PabstMirror
598c3dc181
Fix 1.60 UBC (slingloads)
2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9
Merge pull request #3812 from acemod/cbaDelayedExecFnc
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Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf
Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
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Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f
Merge pull request #3670 from acemod/useQuotedFuncMacros
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Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2
Merge pull request #3813 from acemod/cbaGetItemObjectConfig
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Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
PabstMirror
4df30327ac
Flashsuppressors - use next CBA's JM configs ( #3709 )
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#3700
2016-05-30 13:49:08 -05:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
PabstMirror
3163b53710
gforces - Fix missing ace_settings.hpp include ( #3837 )
2016-05-29 11:54:44 -05:00
bux578
b4cb49ffec
Merge pull request #3836 from acemod/fix_null_rallypoint
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fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:57:44 +02:00
commy2
bc6f756df4
fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:22:49 +02:00
commy2
1bd44e562a
replace a comma with semi colon
2016-05-29 11:44:00 +02:00
Grey-Soldierman
9f588d283c
Fixed indentation again
2016-05-27 19:10:44 +01:00
Grey-Soldierman
d92b5fb459
Fixed indentation
2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9
Removed Valon from any vest configured for holsters
2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1
qGVAR overheating and reloadlaunchers
2016-05-25 20:13:36 +02:00
gpgpgpgp
cfb3d7f0a9
add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
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JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35
vehicleLock - Use QGVAR
2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f
Fix duplicate event
2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd
QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics
2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
jonpas
99675417c6
QGVAR and fix events in concertina_wire, disarming and explosives
2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae
Q(E)GVAR rangefinderData event
2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c
QGVAR all reload events
2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3
Fix quotes in cargo
2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
PabstMirror
ccbd52e811
Fix Can't toggle safemode in FFV seats #3819
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Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9
Add event renaming system
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Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322
Fix VehLock Macros
2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6
Use CBA config functions, return correct value
2016-05-22 16:18:24 +02:00
jonpas
38b48390b5
Call CBA binocular functions - leave as wrapper
2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
4b121480bb
Use new binocular magazine CBA functions, deprecate ACE functions
2016-05-22 15:48:03 +02:00
jonpas
d35e89892c
Use new get item and object config CBA functions, deprecate ACE functions
2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
472e4631d6
Deprecate delayed execution functions
2016-05-22 15:25:59 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf
Remove erroneous tabs
2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6
Merge branch 'master' into zeusModuleUiExample
2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7
Add support for a zeus module position attribute
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Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.
Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.
I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
commy2
c9ea5676ea
travis test
2016-05-21 13:29:42 +02:00
commy2
e40c814b04
Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX
2016-05-21 13:27:51 +02:00
commy2
d395fcd792
travis pls
2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb
fullCrew new parameter to improve FUNC(getTurretX)
2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170
Remove isEnabled check in sitting
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IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
d464a23d21
Use the lovely CBA_fnc_canUseWeapon function
2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf
Update FCS hud when manually setting range.
2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
SilentSpike
adaa10aea5
Adjust center of zeus AI task modules
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The tasks should center on the logic rather than the group leader.
The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486
Add zeus defend, patrol and search modules
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Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637
Add search nearby building zeus module
2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f
Update zeus module logic deletion behaviour
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The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8
Clean new zeus module config and functions
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Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
commy2
08bafd535f
deleted to much
2016-05-18 12:00:13 +02:00
commy2
655277cc17
remove previously deleted block
2016-05-18 11:58:42 +02:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811
Fix zeus cargo display for empty vehicles
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The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6
added gunbag to ACE_Box_Misc
2016-05-17 12:56:48 +02:00
ir0n1e
3e9cf73b0d
added readme
2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe
clean up
2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc
adapted to #3378 and added support for UGL
2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c
fixed idention tabs are 4 spaces now
2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3
Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag
2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41
dissolved some edges
2016-05-17 10:57:24 +02:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3
optional param to skip deprecated warning
2016-05-16 15:15:51 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9
Add teleport player zeus module
2016-05-15 21:02:40 +01:00
Glowbal
487400b142
Add different warning messages based on current version of component
2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024
Add deprecate sitting component
2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97
Add deprecate component solution
2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb
Update vanilla zeus functions
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Merges the changes introduced by arma updates to vanilla functions with our overwrites.
I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
da3f6113d6
Merge branch 'master' into add-mine-detector
2016-05-15 00:20:46 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
cc9e128e74
Merge pull request #3792 from acemod/useGetUnitLoadout
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use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
Glowbal
04b61ff32e
Fix missing semicolon
2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84
Merge pull request #3462 from acemod/medicalLoops
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Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
Glowbal
36e48554c2
Merge pull request #3787 from acemod/motorcycleInteraction
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Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
Glowbal
4e109ae93b
Merge pull request #3781 from acemod/specTree
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Fix spectator unit tree refreshing
2016-05-14 09:26:42 +02:00
Glowbal
e867db3a24
Merge pull request #3780 from acemod/lighter-bodybags
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Adjusted weight of bodybag
2016-05-14 09:24:25 +02:00
Glowbal
eb8390741b
Change round down mass of body bag
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Mass is an integer.
2016-05-14 09:23:29 +02:00
Glowbal
57e83f8b35
Merge pull request #3791 from acemod/dropTestMission
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Remove old test-mission
2016-05-14 09:18:06 +02:00
PabstMirror
d48bd3ca83
Remove old testmission addon
2016-05-13 19:54:14 -05:00
PabstMirror
895bf2580a
Merge pull request #3773 from J3aLeiNe/master
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fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
jonpas
a950b2c2fe
Add canPush config entry to enable pushing on boats with mass higher than 2600
2016-05-13 16:33:15 +02:00
SilentSpike
ce3787b3c3
Merge pull request #3768 from acemod/add-zeus-objects-setting
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Add zeus objects setting
2016-05-13 10:39:20 +01:00
jonpas
e984fcf715
Fix part name for Tank class
2016-05-12 21:56:12 +02:00
jonpas
2d2d5bc828
Readd mistakenly removed spare part adding
2016-05-12 21:52:06 +02:00
jonpas
58cc686aac
Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts
2016-05-12 21:49:45 +02:00
jonpas
f6e4bd7a6b
Remove redundant spare part adding
2016-05-12 21:37:54 +02:00
jonpas
c591c7af64
Add interaction support to Motorcycle class
2016-05-12 21:30:32 +02:00
Glowbal
721b161161
Remove useless if statement
2016-05-12 19:56:07 +02:00
Glowbal
7ba02a21ec
Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
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Conflicts:
addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
Glowbal
7cc423d48f
Change mindetector sound
2016-05-12 19:44:43 +02:00
jonpas
5147f366a5
Execute take nozzle actions only on progress bar success ( #3783 )
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* Execute take nozzle actions only on progress bar success - fix #3739 , Prettify params
* Fix animation on holster
2016-05-12 17:11:35 +02:00
PabstMirror
09371bce96
Merge pull request #3776 from acemod/cleanupFastRopeSounds
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FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-11 22:29:28 -05:00
commy2
7304bd3fda
Merge pull request #3779 from acemod/showvirtualloadingearmenu
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show virtual load in inventory menu
2016-05-11 22:57:37 +02:00
commy2
dd6241e376
Merge pull request #3778 from acemod/fixGetWeaponState
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fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
BaerMitUmlaut
f9c643b941
Modified fastroping thud sound
2016-05-11 21:05:59 +02:00
SilentSpike
1b1329b350
Increase spectator unit tree refresh rate
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Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
SilentSpike
9364ae60df
Fix spectator unit tree refreshing
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- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
J3aLeiNe
078c1d585f
Add Kerama Islands by "Les Vétérans"
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add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
BaerMitUmlaut
38bb4f6c29
Adjusted weight of bodybag
2016-05-10 23:40:03 +02:00
commy2
f738b17db7
show virtual load in inventory menu
2016-05-10 22:32:40 +02:00
commy2
53c9a96c77
fix getWeaponState, fix #3777
2016-05-10 22:14:01 +02:00
J3aLeiNe
c619bcb5a3
Fix "jacobi" latitude and elevationOffset
2016-05-10 19:39:01 +02:00
PabstMirror
518a873efd
Add module readme
2016-05-10 10:14:15 -05:00
PabstMirror
980da16826
FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-10 10:09:52 -05:00
J3aLeiNe
29e7dbf757
fnc_getMGRSdata.sqf update3
2016-05-10 12:39:56 +02:00
commy2
be99d4b3d7
Merge pull request #3772 from acemod/fixmissingmags
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add missing magazines, fix #3685
2016-05-10 11:57:32 +02:00
commy2
505fa0d773
add missing magazines, fix #3685
2016-05-10 11:50:59 +02:00
Tim Beswick
19df821ff5
Moved IR Strobe to left shoulder when attached.
2016-05-09 11:51:28 +01:00
BaerMitUmlaut
3f96e11cbb
Made icons grey
2016-05-08 18:52:33 +02:00
Glowbal
74fd4b4b52
Add run at settings initialized auto add objects
2016-05-08 13:47:35 +02:00
Glowbal
a526d33aba
Fix inconsistent name for module setting
2016-05-08 13:44:51 +02:00
Glowbal
b08af3fea6
Add read auto add objects setting from module
2016-05-08 13:42:45 +02:00
Glowbal
220b8b6352
Merge pull request #3767 from alganthe/zeus_fix
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Add new zeus addObjects setting to settings module (#2451 )
2016-05-08 13:41:13 +02:00
jonpas
a0bd521a40
Remove difficulties component
2016-05-07 23:48:31 +02:00
PabstMirror
2a5ec42148
Repair - Improve wheel detection for RHS ( #3760 )
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* Repair - Improve backup wheel detection
Fix #3759
* Cleanup
2016-05-07 16:04:27 -05:00
Glowbal
dbe70a7094
Merge pull request #3761 from acemod/cleanupExplosiveSync
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Fix explosive sync on dedicated server
2016-05-07 22:46:35 +02:00
Glowbal
ed9d05d6dd
Merge pull request #3753 from acemod/blockEngine-statusEffect
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Add blockEngine status effect
2016-05-07 22:40:05 +02:00
J3aLeiNe
d79cbe0844
Getmgrsdata update2 ( #3736 )
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* correct mildot reticle LRPS/AMS/KHS
correct mildot reticle LRPS/AMS/KHS
* replace 1 tab with 1 space
replace 1 tab with 1 space
* fix tab
* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes
ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS : variable magnification / SOS : 2 magnifications
* fnc_getMGRSdata.sqf update2
fnc_getMGRSdata.sqf update2
* fnc_getMGRSdata.sqf update2
add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
PabstMirror
9f6661f4db
Make 40mm Grenades Frag ( #3679 )
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* Make 40mm Grenades Frag
* Just use existing force cfg instead of adding new
Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
4eb2ecb0b6
Fixed getting stuck on rope whilst fastroping ( #3734 )
2016-05-07 22:35:18 +02:00
BaerMitUmlaut
82f8eb758c
Removed remaining usage of player ( #3710 )
2016-05-07 22:27:33 +02:00
PabstMirror
1742629045
Add NonSteerable Reserve Parachute ( #3689 )
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* Add NonSteerable Reserve Parachute
Close #3364
* Use params
2016-05-07 22:26:02 +02:00
Rebel
8bd4afed6b
Drag and carry icons. ( #3676 )
2016-05-07 22:23:38 +02:00
J3aLeiNe
fd8167b7e7
AB - correct mildot reticle LRPS/AMS/KHS ( #3664 )
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* correct mildot reticle LRPS/AMS/KHS
correct mildot reticle LRPS/AMS/KHS
* replace 1 tab with 1 space
replace 1 tab with 1 space
* fix tab
* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes
ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS : variable magnification / SOS : 2 magnifications
2016-05-07 22:20:50 +02:00
commy2
4a8e727ba5
end spectator by global mission end event from server ( #3659 )
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* end spectator by global mission end event from server
* add ;
2016-05-07 22:17:21 +02:00
Ozan Eğitmen
b8abec0c61
Fix Capitalization of ACE Settings classes. ( #3627 )
2016-05-07 22:14:56 +02:00
Glowbal
f34d890e7a
Merge pull request #3612 from SzwedzikPL/trenchestweaks
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Add remove trench and continue digging trench actions
2016-05-07 22:12:15 +02:00
Glowbal
1ad348d415
Merge pull request #3517 from gruppe-adler/master
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Added fastroping sounds
2016-05-07 22:01:21 +02:00
Glowbal
5ff91484ed
Merge pull request #3438 from acemod/spareBarrelSimulation
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AAR actions + track temperatures of spare barrels
2016-05-07 21:48:03 +02:00
PabstMirror
dd858c7e6b
Stringtables, Add Detector Pos Deubg
2016-05-07 12:08:36 -05:00
PabstMirror
dd049a9699
Merge pull request #3762 from acemod/toggleWindDisplay
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Add key to toggle wind info display
2016-05-07 10:58:43 -05:00
PabstMirror
71b86a7525
Merge pull request #3746 from acemod/fixTacLaderModelCfg
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Tactical Ladder - Update model cfg
2016-05-07 10:58:29 -05:00
PabstMirror
9b46e77f66
Add key to toggle wind info display
2016-05-06 12:47:59 -05:00
PabstMirror
28c65c4bed
Fix explosive sync on dedi
2016-05-05 14:36:56 -05:00
jonpas
59e412032e
Merge pull request #3756 from acemod/uiShowHud
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UI - Don't overwrite other showHud indexes
2016-05-04 21:50:42 +00:00
PabstMirror
cf92ba9c46
Overheating - Add Master Enabled Setting (barrelPR)
2016-05-04 14:59:04 -05:00
ir0n1e
13dc56c435
added opening sounds
2016-05-04 20:06:56 +02:00
PabstMirror
bc584b4c95
Merge remote-tracking branch 'refs/remotes/origin/master' into spareBarrelSimulation
2016-05-04 13:00:34 -05:00
commy2
01cf551aba
Merge pull request #3730 from acemod/cleanupReloadLaunchers
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Cleanup reload launchers
2016-05-04 16:18:37 +02:00
Glowbal
83a8c488d9
Merge pull request #3751 from acemod/wipeoutWhitespace
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Cleaned up excessive whitespace
2016-05-04 11:46:56 +02:00
Glowbal
59d101ea75
Merge pull request #3754 from acemod/removeLegacy
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Removed old occurances of AGM and CSE
2016-05-04 11:46:11 +02:00
ir0n1e
9af55d741b
added new load handling
2016-05-04 09:56:33 +02:00
ir0n1e
cbabae9253
Merge branch 'master' into gunbag
2016-05-04 06:39:26 +02:00
ir0n1e
ad7bd3efc1
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag
2016-05-04 06:32:17 +02:00
ir0n1e
ffbc5ca07d
fixed idention and code style
2016-05-04 06:31:35 +02:00
PabstMirror
398b76f30b
Get reload time from QGVAR(buddyReloadTime)
2016-05-03 23:13:43 -05:00
PabstMirror
98a74aca6e
UI - Don't overwrite other showHud indexes
2016-05-03 22:49:05 -05:00
Glowbal
0652978c86
Merge branch 'master' into add-mine-detector
2016-05-03 22:44:16 +02:00
Glowbal
b4fca958aa
Add mine detector port from ACE2
2016-05-03 22:37:02 +02:00
BaerMitUmlaut
012ce9fb16
Removed old occurances of AGM and CSE
2016-05-03 21:38:36 +02:00
BaerMitUmlaut
b6324e61e9
Improved params formatting
2016-05-03 21:24:10 +02:00
BaerMitUmlaut
304f1a22b4
Use blockeEngine status effect in refuel
2016-05-03 21:08:22 +02:00
BaerMitUmlaut
e125911c3b
Added blockEngine status effect
2016-05-03 20:52:43 +02:00
Cuel
66c2bf0506
Fix dead bodies removal, when forced = 1
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- Removed unused(?) GVAR(Module)
- Removed "white space alignment" in module.sqf
2016-05-03 20:10:28 +02:00
commy2
736807f994
fix typo, make variable global
2016-05-03 18:16:39 +02:00
commy2
8585ea5688
add framework to add virtual mass to containers
2016-05-03 18:12:47 +02:00
ir0n1e
cd58eaf974
wrong command (removeAllPrimaryWeaponItems)
2016-05-03 12:52:06 +02:00
ir0n1e
def1d46152
remove weapon items player
2016-05-03 12:49:16 +02:00
ir0n1e
920b9b8e62
Update script_component.hpp
2016-05-03 12:44:58 +02:00
ir0n1e
a34490aca8
added missing }
2016-05-03 10:58:01 +02:00
ir0n1e
d3500d4bee
ACE syntax
2016-05-03 10:51:41 +02:00
ir0n1e
9567b587c6
added gunbag
2016-05-03 10:21:21 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
PabstMirror
33b624c896
Tactical Ladder - Update model cfg
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#3745
2016-05-02 12:10:44 -05:00
PabstMirror
7cc2da2bb1
Fix self swap action
2016-04-29 23:38:01 -05:00
ProfessorCZ
7d0fcde9fa
CZ Translate - Update
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04/30/2016
2016-04-30 00:57:24 +02:00
PabstMirror
4eb657bfc7
Merge pull request #3718 from acemod/vehLockACRE
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vehicle inventory lock - compatibility with acre
2016-04-29 13:10:21 -05:00
PabstMirror
7665935641
Use constant reload time value instead of config
2016-04-29 13:00:35 -05:00
commy2
ab09e0989b
Merge pull request #3722 from acemod/fixmacro
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fix wrong macro names
2016-04-28 07:48:25 +02:00
PabstMirror
d826c91c99
Cleanup reload launchers
2016-04-28 00:43:33 -05:00
jonpas
3389bc5e1b
Add cargo to Taru pods
2016-04-28 04:44:57 +02:00
PabstMirror
d40735d5c2
Improve synced event error logging
2016-04-25 15:48:24 -05:00
commy2
5c3f5f5751
fix wrong macro names
2016-04-25 21:34:25 +02:00
PabstMirror
27c5598135
vehicle inventory lock - compatibility with acre
2016-04-24 11:26:13 -05:00
jonpas
b06659a2e4
Fix params error
2016-04-23 00:29:58 +02:00
jonpas
dbe4c6ae26
Merge branch 'master' into uiSettings
2016-04-23 00:17:16 +02:00
PabstMirror
efc956eb99
Merge pull request #3692 from acemod/unloadOnSlopes
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Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
PabstMirror
7366133629
Merge pull request #3699 from acemod/cWireFixes
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Concertina Wire - Don't recoil broken wire, fix killer
2016-04-22 10:40:04 -05:00
PabstMirror
71ff7e9d8a
Merge pull request #3682 from acemod/javelinCursorTargetFix
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Javelin - Verify player has LOS to cursorTarget
2016-04-21 19:50:23 -05:00
PabstMirror
72aa0fffea
Merge pull request #3713 from acemod/gesturesFixBIS
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Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
PabstMirror
d7e3f51ec2
Merge pull request #3705 from acemod/gforceSetting
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Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
PabstMirror
9bd66bc40f
Cleanup scopeCurator
2016-04-21 15:07:13 -05:00
PabstMirror
c432ce714e
Make explosives helpers hidden in eden.
2016-04-21 13:56:32 -05:00
PabstMirror
097bba9b68
Spaces
2016-04-21 13:21:55 -05:00
PabstMirror
4214e31678
Fix BIS gesture keybinds
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- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
Glowbal
392012bb4b
Merge pull request #3702 from acemod/dayVector
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Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
PabstMirror
c2126c3bd4
Simplify binocular check
2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab
Non-hardcoded binocular / vector detection
2016-04-20 10:40:00 -05:00
PabstMirror
3adbb59f04
Geforce - Change default to aircraft only
2016-04-19 23:04:51 -05:00
PabstMirror
236ad912af
Gforces - Add ace_setting to only run in aircraft
2016-04-19 12:59:41 -05:00
Glowbal
db5d1d42b7
Merge pull request #3703 from acemod/fix-redundant-privates
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Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
BaerMitUmlaut
65ccf66d00
Fixed redundant privates in setCardiacArrest
2016-04-18 15:23:04 +02:00
PabstMirror
23632281cf
Add day (non night vision) version of the vector 21
2016-04-17 23:22:41 -05:00
jonpas
0762e13816
Merge pull request #3655 from acemod/improveCargoXEH
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Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
jonpas
10cadb535f
Merge pull request #3631 from acemod/customTaggingTextureSupport
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Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
PabstMirror
7bd2378c41
Concertina Wire - Don't recoil broken wire, fix killer
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Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
Glowbal
f8fb75247d
Merge pull request #3693 from acemod/fixShipViewDistance
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Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
jonpas
d90fc3dd06
Fix variable name and header examples
2016-04-14 18:58:01 +02:00
PabstMirror
d523ef1fcd
Try to use cursorObject first
2016-04-14 10:57:36 -05:00
jonpas
839d067797
Exclude base FRIES class
2016-04-14 17:38:11 +02:00
jonpas
300d069e78
Exclude FRIES from repair interactions
2016-04-14 13:59:31 +02:00
jonpas
04831267f2
Use lazy evaluation
2016-04-14 13:55:15 +02:00
jonpas
dec266a546
Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component
2016-04-14 13:52:20 +02:00
PabstMirror
3360047204
Better handle unloading on slopes
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Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
f16a65f381
Fix default
2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca
Fix Wildcat attach point
2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
3744b980f4
Javelin - Verify player has LOS to cursorTarget
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Fix #3668
2016-04-12 02:14:06 -05:00
PabstMirror
2869a53e6d
Googles - Only play wipe anim for primary weapon
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Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
James McCartney
153cd28f94
Change event name to weaponJammed
2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84
Raise a local event when a weapon is jammed
2016-04-11 22:29:33 +01:00
jonpas
ccaec31a90
Use new QFUNC and QEFUNC macros
2016-04-08 20:43:26 +02:00
jonpas
014421e8ed
Remove redundant quoted function macro defines
2016-04-08 20:41:54 +02:00
jonpas
0c124a2af0
Remove redundant macro define
2016-04-08 20:35:50 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Glowbal
f409ce8248
Add config style validation
2016-04-07 19:55:10 +02:00
PabstMirror
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
jonpas
d931eb4e15
Improve XEH adding in cargo
2016-04-03 14:17:16 +02:00
jonpas
357045a0ed
Merge pull request #3518 from ColdEvul/CargoAndInteractionCase
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Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
3abb3d321c
Merge branch 'master' into customTaggingTextureSupport
2016-04-03 13:41:26 +02:00
jonpas
f4074e981a
Merge pull request #3529 from acemod/tagEvents
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Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
caf06f58c8
Add map altitude to GPS - fix #3650
2016-04-02 18:53:34 +02:00
nomisum
5c87161118
fixed logic problem
2016-04-02 15:53:39 +02:00
nomisum
02e3e1c7ec
Merge remote-tracking branch 'refs/remotes/acemod/master'
2016-04-02 15:39:44 +02:00
nomisum
fed4662884
changed suggested lines to ace standards
2016-04-02 15:36:21 +02:00