Commit Graph

1352 Commits

Author SHA1 Message Date
timokoesters
1fc7c9b67b Fix rot_imgs and tooltip manager 2019-09-26 15:16:57 +02:00
Pfauenauge90
931e53ebbe added item tooltips 2019-09-26 15:16:57 +02:00
Joshua Barretto
bdf74cf151 Fixed typo 2019-09-26 14:03:41 +01:00
Joshua Barretto
81dc77c87b Resolved warnings 2019-09-26 13:34:15 +01:00
Joshua Barretto
59e6febb41 Fixed build placement bug, changed climb to LControl 2019-09-26 12:03:39 +01:00
Joshua Barretto
bef4f11536 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
dff67e1c41 Added block collection, improved controls for it 2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca Remove player shadow on death 2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1 Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698 Fixed shadow distance culling 2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab Dark water 2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012 Better day/night cycle, less intense sun 2019-09-26 00:15:07 +01:00
Pfauenauge90
dec418d1a4 char selection time and VD changed 2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4 Better hills 2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7 Reminder about remesh for lighting updates 2019-09-26 00:15:07 +01:00
Joshua Barretto
2416b77a33 Meshing performance improvements 2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1 Faster meshing, better AO, colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
2bd8967921 Prevented extreme blending 2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f Added colour smoothing 2019-09-26 00:15:07 +01:00
Joshua Barretto
6d745fc472 Fixed floodfill algorithm 2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d Disable AO 2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948 Floodfill shadows, smooth shadow lighting 2019-09-26 00:15:07 +01:00
Shane Handley
ef3ad3519b Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation. 2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec Add an additional SFX Volume control to the in-game settings dialog and supporting events. 2019-09-25 01:18:09 +09:00
Imbris
cceb21240b Fix feature names 2019-09-21 13:41:02 -04:00
Monty Marz
11244bc182 Delete char window visuals, small scrolling fix for char creation background 2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Imbris
2ad816449c Make some voxygen dependencies optional 2019-09-15 17:03:33 -04:00
Imbris
28250c9f14 Fix always returning the default settings 2019-09-12 23:37:28 -04:00
Arash Outadi
b986603215 Run cargo fmt 2019-09-12 22:47:51 -04:00
Arash Outadi
57eb3b2de4 Add code path for invalid settings file 2019-09-12 22:47:50 -04:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b Merge branch 'fix-jump-height' into 'master'
Fix jump height

See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Geno
247f0818c1 Footstep volume fix 2019-09-08 15:47:52 +00:00
Forest
c31b01b051 Bumped version 2019-09-08 11:15:46 -04:00
scott-c
2b3749d2f4 Fix performance regression; simplify FigureKey 2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90 Merge branch 'fix-jump-height' into 'fix-jump-height'
Fix jump height

See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
Timo Koesters
92c0edcb98 Merge branch 'timo-attack' into 'master'
Fix wolfs not attacking and adjust movement while attacking

See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
9f83130466
Fix audio 2019-09-07 11:46:21 +02:00
haslersn
d99bef6803 voxygen: Make the Terrain struct generic 2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef Merge branch 'scott-c/first-person-model' into 'master'
Add first person models

See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0 cleanup comment 2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc Cleanup unused import 2019-09-06 19:35:47 +08:00
scott-c
930e075ad1 half camera height when rolling 2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230 Hide player hands when rolling in first person 2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95 Removed unescessary if statements 2019-09-06 05:02:29 -06:00
scott-c
836525c33a Simplify model cache key, fixes performance issue 2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6 Change ear pos to Vec3 2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499 Cargo fmt 2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce Code cleanup 2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8 Fix warnings 2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f Fix settings move 2019-09-06 04:06:26 -06:00
Andrew Pritchard
b4c74279b7 Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering 2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
8e5f993a5b Format files 2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69 Get sound effects working 2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4 Add soundcache
Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54 Adds proper 3d sound?
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e Change footstep rate 2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9 Add positional audio
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160 Add delay to walking sounds 2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8 Add play_music call to audiofrontend 2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086 Remove audio/base.rs 2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f Add support for fading sounds 2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549 Revamp AudioFrontend
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Louis Pearson
0fe5b66dce Use latest version of Rodio instead of custom branch 2019-09-05 03:04:53 -06:00
scott-c
d045dbb2f6 Reduce first person camera interpolation time 2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012 Add first person models 2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e Fix some warnings, cleanup comment 2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
074eee06e6 Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
9d086949d1 Add basic index based coloring for figures 2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a Fix sliders, remove uneeded method, fix aspect ratio in character creation 2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f Split up figure.rs 2019-09-03 23:05:50 -04:00
Imbris
ab34377309 Add basic segment combination 2019-09-03 23:05:50 -04:00
Imbris
0668823493 Save settings, start log, & set panic hook first 2019-09-03 23:05:47 -04:00
Marcel
9a9ac6bebf Merge branch 'imbris/tooltip-enhancements' into 'master'
Add ImageFrame widget, make tooltips use this, align ui to the pixels properly

See merge request veloren/veloren!474
2019-09-03 06:44:38 +00:00
Imbris
625f83e535 Don't add adjacent duplicates to the history 2019-09-02 01:07:16 -04:00
Imbris
47d0904588 Directly adjust chat input when traversing history 2019-09-02 00:54:44 -04:00
tommy
12029d7e7f Added SetText event, rewritten based on comments 2019-09-01 23:43:06 -04:00
tommy
a63e67b8d9 Basic chat window history functionality 2019-09-01 23:43:04 -04:00
Imbris
e8e053095b Remove copy-pasted comment 2019-09-01 16:41:40 -04:00
Imbris
ba186e59cc Adjust tooltip layout by moving title to the right of images 2019-09-01 16:30:26 -04:00
Imbris
3d7326b65f Tooltips: make title optional, improve spacing, make it simple to add similar tooltips to multiple widgets 2019-09-01 15:34:21 -04:00
Imbris
3ccbb0f38d Convert tooltips to use ImageFrame, add autosizing 2019-09-01 15:34:20 -04:00
Imbris
e9bedf529d Pixel perfection, vox orientation, image rotation 2019-09-01 15:34:20 -04:00
Imbris
66ebdb2355 Add ImageFrame widget 2019-09-01 15:34:19 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475 Merge branch 'zesterer/worldgen' into 'master'
Worldgen improvements

See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf Fixed warnings 2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c Fixed terrain sprite transparency issue 2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5 Fixed terrain sprite transparency layering 2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313 Added Generator trait, fixed ocean lighting 2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2 removing to make gitlab compiler happy 2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c rebase 2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
timokoesters
d822356161 Remove warning 2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db Make npcs roll correctly 2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1 Fix rolling for the player 2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb fixed tiny feet in char creation 2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a readded cidle 2019-08-30 22:50:53 -04:00
jshipsey
bec942753e some stuff fixed, other stuff still broken 2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647 Use movement anim as base and action anim as overwrite 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8 Split animations 2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
timokoesters
b063694d05
Implement icons based on weapon 2019-08-29 21:48:05 +02:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset 2019-08-29 19:44:29 +02:00
Pfauenauge90
9a391332a6
fmt 2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
cd061aba85
Make respawn hint text base on key bindings 2019-08-27 14:42:53 +02:00
timokoesters
6b4dfcc533
Allow mapping the same key to multile actions (LMB = attack + respawn) 2019-08-27 14:03:40 +02:00
timokoesters
186db16707
Rename attack, block to main, alt 2019-08-27 14:03:39 +02:00
timokoesters
84d0f61596
Make pipeline succeed 2019-08-26 14:05:17 +02:00
timokoesters
c4879307af
Update to github vek repo 2019-08-26 13:12:45 +02:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
Vechro
0f0a28d87a Small changes to velocity 2019-08-22 22:26:35 +03:00
Vechro
2077548d5c Simplify debug info 2019-08-22 21:53:46 +03:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d Random terrain sprite orientations 2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7 Added per-instance transformation matrix, variable wind swaying 2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987 Fixed sprite mesh offsets 2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59 Sprite render distance tweaks and optimisations 2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d Sprite distance fading, grass 2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Joshua Barretto
6f35786b84 Added Instances construct 2019-08-19 18:23:47 +01:00
Joshua Barretto
e2082088c8 Added sprite pipeline 2019-08-19 18:01:23 +01:00
Acrimon
a41cf1a83d Disabled unsafe using lint level. 2019-08-19 14:39:23 +02:00
Monty Marz
7168850f05 Fix low fps 2019-08-19 08:03:19 +00:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
75dbebbd05 More interesting waves 2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002 Better reflections and water fog 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b Better fluid meshing, disabled fluid backface culling and depth buffer writing 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914 Copying terrain pipeline and shaders for fluids 2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5 added shoulder movement and fixed placement 2019-08-18 02:35:27 -04:00
Imbris
f12821db35 Merge branch 'imbris/srgb' into 'master'
Handle srgb values more accurately, Load shaders at runtime + hotloading

Closes #79

See merge request veloren/veloren!412
2019-08-16 22:44:14 +00:00
Joshua Barretto
e9fc2789d1 Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport

Closes #207

See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218 cargo fmt 2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb unwrap_or instead of map_or 2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7 use entity scale as hitbox for frustrum culling 2019-08-16 23:39:07 +08:00
scott-c
f312299e62 Replace view distance culling with frustum culling 2019-08-16 21:45:10 +08:00
Imbris
d89fff1499 Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
Imbris
be0e0e52a8 Improve colors 2019-08-15 23:59:09 -04:00
Imbris
c09eb77149 Add srgb converion in shaders 2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
Acrimon
fda47fc322 [Voxygen] Switch mutexes to parking_lot and channels to crossbeam. 2019-08-16 00:07:09 +02:00
Piotr Korgól
0221de484e Give singleplayer its own server settings 2019-08-14 17:51:59 +02:00
Geno
a9f20148a4 added first person switch 2019-08-13 17:54:13 +00:00
Acrimon
b4a46f3e6e Finished switch to hashbrown. 2019-08-11 22:38:28 +02:00
Acrimon
0bbef0d851 Use hashbrown in voxygen instead of a billion different shitty maps. 2019-08-11 21:52:23 +02:00
Joshua Barretto
2191921721 Merge branch 'telastrus/auth' into 'master'
Server-side authentication

See merge request veloren/veloren!419
2019-08-09 01:37:44 +00:00
telastrus
07d3384b01 fixed the silent kick, made it actually proper 2019-08-08 17:58:36 -04:00
telastrus
66e254db7f actually removed printlns 2019-08-08 12:09:14 -04:00
telastrus
35a3f67e19 ran cargo fmt 2019-08-08 12:05:38 -04:00
telastrus
de2082469d auth done, no popup yet 2019-08-08 12:01:15 -04:00
telastrus
f2ed2870c6 90% there 2019-08-08 11:23:58 -04:00
telastrus
09b15e5278 velocity fix 2019-08-08 10:42:23 -04:00
telastrus
6d94d43021 still compiles 2019-08-07 23:56:02 -04:00
telastrus
157c4816b3 laying the groundwork 2019-08-07 15:42:44 -04:00
Monty Marz
aac53f9311 Part 1 of implementing the social window 2019-08-07 13:14:26 +00:00
telastrus
e4f2c73b85 undo unnecessary pub mod
fixed comments

fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f fall damage + velocity debug 2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1 Collision fixes, better camera in build mode 2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc Merge branch 'timo-cleanup' into 'master'
Implement specifier syntax and cleanup

See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406 Implement specifier syntax and cleanup 2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8 reverted some unnecessary changes
corrected typo

ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7 Added adjustable FOV slider 2019-08-05 12:37:52 -04:00
Joshua Barretto
a324f01a1d Improved orientation slerping 2019-08-04 15:51:17 +01:00
Joshua Barretto
e5bcc8912e Stopped stars appearing in the day 2019-08-04 15:30:45 +01:00
Piotr Korgól
d3f2ca69a4 Change the version number to 0.3 2019-08-04 13:53:59 +02:00
Joshua Barretto
783e8dbfc0 Reverted parenthesis removal 2019-08-04 12:35:03 +01:00
Joshua Barretto
8abfd2e10f Reverted sun diffuse change 2019-08-04 12:25:15 +01:00
Tesseract
c36c78252c Reverted to old star shader 2019-08-04 12:25:15 +01:00
Tesseract
ec34fcf9c8 Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
Monty Marz
8c1d244bf8 New Female Danari and Elf models, Airblocks for tower ruins and witch house 2019-08-04 11:23:01 +00:00
Joshua Barretto
c9f1a793db Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed

See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
Joshua Barretto
fe0097c085 Made nametag position change with scale 2019-08-03 19:40:20 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
timokoesters
6f598681fb Fix combat animations for non humanoids 2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
jshipsey
13310ab9ca improved animations and movement 2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89 Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c Upgrade specs to 0.15 2019-08-01 18:09:13 -04:00
Monty Marz
a5926eb40a 0.3. login bg 2019-08-01 17:53:34 +00:00
Piotr Korgól
ec550620ad Add a health bonus for level ups, fix pets 2019-08-01 18:56:08 +02:00
Joshua Barretto
cb8e3b9805 Fixed absolute darkness 2019-08-01 09:12:00 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd Added better item manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874 Clickthrough on items 2019-08-01 09:09:26 +01:00
Pfauenauge90
37ee5b2802 fixed UI layering leading to unresponsive slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39 Started work on inventory manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Monty Marz
5cfc60da50 Small chat fixes 2019-07-29 14:40:46 +00:00
Monty Marz
96b677a2b0 Tooltips 2019-07-29 14:06:13 +00:00
Acrimon
ee49ebe807 Update rand, log and scan_fmt 2019-07-29 13:42:26 +00:00
Joshua Barretto
4a198ca626 Numerous minor lighting fixes 2019-07-29 13:01:39 +01:00
Imbris
ff518a4a23 Ui scaling interface tweaks 2019-07-28 16:54:32 -04:00
Pfauenauge90
8e15117be7 set min and max values 2019-07-28 16:54:32 -04:00
Pfauenauge90
d33bbf26ad aligned value position to crosshair transp. value 2019-07-28 16:54:32 -04:00
Pfauenauge90
e15c4eb40b changed displayed value for scale 2019-07-28 16:54:31 -04:00
Pfauenauge90
1567c63421 checkboxes functionality 2019-07-28 16:54:31 -04:00
Pfauenauge90
7ce71dda02 visuals change 2019-07-28 16:54:31 -04:00
Imbris
4ad42c57e4 Add ui scale setting and slider 2019-07-28 16:54:30 -04:00
timokoesters
5aa864ee58
Update most dependencies 2019-07-28 22:47:23 +02:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00
Piotr Korgól
198d532e38 Show level and xp on character menu 2019-07-27 15:04:34 +02:00
Piotr Korgól
5c84508015 Get EXP for killing NPCs and Players, properly show EXP bar 2019-07-26 20:51:40 +02:00
Piotr Korgól
b1aace0110 Add Level and Exp component 2019-07-26 16:44:59 +02:00
tommy
95b5f4acfb Added private, broadcast, and game_state messages 2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d Adds colour to tells in chat box #194 2019-07-26 07:29:37 -04:00
Nero
53086cb3b2 Nero/light offsets 2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64 Fix build mode inaccuracy 2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b Properly hide the player character 2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33 An attempt at hiding the player in first person mode 2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740 Change FP Mode distance to 0.1 to fix building 2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf Zoom out the camera when entering third person mode 2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3 Add camera modes 2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd offsets 2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111 More objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c chat warning for unknown objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54 spawn objects by name 2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983 Add tent 2019-07-24 02:50:19 +02:00
Vechro
81f66457de Add cauldron 2019-07-24 02:50:19 +02:00
Acrimon
551433f03a Hook the tracking allocator into binaries. Doesn't do any monitoring/logging. Just provides the data when you want it. 2019-07-24 02:18:50 +02:00
Sheldon Knuth
c2fa8bd615 [FIX] Callback hell of AudioDevice construction while opening audio settings window. 2019-07-23 09:54:41 +00:00
Monty Marz
7a4ad099ff Crosshair variations 2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9 Static entities: Per model offsets, more models 2019-07-21 23:54:31 +00:00
Joshua Barretto
1cf8383eba Moved lighting uniforms into light.glsl 2019-07-21 19:22:49 +01:00
Joshua Barretto
5cdfb26e0d Added LightEmitter component 2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66 Fixed light cap 2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e Added point lights 2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
Tom Watson
cd456b6e2d Revert "Add server name to char selection screen"
This reverts commit a4a9b97273.
2019-07-21 18:13:17 +00:00
Songtronix
de2dbcef45 add global git hash constant 2019-07-21 17:45:31 +00:00
Joshua Barretto
215a09005e Only change entity orientation when on the ground 2019-07-21 00:18:03 +01:00
Joshua Barretto
ce327445a7 Send block diffs instead of entire chunks on block change 2019-07-20 16:41:03 +01:00
Marcel Märtens
98b0a40a22 Change default port of veloren from 59003 to 14004
TCP and UDP Ports for applications should lie in a range between 1024-49151
the ports below are used for privileged services
the ports above should be dynamicly assigned.
Port 14004 seems to be used by no other service and i like it personally, so we choose it.

Also deactivate the workaround for the secondary veloren server again
2019-07-20 13:59:35 +02:00
Joshua Barretto
44b3f67347 Merge branch 'zesterer/better_voxygen_errors' into 'master'
Switched to Debug trait object for backend errors

See merge request veloren/veloren!344
2019-07-20 11:14:29 +00:00
Tom Watson
3a1ae1b361 Send commands on client launch, closes #190 2019-07-18 22:50:46 +00:00
Joshua Barretto
752eca07b8 Switched to Debug trait object for backend errors 2019-07-18 16:42:31 +01:00
Forest Anderson
4ffe60f8e3 Merge branch '187_persist_default_server' into 'master'
Save the server index when it changes, closes #187

Closes #187

See merge request veloren/veloren!332
2019-07-17 17:35:21 +00:00
Songtronix
b6c8bdc223 add configurable max player count 2019-07-17 18:32:01 +02:00
Songtronix
bbb024224d add configureable server info 2019-07-17 18:32:01 +02:00
Songtronix
1213d9844b add customizable port and worldseed 2019-07-17 18:32:00 +02:00
Marcel Märtens
242cdbe6e5 Change the default port for the veloren server because the original server is unanvailable for a few days and the secondary server cannot use the default veloren port 2019-07-15 19:42:13 +02:00
Monty Marz
ff6a72bc40 New orc head models 2019-07-14 14:34:47 +00:00
tommy
19ff836676 Remove TODO 2019-07-13 08:41:50 -04:00
tommy
f15194b6f8 Save the server index when it changes #187 2019-07-12 20:26:17 -04:00
Acrimon
20ac81a986 Fixed some misses. 2019-07-12 20:51:22 +02:00
Joshua Barretto
92d4b4dfbe Smoothed world borders 2019-07-09 21:42:27 +01:00
Joshua Barretto
bb50bb8c81 Improved sunset shaders 2019-07-08 22:38:31 +01:00
Joshua Barretto
d79f7d9714 Colour improvements 2019-07-08 22:10:48 +01:00
Joshua Barretto
c2a11ed6b2 Improved worldgen performance with more precise z bound checks 2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82 Added rare structures, totally refactored structure spawning 2019-07-08 00:50:36 +01:00
jshipsey
529281e2c3 removed weapon_id attribs, replaced with matches 2019-07-07 19:24:20 -04:00
jshipsey
12667b9172 fmt 2019-07-07 18:06:29 -04:00
jshipsey
5cd1bfb3d2 adds support for animation substates, animates run/idle/jump for hammer 2019-07-07 18:04:27 -04:00
Forest Anderson
d45acdc645 Merge branch 'inventory-items' into 'master'
crosshair changes (WIP!), inventory visuals, camera changes, savannah trees

See merge request veloren/veloren!317
2019-07-07 15:42:50 +00:00
Pfauenauge90
0cc3c76542 fmt 2019-07-07 17:31:34 +02:00
Pfauenauge90
7f45d274a8 clean up 2019-07-07 16:19:20 +02:00
Pfauenauge90
f3bda57e67 fmt 2019-07-07 16:19:20 +02:00
Pfauenauge90
70f8fe9002 ui scaling relative to window size 2019-07-07 16:19:20 +02:00
Pfauenauge90
c27d55db6c less numbers for the indicator text 2019-07-07 16:19:20 +02:00
Pfauenauge90
ff6d7206a3 fix 2019-07-07 16:19:19 +02:00
Pfauenauge90
94acd0f437 Crosshair transp slider 2019-07-07 16:19:19 +02:00
Pfauenauge90
3be2951029 crosshair correction 2019-07-07 16:19:19 +02:00
Pfauenauge90
de1cf1371c colour and camera corrections 2019-07-07 16:19:19 +02:00
Pfauenauge90
d4a6f0c202 camera changes and nametag colour 2019-07-07 16:19:18 +02:00
Pfauenauge
bd94baa125 Added crosshair TODO 2019-07-07 16:19:18 +02:00
Pfauenauge
d186c4031e Sharp crosshair (no multisampling) 2019-07-07 16:19:18 +02:00
Pfauenauge90
7455155198 more test items 2019-07-07 16:19:18 +02:00
Pfauenauge90
89cadf27be fix fonts 2019-07-07 16:19:18 +02:00
Pfauenauge90
50e15333cd set the inventory space test button to false by default and increased the starting inventory size to 10 2019-07-07 16:19:17 +02:00
Pfauenauge90
b99bd4a20a Bag window expands with available space 2019-07-07 16:19:17 +02:00
Pfauenauge90
381b9cabd1 fmt 2019-07-07 16:19:17 +02:00
Pfauenauge
e66419b396 smaller border for available slots, item image size changed 2019-07-07 16:19:17 +02:00
Pfauenauge
991e4b15e5 fmt 2019-07-07 16:19:16 +02:00
Pfauenauge
03894cb2ab Comments on example item, removed printing of available inventory space No. 2019-07-07 16:19:16 +02:00
Pfauenauge90
3ab01bd86b added visual test item 2019-07-07 16:19:16 +02:00
Pfauenauge90
ff7fb032a4 fixed scaling of the slots 2019-07-07 16:19:16 +02:00
Pfauenauge90
be64662b14 added active inventory slots 2019-07-07 16:19:16 +02:00
Pfauenauge90
f4499e26af added visual test item 2019-07-07 16:19:15 +02:00
Pfauenauge90
626978213f fixed scaling of the slots 2019-07-07 16:19:15 +02:00
Pfauenauge90
12e7d749ec added active inventory slots 2019-07-07 16:19:15 +02:00
Songtronix
07754b0a79 fmt 2019-07-07 16:16:07 +02:00
Songtronix
b4fe69be22 Fix warnings 2019-07-07 16:16:07 +02:00
Songtronix
8220564fa6 Fix rebasing issues 2019-07-07 16:16:07 +02:00
Songtronix
6fa086b964 remove expects, warnings, code duplication 2019-07-07 16:16:06 +02:00
Songtronix
2338084af0 Add Linux support 2019-07-07 16:16:06 +02:00
Songtronix
5ea624674d add comment and logging error 2019-07-07 16:16:06 +02:00
Songtronix
1be8f5e422 Update status according the play state 2019-07-07 16:16:05 +02:00
Songtronix
1e40bd09ba working discord presence 2019-07-07 16:16:05 +02:00
Songtronix
60500d9235 add discord feature with dependencies 2019-07-07 16:16:05 +02:00
Songtronix
9007f4aa5a Adjust volume on startup 2019-07-07 14:12:28 +00:00
Forest Anderson
0ed35d3ef4 Fix rustc warning 2019-07-07 04:37:22 +00:00
Forest Anderson
5442bbfe62 Force CI to block on rustc warnings 2019-07-07 03:24:22 +00:00
Joshua Barretto
6a484ce162 fmt 2019-07-06 20:00:17 +01:00
Joshua Barretto
33b7e729c9 Added block picking 2019-07-06 20:00:17 +01:00
Joshua Barretto
d2ccbafe59 Made mesh scheduling fairer 2019-07-06 20:00:17 +01:00
Joshua Barretto
0c9843999b fmt 2019-07-06 20:00:17 +01:00
Joshua Barretto
51ad1f1995 Improved remeshing performance 2019-07-06 20:00:17 +01:00
Joshua Barretto
6709b18cb6 Made shadows darker 2019-07-06 20:00:17 +01:00
Joshua Barretto
ef973faadf Throttled mesh scheduling to improve remesh performance 2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae Reenabled towns, lighter days 2019-07-06 20:00:17 +01:00
Joshua Barretto
1641c4f788 Added mesh worker queue limit to prevent throttling of meshing queue 2019-07-06 20:00:17 +01:00
timokoesters
215693137b
Implement chat command key 2019-07-05 18:21:11 +02:00
timokoesters
203b3d4e76
Fix attacking bug 2019-07-04 20:14:14 +02:00
Piotr Korgól
e267ac7ed4 Resolve discussion 2019-07-04 19:33:59 +02:00
Piotr Korgól
356f5cb47a Fix not being able to respawn in build mode 2019-07-04 19:25:09 +02:00
jshipsey
02ac56d84d clearing animation warnings 2019-07-04 10:58:59 -04:00
Songtronix
61d0474e6c comment out unused structs/functions in voxygen/audio 2019-07-04 14:27:28 +00:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen 2019-07-04 14:08:01 +02:00
timokoesters
c2f7f69a69
Clean up ui 2019-07-04 13:24:44 +02:00
Piotr Korgól
04d3c077d0 Remove printlns 2019-07-03 22:38:28 +02:00
Piotr Korgól
e79f763226 Small cleanup to block placing and breaking 2019-07-03 22:28:13 +02:00
Piotr Korgól
42a4cc8095 Add block breaking 2019-07-03 21:56:54 +02:00
timokoesters
a702f7258a Fix building 2019-07-03 21:28:07 +02:00
Piotr Korgól
fbdc1d954a Handle block placing. 2019-07-03 21:28:07 +02:00
Piotr Korgól
e212d4d6f9 Fix comment 2019-07-03 21:28:07 +02:00
Piotr Korgól
7cf299503d Add crosshair 2019-07-03 21:28:07 +02:00
Louis Pearson
67bfc6c4cf Add field to turn off audio in settings 2019-07-03 13:13:38 -06:00
Sheldon Knuth
6d624e96a6 fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking. 2019-07-03 17:23:24 +00:00