Commit Graph

7149 Commits

Author SHA1 Message Date
VKing
5f14d17f98 Another fix for BIS' inconsistent implementations 2016-01-20 22:30:22 +01:00
Thomas Kooi
232fe62d8d Merge pull request #3195 from acemod/fix3194
Fix typo in ACE_hearing config
2016-01-20 22:26:13 +01:00
esteldunedain
9d13cc6f60 Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
esteldunedain
851615a234 Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2 Better func description 2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953 Replace addPerFrameHandler for waitAndExecute 2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a Improve reload animations 2016-01-20 12:48:39 -03:00
PabstMirror
a140f29784 Remove inherited classes that were not used 2016-01-20 09:45:03 -06:00
esteldunedain
bce572e1df Derp 2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425 MRBS to mrbs 2016-01-20 12:05:35 -03:00
VKing
43c9444fb8 Didn't need that isNil check, anyway 2016-01-20 15:51:07 +01:00
esteldunedain
1a115e7f9c Fix #3194 2016-01-20 11:48:12 -03:00
esteldunedain
6b4b8b707c Prefix new configs for consistency 2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5 Small fixes 2016-01-20 10:59:58 -03:00
VKing
a9511936fd LayZ evaluation 2016-01-20 12:35:53 +01:00
VKing
05ce4f824c Rewrite fnc_getRange to work with specified minimum and maximum ranges
Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
757436140b fnc_getTargetDistance rewritten to use LineIntersectsSurfaces.
Turns out it wasn't really needed after all, but better is better :p
2016-01-20 00:06:06 +01:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
esteldunedain
c78f2f8479 Gotcha travis 2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81 Set default particle effect on for the local player, as per current and historic behaviour. 2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off). 2016-01-19 17:24:01 -03:00
VKing
968f7c000b Simplify 2016-01-19 21:16:41 +01:00
SilentSpike
ca5f6df3d0 Merge pull request #3147 from acemod/spectatorBandAid
Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
VKing
c8bcf44561 Increase M307 FCS range 2016-01-19 21:08:03 +01:00
esteldunedain
8b7ed38990 Add a PFH to cool down all player weapons at (infrequent) regular intervals 2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322 Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
esteldunedain
782934c4b2 Add the setApproximateVariablePublic function to common 2016-01-19 16:58:07 -03:00
VKing
ae576e57e3 Fix the magazine name being broken in later code 2016-01-19 20:21:37 +01:00
esteldunedain
3792acd7f7 Merge branch 'master' into deterministicOverheatingX 2016-01-19 15:57:38 -03:00
VKing
59923710b7 Fix FCS not taking weapon initSpeed into account in some circumstances 2016-01-19 19:52:18 +01:00
VKing
838945c1db Add FCS for the M307 GMG 2016-01-19 18:53:42 +01:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
esteldunedain
8e2d489312 Add warnings to deprecated functions 2016-01-19 09:39:06 -06:00
PabstMirror
7e84a9d9b0 Add getter, readd old public funcs, add blockSprint 2016-01-19 09:39:06 -06:00
PabstMirror
d2e006397d cleanup, don't setVar public if no change 2016-01-19 09:39:05 -06:00
PabstMirror
9a3972de76 Unified Status Effect Handler 2016-01-19 09:39:05 -06:00
Thomas Kooi
b99be6122b Merge pull request #3187 from acemod/fixFCS
Add missing FUNC to FCS key (Rangefinders)
2016-01-19 16:05:56 +01:00
PabstMirror
6d6cbec5ef Add missing FUNC to FCS key (Rangefinders)
#3160
2016-01-19 09:02:51 -06:00
PabstMirror
69771d531d Merge pull request #3173 from acemod/fixInvintoryLock
Fix Vehicle inventory is not locked
2016-01-19 08:37:58 -06:00
PabstMirror
0ea1c0c03f Cleanup non-working code, and documentation 2016-01-19 08:31:52 -06:00
Thomas Kooi
e083e60e8c Merge pull request #3142 from acemod/switchUnitsCleanup
Cleanup SwitchUnits, Possible fix for #3122
2016-01-19 09:40:24 +01:00
Thomas Kooi
33479ffcae Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
2016-01-19 09:38:43 +01:00
Thomas Kooi
aa535c9167 Merge pull request #3177 from acemod/fixJavelinZeus
Javelin - Fix zeus RC after switchCamera
2016-01-19 09:36:08 +01:00
Thomas Kooi
4ee338c57e Merge pull request #3178 from acemod/scopes_hideNonAdjustments
Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen
2016-01-19 09:35:01 +01:00
Thomas Kooi
5c1f55a0f1 Merge pull request #3181 from acemod/leaveMyPlugsAlone
Do not add or remove earplugs if gear should be preserved
2016-01-19 09:34:38 +01:00
Thomas Kooi
46f832379a Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
Clean up explosive interaction menu
2016-01-19 09:32:26 +01:00
Thomas Kooi
f5d71ca03c Merge pull request #3183 from acemod/codeCleanupGforces
Code cleanup of Gforces module V2
2016-01-19 09:31:16 +01:00
Thomas Kooi
fbb358233b Merge pull request #3172 from acemod/overpressureCleanup
Overpressure cleanup and fix distance check
2016-01-19 09:30:43 +01:00
esteldunedain
f599542b8e gforces cleanup. Close #2130 2016-01-19 00:18:01 -03:00
commy2
8731e8e338 Merge pull request #3133 from acemod/gottaCacheEmAll
Use Function Caching in CBA
2016-01-18 20:27:39 +01:00
esteldunedain
0a91dfa7b2 Do not add or remove earplugs if gear should be preserved. Fix #3180. 2016-01-18 13:23:55 -03:00
VKing
2af3d9e769 Don't show adjustment or click sound if the adjustment doesn't happen 2016-01-18 16:16:53 +01:00
PabstMirror
67087d7c88 Capitalization 2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f #3175 - Javelin - Fix zeus RC after switchCamera 2016-01-17 12:12:05 -06:00
PabstMirror
48a1ddd401 #3166 - Fix Vehicle inventory is not locked 2016-01-16 21:58:59 -06:00
PabstMirror
35e6a181b5 opps 2016-01-16 17:48:58 -06:00
PabstMirror
893c6658a5 Fix debug msg order, re-add local check on eh 2016-01-16 17:29:57 -06:00
PabstMirror
a875d6a870 Overpressure cleanup and fix distance check 2016-01-16 15:53:28 -06:00
Thomas Kooi
c8c91d2af7 Merge pull request #3138 from acemod/increaseTrainingInLocations
Medical Locations Boost Training
2016-01-16 21:59:45 +01:00
VKing
e3123b3f56 Local check before setPosition 2016-01-16 01:13:01 +01:00
SilentSpike
dbcf94153d Merge pull request #3155 from acemod/spectatorFix
Fix some spectator errors
2016-01-15 15:43:45 +00:00
VKing
17aaf477fe Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
VKing
cfea80bec8 Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
VKing
248eb2143b Fix inconsistent detonator pictures for some IEDs 2016-01-15 10:20:49 +01:00
VKing
0078ad862a Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
Thomas Kooi
e38a80a712 Merge pull request #3119 from acemod/explosives_detonateAll
Add action to detonate all explosives on a detonator
2016-01-15 08:22:16 +01:00
VKing
4e8ea4f8e6 Fix detonate action pictures 2016-01-15 00:25:02 +01:00
PabstMirror
1affbd7d2f Move littler syncedEH install to after settingInit 2016-01-14 17:06:46 -06:00
VKing
05c80c2368 Gah stop that you jerk! 2016-01-15 00:04:12 +01:00
VKing
ed8b437a8f Prep function 2016-01-14 23:58:31 +01:00
VKing
32b33d7792 How the feck did this happen 2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
VKing
575f37c8fd Add fnc_connectExplosive to add editor explosives to unit triggers 2016-01-14 23:05:26 +01:00
VKing
195f0a6874 GVAR it 2016-01-14 20:07:53 +01:00
VKing
1da2b69de4 Make fuel bladders work 2016-01-14 20:07:32 +01:00
VKing
099648b6b6 Russian translation as suggested 2016-01-14 18:51:14 +01:00
VKing
7158a89de9 Start 2016-01-14 18:48:16 +01:00
VKing
74435ba777 Style guide formatting 2016-01-14 18:47:51 +01:00
VKing
73e093ec07 Make stringtable a little more translatable 2016-01-13 22:39:37 +01:00
VKing
2c26d3836b Some fixes for the zeus modules 2016-01-13 22:39:14 +01:00
SilentSpike
49c814ccb3 Merge branch 'master' into spectatorUpdates 2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448 Fix nil spectator Draw3D event handler index
Minor oversight introduced in pabst's fix for #2989, the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
VKing
1ae21ad354 Change SLAM bottom attack ammo to be more bottom attacky 2016-01-13 15:41:20 +01:00
VKing
b87a6327ee Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
VKing
058ea4e8f4 Actual editor mines 2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8 Allow SLAMs to use long range transmitter 2016-01-13 00:14:17 +01:00
VKing
46643d44d0 Add editor/zeus modules for different trigger options 2016-01-13 00:13:56 +01:00
VKing
a07d456476 Change small IEDs to use smaller pressure plates 2016-01-12 23:17:10 +01:00
VKing
61f288c9cc Rename custom classes with ACE_ prefix 2016-01-12 23:16:49 +01:00
esteldunedain
455c53a084 Nerf the amount of backblast received by the firer via reflection. Fix #2890. 2016-01-12 13:09:41 -03:00
PabstMirror
091c807708 Restart specatator display if player in unitList
Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375 Fix undefined variable error in FUNC(debug)
possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e Rename to fnc_scriptedExplosive 2016-01-11 23:41:33 +01:00
VKing
01dd663337 Add fnc_detonateExplosiveTrigger 2016-01-11 23:36:34 +01:00
bux
ec0ece059f use Killed event, fix missing public setVar
add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e cleanup SwitchUnits 2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd Remove use of CAManBase for all mans
End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
82179636f3 Cache hearing firedNear 2016-01-09 18:51:41 -06:00
PabstMirror
63a79b9920 Use Function Caching in CBA 2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7 Fix count/forEach 2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897 Cleanup Interaction Menu 2016-01-08 23:29:32 -06:00
PabstMirror
066976766f Show beaufort dots on wind display -for color Blind
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
9d14ff8b03 Merge branch 'master' into deterministicOverheatingX 2016-01-06 23:25:24 -06:00
commy2
de13518177 explode macro to params 2016-01-06 22:49:22 +01:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
VKing
9985988987 Change ACE_Player to _unit 2016-01-06 18:05:06 +01:00
commy2
abf516aeb1 manual merge 2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5 Add Stringtable Entry 2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90 Fix Header 2016-01-05 17:16:47 -06:00
VKing
1706ca0adc Move detonate actions from "Detonate" layer to "Explosives" layer.
Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb Add function and action to detonate all explosives on a detonator 2016-01-05 23:47:01 +01:00
Glowbal
c042703786 Merge branch 'release' 2016-01-05 22:55:34 +01:00
Glowbal
509e142de8 bump version 3.4.2 2016-01-05 22:42:37 +01:00
PabstMirror
175624620c Fix inverting wind direction each sync update
Fix #1052 (and maybe #1708)
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1 Merge pull request #3010 from acemod/cargoboxfilters
Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112 Merge pull request #3110 from acemod/gogglesfiredBIS
fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989 Merge pull request #3109 from acemod/ThingX
fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26 Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a Add ACE_HashLocation to common 2016-01-04 21:48:26 -06:00
Luigi
7f9c766770 Fixed and added French Translation 2016-01-04 16:47:15 +01:00
Luigi
a079f213c0 Fix French translation
Fix an error in a French translation
2016-01-04 16:19:23 +01:00
PabstMirror
a72e07fcaa Goggles - change some events to be client only
all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
commy2
3974c255a0 fix usage of deprectated fired XEH, fix #3088 2016-01-03 15:27:16 +01:00
commy2
427628045c fix ThingX capitalization, fix #3076 2016-01-03 15:21:38 +01:00
commy2
ecad63e34d integrate filters pbo into inventory pbo 2016-01-03 14:47:37 +01:00
jonpas
b93183fef9 Shorten if check 2016-01-03 14:05:50 +01:00
Braxton Williams
ce069c8f3c Change Sandbag category 2016-01-02 18:25:48 -06:00
jonpas
6edd7ab093 Change ACE_HeadlessClientJoined event to be global and always triggered 2016-01-02 14:42:05 +01:00
jonpas
a1866a561b Add Headless 2016-01-02 14:23:14 +01:00
bux
977bda83e5 add 2 new events, add unit to place event
defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
Braxton Williams
99e2ee6110 Add sandbag to editor 2016-01-01 13:09:11 -06:00
PabstMirror
76c9e1560d Frag - only run addPfhRound on ammo that will frag
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
PabstMirror
79a7bb54aa Kill Spectator PFEH when exiting spectator
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
PabstMirror
5f74daec42 Fix dupe german stringtable entry 2015-12-31 22:28:35 -06:00
jonpas
33f91b2ee7 Remove duplicated line caused by merge 2016-01-01 03:52:37 +01:00
jonpas
ebf1321c0b Merge branch 'release' into fixFuelHoseExceededAfterDisconnect 2016-01-01 03:51:44 +01:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
PabstMirror
32b4416c29 Merge pull request #3064 from GitHawk/refuel
Adaptation of fnc_makeJerryCan to new interact_menu
2015-12-31 20:12:43 -06:00
PabstMirror
586449eef9 Merge pull request #3084 from acemod/cbaZeusIntegration
CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
19f54071f1 Merge pull request #3052 from acemod/isPlayerRemoteZeus
Add support for non local Zeus RC in common-isPlayer
2015-12-31 15:14:44 -06:00
PabstMirror
62a94759c4 Merge pull request #3092 from acemod/minorSittingCleanup
Sitting Cleanup
2015-12-31 14:50:31 -06:00
PabstMirror
8bdd5d0597 Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge 2015-12-31 14:30:29 -06:00
licht-im-Norden87
2d64d54d98 Update German Stringtable
Iam sure there was a translation some time ago. Someone must have deleted it.

spelling mistake

Update Stringtable

100% some of them already existed in german language

Update stringtable.xml

spelling mistake

Update stringtable.xml

Iam not sure if SSWT is a Scharfschützenzweibein. However, it was used before, i just adpated it.

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Handelt es sich bei dem Modell den auch um das Produkt von Sharpshooters® http://shop.centermassinc.com/Sharpshooters-Sniper-Weapon-Tripod-Kit-764737932766.htm bzw ist ads erkennbar. Ich persönlich halte die Bezeichnung SSWT-Kit für ein wenig ungünstig.

Update stringtable.xml
2015-12-31 14:17:13 -06:00
PabstMirror
cf27571b5a Merge pull request #3007 from dudakov/master
Russian Translations - Update
2015-12-31 14:11:45 -06:00
PabstMirror
7b077c5f19 Merge pull request #3078 from acemod/fixGoggles3rd
Fix Third Person Goggle Effect Not Displaying
2015-12-31 10:24:23 -06:00
Thomas Kooi
40afa45417 Merge pull request #3058 from freghar/isturnedout
fix inverted isTurnedOut for map lighting
2015-12-31 13:03:42 +01:00
bux
23bec6d9a8 Merge master into branch 2015-12-31 10:20:47 +01:00
PabstMirror
2e211c5a04 Fix Medical Triagecard Macro
Fix #3087
2015-12-31 01:46:24 -06:00
PabstMirror
f11c2af921 Update XEH_clientInit.sqf 2015-12-30 14:55:25 -06:00
PabstMirror
d372111d3f Sitting Cleanup
- Add modern privates
- Don't add actions, canInteractWith, or EH if not enabled
2015-12-30 12:23:35 -06:00
bux
0e8eb5fac4 Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
bux
d6c5643790 improve code style 2015-12-30 09:43:19 +01:00
bux
2a6042bf61 add interaction position and defuse object position
and reduce interaction distance
2015-12-30 09:11:57 +01:00
PabstMirror
72fe95c797 Add "isNotInZeus" to canInteractWith
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f Remove Keybinds/Events for Zeus now handeld in CBA
Close #2937
2015-12-30 01:07:55 -06:00
bux
112c002b0b remove ace_offset entry
Ported from AGM and simply renamed. It wasn't even used in AGM.
2015-12-29 20:57:55 +01:00
dixon13
356bd36728 Changed action name
- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
f2b3275538 Changed action name
Changed extraction action to 'Get Out' to match other civilian actions.
2015-12-29 09:25:33 -07:00
dixon13
d410fe42d9 Fixed misspell
'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
PabstMirror
462e37e6d1 Update Heating / Cooling physics numbers
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad Cleanup and debug
Fix missing weapon configs

Fix Dispersion (Radians / Degrees)

Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c Cache Weapon Configs 2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3 Modernize code 2015-12-28 16:04:56 -06:00
PabstMirror
3020023f58 setVariablePublic - Use waitAndExecute 2015-12-28 16:04:55 -06:00
esteldunedain
c1e8b3dba9 Fix temperature bar color 2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
esteldunedain
d001131314 Tweak and optimize the smoke effect to increase smoke and reduce performance impact 2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada Fix temperature indicator to max out red at half the bar 2015-12-28 16:04:54 -06:00
ulteq
4122d68684 Adjusted temperature display (red above 600°C) 2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a Remove debug code 2015-12-28 16:04:53 -06:00
ulteq
7858b65fde Fixed misspelled function name 2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb Added missing variable definitions 2015-12-28 16:04:52 -06:00
commy2
f83206353d jamming 2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631 Refactored code so the weapon temperature is correctly updated when checking it 2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098 overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4 fix 2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217 small fixes 2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again. 2015-12-28 16:04:50 -06:00
PabstMirror
dc60860421 Fix Third Person Goggle Effect Not Displaying
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3 Authors 2015-12-23 19:27:55 -07:00
dixon13
2a98aa57ed Delete fnc_canInteractWithCivilianVehicle.sqf
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250 Removed a portion of the condition 2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43 Removed "PREP(canInteractWithCivilianVehicle)"
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc Changes to ACE_Unload
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0 Extract civilans from vehicles, rmeoved actions from civilians in vehicles 2015-12-23 00:19:41 -07:00
Githawk
2432ac3319 Changed scope for carried objects 2015-12-22 17:54:16 +01:00
Githawk
d16417a00b Changed scope on nozzle 2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1 More fixes to make jerryCan work 2015-12-21 17:54:52 +01:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7 Fixes error with new interact_menu 2015-12-21 16:53:25 +01:00
jokoho48
0addb592d3 remove Unused Varaible in AB
fix private in AB
2015-12-21 02:29:10 +01:00
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
9b0641c06f Add nil return for count 2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921 Fix medical menu not closing on range, litter dir
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
PabstMirror
4d041c3c94 Merge pull request #3049 from acemod/fixlaserdesignator
Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7 Added PT-BR translations
All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4 Add support for non local Zeus RC in common-isPlayer 2015-12-18 11:08:10 -06:00