Glowbal
da661afe9b
Improve syntax
2016-07-07 17:22:08 +02:00
commy2
be17b72cad
remove old 'gestures' reload mutex
2016-07-07 16:38:24 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d
Add clicks when activating/deactivating the detector
2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3
Switch say2D to playSound
2016-07-07 10:51:34 -03:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420
Clean up unconscious and revive states
2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c
Add handle revive and Unconscious states
2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a
Work done on medical states
2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65
enable gunbag for all non-machinegun primary weapons
2016-07-07 09:47:02 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
...
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
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Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
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- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
PabstMirror
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
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Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
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Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
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- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
bbc708e3e0
Less aggressive overlap detection
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Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0
Add initial medical state component
2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d
Merge branch 'apex' into medical-rewrite
2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
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Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8
Merge pull request #3998 from acemod/apexUBC
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Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
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Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4
Add javelin configs for new apex launchers
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Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
Glowbal
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
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Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
PabstMirror
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501
Fix damaged array not being overwritten.
...
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458
Fix incorrect macro syntax
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Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784
Merge pull request #4012 from acemod/fix-medical-config-typo
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Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9
Merge pull request #4010 from acemod/rearmHandleNil
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rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e
Merge branch 'release' into fixRearmEvents
2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5
Merge pull request #4008 from acemod/cleanupWaitAndExec
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Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08
Fix incorrect values for bandage configuration
2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e
rearm - Skip selectWeapon on nil
...
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674
Make it work properly and support ceilings
2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e
If the surface is not horizontal create _v2 pointing upward instead of away
2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba
Merge pull request #4004 from acemod/custom-rank-icons-function
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add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063
Merge pull request #4003 from acemod/disable-auto-weather
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Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943
Merge branch 'release' into fingerCleanup
2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb
Merge pull request #4001 from acemod/renameEvents
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Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590
Merge pull request #3991 from acemod/uavFCS
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Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359
Fix ballisitics and huntir configs
2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f
Fix UBC for 1.62 Apex
2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c
Add goggles setting for level of effects
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Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28
Make dirt/dust effects less bright at night
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Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af
update russian rank icons
2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171
give the iranians their ranks back
2016-06-26 00:35:56 +02:00
commy2
9eba2fe940
add russian rank icons
2016-06-26 00:02:19 +02:00
commy2
1db1c41072
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
commy2
e88ecfc236
add function for custom rank icons displayed below nametags
2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6
- ACE_Finger cleanup
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- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16
Merge branch 'release' into fixLoadoutWhenNull
2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50
Remove unused parameter
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Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
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Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f
Merge branch 'release'
2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d
Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
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Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316
Merge pull request #3986 from acemod/fixSekerLos
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missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9
missleGuidance - Fix seeker los check
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Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e
Update fnc_getMapData.sqf
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No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8
Fix Target lead indication for B_APC_Tracked_01_AA_F
2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96
Block FCS when controlling a UAV
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Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.
Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca
Update required arma3 version
2016-06-24 20:58:45 +02:00
Glowbal
37c4351340
Increase required CBA version
2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a
Add OFP maps by CWR2 team
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- Add OFP maps by CWR2 team included in the last CUP terrains update
- Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518
Rename cargo events:
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- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060
Rename the explosive orientations events again:
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- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f
Merge pull request #3969 from acemod/dogtag-bodybag
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Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d
Update fnc_getMapData.sqf
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Add maps and fix latitude :
- Kidal, latitude 18° (default latitude 0°)
- Governor´s Island, latitude 41° (default latitude -34°)
- Doung island (Unsung Mod), latitude 10° (default latitude -10°)
- Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
- Pecher map, latitude 43° (default latitude -34°)
Remove obsolete Arma2 Lingor map
and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2
Merge pull request #3973 from acemod/eventWrappers
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Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544
Improve unit name SSN generation
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Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.
To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.
Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7
Generate SSN of unit from their name
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Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.
For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0
Tidy up text position to properly acommodate two line names
2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508
Nah, they don't
2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c
Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
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# Conflicts:
# addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895
Merge pull request #3965 from acemod/fixDogtagRespawn
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Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
commy2
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8
- Add random service number and bloodtypes to all units.
...
- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8
Tweaked particles, added macros, tweaked burn times
2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c
Added readme and author
2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb
Merge branch 'pr/3480'
...
Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c
Fix strange animation played when using PAK
...
Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78
Fix no gray screen for advanced medical
...
Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
...
* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
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Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
...
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
Glowbal
4c2c647842
Fix change in behaviour of QFUNC
...
When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
BaerMitUmlaut
deb9e0d75c
Added custom smoke particles
2016-06-17 17:33:50 +02:00
Glowbal
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
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fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
voiper
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
bux578
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
bux578
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
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Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
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On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
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Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223
Add store new helper object
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Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
voiper
3070b2ac6e
Sounds are sourced from configs.
...
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
d4dfaeaf85
Capital L.
2016-06-15 16:31:05 -07:00
voiper
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
...
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
PabstMirror
81c8ea54c3
getVehPos - Tweak heli width, and put at eye level
2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71
Fix Merge
2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4
Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance
2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
...
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a
Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs
2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40
Remove Tab
2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1
These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas
2016-06-14 08:11:28 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb
Remove extra bracket.
2016-06-13 18:42:45 -07:00
voiper
c0e412211e
More realistic chemlight impact sounds.
2016-06-13 18:07:46 -07:00
voiper
b69aa8571e
Chemlights no longer re-add to inventory on remove.
...
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb
Attempt aof fixing the placement of spotting scopes on slopes
2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a
Merge pull request #3911 from acemod/gunbagCleanup
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Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f
Always add finger keybind so it is changeable ( #3914 )
2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-13 09:20:09 -07:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
jonpas
6644a89fbf
More isModLoaded
2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
Glowbal
d568041838
Change medical menu to work with basic medical injury overhaul
2016-06-13 12:19:19 +02:00
Glowbal
6657bde921
Change basic medical to use advanced medical injury system
2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009
Change clean up privates in handleDamage code
2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a
Change clean up medical code
2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65
Change formatting and private keywords in medical
2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7
Change minor clean up of handleUnitVitals
2016-06-13 02:11:21 +02:00
voiper
1ffd9d58ab
Revert postInit.
2016-06-12 15:39:16 -07:00
voiper
5a29c4b04c
Fix up weapon names.
2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
...
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
b80b7e5265
Shorten more GVARs
2016-06-13 00:08:28 +02:00
jonpas
323555d9a4
Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro
2016-06-13 00:03:33 +02:00
jonpas
b40915dd12
Cealnup quotes, capitalization, function headers
2016-06-12 23:56:00 +02:00
voiper
b45a17001c
Merge remote-tracking branch 'origin/master' into grenadesounds
2016-06-12 14:54:14 -07:00
Glowbal
f0b0b49f3c
Merge pull request #3908 from acemod/funBag
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Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29
Merge pull request #3909 from acemod/fix-bandaging-configuration
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Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199
Add maxDam for medium velocity wounds
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Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f
Change bandage configurations
...
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad
Only do gunbag things when target has a gunbag
2016-06-12 12:58:39 -05:00
VKing
d5f8d965f3
Change ace_time to cba_missionTime
2016-06-12 17:22:44 +02:00
VKing
6b62436cfb
Delete unused animation files
2016-06-12 16:29:00 +02:00
VKing
fe18107077
Fix cfgPatches entries
2016-06-12 16:28:42 +02:00
commy2
3c6de5ad6f
remove misc box from gunbag CfgPatches
2016-06-12 14:00:55 +02:00
commy2
000e4a68e6
gunbag improvements
2016-06-12 13:51:23 +02:00
VKing
7f3aacb4d6
Add mass to metal detectors
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Based on values from the manufacturer's pamphlet (vallon.de)
2016-06-12 12:41:59 +02:00
commy2
7a0b9a1a16
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into ir0n1e-gunbag
2016-06-12 11:02:23 +02:00
commy2
7b49855e89
Merge pull request #3902 from acemod/tanoaWindDAta
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Tanoa Weather Data
2016-06-12 10:26:56 +02:00
VKing
12130c8c3a
Add description string
2016-06-12 10:19:06 +02:00
VKing
3c85398d87
Clean up the sound config
2016-06-12 10:17:02 +02:00
commy2
813b584acf
Merge pull request #3900 from acemod/pipFlicker
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Optics - Create PIP camera only when needed
2016-06-12 10:11:04 +02:00
PabstMirror
8aa5e53bdd
movement - Handle objNull in virtualMass
2016-06-12 02:01:49 -05:00
PabstMirror
5e3d4866a6
Prepare camera when optic equipped
2016-06-12 01:53:03 -05:00
bux578
a2124a6b45
add tanoa wind dir data, add comments
2016-06-12 07:30:38 +02:00
bux578
68e2531af3
Merge remote-tracking branch 'origin/master' into tanoaWindDAta
2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c
Optics - Create PIP camera only when needed
2016-06-11 23:08:55 -05:00
commy2
ec01ae0d0b
Merge pull request #3897 from acemod/tanoaMapData
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Tanoa map data
2016-06-11 23:03:22 +02:00
SilentSpike
931ccf8a46
Merge pull request #3796 from acemod/zeusModuleUiExample
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Add more zeus modules
2016-06-11 21:41:55 +01:00
bux578
2a667a322d
init WindData --- missing directions
2016-06-11 22:37:03 +02:00
SzwedzikPL
0e247bdb00
CBA events
2016-06-11 22:13:39 +02:00
SzwedzikPL
acdfa52a89
Merge branch 'acemod/master' into dogtags
2016-06-11 22:07:57 +02:00
bux578
950cdb1ee3
fix missing values
...
was using an incomplete regex
2016-06-11 22:05:44 +02:00
SilentSpike
242876fa83
Merge remote-tracking branch 'origin/master' into zeusModuleUiExample
2016-06-11 21:02:16 +01:00
PabstMirror
ddf9e0b5cc
CBA Events
2016-06-11 14:57:04 -05:00
Glowbal
e8ba309765
Merge pull request #3887 from gpgpgpgp/patch-2
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add a line to get rid of 4 first aid kits in the invisible fast roping helper
2016-06-11 21:53:34 +02:00
Glowbal
1632cb9105
Merge pull request #3878 from acemod/fastroping-sounds-fix
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Only play fastroping sounds for player
2016-06-11 21:53:00 +02:00
PabstMirror
00e5cef145
Merge remote-tracking branch 'refs/remotes/origin/master' into add-mine-detector
2016-06-11 14:49:12 -05:00
commy2
250e27bfd2
Merge pull request #3864 from acemod/removeLineDrawing
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Remove line drawing
2016-06-11 21:38:56 +02:00
Butt4cak3
151d13244b
Improved misleading translation of german bandages ( #3810 )
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* Improved misleading translation of german bandages
* Further improved german bandage names
2016-06-11 21:35:22 +02:00
PabstMirror
d57754a7cd
Private/Formatting
2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c
Fix alt/lat for maps not defined in getMapData
2016-06-11 14:32:36 -05:00
bux578
c268572649
add Tanoa mapData
2016-06-11 21:14:05 +02:00
bux578
18d864e950
split mapData into separate function
2016-06-11 21:13:51 +02:00
Glowbal
7f9257716e
Merge pull request #2331 from acemod/323bloodyoverlay
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remove BI blood overlay
2016-06-11 20:49:54 +02:00
VKing
589ad4d2e7
Remove attachments from mine detectors
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When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00
commy2
a4bd6ea80f
Merge pull request #3893 from acemod/virtualMasDiv0
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virtualMass - Fix div0 error when naked
2016-06-10 10:27:36 +02:00
commy2
e55881e1ef
Merge pull request #3894 from acemod/fixNametagsUAV
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Fix nametag error when assignedTeam is nil
2016-06-10 10:20:16 +02:00
PabstMirror
dc6d5f1367
Temp fix for change to handleDamage in dev branch
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Fix #3892
2016-06-09 21:26:50 -05:00
PabstMirror
5ecc09d78c
Fix nametag error when assignedTeam is nil
2016-06-09 20:42:30 -05:00
PabstMirror
e8f7f6ea24
virtualMass - Fix div0 error when playing as rabbit
2016-06-09 20:30:45 -05:00
PabstMirror
d7d87be32b
Merge remote-tracking branch 'refs/remotes/origin/master' into removeLineDrawing
2016-06-09 17:20:39 -05:00
SzwedzikPL
5313672e4c
dogtag picture
2016-06-09 17:10:46 +02:00
jonpas
f1ae73967d
Normalize leftovers
2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d
Normalize 2 more files
2016-06-09 14:25:57 +02:00
jonpas
bd5f6107a0
Merge branch 'master' into eol-lf
2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7
Merge pull request #3815 from acemod/cbaEventSystem
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Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
SzwedzikPL
aa407a469a
Merge branch 'acemod/master' into dogtags
2016-06-08 18:13:22 +02:00
gpgpgpgp
0c28cd4413
add a line to get rid of 4 first aid kits in the invisible helper
...
The helper "ace_fastroping_helper" inherits from Helicopter_Base_F, and here's chain of inheritance.
class CfgVehicles
{
class AllVehicles;
class Air: AllVehicles
{
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
};
};
class Helicopter: Air
{
};
class Helicopter_Base_F: Helicopter
{
};
class ace_fastroping_helper: Helicopter_Base_F
{
class TransportItems {}; // now overrides the first aid kits
};
};
Was a happy and funny surprise to pick up some decent medical supplies from one end of a cut rope.
2016-06-08 17:26:23 +08:00
voiper
38b98802de
Add grenade, chemlight, and handflare priming sounds.
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Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
BaerMitUmlaut
5dbe99b740
Adjusted single and double dogtag renders
2016-06-07 20:40:26 +02:00
commy2
24ce8b7753
Merge pull request #3880 from acemod/spotting_scope_animated_reticle
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Update Spotting Scope
2016-06-07 19:41:09 +02:00
commy2
5d0e257cd8
center interaction point, add gunner shadows
2016-06-07 19:36:03 +02:00
PabstMirror
1be926f3db
Make rotation key a client setting
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Improve compatibility with other addons
2016-06-07 11:52:28 -05:00
PabstMirror
aea086b75e
Merge branch 'cbaEventSystem' into removeLineDrawing
2016-06-07 11:12:52 -05:00
BaerMitUmlaut
bce92e8d42
Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul
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MicroDAGR Microoverhaul
2016-06-07 09:58:18 +02:00
commy2
f14a1b990b
simplify optics config
2016-06-07 07:38:01 +02:00
Nicolás Badano
527db2bd07
Merge pull request #3884 from acemod/fixShowWindInfoControlsText
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Fix wind info keybind string
2016-06-06 21:39:54 -03:00
jonpas
89db8bef5a
Fix wind info keybind string
2016-06-07 02:22:53 +02:00
jonpas
9287214781
Move Defuse action to main action
2016-06-07 00:51:06 +02:00
commy2
5135d3bedd
delete duplicate files
2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f
add gunner proxy to FIRE GEO LOD and add it to a component
2016-06-07 00:28:09 +02:00
commy2
f5a96ac2fc
add editor stuff for spotting scope
2016-06-07 00:17:04 +02:00
commy2
12ab4e9fa6
match controls at boarder
2016-06-06 23:33:00 +02:00
commy2
6a5c9cfca7
black periphery
2016-06-06 23:14:19 +02:00
commy2
36d0b78811
coeficient handling interface sizes was inverted
2016-06-06 21:36:29 +02:00
commy2
cd43c17f80
animate the scope
2016-06-06 19:22:24 +02:00
commy2
be260e896b
animated reticle for spotting scope
2016-06-06 17:22:17 +02:00
commy2
a61e4b3a4e
remove BI blood overlay
2016-06-06 14:14:45 +02:00
commy2
fe03272dc6
Merge pull request #3874 from acemod/cleanup_nightvision
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code cleanup fnc_blending
2016-06-06 12:23:42 +02:00
BaerMitUmlaut
27c347eec8
Only play fastroping sounds for player
2016-06-05 19:39:12 +02:00
jonpas
e779bc0cb2
Merge pull request #3877 from acemod/fixUIerror
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Fix selective UI in FFV slots
2016-06-05 14:04:49 +02:00
jonpas
021a123fc6
Fix selective UI in FFV slots, Properly fix config name check
2016-06-05 14:02:55 +02:00
Glowbal
2ad3f57414
Merge pull request #3872 from acemod/fixUIerror
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Fix selective UI script error when changing certain other settings
2016-06-05 13:44:22 +02:00
commy2
e776306295
Merge pull request #3876 from acemod/cleanupMovement
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Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81
Remove unused CfgInventoryGlobalVariable in movement and improve debugging
2016-06-05 12:45:53 +02:00
commy2
0424f5db73
cleanup fnc_blending
2016-06-05 10:12:05 +02:00
commy2
8ed2dd11d2
Merge pull request #3871 from acemod/magRepackImprovements
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Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
commy2
a9a0cfc001
Merge pull request #3873 from voiperr/nvgthrowfix
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Fix NVG overbright when player throws grenades
2016-06-04 23:43:53 +02:00
voiper
354e84e058
Cleanup.
2016-06-04 12:26:38 -07:00
jonpas
b541b0b4f0
Fix selective UI script error when changing certain other settings
2016-06-04 21:20:10 +02:00
jonpas
3124270254
Quote the unquoted
2016-06-04 21:07:24 +02:00
voiper
a10b6ee8e2
Fix thrown blink.
2016-06-04 12:05:47 -07:00
jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf
Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style)
2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d
Fix goKneeling changing animation inside vehicle (1.60)
2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
...
Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
Jonathan Pereira
b64b7e431e
Translated remaining strings
2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
...
Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
PabstMirror
39456003ee
Merge branch 'cbaEventSystem' into removeLineDrawing
2016-06-03 12:55:37 -05:00
BaerMitUmlaut
11f1518220
Fix spottingscope interaction point, add to misc. box ( #3862 )
2016-06-03 10:21:47 -05:00
jonpas
f90b3b5c54
Merge pull request #3770 from tbeswick96/IRAttachLeftShoulder
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Moved IR Strobe to left shoulder when attached.
2016-06-03 16:33:57 +02:00
jonpas
46b12bd6c3
Merge pull request #3861 from acemod/unify-deployables
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Unify deployables
2016-06-03 16:32:52 +02:00
PabstMirror
77baeda976
Merge branch 'master' into huehuehue
2016-06-03 00:01:13 -05:00
PabstMirror
4915637601
Few more in common
2016-06-02 20:13:09 -05:00
PabstMirror
59ffff406e
Fix missing ;
2016-06-02 20:05:03 -05:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
PabstMirror
7970979a18
Fix removed var in Map Gestures
2016-06-02 15:04:03 -05:00
PabstMirror
73215b707d
Remove Line Drawing from MapTools
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And change map tools key to ALT from CTRL
2016-06-02 14:36:25 -05:00
jonpas
c110121b1a
Merge pull request #3811 from acemod/abolishExecRemoteFnc
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Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
PabstMirror
b6aaba7f90
Integrate 1.60 marker shape color map interface ( #3860 )
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1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
PabstMirror
637b5e02e9
Update 3den attributes to use 1.60 scaling ( #3857 )
2016-06-02 09:26:57 -05:00
PabstMirror
675214cfb9
Allow drivers of vehicles to show microDagr ( #3808 )
2016-06-02 09:26:43 -05:00
PabstMirror
68d6c1969b
Cleanup transistion to CBA's waitAndExec ( #3858 )
2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c
Improve selective UI API ( #3805 )
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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI
* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier
* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore
* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load
* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)
* Do location check in function, Rename condition to location, change to number
* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
603d07ddc2
Fix incorrect indentation
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Should be using 4 spaces instead of a tab.
Quick, before flummi sees this.
2016-06-02 10:53:09 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
Glowbal
5c7148de1f
Merge pull request #3851 from acemod/huntIR-multipara-fix
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Fixed HuntIR deployment
2016-06-02 10:38:37 +02:00
BaerMitUmlaut
cc83bf64d6
Moved all deployables to equipment submenu
2016-06-02 10:35:33 +02:00
BaerMitUmlaut
9d4bd0f8dd
Added custom dogtag model and images
2016-06-02 00:59:15 +02:00
PabstMirror
b949440eb1
Goggles - Fix script error from CBA_fnc_waitAndExecute
2016-06-01 17:27:55 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
ba27c8f914
Fix WEB_URL end of line error ( #3854 )
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* Fix WEB_URL end of line error
* Change location of quote macro
* Fix medical_menu VERSION_CONFIG error
2016-06-01 14:41:33 +02:00
commy2
9d61dd6159
Merge pull request #3850 from acemod/fixCfgPatchesAuthor
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Fix CfgPatches author/ is not a value
2016-06-01 14:24:17 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
commy2
e6000807ee
Merge pull request #3849 from acemod/fix160ubc
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Fix 1.60 UBC (slingloads)
2016-06-01 13:57:07 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
BaerMitUmlaut
7a8506cefd
Update handleFired header comment
2016-05-31 23:12:57 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
BaerMitUmlaut
f3fbb6cbdd
Fixed HuntIR deployment
2016-05-31 22:13:01 +02:00
jonpas
fa9384ffb4
Fix vanilla CCIP on A-10
2016-05-31 20:35:38 +02:00
Glowbal
d7b239f487
Merge pull request #3795 from acemod/deprecate-components
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Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00
PabstMirror
598c3dc181
Fix 1.60 UBC (slingloads)
2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00