Sam
5f08089bd9
Recover section no longer has 0 movement.
2021-09-02 19:27:07 -04:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Samuel Keiffer
a733ad00e6
Merge branch 'ubruntu/sometimes-drop-nothing' into 'master'
...
NPCs can drop nothing
See merge request veloren/veloren!2794
2021-09-01 23:17:36 +00:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Sam
41a385c517
Turn towards center of sprite instead of corner.
2021-09-01 17:24:09 -04:00
Joshua Barretto
82886dcd3f
Merge branch 'zesterer/tiny-fixes' into 'master'
...
Worldgen hotfix
See merge request veloren/veloren!2797
2021-09-01 12:47:50 +00:00
Joshua Barretto
1b0cb40d94
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
156820cd5c
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
5dbc05730d
Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement.
2021-08-31 13:37:57 -04:00
Sam
f986176604
Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection.
2021-08-31 13:37:56 -04:00
Sam
2a3cc3d35a
No longer send collect inventory event if interactable sprite kind cannot be found.
2021-08-31 13:37:56 -04:00
Sam
6b71133c50
Fixed interaction to work underwater.
2021-08-31 13:37:55 -04:00
Sam
13fa154e55
Changelog and added arm length (body radius) to sprite pickup range.
2021-08-31 13:37:53 -04:00
Sam
6d91bae44b
Sprite interaction now uses pathfinding to check that it can be picked up.
2021-08-31 13:37:36 -04:00
Sam
28d23c89ed
Added simple distance check for sprite interaction.
2021-08-31 13:37:36 -04:00
Sam
9e5744f3ee
Entities will now attempt to orient towards the sprite they are interacting with.
2021-08-31 13:37:36 -04:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Sam
538cb56b87
Sprites now go through a character state to be picked up.
2021-08-31 13:36:04 -04:00
Joshua Barretto
0b1a820762
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Monty Marz
13c15b3840
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
0011e75526
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
87f4efd65b
Added spot loot
2021-08-29 12:50:35 +01:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
juliancoffee
9211b4a00a
Inline skills::Boost to voxygen code
2021-08-26 14:49:52 +03:00
juliancoffee
54cb990d52
Move to one SKILL_MODIFIERS constant
2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319
SkillTreeModifiers data structs
2021-08-26 14:49:52 +03:00
juliancoffee
1ff99dcc34
Remove unused SkillBoost functions
2021-08-26 14:49:52 +03:00
juliancoffee
81bbc8c31f
Split adjusted_by_skills by toolkind
2021-08-26 14:49:51 +03:00
Sam
790c3669a0
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
Imbris
2c3b484567
Merge branch 'imbris/some-tweaks' into 'master'
...
Add comment on tuple bool field meaning in pathing
Closes #758
See merge request veloren/veloren!2778
2021-08-21 16:56:01 +00:00
Ben Wallis
7acae057c5
Merge branch 'xvar/book-doc-gen' into 'master'
...
Added cargo cmd-doc-gen to auto-generate the table of commands in the book
See merge request veloren/veloren!2776
2021-08-21 16:14:42 +00:00
Imbris
a612631aa4
Add comment on tuple bool field meaning in pathing
2021-08-21 15:19:12 +00:00
Ben Wallis
c00bca7e93
Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/commands.md page in the book
2021-08-21 13:36:55 +01:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
09e8ee2b3f
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
5e7e560c10
Merge branch 'min-persistent-world' into 'master'
...
min-persistent-world
See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
Dr. Dystopia
94bcf5b59b
Move assignment out of if-statement
2021-08-12 12:34:04 +02:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
juliancoffee
449902a50e
Use asset::load_dir to get list of all items
2021-08-10 02:03:46 +03:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
juliancoffee
4069a381c5
Make Frenzied buff again
2021-08-09 13:05:00 +03:00
Treeco
a48fa0f349
Buff swim thrust for humans reduce gains from skillpoints
...
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
...
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9
Fix mistake of pre-multiplying aerodynamic coefficients
...
Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
9bfd396c36
Merge branch 'ubruntu/relative-xp-curve' into 'master'
...
XP reward curve modified for faster gain at lower levels
See merge request veloren/veloren!2706
2021-08-08 03:34:57 +00:00
ubruntu
dca795e533
XP reward curve modified for faster gain at lower levels
2021-08-08 03:34:56 +00:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
...
Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
juliancoffee
c0f3dfe6bd
Normalize masses in range 75-100.
...
+ Remove match on body_type
2021-08-06 11:57:42 +03:00
juliancoffee
4029d4a720
Change beam offsets
...
* Make it so that beam starts from inside hitbox of owner.
Without it it's possible to cheese beem attack just making close enough
to its owner.
2021-08-05 21:07:46 +03:00
juliancoffee
3386805765
Give TrainingDummy hitbox
2021-08-05 21:07:46 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Ludvig Böklin
cbd7c4481c
Make character upright itself even while idle
2021-08-05 08:34:21 +02:00
Samuel Keiffer
92b32b4c36
Merge branch 'ygor/fix-axe-energy-reward' into 'master'
...
Allow axe combo to reward energy without skillpoint
See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
...
* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
5e6007db03
Return self-harm
2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a
Post review refactoring
...
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
229e7b9cec
Add CHANGELOG note about battle_mode setting
2021-08-03 16:43:54 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
...
+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
Ygor Souza
1b5c3883a4
Allow axe combo to reward energy without skillpoint
...
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Imbris
3ddbb0a5fb
Merge branch 'mohs/refactoring_character_behavior' into 'master'
...
reducing complexity of character_behavior's run method by extracting logical pieces.
See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Thomas Kosel
2bf8a8c55c
improving code quality by removing superfluous &
2021-07-30 10:12:20 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within
2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs
2021-07-29 22:38:20 +02:00
Imbris
6b54bedcd0
Merge branch 'imbris/1002-fix' into 'master'
...
Add comment to physics and replace magic number in climbing boost with a named...
Closes #1002
See merge request veloren/veloren!2694
2021-07-29 17:46:14 +00:00
Imbris
9fb6b84670
Merge branch 'juliancoffee/hud_refactor' into 'master'
...
Skillbar hud refactoring (+ shortened key names)
See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
Imbris
01d1089a46
Add comment to physics and replace magic number in climbing boost with a named constant, fixes #1002
2021-07-29 03:11:44 -04:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
...
Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
juliancoffee
4adc045627
Added comments on PositionSpecifier usage
2021-07-28 20:03:23 +03:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
1bdab02aad
Deduplicate bar text
2021-07-28 10:33:51 +03:00
Thomas Kosel
acb7f5dc4b
#918 remove usages of .restrict_mut() from character_behavior.rs
2021-07-27 23:34:16 +02:00
Sam
f164d6036e
Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
2021-07-25 18:30:17 -05:00
Imbris
1a081cdc5b
Merge branch 'james/map-ui' into 'master'
...
Reduce number of map layers and remove unneeded alpha channel
See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f
Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
...
This reverts commit 0247ae2bf6
.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772
Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
...
This reverts commit 63eff216f0
.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3
Tygyh/resolve clippy error supressions
2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
...
Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
f039321cd7
Resolve unused '#[allow(clippy::redundant_pattern_matching)]' error supressions
2021-07-24 20:19:16 +02:00
Dr. Dystopia
575db6f51d
Resolve unused '#[allow(clippy::assign_op_pattern)]' error supressions
2021-07-24 20:01:11 +02:00
Joshua Barretto
6fa3ac610b
Merge branch 'aweinstock/fix-waypoint-2' into 'master'
...
Further improve handling of underground waypoints:
See merge request veloren/veloren!2665
2021-07-24 17:59:58 +00:00
Avi Weinstock
5dd56b724c
Rename find_space_opt
to try_find_space
.
2021-07-24 13:09:10 -04:00
Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
...
Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Avi Weinstock
ca10d89068
Further improve handling of underground waypoints:
...
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Marcel Märtens
baf19b4d60
remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place
2021-07-22 20:57:16 +02:00
Marcel Märtens
7d93d907f6
implement slowjob metrics to measuere time in queue and execution time
2021-07-22 19:31:21 +02:00
Knightress Paladin
7ce9a3e284
Removed exhausted check from BasicAura and reformat max call
2021-07-21 20:20:27 -07:00
Knightress Paladin
c48a7c0072
Used integer types to store combo values
2021-07-21 16:46:26 -07:00
Knightress Paladin
578cacc194
Relocated BasicAura's combo reading to its static data
2021-07-21 16:46:26 -07:00
Knightress Paladin
9be690770a
Added check to prevent heal aura from being negative
2021-07-21 16:46:26 -07:00
Knightress Paladin
ce31ac9fd1
Added exhaustion check to BasicAura to try to prevent repeated casts
2021-07-21 16:46:26 -07:00
Knightress Paladin
68725a0131
Added check for 0 combo in healing aura strength equation
2021-07-21 16:46:26 -07:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Imbris
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
...
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Joshua Barretto
1501f0467e
Merge branch 'zesterer/small-fixes' into 'master'
...
Fixed handling of orientation changes for airships
See merge request veloren/veloren!2640
2021-07-18 08:29:50 +00:00
Imbris
30119a6afc
Re-address approx_constant lint without using fractional constants and
...
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Joshua Barretto
eade248e1f
Fixed handling of orientation changes for airships
2021-07-18 01:13:36 +01:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
juliancoffee
021d5c60de
Add test for duplicates in EntityConfig::meta
...
+ make tests cleaner
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1
Replace EntityConfig main/second_tool with hands
...
+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab
Move builder assets in EntityConfig to meta field
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
a4d6f0f3c1
Address MR 2612 review comments.
2021-07-16 17:46:48 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
0492b8dc87
Merge branch 'savalige/ai_spacing' into 'master'
...
Issue #1153 - Improve combat AI spacing between Agents of the same Alignment
Closes #1153
See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Avi Weinstock
9e9cbd290b
cargo fmt
2021-07-15 15:52:10 -04:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
f05fc79fe2
Merge branch 'juliancoffee/forgiving_travellers' into 'master'
...
AI small fixes
See merge request veloren/veloren!2598
2021-07-15 08:15:25 +00:00
Dr. Dystopia
4d96d6f9a0
Resolve all '#[allow(clippy::neg_multiply)]' error supressions
2021-07-14 22:18:30 +02:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
b4ec433509
Add healing aura for sceptre M2
2021-07-10 20:02:35 -07:00
Samuel Keiffer
351a68944b
Merge branch 'juliancoffee/skill_truth' into 'master'
...
Move skill boost modifiers to skills module
See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Knightress Paladin
c5c89e8662
Added check to prevent melee leaps from stalling in liquids
2021-07-08 23:52:00 -07:00
Swrup
a8579670cf
make apply_attack() return if attack was actually applied
2021-07-08 21:05:32 +02:00
Dominik Broński
e6af005ed1
Merge branch 'pfau/stuff' into 'master'
...
Minimap modes, Danari customizations update & bald hairstyles
See merge request veloren/veloren!2576
2021-07-08 00:01:09 +00:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
juliancoffee
066e0a0323
Revert non-ui code changes
2021-07-07 17:53:17 +03:00
juliancoffee
034b032954
Add tests
2021-07-07 17:51:30 +03:00
juliancoffee
274acae939
Move skill boost modifiers to skills module
2021-07-07 17:51:30 +03:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Samuel Keiffer
01a8f53ba3
Merge branch 'aweinstock/improve-airship-pid' into 'master'
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Fix integral error calculations in PID controller, and change coefficients for...
See merge request veloren/veloren!2568
2021-07-06 21:38:07 +00:00
Samuel Keiffer
e5a5d28246
Merge branch 'sam/range-stat' into 'master'
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Added range stat to weapons.
See merge request veloren/veloren!2563
2021-07-06 21:18:47 +00:00
Avi Weinstock
1a60ebd5db
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Sam
1c3bd13afa
Addressed review comments. Removed individual stat assignments.
2021-07-06 15:27:49 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
Marcel
572a41b029
Merge branch 'juliancoffee/trade_rebalancing' into 'master'
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Make trade_pricing great again
See merge request veloren/veloren!2546
2021-07-05 21:40:58 +00:00
juliancoffee
15d83e65cc
Remove load_expect_dir
as it's misused
...
- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
juliancoffee
f213ba138a
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
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+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Samuel Keiffer
21523de394
Merge branch 'sam/fix-roll' into 'master'
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Fix first person backwards roll.
See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Samuel Keiffer
1020fbe86a
Merge branch 'sam/fix-health-buffs' into 'master'
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Fix interaction of max health and max health over time buffs causing infinite health scaling.
See merge request veloren/veloren!2557
2021-07-05 03:46:45 +00:00
Sam
d2cb0c76a7
Fix first person backwards roll.
2021-07-04 21:54:38 -05:00
Sam
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Sam
4bc54e0287
Fix oob panic in combo melee which can happen during desyncs.
2021-07-04 20:54:08 -05:00
Marcel
5da8c70f48
Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
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Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
See merge request veloren/veloren!2542
2021-07-04 17:23:53 +00:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
Avi Weinstock
b4c2bc14df
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
2021-07-02 15:23:19 -04:00
Samuel Keiffer
099ddea165
Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
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Make cultist great again
See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
Ben Wallis
398b658524
Merge branch 'juliancoffee/better_item_tests' into 'master'
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More informative item tests
See merge request veloren/veloren!2534
2021-06-30 20:12:21 +00:00
juliancoffee
a3bf073875
Use assets::load_dir to test item assets
2021-06-30 18:48:28 +03:00
Joshua Barretto
269c6171e4
Merge branch 'DaforLynx/aeh' into 'master'
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Sfx fixes and new test
See merge request veloren/veloren!2529
2021-06-30 11:43:01 +00:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
juliancoffee
c5da56e900
Nerf Husk Brute
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- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
b9134a3f61
Make QuadMed great again
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- Make Bonerattler, Darkhound, Lion, Snowleopard use QuadMedJump (Saber
attack)
2021-06-30 03:52:50 +03:00
juliancoffee
46772c67e3
Remove post-armor crit damage
2021-06-30 03:16:04 +03:00
juliancoffee
ef6a12edc2
bumb Biped Cultist armour
2021-06-30 02:10:39 +03:00
Sam
f5533cdb92
Moved match on ItemUseKind to create durations to a function under ItemUseKind.
2021-06-29 05:59:02 -05:00
Sam
8a9de26132
Food now applies buff at end of state.
...
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
jshipsey
37c6fe9ee8
anims
2021-06-29 05:59:02 -05:00
Sam
9ff7ecea81
Item use now goes through use item character state if it is a consumable.
2021-06-29 05:59:02 -05:00
Sam
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076
Merge branch 'snowram/death-outcome' into 'master'
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Adds an outcome to death with SFX and VFX
See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Dr. Dystopia
11d2017bb3
Extract 'swap_equipment' and 'swap_armor' functions
2021-06-28 16:17:18 +02:00
Marcel
f063dcd939
Merge branch 'alphyr/assets_manager0_5' into 'master'
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Update `assets_manager` to 0.5
See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Snowram
b477eac816
Merge branch 'juliancoffee/fix_dismantle' into 'master'
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Improve Dismantle UX
See merge request veloren/veloren!2498
2021-06-27 00:11:01 +00:00
juliancoffee
681fd37429
style
2021-06-27 02:44:19 +03:00
juliancoffee
12243bd0c0
Add is_recycling field to recipe book
2021-06-26 21:37:13 +03:00
Daan Vanoverloop
0076b8379c
Fixing #1169 - use strum macros for BlockKind conversion
2021-06-26 17:52:32 +02:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318
Merge branch 'swilliams/jewellery' into 'master'
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Gem Rings and small change to trading.
See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4
Gem Rings and small change to trading.
2021-06-26 02:44:02 +00:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
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Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Snowram
379e755006
Increases base damage of husk attack, rename some cultist weapons
2021-06-25 21:18:28 +02:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555
3 attack anims done
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
jshipsey
81aaf30d00
stride speed backwardd-dependence
2021-06-22 22:08:34 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Joshua Barretto
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Scott Williams
80c45b6396
Added another .replace
2021-06-20 22:55:58 +01:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
...
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
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clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
57649a2e90
tweak clay_golem HP
2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64
Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
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Proof of concept non-explodable sprites
See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Samuel Keiffer
0b8039c3b0
Merge branch 'juliancoffee/trade_pricing_refactor' into 'master'
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Refactor trade_pricing.rs
See merge request veloren/veloren!2469
2021-06-19 01:10:16 +00:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
...
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
Joshua Barretto
bb6e8582a6
Merge branch 'zesterer/no-cmd-santisation' into 'master'
...
Made dealing with chat vs commands safer for clients, made /alias require moderator permissions
See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
Joshua Barretto
294b6e394a
Renamed command event
2021-06-18 11:31:06 +01:00
juliancoffee
288a7a020b
Proof of concept non-explodable sprites
2021-06-18 13:10:27 +03:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
Joshua Barretto
0067cea560
Made /alias moderator-only
2021-06-17 19:55:46 +01:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
juliancoffee
ff27c550d1
clippy & code cleaning & test diagnostic
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- add clippy::pedantic
- move internal functions to methods/functions
- rename one-letter variables
- use tuple pattern matching instead of indexing
- make print_sorted fancier, also show prices on `.other` entries
2021-06-17 19:10:55 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
fb51fd3230
Emit sound from head
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Samuel Keiffer
fec328a617
Merge branch 'juliancoffee/swing_fix' into 'master'
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Introduce hit_timing for combo_melee
See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Avi Weinstock
c5f82b241d
Mitigate conrod widget id crash by disabling pickaxe icon in xp scroller.
2021-06-14 13:39:50 -04:00
Marcel
1b36f6cab3
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
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Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd
Merge branch 'aweinstock/mining-skill-tree' into 'master'
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Mining skill tree.
See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
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EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
juliancoffee
d5cbe27612
Responding to review
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- make `skillset_builder::Preset` void enum and left comment about how to
extend it
- add `.with_default_equipment()` in case if preset is missing to `basic_summon`
loadout creation to match old `build_loadout()` behaviour
2021-06-14 15:40:02 +03:00
Monty Marz
068d78bae8
Merge branch 'pfau/cactus_drink' into 'master'
...
Cactus Colada
See merge request veloren/veloren!2431
2021-06-13 20:03:58 +00:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Marcel Märtens
34f5ff62d4
implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling
2021-06-13 17:42:28 +02:00
Marcel Märtens
e2a9128976
redo slowjobs in order to have a try_run
fn
2021-06-13 17:42:21 +02:00
Marcel Märtens
5f2b44002e
make test less flanky, try to avoid absolute comparisions and compare jobs relative.
2021-06-13 17:31:34 +02:00
Monty
c17e3ad996
Cactus Colada
...
Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Ben Wallis
f47838ee9d
Improved inventory swap
2021-06-12 19:06:39 +01:00
Avi Weinstock
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
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bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Joshua Barretto
1b1287f407
Repaired common such that it works for plugin targets
2021-06-11 08:33:32 +01:00
Scott Williams
f336b0e2a8
Fixed biped_small and humanoid hitboxes
2021-06-09 15:23:10 +01:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
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* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
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* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
37af73b19e
SkillSetBuilder pre-refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
45e5554ff5
Fix issue with villagers not having any item
2021-06-09 15:37:04 +03:00
juliancoffee
171c66d53d
docs
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
...
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
...
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e153cbe20e
Rename LoadoutBuilder::apply_asset_expect
...
to LoadoutBuilder::with_asset_expect
2021-06-09 15:37:03 +03:00
juliancoffee
102f6d3338
EntityInfo assetization
...
* Rename skillset_config to skillset_preset
* Rename loadout_config to loadout_preset
* Add skillset_config for asset_specifier of skillset
* Add loadout_config for asset_specifier of loadout
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1
Add entity template and make 'loadouts' singular
2021-06-09 15:37:03 +03:00
Marcel
875b26a93a
Merge branch 'aweinstock/recipe-graphviz' into 'master'
...
Add graphviz diagram generator for crafting recipes.
See merge request veloren/veloren!2401
2021-06-09 09:14:13 +00:00
Scott Williams
2a161abd0a
NPC Hitbox Adjustments
2021-06-09 08:08:41 +00:00
Avi Weinstock
b5ae6227c0
Run clippy for graphviz target in CI and add instructions on how to consume the output.
2021-06-08 15:08:14 -04:00
Avi Weinstock
b5b7de9532
Add graphviz diagram generator for crafting recipes.
2021-06-08 14:42:51 -04:00
Marcel Märtens
37c508d05d
add todo for clippy exception
2021-06-08 15:45:46 +02:00
Marcel
39ea9d3aa3
Merge branch 'xMAC94x/ci_bin_features' into 'master'
...
Add bot tests to CI
See merge request veloren/veloren!2326
2021-06-08 10:04:17 +00:00
Marcel
eecb561838
Merge branch 'slipped/meatfollowup' into 'master'
...
various fixes to items
See merge request veloren/veloren!2399
2021-06-08 09:57:31 +00:00
Christof Petig
b3956517fc
suppress recipes with no cost
2021-06-08 09:17:04 +02:00
jshipsey
fe1cbec37c
various fixes to items
2021-06-07 21:21:12 -04:00
Avi Weinstock
3cbf84ddb1
Restore collision data for airships, and add the test that would have caught this.
2021-06-07 18:09:09 -04:00
Marcel Märtens
846df3a18a
--all-targets does not run targets that needs some features which are not provided. --all-features is NOT possible as we have some features which are conflicting.
...
The only possibility is to manually add the features we need to check in CI to the clippy query
2021-06-07 12:29:08 +02:00
Marcel
f2eedf81f4
Merge branch 'imbris/648-cleanup' into 'master'
...
Make handling of shortcut keywords for commands clearer and revise a TODO...
Closes #648
See merge request veloren/veloren!2387
2021-06-07 10:27:54 +00:00
Marcel Märtens
b1c2a1bde0
put ron behind a cargo feature as its only used in a bin and fix a logical merge conflict, overwriting with edfe713076
2021-06-07 11:13:55 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4
Derive str from Material, better deserialization
2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00
Snowram
29a38e6d4f
Split tags into material class and material
2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4
Add material and armor class tags
2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
Sam
2a07fad802
Removed armor stat hackery.
...
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
fa0fe38699
Fixed csv tools
2021-06-07 10:58:47 +02:00
Sam
855384fbeb
Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
2021-06-07 10:58:42 +02:00
Sam
c3b834ec15
Max energy stat functional.
2021-06-07 10:58:37 +02:00
Sam
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
1b575a5a04
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
Imbris
0b92c72096
Make handling of shortcut keywords for commands clearer and revise a TODO related to how chat messages are stored and renamed with alias changes
2021-06-06 23:45:51 -04:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Snowram
edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Samuel Keiffer
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
...
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
juliancoffee
1fc3fce970
Move warning-supressing from global onto function
2021-06-03 01:58:34 +03:00
juliancoffee
00714db492
Implement Choice of Choice in loadout files
2021-06-02 18:35:22 +03:00
juliancoffee
674a7f41bd
Using clippy::pedantic and improve asset tests
...
- Turned clippy::pedantic on for loadout_builder.rs and applied some
proposition
- Check for invalid weights in loadout files
2021-06-02 17:54:14 +03:00
juliancoffee
952156ad99
Add ability to override weapon in loadout assets
2021-06-02 17:17:19 +03:00
juliancoffee
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
...
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
Imbris
3a1a65b134
Remove stabilized or_patterns feature
2021-06-01 13:19:20 -04:00