Imbris
c9caf14877
Fix formatting, Update CHANGELOG, turn overflow checks on for dev
...
profile
2019-12-31 16:38:13 -05:00
Imbris
ede05c47b0
fix(char screen induced ghosts):
...
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Dylan Kile
badd3113d5
hierarchical pathfinding
2019-12-29 20:58:21 +00:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
8f7323f41b
Stop syncing health change timer updates
2019-12-20 22:48:14 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Forest Anderson
d8fc7cb667
Add advanced path finding to new 'Traveler' enemy using A* algorithm
2019-12-11 05:28:45 +00:00
Forest Anderson
5a73554aa1
Merge branch 'qwertycrackers' into 'master'
...
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt
2019-11-06 20:57:05 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
...
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
7325757066
cargo fmt
the previous changes.
2019-11-05 15:57:08 -05:00
Joseph Gerardot
eb1b42be0f
Add debug_items
command
...
This command gives the player all debug items he does not currently
have.
2019-11-05 15:57:08 -05:00
soruh
007920a238
iterate up to max_z + 1
...
(because max_z could still be a soild block)
2019-11-01 00:24:18 +00:00
Justin Shipsey
a6d268e8ee
Merge branch 'slipped/skeletons' into 'master'
...
new skeletons
See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
Imbris
6b0e346ec4
fix: bugs in new server ecs systems fixed
2019-10-25 22:00:47 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
timokoesters
5bff899522
fix: character now spawns with a weapon again
2019-10-25 13:14:36 +02:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
58ca150f63
fix: /object chat command no longer spawns invisible objects
2019-10-25 02:08:23 -04:00
pestilence
52dbfde510
add giveitem command
2019-10-25 00:14:08 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
c02cd0a730
Cleanup unused code
2019-10-23 22:43:02 -04:00
Imbris
53ddbec527
Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak
2019-10-23 22:43:02 -04:00
Imbris
ab7740f378
Fix not not sending updates outside a certain range and not sending character state when it changes due to update throttling
2019-10-23 22:43:02 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Acrimon
57bfb302dd
Formatted code.
2019-10-23 20:23:31 +02:00
Acrimon
2215f9abd7
code-style: iter instead of into_iter.
2019-10-23 16:45:47 +02:00
Acrimon
6f532a7a37
Drastically improved error messages in client and server.
2019-10-23 18:38:09 +02:00
soruh
db69bf23b8
Don't display commands that the player cannot use.
2019-10-21 18:36:35 +02:00
Songtronix
5b716515bb
change(githash): provide date and hash
2019-10-18 15:32:55 +02:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5be28178bd
proper message on permission check failure for commands
2019-10-12 18:24:44 -03:00
Imbris
028d010624
Make bows give experience via giving projectiles an owner field
2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6
Add new debug item
2019-10-11 19:32:46 -04:00
Marcel Märtens
09bb908072
Make all CoreDevelopers and Admins server admins for now till we have a working auth system
2019-10-11 15:13:02 +02:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Wu Yu Wei
4b80f88085
Bind random port for ServerMetrics
2019-10-11 09:06:34 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
timokoesters
be5d79b123
fix: all enemies start with lvl 1 hp
2019-10-09 17:09:25 +02:00
timokoesters
051a964798
fix: server side fall damage
...
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
f76f74b411
fix: spawnpoint nearer to the floor
...
We can change this back when we have a proper spawn location system or
random seeds.
2019-10-08 18:55:29 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
Songtronix
03f0024607
fix: reduce amount of network related ghosts
2019-10-07 15:15:29 +02:00
KyoZM
9ac089ae26
consume vector without calling the iterator
2019-10-07 01:49:56 -03:00
KyoZM
5abe88ecee
cargo format
2019-10-07 01:38:28 -03:00
KyoZM
064f33666a
removelights no longer deletes players with lanterns
2019-10-07 01:03:53 -03:00
KyoZM
ea82115656
create /removelights command
2019-10-07 00:19:46 -03:00
timokoesters
3078591060
feat(bow): arrow spawn height
2019-10-06 21:21:33 +02:00
timokoesters
a01edbe370
fix: error message for give_exp
2019-10-06 20:52:26 +02:00
timokoesters
0d1bf16e46
fix: selecting another character no longer shows a new login message
2019-10-06 18:26:51 +02:00
timokoesters
4501fef503
fix: don't show logout message when player never was ingame
2019-10-06 17:34:51 +02:00
Piotr Korgól
09429b45d1
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
Piotr Korgól
9e10c8b700
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
Forest Anderson
2f1c62d2ed
Merge branch 'appcrashwin7/veloren-exp-command' into 'master'
...
add give_exp command
See merge request veloren/veloren!536
2019-10-04 21:02:07 +00:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
...
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
timokoesters
df4c4bbd5d
fix(bow): initial orientation wrong for 1 frame
2019-10-04 21:02:42 +02:00
timokoesters
ab634f1d21
Reuse combat code
2019-10-04 21:02:41 +02:00
timokoesters
2ba143a514
Make arrows deal damage
2019-10-04 21:02:41 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
appcrashwin7
1069173d83
add give_exp command
2019-10-04 17:48:14 +02:00
Acrimon
b4bca0a150
Format code.
2019-10-04 16:26:22 +02:00
Acrimon
6d6c020eab
Updated to work on latest master.
2019-10-04 16:25:47 +02:00
Nicolas
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
57a2313348
Don't consume unuseable items
2019-09-26 00:15:07 +01:00
Joshua Barretto
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Imbris
dd8500071e
Stop cpu spinning in metrics server
2019-09-20 00:41:44 -04:00
Joshua Yanovski
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
Joshua Yanovski
20f57cf7f3
Continue instead of breaking.
2019-09-16 04:18:40 +02:00
Joshua Yanovski
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00
Joshua Yanovski
95b02912b6
Fixing rustfmt.
2019-09-16 04:01:05 +02:00
Joshua Yanovski
b4ad76372b
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
Marcel Märtens
02fe9adfb7
Fix panic if starting singleplayer twice without closing the game
...
reduce costs for metrics by checking chunks only every 100th tick
add metrics for "server start time" and ingame "time of day"
2019-09-10 15:22:34 +02:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Marcel Märtens
58b0b49dfe
adjust metrics to rebased Chunks
2019-09-09 10:47:40 +02:00
Marcel Märtens
49b08b55c7
switch from hyper http to rouille for http server
2019-09-09 10:07:25 +02:00
Marcel Märtens
b05e51152f
update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count
2019-09-09 09:54:30 +02:00
Marcel Märtens
8d3fb40419
first implementation of prometheus in veloren for git hash, tick times, chunks loaded, player online, entity count and light count
2019-09-09 09:48:44 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Christoffer Lantz
7dce9c4fb9
Added unwrap_or to obj_str_opt in handle_object in case we don't return early in the _ => match arm
2019-09-02 01:22:09 -04:00
Christoffer Lantz
c154a41c5c
Changed Spawned object: to Spawned: in handle_object
2019-09-02 01:22:09 -04:00
Christoffer Lantz
8f68df2bd1
Tells the user which object was spawned
2019-09-02 01:22:08 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
timokoesters
e674424974
Allow non player entites to be removed again
2019-08-30 22:47:39 -04:00
timokoesters
a95893e43b
Remove inventory::swap and improve inventory::insert
2019-08-31 00:09:25 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot
2019-08-30 22:46:45 +02:00
timokoesters
082ccd7c46
Avoid right-ward shift
2019-08-30 22:32:47 +02:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
...
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
05f2f168fd
Make falldamage local, don't use force update for local, cleanup
2019-08-26 13:12:43 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
3258fa3a3c
Add basis for projectiles
...
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent
2019-08-26 13:12:41 +02:00
timokoesters
e8ccbe75fa
Clean up entity spawning code
2019-08-26 13:12:39 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again
2019-08-26 13:12:35 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
...
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Piotr Korgól
586bf5faff
Add adminify command to temporarily give admin perms
2019-08-17 23:35:01 +02:00
Acrimon
593deb828b
[Server] Switched mpsc for crossbeam::channel.
2019-08-16 00:10:46 +02:00
Piotr Korgól
a777b67b2d
Add needs_admin bool to check if the commands needs admin perms
2019-08-15 16:33:40 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Piotr Korgól
8ec0a06bbe
Fix spawn command, properly search for admins
2019-08-14 17:30:36 +02:00
Piotr Korgól
6882170d6f
Add Admins field to the settings file
2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260
Add AdminPerms component, make some commands require it
2019-08-14 17:30:36 +02:00
Acrimon
4f3b49ef8b
Switched over the last std hashset.
2019-08-11 22:39:41 +02:00
Acrimon
4f2d99f809
Switch to hashbrown in server.
2019-08-11 21:48:02 +02:00
Acrimon
1c22f380b0
Adjusted default spawn height for now
2019-08-11 13:37:04 +02:00
Joshua Barretto
d5aee13c91
Merge branch 'zesterer/small-fixes' into 'master'
...
Added entity event system, fixed fall damage
See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
Songtronix
612a3df528
fix time overflow crash
2019-08-09 09:13:28 +00:00
Joshua Barretto
2191921721
Merge branch 'telastrus/auth' into 'master'
...
Server-side authentication
See merge request veloren/veloren!419
2019-08-09 01:37:44 +00:00
telastrus
79b5c177cd
swapped if for entry
2019-08-08 21:28:25 -04:00
telastrus
eadf3a7671
created basic AuthProvider which we can change to suit our needs
2019-08-08 18:24:14 -04:00
telastrus
35a3f67e19
ran cargo fmt
2019-08-08 12:05:38 -04:00
telastrus
58e8bd4af9
removed println statements
2019-08-08 12:03:12 -04:00
telastrus
f2ed2870c6
90% there
2019-08-08 11:23:58 -04:00
Piotr Korgól
9f2d66b025
Add a lantern strength limit to prevent shader overflows
2019-08-08 14:44:58 +02:00
telastrus
6d94d43021
still compiles
2019-08-07 23:56:02 -04:00
Joshua Barretto
e6f384fc11
Added default explosion radius
2019-08-07 18:18:32 +01:00
Joshua Barretto
5b62531da3
Added /explosion command
2019-08-07 18:17:04 +01:00
Joshua Barretto
192f5d355f
Switched to EventBus system
2019-08-07 16:39:16 +01:00
Joshua Barretto
767ced8fe7
Limited entity spawning to 10
2019-08-04 11:30:05 +01:00
Joshua Barretto
ff114a83b5
Made bosses slightly more powerful
2019-08-04 10:32:50 +01:00
timokoesters
86e10c914c
Adjust xp gains
2019-08-03 22:27:48 +02:00
timokoesters
74b7613cd9
Get rid of unwraps
2019-08-03 22:08:19 +02:00
timokoesters
7365dbe9e6
Give xp depending on max hp and lvl of entity killed
2019-08-03 21:30:01 +02:00
Piotr Korgól
8f86f5c483
Allow normal enemies to spawn as humanoids
2019-08-03 12:35:16 +02:00
Joshua Barretto
6ba5cf3224
More interesting enemy spawning
2019-08-02 21:31:22 +01:00
Joshua Barretto
23cfe50455
Better health accessors methods
2019-08-02 20:49:48 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Joshua Barretto
6ff75dcf0b
Removed NPCs that are outside the VD
2019-08-02 20:10:52 +01:00
Joshua Barretto
b5d10bfb3e
Added worldgen npcs
2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
...
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Monty Marz
a5926eb40a
0.3. login bg
2019-08-01 17:53:34 +00:00
Piotr Korgól
ec550620ad
Add a health bonus for level ups, fix pets
2019-08-01 18:56:08 +02:00
Joshua Barretto
2d0569c3d9
Better item throwing
2019-08-01 09:12:00 +01:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4
Added item drops
2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd
Added better item manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39
Started work on inventory manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a
Fixed block-hopping on edges, added correct inventory slots
2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a
Added inventory sync messages and InventoryUpdate component
2019-08-01 09:09:26 +01:00
timokoesters
040aa897c1
Fix needing all components to update physics at all
2019-07-31 20:10:52 +02:00
timokoesters
b695a63e98
Send different physics components individually
2019-07-30 13:35:16 +02:00
timokoesters
16b445c828
Fix bugs with Last<T>
2019-07-30 10:49:41 +02:00
timokoesters
03a82030ec
Fix commands
2019-07-30 10:10:58 +02:00
timokoesters
c6034bf450
Use Last<C> to check if a physics component changed
2019-07-30 08:32:03 +02:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
Piotr Korgól
88db83c92a
Instantly level up after reaching the required exp amount
2019-07-29 14:30:38 +02:00
Joshua Barretto
4a198ca626
Numerous minor lighting fixes
2019-07-29 13:01:39 +01:00
neronim66@gmail.com
2c5dc0c3ff
after review
2019-07-28 16:24:47 +02:00
kacper
999b6709a3
formatting
2019-07-28 16:00:14 +02:00
kacper
fd0df4177f
lantern strength and clamp values
2019-07-28 13:36:35 +02:00
Christoffer Lans
633b8a1701
Command: '/time' without any arguments; gives the client the current time
2019-07-28 11:12:17 +00:00
Monty Marz
31d9e73a52
change server startup time to 32400.0 / 9:00 AM
2019-07-28 10:46:03 +00:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Piotr Korgól
5c84508015
Get EXP for killing NPCs and Players, properly show EXP bar
2019-07-26 20:51:40 +02:00
Christoffer Lantz
14bee47e58
Applied cargo fmt
2019-07-26 16:38:31 +02:00
Christoffer Lantz
71347b5d11
match arms in handle_time now returns a NaiveTime object instead of f64
2019-07-26 16:16:35 +02:00
Christoffer Lantz
9d245e5edd
Now tells the client what the time was changed to
2019-07-26 16:03:05 +02:00
Christoffer Lantz
dbe9c5d696
Adds the ability to change time with /time with HH:MM format. e.g. 12:43
2019-07-26 15:43:39 +02:00
tommy
75792d374b
Fix chat calls
2019-07-26 07:42:10 -04:00
tommy
95b5f4acfb
Added private, broadcast, and game_state messages
2019-07-26 07:29:37 -04:00
tommy
ea0bbe7e47
Rebase fixes
2019-07-26 07:29:37 -04:00
tommy
8bac6e1e72
Correct tells
2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d
Adds colour to tells in chat box #194
2019-07-26 07:29:37 -04:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Pfauenauge90
f6e24d8161
Comand for specific model spawning part I
2019-07-24 02:50:19 +02:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66
Fixed light cap
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Jessie Mancer
4893ab5c2a
fix spawn command placement to be random to improve AI responsivity and not spawn directly on player
2019-07-21 18:22:13 +00:00
Songtronix
de2dbcef45
add global git hash constant
2019-07-21 17:45:31 +00:00
Joshua Barretto
58a41d4bec
Merge branch 'tell_fix' into 'master'
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Fix tell command, rename to /tell
See merge request veloren/veloren!343
2019-07-20 16:10:16 +00:00
Joshua Barretto
ce327445a7
Send block diffs instead of entire chunks on block change
2019-07-20 16:41:03 +01:00
Marcel Märtens
98b0a40a22
Change default port of veloren from 59003 to 14004
...
TCP and UDP Ports for applications should lie in a range between 1024-49151
the ports below are used for privileged services
the ports above should be dynamicly assigned.
Port 14004 seems to be used by no other service and i like it personally, so we choose it.
Also deactivate the workaround for the secondary veloren server again
2019-07-20 13:59:35 +02:00
Tom Watson
025e0712be
Update cmd.rs
2019-07-19 18:26:10 +00:00
tommy
a442371a1f
Fix tell command, rename to /tell
2019-07-18 11:19:44 -04:00
tommy
e60881079f
Add "You tell {}" message to sending player
2019-07-17 15:01:04 -04:00
tommy
8bb4993a79
rustfmt issue
2019-07-17 14:04:07 -04:00
tommy
3c6fb7a3ec
Merge branch 'master' into 191_player_to_player_dm
2019-07-17 13:53:10 -04:00
Forest Anderson
b8993f568f
Merge branch '183_add_killnpcs_command' into 'master'
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/killnpcs command, closes #183
Closes #183
See merge request veloren/veloren!329
2019-07-17 17:34:36 +00:00
Songtronix
bfa6a2e2a2
add configurable TimeOfDay
2019-07-17 18:32:02 +02:00
Songtronix
bf82f5925d
maybe improved setting file handling
2019-07-17 18:32:01 +02:00
Songtronix
b41508f025
generalise errors based on zests suggestion
2019-07-17 18:32:01 +02:00
Songtronix
b6c8bdc223
add configurable max player count
2019-07-17 18:32:01 +02:00
Songtronix
bbb024224d
add configureable server info
2019-07-17 18:32:01 +02:00
Songtronix
1213d9844b
add customizable port and worldseed
2019-07-17 18:32:00 +02:00
tommy
732eb9a0e8
Code review updates
2019-07-15 13:10:24 -04:00
tommy
bfa42dd33b
Incorporated changes from Imbris
2019-07-14 16:35:22 -04:00
tommy
6d8eea5085
rustfmt issues
2019-07-14 13:39:27 -04:00
tommy
52b65d5938
Stopped 'spammy' output
2019-07-14 13:30:02 -04:00
tommy
5dee589107
Player to player DM #191
2019-07-13 00:25:44 -04:00
tommy
3c9046c5d0
rustfmt updates
2019-07-12 17:43:20 -04:00
tommy
42861541cf
Updates based on code review #183
2019-07-12 17:16:07 -04:00
Acrimon
ccc7cb2976
Ran rustfmt
2019-07-12 21:29:16 +02:00
Acrimon
69537f7dd9
Switched threadpool impl for veloren/server.
2019-07-12 18:30:15 +02:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
timokoesters
0236e2e8f2
Show join message after selecting a character
2019-07-05 22:16:06 +02:00
Piotr Korgól
1f381cd99b
Even more cleanups
2019-07-03 22:46:43 +02:00
Piotr Korgól
42a4cc8095
Add block breaking
2019-07-03 21:56:54 +02:00
Piotr Korgól
7f08377001
Sync CanBuild component, fix /build messages
2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742
Add CanBuild component, Block placing client messages and build mode command
2019-07-03 21:28:07 +02:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common
2019-07-02 15:48:25 +02:00
Piotr Korgól
a66dc9a24f
Add /health command
2019-07-01 20:07:30 +00:00
Songtronix
ea340ddac7
fix warnings from server
2019-07-01 18:49:42 +00:00
Songtronix
1ee65a66cf
Clean server and server-cli
2019-07-01 16:38:19 +00:00
Joshua Barretto
631df59083
Merge branch 'zesterer/small-fixes' into 'master'
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Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
a55bbca6e3
Only create one block with /solid
2019-07-01 15:38:40 +01:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
timokoesters
370e7db1ee
Fix death
2019-06-30 22:29:00 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
Joshua Barretto
b1a7a61d77
Merge branch 'snok-online-players-cmd' into 'master'
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Snok: Show online players cmd
See merge request veloren/veloren!264
2019-06-29 22:16:27 +00:00
Cedric Hutchings
6bda6e2025
adding a mut
2019-06-29 18:05:34 -05:00
Cedric Hutchings
5c19ddb06c
fmt
2019-06-29 17:56:10 -05:00
Cedric Hutchings
0bc6b64002
implement zesterer suggestion
2019-06-29 17:49:56 -05:00
Cedric Hutchings
af0358c7c8
fix player count
2019-06-29 17:16:16 -05:00
Joshua Barretto
f1ba97ae7a
Merge branch 'timo-rolling-fix' into 'master'
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Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
timokoesters
d235374d8e
Fix npc and death bug
2019-06-29 22:43:44 +02:00
timokoesters
c80351f6ca
Fix double roll bug
2019-06-29 19:49:51 +02:00
Joshua Barretto
324de39bfe
fmt
2019-06-29 16:48:43 +01:00
Joshua Barretto
0c918c835f
Prevented invalid username usage
2019-06-29 16:48:43 +01:00
timokoesters
b0ea959f67
Remove animation syncing (does not fix any known bug)
2019-06-29 17:09:38 +02:00
timokoesters
6289a097a5
Rename /who to /players and fmt
2019-06-29 14:05:30 +02:00
Thomas JULLIEN
7182257214
command to show the online players
2019-06-29 14:02:44 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Piotr Korgól
44862d0acc
Fix spawning few entities at once
2019-06-28 18:58:47 +02:00
Piotr Korgól
888faadfab
Prevent text clients from gaining position
2019-06-28 16:22:25 +02:00
Joshua Barretto
f781aca8e9
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
9279611d6d
Added longer day/night cycle, /time command
2019-06-26 19:14:12 +01:00
Joshua Barretto
692fa3f28d
Above-ground spawn point, better figure dt scaling
2019-06-26 11:53:43 +01:00
Imbris
16e5b6bafd
circular view distance
2019-06-23 15:49:15 -04:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them
2019-06-16 19:59:15 +02:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
timokoesters
69cb2ed84f
Revamp control system
2019-06-16 19:57:03 +02:00
liids
e670f9b126
small fixes
2019-06-15 17:23:53 +02:00
liids
bcf7127736
make it more laconic
2019-06-15 15:42:39 +02:00
liids
6670c2b8fa
fix formatting
2019-06-15 14:55:06 +02:00
liids
8b2b931c17
make minimum spawn amount higher than 0
2019-06-15 14:30:05 +02:00
liids
f726d755b7
fix formatting
2019-06-15 13:48:14 +02:00
liids
cca41a3333
fix negative spawn amounts
2019-06-15 11:32:07 +02:00
liids
2cc2a36be2
make amount optional
2019-06-15 10:22:36 +02:00
liids
c859371ddb
Merge all spawn commands into one
2019-06-15 09:56:27 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
76dca0b0cf
Added dynamic fog growth
2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816
Reduced threadpool threads to keep render thread smooth
2019-06-05 20:52:51 +01:00
Forest Anderson
4548ec3bf9
Merge branch 'randomized-npc-names' into 'master'
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Added randomized NPC names veloren/veloren#133
Closes #133
See merge request veloren/veloren!207
2019-06-04 05:23:25 +00:00
scorpion9979
7bfd9464c9
Added humanoid NPC type w/ names
2019-06-04 01:10:59 -04:00
scorpion9979
29f230d23e
Cleaned code
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Refactored code for readability
2019-06-04 01:10:59 -04:00
Ahmed Ihsan Tawfeeq
eb80459872
Added randomized NPC names veloren/veloren#133
2019-06-04 01:10:59 -04:00
Timo Koesters
930bc91174
Merge branch 'fix-server-info' into 'master'
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Add server info and player list to client
See merge request veloren/veloren!197
2019-06-02 14:45:41 +00:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos.
2019-05-31 16:36:24 -04:00
Imbris
942096c754
Only send physics updates for entities within vd
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Former-commit-id: d3307641cd31418bf8b9831296a96d58926184e0
2019-05-28 20:47:03 -04:00
Imbris
e3e8afd99b
Stop drawing entities outside the vd
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Former-commit-id: 34878fb66ec22ac77a7400724b80ad7f8321f4cf
2019-05-28 20:47:01 -04:00
Imbris
045f41dae7
Use vd setting when creating client
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Former-commit-id: b9a32c6b2f1a61a407991507c63ba7d708723410
2019-05-28 19:16:06 -04:00
timokoesters
c10a43f541
Add server info
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Former-commit-id: 9e504c821e871d30f8ac7cd4acb7a8022bdb5710
2019-05-28 22:25:46 +02:00
Joshua Barretto
f8e18eef01
Merge branch 'fix-delay' into 'master'
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Fix attack delay
See merge request veloren/veloren!194
Former-commit-id: 2846e7c2ffe0c35427a9bb7fa0c387fd6374e0c9
2019-05-28 20:23:24 +00:00
timokoesters
c96b5c45c3
Fix attack delay
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Former-commit-id: 28f7a492adcc37cec15e3e3c0d46b6015b27ee04
2019-05-28 21:11:29 +02:00
Forest Anderson
2fc4e9a2f8
Merge branch 'enemies' into 'master'
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Enemies
See merge request veloren/veloren!186
Former-commit-id: f920608508868119aad286cbe45599342dc1942b
2019-05-28 19:08:02 +00:00
Joshua Barretto
8407908af2
fmt
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Former-commit-id: 7535fe743722967dd59e383aa93cb78cb3be6e23
2019-05-28 19:59:32 +01:00
Marcel
b5b61462ee
Merge branch 'event-chat-messages' into 'master'
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Event chat messages
See merge request veloren/veloren!188
Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
2019-05-28 10:45:24 +00:00
timokoesters
2fc82dcf5e
Fix singleplayer crash
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Former-commit-id: afbcdfe2024befbd5a225db049ce2f9a761e6df6
2019-05-28 00:07:39 +02:00
timokoesters
d075d7874b
Remove unwrap
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Former-commit-id: 68d26e366450010d1455c7662dc283cc0e0d9380
2019-05-27 22:41:19 +02:00
timokoesters
2008400169
Implement killer name in chat
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Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be
Add connect, disconnect and kill messages
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Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
Joshua Barretto
baf740a289
Added enemies
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Former-commit-id: 2c07c9e52a7cbfb85508e7098c528bddd9b12997
2019-05-27 12:18:14 +01:00
timokoesters
74761b7f9c
Fix velocity while dead on client
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Former-commit-id: e308e1b8848a38fd9fd776ddd8acb81e145429a6
2019-05-26 20:34:18 +02:00
timokoesters
2c57d898ed
Fix missing gliding animation
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Former-commit-id: 211f285153271cad79bfdc7aa9e33608c766345d
2019-05-26 19:24:44 +02:00
timokoesters
a7faa82aad
Fix invisibility
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Former-commit-id: daeed655d2af1d990eee5d03df22b8a9bcbdf011
2019-05-26 18:01:55 +02:00
timokoesters
4ebf2e13a5
Fix wolf red and dead velocity
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Former-commit-id: 2d59c545d3a101e630f56cc0c96d8579508dd99d
2019-05-26 17:34:00 +02:00
jshipsey
b4e9359e3f
Merge branch 'pets' of https://gitlab.com/veloren/veloren into pets
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Former-commit-id: f6ab802ebcb24a6c9c5d1c4343ce6b4d68cf942d
2019-05-26 11:04:11 -04:00
jshipsey
7aab509701
rebase with combat merge
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Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
2019-05-26 11:02:01 -04:00
jshipsey
26da091b0b
add wolf
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Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
timokoesters
64b00f41f4
Fix invisible chars
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Former-commit-id: cbb93e0511100b9b66f9ea22451c99a69b50b19c
2019-05-26 16:04:44 +02:00
jshipsey
b7cbe1e67c
add wolf
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Former-commit-id: 49fee3e5056377966068bd690333f83192d1fd41
2019-05-25 23:31:49 -04:00
timokoesters
148c015b38
TODO comment for pet fix
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Former-commit-id: 747b926a92506887bb235e9e64e2c4f286d8b31b
2019-05-26 00:08:54 +02:00
timokoesters
4696cd2c8b
Add better inputs, input validation and more
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Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
15d1a789d6
Better formatting
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Former-commit-id: 22b83b6dd5ad145a39b236436a019c6b172787d7
2019-05-25 23:21:39 +02:00
timokoesters
3697c47e33
Change client_state_pending to ClientState::Pending
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Former-commit-id: 4b6a304a138ccfbffc3b6e28d36feaa2693d01a7
2019-05-25 23:21:39 +02:00
timokoesters
1dbca8b994
Fix respawn position
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Former-commit-id: c4dabc71a1c7af538e2c30acbf463340a4618cc9
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9
Implement fast respawn
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Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8
Implement hit time delay
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Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
36e890bbd8
Fix client states server-side
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Former-commit-id: 701dd2a7f53bd0f1943cbeb61cc9c251228a4b5f
2019-05-25 23:21:38 +02:00
timokoesters
616b922e36
Add /kill command for easier testing
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Former-commit-id: 9f27dcfd5c99327fdc6e30cac30afa5cc75cec95
2019-05-25 23:21:38 +02:00
timokoesters
69cd712ca9
Remove all outdated components when dieing
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Former-commit-id: 9f320fba441998af24bf52be92260264f183f0d8
2019-05-25 23:21:38 +02:00
timokoesters
30bf1cde10
Add knockback
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Former-commit-id: a703eb937ef7094a085548ca3197a575059855a0
2019-05-25 23:21:38 +02:00
timokoesters
7d683affe9
Use clients.notify()
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Former-commit-id: 3921579a91033cbdf85929e172fc987a26fdcc9c
2019-05-25 23:21:38 +02:00
timokoesters
449b717777
Go back to char selection on death
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Former-commit-id: a8b5ee42f432ff2da8385225b17be654420f17d1
2019-05-25 23:21:37 +02:00
timokoesters
b26f00ddfb
Fix pvp
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Former-commit-id: 98480aa29c882b0bf92364b39a8284355647956b
2019-05-25 23:21:37 +02:00
timokoesters
b3e4ca0a5d
Implement killing
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Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths
Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
Joshua Barretto
2f376509a3
Better spawn point
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Former-commit-id: 31b4df016aea512494d419515043baa288fa9ab5
2019-05-25 06:42:26 +01:00
Joshua Barretto
fc25dc8c7f
fmt
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Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
2019-05-21 23:31:38 +01:00
Joshua Barretto
0c78264ebc
Added spawn point
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Former-commit-id: 04ea38df61d3610d679368166de220243ef1bfba
2019-05-21 23:04:39 +01:00
Joshua Barretto
0a12147855
Fixed semicolon typo
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Former-commit-id: 30dbac1bccde7a5c8ebce015e04df66e9d64f1b1
2019-05-21 22:51:41 +01:00
Pfauenauge90
c13206d82d
Basic worldgen
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Former-commit-id: 3ca0afa95dd1d868a84a41129e889a203e8a7cd9
2019-05-21 22:51:41 +01:00
Joshua Barretto
2548c1c31f
Added worldsim API, ticking
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Former-commit-id: 50a63e44557c634f2b39ef7a580cdbeec5ed0d70
2019-05-21 22:51:41 +01:00
Joshua Barretto
3508e4afcb
Added view distance configuration
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Former-commit-id: b3c7a21631ce0c6b058f25aede0e3e2895a16f81
2019-05-19 01:45:02 +01:00
Forest Anderson
2e7984ebc3
Char selection
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Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
Joshua Barretto
7f857daa91
Colour adjustment and server crash fix
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Former-commit-id: 7a1f6dcccc9869472f6044407d063ea86bb12dd3
2019-05-18 17:47:55 +01:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
91184356e7
Added chonks
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Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Joshua Barretto
5092df0e7f
Improved quadruped origin
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Former-commit-id: 35a360bf285f2495dda7859cb8d376d5aa16a1af
2019-05-15 17:06:58 +01:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
jshipsey
732c43ce11
first quadruped changes
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Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
Joshua Barretto
67241fec31
Massively increased efficiency of terrain meshing, chunks generate from centre
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Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
2019-05-13 13:08:17 +01:00
Joshua Barretto
216819ca92
fmt
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Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
2019-05-13 11:06:58 +01:00
Joshua Barretto
761c6e9cf8
Switched to actor system
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Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
Forest
3d14d791cf
Cleaned code
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Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
2019-05-12 15:57:39 -04:00
Joshua Barretto
a8981378bf
Improved performance and compilation speed for debug builds
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Former-commit-id: 5d8b1c27a8a2ebfe63797969ee2aba7452a09dd3
2019-05-12 18:43:55 +01:00
Joshua Barretto
fc0f2f0801
Added option to not stop raycasting on error
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Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
2019-05-12 14:03:08 +01:00
Joshua Barretto
266101c90d
Added basic pets
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Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
2019-05-12 14:03:08 +01:00
Joshua Barretto
faf53ad5c9
Temporary networking issue fix
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Former-commit-id: e6b47f7d8478c28d837e55b85f2f2d028e988737
2019-05-09 19:38:37 +01:00
Joshua Barretto
54cc9e137a
fmt
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Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
871767ada0
Made single-player server start on random unused port
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Former-commit-id: 95ec85b9be58d0fd348144c398004a69676eb6cd
2019-05-09 18:57:47 +01:00
Joshua Barretto
3705f9a871
Added anim_time to animations
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Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
2019-05-09 18:57:47 +01:00
Joshua Barretto
2e3288cc29
Adjusted view distance and worldgen
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Former-commit-id: 01eeb0e48bcb018111c5f32b6252beb11bccd452
2019-05-09 18:57:47 +01:00
Joshua Barretto
342ea6aa65
Significantly upped view distances
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Former-commit-id: 4cd306ebfa1acd765cb68d4a6d5a026b43fafa2f
2019-05-09 18:57:47 +01:00
Joshua Barretto
3cd48ba468
Added lz4 compression to networking
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Former-commit-id: 7910c933f110d595da70552716b6e8f0eb7544a1
2019-05-09 18:57:47 +01:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
Joshua Barretto
e4d6d96afc
Remove post debugging
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Former-commit-id: 4a82bf8b6178fb88d5a6ea93706fb4e97ac2256d
2019-04-25 20:25:22 +01:00
Joshua Barretto
5e38eee8d4
Added chunk deletion
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Former-commit-id: 63c29e43c4dc28097aaf4e0ff72977c7db5cc28f
2019-04-25 20:08:26 +01:00
Joshua Barretto
f210de09df
Added raycasting (needs testing) and basic character terrain collision
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Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
f9f434a1c2
Started work on worldgen
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Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
2019-04-25 17:52:11 +01:00
timokoesters
701755a8e2
Add disconnect handling
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Former-commit-id: 24a9d535101f28debc0fe5a0600a32c9b744466f
2019-04-23 14:01:16 +02:00
timokoesters
df7a145bbc
Better formatting
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Former-commit-id: 4316514f4f58dca8ed21dae00fad7a6df36b9ff1
2019-04-23 12:12:22 +02:00
timokoesters
7fc2b3490c
Answer with WrongMessage
when trying to RequestState Connected
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Former-commit-id: 8384caae9f19d05f174457ab8efc6046ce30bd8c
2019-04-23 11:14:35 +02:00
timokoesters
3bf09f9f9c
Handle errors with error_state instead of disconnect
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Former-commit-id: cad5bbf9a5bb22dc6adf81d248d85d6a5d6aa140
2019-04-22 23:00:25 +02:00
timokoesters
06693136b6
Fixed names, debug and notify
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Former-commit-id: f58dedf7c4eb9b284982588fc6b19bbe3edb0391
2019-04-22 23:00:24 +02:00
timokoesters
37367491da
Cleanup ClientStates
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Former-commit-id: 060cf9800dc6f09c58f41a4baaccb1a43bd97621
2019-04-22 23:00:24 +02:00
timokoesters
e9027c6433
Split connecting from registering
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Former-commit-id: 56c21f72bc5b53635d6fdf00c99eb34df3b448c9
2019-04-22 23:00:24 +02:00
timokoesters
9a48e2fd42
Rename ClientState Connected -> Registered, Visitor -> Connected
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Former-commit-id: 34f6726203b7d20b42937a02f48d8920ca3f1d7a
2019-04-22 23:00:23 +02:00
timokoesters
ba6ead4077
More wrong messages will be punished with disconnect
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Former-commit-id: 767f3226c62d7560d26a909eed8a69b8afe11110
2019-04-22 23:00:23 +02:00
timokoesters
07a2aab8a3
Rename Disconnected to Visitor
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Former-commit-id: aeb729a933cda380c03efe346347fc4dc0648dfb
2019-04-22 23:00:23 +02:00
timokoesters
fc2e6c3624
Clean up client state code
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Former-commit-id: 2469a49abd23038838f6176b7f5cf0b303e8bee5
2019-04-22 23:00:22 +02:00
timokoesters
794b9cafad
Implement ClientStates
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Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
2019-04-22 23:00:22 +02:00
timokoesters
802c484a38
Make character model more variable
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Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
91057edfac
Remove .internal and .internal_mut
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Former-commit-id: 261b656ec400f6780f2be2f5a4c331cc3b2a64a2
2019-04-22 10:24:27 +02:00
timokoesters
ec16153164
Rename animationHistory to animation_history
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Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
2019-04-17 22:32:36 +02:00
timokoesters
61578b238e
Sync animation states on initial connection
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Former-commit-id: 4ed67b6cbf56fceb03fa6a66b25b78925b91fc8a
2019-04-17 22:30:52 +02:00
timokoesters
7e3f271838
Move code for initializing clients to new function
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Former-commit-id: 55f8a9b49599b6912489c597c47a13d7657f78f1
2019-04-17 21:22:34 +02:00
timokoesters
5044fe8cb5
Simplify code
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Former-commit-id: c8bdf4199c913ab43ba08fdb19384bf7fcc6653d
2019-04-17 20:06:06 +02:00
timokoesters
abf32d6229
Add comments
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Former-commit-id: 950c811256b8c20f58e4bb3c998acc746c4b929d
2019-04-17 19:41:20 +02:00
timokoesters
b9607ef405
Fix #21 by checking animation history
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Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
timokoesters
1ae18fecf8
Change timeout to 20s
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Former-commit-id: dca0d08a06c27259cdaaf0138024f53c6c93d94e
2019-04-17 16:46:04 +02:00
Joshua Barretto
9286de1368
Added ForceUpdate component upon teleport-related commands
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Former-commit-id: ff10c863466e6f4f6cc931b5980917145f38b222
2019-04-17 14:00:24 +01:00
Joshua Barretto
8029edde0b
Moved animation determination to Control ECS system
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Former-commit-id: 6650bc4d882d3f6779f99afea2e05155ad008282
2019-04-17 09:59:38 +01:00
Joshua Barretto
edcabfa68f
Fix creation update
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Former-commit-id: 3ad0f4cd3ee8f319229f85f1c0c289be9d4b5bfb
2019-04-17 01:39:39 +01:00
Joshua Barretto
2c650f9cff
Added basic agent AI
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Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
2019-04-17 01:39:39 +01:00
sxv20_
dbccb34582
replace if-let with match
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Former-commit-id: ed39cbb1ccc69302cb65822ad4a4cfecd2bd8f86
2019-04-16 18:08:47 +01:00
sxv20_
4e3c97862e
Update docs
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Former-commit-id: 381a759ebcefb4f0fad76fe66ca2720b572849b5
2019-04-16 18:08:47 +01:00
sxv20_
447bf18a63
add documentation
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Former-commit-id: 5abbbaf9b24702dffc345466b1af60ee594bf01a
2019-04-16 18:08:47 +01:00
sxv20_
cf3235d351
move chat command code to cmd.rs
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Former-commit-id: 25bbcceae51024439dbf6c143a49e3d5d55e7f4b
2019-04-16 18:08:47 +01:00
sxv20_
ee47b598aa
use handlers instead of hard-coding for commands
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Former-commit-id: 80d693254bfbfc7ae0ea4dcbdc76301dca067468
2019-04-16 18:08:47 +01:00
sxv20_
f8d75d900e
Clean up help message and if-let
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Former-commit-id: 450281467a92b2b8186df74d83d108457513277a
2019-04-16 18:08:47 +01:00
Sebastian Venter
031e4b36d6
add chat commands, rustfmt
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Former-commit-id: 64941127598b53c64fe2e0e7c167f0ce3f358060
2019-04-16 18:08:47 +01:00
Piotr
ddb32eec30
Animation States
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Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890
Fixed physics sync
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Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
bbc5aa1b0d
Disabled informing clients of chunks temporarily
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Former-commit-id: ab964ebfdae55e1fcf1002d7e7622d58e538c83b
2019-04-14 14:23:43 +01:00
Joshua Barretto
507c47e771
Rewrote netcode, added basic chunk synching
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Former-commit-id: e9f76f7fa9dbe0c81cd4c998bf0f0b3eec9235cb
2019-04-14 14:23:43 +01:00
Joshua Barretto
f27b5fa975
Added server-side chunk generation
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Former-commit-id: 72e02f8ec711ec4fac3111b591c4b08086dee4e3
2019-04-14 14:23:43 +01:00