Commit Graph

2792 Commits

Author SHA1 Message Date
Marcel
32c7994cca Merge branch 'tygyh/Update-swedish-translations' into 'master'
Update swedish translations

See merge request veloren/veloren!4009
2023-07-05 13:01:08 +00:00
Samuel Keiffer
dab040baa4 Merge branch 'trade-thirdconfirm' into 'master'
Added additional confirmation when trading for nothing.

See merge request veloren/veloren!3997
2023-07-03 23:45:59 +00:00
Marcel
620c58fecc Merge branch 'bd/esperanto' into 'master'
Esperanto translation

See merge request veloren/veloren!3432
2023-07-03 23:34:36 +00:00
Brandon Dyer
a7ff12f012 Esperanto translation 2023-07-03 23:34:35 +00:00
tygyh
0b2ad222dc Update swedish translations 2023-07-03 21:10:37 +02:00
walpo
9c0046f790 i18n: add bulgarian (bg) translation 2023-07-02 08:50:17 +00:00
Joshua Barretto
ffabace13d Fixed bloom sample UV, added Cinematic shader 2023-06-28 12:21:16 +01:00
Monty Marz
5c3ab74bdf login background 2023-06-27 21:37:19 +02:00
Avi Weinstock
ced6880168 Added additional confirmation when trading for nothing. 2023-06-26 10:39:30 -04:00
Youssef Fahmy
65ea69bef3 Small balance changes 2023-06-19 01:16:42 +00:00
Samuel Keiffer
079e7bfed6 Merge branch 'uniior/cacti' into 'master'
New/revamped cacti sprites

See merge request veloren/veloren!3986
2023-06-18 01:22:33 +00:00
unknown
413befadae Lowercase asset files 2023-06-17 20:35:28 -04:00
unknown
1269cfe00d Lowercase asset files 2023-06-17 20:20:05 -04:00
Imbris
69dcc12dcd Merge branch 'gradientsobel' into 'master'
Add `GradientSobel` experimental filter that adds object outlines based on the normal map.

See merge request veloren/veloren!3975
2023-06-08 16:59:20 +00:00
Avi Weinstock
d023f9db54 Only bind the materials texture in the postprocess bindgroup if it's needed. 2023-06-07 16:21:28 -04:00
Avi Weinstock
025831d9a2 Add GradientSobel experimental filter that adds object outlines based on the normal map. 2023-06-07 15:39:57 -04:00
unknown
526386e51c Initial cacti work 2023-06-07 14:46:54 -04:00
walpo
b919312d1b Make i18n language identifiers comply with IETF BCP 47 2023-06-07 13:12:34 +00:00
Justin Shipsey
d90926e4a3 Merge branch 'master' into 'master'
updating fr_FR translations

See merge request veloren/veloren!3966
2023-06-04 09:32:10 +00:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Thomas S
7e7017d705 adding fr_FR translations 2023-06-01 20:17:51 +02:00
Pedro H
25c3fe3657 Add all missing pt_br translations 2023-05-31 21:19:23 +00:00
Joshua Barretto
2064ad5d80 Added color dither 2023-05-31 19:10:09 +01:00
Joshua Barretto
2a9e43b847 Draw distinction between bilinear filtering and nearest neighbour 2023-05-31 18:26:53 +01:00
Joshua Barretto
b2051767ff More experimental shaders 2023-05-31 17:07:22 +01:00
Marcel
b5c4b435ff Merge branch 'vasco-steam' into 'master'
Italian translation

See merge request veloren/veloren!3949
2023-05-26 15:01:05 +00:00
Marcel
5b7005f8f4 Merge branch 'tygyh/Update-swedish-translations' into 'master'
Update swedish translations

See merge request veloren/veloren!3929
2023-05-26 15:01:01 +00:00
Jonathan Berglin
fc4e1c8a87 Update swedish translations 2023-05-26 15:01:00 +00:00
Francesco Vasco
713533da0b Italian translation 2023-05-24 22:45:09 +02:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
DaforLynx
1555797675 Merge branch 'thanosfisherman/loudness_adjustments' into 'master'
adjusted eq and loudness to align with the majority of tracks

See merge request veloren/veloren!3941
2023-05-21 21:54:30 +00:00
Thanos Psaridis
8dad923c3a adjusted eq and loudness to align with the majority of tracks 2023-05-21 21:54:29 +00:00
Joshua Barretto
2219797142 Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders

See merge request veloren/veloren!3932
2023-05-21 17:19:51 +00:00
Francesco Vasco
c6ab618d2e Italian translation 2023-05-20 11:49:07 +02:00
Joshua Barretto
00b2bcb7b4 Merge branch 'zesterer/one-way-walls' into 'master'
One-way walls

See merge request veloren/veloren!3943
2023-05-19 17:55:13 +00:00
Joshua Barretto
423e6f0348 Adjusted particle offset 2023-05-19 15:05:18 +01:00
Joshua Barretto
2893f400f8 Better particle lighting 2023-05-19 14:58:59 +01:00
Joshua Barretto
4961ca2f6d Fixed particle effect UB 2023-05-19 14:46:22 +01:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00
Marcel
d5ca004d2b Merge branch 'vasco-adlet' into 'master'
Italian translation

See merge request veloren/veloren!3934
2023-05-19 09:35:30 +00:00
Tao In Way
f18297ec75 taoist/charms 2023-05-19 03:07:44 +00:00
Joshua Barretto
a634da2d07 Addressed review comments 2023-05-17 22:22:54 +01:00
Francesco Vasco
295e7003af Italian translation 2023-05-16 17:50:56 +02:00
Joshua Barretto
aeb72bcf22 Added support for block kinds in shaders 2023-05-15 17:31:21 +01:00
flo666
0ba58d8785 map icon fix & set difficulty indicator to 2 2023-05-13 09:32:28 -04:00
flo666
c7831a8ca9 loot_tables yeti&elder ,
change drum to wildskin_drum,
add map icons,
yeti attacks buff
2023-05-13 09:32:27 -04:00
flo666
7739aaff78 add more loot 2023-05-13 09:32:24 -04:00
flo666
9a6ab28c3d adlet elder tweaks 2023-05-13 09:32:24 -04:00
flo666
ed260f832d add loot, reduce enemies 2023-05-13 09:32:21 -04:00
flo666
c2cf88da3d - bigger yetipit mob rooms
- tweaks
2023-05-13 09:32:20 -04:00
flo666
25ef582f1a - sprites IceCrystal, GlowIceCrystal for yetipit
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9 add models: bone_door, bone_keyhole, bone_key 2023-05-13 09:31:29 -04:00
flo666
6668df9f08 add adlet elder 2023-05-13 09:30:56 -04:00
flo666
86803c43bf adlet tracker tweaks 2023-05-13 09:30:54 -04:00
flo666
f936c2f00e rocky yetipit entrance & AdletTrap object 2023-05-13 09:30:54 -04:00
Sam
95347e8a60 Spear magic 2023-05-13 09:30:53 -04:00
Sam
92e28f09fc Adlet abilities 2023-05-13 09:30:51 -04:00
flo666
715a0b7b20 rebase 2023-05-13 09:30:50 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
jshipsey
da3c2369e5 initial setup 2023-05-13 09:30:13 -04:00
Joshua Barretto
4253833aaf Add photorealistic experimental shader 2023-05-12 14:02:23 +01:00
Joshua Barretto
1924c67033 Adjusted night ambience 2023-05-12 13:47:01 +01:00
Marcel
5ade37e0a5 Merge branch 'tygyh/Update-swedish-translations' into 'master'
Tygyh/update swedish translations

See merge request veloren/veloren!3922
2023-05-10 15:25:12 +00:00
Jonathan Berglin
448b06ca0a Tygyh/update swedish translations 2023-05-10 15:25:12 +00:00
Isse
2bc63d22ae Merge branch 'isse/sittable-sprites' into 'master'
Sprites on airships, and mountable sprites

See merge request veloren/veloren!3886
2023-05-10 13:55:51 +00:00
Francesco Vasco
9508fd05bb Italian translation 2023-05-10 08:17:13 +02:00
Isse
f6f332af6a send full matrix to shader 2023-05-09 19:43:10 +02:00
Isse
c4cffff92f apply shader changes from zesterer 2023-05-09 19:43:10 +02:00
Isse
b4c3868dd4 different translation key for mounting Helm 2023-05-09 19:43:10 +02:00
Isse
a35a1a34c4 more sprites on airships 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
1710dcc111 fix shadows 2023-05-09 19:43:09 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel
9ac654baa9 Merge branch 'tygyh/Update-swedish-translations' into 'master'
Update swedish translations

See merge request veloren/veloren!3920
2023-05-09 13:22:43 +00:00
Francesco Vasco
232d4c932e Italian translation 2023-05-08 19:29:24 +02:00
tygyh
7f17520163 Update swedish translations 2023-05-08 17:58:45 +02:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Vitalya
b3a1d7af6c Update ukrainian translation 2023-05-05 09:51:34 +00:00
Joshua Barretto
79dd1e2629 Fixed ambient lighting 2023-05-04 19:57:28 +01:00
Joshua Barretto
f000347cac Make NPCs respond to each other 2023-05-04 11:53:01 +01:00
Joshua Barretto
2ff0118df0 More rtsim monsters 2023-05-04 10:13:02 +01:00
Isse
a89fcd1a38 swedish subtitles 2023-05-03 13:07:36 +02:00
Isse
99463a37f8 subtitles 2023-05-03 13:07:35 +02:00
Isse
1c9b502f69 move flashing lights to accessability settings tab 2023-05-03 13:07:35 +02:00
Isse
b37a2bf1c7 Merge branch 'hannibal/ui-change' into 'master'
Change Other Players to Players

See merge request veloren/veloren!3909
2023-05-02 18:35:28 +00:00
BigKhan
811061062a Change Other Players to Players 2023-05-02 13:45:19 -04:00
Joshua Barretto
0f92f38967 Started adding wandering rtsim monsters 2023-05-01 18:29:32 +01:00
DaforLynx
7bf6df5ec1 Small music update 2023-04-29 05:34:28 +00:00
Marcel
0b9181ef56 Merge branch 'Terraaaagd/update-es_LA' into 'master'
Terraaaagd/update Spanish Latino translation

See merge request veloren/veloren!3878
2023-04-27 21:16:11 +00:00
Marcel
88b26e8db8 Merge branch 'tygyh/Update-swedish-translations' into 'master'
Update swedish translations

See merge request veloren/veloren!3858
2023-04-27 19:38:28 +00:00
Jonathan Berglin
d5a8829cfd Update swedish translations 2023-04-27 19:38:28 +00:00
Marcel
53746e5a2c Merge branch 'AMAIOLAMO/update-zh_CN' into 'master'
Amaiolamo/update zh_CN translation

See merge request veloren/veloren!3880
2023-04-27 10:24:30 +00:00
Marcel
bd2e211cbd Merge branch 'walpo/update_es_es_translation' into 'master'
Update the Spanish (Castilian) translation

See merge request veloren/veloren!3896
2023-04-25 17:26:27 +00:00
walpo
ba70f72fb7 Update the Spanish (Castilian) translation 2023-04-25 17:26:27 +00:00
pegasus4903
534454cf05 Fix french errors 2023-04-22 19:17:05 +00:00
Isse
1494d93fc8 fix cloud tearing 2023-04-19 22:46:35 +02:00
Isse
1442dd29f1 fix NaN issue in apply_point_glow_light 2023-04-19 21:14:19 +02:00
Isse
4b831f884e reduce the offset of clouds on the horizon 2023-04-19 21:01:30 +02:00
CxRedix
9a47ef63a6 Ability.ftl translation finished 2023-04-18 15:41:57 +08:00
CxRedix
1768be43d6 added the missing Guillotine ability translation 2023-04-18 14:58:02 +08:00
Christof Petig
025713e2c0 Merge branch 'christof/fix_orichalcum_drop' into 'master'
introduce optional model indices for drop items as well (fixing orichalcum armor drops)

See merge request veloren/veloren!3884
2023-04-17 07:07:40 +00:00
Christof Petig
4c1c84030f introduce optional model indices for drop items as well (fixing orichalcum armor drops) 2023-04-16 22:56:04 +02:00
Julian Tölle
865b50fff2 rtsim: positive sentiment gain for killing enemies
As per the age old saying: "the enemy of my enemy is my friend".

NPCs will start liking the killer of their enemy more.
2023-04-16 18:08:09 +02:00
CxRedix
b24efdbcd7 reviewed and finalized some more translations 2023-04-16 16:49:09 +08:00
CxRedix
fe67ef86b0 made some skills & abilities consistent with the previous translator 2023-04-16 16:04:08 +08:00
CxRedix
7d5f15a5c9 finalized & added some translations in abilities.ftl to make them more easier to read 2023-04-16 15:51:55 +08:00
CxRedix
1ad0ec8c70 added some missing translation from 3 files: char_selection.ftl, common.ftl, gameinput.ftl 2023-04-16 14:36:26 +08:00
CxRedix
4d086bbbe6 added most of the new missing translations for buff.ftl 2023-04-16 14:33:29 +08:00
CxRedix
8141100cf6 added all new npc dialogue 2023-04-16 14:24:38 +08:00
CxRedix
c8b99c44c2 added most of the missing hud translations 2023-04-16 13:58:15 +08:00
CxRedix
0b6abe27f6 added abilities.ftl with most of the translation done 2023-04-16 13:57:31 +08:00
Terraaaagd
c1ecd16cba Terraaaagd/update Spanish Latino translation 2023-04-15 22:08:23 -03:00
Corvella
0fe4bea421 Let women's voices be heard! 2023-04-15 07:24:59 +00:00
Joshua Barretto
504ea158d2 Merge branch 'zesterer/towns' into 'master'
Improvements to towns and NPCs

See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
daacadaedb Made NPCs give directions to nearby towns, fixed player death propagation 2023-04-13 14:34:31 +01:00
Joshua Barretto
2a1ea63910 Allow NPCs to migrate away from towns with a high population density 2023-04-13 12:00:59 +01:00
Imbris
b58a8a9ec3 Ensure in-world UI elements are snapped to pixel borders. 2023-04-13 00:10:12 -04:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Joshua Barretto
cf701fb604 Localised rtsim NPC speech 2023-04-11 17:00:08 +01:00
Joshua Barretto
efbab102a5 Make LoD towns glow 2023-04-09 19:25:58 +01:00
flo
1cca6cfa74 fix_salamander tail_front offset 2023-04-09 10:46:57 +00:00
Imbris
54c39c03f7 Merge branch 'imbris/pixel-perfection-v2' into 'master'
Move image scaling into the UI shaders rather than precomputing it on the CPU

Closes #257

See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61 Address review on 3573 2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e Clippy fixes 2023-04-08 00:51:50 -04:00
Imbris
63096b2042 Complete GPU based alpha premultiplication impl and make the CPU version
even faster.

* GPU based version started in previous commit, but this fixes errors
  and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
  premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
  `Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
  premultiplication. Two `[u16; 256]` tables are combined to compute the
  alpa premultiplied color within the same error bounds used by the
  `fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
  `Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
  valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
  premultiplication should be executed CPU side or GPU side and then
  returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00
Imbris
efd932c71e Progress on GPU premultiplication.
* General progress in setting up code paths to support GPU
  premultiplication.
* Created `PremultiplyUpload` type to represent an initiated image
  upload where the premultiply pass needs to be ran to complete it.
* Converted from compute pass to render pass since current limitations
  make it difficult to write directly to a srgb image from a compute
  shader.
* Replace `CachedDetails::Immutable` with keeping track of the
  parameters used to create the texture (i.e. the border color).
* Create `TextureRequirements`, `TextureParamters`, and `CacheKey` types
  to encode parameters that go into texture creation and image caching
  and to determine when the space in texture memory should be reused
  when replacing a graphic.
* Add custom texture creation logic for the UI textures since those need
  certain usage combinations.
2023-04-08 00:28:31 -04:00
Imbris
1d51aae3b2 Start attempt to premultiply alpha on the GPU. 2023-04-08 00:28:31 -04:00
Imbris
eb6d16b02c Rename draw_graphic -> prepare_graphic since it is no longer always
specifically rendering an image at the provided dimensions. Start
working on alpha premultipication which is necessary for being able to
properly sample colors on the GPU with bilinear filtering. Various
tweaks to comments and misc changes.
2023-04-08 00:28:31 -04:00
Imbris
69a1a661b6 fixes and tweaks (various minor changes related to UI image scaling on
GPU)
2023-04-08 00:28:31 -04:00
Imbris
d62bf8a790 init (scaling UI images during sampling on the GPU instead of on the CPU) 2023-04-08 00:28:28 -04:00
Sam
4ec2798262 Fix velorite sprite offset 2023-04-06 10:57:19 -04:00
Sam
038929d66d New models for ores and repair bench 2023-04-06 10:57:17 -04:00
Monty Marz
29a7520a48 adjusted death message, fixed repair bench text 2023-04-06 10:57:17 -04:00
Sam
a68ef7af30 Tweaks 2023-04-06 10:57:16 -04:00
Sam
e4ebd17363 Addressed feedback 2023-04-06 10:57:12 -04:00
Sam
ca879173be Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist. 2023-04-06 10:56:55 -04:00
Sam
658de93c59 Repairing UI 2023-04-06 10:56:53 -04:00
Sam
011b6c3feb Changed how durability was persisted so that a more general system can be used for future item properties. 2023-04-06 10:54:49 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Sam
a555e08d0b Added durability to item tooltips 2023-04-06 10:54:47 -04:00
Christof Petig
8d2b9b9a9c single file orichalcum armor 2023-04-04 23:46:20 +02:00
Christof Petig
4da41b0dd0 move alchemist set to single file (with reduced hat size) 2023-04-04 23:46:20 +02:00
Christof Petig
e26cbffa0c correct offsets from animation settings 2023-04-04 23:46:20 +02:00
Christof Petig
fb06bb651b a single llama file (smaller) 2023-04-04 23:46:20 +02:00
Christof Petig
b1dc85dc0f llama in one vox file 2023-04-04 23:46:20 +02:00