Christof Petig
4b7f3d07d2
add hirdrasil ornament variants and fix clippy
2023-12-16 12:10:17 +01:00
Christof Petig
611b55b279
PRNG experiments
2023-12-15 17:27:15 +01:00
Isse
ba02d083da
Merge branch 'isse/walk-toggle' into 'master'
...
Roleplay stuff
See merge request veloren/veloren!4171
2023-12-12 19:59:58 +00:00
Isse
96a3c81cbb
fix captain dismounting and don't panic in RandomField::choose
2023-12-12 20:14:39 +01:00
Isse
b60ebd4131
don't show red text when walking
2023-12-07 20:08:03 +01:00
Isse
2097a499c7
cancel walking on some inputs
2023-12-07 20:08:03 +01:00
Isse
4fa52db71d
more work on tavern
2023-12-07 20:08:03 +01:00
Isse
eb2395a401
walk fixes
2023-12-07 20:08:03 +01:00
Isse
63e500d3d8
laying and steering animation
2023-12-07 20:08:02 +01:00
Isse
5320f83462
configurable walking speed
2023-12-07 20:08:02 +01:00
Hrom
de42ffdfd8
fixed perforate icon not displaying
2023-12-06 23:38:22 +01:00
HEIEnthusiast
933c897450
Renamed to potion of agility, burning potion to combustion
2023-12-05 14:15:54 -04:00
HEIEnthusiast
99b5571fd8
Renamed swiftness to retreating, changed model
2023-12-05 13:09:14 -04:00
Py bit
53600a941d
Update mod.rs
2023-11-29 17:03:17 +00:00
HEIEnthusiast
db71625226
Merge branch 'master' of gitlab.com:veloren/dev/veloren into More-potions
2023-11-28 10:07:00 -04:00
Michał
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
maxicarlos08
c7ee737fef
Add hit_timing to BasicMelee
2023-11-27 21:28:12 +01:00
HEIEnthusiast
bb2adfb2e5
Removed strength and regeneration potions
2023-11-27 15:16:44 -04:00
HEIEnthusiast
783cfdc719
Merge branch 'master' into More-potions
2023-11-27 07:00:48 -04:00
HEIEnthusiast
59c3162c49
Merge branch 'master' of https://gitlab.com/veloren/dev/veloren
...
12 commits behind master fix
2023-11-27 06:32:18 -04:00
HEIEnthusiast
ac4101e70d
Changed textures, added strength pot
2023-11-27 06:25:58 -04:00
Maxicarlos08
c689708ec9
fix stat UI bug while trading
2023-11-26 20:22:59 +01:00
HEIEnthusiast
0bb74f9efe
Added swiftness and regeneration potions
2023-11-26 10:54:02 -04:00
Isse
31f67a97b3
clippy fix
2023-11-23 12:06:58 +01:00
Isse
88a7e1de86
better tab completion for uid
2023-11-23 11:08:21 +01:00
Isse
4d8bcf0a92
only preprocess for entity target argument
2023-11-23 11:04:30 +01:00
Isse
5a3e6316a5
fix tethering
2023-11-23 01:01:31 +01:00
Isse
51c67d7394
client shorthands
2023-11-22 23:40:13 +01:00
Isse
1071fd0bca
entity targets
2023-11-22 22:40:56 +01:00
Sam
4e0e94b5c6
Removed spin melee character state
2023-11-16 19:17:38 -05:00
Maxicarlos08
17904d9387
crit_power -> precise_power
2023-11-14 18:07:01 -05:00
Sam
6814ce8134
Addressed review comments.
2023-11-14 18:07:00 -05:00
Sam
01d1e15be3
Fixed UI crash
2023-11-14 18:06:59 -05:00
Sam
62464dbe11
Removed crit chance stat
2023-11-14 18:06:58 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
Isse
48d95e7699
SnowGlitter experimental shader
2023-11-02 12:53:34 +01:00
Christof Petig
f73f52605f
Support recipes and item images from plugins
2023-10-25 00:05:35 +02:00
Joshua Barretto
22b537a4e5
Fixed CI and incorrect vel
2023-10-21 14:58:13 +01:00
Joshua Barretto
ac7f6872db
Fixed typo
2023-10-21 13:51:42 +01:00
Joshua Barretto
7589774967
Renamed tether renderer to rope, fixed tether lengths
2023-10-21 13:51:42 +01:00
Joshua Barretto
879a28fbb6
Fixed warnings
2023-10-21 13:51:41 +01:00
Joshua Barretto
deca7ae258
Finished adding tether graphics
2023-10-21 13:51:40 +01:00
Joshua Barretto
9a72d52c48
Began adding tether visuals
2023-10-21 13:49:04 +01:00
DaforLynx
fd28f10dff
Address comment by zesterer
2023-10-20 10:12:22 -07:00
jshipsey
1b8265803e
comments addressed
2023-10-19 11:23:55 -04:00
jshipsey
d27c73ddb1
fmt
2023-10-19 00:17:50 -04:00
DaforLynx
350257c572
Fix lava sounds not playing, some adjustments to frequency
2023-10-19 00:14:14 -04:00
jshipsey
cf425a09c8
setup
2023-10-19 00:14:12 -04:00
Joshua Barretto
e81516a154
Log shader warnings
2023-10-18 21:50:40 +01:00
Joshua Barretto
cb2de226a2
Fixed tracing span ordering issue
2023-10-18 19:56:19 +01:00
Joshua Barretto
ba763f2da5
Make no terrain pop the default
2023-10-18 09:58:00 +01:00
Joshua Barretto
bf92d0287b
Skip animating figures outside of the frustum
2023-10-18 09:58:00 +01:00
Christof Petig
e22046c5f4
Address zesterer's comments
2023-10-17 22:10:19 +02:00
Christof Petig
12ee21a289
first part of load items from plugin
2023-10-17 21:07:23 +02:00
Justin Shipsey
0d5017932d
Merge branch 'zesterer/backpack-fixes' into 'master'
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Added wielding for wallrunning
See merge request veloren/veloren!4133
2023-10-16 20:00:06 +00:00
Isse
b862a7aa22
Merge branch 'isse/fix-div0' into 'master'
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Fix divide by zero in state::apply_terrain_changes_internal
See merge request veloren/veloren!4140
2023-10-16 11:35:17 +00:00
Isse
3a61fb15b2
fix divide by zero in state::apply_terrain_changes_internal
2023-10-15 23:00:36 +02:00
Samuel Keiffer
e1767ab3ad
Merge branch 'sam/bezier-beam' into 'master'
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Converted beam system from spherical shell wedges to quadratic beziers
See merge request veloren/veloren!4137
2023-10-15 15:42:02 +00:00
Sam
ef5e37a64d
Converted beam system from spherical shell wedges to quadratic beziers
2023-10-14 21:46:28 -04:00
Raul Wagner Costa
46cf1f1914
Linearize light colors on the CPU
2023-10-14 18:10:35 +00:00
Joshua Barretto
e293de5bae
Added wielding for wallrunning
2023-10-14 12:27:08 +01:00
Joshua Barretto
32b0b33abe
Merge branch 'zesterer/backpack-fixes' into 'master'
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Make backpacks distinct ArmorKinds, fix visual offsets of carried weapons
See merge request veloren/veloren!4131
2023-10-13 22:21:53 +00:00
Isse
e0c67c470b
Merge branch 'isse/small-fixes' into 'master'
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Client local time, used for fluid shaders
See merge request veloren/veloren!4128
2023-10-13 12:17:51 +00:00
Isse
56175c2730
rename client_time to local_time
2023-10-13 13:17:52 +02:00
Joshua Barretto
9dd5cd24d1
Make backpacks distinct ArmorKinds, fix visual offsets of carried weapons
2023-10-13 11:57:49 +01:00
Joshua Barretto
0f2d4c261a
Merge branch 'zesterer/better-anims' into 'master'
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Improving some animations
See merge request veloren/veloren!4127
2023-10-12 20:18:11 +00:00
Joshua Barretto
d1d4d527c7
Fixed test
2023-10-12 20:37:53 +01:00
Joshua Barretto
0b1ffb6695
Fixed footstep timings
2023-10-12 20:31:10 +01:00
Joshua Barretto
1d33d7e4c4
Fixed lantern holding logic
2023-10-12 18:08:24 +01:00
Joshua Barretto
d5565c4a41
Added strafe-like rolling
2023-10-12 12:34:08 +01:00
Isse
68857d5af7
fix client without singleplayer feature
2023-10-12 01:47:30 +02:00
Isse
72db9b61b3
client local time
2023-10-12 01:46:12 +02:00
Isse
472b996c8e
Merge branch 'isse/shader-fp-fixes' into 'master'
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Shader floating point fixes
See merge request veloren/veloren!4120
2023-10-11 23:04:33 +00:00
Isse
4967eebb0b
change time of day repeat to 1000 days
2023-10-11 23:12:54 +02:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Isse
7d37646dac
renames and comments
2023-10-07 19:53:55 +02:00
Isse
bc436e2c9f
make particles only use 1 float for inst time again
2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4
time-proof usages of tick
2023-10-07 19:53:55 +02:00
Isse
b11aac2b5b
use look dir for spectator
2023-10-07 19:53:55 +02:00
Isse
6d4be9bd01
time proof time of day in shaders
2023-10-07 19:53:55 +02:00
Marcel Märtens
8e95cb944d
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
Marcel Märtens
cb25a409d5
more clippy fixes in all binaries
2023-10-06 09:12:31 +02:00
Marcel Märtens
631f3ab8ee
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c
Revert "extended clippy from quality.sh"
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This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741
extended clippy from quality.sh
2023-10-05 22:00:49 +02:00
Marcel Märtens
394c8892bb
update toolchain to nightly-2023-09-28
2023-10-05 22:00:48 +02:00
Maxicarlos08
a3be68930e
review comments
2023-10-02 23:23:42 +02:00
Maxicarlos08
7734b653e7
replace all uses of Arc<> with references
2023-10-02 16:52:41 +02:00
Maxicarlos08
9ababec625
fix UI issues & cleanup
2023-09-29 23:30:44 +02:00
Maxicarlos08
66f6b81575
singleplayer server initialization status
2023-09-29 23:30:14 +02:00
Maxicarlos08
9a3f53c32c
added status updates to loading screen
2023-09-29 23:30:14 +02:00
Imbris
9c398cb06d
djust for changes in specs safety refactor
2023-09-24 23:46:59 -04:00
Maxicarlos08
3f6d23ad7f
remove unwrap from controller modifier handler
2023-09-18 18:34:57 +02:00
Isse
f4ca60cbb6
Map selector and generation UI
2023-09-17 17:11:19 +00:00
Imbris
34ee35c524
Prefer locking the cursor when grabbing it (if that option is supported)
...
over just confining it to the window.
This prevents the cursor from moving around when controlling the camera.
2023-09-10 16:51:31 -04:00
Maxicarlos08
ec42b9b5ce
don't store group id in ChatMode
2023-09-06 17:47:16 +02:00
Thomas S
4d21fbaea5
add fr translations
2023-08-29 10:14:48 +00:00
Maxicarlos08
f2958954b9
new model for portal & use cultist particles
2023-08-27 19:40:49 +02:00
Imbris
de34726fa7
Merge branch 'imbris/winit-update-v2' into 'master'
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Update winit to 0.28
See merge request veloren/veloren!4088
2023-08-27 15:10:00 +00:00
Imbris
f5445774de
Update winit to 0.28
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Hopefully works better on wayland!
2023-08-23 00:45:36 -04:00
Christof Petig
b20ff5144c
determine location names when loading character list
2023-08-22 22:41:48 +02:00
Joshua Barretto
6fbca74e88
Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
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Cheesing fixes to old-style dungeons
See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
14f433b6cd
used second sfx for teleport event
2023-08-19 11:44:58 +02:00
Maxicarlos08
dc1756b2df
added sfx (thanks to @flo666)
2023-08-17 22:47:35 +02:00
Evgen Kot
9f213019d1
Settings for Si prefixes in the interface menu
2023-08-17 15:24:05 +00:00
Maxicarlos08
e5e26149ed
review
2023-08-17 11:16:20 +02:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets
2023-08-15 12:24:49 +02:00
Maxicarlos08
92ab8dab9a
require interaction to start teleportation
2023-08-15 12:24:49 +02:00
Maxicarlos08
6a4a6bab9f
dance dance
2023-08-15 12:24:49 +02:00
Maxicarlos08
ac68f0af7b
addressed review comments and added hud interaction
2023-08-15 12:24:49 +02:00
Maxicarlos08
bb2034ca92
portal particles
2023-08-15 12:24:48 +02:00
Maxicarlos08
13dbf679c5
review
2023-08-15 11:10:54 +02:00
Michal Sroczynski
b7c56c9057
Hud fix
2023-08-15 11:10:54 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying
2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent
2023-08-15 11:10:54 +02:00
TelepathicWalrus
6a080c242c
Add server side check to stop stay when mounted
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Add filter to allow telling other pets to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
0648ba1bc6
Clean Code
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Remove option to mount if pet is told to stay
2023-08-15 11:10:53 +02:00
TelepathicWalrus
25f1f8f6cb
Changed to .filter and .min_by_key for iterator
2023-08-15 11:10:53 +02:00
TelepathicWalrus
5894913ede
Changed mod.rs to use CachedSpatialGrid
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
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Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
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Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
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Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets
2023-08-15 11:10:52 +02:00
Youser Nayme
5ef300c72c
Add keybinding for zooming the camera
2023-08-10 16:55:09 +00:00
Isse
b3899d6966
Merge branch 'isse/usable-shovel' into 'master'
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Usable shovel
See merge request veloren/veloren!4060
2023-08-08 18:45:10 +00:00
DaforLynx
16f53d33ed
Play sfx on successful repair
2023-08-05 18:49:49 +00:00
Isse
98385b3b15
animation
2023-08-04 13:59:22 +02:00
flo666
607af6f227
shovel sfx & particles
2023-08-03 21:52:55 +02:00
Isse
b06960ce1c
fix interaction_text
2023-08-03 20:56:26 +02:00
Isse
5e225d7f35
add to changelog
2023-08-03 19:38:31 +02:00
Isse
a39923e4d6
digging shovel
2023-08-03 19:32:09 +02:00
flo
57fe2c4adb
spawn wyverns
2023-08-02 07:55:10 +00:00
Joshua Barretto
bcbfbbb274
Merge branch 'jimmy/controller-layers' into 'master'
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controller layers
See merge request veloren/veloren!3988
2023-07-31 16:20:01 +00:00
JimmyDdotEXE
996bbeb983
add doc comments to LayerEntry and GameLayerEntries structs
2023-07-30 13:34:23 -04:00
JimmyDdotEXE
18d74e6a8e
replace conditional LayerEntry construction during input check
2023-07-30 13:19:46 -04:00
DaforLynx
32f3437fb0
Combat music toggle
2023-07-30 08:10:36 +00:00
Sam
e3ad16ef47
Addressed review comments
2023-07-29 19:04:11 -04:00
Sam
d6fcd893bf
Addressed testing feedback
2023-07-29 19:04:10 -04:00
Sam
30bafec247
Icons
2023-07-29 19:04:08 -04:00
Monty Marz
a4bfa1d242
skills_bg
2023-07-29 19:04:08 -04:00
Sam
dd616f85a9
Changelog and appease CI
2023-07-29 19:04:07 -04:00
Sam
68181e9b5b
Axe skill tree
2023-07-29 19:04:06 -04:00
Sam
93ddb36c0a
Axe skill icons
2023-07-29 19:04:06 -04:00
Sam
834a811def
Buff icons
2023-07-29 19:04:05 -04:00
Sam
188be17b95
Defiance
2023-07-29 19:04:03 -04:00
Sam
820f8dca94
Sunder
2023-07-29 19:04:02 -04:00
Sam
a2deac19ee
Furor
2023-07-29 19:03:59 -04:00
Sam
1cc99c9c4a
Fixes to animations and making ability that the animation system thinks is being used more correct
2023-07-29 19:03:56 -04:00
Sam
ff15780c22
Maelstrom
2023-07-29 18:53:48 -04:00
Sam
4a690840e4
Savage sense
2023-07-29 18:53:47 -04:00
Sam
80ab9c26ec
Initial setup
2023-07-29 18:53:38 -04:00
Isse
91da702d66
lesser spacing with amount
2023-07-28 18:08:18 +02:00
Avi Weinstock
4669b4ab52
Show item amounts in item tooltips.
2023-07-28 11:47:05 -04:00
JimmyDdotEXE
77fb2150d9
addressed code quality issues noted by pipeline
2023-07-23 21:13:06 -04:00
JimmyDdotEXE
8fd30ea55b
left and right bumpers as layer buttons on controller
2023-07-23 21:13:05 -04:00
Samuel Keiffer
9f2ece3199
Merge branch 'remove-coin-counter' into 'master'
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Remove coin counter at the bottom of inventories.
See merge request veloren/veloren!3998
2023-07-23 17:29:23 +00:00
Michał
29a1a7050b
Loot, foods and salvage tweaks
2023-07-19 14:16:20 +00:00
Marcel Märtens
31da906f84
update mumble-link and remove a old path to migrate pre-2020 voxygen saves to the new save location
...
With this change people with older version need to run a version from 2021-2022 before updating to this change and start singleplayer once.
Get rid of old rust dependencies
2023-07-17 10:50:53 +02:00
Avi Weinstock
2c7a9d1a7a
Use SI prefixes as suffixes for shortening item quantities shown in slots, to prevent the quantity associated with large stacks from overflowing into adjacent grid cells.
2023-07-14 11:02:37 -04:00
Avi Weinstock
7f06607899
Remove coin counter at the bottom of inventories.
2023-07-14 11:02:37 -04:00
flo
b556befe73
coastal_town
2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Hugo Famechon
a648c68233
Sort items in inventory by quantity
2023-07-05 19:07:16 +00:00
Samuel Keiffer
dab040baa4
Merge branch 'trade-thirdconfirm' into 'master'
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Added additional confirmation when trading for nothing.
See merge request veloren/veloren!3997
2023-07-03 23:45:59 +00:00
Joshua Barretto
ffabace13d
Fixed bloom sample UV, added Cinematic shader
2023-06-28 12:21:16 +01:00
Avi Weinstock
ced6880168
Added additional confirmation when trading for nothing.
2023-06-26 10:39:30 -04:00
Monty Marz
138e7bf0a2
Merge branch 'mkatsenelson/focused_chat_border' into 'master'
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add focus chat borders with avarage opacity of chat and input text color
See merge request veloren/veloren!3984
2023-06-16 08:29:39 +00:00
mkatsenelson
7d39d3e30e
changing margin from 3px to 2px size
2023-06-15 09:31:36 +03:00
mkatsenelson
db5fe2210c
add focus chat borders with avarage opacity of chat and input text color
2023-06-13 11:58:48 +03:00
Avi Weinstock
d023f9db54
Only bind the materials texture in the postprocess bindgroup if it's needed.
2023-06-07 16:21:28 -04:00
Avi Weinstock
025831d9a2
Add GradientSobel
experimental filter that adds object outlines based on the normal map.
2023-06-07 15:39:57 -04:00
Imbris
a976aa3f40
fmt after rebase
2023-06-04 12:58:16 -04:00
Imbris
a8fbfc026a
Fix compilation errors from recent changes
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
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uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
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* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Samuel Keiffer
6071fe0adb
Merge branch 'quadruped_low_anim_fix' into 'master'
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quadruped_low anim fix
See merge request veloren/veloren!3957
2023-06-03 14:03:49 +00:00
flo
0657df80a1
quadruped_low anim fix
2023-06-03 14:03:48 +00:00
flo
16d58c6b4e
plant creatures
2023-06-03 13:59:52 +00:00
Joshua Barretto
e71eee0cd2
Merge branch 'zesterer/damage-fixes' into 'master'
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Make items vanish after 5 minutes
See merge request veloren/veloren!3963
2023-06-01 14:49:00 +00:00
Joshua Barretto
ec3a7d1898
Make items vanish after 5 minutes
2023-06-01 14:51:19 +01:00
Isse
174dac9206
Remove print
2023-06-01 13:12:03 +00:00
Joshua Barretto
2064ad5d80
Added color dither
2023-05-31 19:10:09 +01:00
Joshua Barretto
2a9e43b847
Draw distinction between bilinear filtering and nearest neighbour
2023-05-31 18:26:53 +01:00
Joshua Barretto
b2051767ff
More experimental shaders
2023-05-31 17:07:22 +01:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
465a62a072
Correct for orientation movement on voxel entities
2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Joshua Barretto
2219797142
Merge branch 'zesterer/shader-block-kinds' into 'master'
...
Added support for block kinds in shaders
See merge request veloren/veloren!3932
2023-05-21 17:19:51 +00:00
Joshua Barretto
2d9e800422
Fixed doc comment
2023-05-21 17:51:17 +01:00
Joshua Barretto
f5b24a5953
Removed redundant hit code
2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Joshua Barretto
a634da2d07
Addressed review comments
2023-05-17 22:22:54 +01:00
Joshua Barretto
8e03f87881
Addressed review comments
2023-05-16 10:08:25 +01:00
Joshua Barretto
aeb72bcf22
Added support for block kinds in shaders
2023-05-15 17:31:21 +01:00
Joshua Barretto
0ec5ea87d7
Reduce default audio volume
2023-05-14 22:12:49 +01:00
Joshua Barretto
391c9ecba5
Default to fullscreen
2023-05-14 22:11:37 +01:00
flo666
0ba58d8785
map icon fix & set difficulty indicator to 2
2023-05-13 09:32:28 -04:00
flo666
c7831a8ca9
loot_tables yeti&elder ,
...
change drum to wildskin_drum,
add map icons,
yeti attacks buff
2023-05-13 09:32:27 -04:00
flo666
7739aaff78
add more loot
2023-05-13 09:32:24 -04:00
flo666
9a6ab28c3d
adlet elder tweaks
2023-05-13 09:32:24 -04:00
flo666
17e4af3c48
BlockKind::ArtSnow
...
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
6668df9f08
add adlet elder
2023-05-13 09:30:56 -04:00
flo666
c46ea4ae91
-add quadruped_medium/combomelee
...
-frostfang ability_set
2023-05-13 09:30:55 -04:00
Sam
5a83f85779
Initial ice drake AI
2023-05-13 09:30:55 -04:00
flo666
86803c43bf
adlet tracker tweaks
2023-05-13 09:30:54 -04:00
flo666
c8bb0050ad
adlet npc work
2023-05-13 09:30:53 -04:00
flo666
ef5fe63bc2
tursus npc - add 2 abilities
2023-05-13 09:30:52 -04:00
flo666
715a0b7b20
rebase
2023-05-13 09:30:50 -04:00
jshipsey
da3c2369e5
initial setup
2023-05-13 09:30:13 -04:00
Joshua Barretto
eb7d712093
Merge branch 'zesterer/in-soviet-russia-pet-mount-you' into 'master'
...
Allow pet birds to sit on the player's shoulder
See merge request veloren/veloren!3930
2023-05-13 12:14:21 +00:00
Joshua Barretto
2aca9db4ac
Prevent mounted pets stealing targetting, allowed sitting on chairs with a pet on your shoulder
2023-05-12 21:18:32 +01:00
Joshua Barretto
9e9889eed6
Allowed bird pets to mount their owners when nearby
2023-05-12 21:03:44 +01:00
Joshua Barretto
4253833aaf
Add photorealistic experimental shader
2023-05-12 14:02:23 +01:00
Joshua Barretto
1924c67033
Adjusted night ambience
2023-05-12 13:47:01 +01:00
Isse
1617c180ef
small changes
2023-05-09 19:55:52 +02:00
Isse
6219b52f87
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
Isse
1d60d72c01
format line
2023-05-09 19:43:10 +02:00
Isse
87b2f0fd26
don't apply move state velocity if volume riding, don't mount sprites on interact
2023-05-09 19:43:10 +02:00
Isse
a0ed18c3db
add doc comments
2023-05-09 19:43:10 +02:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
f6f332af6a
send full matrix to shader
2023-05-09 19:43:10 +02:00
Isse
b4c3868dd4
different translation key for mounting Helm
2023-05-09 19:43:10 +02:00
Isse
a6665ed988
some comments
2023-05-09 19:43:10 +02:00
Isse
2e2e5680bc
use spacial grid for interactables
2023-05-09 19:43:10 +02:00
Isse
78dc394c48
use sitting animation by default when sprite mounted
2023-05-09 19:43:10 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
facea64a58
remove todo!
2023-05-09 19:43:09 +02:00
Isse
57551c479c
force of mount in teleporting commands
2023-05-09 19:43:09 +02:00
Isse
e39790e9e4
make sprites work on multiple ships at once
2023-05-09 19:43:09 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
b3a70627e5
fix volumes
2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4
more sprites on airships
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
7fbe2cd5ec
particles on volume
2023-05-09 19:43:09 +02:00
Isse
d292234c47
lod for sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
fcb7011cde
sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6
don't sit through walls
2023-05-09 19:43:09 +02:00
Isse
7eba16a2d7
use mount key
2023-05-09 19:43:08 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
Sam
d5fc65ce83
Fix ci test
2023-05-07 21:50:59 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87
Dual wielding weapons of the same kind added as a context
2023-05-07 20:43:51 -04:00
Sam
9cedf854de
Abilities can now be activated from multiple contexts
2023-05-07 20:43:50 -04:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453
update veloren deps
2023-05-04 11:58:43 +02:00
Isse
44bf8f19f1
combine into one filter_map
2023-05-03 16:29:56 +02:00
Isse
922ba9ed5c
add note about using threshold for subtitle duration
2023-05-03 16:15:28 +02:00
Isse
77b7d1a49e
localize after distance filter
2023-05-03 16:10:14 +02:00
Isse
54a7367cb2
Maintain all subtitles, limit calls to state.update
2023-05-03 13:07:36 +02:00
Isse
f60c44d812
nicer ui
2023-05-03 13:07:36 +02:00
Isse
99463a37f8
subtitles
2023-05-03 13:07:35 +02:00
Isse
1c9b502f69
move flashing lights to accessability settings tab
2023-05-03 13:07:35 +02:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
ubruntu
b53bfd4246
Hide display name of mount while mounted (at full hp)
2023-04-22 18:13:13 +00:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Christof Petig
4c1c84030f
introduce optional model indices for drop items as well (fixing orichalcum armor drops)
2023-04-16 22:56:04 +02:00
Sam
9d503d1e1f
Debug items no longer have durability
2023-04-14 18:25:24 -04:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
...
Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
a835ce7e26
Better starting site choices
2023-04-13 18:32:21 +01:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
...
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Joshua Barretto
3582d86c70
Simplified localisation logic
2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1
Allowed localisation content to be recursive
2023-04-11 23:18:34 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
81b52298f0
Addressed review feedback
2023-04-11 10:34:06 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
70538dae66
Choose random plaza tile
2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
5aaee96cb1
Removed special-casing of merchants
2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Isse
d53b344c23
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
Joshua Barretto
b022076a5c
Fallback for non-trades
2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
acecc62d40
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c
Added rtsim sites
2023-04-09 19:25:51 +01:00
Joshua Barretto
f349e99cfb
Better camera at smaller scales
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Joshua Barretto
d5e324bded
Fixed bad comment
2023-04-09 19:25:51 +01:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
...
Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61
Address review on 3573
2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e
Clippy fixes
2023-04-08 00:51:50 -04:00
Imbris
132ce72246
Fix some comments that were mis-formatted by rustfmt
...
and remove TODO that is now documented as a review comment
2023-04-08 00:51:50 -04:00
Imbris
9cdfb6a4aa
Resolve some remaining TODOs for ui image processing changes
...
* Explicitly assert that neither of the requested dimensions for an
image are 0. (I think this used to fail later on anyway)
* Don't show the UI alpha premultiply pass in GPU timings in the HUD
debug info display since it only very transiently appears (since this
doesn't run every frame).
2023-04-08 00:29:29 -04:00
Imbris
7205d4c275
Remove extra performance debugging code
2023-04-08 00:28:32 -04:00
Imbris
63096b2042
Complete GPU based alpha premultiplication impl and make the CPU version
...
even faster.
* GPU based version started in previous commit, but this fixes errors
and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
`Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
premultiplication. Two `[u16; 256]` tables are combined to compute the
alpa premultiplied color within the same error bounds used by the
`fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
`Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
premultiplication should be executed CPU side or GPU side and then
returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00