timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
31f3aae75c
fix: make climbing cost stamina
2020-02-24 19:18:06 +01:00
Joshua Barretto
2fa7b2d20d
Added mist to LoD
2020-02-24 17:49:53 +00:00
Joshua Barretto
aab059a450
Added LoD slider
2020-02-24 15:14:06 +00:00
Joshua Barretto
779c36b538
Reduced cost of vertex pushing
2020-02-24 12:54:55 +00:00
Joshua Barretto
9fea150473
Fixed maths, improved LoD resolution
2020-02-24 12:38:53 +00:00
Joshua Barretto
5481df38fe
Dynamically relocate LoD vertices to enhance details
2020-02-24 11:22:50 +00:00
Joshua Barretto
255f450ae9
Better LoD precision
2020-02-23 16:53:17 +00:00
Joshua Barretto
3d027aebe8
Better falloff
2020-02-23 16:04:03 +00:00
Joshua Barretto
be775c9484
Applied good ideas from experimental branch
2020-02-23 15:30:45 +00:00
Julian
7bc719e33f
UpdatedSoundFX
...
New souunds for Sword_in and Sword_out.
2020-02-22 20:26:49 +01:00
Joshua Barretto
58587b6854
Minor fixes to LoD merging
2020-02-21 16:15:13 +00:00
Joshua Barretto
7b42aebd70
Capped LoD dragging
2020-02-21 15:04:44 +00:00
Joshua Barretto
8aafc559f8
Better blending between LoD and terrain border
2020-02-21 14:54:37 +00:00
Joshua Barretto
edd3455d51
Fixed LoD z depth, added sea level offset
2020-02-21 14:40:19 +00:00
Joshua Barretto
b9b0674462
Better LoD smoothing
2020-02-21 14:27:43 +00:00
Joshua Barretto
2400786c13
Use world map as LoD source
2020-02-21 13:48:40 +00:00
Joshua Barretto
dbf650f504
Better clouds at distance
2020-02-21 11:12:26 +00:00
Joshua Barretto
5e6f81b86c
sync
2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd
Improved cloud falloff mist, faster noise sampling
2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb
Improved long-range depth precision, removed unnecessary LoD polygons
2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22
Working LoD shader
2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e
LoD first attempt (stack overflow issue)
2020-02-21 11:10:16 +00:00
S Handley
9ab2833056
Add weapon wield/unwield sfx support
2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70
Orc hairstyles, several tiny UI fixes, fixed beard warnings
2020-02-20 10:32:03 +00:00
Monty Marz
18f46a6f83
Fix Fonts
2020-02-17 16:22:49 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b
Added gamma setting, not hooked up yet
2020-02-16 20:32:17 +00:00
Forest Anderson
30ec2755fe
Merge branch 'ender/configurable_fonts' into 'master'
...
Configurable fonts
See merge request veloren/veloren!778
2020-02-16 17:27:33 +00:00
Joshua Barretto
31449db578
Add a new name (to force the repo to update this file)
2020-02-16 15:11:34 +00:00
Rémy PHELIPOT
98c37d0b28
[i18n] Configurable fonts
...
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
Monty Marz
90680d5490
Fix healthbar background alignment
2020-02-16 10:58:44 +00:00
Joshua Yanovski
8a9d4012fa
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Joshua Yanovski
e524e86090
Merge branch 'sharp/zoom-minimap' into 'master'
...
Minimap rotation, zoom, orientation indicator, Mainmap changes & indicator
See merge request veloren/veloren!784
2020-02-06 17:34:32 +00:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Joshua Barretto
e520712077
Minor performance improvements
2020-02-04 22:58:56 +00:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
S Handley
b7ce91fead
Move music under audio
...
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Vechro
377433c2fc
Get abs value of maxd and mind
2020-01-31 12:12:57 +02:00
Joshua Barretto
faa86226c7
Collars
2020-01-29 12:01:28 +00:00
Justin Shipsey
908e099aa5
minor anim tweaks
2020-01-29 06:38:08 +00:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Rémy PHELIPOT
ce54f27531
Add missing translations
2020-01-27 20:34:36 +01:00
Rémy PHELIPOT
69cc30343a
Fix disclaimer text
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
c7271d43f1
Improve French translation
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8946ed8d82
Add missing translations in voxygen
...
Fix #436
2020-01-27 19:59:17 +01:00
Joshua Barretto
8aa1970fdf
Merge branch 'treeco/fix-zoom' into 'master'
...
Made depths behave nicer when zoomed really far out
See merge request veloren/veloren!766
2020-01-27 16:48:16 +00:00
Treeco
6ada176e54
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
Justin Shipsey
53e57cb5dc
quad_medium animation
2020-01-27 14:16:23 +00:00
Treeco
7334f9782c
Made depths behave nicer when zoomed really far out
2020-01-27 12:12:38 +00:00
Joshua Barretto
4eb5b76d5f
Added point light ambiance
2020-01-27 10:58:33 +00:00
Monty Marz
80bf0d5698
Change desert sprite colours to fit the ground better
2020-01-27 10:41:07 +00:00
Joshua Barretto
e45d46ddf7
Merge branch 'zesterer/small-fixes' into 'master'
...
Star fixes
See merge request veloren/veloren!762
2020-01-27 02:29:05 +00:00
Joshua Barretto
d2e0445b34
Added point light ambiance
2020-01-27 01:47:23 +00:00
Joshua Barretto
115ecf15d3
Made stars spin with sun and moon
2020-01-27 01:22:07 +00:00
Joshua Barretto
966a61ad42
Stopped stars popping into existence
2020-01-27 01:03:55 +00:00
Monty Marz
981b55837a
fix typo in en.ron, fixed unfinished weapons dropping from chests
2020-01-26 22:57:06 +00:00
Pfauenauge90
9ee72eb810
changed death message
2020-01-26 12:52:32 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Monty Marz
49071400d2
Fix: Healthbars size
2020-01-26 01:19:36 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
d54f22c9fa
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
2a6ed4351d
Revert to master for main background.
2020-01-23 18:18:13 +01:00
Pfauenauge90
33b0063e2c
birch models
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Monty Marz
bfee0a6f9e
Character stats displayed in char window, pulsating active slot in inventory
2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99
Clean up unused UI assets
2020-01-22 21:56:03 +00:00
Monty Marz
e2707ff24a
start menu text
2020-01-21 22:04:39 +00:00
Joshua Barretto
34c88708af
Adjusted cloud fuzz factor
2020-01-21 13:14:25 +00:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Treeco
49262c6a80
Fixes Hair Style & Color labels
2020-01-21 12:27:34 +00:00
Rémy PHELIPOT
a6f9f533a5
Localization system for Voxygen
...
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
the language
2020-01-20 21:07:25 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
...
This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Pfauenauge90
885e698e5a
charge icon update
2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Adam Whitehurst
7353ab3432
Undo sfx changes
2020-01-18 05:13:25 -08:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Monty Marz
f6dfb74b3e
fix
...
slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Pfauenauge90
38d44cc87f
fixed the trees being cut off
2020-01-06 15:07:08 +01:00
Adam Whitehurst
8bf35a197b
Update weapon .ron
2020-01-05 11:26:22 -08:00
S Handley
2644e29484
Refactor and Rename for clarity
...
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
S Handley
8c5320d20f
Update title music and temporarily remove attack sfx
...
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
11dd6b8090
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Monty Marz
d0b7891a34
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Joshua Barretto
3a5c69a314
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7
Added moon
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
2134bf87a7
Smaller water details
2019-11-05 15:45:01 +00:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Joshua Barretto
6d8d06ff7c
Smoother water
2019-11-05 15:45:01 +00:00
Joshua Barretto
7ecfde2925
Better water
2019-11-05 15:45:01 +00:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Vechro
c9787846d5
Fix MSAA x16
2019-10-21 21:55:49 +03:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
dcf8655202
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
3279a278b7
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
be53492e69
Added manifest files per armor type using the existing vox names.
2019-10-12 08:31:42 -04:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
5a1052a1a6
Fix fonts
2019-10-04 21:30:32 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Joshua Barretto
6dbeda3267
Better light attenuation
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Joshua Barretto
71247f3e5d
Fractional FXAA scaling
2019-09-26 00:15:07 +01:00
Joshua Barretto
dfcdd5656b
Added persistent ambiance back
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
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With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
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Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
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Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d
fixing eyes, cleanup on offsets
2019-09-03 23:06:13 -04:00
jshipsey
178657c871
tweaked hair colors, head offsets, skin colors
2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Pfauenauge90
bdb95be5cc
hair and skin colours
2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Pfauenauge90
9654262938
model changes
2019-09-03 23:05:57 -04:00
jshipsey
a826eb76ec
proper head offsets, more options
2019-09-03 23:05:56 -04:00
jshipsey
98175ffbce
added more races with head/hair/eye offsets
2019-09-03 23:05:55 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
c433ef36d7
Sloped wall tops
2019-08-31 11:44:52 +01:00
Joshua Barretto
e3c4e34edb
Added city walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
144703da1c
Added wall module assets
2019-08-31 11:44:52 +01:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
4de7a064a1
Added module parts, made cell size smaller
2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201
Initial implementation of towns
2019-08-31 11:44:52 +01:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
Joshua Yanovski
38443c173c
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4
Adding more jungle trees.
2019-08-22 01:33:47 +02:00
Pfauenauge90
8654622bfa
colour tweaks
2019-08-21 20:43:38 +02:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
55350d8f5f
Better wind waving, improved sun ambiance
2019-08-21 17:03:03 +01:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
6a0be5dc35
Better sunset colours, stars no longer reflect in water
2019-08-20 16:26:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
245c9af2e8
Patchier plants, wind swaying
2019-08-20 11:05:01 +01:00
Demonic
74c3eef352
Update flowers.vox
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made sunflowers smaller
2019-08-19 20:09:48 -04:00
Joshua Barretto
29ea5ba20b
Switched to singular flower
2019-08-20 00:53:22 +01:00
Demonic
886a289ab3
Seperated Flowers
2019-08-19 19:44:44 -04:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Yanovski
50c90e1cde
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-19 11:04:09 +02:00
Joshua Yanovski
d8c864cf3a
Making jungles work.
2019-08-19 01:52:26 +02:00
Monty Marz
29f6186139
hotbar changes
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completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
749ec15bf9
Cleanup, comments
2019-08-18 10:33:18 +01:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Vechro
71710fb091
Dungeon fixes
2019-08-18 10:33:18 +01:00
Vechro
6cf5b99857
Add water-based dungeons
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Joshua Barretto
5d4079b165
Better reflection calculations
2019-08-18 10:33:18 +01:00
Joshua Barretto
d65bacbea1
Better waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
d99a4f8d39
Lighter
2019-08-15 23:59:09 -04:00
Imbris
6a477d6b69
Tweak lighting
2019-08-15 23:59:09 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
bdd7b2c22d
move conversion to fragment shader
2019-08-15 23:56:14 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Monty Marz
aac53f9311
Part 1 of implementing the social window
2019-08-07 13:14:26 +00:00
Vechro
595f9ac3d2
Add a new dungeon, fixes for existing ones
2019-08-06 12:51:14 +03:00
Monty Marz
ad5608b3f5
Fixes voxel errors in the human female hair
2019-08-04 18:55:20 +00:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
Joshua Barretto
7c6479a1fa
More dungeons
2019-08-04 10:09:51 +01:00
Joshua Barretto
8b9a92b30e
Added dungeons
2019-08-03 22:15:23 +01:00
Monty Marz
a5926eb40a
0.3. login bg
2019-08-01 17:53:34 +00:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Imbris
ff518a4a23
Ui scaling interface tweaks
2019-07-28 16:54:32 -04:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Pfauenauge90
215a2640f4
Update lantern_ground.vox
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Monty Marz
7a4ad099ff
Crosshair variations
2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Pfauenauge90
56433f0b40
pumpkin model
2019-07-21 19:22:49 +01:00
Pfauenauge90
bc61a6e759
added bomb, chest and scarecrow models
2019-07-21 19:22:49 +01:00
Monty Marz
ff6a72bc40
New orc head models
2019-07-14 14:34:47 +00:00
Joshua Barretto
e7dd151833
Added fruit trees
2019-07-09 17:08:43 +01:00
Joshua Barretto
879789ecc4
Fixed acacia colours
2019-07-08 20:28:48 +01:00
Joshua Barretto
6b415c1b87
Added large ribcages in deserts
2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b
Added acacia trees, desert bones, fixed minor worldgen issues
2019-07-08 17:41:20 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00
jshipsey
5cd1bfb3d2
adds support for animation substates, animates run/idle/jump for hammer
2019-07-07 18:04:27 -04:00
Pfauenauge90
a56747b555
acacia trees
2019-07-07 16:19:20 +02:00
Pfauenauge90
3be2951029
crosshair correction
2019-07-07 16:19:19 +02:00
Pfauenauge90
7455155198
more test items
2019-07-07 16:19:18 +02:00
Pfauenauge90
b99bd4a20a
Bag window expands with available space
2019-07-07 16:19:17 +02:00
Pfauenauge
e66419b396
smaller border for available slots, item image size changed
2019-07-07 16:19:17 +02:00
Pfauenauge90
f4499e26af
added visual test item
2019-07-07 16:19:15 +02:00
Piotr Korgól
7cf299503d
Add crosshair
2019-07-03 21:28:07 +02:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
Monty Marz
cef52a0440
Char fixes
2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f
minor main menu changes
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made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
0734529ef6
Made postprocessing brighter
2019-06-26 19:14:12 +01:00
Joshua Barretto
b94c0ace8c
Removed RefCell from column cache
2019-06-26 19:14:12 +01:00
Pfauenauge90
d75160e2f8
oak size changes
2019-06-26 19:14:12 +01:00
Pfauenauge90
b5d529f824
changes restore
2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce
Stronger shadows, fewer cliffs in oceans
2019-06-26 19:14:12 +01:00
Monty Marz
9f5fe0231f
palette changes
2019-06-13 11:59:05 +01:00
Pfauenauge90
e7649e1db4
small fixes
2019-06-13 11:59:05 +01:00
Pfauenauge90
43ca660e63
tree stumps, shorter pines
2019-06-13 11:59:05 +01:00
Monty Marz
bac7bad9f7
Tree fixes
2019-06-13 11:59:05 +01:00
Forest Anderson
4548ec3bf9
Merge branch 'randomized-npc-names' into 'master'
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Added randomized NPC names veloren/veloren#133
Closes #133
See merge request veloren/veloren!207
2019-06-04 05:23:25 +00:00
scorpion9979
7bfd9464c9
Added humanoid NPC type w/ names
2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d
Implemented asset system for caching json data
2019-06-04 01:10:59 -04:00
Joshua Barretto
3a1221068f
Merge branch 'voxel-shadows' into 'master'
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Shadows, deserts, snow, caves
See merge request veloren/veloren!198
2019-06-03 22:13:10 +00:00
Joshua Barretto
e618e97b1f
Improved cave noise
2019-06-03 22:50:47 +01:00
Pfauenauge90
455b99ed37
human house assets
2019-06-03 22:50:47 +01:00
Pfauenauge90
ce6a9ac32d
Roots added
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fmt
asset fix
2019-06-03 22:50:27 +01:00
Monty Marz
112f0515bd
Button added
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Former-commit-id: d8e88da53c3f8daa3216a7d0657f0934ec1a051f
2019-06-02 02:17:36 +00:00
Cody
b05eb2b861
Changes asset filenames for consistencies.
2019-05-31 16:36:24 -04:00
Pfauenauge90
53ffc50242
Even more assets with offsets
2019-05-31 18:05:56 +02:00
Pfauenauge90
17b8dafd65
changed chest and pants colours
2019-05-31 18:05:55 +02:00
Pfauenauge90
47e4c297d8
more assets, offsets for temperate trees
2019-05-31 18:05:55 +02:00
Pfauenauge90
04ec381715
Asset path change
2019-05-31 18:05:55 +02:00
Louis Pearson
a3dafde081
Add better version of Snowtop
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Former-commit-id: ea47207ec7651d8c7eedea14f77399e96c3546b6
2019-05-28 15:01:10 -06:00
jshipsey
5f22c4e26f
swing animation
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Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
Monty Marz
8a3b308224
Wolf model assets update
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Former-commit-id: 3bf065f97bd000ef3f140e3c776a34057217cdfd
2019-05-26 19:12:32 +00:00
jshipsey
26da091b0b
add wolf
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Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
Joshua Barretto
c919f6fc83
Better tree spawning, more trees
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Former-commit-id: abf4ff8a2eb005c2cd1832f5a3ae7182c4fc31f6
2019-05-25 06:38:40 +01:00
Joshua Barretto
c8ba5d9f89
Basic pine tree spawning
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Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
2019-05-25 05:51:45 +01:00
jshipsey
98630b3692
attack state
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Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
Monty Marz
70033245cc
New Background image (.png)
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Former-commit-id: 35912f0ecb432f54a74daa076ff2b192aa100778
2019-05-24 19:41:18 +00:00
Imbris
e9683ba639
Link player stats, remove self name tag
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Former-commit-id: bb20c8f1515859ae7720484faa4b718253e0ccb7
2019-05-24 02:31:03 -04:00
Monty Marz
cc9b028bf1
Disclaimer
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Former-commit-id: dd115bb1971f066b19c3424c0a1352eb37dcb159
2019-05-23 22:45:48 +00:00
Louis Pearson
7cfd3ad1cd
Add field_grazing.ogg
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Former-commit-id: 36a5bf4a9af2d89e9acd8dd7404c0b4eb1836f5b
2019-05-21 16:44:51 -06:00
Louis Pearson
315767f19f
Add code to ignore jack as an audio device
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Former-commit-id: 1dbaa796f82f2e9be26a3648e9aaca81f3348134
2019-05-18 13:53:57 -06:00
Forest Anderson
2e7984ebc3
Char selection
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Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
jshipsey
50fa3cf098
glide anim
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Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
jshipsey
efc019f7a4
idle, run, jump animations
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Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
2019-05-15 00:24:36 -04:00
jshipsey
732c43ce11
first quadruped changes
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Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
jshipsey
e8c91f753e
Merge branch 'master' of https://gitlab.com/veloren/veloren
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Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460
animation adjustments
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Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Pfauenauge90
fc4103561e
CharWindow
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Former-commit-id: 1fe067505229dc78dee4a0175fcbdbb2040599bd
2019-05-11 21:36:27 -04:00
Pfauenauge
789e448aa3
positioning
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Former-commit-id: 7583dfac4be650ecabaf49608712c8d3cb952bf5
2019-05-11 21:36:26 -04:00
Pfauenauge90
d772e2f8e4
Asset Update
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Former-commit-id: d2278cb6cb877e6c33bad29d63b1b0d6b5d65eee
2019-05-11 21:35:53 -04:00
Pfauenauge
3f57ab4f2a
positioning
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Former-commit-id: 510fcaea11f0e9293e73ba98fb9ad79b5dbbadb5
2019-05-11 21:34:50 -04:00
Pfauenauge90
657bba06e9
asset update and import
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Former-commit-id: 43f616f166c3df87a19f0eca80a65f7a3c0e374c
2019-05-11 21:33:48 -04:00
Pfauenauge
5aa5e84a46
positioning
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Former-commit-id: 4524965ee5fa82fc35c965061079d7b52919a74a
2019-05-11 21:32:34 -04:00
Pfauenauge90
757fbdd653
Asset Update
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Former-commit-id: 2f3e58679059c3c97cec9312c6fa436d5510b901
2019-05-11 21:32:30 -04:00
Pfauenauge
15816bdf6d
positioning
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Former-commit-id: 44e8406af9c2b6db60f78f7ff161b7c700f024fd
2019-05-11 21:31:17 -04:00
Pfauenauge90
0f6ec8dce3
asset update and import
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Former-commit-id: 455500aac3d82e2920bc02c6846ceb815122bb7d
2019-05-11 21:31:15 -04:00
Pfauenauge90
750bf23c11
window frame black theme
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Former-commit-id: 61c48814834620fdea961380e8d878706ad0c52c
2019-05-11 21:31:14 -04:00
jshipsey
ac78d322d6
animation orientation fix, first jump
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Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Joshua Barretto
d645af7d6a
Re-added license
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Former-commit-id: 0d715123f3dc5f0ad4e46b28bba7b08253fc59c1
2019-05-09 18:57:47 +01:00
Joshua Barretto
2e3288cc29
Adjusted view distance and worldgen
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Former-commit-id: 01eeb0e48bcb018111c5f32b6252beb11bccd452
2019-05-09 18:57:47 +01:00
Forest
315ce93225
Add lfs files
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Former-commit-id: 6f7f0a40fa2fa1aee1f0276ec36466af80d15aa2
2019-05-03 22:33:56 -04:00
Forest
7e84f0171d
Rm assets folder
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Former-commit-id: 884896ec20991bd293c6ad4b2150c23a98a823a7
2019-05-03 22:32:22 -04:00
Pfauenauge
f346acfb04
asset update
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Former-commit-id: 58b9a630dbf5d1b584d0df01c0ff5ca407a2f762
2019-05-03 13:48:56 +02:00
Pfauenauge
c45494e70f
textbox visuals
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Former-commit-id: 4ae65bb009a1e461143b3dbf3f3e52344148fa7c
2019-05-03 13:48:56 +02:00
Pfauenauge
8240997f8c
New Buttons and Input Frame
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Former-commit-id: cf05992eca9e6a75cedda8c873ef268e4bbaade8
2019-05-03 13:48:55 +02:00
Pfauenauge90
116e13534c
control window
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Former-commit-id: 478826a92ed7c86dfa926cc82da0afde96d44b63
2019-05-03 13:48:54 +02:00
Pfauenauge90
9869e11d3a
asset update
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Former-commit-id: 79d7f652f2ae7a150b66cc0612fb6a19b1bfcc79
2019-05-03 13:48:53 +02:00
Imbris
93dcf434b1
point to latest asset commit
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Former-commit-id: 844f4c00d09b19ae3870565bb88fe184c6e8cccf
2019-05-01 08:59:23 -04:00
Pfauenauge
3773653072
Closable minimap
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Former-commit-id: bc92efc783adb780c11c507bd4084e09494a7e32
2019-04-28 15:56:40 +02:00
Pfauenauge90
33515bd04c
removed test_assets in voxygen
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Former-commit-id: 6f2a995cf6905066e41d4224016b3d63dfbcacca
2019-04-28 13:18:00 +02:00
timokoesters
0bb35fe232
Update assets
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Former-commit-id: c3692838320a5da02525d9675de3f55249a39100
2019-04-25 10:50:56 +02:00
jshipsey
a04ddf67f6
quadruped testing
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Former-commit-id: 07f4fb4484f26dae0e8503ddec32a17f2fa312b5
2019-04-20 19:13:38 -04:00
Joshua Barretto
f69ad40bd5
Fixed aspect on scene start, added more information to post errors
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Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
2019-04-14 16:05:51 +01:00
Imbris
fb83c836a1
make to_server() blocking, post fixes & cleanup, use server address
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Former-commit-id: 7debc790e158a996ed58271d3307214e42b850bd
2019-04-14 15:04:44 +02:00
RustyBamboo
3c3bf88d05
SUBMODULE: Update assets submodule
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Former-commit-id: 4a684ce74a65185b7734821a24323d4bc842d650
2019-04-10 18:11:17 -04:00
Joshua Barretto
9bd97b5176
Updated asset submodule
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Former-commit-id: 2e14e80ecfee8eb939680c101b45311e96a93cf9
2019-04-05 23:33:23 +01:00
Imbris
ca454d0c8b
make chat arrow only appear when scrolled up and enable it
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Former-commit-id: 72bf830acea7fa273d90b996ce7bcf88f215d1bf
2019-03-29 22:59:31 -04:00
Imbris
087f27b1e8
renamed some images
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Former-commit-id: 4d946fb640159a9a7db5600f54f43866794272d4
2019-03-29 20:48:48 -04:00
Imbris
b619a2945b
add chat arrow to asset repo
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Former-commit-id: 495fefe1766c59e6a0e48ca9b4deb121dc113c7f
2019-03-29 20:32:39 -04:00
Pfauenauge
702e8321b1
Added chat arrow
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Former-commit-id: 387bf73af19e23678a9048ab3870665c88ff47b9
2019-03-30 01:11:10 +01:00
Imbris
8c94b0fa2c
updated assets
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Former-commit-id: ed8815d4afaadd37f8009895cae713324adfcd71
2019-03-29 03:20:23 -04:00
Imbris
b579c0f34e
assets submodule
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Former-commit-id: cf7cd4997f68c0c4f6902b14a4ee57fdcf6f26b2
2019-03-29 02:59:08 -04:00
Joshua Barretto
18870ce03a
Added voxygen submodule
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Former-commit-id: f830900201159f1338d83b3a1d0fb9f2b8786f23
2019-03-04 20:31:38 +00:00