Commit Graph

680 Commits

Author SHA1 Message Date
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00
Sam
4e5a456b18 Balance tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Illia Denysenko
cb2412148b Miniboss Loot quickfix 2021-05-09 21:29:35 +00:00
Snowram
831bfd0be9 Snowram/craft mats 2021-05-07 17:03:45 +00:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
dc7e45c8bd Rebalancing 2021-05-05 14:43:56 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f Balancing. 2021-05-04 08:45:11 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
257c670aaf Fix charge being broken. 2021-05-04 08:45:07 -04:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
e052c7b516 Cleave functional 2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
660423932c Miscellaneous balancing 2021-05-04 08:45:05 -04:00
Sam
f11c10d3be Charge attack for minotaur functional. 2021-05-04 08:45:04 -04:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
jshipsey
63fdc4f590 animal adjustments 2021-05-02 23:17:58 -04:00
jshipsey
769e21104e higher health lower damage 2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8 ori addition to combomelee 2021-05-01 12:29:28 -04:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
dd113c56cb Fixed ItemDef for custom weapons. 2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
Sam
7870109856 Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
Sam
91bb6392bb Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00
Scott Bronson
b7ac7b64f3 Fix spelling in seashells.ron 2021-04-28 16:32:19 +00:00
jshipsey
2c74a86170 skill adjustments, ori changes 2021-04-25 22:02:32 -04:00
Joshua Barretto
805822b0b0 Rebalanced arrow speed 2021-04-25 20:06:29 +01:00
Sam
b9d6bd2fd2 Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup. 2021-04-25 13:09:07 -04:00
Sam
f5ec23df48 Parrying 2021-04-25 13:08:42 -04:00
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f Phoenix AI pass 2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Monty
a1b4e0bdaf remove old craftsman hammer, add migration 2021-04-20 03:34:11 +02:00
Monty
a4d56e7843 more sprite stuff and crafting UI update
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3 fmt, add sprites 2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944 Added crafting stations 2021-04-20 02:45:59 +02:00
Sam
ce7581037c Overhauled dash melee. 2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313 Merge branch 'zesterer/econ-tweaks' into 'master'
Rebalanced economy somewhat

See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Avi Weinstock
0404250300 Unlock dodge roll iframes and staff explosion by default. 2021-04-18 16:16:06 -04:00
Joshua Barretto
352fce239e Allow trading items not sold by merchants 2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807 Trading stock limits 2021-04-18 18:58:26 +01:00
Joshua Barretto
250733a123 Better price rationalisation 2021-04-18 18:11:00 +01:00
Joshua Barretto
c0b71d0731 Removed legendaries from trading 2021-04-18 17:29:22 +01:00
Joshua Barretto
11683084ad Use labour value for prices 2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427 Normalised prices within sites 2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148 Rebalanced economy somewhat 2021-04-18 14:08:48 +01:00
Samuel Keiffer
c962c5f12e Merge branch 'gGmMsS/Burning' into 'master'
Added burning debuff for Staff M2

See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
gGmMsS123
0d956610ec Added burning debuff for Staff M2 2021-04-15 23:34:28 +03:00
jshipsey
8f20d17c9a attacking movement tweaks 2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
jshipsey
161382d06a changelog 2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65 spins, combos 2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6 more setups. chargeswing/dash anims 2021-04-13 20:18:59 -04:00
Vincent Foulon
0692562533 New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md

Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Monty Marz
6772e71aaa UI fixes and more 2021-04-11 03:49:47 +00:00
Sam
a7e39bc8c9 Nerfs 2021-04-05 17:38:52 -04:00
Monty Marz
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
Sam
27f178286d Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7 Changelog. Fixed a few qualities. 2021-04-02 23:04:36 -04:00
Sam
7c8242b5b1 Added unit test to validate contents of loot tables. 2021-04-02 23:04:35 -04:00
Sam
c8b8cd436e Made item prices sane. 2021-04-02 23:04:34 -04:00
Sam
7eb1eefa13 Re-created item_price_calculation with new loot tables. 2021-04-02 23:04:34 -04:00
Sam
a2906168a6 Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
Sam
cb638180f8 Moved food items into their own loot tables. 2021-04-02 23:04:32 -04:00
Sam
31e69021cb Switched loot tables from declaring each weapon individually to just referencing a different loot table. 2021-04-02 23:04:31 -04:00
Sam
67916b44a7 Staff weapon tiering shuffle. 2021-04-02 23:04:30 -04:00
Sam
a2fc2abf83 Made staff and sceptre balancing sane. Created loot tables for staffs and sceptres. 2021-04-02 23:04:30 -04:00
Sam
2e37cefce5 Created weapon loot tables. 2021-04-02 23:04:29 -04:00
Sam
833f1f3309 Converted all armor in loot tables to reference armor set loot tables. 2021-04-02 23:04:28 -04:00
Sam
96b354c178 Consolidated loot tables by switching to CreatureMaterial where possible 2021-04-02 23:04:27 -04:00
Sam
247004d180 Loot tables can now recursively specify loot tables. Mercahnts broken. 2021-04-02 23:04:25 -04:00
Samuel Keiffer
12ec46c572 Merge branch 'sam/mindflayer-balancing' into 'master'
Mindflayer balance tweaks.

See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Snowram
2c09180189 Set the item tooltip for every bag slots 2021-03-29 18:34:45 +02:00
Sam
71ba9b6a54 Mindflayer balance tweaks. 2021-03-29 10:44:46 -04:00
Sam
f6e4626887 Fix emerald sceptre. Remove duplicate asset. 2021-03-28 21:19:01 -04:00
Snowram
5295894105 Add new batch of starves and scepter (by Gemu) 2021-03-29 01:27:55 +02:00
Scott Williams
ef43d29627 Fix husk drops in miniboss rooms. 2021-03-28 10:39:20 +00:00
Sam
f117a57083 Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
jshipsey
558c82ee54 flayer anims 2021-03-27 21:05:16 -04:00
Sam
b0b114a7f8 Balance tweaks 2021-03-27 21:05:15 -04:00
Sam
1edf79d109 Moved all legendaries to mindflayer loot table. 2021-03-27 21:05:12 -04:00
Sam
6c611d632a Mindflayer now only summons minions at set thresholds of health. 2021-03-27 21:05:11 -04:00
Sam
5966b1541d Mindflayer can now lifesteal off of its own minions 2021-03-27 21:05:11 -04:00
Sam
50e832b6d0 Mindflayer summons husks instead of dogs now 2021-03-27 21:05:10 -04:00
Snowram
39c8efe11f Adds husk npc 2021-03-27 21:05:09 -04:00
Sam
f9835e78da Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner. 2021-03-27 21:05:07 -04:00
Sam
8e4aeff705 Improved mindflayer AI. Tweake some abilities. 2021-03-27 21:05:07 -04:00
Sam
720482d994 Gave mindflayer AI.
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
30da614e89 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5 Added necrotic vortex attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Avi Weinstock
4b62a99ed9 Improve econsim's handling of diamond prices by lowering the implied homicide rate. 2021-03-27 10:50:16 -04:00
Sam
6c2de7d70e Fixed boost having ridiculous velocity. 2021-03-26 16:11:25 -04:00
Scott Williams
aa9180b20f Moved rugged armour to cloth_item 2021-03-26 16:51:43 +00:00
Scott Williams
d35475eaef Added leather scraps recipe 2021-03-26 16:44:38 +00:00
Samuel Keiffer
8ed7da7c49 Merge branch 'master' into 'master'
Update short_1.ron to make eligible for cloth scrap recipe

See merge request veloren/veloren!1981
2021-03-23 19:29:56 +00:00
steanne
818aaed32a Update short_1.ron to make eligible for cloth scrap recipe 2021-03-23 18:16:30 +00:00
Sam
31f4ef684d Tweaked numbers 2021-03-22 17:26:55 -04:00
Joshua Barretto
6690854687 Merge branch 'zesterer/better-particle-emission' into 'master'
Smoother particle emission for moving objects

See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Samuel Keiffer
1374900928 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
f9612c1c26 Made pickaxe obtainable 2021-03-22 00:24:07 +00:00
Joshua Barretto
7ae4230dc8 Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Sam
c8c368adec Rebalanced a few stats 2021-03-20 16:28:03 -04:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Monty Marz
e9cbac387e new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
Marcel
f679103041 Merge branch 'sam/nerfs' into 'master'
Nerfs

See merge request veloren/veloren!1922
2021-03-16 22:22:04 +00:00
James Melkonian
6ea43cfd75 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Marcel
ad49318a63 Merge branch 'sam/explosion-fix' into 'master'
Explosions now take into account hitbox of entity.

See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
1b2a62d5a8 Nerfs 2021-03-15 17:36:58 -04:00
Sam
0576e30b9e Nerfed aura 2021-03-15 14:23:28 -04:00
Sam
461ad6e339 Rebalanced explosion strengths 2021-03-15 00:36:07 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Marcel
5570b57282 Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions

See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Sam
21e6f4797c Primary ability fully functional. 2021-03-14 17:26:53 -04:00
Snowram
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb Add new npcs 2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154 Implement /price_list (work in progress), stub for /buy and /sell
remove outdated economic simulation code

remove old values, document

add natural resources to economy

Remove NaturalResources from Place (now in Economy)

find closest site to each chunk

implement natural resources (the distance scale is wrong)

cargo fmt

working distance calculation

this collection of natural resources seem to make sense, too much Wheat though

use natural resources and controlled area to replenish goods

increase the amount of chunks controlled by one guard to 50

add new professions and goods to the list

implement multiple products per worker

remove the old code and rename the new code to the previous name

correctly determine which goods guards will give you access to

correctly estimate the amount of natural resources controlled

adapt to new server API

instrument tooltips

Now I just need to figure out how to store a (reference to) a closure

closures for tooltip content generation

pass site/cave id to the client

Add economic information to the client structure
(not yet exchanged with the server)

Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap

Specialize the Crafter into Brewer,Bladesmith and Blacksmith

working server request for economic info from within tooltip

fully operational economic tooltips
I need to fix the id clash between caves and towns though

fix overlapping ids between caves and sites

display stock amount

correctly handle invalid (cave) ids in the request

some initial balancing, turn off most info logging

less intrusive way of implementing the dynamic tool tips in map

further tooltip cleanup

further cleanup, dynamic tooltip not fully working as intended

correctly working tooltip visibility logic

cleanup, display labor value

separate economy info request in a separate translation unit

display values as well

nicer display format for economy

add last_exports and coin to the new economy

do not allocate natural resources to Dungeons (making town so much larger)

balancing attempt

print town size statistics

cargo fmt (dead code)

resource tweaks, csv debugging

output a more interesting town (and then all sites)

fix the labor value logic (now we have meaningful prices)

load professions from ron (WIP)

use assets manager in economy

loading professions works

use professions from ron file

fix Labor debug logic

count chunks per type separately
(preparing for better resource control)

better structured resource data

traders, more professions (WIP)

fix exception when starting the simulation

fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading

documentation clean up

fix merge artifact

Revise trader mechanic

start Coin with a reasonable default

remove the outdated economy code

preserve documentation from removed old structure

output neighboring sites (preparation)

pass list of neighbors to economy

add trade structures

trading stub

Description of purpose by zesterer on Discord

remember prices (needed for planning)

avoid growing the order vector unboundedly

into_iter doesn't clear the Vec, so clear it manually

use drain to process Vecs, avoid clone

fix the test server

implement a test stub (I need to get it faster than 30 seconds to be more useful)

enable info output in test

debug missing and extra goods

use the same logging extension as water, activate feature

update dependencies

determine good prices, good exchange goods

a working set of revisions

a cozy world which economy tests in 2s

first order planning version

fun with package version

buy according to value/priority, not missing amount

introduce min price constant, fix order priority

in depth debugging

with a correct sign the trading plans start to make sense

move the trade planning to a separate function

rename new function

reorganize code into subroutines (much cleaner)

each trading step now has its own function

cut down the number of debugging output

introduce RoadSecurity and Transportation

transport capacity bookkeeping

only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)

Coin is now listed as a payment (although not used)

proper transportation estimation (although 0)

remove more left overs uncovered by viewing the code in a merge request

use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)

don't order the missing good multiple times
also it uses coin to buy things!

fix warnings and use the transportation from stock again

cargo fmt

prepare evaluation of trade

don't count transportation multiple times

fix merge artifact

operational trade planning
trade itself is still misleading

make clippy happy

clean up

correct labor ratio of merchants (no need to multiply with amount produced)

incomplete merchant labor_value computation

correct last commit

make economy of scale more explicit

make clippy happy (and code cleaner)

more merchant tweaks (more pop=better)

beginning of real trading code

revert the update of dependencies

remove stale comments/unused code

trading implementation complete (but untested)

something is still strange ...

fix sign in trading

another sign fix

some bugfixes and plenty of debugging code

another bug fixed, more to go

fix another invariant (rounding will lead to very small negative value)

introduce Terrain and Territory

fix merge mistakes
2021-03-14 03:18:32 +00:00
Sam
803e42cc01 Fixed broken weapon. 2021-03-12 11:00:54 -05:00
jshipsey
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
Sam
66181a7f8c Rebalanced crit stats 2021-03-11 20:30:15 -05:00
Sam
de5ef03ac4 Auras will now refresh buffs if a buff was already present that had a lesser duration.
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468 Aura particles. 2021-03-09 17:59:45 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
18edc1092b Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Imbris
575301c763 Merge branch 'Quibble/item-buff-tooltips' into 'master'
Tooltips use item stats for buff information

See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Sam
39a580b5ee Added test that all items are properly formatted and valid. Fixed items that were broken. 2021-03-03 16:45:36 -05:00
Sam
ae856edb31 Fixed debug back armor. Removed leather_3 item. 2021-03-03 15:05:51 -05:00
Lippy13
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
Snowram
2b7b9f887b Fixes leather sets 2021-03-02 19:28:29 +01:00
Tadabito
f75f36a2c5 update cloth item tag to fix panic during crafting 2021-03-02 10:31:21 +00:00
Justin Shipsey
9ad8804b60 Merge branch 'armor-org' into 'master'
armor org

See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
jshipsey
308045cfc9 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
Sam
f304fe0f10 Fix a few asset paths for armors. 2021-03-01 00:58:43 -05:00
Sam
7e34f1225f Migration for armor re-organization. 2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e more asset organization 2021-02-28 22:18:43 -05:00
jshipsey
1a1020342e re-org armor, common 2021-02-27 22:02:05 -05:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc address comments 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00