Commit Graph

3391 Commits

Author SHA1 Message Date
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2 Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup. 2021-04-25 13:09:07 -04:00
alfy
9f79c80072 block and parry sounds added 2021-04-25 13:09:06 -04:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
jshipsey
fad31bd7ab anim 2021-04-25 13:08:43 -04:00
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Samuel Keiffer
f31feff1aa Merge branch 'juliancoffee/fix_buff_bar' into 'master'
Fix bug with missing Burning icon

See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
juliancoffee
94bfbe37ea Fix Bug with missing Burning icon 2021-04-25 10:44:22 +03:00
juliancoffee
8fd1037bf3 Update doc-strings 2021-04-25 09:12:15 +03:00
Snowram
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481 Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
Make skillbar buttons account for energy cost reduction

See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Ygor Souza
4f71c621f4 Make skillbar buttons account for energy cost reduction
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
juliancoffee
dc8d306890 Fix off-by-one error in localization tests
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628 Fixed broken crafting sprite requirement 2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531 comments 2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0 formatting 2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Imbris
1af4a04231 Revert "Merge branch 'revert-b10718c5' into 'master'"
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223 Merge branch 'zesterer/lanterns' into 'master'
Made characters carry lanterns higher when possible

See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82 Improvements to lantern holding when sitting 2021-04-21 16:54:03 +01:00
Joshua Barretto
ed7cc12213 Made characters carry lanterns higher when possible 2021-04-21 15:59:29 +01:00
Imbris
fd672980c4 Revert "Merge branch 'imbris/agent-opt' into 'master'"
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
26222a0a2d Rename common-sys to common-systems and rearrange common-state slightly 2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Joshua Barretto
70c345eee9 Made crafting UI check exact crafting sprite 2021-04-20 15:23:52 +01:00
Monty Marz
abacdfc719 clippy 2021-04-20 02:48:17 +02:00
Monty
a4d56e7843 more sprite stuff and crafting UI update
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Joshua Barretto
1a0f6f03ef Prevent crafting without station 2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3 fmt, add sprites 2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944 Added crafting stations 2021-04-20 02:45:59 +02:00
Marcel Märtens
5862920f32 seperate sys/state 2021-04-20 01:30:17 +02:00
Imbris
8c9d4dc3dd Merge branch 'capucho/inactive-master' into 'master'
Lower volume of window on focus loss

See merge request veloren/veloren!2150
2021-04-19 20:39:49 +00:00
João Capucho
7a9876760b
Voxygen: Allow zoom on minimap with kbd 2021-04-19 20:26:54 +01:00
João Capucho
f23b515dd8
Voxygen: Add master volume sliders to the settings 2021-04-19 19:58:14 +01:00
João Capucho
7589331785
Voxygen: Add support for map zoom with keybind 2021-04-19 11:56:58 +01:00
João Capucho
fd302b6975
Voxygen: Add inactive window volume 2021-04-19 10:24:31 +01:00
João Capucho
1d605c2dc8
Voxygen: Update ambient channels volume 2021-04-19 10:24:28 +01:00
João Capucho
05279872ce
Voxygen: Use the master volume setting 2021-04-19 10:20:42 +01:00
Samuel Keiffer
0b80e8ac5d Merge branch 'capucho/stop-ambient' into 'master'
Stop ambient sounds on logout

See merge request veloren/veloren!2151
2021-04-18 23:38:10 +00:00
Sam
ce7581037c Overhauled dash melee. 2021-04-18 18:36:12 -04:00
João Capucho
26c2738dc2
Voxygen: Stop ambient sounds on logout 2021-04-18 21:35:43 +01:00
Avi Weinstock
0404250300 Unlock dodge roll iframes and staff explosion by default. 2021-04-18 16:16:06 -04:00
Samuel Keiffer
bf6c22462f Merge branch 'xvar/inventory-sorting' into 'master'
Implemented inventory sorting

See merge request veloren/veloren!2141
2021-04-17 22:57:56 +00:00
Ben Wallis
a4cdb89987 Implemented inventory sorting 2021-04-17 22:04:08 +01:00
Yusuf Bera Ertan
62844d816a
build(nix): switch to nix-cargo-integration 2021-04-17 21:37:57 +03:00
Yusuf Bera Ertan
198545f219
build: use git keyboard-keynames to fix nix build error 2021-04-17 21:37:22 +03:00
Imbris
30e34aad44 Use separate crate to compile anim as a cdylib to avoid compiling both all the time and improve voxygen pipelining 2021-04-16 21:58:59 -04:00
Samuel Keiffer
a1d9ba15d9 Merge branch 'DaforLynx/normalize' into 'master'
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds

See merge request veloren/veloren!2120
2021-04-16 00:35:15 +00:00
DaforLynx
f441c8c206 Normalize + shrink all sfx; tweaks to combat music; change footstep sounds 2021-04-16 00:35:13 +00:00
Samuel Keiffer
c962c5f12e Merge branch 'gGmMsS/Burning' into 'master'
Added burning debuff for Staff M2

See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1 Merge branch 'aweinstock/server-authoritative-physics' into 'master'
Aweinstock/server authoritative physics

See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
d5a887f195 m2 staff 2021-04-16 00:48:20 +03:00
gGmMsS123
e33961e1fa M2 Staff Final Touch 2021-04-16 00:34:24 +03:00
Ben Wallis
1144eefa46 Fixed miscount in Overitem::prim_count causing the tutorial button to fly around when multiple overitem texts are drawn 2021-04-15 21:45:09 +01:00
gGmMsS123
0d956610ec Added burning debuff for Staff M2 2021-04-15 23:34:28 +03:00
Justin Shipsey
803e67b1fb Merge branch 'slipped/changes' into 'master'
combat tweaks

See merge request veloren/veloren!2131
2021-04-15 17:36:19 +00:00
jshipsey
8f20d17c9a attacking movement tweaks 2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75 Add a toggle to negotiate the use of server-authoritative physics. 2021-04-15 08:50:17 -04:00
Marcel
a386a27411 Merge branch 'hqurve/settings-cleanup' into 'master'
Settings changes from the ui are now wrapped into a single enum and handling was moved to session/settings_change.rs, also settings.rs was split up

See merge request veloren/veloren!2130
2021-04-15 09:06:10 +00:00
hqurve
6ac2b87006 Debug change visibility from settings_window works again 2021-04-14 19:24:28 -04:00
hqurve
9018ead8d0 Seem to have missed minimap again 2021-04-14 19:10:18 -04:00
hqurve
399795dbf1 simplified settings changing within hud and settings_window 2021-04-14 19:10:18 -04:00
hqurve
4503d5160c forgot to add minimap to settings_change 2021-04-14 19:10:17 -04:00
hqurve
56deb5919f cleaned up settings_change.rs 2021-04-14 19:10:17 -04:00
hqurve
df38dfbaf8 Wrapped settings changes from the ui into a single enum and handling moved to session/settings_change.rs 2021-04-14 19:10:17 -04:00
hqurve
732fe3bb40 Moved session.rs into session/mod.rs 2021-04-14 19:10:17 -04:00
hqurve
685eeb42d8 Split settings.rs into multiple files 2021-04-14 19:10:17 -04:00
hqurve
8effdb1773 Moved settings.rs to settings/mod.rs 2021-04-14 19:10:17 -04:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
Samuel Keiffer
435b5d5912 Merge branch 'holychowders/resolve_issue_#978_extract_skillset_into_own_component' into 'master'
Resolve Issue #978 - Extract SkillSet Into Its Own Component

Closes #1065 and #978

See merge request veloren/veloren!2116
2021-04-14 15:35:35 +00:00
holychowders
568a8d9666 Resolve Issue #978 - Extract SkillSet Into Its Own Component 2021-04-14 15:35:34 +00:00
Ben Wallis
d6b3eb3784 Fixed initial creation of saves directory. Added path of old singleplayer saves directory to information logged when it is moved to the new userdata directory 2021-04-14 07:15:51 +01:00
jshipsey
808634aa75 addressing commments 2021-04-13 20:19:35 -04:00
jshipsey
a7f5b90f0e 2h/1h bug fix, staggers 2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65 spins, combos 2021-04-13 20:18:59 -04:00
jshipsey
97528b7954 leaps 2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6 more setups. chargeswing/dash anims 2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb alpha attacks 2021-04-13 20:18:59 -04:00
Sam
0b10ffc715 You can now roll without a weapon equipped. 2021-04-13 20:18:58 -04:00
Sam
c594f67d47 Fixed offhand weapons, when nothing was in the mainhand 2021-04-13 20:18:58 -04:00
jshipsey
b53e1653f6 initial wield testing 2021-04-13 20:18:58 -04:00
Ben Wallis
1de94a9979 * Replaced diesel with rusqlite and refinery
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Adam Blanchet
0d7d069d41
Display keys based off of scancodes
Queries the OS to translate physical keyboard scancodes into
Strings that can be shown in the UI.
Addresses issues #861 and #354
2021-04-13 11:16:47 +02:00
Samuel Keiffer
522e89d57f Merge branch 'mdx97/fix-diary-toggle' into 'master'
Fix diary toggling when escape menu is open.

See merge request veloren/veloren!2109
2021-04-13 06:07:01 +00:00
Illia Denysenko
d42c03d57e Fix localization test bug which produced bunch of Unknown states 2021-04-12 21:29:45 +00:00
Samuel Keiffer
e1020945dd Merge branch 'aweinstock/combat-music' into 'master'
Add combat music transitions based on number of enemies in player radius.

See merge request veloren/veloren!2077
2021-04-12 06:01:19 +00:00
Monty Marz
f7c8389f77 Merge branch 'hqurve/settings-ui' into 'master'
Cleanup of settings window: split each tab into its own file

See merge request veloren/veloren!2108
2021-04-12 04:11:06 +00:00
Avi Weinstock
df4f44d946 Address MR 2077 review comments. 2021-04-11 22:08:42 -04:00
Avi Weinstock
d401d00d94 Address MR2077 review comments: add comment about group::ENEMY and remove trace statements, and fuse filtering loops. 2021-04-11 22:08:41 -04:00
Avi Weinstock
7c34a96934 Make fade timings configurable, and stop combat music on death. 2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee Add new version of combat soundtrack, and change details of how transitions between tracks work. 2021-04-11 22:08:41 -04:00
Avi Weinstock
0e16c23707 Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic. 2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af Add combat music transitions based on number of enemies in player radius. 2021-04-11 22:08:40 -04:00
Marcel
54024ce401 Merge branch 'DaforLynx/more-music' into 'master'
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds

See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds 2021-04-12 00:43:08 +00:00
mdx97
03abe234ee Fix diary toggling when escape menu is open. 2021-04-11 18:53:45 -05:00
Marcel
5e7adc6767 Merge branch 'trade-help-tooltips' into 'master'
Show ctrl-click and shift-click usage in item tooltips during trades.

See merge request veloren/veloren!2101
2021-04-11 22:56:03 +00:00
Rickey Chamblee
8a25ebb59a Show ctrl-click and shift-click usage in item tooltips during trades. 2021-04-11 22:56:02 +00:00
Joshua Yanovski
508dba61a1 Merge branch 'xMAC94x/deps' into 'master'
update deps

See merge request veloren/veloren!2095
2021-04-11 22:55:56 +00:00
hqurve
fd80a97f3d Got rid of content setup macro 2021-04-11 17:36:02 -04:00
hqurve
690419ad90 Placed tabs in a loop and combined tab content chooser using macro 2021-04-11 17:36:02 -04:00
hqurve
469cb391d3 cleaned widget_ids 2021-04-11 17:36:02 -04:00
hqurve
04eea482ce Moved settings window sections into separate files 2021-04-11 17:36:02 -04:00
hqurve
f2340105c1 Moved settings_window.rs to to settings_window/mod.rs 2021-04-11 17:36:02 -04:00
Vincent Foulon
de9d5b5e14 clean workspace
clean workspace (2)

clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
7128c3d3f6 Asset reorganization + removed some unused and duplicates + reduce size of some images 2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa UI fixes and more 2021-04-11 03:49:47 +00:00
Joshua Yanovski
8b034ed56f Merge branch 'sharp/sprites-in-background' into 'master'
Mesh sprites in background.

See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
adb18ef645 Merge branch 'mdx97/default-names' into 'master'
Use username as default character name in multiplayer character creation.

See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45 Use username as default character name in multiplayer character creation. 2021-04-10 16:41:46 +00:00
Joshua Yanovski
1bdf3b13a8 Mesh sprites in the background.
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case.  It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.

To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites.  Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
655a35d128 update deps 2021-04-10 15:53:00 +02:00
Joshua Yanovski
af94753ad9 Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
hqurve
be42cc60c4 Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window 2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2 Add topographic option to map 2021-04-06 09:16:17 -07:00
James Melkonian
f2ebbb7f7f Map icon scaling 2021-04-06 08:42:09 -07:00
James Melkonian
8ee1fc4a0f Add layers to minimap 2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba Added map layers 2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d Topographic map 2021-04-06 08:42:06 -07:00
Joshua Barretto
de9ad0942f Merge branch 'zesterer/follow-cam' into 'master'
Added auto camera setting

See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d Added auto camera setting 2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0 Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
Fixes #520 and #840 - locks cursor to screen when menu is not open

Closes #840 and #520

See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03 Change cursor lock location to be center of screen
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4 Fixes #520 and #840 - locks cursor to screen when menu is not open
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c More cheese is less cheese
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70 Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040

Closes #1040

See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Avi Weinstock
78f130a3b2 Add a cheese counter in the bag display. 2021-04-04 11:14:25 -04:00
Monty Marz
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Snowram
9a3f6d8261 Substitutes DPS for CR in item tooltip 2021-04-03 00:10:31 -04:00
Avi Weinstock
b7dbadc32f Add colors for buy/sell tooltips based on site prices. 2021-04-02 17:44:02 -04:00
Marcel
42463d1fe0 Revert "Merge branch 'animtweaks' into 'master'"
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
aljazerzen
08146f6a3a login trim username, improve validation, social ordering 2021-04-01 16:43:27 +02:00
jshipsey
030e14f333 small anim tweaks 2021-04-01 03:08:33 -04:00
Avi Weinstock
0122dca3c3 Allow fast stacking into and out of a trade with {ctrl,shift} click.
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c move tracing code to own crate 2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63 Merge branch 'zesterer/sprite-text' into 'master'
Added text prompts to sprites

See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
bed863c50c Added indicator text to terrain sprites 2021-03-30 01:04:23 +01:00
Joshua Barretto
85237c7a32 Fixed training dummy hitbox 2021-03-29 21:52:05 +01:00
Joshua Barretto
8f3233365d Improved hit particles 2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Snowram
6adaac8106 Addresses comments 2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049 Changelog, cleanup, clippy 2021-03-29 18:35:10 +02:00
Snowram
5b99b7ca18 Skillbar uses item tooltip 2021-03-29 18:34:45 +02:00
Snowram
508e35ca17 Add several new i18n lines 2021-03-29 18:34:45 +02:00
Snowram
d1e734b9b1 Tooltip now use ItemDesc instead of Item 2021-03-29 18:34:45 +02:00
Snowram
2c09180189 Set the item tooltip for every bag slots 2021-03-29 18:34:45 +02:00
Snowram
b7dd2d6685 Use a dummy item for the new() function 2021-03-29 18:34:45 +02:00
Snowram
955008c3c1 Kinda working tooltip height but not really 2021-03-29 18:34:45 +02:00
Snowram
0405f04d53 More item tooltip UI layout 2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7 Make the new tooltip item specific 2021-03-29 18:34:45 +02:00
Snowram
4786f84afd New tooltip 2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab do a clear teardown of tokio runtime 2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13 display error when rodio panic is fixed 2021-03-28 20:40:07 +02:00
Sam
0c19679406 Fixed offset of decayed health 2021-03-27 21:06:21 -04:00
Monty
345ef1ca22 decay display for groups and overhead bars 2021-03-27 21:05:17 -04:00
Sam
06bd7bd929 Removed experimental group health decay 2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54 flayer anims 2021-03-27 21:05:16 -04:00
Sam
91ddcaa155 Particles for summoned minions 2021-03-27 21:05:15 -04:00
Monty Marz
345b725478 decayed health texture 2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027 WIP animation 2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063 Initial work to show decayed health in healthbars 2021-03-27 21:05:13 -04:00
Sam
4ec387af82 Added particles for lifesteal effect 2021-03-27 21:05:12 -04:00
Sam
71b847cabb Particles for blink 2021-03-27 21:05:09 -04:00
Snowram
39c8efe11f Adds husk npc 2021-03-27 21:05:09 -04:00
Sam
720482d994 Gave mindflayer AI.
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5 Added necrotic vortex attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Marcel
79cc3af058 Merge branch 'swilliams/character-randomization-fix' into 'master'
Character Creation Randomization Fix

See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561 Character Creation Randomization Fix 2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e Add build_area_list command
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7 Limit build mode to bounding box 2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2 Add permit_build command
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b Merge branch 'refactor-login' into 'master'
refactor handling of duplicate login #1015

Closes #1015

See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8 Merge branch 'aweinstock/tradepricing' into 'master'
Get SitePricing information to clients, and use it to display coin-denominated...

See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c refactor handling of duplicate login 2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331 Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly. 2021-03-25 02:11:58 -04:00
Snowram
0e259294d4 Allow Escape key to cancel trades 2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9 Address MR 1962 review comments. 2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693 Add a vertical camera clamp option and toggle to voxygen. 2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.

See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752 Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9 Changelog 2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Marcel Märtens
fdc40f52d9 give more threads a fixed name 2021-03-22 12:37:03 +01:00
Justin Shipsey
f57af6f776 Merge branch 'slipped/animtweaks' into 'master'
airship movement bits

See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687 Merge branch 'zesterer/better-particle-emission' into 'master'
Smoother particle emission for moving objects

See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5 Merge branch 'sharp/texture-atlases' into 'master'
Enable allocation of new textures on atlas allocation failure.

See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1 airship movement bits 2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5 Smoother particle emission for moving objects 2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8 Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Sam
f342be71a1 Fixed pick animation 2021-03-21 15:29:17 -04:00
Marcel
983523c463 Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb Disabled block selection when not wielding 2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f Add skill for swimming speed 2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically 2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e Enable allocation of new textures on atlas allocation failure.
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees.  For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it.  Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Avi Weinstock
0ef42e3854 Address MR 1945 review comments. 2021-03-19 19:53:17 -04:00
Snowram
e5afb2fcf7 Various visual fixes 2021-03-18 22:53:06 +01:00
Vincent Foulon
80635004a4 Remove unwraps when asset loading fails 2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c allow loading animations to be contributed from a manifest file 2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1 Add new random loading animations 2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589 Optimised entity sync code, increased animation throttling distance 2021-03-16 02:49:33 +00:00
James Melkonian
6ea43cfd75 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Joshua Barretto
0312c06295 Fixed sliding when wielding 2021-03-15 14:18:56 +00:00
Marcel
5b21ee7200 Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
Airships

See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
Forest Anderson
0049976da9 Merge branch 'aweinstock/tradefixes-20210314' into 'master'
Client-side trade fixes: update recipe cache and always put client on the same...

See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
Avi Weinstock
9304ecab3d Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
a32be4ac5a Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
afd99788b2 Made animations and friction ground-relative 2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04 Account for model translation in the physics. The voxel collider still needs to be north-aligned for now. 2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395 Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning. 2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct). 2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Avi Weinstock
95992ead4d Client-side trade fixes: update recipe cache and always put client on the same side of the screen as their inventory. 2021-03-14 21:41:47 -04:00
Marcel
5570b57282 Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions

See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7 Merge branch 'snowram/new-npcs' into 'master'
Snowram/new npcs

See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
ecff675cc4 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Sam
b5d501199d Secondary input now fully functional 2021-03-14 17:26:53 -04:00
Sam
c6d8daaae3 Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d Bug fix debug info hotkey and axe skill tree text 2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb Add new npcs 2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154 Implement /price_list (work in progress), stub for /buy and /sell
remove outdated economic simulation code

remove old values, document

add natural resources to economy

Remove NaturalResources from Place (now in Economy)

find closest site to each chunk

implement natural resources (the distance scale is wrong)

cargo fmt

working distance calculation

this collection of natural resources seem to make sense, too much Wheat though

use natural resources and controlled area to replenish goods

increase the amount of chunks controlled by one guard to 50

add new professions and goods to the list

implement multiple products per worker

remove the old code and rename the new code to the previous name

correctly determine which goods guards will give you access to

correctly estimate the amount of natural resources controlled

adapt to new server API

instrument tooltips

Now I just need to figure out how to store a (reference to) a closure

closures for tooltip content generation

pass site/cave id to the client

Add economic information to the client structure
(not yet exchanged with the server)

Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap

Specialize the Crafter into Brewer,Bladesmith and Blacksmith

working server request for economic info from within tooltip

fully operational economic tooltips
I need to fix the id clash between caves and towns though

fix overlapping ids between caves and sites

display stock amount

correctly handle invalid (cave) ids in the request

some initial balancing, turn off most info logging

less intrusive way of implementing the dynamic tool tips in map

further tooltip cleanup

further cleanup, dynamic tooltip not fully working as intended

correctly working tooltip visibility logic

cleanup, display labor value

separate economy info request in a separate translation unit

display values as well

nicer display format for economy

add last_exports and coin to the new economy

do not allocate natural resources to Dungeons (making town so much larger)

balancing attempt

print town size statistics

cargo fmt (dead code)

resource tweaks, csv debugging

output a more interesting town (and then all sites)

fix the labor value logic (now we have meaningful prices)

load professions from ron (WIP)

use assets manager in economy

loading professions works

use professions from ron file

fix Labor debug logic

count chunks per type separately
(preparing for better resource control)

better structured resource data

traders, more professions (WIP)

fix exception when starting the simulation

fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading

documentation clean up

fix merge artifact

Revise trader mechanic

start Coin with a reasonable default

remove the outdated economy code

preserve documentation from removed old structure

output neighboring sites (preparation)

pass list of neighbors to economy

add trade structures

trading stub

Description of purpose by zesterer on Discord

remember prices (needed for planning)

avoid growing the order vector unboundedly

into_iter doesn't clear the Vec, so clear it manually

use drain to process Vecs, avoid clone

fix the test server

implement a test stub (I need to get it faster than 30 seconds to be more useful)

enable info output in test

debug missing and extra goods

use the same logging extension as water, activate feature

update dependencies

determine good prices, good exchange goods

a working set of revisions

a cozy world which economy tests in 2s

first order planning version

fun with package version

buy according to value/priority, not missing amount

introduce min price constant, fix order priority

in depth debugging

with a correct sign the trading plans start to make sense

move the trade planning to a separate function

rename new function

reorganize code into subroutines (much cleaner)

each trading step now has its own function

cut down the number of debugging output

introduce RoadSecurity and Transportation

transport capacity bookkeeping

only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)

Coin is now listed as a payment (although not used)

proper transportation estimation (although 0)

remove more left overs uncovered by viewing the code in a merge request

use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)

don't order the missing good multiple times
also it uses coin to buy things!

fix warnings and use the transportation from stock again

cargo fmt

prepare evaluation of trade

don't count transportation multiple times

fix merge artifact

operational trade planning
trade itself is still misleading

make clippy happy

clean up

correct labor ratio of merchants (no need to multiply with amount produced)

incomplete merchant labor_value computation

correct last commit

make economy of scale more explicit

make clippy happy (and code cleaner)

more merchant tweaks (more pop=better)

beginning of real trading code

revert the update of dependencies

remove stale comments/unused code

trading implementation complete (but untested)

something is still strange ...

fix sign in trading

another sign fix

some bugfixes and plenty of debugging code

another bug fixed, more to go

fix another invariant (rounding will lead to very small negative value)

introduce Terrain and Territory

fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b Merge branch 'imbris/tracy-tweaks' into 'master'
Improvements for tracy server analysis and other misc tweaks

See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00