VKing
ae576e57e3
Fix the magazine name being broken in later code
2016-01-19 20:21:37 +01:00
esteldunedain
3792acd7f7
Merge branch 'master' into deterministicOverheatingX
2016-01-19 15:57:38 -03:00
VKing
59923710b7
Fix FCS not taking weapon initSpeed into account in some circumstances
2016-01-19 19:52:18 +01:00
VKing
838945c1db
Add FCS for the M307 GMG
2016-01-19 18:53:42 +01:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
esteldunedain
8e2d489312
Add warnings to deprecated functions
2016-01-19 09:39:06 -06:00
PabstMirror
7e84a9d9b0
Add getter, readd old public funcs, add blockSprint
2016-01-19 09:39:06 -06:00
PabstMirror
d2e006397d
cleanup, don't setVar public if no change
2016-01-19 09:39:05 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
Thomas Kooi
b99be6122b
Merge pull request #3187 from acemod/fixFCS
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Add missing FUNC to FCS key (Rangefinders)
2016-01-19 16:05:56 +01:00
PabstMirror
6d6cbec5ef
Add missing FUNC to FCS key (Rangefinders)
...
#3160
2016-01-19 09:02:51 -06:00
PabstMirror
69771d531d
Merge pull request #3173 from acemod/fixInvintoryLock
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Fix Vehicle inventory is not locked
2016-01-19 08:37:58 -06:00
PabstMirror
0ea1c0c03f
Cleanup non-working code, and documentation
2016-01-19 08:31:52 -06:00
Thomas Kooi
e083e60e8c
Merge pull request #3142 from acemod/switchUnitsCleanup
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Cleanup SwitchUnits, Possible fix for #3122
2016-01-19 09:40:24 +01:00
Thomas Kooi
33479ffcae
Merge pull request #3146 from acemod/Explosives_DetonateTrigger
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Function to detonate explosives via script
2016-01-19 09:38:43 +01:00
Thomas Kooi
aa535c9167
Merge pull request #3177 from acemod/fixJavelinZeus
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Javelin - Fix zeus RC after switchCamera
2016-01-19 09:36:08 +01:00
Thomas Kooi
4ee338c57e
Merge pull request #3178 from acemod/scopes_hideNonAdjustments
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Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen
2016-01-19 09:35:01 +01:00
Thomas Kooi
5c1f55a0f1
Merge pull request #3181 from acemod/leaveMyPlugsAlone
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Do not add or remove earplugs if gear should be preserved
2016-01-19 09:34:38 +01:00
Thomas Kooi
46f832379a
Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
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Clean up explosive interaction menu
2016-01-19 09:32:26 +01:00
Thomas Kooi
f5d71ca03c
Merge pull request #3183 from acemod/codeCleanupGforces
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Code cleanup of Gforces module V2
2016-01-19 09:31:16 +01:00
Thomas Kooi
fbb358233b
Merge pull request #3172 from acemod/overpressureCleanup
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Overpressure cleanup and fix distance check
2016-01-19 09:30:43 +01:00
esteldunedain
f599542b8e
gforces cleanup. Close #2130
2016-01-19 00:18:01 -03:00
commy2
8731e8e338
Merge pull request #3133 from acemod/gottaCacheEmAll
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Use Function Caching in CBA
2016-01-18 20:27:39 +01:00
esteldunedain
0a91dfa7b2
Do not add or remove earplugs if gear should be preserved. Fix #3180 .
2016-01-18 13:23:55 -03:00
VKing
2af3d9e769
Don't show adjustment or click sound if the adjustment doesn't happen
2016-01-18 16:16:53 +01:00
PabstMirror
67087d7c88
Capitalization
2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f
#3175 - Javelin - Fix zeus RC after switchCamera
2016-01-17 12:12:05 -06:00
PabstMirror
48a1ddd401
#3166 - Fix Vehicle inventory is not locked
2016-01-16 21:58:59 -06:00
PabstMirror
35e6a181b5
opps
2016-01-16 17:48:58 -06:00
PabstMirror
893c6658a5
Fix debug msg order, re-add local check on eh
2016-01-16 17:29:57 -06:00
PabstMirror
a875d6a870
Overpressure cleanup and fix distance check
2016-01-16 15:53:28 -06:00
Thomas Kooi
c8c91d2af7
Merge pull request #3138 from acemod/increaseTrainingInLocations
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Medical Locations Boost Training
2016-01-16 21:59:45 +01:00
VKing
e3123b3f56
Local check before setPosition
2016-01-16 01:13:01 +01:00
SilentSpike
dbcf94153d
Merge pull request #3155 from acemod/spectatorFix
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Fix some spectator errors
2016-01-15 15:43:45 +00:00
VKing
17aaf477fe
Standardize displayName for the M26/Mk26/M152/whatever this is
2016-01-15 11:47:40 +01:00
VKing
cfea80bec8
Animate preplaced bottom attack SLAMs
2016-01-15 10:49:22 +01:00
VKing
248eb2143b
Fix inconsistent detonator pictures for some IEDs
2016-01-15 10:20:49 +01:00
VKing
0078ad862a
Remove redundant entries.
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Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
Thomas Kooi
e38a80a712
Merge pull request #3119 from acemod/explosives_detonateAll
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Add action to detonate all explosives on a detonator
2016-01-15 08:22:16 +01:00
VKing
4e8ea4f8e6
Fix detonate action pictures
2016-01-15 00:25:02 +01:00
PabstMirror
1affbd7d2f
Move littler syncedEH install to after settingInit
2016-01-14 17:06:46 -06:00
VKing
05c80c2368
Gah stop that you jerk!
2016-01-15 00:04:12 +01:00
VKing
ed8b437a8f
Prep function
2016-01-14 23:58:31 +01:00
VKing
32b33d7792
How the feck did this happen
2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7
GVAR it.
2016-01-14 23:05:56 +01:00
VKing
575f37c8fd
Add fnc_connectExplosive to add editor explosives to unit triggers
2016-01-14 23:05:26 +01:00
VKing
195f0a6874
GVAR it
2016-01-14 20:07:53 +01:00
VKing
1da2b69de4
Make fuel bladders work
2016-01-14 20:07:32 +01:00
VKing
099648b6b6
Russian translation as suggested
2016-01-14 18:51:14 +01:00
VKing
7158a89de9
Start
2016-01-14 18:48:16 +01:00
VKing
74435ba777
Style guide formatting
2016-01-14 18:47:51 +01:00
VKing
73e093ec07
Make stringtable a little more translatable
2016-01-13 22:39:37 +01:00
VKing
2c26d3836b
Some fixes for the zeus modules
2016-01-13 22:39:14 +01:00
SilentSpike
49c814ccb3
Merge branch 'master' into spectatorUpdates
2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448
Fix nil spectator Draw3D event handler index
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Minor oversight introduced in pabst's fix for #2989 , the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b
Store spectator display in a uiNamespace variable
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This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.
@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
VKing
1ae21ad354
Change SLAM bottom attack ammo to be more bottom attacky
2016-01-13 15:41:20 +01:00
VKing
b87a6327ee
Fix Zeus modules not showing up
2016-01-13 15:40:39 +01:00
VKing
058ea4e8f4
Actual editor mines
2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8
Allow SLAMs to use long range transmitter
2016-01-13 00:14:17 +01:00
VKing
46643d44d0
Add editor/zeus modules for different trigger options
2016-01-13 00:13:56 +01:00
VKing
a07d456476
Change small IEDs to use smaller pressure plates
2016-01-12 23:17:10 +01:00
VKing
61f288c9cc
Rename custom classes with ACE_ prefix
2016-01-12 23:16:49 +01:00
esteldunedain
455c53a084
Nerf the amount of backblast received by the firer via reflection. Fix #2890 .
2016-01-12 13:09:41 -03:00
PabstMirror
091c807708
Restart specatator display if player in unitList
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Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375
Fix undefined variable error in FUNC(debug)
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possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e
Rename to fnc_scriptedExplosive
2016-01-11 23:41:33 +01:00
VKing
01dd663337
Add fnc_detonateExplosiveTrigger
2016-01-11 23:36:34 +01:00
bux
ec0ece059f
use Killed event, fix missing public setVar
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add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e
cleanup SwitchUnits
2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f
#1259 - Medical Locations Boost Training
2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd
Remove use of CAManBase for all mans
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End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
PabstMirror
63a79b9920
Use Function Caching in CBA
2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7
Fix count/forEach
2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
PabstMirror
066976766f
Show beaufort dots on wind display -for color Blind
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Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
9d14ff8b03
Merge branch 'master' into deterministicOverheatingX
2016-01-06 23:25:24 -06:00
commy2
de13518177
explode macro to params
2016-01-06 22:49:22 +01:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
VKing
9985988987
Change ACE_Player to _unit
2016-01-06 18:05:06 +01:00
commy2
abf516aeb1
manual merge
2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5
Add Stringtable Entry
2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90
Fix Header
2016-01-05 17:16:47 -06:00
VKing
1706ca0adc
Move detonate actions from "Detonate" layer to "Explosives" layer.
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Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb
Add function and action to detonate all explosives on a detonator
2016-01-05 23:47:01 +01:00
Glowbal
c042703786
Merge branch 'release'
2016-01-05 22:55:34 +01:00
Glowbal
509e142de8
bump version 3.4.2
2016-01-05 22:42:37 +01:00
PabstMirror
175624620c
Fix inverting wind direction each sync update
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Fix #1052 (and maybe #1708 )
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df
Merge pull request #3022 from acemod/bodybagevent
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add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1
Merge pull request #3010 from acemod/cargoboxfilters
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Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112
Merge pull request #3110 from acemod/gogglesfiredBIS
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fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989
Merge pull request #3109 from acemod/ThingX
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fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a
Add ACE_HashLocation to common
2016-01-04 21:48:26 -06:00
Luigi
7f9c766770
Fixed and added French Translation
2016-01-04 16:47:15 +01:00
Luigi
a079f213c0
Fix French translation
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Fix an error in a French translation
2016-01-04 16:19:23 +01:00
PabstMirror
a72e07fcaa
Goggles - change some events to be client only
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all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
commy2
3974c255a0
fix usage of deprectated fired XEH, fix #3088
2016-01-03 15:27:16 +01:00
commy2
427628045c
fix ThingX capitalization, fix #3076
2016-01-03 15:21:38 +01:00
commy2
ecad63e34d
integrate filters pbo into inventory pbo
2016-01-03 14:47:37 +01:00
jonpas
b93183fef9
Shorten if check
2016-01-03 14:05:50 +01:00
Braxton Williams
ce069c8f3c
Change Sandbag category
2016-01-02 18:25:48 -06:00
jonpas
6edd7ab093
Change ACE_HeadlessClientJoined event to be global and always triggered
2016-01-02 14:42:05 +01:00
jonpas
a1866a561b
Add Headless
2016-01-02 14:23:14 +01:00
bux
977bda83e5
add 2 new events, add unit to place event
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defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
Braxton Williams
99e2ee6110
Add sandbag to editor
2016-01-01 13:09:11 -06:00
PabstMirror
76c9e1560d
Frag - only run addPfhRound on ammo that will frag
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If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
PabstMirror
79a7bb54aa
Kill Spectator PFEH when exiting spectator
...
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
PabstMirror
5f74daec42
Fix dupe german stringtable entry
2015-12-31 22:28:35 -06:00
jonpas
33f91b2ee7
Remove duplicated line caused by merge
2016-01-01 03:52:37 +01:00
jonpas
ebf1321c0b
Merge branch 'release' into fixFuelHoseExceededAfterDisconnect
2016-01-01 03:51:44 +01:00
PabstMirror
fb0738bd30
Merge branch 'master' into release
2015-12-31 20:27:26 -06:00
PabstMirror
32b4416c29
Merge pull request #3064 from GitHawk/refuel
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Adaptation of fnc_makeJerryCan to new interact_menu
2015-12-31 20:12:43 -06:00
PabstMirror
586449eef9
Merge pull request #3084 from acemod/cbaZeusIntegration
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CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
19f54071f1
Merge pull request #3052 from acemod/isPlayerRemoteZeus
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Add support for non local Zeus RC in common-isPlayer
2015-12-31 15:14:44 -06:00
PabstMirror
62a94759c4
Merge pull request #3092 from acemod/minorSittingCleanup
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Sitting Cleanup
2015-12-31 14:50:31 -06:00
PabstMirror
8bdd5d0597
Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge
2015-12-31 14:30:29 -06:00
licht-im-Norden87
2d64d54d98
Update German Stringtable
...
Iam sure there was a translation some time ago. Someone must have deleted it.
spelling mistake
Update Stringtable
100% some of them already existed in german language
Update stringtable.xml
spelling mistake
Update stringtable.xml
Iam not sure if SSWT is a Scharfschützenzweibein. However, it was used before, i just adpated it.
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Handelt es sich bei dem Modell den auch um das Produkt von Sharpshooters® http://shop.centermassinc.com/Sharpshooters-Sniper-Weapon-Tripod-Kit-764737932766.htm bzw ist ads erkennbar. Ich persönlich halte die Bezeichnung SSWT-Kit für ein wenig ungünstig.
Update stringtable.xml
2015-12-31 14:17:13 -06:00
PabstMirror
cf27571b5a
Merge pull request #3007 from dudakov/master
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Russian Translations - Update
2015-12-31 14:11:45 -06:00
PabstMirror
7b077c5f19
Merge pull request #3078 from acemod/fixGoggles3rd
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Fix Third Person Goggle Effect Not Displaying
2015-12-31 10:24:23 -06:00
Thomas Kooi
40afa45417
Merge pull request #3058 from freghar/isturnedout
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fix inverted isTurnedOut for map lighting
2015-12-31 13:03:42 +01:00
bux
23bec6d9a8
Merge master into branch
2015-12-31 10:20:47 +01:00
PabstMirror
2e211c5a04
Fix Medical Triagecard Macro
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Fix #3087
2015-12-31 01:46:24 -06:00
PabstMirror
f11c2af921
Update XEH_clientInit.sqf
2015-12-30 14:55:25 -06:00
PabstMirror
d372111d3f
Sitting Cleanup
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- Add modern privates
- Don't add actions, canInteractWith, or EH if not enabled
2015-12-30 12:23:35 -06:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
bux
d6c5643790
improve code style
2015-12-30 09:43:19 +01:00
bux
2a6042bf61
add interaction position and defuse object position
...
and reduce interaction distance
2015-12-30 09:11:57 +01:00
PabstMirror
72fe95c797
Add "isNotInZeus" to canInteractWith
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Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f
Remove Keybinds/Events for Zeus now handeld in CBA
...
Close #2937
2015-12-30 01:07:55 -06:00
bux
112c002b0b
remove ace_offset entry
...
Ported from AGM and simply renamed. It wasn't even used in AGM.
2015-12-29 20:57:55 +01:00
dixon13
356bd36728
Changed action name
...
- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
f2b3275538
Changed action name
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Changed extraction action to 'Get Out' to match other civilian actions.
2015-12-29 09:25:33 -07:00
dixon13
d410fe42d9
Fixed misspell
...
'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
PabstMirror
462e37e6d1
Update Heating / Cooling physics numbers
...
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad
Cleanup and debug
...
Fix missing weapon configs
Fix Dispersion (Radians / Degrees)
Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c
Cache Weapon Configs
2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3
Modernize code
2015-12-28 16:04:56 -06:00
PabstMirror
3020023f58
setVariablePublic - Use waitAndExecute
2015-12-28 16:04:55 -06:00
esteldunedain
c1e8b3dba9
Fix temperature bar color
2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f
Reenable refraction fx but make it optional for the moment.
2015-12-28 16:04:55 -06:00
esteldunedain
d001131314
Tweak and optimize the smoke effect to increase smoke and reduce performance impact
2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada
Fix temperature indicator to max out red at half the bar
2015-12-28 16:04:54 -06:00
ulteq
4122d68684
Adjusted temperature display (red above 600°C)
2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a
Remove debug code
2015-12-28 16:04:53 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb
Added missing variable definitions
2015-12-28 16:04:52 -06:00
commy2
f83206353d
jamming
2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098
overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4
fix
2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217
small fixes
2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd
Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again.
2015-12-28 16:04:50 -06:00
PabstMirror
dc60860421
Fix Third Person Goggle Effect Not Displaying
...
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3
Authors
2015-12-23 19:27:55 -07:00
dixon13
2a98aa57ed
Delete fnc_canInteractWithCivilianVehicle.sqf
...
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250
Removed a portion of the condition
2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43
Removed "PREP(canInteractWithCivilianVehicle)"
...
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc
Changes to ACE_Unload
...
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0
Extract civilans from vehicles, rmeoved actions from civilians in vehicles
2015-12-23 00:19:41 -07:00
Githawk
2432ac3319
Changed scope for carried objects
2015-12-22 17:54:16 +01:00
Githawk
d16417a00b
Changed scope on nozzle
2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1
More fixes to make jerryCan work
2015-12-21 17:54:52 +01:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7
Fixes error with new interact_menu
2015-12-21 16:53:25 +01:00
jokoho48
0addb592d3
remove Unused Varaible in AB
...
fix private in AB
2015-12-21 02:29:10 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
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According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
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- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
PabstMirror
4d041c3c94
Merge pull request #3049 from acemod/fixlaserdesignator
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Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7
Added PT-BR translations
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All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00
Jonathan Pereira
db7074b6cf
Removed duplicated German entry
2015-12-18 14:45:20 -02:00
commy2
e3ecc64771
remove undefined macro
2015-12-18 13:53:25 +01:00
PabstMirror
43a9865fa2
Use isNil for better future compatiblity
2015-12-16 12:10:53 -06:00
PabstMirror
360bdcb50e
Optics - Don't modify camera for ThreeDen Editor
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Fix broken ThreeDen Camera when returning to editor from preview.
PIP will still work in preview.
Will have to take a look at 1.56 RC to see if command exists and
eventually cleanup.
2015-12-16 11:28:43 -06:00
PabstMirror
ff3ddbe287
Building Interact - Dummy object instead of hiding
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Fix #3038
InteractiMenu now checks `isObjectHidden`,
So now use dummy object instead of hiding a real one
2015-12-15 12:04:03 -06:00
PabstMirror
7258a0084a
Merge pull request #2995 from acemod/repairThreshholdToolkit
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Fix PostRepairDamage and toolkit consumtion setting
2015-12-14 19:30:19 -06:00
PabstMirror
f2bcd66784
Toolkit also consumed on fullRepair
2015-12-14 19:28:31 -06:00
PabstMirror
886c13f6a9
Merge pull request #3013 from acemod/bloodyLitter
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Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
PabstMirror
0b5b11c966
Merge pull request #3014 from acemod/fixNameSanatize
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Sanitize less/greater-than symbol to square
2015-12-14 19:23:07 -06:00
PabstMirror
e5abb59f1d
Merge pull request #3011 from acemod/rhsMergeERA
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RHS Compat - Combine all ERA Hitpoints
2015-12-14 19:22:51 -06:00
commy2
e6be1537cd
replace more private with private keyword in common
2015-12-14 13:17:48 +01:00
commy2
bfa29246be
replace private with private keyword in other half of common
2015-12-14 13:08:19 +01:00
PabstMirror
9064579a65
Send string to serverLog instead of strucText
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Fix `Performance warning: SimpleSerialization::Read
'ace_common_remoteFnc' is using type of ,'TEXT' which is not optimized
by simple serialization, falling back to generic serialization, use
generic type or ask for optimizations for these types`
2015-12-13 13:27:46 -06:00
commy2
bd3c79f739
add function to retrieve the control of the stamina bar
2015-12-12 20:25:42 +01:00
commy2
7f63d51ccb
add event for placing units in body bags
2015-12-12 18:21:11 +01:00
commy2
2839cff753
common code fixes
2015-12-12 17:26:47 +01:00
commy2
3d5ea74c7e
replace private with private keyword in first half of common
2015-12-12 16:48:54 +01:00
jonpas
4c2d92d360
Negate fuel hose connected condition
2015-12-12 15:12:50 +01:00
PabstMirror
a501c7e1c3
Remove new models and just combine existing litter
2015-12-11 19:47:40 -06:00
jonpas
e5f64bcdc1
Fix refuel PFH not exiting on nozzle disconnect
2015-12-11 22:45:28 +01:00
PabstMirror
24d77d1b7c
Fix Typo
2015-12-11 12:17:05 -06:00
PabstMirror
db50b5313d
getName can return raw or sanatized html tags
2015-12-11 12:01:50 -06:00
commy2
ff95aab100
remove helmets from items filter
2015-12-11 15:05:43 +01:00
commy2
ee7f8f82f5
remove debug
2015-12-11 14:24:54 +01:00
commy2
5d9a057165
add more filters to ammo boxes
2015-12-11 14:18:11 +01:00
commy2
2b63b2efa8
add more filters to ammo boxes
2015-12-11 13:14:58 +01:00
PabstMirror
c7b6375092
Sanitize less/greater-than symbol to square
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Fix #2912
The raw `<` showed up in nametags and anything besides strucText
`[ / ]` is fairly close and will work in either text mode.
2015-12-10 23:29:05 -06:00