Sam
|
dd37a699c0
|
Animation for parrying combo
|
2022-10-27 20:06:47 -04:00 |
|
Sam
|
0c8480ac92
|
Defensive retreat animation
|
2022-10-27 20:06:47 -04:00 |
|
Sam
|
83829d1e1b
|
Animation for cleaving spin
|
2022-10-27 20:06:45 -04:00 |
|
Sam
|
8d252b7168
|
Cleaving combo animation
|
2022-10-27 20:06:44 -04:00 |
|
Sam
|
919e515098
|
Animation for crippling combo
|
2022-10-27 20:06:43 -04:00 |
|
Sam
|
2bfc222793
|
Offensive finisher animation
|
2022-10-27 20:06:42 -04:00 |
|
Sam
|
894710d8c6
|
Offensive advance animation
|
2022-10-27 20:06:42 -04:00 |
|
Sam
|
1e959706a5
|
Animation for offensive combo
|
2022-10-27 20:06:41 -04:00 |
|
Sam
|
da21e1cb02
|
Removed air slash stance and abilities
|
2022-10-27 20:06:40 -04:00 |
|
jshipsey
|
0c054837f9
|
animation setup
|
2022-10-27 20:06:38 -04:00 |
|
Sam
|
eacbdefb75
|
Skill point prerequisites and costs
|
2022-10-27 20:06:37 -04:00 |
|
Sam
|
5d5fbde291
|
Minor tweaks
|
2022-10-27 20:06:36 -04:00 |
|
Sam
|
2fcd876e3f
|
Air slash abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
|
7a8653e8f8
|
Reaching abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
|
5d643f430a
|
Mobility abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
|
500e0ae3d0
|
Heavy abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
8a578bf3f6
|
Parrying abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
d99eddb483
|
Defensive abilities
|
2022-10-27 20:06:33 -04:00 |
|
Sam
|
ec03bd7032
|
Cleaving abilities
|
2022-10-27 20:06:33 -04:00 |
|
Sam
|
a4d3de4833
|
Crippling abilities
|
2022-10-27 20:06:32 -04:00 |
|
Sam
|
2051d45d2f
|
Offensive abilities
|
2022-10-27 20:06:32 -04:00 |
|
Sam
|
014a8cce61
|
Combo melee can now optionally not function as a stance
|
2022-10-27 20:06:31 -04:00 |
|
Sam
|
66f9cf22fc
|
Balanced abilities and insert ability id into animations.
|
2022-10-27 20:06:30 -04:00 |
|
Sam
|
aea4a43b65
|
Placeholder abilities
|
2022-10-27 20:06:30 -04:00 |
|
Sam
|
38094b6ba2
|
Finisher melee
|
2022-10-27 20:06:29 -04:00 |
|
Sam
|
057b1a4ad6
|
Added capability for attacks to be interrupted by dodging or blocking
|
2022-10-27 20:06:29 -04:00 |
|
Sam
|
1e0dfe003d
|
Rolling can now only interrupt abilities when in buildup
|
2022-10-27 20:06:28 -04:00 |
|
Sam
|
7b27b63122
|
Melee attacks now only hit a single target by default
|
2022-10-27 20:06:28 -04:00 |
|
Sam
|
af39287331
|
Added support for abilities being cheaper if activated from the correct stance
|
2022-10-27 20:06:27 -04:00 |
|
Sam
|
17258975fc
|
Combo melee 2 state
|
2022-10-27 20:06:26 -04:00 |
|
flo
|
34eae80253
|
fix facegourd item name
|
2022-10-27 13:49:06 +00:00 |
|
flo666
|
9b1efe1bee
|
clippy, fmt, remove leftover file, fix sitenames in soundtrack
|
2022-10-25 00:33:23 +02:00 |
|
IsseW
|
9a6a3a05a1
|
bat config
|
2022-10-25 00:31:04 +02:00 |
|
James Melkonian
|
6bacb487f3
|
Bat AI
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
586d0f6dd8
|
add bat (created by Gemu)
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
79e6fd58fe
|
- make tricksters spawn in groups and play instruments
- remove defunct draugr flee
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
82026c1acc
|
remove defunct headband from trickster loadout
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
e1bd385408
|
make draugrs Npcs flee at health below 100%,
trickster gear,
single spawns (trickster, dullahan),
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
1d98050f28
|
halloween npcs:
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
|
2022-10-23 20:05:39 +02:00 |
|
Youssef Fahmy
|
44e19d7c54
|
Hot-fix for sword
|
2022-10-19 22:03:42 +00:00 |
|
Sam
|
b1f45ea241
|
Sword triple strike tweaks.
|
2022-10-19 09:36:20 -04:00 |
|
UncomfySilence
|
f21082fa76
|
minor stat tweaks and cleanup
|
2022-10-16 14:12:37 +02:00 |
|
Sam
|
8eb89adb61
|
Fixed unintentional overbuff to speed focused secondary components
|
2022-10-16 14:06:42 +02:00 |
|
UncomfySilence
|
c432a0b719
|
rings and necks
|
2022-10-16 14:06:42 +02:00 |
|
Sam
|
3222fb88b0
|
Nerfed melee combo melee skills
|
2022-10-16 14:06:42 +02:00 |
|
UncomfySilence
|
fe87f8c38d
|
induv hat stat changes
|
2022-10-16 14:06:42 +02:00 |
|
Sam
|
2735d3403c
|
Nerfed other sets
|
2022-10-16 14:06:41 +02:00 |
|
Sam
|
46daa6bfa9
|
Armor nerf
|
2022-10-16 14:06:41 +02:00 |
|
Monty Marz
|
2d8627c29b
|
Add gnarling chieftain mask
|
2022-10-15 11:05:21 +00:00 |
|
James Melkonian
|
99d547c7c6
|
Add unit test to validate recipe keys
|
2022-10-09 20:50:09 -07:00 |
|
Marcel
|
160cbbf449
|
Merge branch 'steel_pick_desc' into 'master'
Removes blue vein reference from Steel Pickaxe description
See merge request veloren/veloren!3491
|
2022-10-09 19:50:31 +00:00 |
|
Julio Cezar Silva
|
0d090bb93e
|
Removes blue vein reference from Steel Pickaxe description
|
2022-10-09 19:50:30 +00:00 |
|
Tianyang Zhang
|
99bedde100
|
Crafting recipe for black lantern
|
2022-10-02 17:46:36 +00:00 |
|
flo
|
a37e1f8d99
|
seachapel npc work
|
2022-09-22 01:04:01 +00:00 |
|
flo
|
dc688bccb9
|
fix_salamander_and_elbst
|
2022-09-13 17:32:53 +00:00 |
|
flo
|
e43608ce80
|
add guitar & instrument sample edits
|
2022-09-10 17:23:38 +00:00 |
|
juliancoffee
|
3cbfe02a8e
|
Add Golden Cheese debug item
|
2022-09-06 15:50:04 +03:00 |
|
Isse
|
7ea720b2ef
|
Merge branch 'creature_model_updates' into 'master'
Creature model updates
See merge request veloren/veloren!3584
|
2022-09-06 10:35:11 +00:00 |
|
flo
|
e4a3671345
|
Creature model updates
|
2022-09-06 10:35:10 +00:00 |
|
juliancoffee
|
54a1adea31
|
Assets work
* Remove endgame /kit, move cultist weapons to cultist, move legendaries
to tier-5
* Remove root_evil sceptre from endgame travelers
|
2022-09-05 00:24:59 +03:00 |
|
Marcel
|
aa7cdd2864
|
Merge branch 'christof/econ_goods_in_ron' into 'master'
Economy: Move decay and transportation effort from hardcoded into ron
See merge request veloren/veloren!3578
|
2022-08-31 08:26:24 +00:00 |
|
flo
|
6c89cd8fbf
|
put Organ under Toolkind Instrument
|
2022-08-30 16:55:02 +00:00 |
|
Christof Petig
|
5e2474230e
|
oh, Potions do not decay in master
|
2022-08-30 00:37:38 +02:00 |
|
Christof Petig
|
fbe0aee40d
|
move trading good properties (decay, transportation) from hard coded to ron file
|
2022-08-30 00:37:38 +02:00 |
|
flo
|
9339971032
|
Music Instruments
|
2022-08-28 18:48:18 +00:00 |
|
flo
|
e882e62c08
|
seachapel
|
2022-08-24 21:50:53 +00:00 |
|
Monty Marz
|
50701620e6
|
Temporary invincible merchants
|
2022-08-16 12:16:45 +00:00 |
|
Sam
|
b572c32a4d
|
Tweaks
|
2022-07-30 00:18:10 -04:00 |
|
Sam
|
28a4ce9be1
|
Various tweaks
|
2022-07-26 19:44:49 -04:00 |
|
Youssef Fahmy
|
91c85dea22
|
Humanoid Model Overhaul
|
2022-07-16 11:13:24 +00:00 |
|
Christof Petig
|
5ee72f8a5e
|
fix test; add tusk, crest, pincer
|
2022-07-13 20:15:28 +02:00 |
|
Marcel
|
fddc97bc77
|
Merge branch 'tweaks' into 'master'
tweaks entity stats
See merge request veloren/veloren!3437
|
2022-06-29 19:29:38 +00:00 |
|
runrobdog
|
7a40ae2db7
|
tweak entity stats adlet/tracker.ron
|
2022-06-23 17:48:28 +02:00 |
|
runrobdog
|
16d5ea1e3c
|
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
|
2022-06-23 06:45:22 +02:00 |
|
runrobdog
|
8c1d4359a8
|
tweak stats quadmedquick, blackwidow and throped
|
2022-06-20 14:12:04 +02:00 |
|
runrobdog
|
1dc89fbc58
|
tweak stats theropodbasic
|
2022-06-19 19:04:30 +02:00 |
|
runrobdog
|
25eed55ca9
|
stat tweaks to theropod, arthropods and basilisk
|
2022-06-19 01:35:18 +02:00 |
|
Sam
|
1f60bdd452
|
Removed sticky thread requirement from bow limbs.
|
2022-06-18 15:19:37 -04:00 |
|
runrobdog
|
10023b0759
|
tweak entity stats
|
2022-06-18 12:33:19 +02:00 |
|
Sam
|
4a5ef6dce3
|
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
|
2022-06-17 21:13:45 -04:00 |
|
runrobdog
|
1e289e6335
|
tweaks entity stats
|
2022-06-17 21:48:09 +02:00 |
|
runrobdog
|
1e19f5541b
|
tweak entity stats
|
2022-06-17 21:41:04 +02:00 |
|
runrobdog
|
95148a9968
|
tweaks entity stats
|
2022-06-17 12:35:06 +02:00 |
|
Sam
|
2de831cf38
|
Converted asset files of other armors.
|
2022-05-30 20:25:33 -04:00 |
|
Sam
|
8b384fd63e
|
Converted asset files of set armors.
|
2022-05-30 20:25:33 -04:00 |
|
Sam
|
5e57eabd11
|
Code changes and msm
|
2022-05-30 20:25:31 -04:00 |
|
Makselord
|
4a2cdd08d4
|
modular weapon modifier costs changed to 1, 2, 5, 10, 15, 25
|
2022-05-30 09:56:17 -04:00 |
|
Makselord
|
f10b868dbf
|
modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
|
2022-05-29 19:50:26 -04:00 |
|
Christof Petig
|
2bf8e1865f
|
Skiing and ice skating
|
2022-05-27 17:19:52 +00:00 |
|
Makselord
|
5c8c88b786
|
fixed silver, gold, copper, tin ingots not showing correctly in crafting
|
2022-05-26 17:08:39 -04:00 |
|
Euryn
|
88eaef3145
|
Add Thai translation
|
2022-05-22 10:06:36 +00:00 |
|
Chase Rozon
|
7dcee3eb23
|
Multiple Balance Tweaks & Miscellaneous Changes
|
2022-05-19 22:46:31 +00:00 |
|
Youssef Fahmy
|
080d8ef8b1
|
Tweaks for this week
|
2022-05-19 19:35:31 +00:00 |
|
Sam
|
aeca67443b
|
Simplified item key (assets)
|
2022-05-18 16:28:10 -04:00 |
|
Sam
|
ba0846d6c7
|
Addressed more feedback
|
2022-05-16 15:11:46 -04:00 |
|
UncomfySilence
|
ac124b67a0
|
minor loot table tweaks and removal of yellow weapon components from caves
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
cbf5336343
|
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
ad48b634ab
|
Address feedback (assets)
|
2022-05-16 15:11:44 -04:00 |
|
Sam
|
254b7964e1
|
Balance tweaks (assets)
|
2022-05-16 15:11:43 -04:00 |
|
Sam
|
d6ac9c43d7
|
More feedback addressed (assets).
|
2022-05-16 15:11:41 -04:00 |
|
Sam
|
13ea6dee93
|
Addressed second round of balance feedback (assets).
|
2022-05-16 15:11:40 -04:00 |
|
Sam
|
9b078c3383
|
Addressed playtest feedback (assets).
|
2022-05-16 15:11:38 -04:00 |
|
UncomfySilence
|
1c626da66b
|
loot tables and adding models
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
528b62c59a
|
Rebase commit
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
efc0189548
|
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets).
|
2022-05-16 15:11:34 -04:00 |
|
Sam
|
49ff094286
|
Addressed most review comments (assets).
|
2022-05-16 15:11:33 -04:00 |
|
Bryant Deters
|
075fee5190
|
modular component tooltips
|
2022-05-16 15:11:25 -04:00 |
|
Sam
|
558e2aefb7
|
Bow models
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
eec0ba18a9
|
Fixed eldwood recipes returning frostwood components.
|
2022-05-16 15:11:22 -04:00 |
|
Sam
|
d436362a8d
|
Consolidated crafting UI for the primnary component of modular weapons.
|
2022-05-16 15:11:21 -04:00 |
|
Sam
|
3702952f99
|
Added recipes for each material kind.
|
2022-05-16 15:11:20 -04:00 |
|
Sam
|
ef5b2e4a1e
|
Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
|
2022-05-16 15:11:19 -04:00 |
|
Sam
|
1c0154487a
|
Rebase fixes.
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
94c19735ca
|
Fixed broken stuff during rebase.
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
5c28e3cb25
|
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
d7f5b907ff
|
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
eecc1b42c3
|
Fixed regex mistake in changing name of item assets.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
62632318fe
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
|
2022-05-16 15:11:12 -04:00 |
|
Sam
|
b048179c0a
|
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Sam
|
5acb8cf74e
|
Rebase conflcits handled.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
b7aa0a7a9f
|
Rebase commit.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
c6b5798cfd
|
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
|
2022-05-16 15:11:03 -04:00 |
|
Sam
|
ca644f8f0b
|
Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
9302a83e8c
|
Added wood into dungeon loot tables.
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
a908eb5791
|
Made a few more changes to migration, removed additional weapon.
|
2022-05-16 15:11:01 -04:00 |
|
Sam
|
9776760f47
|
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
21084e48f0
|
Removed old weapons that were migrated to modular weapons.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
c0ac8891ab
|
Added initial recipes for bow, staff, and sceptre components.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
c10fa35fa4
|
Added correct names to every bow, staff, and sceptre component.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
105bb24631
|
Added placeholder components for bows, staffs, and sceptres.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
c01fe655f1
|
Added wood
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
c6f4b51215
|
Removed descriptions from modular weapons and components.
|
2022-05-16 15:10:54 -04:00 |
|
Sam
|
885bb9aaa7
|
Added programmatic names for modular components.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
405b9b2448
|
Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
4e89bc7485
|
Added test functions to assist in fixing unit tests that broke from changed functionality.
|
2022-05-16 15:10:52 -04:00 |
|
Sam
|
f9256ecd62
|
Added recipes
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
5898ce9d98
|
Added axe and hammer components.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
6620c1dd1f
|
Added HandsKind to automatically resolve handedness of modular weapons.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
85b7382487
|
Added handedness requirements to recipes and components.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
68c8160ecb
|
Added modular components for swords.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
77934c9214
|
Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
Isse
|
2050bce77d
|
Water caves
|
2022-05-15 10:16:53 +00:00 |
|
Youssef Fahmy
|
aec866e5ec
|
Balance tweaks
|
2022-04-23 14:54:01 +00:00 |
|
aflying pumpkin
|
c7f7e63495
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Added Lionesses
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2022-04-16 16:57:59 +00:00 |
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