commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
Glowbal
04b61ff32e
Fix missing semicolon
2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84
Merge pull request #3462 from acemod/medicalLoops
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Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
BaerMitUmlaut
65ccf66d00
Fixed redundant privates in setCardiacArrest
2016-04-18 15:23:04 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
PabstMirror
bcde9f8ed6
Filter minor falling damage to non-leg hitpoints
2016-03-28 01:15:58 -05:00
PabstMirror
3232654e13
Close #3565 -Fix spelling of local var _woundEffectiveness
2016-03-08 11:02:54 -06:00
PabstMirror
e3deebff7e
Fix empty callback for hr adjustment
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Fix #3526
Same issue as #3384
2016-03-03 13:23:53 -06:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
PabstMirror
fe967ff2bd
Don't read medic setting that is not in module
2016-02-29 14:07:15 -06:00
esteldunedain
9e682253f3
Move the dead body cleanup PFH to a loop using waitAndExecute
2016-02-28 23:33:51 -03:00
esteldunedain
90a54397ae
Move the litter cleanup PFH to a loop using waitAndExecute
2016-02-28 23:20:26 -03:00
esteldunedain
4b702f68df
Make loops non public
2016-02-28 23:10:15 -03:00
esteldunedain
94e8bee348
Move the pfh from setDead to a waitAndExecute loop: reviveStepLoop
2016-02-28 23:08:25 -03:00
esteldunedain
12895e7983
Remove unneeded parameter
2016-02-28 22:58:09 -03:00
esteldunedain
0e82cdfe82
Move to a function and comments the function that tracks the effects of medications over time. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 22:50:04 -03:00
esteldunedain
21d4939abb
Optimize the computation of tourniquet pain. Fix pain not being able to decrease when above 10
2016-02-28 22:08:59 -03:00
esteldunedain
35e13d5357
Fixes
2016-02-28 20:55:05 -03:00
esteldunedain
bbb84ec7d1
Move the tourniquet loop to handleUnitVitals. Makes the tourniquet pain compatible with swapping localities
2016-02-28 20:50:28 -03:00
esteldunedain
085860c770
Restore addToInjuredCollection as a deprecated function
2016-02-28 20:32:02 -03:00
esteldunedain
bed51ac8a4
Fix waitAndExecute syntax
2016-02-28 20:26:05 -03:00
esteldunedain
3bbabac2d7
Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 20:12:56 -03:00
Glowbal
e0a65aa543
Add registering last damage source
2016-02-26 22:58:49 +01:00
jokoho48
b2d2bec2cf
Merge branch 'master' of https://github.com/acemod/ACE3 into delayUnconCaptiv
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# Conflicts:
# addons/medical/functions/fnc_setUnconscious.sqf
2016-02-23 15:31:38 +01:00
PabstMirror
2467fa7b0c
Fix empty callbacks in medical/repair
2016-02-21 11:34:25 -06:00
PabstMirror
3fbd6cff18
Merge pull request #3368 from acemod/fixNils
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Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Glowbal
7d063d4dee
Merge branch 'master' into medical-focus-feature
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Conflicts:
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
PabstMirror
8b932fd5a0
Fix some undefined functions / strings
2016-02-20 16:58:45 -06:00
Thomas Kooi
2930fab6c6
Merge pull request #3354 from acemod/playerBodybags
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Fix bagging respawning players (alt)
2016-02-20 17:26:07 +01:00
Thomas Kooi
4f10d551d6
Merge pull request #2949 from gienkov/fixWoundCount
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ceil number of wounds
2016-02-20 16:56:17 +01:00
PabstMirror
dffcbc7650
Cleanup events
2016-02-19 15:45:37 -06:00
PabstMirror
44b526ab6d
bodybag - hide player corpse and delete later
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Fix #1301
2016-02-19 15:41:13 -06:00
Thomas Kooi
95532ea521
Merge pull request #3333 from acemod/medicalEvents
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Replace execRemoteFnc in ace_medical
2016-02-19 12:00:00 +01:00
commy2
be8f7f9cc0
Merge pull request #3276 from acemod/156selectapply
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replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
esteldunedain
88eae19646
Replace execRemoteFnc in ace_medical
2016-02-17 22:54:43 -03:00
PabstMirror
be742c13cd
Merge branch 'master' into 155selectRandom
2016-02-17 15:58:19 -06:00
Thomas Kooi
26cb6bd6a3
Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
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Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
PabstMirror
40396fc69e
Remove debug
2016-02-17 09:37:08 -06:00
PabstMirror
f1797feead
Make wound assignment consistent for dll/sqf
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Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
PabstMirror
5c9dfd7dc5
Handle enemy causing veh explode, fix revive unload
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Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be
Fix vehicle crashes not being fatal to non-drivers
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Fix #3306
2016-02-15 17:11:04 -06:00
Ivan Krouglyi
0a226b5ee9
Update fnc_treatment_success.sqf
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Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
commy2
82086efca0
manual merge
2016-02-10 10:11:33 +01:00
Glowbal
e754c89c73
Remove non functional event driven handleDamage
2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6
Add setting for limiting usage of Epinephrine in basic medical #1792
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Part of focus feature medical #3134 . Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
Glowbal
84878c3d8b
Merge branch 'master' into medical-focus-feature
2016-02-07 12:11:25 +01:00
commy2
ac007e6995
replace more map with apply
2016-02-06 12:08:04 +01:00
PabstMirror
35333cbe9d
Merge branch 'cargoCleanup'
2016-02-04 12:51:52 -06:00
PabstMirror
336184dfaa
Change medication removal from array
2016-02-04 10:00:33 -06:00
PabstMirror
3cc10a27ce
Tourniquets block medication until released
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Close #2704
2016-02-03 14:40:26 -06:00
PabstMirror
c0eccc67c3
Change all SCALAR to NUMBER in headers
2016-01-28 18:19:15 -06:00
PabstMirror
17a882fe4d
Add findUnloadPosition integration
2016-01-26 18:01:01 -06:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
Glowbal
7de1a7bc6c
add initial implementation of drowning and collision damage handling
2016-01-17 13:21:18 +01:00
Glowbal
209d10065b
Fix missing event log entries #3134
2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47
Add selectionDamage implementation
2016-01-17 12:28:08 +01:00
Glowbal
ee9a620a63
Merge branch '340handledamage' into medical-focus-feature
2016-01-16 22:03:28 +01:00
PabstMirror
c2f780e95f
#1259 - Medical Locations Boost Training
2016-01-09 23:54:48 -06:00
jokoho48
daf2fc2669
remove ccp issue in settings
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prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28
add delay to Unconsciousness Captivity(posible fix for #3121 )
2016-01-06 17:46:59 +01:00
Glowbal
c042703786
Merge branch 'release'
2016-01-05 22:55:34 +01:00
commy2
7eaa55f9df
Merge pull request #3022 from acemod/bodybagevent
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add event for placing units in body bags
2016-01-05 21:59:47 +01:00
PabstMirror
fb0738bd30
Merge branch 'master' into release
2015-12-31 20:27:26 -06:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
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- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
PabstMirror
886c13f6a9
Merge pull request #3013 from acemod/bloodyLitter
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Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
commy2
7f63d51ccb
add event for placing units in body bags
2015-12-12 18:21:11 +01:00
PabstMirror
db50b5313d
getName can return raw or sanatized html tags
2015-12-11 12:01:50 -06:00
PabstMirror
e9be05209a
Fix litter for adv - Add bloody p3d for Pack/qClot
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Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
cae9f436f6
Merge branch 'release'
2015-12-08 15:14:33 -06:00
gienkov
1132efaf48
ceil number of wounds
2015-12-06 02:57:21 +01:00
PabstMirror
b13656e54b
addDamageToUnit - Disable debug / testing code
2015-12-05 12:19:34 -06:00
PabstMirror
875b3980ac
Don't update openWounds if not bandaged
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Fix #2921
2015-12-03 15:23:38 -06:00
commy2
411a8d58f3
fix more setVariable and getVariable capitalization
2015-11-30 17:53:57 +01:00
commy2
5a1aae6028
manual merge
2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0
fix forEach capitalization
2015-11-30 17:23:48 +01:00
commy2
2b05f6f451
fix isNil capitalization
2015-11-30 17:22:16 +01:00
commy2
5e41643cff
fix pushBack capitalization
2015-11-30 17:21:28 +01:00
commy2
d9b90258bc
fix typeOf capitalization
2015-11-30 17:19:57 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
commy2
ff4406e411
manual merge, more selectRandom command useage
2015-11-29 16:48:23 +01:00
commy2
e5c4d35969
1.55 use new selectRandom command
2015-11-29 16:33:25 +01:00
Thomas Kooi
5282e95668
Merge pull request #2876 from acemod/medicalTranslateHP
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Medical Fixes
2015-11-28 20:58:08 +01:00
Thomas Kooi
cef01baf0b
Merge pull request #2856 from acemod/isEqualTypeRepalcement
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1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
PabstMirror
5850f78c1f
Merge branch 'master' into isEqualTypeRepalcement
2015-11-27 21:08:21 -06:00
PabstMirror
6031eb8c6e
Add all wound types to bandage treatment configs
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Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
PabstMirror
e51f658ce0
Try base wound class in bandage treatment configs
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Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
PabstMirror
a5c45c137f
Medical - addDamageToUnit Helper
2015-11-26 09:53:12 -06:00
PabstMirror
988a5c76bb
Medical - 1.54 Changes
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1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset
Cache hitpointIndex to reset damage
Normalize Limb Armor to 1.54
Cleanup
Cleanup
2015-11-25 11:49:20 -06:00
Thomas Kooi
801120fb39
Merge pull request #2841 from acemod/medicalAiBandage
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Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
PabstMirror
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
commy2
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
PabstMirror
c3e6990d00
#2528 (6) - Move bandage log before basic exit
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In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
Thomas Kooi
ec1187e79b
Merge pull request #2830 from acemod/mixedMedicalDisplay
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Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
PabstMirror
c326bc2f87
#2772 - Display basicMed wounds for AI in mixed mode
2015-11-06 01:05:25 -06:00
PabstMirror
1cebe613fa
Fix Capitialzation
2015-11-04 14:38:32 -06:00
PabstMirror
c5da32e470
Medical Handle Damage - check hitpoints if selection is weird
2015-11-04 14:36:26 -06:00
PabstMirror
a3443cae43
Merge pull request #2780 from acemod/fixTimeInComments
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Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
Glowbal
8f6e9be636
Add method to deal with new hitpoints
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This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.
This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
Glowbal
b5539db27f
Merge pull request #2767 from acemod/canTreatLocation
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Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
Glowbal
57abe3b885
Merge pull request #2743 from acemod/medicalStuff
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Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
cfde11d2fa
Fix medic treatment location check as well
2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896
#2765 - Fix location check when set to disabled
2015-10-19 01:20:11 -05:00
Glowbal
76efdbcc1c
Merge pull request #2257 from jonpas/parseList
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Parse List Common Function
2015-10-18 12:14:18 +02:00
PabstMirror
4ba0d72bfd
#2580 (1) - Fix bandages always created at terrain level.
2015-10-10 23:09:52 -05:00
Glowbal
58ea8d5e2c
Merge pull request #2543 from alef/feature/death_short_diagnose
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Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
e36df978ec
Merge pull request #2646 from DerekSauer/FixArmaInjury
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Fix healHitPointAfterAdvBandage - Issue #2498 .
2015-10-04 09:28:47 +02:00
PabstMirror
b0b755720c
#2672 - Use ACE_gameTime for triage card
2015-10-03 12:28:54 -05:00
commy2
573279bd30
add selection, collision, fall and drowning damage events
2015-10-02 23:19:14 +02:00
Derek Sauer
f9352de489
Clarified comment slightly.
2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e
Improved efficiency of wound counting.
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Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9
Fix capitalization on forEach and getVariable.
2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317
Incorrectly retrieving list of current wounds.
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Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0
Resolve merge conflict from upstream pull.
2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
jonpas
4521df0a57
Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter
2015-09-28 16:17:12 +02:00
jonpas
db2572acfd
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d
Merge pull request #2565 from acemod/medVehAssignFix
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assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9
delay setUnconscious until the settings are inited, fix #148
2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a
#2423 - assign vehicle module fix for prefilled veh
2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6
Merge branch 'release'
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Conflicts:
addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3
Merge branch 'master' into parseList
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Conflicts:
addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165
Medical - delayedUnconsicous fix waitAndExecute
2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251
#2528 - addToLog date / missing string fullHeal
2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314
Remove: pain diagnosis on dead patients
2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6
Cleanup more stuff
2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406
Fix some nil functions
2015-09-18 13:47:19 -05:00
commy2
7336e694c1
Merge pull request #2480 from acemod/340doanim2tweak
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tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c
#2491 - fix params
2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80
tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8
fixed tweak to basic bandage
2015-09-14 23:18:20 +02:00
Glowbal
10ac127159
Fixed incorrect new damage value in handleDamage advanced.
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The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac
Addresses the large amount of bandages required in basic medical
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This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979
Tweaks made to improve determine if fatal algorithm
2015-09-14 21:13:58 +02:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea
Increased duration of knock down for basic medical
2015-09-14 15:19:18 +02:00
bux578
9748abdb48
change order of BloodPressure readout, fix #2400
2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211
increase leg and arm armor value, more TRACE debug
2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38
Additional debug statements for caching and wounds.
2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6
Merge branch 'master' into parseList
2015-09-05 20:16:59 +02:00
Glowbal
dad96822be
Only add 1/4 of the new damage to pain instead of everything.
2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d
Added allowSelfTreatment attribute to treatment actions
2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f
Reduced initial knockdown time for basic medical
2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c
replaced diag_logs by trace
2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f
Removed debug message
2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb
Restored uniqueIds
2015-09-05 12:38:12 +02:00
Glowbal
17648739dd
Removed more deprecated wound sync code
2015-09-05 12:37:01 +02:00
Glowbal
268220bbae
Possible fix for weird unconscious behavior in basic medical
2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba
Removed deprecated wound sync code
2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13
Minor adjustment to fatality change on torso damage
2015-09-05 12:00:45 +02:00
Glowbal
130569c485
Made basic medical bleeding information work with new damage system
2015-09-05 11:57:17 +02:00
Glowbal
4514812523
Basic bandaging now works with new damage system
2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782
Clean up of handleDamage. Fixes some debug code
2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772
Removed deprecated fire handling
2015-09-05 11:25:31 +02:00
Glowbal
a25f640614
fixes #2114 No CPR available in basic medical when revive is enabled
2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20
Fixes #2156 Animation is still played even if you cancel any treatment
2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290
debug change
2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d
Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
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This reverts commit bf267246bf
.
2015-09-04 10:20:34 -07:00
jonpas
644460ed96
Merge branch 'master' into parseList
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Conflicts:
addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf
Adding same ADV special case to BASIC handle damage.
2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc
Adding more debug
2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668
Fixing Debug for object variable hasPain
2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929
Fixed a debug statement.
2015-09-03 13:17:59 -07:00
commy2
b737f42777
fix error when opening triage card
2015-09-03 18:30:29 +02:00
commy2
795b7a893f
Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2
2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287
Add some debug values.
2015-09-03 08:18:37 -07:00
commy2
0bd92af072
fix variables not inited, csat armor scaleing
2015-09-03 17:17:54 +02:00
commy2
a84be46ed4
fix errors from cleanup
2015-09-03 15:49:49 +02:00
Glowbal
f38d245771
fixed bloodloss for basic medical
2015-09-02 21:56:00 +02:00
commy2
f939f9215e
stop flickering of wounds, fix #346
2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4
remove protection, hitpoint config (fix ubc), some debug stuff
2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c
Merge branch '323medicalstrcturaldamage' into medical-adjustments
2015-09-02 20:02:19 +02:00
commy2
f15805d1f3
setStructuralDamage function
2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164
fixed script error when canceling treatment actions
2015-08-31 13:00:17 +02:00
Glowbal
4bde554854
Merge branch 'master' into medical-adjustments
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Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c
fixes #2274
2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f
fix #2155
2015-08-29 22:53:08 +02:00
Glowbal
b291141d11
Should Be a better fix for #2298
2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f
Possible fix for #2298
2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2
semi-colon
2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1
Improve some Code
2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21
Removed debug output
2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663
Clean up
2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81
Added pain and unconsciousness handling for new basic medical code
2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be
Merge branch 'basic-medical-test' into medical-adjustments
2015-08-26 09:13:12 +02:00
gienkov
6a123020d2
fail to find BP on limbs with TQ on
2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44
@jokoho482 suggestion
2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb
run check only on arms
2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7
fix my error
2015-08-26 02:41:12 +02:00
gienkov
5a9817322b
remove tabs
2015-08-26 02:39:34 +02:00
gienkov
8498589920
pulse zero on limb with TQ on
2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e
Made more modules use assignObjectsInList common function
2015-08-24 21:55:48 +02:00
jokoho48
260b048da4
some more Improvements
2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f
fix Spelling Issues
2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a
Code Cleanup Medical Module (Part 4).
2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429
fix CTD
2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be
Code Cleanup Medical Module (Part 3).
2015-08-22 18:33:06 +02:00
jokoho48
10127ed957
Fix Typo
2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b
Code Cleanup Medical Module (Part 1).
2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e
Merge pull request #2081 from acemod/close-med-menus-distance
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Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70
Merge pull request #2183 from acemod/treatmentWhileDeployed
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Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b
Fix medical CPR code and log message
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Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415
Fix double weapon switch for standing treatment
2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401
#2178 - Fix treatment when weapon deployed
2015-08-16 13:58:58 -05:00
Glowbal
17115b8846
test switch to adv medical handleDamage
2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3
fixes #2070 - medication is not translated on activity log
2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf
fixes #2078
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1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee
Merge branch 'master' into medical-menu
2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4
Merge pull request #2000 from acemod/treatmentResetWeaponMode
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Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee
Added logs for quick view and activity view separate from the activity log for medical menu
2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6
Merge pull request #2026 from acemod/cleanBandages
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Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11
Selection restrictions
2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573
Added local event upon successful treatment.
2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e
CreateLitter / syncEvents performance fixes
2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300
Merge branch 'release'
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Conflicts:
README.md
addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f
Opps
2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53
#1866 - Restore weapon mode after treatment
2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02
fix #1946
2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27
Possible improvement for handling minor levels of pain in advanced medical
2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b
Medical - Don't play *_medic anims at end
2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6
medical/setUnconscious header
2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb
fixed -1 to disable the revive timer does not work
2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81
Merge pull request #1790 from acemod/medicalImprovements
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Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2
Disabled litter on treatment failure. #1403
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We give back the items, so litter does not make sense at the moment.
In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b
CPR local is now also only executed when the target is still alive.
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Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563
Only execute the local handling of CPR when in a valid state
2015-06-20 12:46:26 +02:00
Glowbal
385baf1331
Using CPR while in revive state will extend the life timer
2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c
While in revive state, ensure vitals are never above 0 for adv medical
2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745
Fixed #1693
2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c
Removed always unconscious for basic medical
2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a
Initial work
2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab
Medical - change hrIncrease random min/max
2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537
Merge pull request #1587 from acemod/fixVehicleUnconcious
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fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00
ulteq
91ce327580
Newline
2015-06-10 17:07:35 +02:00
ulteq
caae62b2af
Reverted handleDamage_advanced
2015-06-10 17:07:00 +02:00
ulteq
245151d8c2
Removed spaces
2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
ulteq
772a1e508b
Cleanup
2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3
Removed debug output
2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c
Fixed handling of falling damage
2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix
2015-06-10 12:59:11 +02:00
ulteq
7318aae629
Cleanup
2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
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Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699
#1473 - Fix Medical Log Localization
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also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc
Attempt to fix #1465 and #1354
2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2
updated isPlayer v2
2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9
updated isPlayer
2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6
Merge pull request #1523 from AgentRev/onSetDead
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Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175
Fixed "medical_onSetDead" event
2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237
Fixed Zeus Unconscious
2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e
Always remove fakeWeapon after adding
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Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683
Fix Missing Strings
2015-06-04 22:51:40 -05:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00