Commit Graph

1056 Commits

Author SHA1 Message Date
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
Glowbal
84878c3d8b Merge branch 'master' into medical-focus-feature 2016-02-07 12:11:25 +01:00
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
PabstMirror
35333cbe9d Merge branch 'cargoCleanup' 2016-02-04 12:51:52 -06:00
PabstMirror
336184dfaa Change medication removal from array 2016-02-04 10:00:33 -06:00
PabstMirror
3cc10a27ce Tourniquets block medication until released
Close #2704
2016-02-03 14:40:26 -06:00
PabstMirror
c0eccc67c3 Change all SCALAR to NUMBER in headers 2016-01-28 18:19:15 -06:00
PabstMirror
17a882fe4d Add findUnloadPosition integration 2016-01-26 18:01:01 -06:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
Glowbal
7de1a7bc6c add initial implementation of drowning and collision damage handling 2016-01-17 13:21:18 +01:00
Glowbal
209d10065b Fix missing event log entries #3134 2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47 Add selectionDamage implementation 2016-01-17 12:28:08 +01:00
Glowbal
ee9a620a63 Merge branch '340handledamage' into medical-focus-feature 2016-01-16 22:03:28 +01:00
PabstMirror
c2f780e95f #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
jokoho48
daf2fc2669 remove ccp issue in settings
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28 add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
Glowbal
c042703786 Merge branch 'release' 2016-01-05 22:55:34 +01:00
commy2
7eaa55f9df Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
PabstMirror
74aec45921 Fix medical menu not closing on range, litter dir
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
PabstMirror
886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
commy2
7f63d51ccb add event for placing units in body bags 2015-12-12 18:21:11 +01:00
PabstMirror
db50b5313d getName can return raw or sanatized html tags 2015-12-11 12:01:50 -06:00
PabstMirror
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
gienkov
1132efaf48 ceil number of wounds 2015-12-06 02:57:21 +01:00
PabstMirror
b13656e54b addDamageToUnit - Disable debug / testing code 2015-12-05 12:19:34 -06:00
PabstMirror
875b3980ac Don't update openWounds if not bandaged
Fix #2921
2015-12-03 15:23:38 -06:00
commy2
411a8d58f3 fix more setVariable and getVariable capitalization 2015-11-30 17:53:57 +01:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
5e41643cff fix pushBack capitalization 2015-11-30 17:21:28 +01:00
commy2
d9b90258bc fix typeOf capitalization 2015-11-30 17:19:57 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
commy2
ff4406e411 manual merge, more selectRandom command useage 2015-11-29 16:48:23 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
Thomas Kooi
5282e95668 Merge pull request #2876 from acemod/medicalTranslateHP
Medical Fixes
2015-11-28 20:58:08 +01:00
Thomas Kooi
cef01baf0b Merge pull request #2856 from acemod/isEqualTypeRepalcement
1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
PabstMirror
5850f78c1f Merge branch 'master' into isEqualTypeRepalcement 2015-11-27 21:08:21 -06:00
PabstMirror
6031eb8c6e Add all wound types to bandage treatment configs
Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
PabstMirror
e51f658ce0 Try base wound class in bandage treatment configs
Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
PabstMirror
a5c45c137f Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
PabstMirror
988a5c76bb Medical - 1.54 Changes
1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset

Cache hitpointIndex to reset damage

Normalize Limb Armor to 1.54

Cleanup

Cleanup
2015-11-25 11:49:20 -06:00
Thomas Kooi
801120fb39 Merge pull request #2841 from acemod/medicalAiBandage
Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
PabstMirror
c3e6990d00 #2528 (6) - Move bandage log before basic exit
In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
Thomas Kooi
ec1187e79b Merge pull request #2830 from acemod/mixedMedicalDisplay
Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
PabstMirror
c326bc2f87 #2772 - Display basicMed wounds for AI in mixed mode 2015-11-06 01:05:25 -06:00
PabstMirror
1cebe613fa Fix Capitialzation 2015-11-04 14:38:32 -06:00
PabstMirror
c5da32e470 Medical Handle Damage - check hitpoints if selection is weird 2015-11-04 14:36:26 -06:00
PabstMirror
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
Glowbal
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
Glowbal
b5539db27f Merge pull request #2767 from acemod/canTreatLocation
Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
Glowbal
57abe3b885 Merge pull request #2743 from acemod/medicalStuff
Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
cfde11d2fa Fix medic treatment location check as well 2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896 #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
Glowbal
76efdbcc1c Merge pull request #2257 from jonpas/parseList
Parse List Common Function
2015-10-18 12:14:18 +02:00
PabstMirror
4ba0d72bfd #2580 (1) - Fix bandages always created at terrain level. 2015-10-10 23:09:52 -05:00
Glowbal
58ea8d5e2c Merge pull request #2543 from alef/feature/death_short_diagnose
Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
e36df978ec Merge pull request #2646 from DerekSauer/FixArmaInjury
Fix healHitPointAfterAdvBandage - Issue #2498.
2015-10-04 09:28:47 +02:00
PabstMirror
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
commy2
573279bd30 add selection, collision, fall and drowning damage events 2015-10-02 23:19:14 +02:00
Derek Sauer
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
jonpas
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
jonpas
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9 delay setUnconscious until the settings are inited, fix #148 2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a #2423 - assign vehicle module fix for prefilled veh 2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3 Merge branch 'master' into parseList
Conflicts:
	addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251 #2528 - addToLog date / missing string fullHeal 2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314 Remove: pain diagnosis on dead patients 2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6 Cleanup more stuff 2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406 Fix some nil functions 2015-09-18 13:47:19 -05:00
commy2
7336e694c1 Merge pull request #2480 from acemod/340doanim2tweak
tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c #2491 - fix params 2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80 tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474 2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
bux578
9748abdb48 change order of BloodPressure readout, fix #2400 2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0 Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211 increase leg and arm armor value, more TRACE debug 2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38 Additional debug statements for caching and wounds. 2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6 Merge branch 'master' into parseList 2015-09-05 20:16:59 +02:00
Glowbal
dad96822be Only add 1/4 of the new damage to pain instead of everything. 2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d Added allowSelfTreatment attribute to treatment actions 2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f Reduced initial knockdown time for basic medical 2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c replaced diag_logs by trace 2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f Removed debug message 2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb Restored uniqueIds 2015-09-05 12:38:12 +02:00
Glowbal
17648739dd Removed more deprecated wound sync code 2015-09-05 12:37:01 +02:00
Glowbal
268220bbae Possible fix for weird unconscious behavior in basic medical 2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba Removed deprecated wound sync code 2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13 Minor adjustment to fatality change on torso damage 2015-09-05 12:00:45 +02:00
Glowbal
130569c485 Made basic medical bleeding information work with new damage system 2015-09-05 11:57:17 +02:00
Glowbal
4514812523 Basic bandaging now works with new damage system 2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782 Clean up of handleDamage. Fixes some debug code 2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772 Removed deprecated fire handling 2015-09-05 11:25:31 +02:00
Glowbal
a25f640614 fixes #2114 No CPR available in basic medical when revive is enabled 2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20 Fixes #2156 Animation is still played even if you cancel any treatment 2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290 debug change 2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
This reverts commit bf267246bf.
2015-09-04 10:20:34 -07:00
jonpas
644460ed96 Merge branch 'master' into parseList
Conflicts:
	addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf Adding same ADV special case to BASIC handle damage. 2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc Adding more debug 2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668 Fixing Debug for object variable hasPain 2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929 Fixed a debug statement. 2015-09-03 13:17:59 -07:00
commy2
b737f42777 fix error when opening triage card 2015-09-03 18:30:29 +02:00
commy2
795b7a893f Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2 2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287 Add some debug values. 2015-09-03 08:18:37 -07:00
commy2
0bd92af072 fix variables not inited, csat armor scaleing 2015-09-03 17:17:54 +02:00
commy2
a84be46ed4 fix errors from cleanup 2015-09-03 15:49:49 +02:00
Glowbal
f38d245771 fixed bloodloss for basic medical 2015-09-02 21:56:00 +02:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c Merge branch '323medicalstrcturaldamage' into medical-adjustments 2015-09-02 20:02:19 +02:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164 fixed script error when canceling treatment actions 2015-08-31 13:00:17 +02:00
Glowbal
4bde554854 Merge branch 'master' into medical-adjustments
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c fixes #2274 2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f fix #2155 2015-08-29 22:53:08 +02:00
Glowbal
b291141d11 Should Be a better fix for #2298 2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f Possible fix for #2298 2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2 semi-colon 2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1 Improve some Code 2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21 Removed debug output 2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663 Clean up 2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81 Added pain and unconsciousness handling for new basic medical code 2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916 Fixes and removal of duplicate code 2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be Merge branch 'basic-medical-test' into medical-adjustments 2015-08-26 09:13:12 +02:00
gienkov
6a123020d2 fail to find BP on limbs with TQ on 2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44 @jokoho482 suggestion 2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb run check only on arms 2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7 fix my error 2015-08-26 02:41:12 +02:00
gienkov
5a9817322b remove tabs 2015-08-26 02:39:34 +02:00
gienkov
8498589920 pulse zero on limb with TQ on 2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e Made more modules use assignObjectsInList common function 2015-08-24 21:55:48 +02:00
jokoho48
260b048da4 some more Improvements 2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f fix Spelling Issues 2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a Code Cleanup Medical Module (Part 4). 2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429 fix CTD 2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be Code Cleanup Medical Module (Part 3). 2015-08-22 18:33:06 +02:00
jokoho48
10127ed957 Fix Typo 2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e Merge pull request #2081 from acemod/close-med-menus-distance
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70 Merge pull request #2183 from acemod/treatmentWhileDeployed
Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b Fix medical CPR code and log message
Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415 Fix double weapon switch for standing treatment 2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401 #2178 - Fix treatment when weapon deployed 2015-08-16 13:58:58 -05:00
Glowbal
17115b8846 test switch to adv medical handleDamage 2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3 fixes #2070 - medication is not translated on activity log 2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf fixes #2078
1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851 Fixed #1893 - Menu closes when patient is more as 10 meters away 2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee Merge branch 'master' into medical-menu 2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4 Merge pull request #2000 from acemod/treatmentResetWeaponMode
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee Added logs for quick view and activity view separate from the activity log for medical menu 2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6 Merge pull request #2026 from acemod/cleanBandages
Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11 Selection restrictions 2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573 Added local event upon successful treatment. 2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e CreateLitter / syncEvents performance fixes 2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300 Merge branch 'release'
Conflicts:
	README.md
	addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02 fix #1946 2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27 Possible improvement for handling minor levels of pain in advanced medical 2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b Medical - Don't play *_medic anims at end 2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6 medical/setUnconscious header 2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb fixed -1 to disable the revive timer does not work 2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81 Merge pull request #1790 from acemod/medicalImprovements
Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2 Disabled litter on treatment failure. #1403
We give back the items, so litter does not make sense at the moment.

In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b CPR local is now also only executed when the target is still alive.
Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563 Only execute the local handling of CPR when in a valid state 2015-06-20 12:46:26 +02:00
Glowbal
385baf1331 Using CPR while in revive state will extend the life timer 2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c While in revive state, ensure vitals are never above 0 for adv medical 2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745 Fixed #1693 2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c Removed always unconscious for basic medical 2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05 Made fix properly for advanced medical 2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a Initial work 2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab Medical - change hrIncrease random min/max 2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537 Merge pull request #1587 from acemod/fixVehicleUnconcious
fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769 Merge pull request #1530 from legman/akalegman_zeus_unconscious
Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285 Fixed function header 2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e Merge pull request #1602 from acemod/medicalFallingFix2
[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3 Merge pull request #1579 from acemod/medicalModuleOptions
[Adv. Medical]  New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f Removed debug output 2015-06-13 12:13:58 +02:00
ulteq
84d20f9794 Further improved the handling of falling damage:
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31 Change from globalEvent to targetEvent
#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3 Experiment 2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208 Fixes _projectile not being updated 2015-06-12 11:48:49 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7 fix animation and consistently unload units from vehicle
#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a Pain is always suppressed again 2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a Added new adv. medical module option 'painIsOnlySuppressed' 2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439 Added Adv. Medical module option 'healHitPointAfterAdvBandage':
* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3 Merge pull request #1550 from acemod/medicalVanillaDamageFix
Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123 Merge pull request #1563 from acemod/medicalCleanup
Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01 fixed conflicts 2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede handleDamage_advanced cleanup 2015-06-10 17:10:09 +02:00
ulteq
91ce327580 Newline 2015-06-10 17:07:35 +02:00
ulteq
caae62b2af Reverted handleDamage_advanced 2015-06-10 17:07:00 +02:00
ulteq
245151d8c2 Removed spaces 2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7 Fixed empty selectionNames in vehicle crashes 2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1 [WIP] Various handleDamage_caching fixes 2015-06-10 16:51:46 +02:00
ulteq
772a1e508b Cleanup 2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3 Removed debug output 2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c Fixed handling of falling damage 2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix 2015-06-10 12:59:11 +02:00
ulteq
7318aae629 Cleanup 2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709 Fix handleDamage caching return value
Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699 #1473 - Fix Medical Log Localization
also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc Attempt to fix #1465 and #1354 2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2 updated isPlayer v2 2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9 updated isPlayer 2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6 Merge pull request #1523 from AgentRev/onSetDead
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175 Fixed "medical_onSetDead" event 2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237 Fixed Zeus Unconscious 2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2 Added "medical_onSetDead" local event in fnc_setDead.sqf 2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c Medical - unconsciousness: fix exitWith scope 2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e Always remove fakeWeapon after adding
Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683 Fix Missing Strings 2015-06-04 22:51:40 -05:00
jonpas
5496333c26 Merge branch 'master' into macroSTR
Conflicts:
	addons/nametags/ACE_Settings.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba Fixes random body bag teleports 2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96 switch waitAndExecute with 0 delay to execNextFrame
Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f Merge pull request #1256 from acemod/medicalExtension
Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e Merge branch 'master' of github.com:acemod/ACE3 2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0 Merge branch 'surgicalkit' 2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f minor refactor 2015-05-28 20:54:13 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4 Killed tabs 2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a Removed duplicate private var 2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9 Reverted in favour of onProgress treatment 2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9 Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225 Implemented dynamic treatment time 2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e Merge branch 'master' into medicalExtension 2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519 Change to the proper isAwake function
#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df Added surgicalKit treatment 2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c removing obsolete drag code
#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7 create unloadPersonLocal
#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612 revert missing actionDragUnit file
#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03 Restore missing actionDragUnit function file
#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96 Advanced - Bloodbag lookup by treatment not item 2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0 Basic - Bloodbag size matters 2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4 Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
582ea318d4 Merge remote-tracking branch 'origin/superTime'
Conflicts:
	addons/frag/functions/fnc_fired.sqf
	addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb Fix Script Error when treating with bincos 2015-05-20 23:24:44 -05:00
KoffeinFlummi
f16f282abd Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
	extensions/common/p3d/animation.cpp
	extensions/common/p3d/compressed.cpp
	extensions/common/p3d/compressed.hpp
	extensions/common/pbo/archive.cpp
	extensions/common/pbo/search.cpp
	extensions/common/pbo/search.hpp
	extensions/common/shared.hpp
	extensions/common/simplepipe_win32.cpp
	extensions/common/simplepipe_win32.hpp
	extensions/common/simulation/object.cpp
	extensions/common/simulation/object.hpp
	extensions/common/targetver.h
	extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
0d00894d9f #1318 - isInMedicalVehicle - medicClass is number 2015-05-20 17:17:09 +02:00
Glowbal
694a24c970 Only change the color if bleeding (adv) 2015-05-20 17:15:25 +02:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
Glowbal
808bb6d048 fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
PabstMirror
4d877196e4 Missing Parenthesissies 2015-05-19 00:36:54 -05:00
Glowbal
572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
Glowbal
539ed2dc79 Fix debug message and prevent Instant death inside vehicles 2015-05-18 22:22:57 +02:00
Glowbal
771b62ed04 Fix medical vehicle return value
Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54 re-add brackets 2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c fixed incorrect private var name 2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a consistent usage of brackets 2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec Use PFEH array instead of setVariable 2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603 Start vital tracking after treatment 2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49 Calculate vitals interval on first run 2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c fixes #1155 2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8 Change to execNextFrame. 2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4 Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-18 20:59:56 +02:00
Glowbal
d9da4211f7 Merge branch 'master' into medicalExtension 2015-05-17 09:51:41 +02:00
Glowbal
556b9ad7d8 removed debug prints 2015-05-17 00:47:42 +02:00
Glowbal
4d8f24d2ae Removed old sqf version. 2015-05-17 00:44:45 +02:00
Glowbal
1d7bfa239f Temp added old sqf version for easy performance comparison 2015-05-17 00:08:34 +02:00
Glowbal
e3dd1eaf47 Using extension for handleDamage wounds instead of sqf 2015-05-16 23:21:03 +02:00
Glowbal
23a1bc86ca Loading config data to extension 2015-05-16 23:20:38 +02:00
PabstMirror
1d64e5917f re-add brackets 2015-05-15 02:32:19 -05:00
Glowbal
56aec85616 fixed incorrect private var name 2015-05-15 09:25:57 +02:00
Glowbal
4b245c0fc4 consistent usage of brackets 2015-05-15 09:25:00 +02:00
PabstMirror
39bc7d06be Use PFEH array instead of setVariable 2015-05-15 02:15:03 -05:00
PabstMirror
8dbca1d3de Start vital tracking after treatment 2015-05-14 22:18:53 -05:00
PabstMirror
8abd3c1fef Calculate vitals interval on first run 2015-05-14 22:16:44 -05:00
Glowbal
d42d0ef69d Merge pull request #1164 from acemod/litterFixes
Litter distribution fix and "floating litter over water" fix (medical)
2015-05-14 16:17:10 +02:00
jaynus
20bd5957e3 Change to execNextFrame. 2015-05-14 07:15:52 -07:00
Glowbal
abadf05342 Merge remote-tracking branch 'gienkov/module-translations'
Conflicts:
	addons/medical/stringtable.xml
2015-05-14 16:01:41 +02:00
jaynus
b13d44fb6b Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-13 17:29:09 -07:00
Glowbal
a4d0af4b67 Fix medical vehicle return value
Could fix #1142
2015-05-13 15:55:03 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
e6a8f0b295 Merge pull request #1103 from SilentSpike/medical_typofix
Trivial variable name fix for moduleAssignMedicalVehicle function
2015-05-10 22:37:54 +02:00
SilentSpike
eff5ce03d6 false -> 0 2015-05-10 20:58:17 +01:00
SilentSpike
518cfdab9e isMedic -> medicClass 2015-05-10 20:19:32 +01:00
SilentSpike
d321ed2753 Changed function variable to match other medical vehicle functions 2015-05-10 19:56:35 +01:00
Glowbal
e674229dde enabledFor > enableFor 2015-05-08 20:10:40 +02:00
Glowbal
ae47c78552 Make treatment execute before createLitter 2015-05-04 00:20:28 +02:00
Glowbal
b86012a6b1 Ensure that litterCondition is always code #1000 2015-05-04 00:16:12 +02:00
PabstMirror
436e50411a Medical - Fix Uncon PFEH argument changes 2015-05-01 22:42:43 -05:00
PabstMirror
bded34fa23 I suck at git
redo reverted stuff here
2015-05-01 15:03:05 -05:00
Glowbal
80162627ec Fixed spelling of enableUnconsciousnessAI 2015-05-01 18:49:59 +02:00
Glowbal
5beca63ae2 Added missing private 2015-05-01 11:51:23 +02:00
KoffeinFlummi
e06e1a2f89 Make preventDeath work 2015-05-01 01:38:36 +02:00
KoffeinFlummi
cb82b20464 Let setUncon handle AI unconsciousness 2015-05-01 01:38:16 +02:00
KoffeinFlummi
48770f77d2 Rename caching variables in basic HD 2015-05-01 01:37:58 +02:00
KoffeinFlummi
67bd2b4e2f Reduce animation forcing delay 2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8 Offload ejecting to unloadPerson 2015-05-01 01:35:50 +02:00
KoffeinFlummi
f7f416c8d3 Proper privates and alignment 2015-05-01 01:34:38 +02:00
KoffeinFlummi
aa9f1c53c7 Whoops 2015-05-01 01:34:18 +02:00
KoffeinFlummi
53835605ea Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588 Only force animation when necessary 2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903 Fix missing semicolon 2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf Reorganize AI unconsciousness 2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938 Remove max unconsciousness time again 2015-04-30 22:15:40 +02:00
KoffeinFlummi
270c3adc1e Do it again, but properly this time 2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92 Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
Glowbal
432a0102e8 Improved unloadPerson function
Removed caller parameter.
2015-04-30 20:44:43 +02:00
KoffeinFlummi
fd152c580b Merge branch 'master' into basic-med-options
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
48f7455ef1 Opps2 2015-04-30 01:23:23 -05:00
PabstMirror
d71bba0359 opps 2015-04-30 01:21:41 -05:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
PabstMirror
f90834eeab Unused 2015-04-29 16:57:24 -05:00
PabstMirror
5fef446c00 EFUNC for dragging calls 2015-04-29 16:53:09 -05:00
PabstMirror
a39e869728 Fix extra {} wraped
Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
2015-04-29 16:44:47 -05:00