Joshua Barretto
622b67d24e
Relative offset fix
2022-07-08 20:49:51 +01:00
Joshua Barretto
90d2ceab2e
Fixed rain clipping issue
2022-07-08 20:40:08 +01:00
Joshua Barretto
4b738c8b8f
Balanced rain intensity
2022-07-08 20:22:09 +01:00
Joshua Barretto
6c4b10d881
Use existing humidity
2022-07-08 20:18:07 +01:00
Joshua Barretto
28bc9db198
Better cloud cover
2022-07-08 18:09:13 +01:00
Joshua Barretto
853d622e19
Better fall rate
2022-07-08 16:41:31 +01:00
Joshua Barretto
23aea72466
Fixed fall rate
2022-07-08 16:09:36 +01:00
Joshua Barretto
32fe997506
Use tilted origin for rain
2022-07-08 16:07:15 +01:00
Joshua Barretto
d5c0e878d7
Adjusted depths
2022-07-08 15:09:38 +01:00
Joshua Barretto
eae917ee8f
Use DDA for rain rendering
2022-07-08 14:48:59 +01:00
DaforLynx
fc80a6278c
Fixing looping issues
2022-07-07 16:09:13 -07:00
DaforLynx
bcaa026bff
"Adventurous Soul" plays in Snowland too
2022-07-07 21:26:12 +00:00
DaforLynx
00f1e9c407
Music, reorganization, metadata, and fixes
2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03
Portuguese translations parity to global
2022-07-06 07:32:43 +00:00
IsseW
6d8cbe6f0f
remove relative rain direction and increase FALL_RATE
2022-07-04 18:18:43 +02:00
Imbris
e4dfc7729f
Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
2022-07-04 18:18:41 +02:00
IsseW
e7208c9537
make iterations const
2022-07-04 18:18:41 +02:00
Imbris
a5a082cf41
Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
2022-07-04 18:18:40 +02:00
Imbris
b2d3759105
Cleanup profiling comments and commented code
2022-07-04 18:18:39 +02:00
Imbris
b29bad015c
Misc notes in cloud-frag.glsl
2022-07-04 18:18:39 +02:00
Imbris
5866e23e32
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
2022-07-04 18:18:38 +02:00
IsseW
e2969dc5f9
turn off rain for CLOUD_MODE_NONE and adjust iterations
2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20
put rain_density in uniform
2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce
Add medium check to rain
2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d
Limit figures drawn for rain occlusion
2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83
Clean up audio code, fix egui bug
2022-07-04 18:18:34 +02:00
IsseW
72a0f56788
better rainbows
2022-07-04 18:18:34 +02:00
IsseW
cb969e5b87
Move atan2 to lod.glsl
2022-07-04 18:11:45 +02:00
IsseW
7752696387
pos_to_uv -> wpos_to_uv
2022-07-04 18:11:44 +02:00
DaforLynx
9104a07530
Code cleanup, doubled volume of leaves.ogg
2022-07-04 18:11:43 +02:00
Treeco
0d21361e05
Add player-relative rain direction
2022-07-04 18:11:42 +02:00
IsseW
fa589e915e
make rain view distance smaller, dont put wind in texture
2022-07-04 18:11:41 +02:00
IsseW
fd12c8abdb
Remove dead shader code, clean up weather.rs
2022-07-04 18:10:06 +02:00
DaforLynx
dc8424c549
Moving audio code
2022-07-04 18:10:05 +02:00
IsseW
b82bb5b247
Don't have rain be behind an expiremental shader
2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
IsseW
08b0989789
add slider for rain map resolution
2022-07-04 18:07:18 +02:00
IsseW
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e
Ambience slider; fix to utterances
2022-07-04 18:07:15 +02:00
DaforLynx
088d1cfe9d
Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
2022-07-04 18:07:13 +02:00
IsseW
234ed5afb2
Rain occlusion projection matrix
2022-07-04 18:07:13 +02:00
Joshua Barretto
295b89d446
Better bias
2022-07-04 18:07:12 +02:00
Joshua Barretto
bfb4769315
Random depth for rain drops for better occlusion
2022-07-04 18:07:11 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
b3200ed89f
More ambience :)
2022-07-04 18:07:10 +02:00
DaforLynx
16ca1410be
Remove extraneous sfx code
2022-07-04 18:07:08 +02:00
Joshua Barretto
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
Joshua Barretto
6093e1972a
Add directional rain back
2022-07-04 18:07:05 +02:00
IsseW
e37f2be820
Put rainbows behind experimental
2022-07-04 18:07:03 +02:00
Joshua Barretto
86814eba04
Made rain look better
2022-07-04 18:07:03 +02:00
Benjam Soule H. Walker
99c76be297
added sound for rain
2022-07-04 18:07:02 +02:00
Joshua Barretto
502145a6f9
Cloud movement is more prominent
2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1
Smoother clouds
2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b
Balanced rain density
2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
IsseW
67683f315f
Put rain behind expiremental shader
2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef
better sim
2022-07-04 18:06:58 +02:00
IsseW
547301ff5f
rainbows
2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
IsseW
6585ef1513
weather dependant music
2022-07-04 18:11:43 +02:00
IsseW
102156c4b3
Better particle light
2022-07-04 18:11:42 +02:00
IsseW
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Samuel Keiffer
0bd08b1f9e
Merge branch 'socksonme/rework_sct' into 'master'
...
Rework SCT
See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Imbris
6c8970f6fd
Merge branch 'imbris/voxygen-compile-time' into 'master'
...
Improve voxygen compile time with small tweak
See merge request veloren/veloren!3449
2022-07-01 08:22:05 +00:00
Imbris
291a424b4e
This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description)
2022-06-30 00:11:04 -04:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Socksonme
f048600335
Add back old i18n + some small fixes
...
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
wrong place
to rebase
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
762b726d21
basic i18n for english + code touchups
...
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
juliancoffee
27e67e79ec
(uk_UA) Add abilities translation
2022-06-25 18:19:36 +03:00
juliancoffee
8c837da561
Add i18n keys to abilities
...
* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
of how i18n worked (returning key if string wasn't found), it was
impossible to do because it leads to UB in case string is missed.
To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Imbris
b7096d9f2e
Scale shadow grid to multiple texels per grid cell to make it easier to examine
2022-06-05 16:35:12 -04:00
Imbris
9b78d75f06
Add experimental shader option to visualize shadow map texels
2022-06-05 16:35:12 -04:00
terrarier2111
45efdb6602
Implement group owned loot
2022-06-04 17:16:12 +00:00
Christof Petig
f12f79439f
fix negative values for RGB and vary dryness and strength according to biome
2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0
vary color, strength based on position, color on biome
2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05
introduce smoke strength and color
2022-06-01 22:13:34 +02:00
Vlad
90d3157656
Update ru_RU
2022-05-31 18:21:34 +00:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
...
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Marcel
5c2eda64da
Merge branch 'christof/MR3316_reworked' into 'master'
...
MR3316 "Draft: Updated translations" without the directory movement and squashed
See merge request veloren/veloren!3391
2022-05-24 22:10:22 +00:00
Christof Petig
2e6e864672
fix missing comma at line ends
2022-05-24 23:31:20 +02:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Stanisław Grupiński
5ac9c720a1
MR3316 "Draft: Updated translations" without the directory movement and squashed:
...
Renewed Polish translations
Added spaces and change sequences so code fits to English version
2022-05-22 23:01:40 +02:00
Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Marcel
34c12092cc
Merge branch 'Samuellm93-master-patch-97383' into 'master'
...
Update common.ron pt_BR. Added some variables and edited a few.
See merge request veloren/veloren!3387
2022-05-22 13:11:57 +00:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Samuel Lopes Mastrofrancisco
75d109ef6e
Update common.ron pt_BR. Added some variables and edited a few.
2022-05-21 00:11:04 +00:00
Chase Rozon
7dcee3eb23
Multiple Balance Tweaks & Miscellaneous Changes
2022-05-19 22:46:31 +00:00
Youssef Fahmy
080d8ef8b1
Tweaks for this week
2022-05-19 19:35:31 +00:00
Imbris
73244893cc
Merge branch 'update-it_IT' into 'master'
...
Updated the italian translation
See merge request veloren/veloren!3359
2022-05-19 03:51:44 +00:00
Sam
aeca67443b
Simplified item key (assets)
2022-05-18 16:28:10 -04:00
Sam
ba0846d6c7
Addressed more feedback
2022-05-16 15:11:46 -04:00
Sam
cbf5336343
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
2022-05-16 15:11:45 -04:00
Sam
ad48b634ab
Address feedback (assets)
2022-05-16 15:11:44 -04:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
brunt
d46cdf60b5
renamed hilt voxels, adjusted secondary components in item image manifests [ci_skip]
2022-05-16 15:11:39 -04:00
Sam
9b078c3383
Addressed playtest feedback (assets).
2022-05-16 15:11:38 -04:00
brunt
fc28449703
rotate voxels and sceptre positioning [ci_skip]
2022-05-16 15:11:37 -04:00
UncomfySilence
1c626da66b
loot tables and adding models
2022-05-16 15:11:36 -04:00
Sam
528b62c59a
Rebase commit
2022-05-16 15:11:36 -04:00
Sam
3f2f0a7715
Fixed item drop manifest for secondary components.
2022-05-16 15:11:36 -04:00
brunt
5ab9c0f1ad
sceptre positioning [ci_skip]
2022-05-16 15:11:32 -04:00
Sam
6ccc0b82f0
Models for sceptres and secondary components
2022-05-16 15:11:32 -04:00
Monty Marz
c3f92622c1
bg icons
2022-05-16 15:11:29 -04:00
Bryant Deters
af1a44264a
add melee weapons to item_drop_manifest [ci skip]
2022-05-16 15:11:29 -04:00
Bryant Deters
4edd041056
add staffs to item_drop_manifest [ci skip]
2022-05-16 15:11:29 -04:00
Bryant Deters
1ce474adbb
modular bow offset tweaks [ci skip]
2022-05-16 15:11:28 -04:00
Bryant Deters
f767e81133
modular staff offsets [ci skip]
2022-05-16 15:11:28 -04:00
Sam
e8c97f7a00
Staff models
2022-05-16 15:11:27 -04:00
Bryant Deters
f1940128bf
modular bow offset adjustments [ci skip]
2022-05-16 15:11:27 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Snowram
f6343ff4f9
Modular bows offsets
2022-05-16 15:11:24 -04:00
Sam
558e2aefb7
Bow models
2022-05-16 15:11:23 -04:00
Snowram
74a3f4a7dc
Modular 1h weapons offsets
2022-05-16 15:11:21 -04:00
Sam
ef5b2e4a1e
Added method of differing names for 1h and 2h variants of a modular wepaon.
...
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Monty Marz
3d5e29b44d
Ui
2022-05-16 15:11:18 -04:00
Sam
d7f5b907ff
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
2022-05-16 15:11:14 -04:00
Sam
03ab68eb60
Added models for sword blade, axe head, and hammer head components.
2022-05-16 15:11:09 -04:00
Snowram
b01e816c0d
Modular axes and hammers offsets
2022-05-16 15:11:08 -04:00
Snowram
e693b3132d
Modular swords offsets
2022-05-16 15:11:07 -04:00
Sam
ac306bbec0
Added weapon models for 2h axe, hammer, and sword.
2022-05-16 15:11:07 -04:00
Sam
c6b5798cfd
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
2022-05-16 15:11:03 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Joshua Barretto
eec2d67bb7
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen Improvements
See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
holychowders
be0e322219
Remove "(Items)" from stealth stat descriptions.
2022-05-14 09:34:57 -05:00
holychowders
63f829be66
Add icon to stealth stat in Bag UI.
...
- Thanks to Toaster for making the icon.
2022-05-12 20:28:23 -05:00
holychowders
ff905fab95
Add stealth stat to Bag UI. NOTE: Needs icon.
2022-05-12 20:26:43 -05:00
Joshua Barretto
b42ee3fce2
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
f21a64e898
Better oak model
2022-05-11 14:47:11 +01:00
Joshua Barretto
9ac84c0a3a
Improved LoD models
2022-05-11 12:20:42 +01:00
Joshua Barretto
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
markobekko
387544a0b6
fixed some italian translation errors
2022-05-10 21:10:20 +02:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
add9e5f9fe
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9
Unbork normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468
Hacky normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac
Better reflections
2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e
Better pulldown
2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
79ce90a2e4
convert LoD assets to Git LFS
2022-05-10 12:39:50 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff
Varying normals
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
markobekko
8011866012
updated the italian translation
2022-05-08 21:34:10 +02:00
Joshua Barretto
30e73735de
Added SpawnMode to allow for ice and water column spawning of wildlife
2022-05-08 12:37:29 +01:00
Marcel
5f149af1ee
Merge branch 'aerialfiddle/be_BY' into 'master'
...
Belarusian translation: minor fixes
See merge request veloren/veloren!3350
2022-05-05 07:12:15 +00:00
Anton Katsuba
cca14ff4a3
Minor orthography fixes
2022-05-04 16:54:21 +03:00
Enrique AM
132fda804e
Catalan language improvements
2022-05-01 23:14:25 +00:00
Clary Chevry
f78245615e
FR Translation up to date
2022-04-26 17:29:09 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Marcel
ce87cdfd7e
Merge branch 'aerialfiddle/be_BY' into 'master'
...
Added Belarusian translation, 100% complete
See merge request veloren/veloren!3330
2022-04-19 10:16:08 +00:00
Anton Katsuba
c3d4f9972d
be_BY minor orthography correction
2022-04-18 22:51:33 +03:00
Anton Katsuba
9a8f405ca8
Added Belarusian translation, 100% complete
2022-04-18 00:04:54 +03:00
aflying pumpkin
c7f7e63495
Added Lionesses
2022-04-16 16:57:59 +00:00
Vlad
f91cdfbf9f
ru_RU update
2022-04-14 06:26:32 +00:00
Влад Куцепалов
51e50abb4c
Update ru_RU
2022-04-10 21:05:23 +00:00
JakobDev
fbabbbb959
Add German translation to .desktop and metainfo
2022-04-05 08:11:09 +00:00
Tormod G. Hellen
cb88648cca
Give NPCs random Big Five personalities.
2022-04-04 20:17:50 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
jh0l
991cfcaa47
feat: 🌐 add i18n for trade amount input placeholder
2022-03-27 20:24:20 +02:00
DaforLynx
e936a27d40
Small sound fixes
2022-03-15 16:23:10 +00:00
Imbris
bcd4a81174
Merge branch 'galaipa/add-basque' into 'master'
...
Add initial Basque language translation
See merge request veloren/veloren!3220
2022-03-13 18:37:50 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
Isidor Nielsen
a5ab36e6b5
Map marker fixes
2022-03-07 12:16:04 +00:00
DaforLynx
32434ec840
Sorry Rarnage
2022-03-04 10:36:03 -08:00
Sam
89bf529a5e
Addressed review comments
2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045
Addressed review comments
2022-03-03 01:11:18 -05:00
Sam
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
Monty Marz
855733bdcb
tiny tweak
2022-03-03 01:11:09 -05:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Monty Marz
82def16969
visuals
2022-03-03 01:11:00 -05:00
Sam
c6dc96b795
Settings button to turn off weapon trails.
2022-03-03 01:10:59 -05:00
Sam
f4abe4f275
More tweaks
2022-03-03 01:10:58 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Sam
5018a9f476
Game now runs, still doesn't work
2022-03-03 01:10:53 -05:00
Sam
0794f980fe
Mostly snaked through another rendering pipeline
2022-03-03 01:10:47 -05:00
Imbris
4aa89fd6cc
Merge branch 'unvariant/center_item_drops' into 'master'
...
Center item drops
See merge request veloren/veloren!3232
2022-02-27 02:07:30 +00:00