Per model offsets, more models 2019-07-21 23:54:31 +00:00
Joshua Barretto
5cdfb26e0d Added LightEmitter component 2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66 Fixed light cap 2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e Added point lights 2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
Joshua Barretto
ce327445a7 Send block diffs instead of entire chunks on block change 2019-07-20 16:41:03 +01:00
Monty Marz
ff6a72bc40 New orc head models 2019-07-14 14:34:47 +00:00
Acrimon
20ac81a986 Fixed some misses. 2019-07-12 20:51:22 +02:00
jshipsey
5cd1bfb3d2 adds support for animation substates, animates run/idle/jump for hammer 2019-07-07 18:04:27 -04:00
Pfauenauge90
de1cf1371c colour and camera corrections 2019-07-07 16:19:19 +02:00
Pfauenauge90
d4a6f0c202 camera changes and nametag colour 2019-07-07 16:19:18 +02:00
Joshua Barretto
d2ccbafe59 Made mesh scheduling fairer 2019-07-06 20:00:17 +01:00
Joshua Barretto
0c9843999b fmt 2019-07-06 20:00:17 +01:00
Joshua Barretto
51ad1f1995 Improved remeshing performance 2019-07-06 20:00:17 +01:00
Joshua Barretto
ef973faadf Throttled mesh scheduling to improve remesh performance 2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae Reenabled towns, lighter days 2019-07-06 20:00:17 +01:00
Joshua Barretto
1641c4f788 Added mesh worker queue limit to prevent throttling of meshing queue 2019-07-06 20:00:17 +01:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen 2019-07-04 14:08:01 +02:00
Joshua Barretto
631df59083 Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation

See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a fmt 2019-07-01 14:38:45 +01:00
Joshua Barretto
586b62ea28 Fixed remesh data race 2019-07-01 14:38:38 +01:00
Joshua Barretto
90566243ca Removed debug printing 2019-07-01 14:37:32 +01:00
Joshua Barretto
c8a2e4722c Fixed chonk memory usage bug, added block manipulation 2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669 glider animation fix 2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800 rebase 2019-06-30 18:53:45 -04:00
jshipsey
aea0d0002b head position fixes 2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
timokoesters
d235374d8e
Fix npc and death bug 2019-06-29 22:43:44 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components 2019-06-29 01:49:33 +02:00
Monty Marz
cef52a0440 Char fixes 2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
d4beeacc88 Interp fix 2019-06-26 21:57:39 +01:00
Joshua Barretto
cfe7b0d8b6 Attempted voxygen interpolation dt fix 2019-06-26 21:57:39 +01:00
Joshua Barretto
bf5b1cb4ad Calculate delta time properly, fix low fps collision issues by decreasing max dt 2019-06-26 19:14:12 +01:00
Joshua Barretto
6c83edfc27 Don't fetch dt in figure.rs 2019-06-26 11:55:31 +01:00
Joshua Barretto
7b7d843d0f Comments and fmt 2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5 Camera clipping and block-hop fix 2019-06-26 11:53:43 +01:00
Joshua Barretto
692fa3f28d Above-ground spawn point, better figure dt scaling 2019-06-26 11:53:43 +01:00
Joshua Barretto
d2b8f592df Fixed dt figure interpolation scaling 2019-06-26 11:53:43 +01:00
Joshua Barretto
c2c5b9f5e7 Better camera interpolation 2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510 Calculate delta time properly, fix low fps collision issues by decreasing max dt 2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
timokoesters
7fc53db328
Fix fps dependent animation interpolation by using dt 2019-06-25 21:43:45 +02:00
Imbris
16e5b6bafd circular view distance 2019-06-23 15:49:15 -04:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Joshua Barretto
a9d30bbfb6 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
Joshua Barretto
8071670a37 More trees, adjusted camera tilt 2019-06-13 11:59:05 +01:00
Joshua Barretto
38c836d6c5 Simpler cliffs, camera tilt 2019-06-13 11:59:05 +01:00
Joshua Barretto
581c4d0e3b Fixed frustum culling efficiency bug 2019-06-13 11:59:05 +01:00
timokoesters
2ca0c62654
Cleanup 2019-06-10 22:44:03 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Joshua Barretto
427339cc9a Smoothed fog VD opening 2019-06-06 11:09:25 +01:00
Joshua Barretto
8da46b48ac Added frustum culling for chunks 2019-06-06 10:04:37 +01:00
Joshua Barretto
66cd8de0e1 Only draw chunks outside of fog boundary, reduce fog strength 2019-06-06 08:13:58 +01:00
Joshua Barretto
eb2d1f3278 Comment cleanup 2019-06-06 06:46:02 +01:00
Joshua Barretto
d663da27b5 Made character the centre of the fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
76dca0b0cf Added dynamic fog growth 2019-06-05 20:52:51 +01:00
Joshua Barretto
9da2d82197 Added proper VD fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816 Reduced threadpool threads to keep render thread smooth 2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb Added rocks 2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base 2019-06-05 20:52:51 +01:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names. 2019-05-31 16:36:24 -04:00
Cody
b05eb2b861
Changes asset filenames for consistencies. 2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos. 2019-05-31 16:36:24 -04:00
Cody
a258be7aac
Fixes some typos, comment inconsistencies, and incorrect naming conventions. 2019-05-31 16:36:16 -04:00
Imbris
e3e8afd99b Stop drawing entities outside the vd
Former-commit-id: 34878fb66ec22ac77a7400724b80ad7f8321f4cf
2019-05-28 20:47:01 -04:00
Marcel
b5b61462ee Merge branch 'event-chat-messages' into 'master'
Event chat messages

See merge request veloren/veloren!188

Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
2019-05-28 10:45:24 +00:00
jshipsey
5f22c4e26f swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
timokoesters
2008400169 Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be Add connect, disconnect and kill messages
Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
timokoesters
a7faa82aad Fix invisibility
Former-commit-id: daeed655d2af1d990eee5d03df22b8a9bcbdf011
2019-05-26 18:01:55 +02:00
timokoesters
4ebf2e13a5 Fix wolf red and dead velocity
Former-commit-id: 2d59c545d3a101e630f56cc0c96d8579508dd99d
2019-05-26 17:34:00 +02:00
jshipsey
d179ccbd92 rebase fix
Former-commit-id: b1a1136942ec37647401dfa28682f2ee33b760a2
2019-05-26 11:11:14 -04:00
jshipsey
b4e9359e3f Merge branch 'pets' of https://gitlab.com/veloren/veloren into pets
Former-commit-id: f6ab802ebcb24a6c9c5d1c4343ce6b4d68cf942d
2019-05-26 11:04:11 -04:00
jshipsey
7aab509701 rebase with combat merge
Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
2019-05-26 11:02:01 -04:00
jshipsey
c342a7136b tweaking quadrupedmedium
Former-commit-id: 61dac48095caa4c7f0fe92ff7badf360b1a1402d
2019-05-26 10:39:57 -04:00
jshipsey
cd4e36e32a pipeline adjustment
Former-commit-id: 9b263baee41e1701532aa09ed3cde51da42bd9de
2019-05-26 10:39:57 -04:00
jshipsey
51b54a0252 cleanup
Former-commit-id: 62237741afd6d2f6a22030a378a612c3b62dc0ae
2019-05-26 10:39:57 -04:00
jshipsey
26da091b0b add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
jshipsey
fa07323083 tweaking quadrupedmedium
Former-commit-id: 3e06337cd99ced44a786c55666764a8c54bc8b90
2019-05-26 10:25:56 -04:00
jshipsey
9a4e663ef9 pipeline adjustment
Former-commit-id: 8f42b9971cb6a0f3fa9b7852fb52f4710acdcf12
2019-05-26 10:18:50 -04:00
timokoesters
f0397f1a32 log::error instead of panic
Former-commit-id: 802f81425869698a95654d423fef93136617cb5f
2019-05-26 16:11:30 +02:00
timokoesters
64b00f41f4 Fix invisible chars
Former-commit-id: cbb93e0511100b9b66f9ea22451c99a69b50b19c
2019-05-26 16:04:44 +02:00
jshipsey
eddffb9d91 cleanup
Former-commit-id: c4cad9ddce3d58bfb08a13959fe9bb97d44fd986
2019-05-26 00:43:16 -04:00
jshipsey
b7cbe1e67c add wolf
Former-commit-id: 49fee3e5056377966068bd690333f83192d1fd41
2019-05-25 23:31:49 -04:00
timokoesters
746e286b5b Fixes
Former-commit-id: 0bbbcf187248dd192e7e9a226bcf5b496437d578
2019-05-26 00:00:38 +02:00
timokoesters
4696cd2c8b Add better inputs, input validation and more
Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
f4434013db Fix clear_terrain not changing Changes
Former-commit-id: da7b02939d6d0bc7dbef7d923fb880081f6e08aa
2019-05-25 23:21:40 +02:00
timokoesters
525af4c201 Add Constant for damage fade
Former-commit-id: 4b0e2ff6249ebcf814b036ba11c57ad094811e30
2019-05-25 23:21:40 +02:00
timokoesters
15d1a789d6 Better formatting
Former-commit-id: 22b83b6dd5ad145a39b236436a019c6b172787d7
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9 Implement fast respawn
Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
f5751d65b1 Fix terrain not loading
Former-commit-id: f9279878ab051c6083c4a1f5125531fe79151fb8
2019-05-25 23:21:39 +02:00
timokoesters
a0918d11b6 Fix red effect
Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
jshipsey
e84d19b5c8 fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
2019-05-24 19:01:10 -04:00
jshipsey
8e896cc3c4 rotation simplification
Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
2019-05-24 18:43:49 -04:00
jshipsey
98630b3692 attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
jshipsey
ac41a2241c laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
2019-05-24 18:33:56 -04:00
jshipsey
a65d6e733f rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
2019-05-24 18:33:55 -04:00
jshipsey
5049b9a2ae attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Imbris
24a14b083f Scaling of ingame text rasterization to match final size
Former-commit-id: 9f9e900afef2400af35d579e66ba95097e169b87
2019-05-24 02:31:04 -04:00
Imbris
7fd3854093 ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00