Commit Graph

717 Commits

Author SHA1 Message Date
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
51cddfa424 0.5 b683 2017-02-27 07:52:47 -06:00
vbawol
e1111430c2 fixed custom inventory opened script blocking main 2017-02-27 07:33:34 -06:00
vbawol
9d6b5a6ae5 0.5 b682 2017-02-26 09:19:51 -06:00
vbawol
19d05a9f17 add toxic grenade to loots and prices 2017-02-26 08:38:23 -06:00
vbawol
246cc9670f 0.5 b681 repack 2017-02-26 08:17:12 -06:00
He-Man
83263f5c99 Inventory not opened fixed
Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
f31aeff613 0.5 b680 2017-02-25 16:37:07 -06:00
vbawol
3ab94871a3 fixed incorrect usage for setFSMvar on sappers
set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
vbawol
3d4a5cf80a Merge pull request #701 from Ignatz-HeMan/experimental
Faster feedback from Targets
2017-02-24 11:30:54 -06:00
vbawol
2afb92e52e b678
see changelog
2017-02-24 11:31:33 -06:00
He-Man
fb9882185d Faster feedback from Targets
reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
He-Man
fa05a9d9eb Fixed forcewalk stucks 2017-02-15 23:46:16 +01:00
He-Man
2467875a80 Update EPOCH_NpcTrade_return.sqf 2017-02-10 21:34:45 +01:00
He-Man
a18819d984 Update EPOCH_server_makeNPCTrade.sqf 2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7 Reworked NPC Trade Script
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
1816c9755f Update EPOCH_isBuildAllowed.sqf
Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
He-Man
6c08d6835f Only Group Leader can place a Jammer 2017-02-10 20:21:32 +01:00
He-Man
061270b5a2 Update EPOCH_custom_EH_InventoryOpened.sqf 2017-02-06 19:50:15 +01:00
He-Man
3c3772f3f6 Update EPOCH_custom_EH_InventoryClosed.sqf 2017-02-06 19:49:23 +01:00
He-Man
ea2cb1b250 Update CfgEpochClient.hpp 2017-02-05 19:00:38 +01:00
He-Man
b70f05e023 Update CfgClientFunctions.hpp 2017-02-05 18:57:40 +01:00
He-Man
2f7216d63c Update EPOCH_onEachFrame.sqf 2017-02-05 18:55:20 +01:00
He-Man
de36d8225c Update EPOCH_KeyUp.sqf 2017-02-05 18:54:44 +01:00
He-Man
3c5d112463 Update EPOCH_KeyDown.sqf 2017-02-05 18:54:06 +01:00
He-Man
ee3224f14a Add files via upload 2017-02-05 18:51:57 +01:00
He-Man
d067b9662a Add files via upload 2017-02-05 18:50:59 +01:00
vbawol
40949a09b9 Fixed: Repack Energy Pack not possible #698 2017-01-23 17:12:50 -06:00
vbawol
a990bc7eb1 add back comments and one recipe
added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench
nearby. #647
2017-01-15 14:22:19 -06:00
MGT
7ee9fe36b3 Update player_login.fsm
Typo "PLAYER_REJECT_InvaildSetup" changed to "PLAYER_REJECT_InvalidSetup"
2017-01-14 20:32:56 +00:00
vbawol
a40dfadde6 use internal EH reference to sapper agent 2017-01-10 14:15:33 -06:00
He-Man
9eb8557107 wrong var name 2017-01-10 19:31:05 +01:00
vbawol
cae78a7f20 readd missing comments to epoch config 2017-01-09 12:18:49 -06:00
vbawol
c0b6a0a1be bump for next version 2017-01-06 08:14:55 -06:00
vbawol
2eefc2e343 typo 2017-01-02 17:28:07 -06:00
vbawol
a417dc9070 0.4 b675 2017-01-02 12:25:49 -06:00
vbawol
bc314ca5f8 use isEqualto 2017-01-01 12:33:53 -06:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e 0.4 b674 2016-12-29 13:57:50 -06:00
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796 Merge pull request #688 from Ignatz-HeMan/patch-13
Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
He-Man
a7b8f7afae Update CfgEpochClient.hpp
true / false must be a string!!!
2016-12-25 17:52:05 +01:00
vbawol
abf690fc11 fix typo on helper scripts 2016-12-18 13:21:42 -06:00
He-Man
5859bf2356 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:58:08 +01:00
He-Man
3f4517f109 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:53:24 +01:00
He-Man
113efd874b Safe/Load all Vehicle Magazines correctly 2016-12-14 21:52:48 +01:00
He-Man
4b88db0279 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:51:35 +01:00
He-Man
532df074f2 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9 b673 2016-12-14 14:11:36 -06:00
vbawol
46e9e557be Merge pull request #687 from EpochModTeam/release
merge trader menu changes to experimental
2016-12-14 10:21:59 -06:00
He-Man
236651caa7 Skip saving already killed Vehicles
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
He-Man
fb9356d804 Added Filter for TraderMenu 2016-12-13 17:19:54 +01:00
He-Man
55351e891c Added Filter for TraderMenu 2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0 Added Filter for TraderMenu 2016-12-13 17:15:01 +01:00
He-Man
3009c82a24 Added Filter for TraderMenu 2016-12-13 17:14:51 +01:00
He-Man
e265031d60 Added Filter for TraderMenu 2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f Update sandbox_config.hpp 2016-12-13 17:12:51 +01:00
He-Man
13f27ba56f Update EPOCH_startNPCTraderMenu.sqf 2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1 Added Filter for TraderMenu 2016-12-13 17:11:18 +01:00
vbawol
dc93ccdbf4 b672 2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5 Removed workaround for PlayerDisconnected
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8 b671 2016-12-12 11:29:46 -06:00
He-Man
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8 Option to make BaseParts indestructible 2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86 b670 2016-12-11 00:34:07 -06:00
He-Man
24f57dd9a5 Update EPOCH_isBuildAllowed.sqf 2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5 Update EPOCH_simulSwap.sqf
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550 Update EPOCH_staticMove.sqf
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f Update EPOCH_consumeItem.sqf
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b Some Bugfixes in Building Script
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31 Changed back Epoch EPOCH_fnc_playerDeath
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
0d058e0371 added cfgpricing for apex items and weapons #677
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1 Merge pull request #673 from SPKcoding/experimental
fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7 FIXED playerDeath function 2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96 FIXED playerDeath function 2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224 temp fixed player death screen 2016-12-03 03:23:43 +01:00
vbawol
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec workaround for HandleDisconnect not working 2016-12-02 09:46:59 -06:00
vbawol
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1 fixes part 2 2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839 b657 2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4 fix for vehicles that are spawned with Zeus 2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9 move to top OCD 💯 2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0 Item interaction support for ConfigFile fallback
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496 simply prevent display EH loading after revive.
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d Merge pull request #660 from SPKcoding/experimental
more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32 more custom options 2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc Fixed links in headers 2016-11-12 17:27:03 +00:00
vbawol
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5 New: GUI Animation - Heartbeat 2016-11-09 23:12:52 +00:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af Shake animation - spawn support 2016-11-09 22:13:54 +00:00
Raymix
61ce251561 forgot to update private array, need to get in a habit for this lol 2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8 Correction: Misleading info in header comments 2016-11-09 20:23:41 +00:00
vbawol
149261ac83 fix using 1,2,3,4 keys for weapon switching 2016-11-09 11:17:53 -06:00
He-Man
a4c75841db Fix for "add wall" to Wooden Tower
Add Wall on Wooden Tower was not working since 0.4. 
_x params ["_recipeItem","_recipeQty"];	 seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af OCD fix: centered scaling for dynamic HUD critical animation. 2016-11-07 21:02:57 +00:00
Raymix
5a754420fc Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio 2016-11-07 20:33:12 +00:00
vbawol
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58 b638 2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b disable TI on mission spawned UAV's 2016-11-02 14:40:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
He-Man
91e4a80ae2 Update EPOCH_lockCheck.sqf
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04 fixed z and y mixup 2016-10-26 15:28:36 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
74f1bc12d9 update tanoa props and add atms 2016-10-26 10:16:14 -05:00
vbawol
260f6b031a make Sapper a little less prone to prematurely explode 2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
He-Man
00a626604f Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:02:46 +02:00
He-Man
19c171aed1 Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:01:40 +02:00
He-Man
897653f8ee Update EPOCH_upgradeBUILD.sqf
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb Update EPOCH_Group_BtnInvite.sqf
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3 moved cfgsounds to main mod 2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa Merge pull request #613 from 82ndab-Bravo17/BuildingItems
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
vbawol
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d fix for false auto ban 2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95 fix for false ban since 1.64 2016-09-25 16:32:10 -05:00
vbawol
3cd165581c Merge pull request #606 from Ignatz-HeMan/patch-1
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
He-Man
145f5b2286 Update EPOCH_server_loadPlayer.sqf 2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13 load spawn effects function 2016-08-31 21:22:30 -05:00
vbawol
128996724b configize pp effects 2016-08-31 21:20:07 -05:00
vbawol
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0 private array cleanup pt2 2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
He-Man
e0962343aa Update server_securityfunctions.sqf 2016-08-31 19:46:49 +02:00
He-Man
3481042f86 Update server_securityfunctions.sqf 2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1 Update EPOCH_spawn_vehicle.sqf 2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34 Update EPOCH_load_vehicles_old.sqf 2016-08-31 18:17:33 +02:00
He-Man
48f109c95c Update EPOCH_load_vehicles.sqf 2016-08-31 18:16:55 +02:00
He-Man
b2203d6933 Update EPOCH_load_vehicles.sqf 2016-08-31 17:45:29 +02:00
He-Man
775ffb0417 Update EPOCH_load_vehicles_old.sqf 2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64 Update EPOCH_spawn_vehicle.sqf 2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b Update EPOCH_load_vehicles.sqf 2016-08-31 17:33:37 +02:00
He-Man
67eb8bc114 Update EPOCH_spawnLoot.sqf 2016-08-26 18:33:19 +02:00
He-Man
b791137b42 Update EPOCH_worldObjectType.sqf
Added private Variables, so external scripts calling this script can use "_return" as variable without problems

example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return  <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
3cdd1049b3 use setposATL to level out debug building 2016-08-19 08:21:13 -05:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c Merge pull request #597 from Ignatz-HeMan/patch-3
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849 Update EPOCH_server_revivePlayer.sqf
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:29:15 +02:00
He-Man
0e174700a1 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:24:43 +02:00
vbawol
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc config support for epoch nite light 2016-08-06 12:54:53 -05:00
vbawol
3d13a2216c Duping of bipods pt1 #411
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
11a92e2b56 Update EPOCH_maintainIT.sqf 2016-08-05 20:47:13 +02:00
He-Man
028e0e3495 Update EPOCH_server_maintBUILD.sqf 2016-08-05 20:27:11 +02:00
vbawol
de4bf3d0e9 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-07-28 09:57:43 -05:00
vbawol
9e43105413 added changes for #587 2016-07-28 09:57:36 -05:00
He-Man
f093723949 Update EPOCH_startNpcTrade.sqf
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7 (placeholder) Radiation effects PP + Drunk PP fix - #834 + #690 2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0 Crafting fixes: 3D Preview + Dan's error #583 2016-07-16 11:55:56 +01:00
vbawol
1688486cd1 configize isBuildAllowed 2016-07-14 16:36:24 -05:00
vbawol
dd54f07534 prevent Error Zero divisor here 2016-07-13 07:51:43 -05:00
vbawol
4420175667 tone down player detonate power 2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
vbawol
c1a7c977e0 remove references to unneeded player var 2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca caused revived player to be immune to server side AI 2016-07-09 15:11:10 -05:00
vbawol
4ec283034d change trade request text
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
e2f4410b3d add additional water source 2016-07-09 14:19:19 -05:00
vbawol
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
d3b0d80005 fixed more typos 2016-07-09 11:07:10 -05:00
He-Man
76eace8252 Update CfgEpochClient.hpp 2016-07-09 17:45:41 +02:00
vbawol
2df932cda6 fixed typo pt2 2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff fixed error in load vehicles 2016-07-09 10:24:33 -05:00
vbawol
35b28e94f9 fix comment 2016-07-09 09:08:51 -05:00