Commit Graph

1212 Commits

Author SHA1 Message Date
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5 Activate bandaging conditions 2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0 Fix interactions with civilians 2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a Add displayName to vehicle main actions. Increase range to 10m 2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528 Bandage actions moved from base to second level 2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c Merge branch 'master' into ace_interactionCleanup 2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a Merge pull request #167 from KoffeinFlummi/medical-rewrite
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89 Fixed array 2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88 Added a displayName for the wounds 2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70 Merge pull request #164 from KoffeinFlummi/interact_2D
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3 Added displayPatientInformation draft 2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4 Replaced disableUserInput by setDisableUserInputStatus
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2 Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
bux578
29459e23c9 fix events 2015-03-01 13:43:39 +01:00
bux578
f55623130d Merge branch 'master' into switchUnits_codecleanup 2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76 Added support for JIP injury synchronizing
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57 Added load and unload actions 2015-03-01 10:44:08 +01:00
Glowbal
769b855255 Added readme 2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a Added heartbeat sounds 2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965 Fixed config mistake 2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2 Added CMS equipment items. 2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba Added base action for handheld weapons 2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1 Added base actions for limbs on CAManBase 2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408 Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment 2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46 Remove config entries for AGM interaction rose 2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a Still MainTurret probs by Heli_Transport_01_base_F 2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09 Added initial UI element for displaying injuries 2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977 Fixed incorrect config variable name 2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8 Merge pull request #162 from KoffeinFlummi/interactionOptimization
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc Missing semicolon 2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6 God damnit 2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c Derp 2: The Rederpening 2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7 Derp 2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_init.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a Fixed private array and added event listener 2015-02-28 20:50:08 +01:00
Glowbal
18998bb619 Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45 Fixed script errors 2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b Fixed undefined _bloodPressure 2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732 Movement Comments/Formating 2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8 Added support for displayText on treatment actions 2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c Fix indentation in treatment 2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025 Merge branch 'master' into medical-rewrite 2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996 Indentation in CfgVehicles 2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed Add basic anims; add system for prone/self anims 2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38 More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b Replaced quote(func for quote(dfunc 2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476 Rewrite of unconscious. Now supports basic method of unconsciousness. 2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e now also resets used medication on init 2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901 Added storage for all logs 2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb Added more treatment options and variables to init 2015-02-28 11:41:27 +01:00
PabstMirror
14c45afd99 Sync holder gvar 2015-02-27 18:56:15 -06:00
PabstMirror
af1544ebb9 fix name 2015-02-27 18:50:08 -06:00
PabstMirror
641cbb7f64 Dialog Stuff 2015-02-27 18:43:42 -06:00
PabstMirror
d31c19c3eb Seems like it's working 2015-02-27 18:38:23 -06:00
PabstMirror
32f67487b5 More Work 2015-02-27 16:16:35 -06:00
PabstMirror
901a06587d Merge pull request #144 from KoffeinFlummi/cseSoundWaves
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91 Pull configSetting from upstream 2015-02-27 15:28:48 -06:00
PabstMirror
d55aed0813 Inv Screen Rough WIP 2015-02-27 15:23:46 -06:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
e94d7e33dc Merge branch 'master' into disarmingTest 2015-02-26 15:01:37 -06:00
PabstMirror
7e2283115c Merge pull request #155 from KoffeinFlummi/fixSurrendering
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff Derp 2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6 Fixed incorrect size 2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/config.cpp
	addons/medical/equipment/Atropin-pen_used.p3d
	addons/medical/equipment/Bandage-Pack.p3d
	addons/medical/equipment/Bandage-elastic.p3d
	addons/medical/functions/fnc_ActionCheckPulse.sqf
	addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCarryUnit.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionCheckResponse.sqf
	addons/medical/functions/fnc_actionDragUnit.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_actionUnloadUnit.sqf
	addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleDropUnit.sqf
	addons/medical/functions/fnc_handleHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
	addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
	addons/medical/functions/fnc_handleUnitVitals.sqf
	addons/medical/functions/fnc_initalizeModuleCMS.sqf
	addons/medical/functions/fnc_makeCopyOfBody.sqf
	addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
	addons/medical/functions/fnc_moduleBasicRevive.sqf
	addons/medical/functions/fnc_onKilled.sqf
	addons/medical/functions/fnc_onStartMovingUnit.sqf
	addons/medical/functions/fnc_onTreatmentCompleted.sqf
	addons/medical/functions/fnc_registerUnconsciousCondition.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/ui/define.hpp
	addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4 Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients 2015-02-24 20:25:43 +01:00
Glowbal
e10c907454 Added missing header arguments 2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de Zeus Module Messages 2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971 Shift Display to Right if Zeus Interface is open 2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4 Module At Mission Start (Issue #148) 2015-02-24 11:51:37 -06:00
PabstMirror
233647a144 Merge branch 'master' into fixSurrendering 2015-02-24 11:37:28 -06:00
PabstMirror
5364980997 Zeus Module Hints 2015-02-24 11:36:49 -06:00
Glowbal
37031b5002 Replaced execRemoteFnc by ACE event system 2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889 Fixed indentation
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061 Comments 2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f Improved localization support and sendDisplayText to remote client objects. 2015-02-24 17:14:19 +01:00
Glowbal
65eb69fece Added examine actions 2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420 Added support for displaying a treatment icon for the action 2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4 Merge pull request #145 from KoffeinFlummi/standardize_ui
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48 Now dynamically collects the available damageTypes 2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70 Replaced FUNC for DFUNC 2015-02-23 10:23:09 +01:00
PabstMirror
744f37d18a DragandDrop Frisking WIP 2015-02-22 18:44:33 -06:00
Glowbal
df710235d5 Added useItems
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6 Basic actions can now use any of the advanced treatment items. 2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22 Changed: an array now means that it can be any of the given items 2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2 Added hasItems function 2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3 Added itemConsumed attribute 2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8 Added advanced treatment actions 2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717 Add basic treatments, rename onProgress 2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2 Added canAccessMedicalEquipment check 2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c Fixed header 2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a Added option to toggle between progressbar top and bottom 2015-02-22 14:38:48 +01:00
Glowbal
77666e8097 Added weapon resting state icon 2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e Added support for image color 2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8 Added a default text color setting 2015-02-22 13:35:05 +01:00
Glowbal
323d673eec Removed deprecated config entries (DisplayMessage and DisplayInformation) 2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e Removed redundant level checks 2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1 Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05 Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0 Fixed weird fix for getNumber for Array bug in setSettingFromConfig. 2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e Fixed font size 2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3 Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui 2015-02-22 11:19:46 +01:00
Glowbal
8393645df9 Changed position to be inline with the weapon selector UI element by default 2015-02-22 11:19:32 +01:00
Glowbal
a574487166 Added localization support for displayText 2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4 Removed displayInfo and displayMessage functions. 2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d Now takes selections into account 2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112 Added medication overdose and wearoff. 2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06 Specified bleeding rate more accurately for subclasses 2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56 Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1 Fix CurrentChannel
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1 Added hasMedicalEnabled 2015-02-22 00:49:38 +01:00
Glowbal
e21046459e Fixed location checking in treatment call 2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8 Fixed incorrect function calls for location 2015-02-22 00:45:58 +01:00
Glowbal
1781629c13 Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions. 2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc Added use and has item functions for medical 2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f Increased the type and causes of injuries for advanced medical. 2015-02-22 00:25:07 +01:00
Glowbal
73c91af533 Added separate config parsing for basic and advanced 2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21 Added onTreatmentCompleted event calls 2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc Added reactionToDamage and onTreatmentCompleted event 2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7 Added place in bodybag function 2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6 Added triage card and activity log 2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a Removed outdated injury defines file 2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c Added addHeartRateAdjustment function 2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81 Fixed incorrect animation function call 2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3 Added tourniquet treatment functions 2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6 Fixed headers 2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244 interact_menu: add headers 2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79 Added new injury and treatment systems for advanced medical 2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67 Added new treatment framework 2015-02-21 21:09:57 +01:00
KoffeinFlummi
3482633fb1 Basic treatment structure 2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion! 2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb Create an interaction point for the current weapon 2015-02-20 02:04:00 -03:00
Nicolás Badano
908f23a78f Removed filtering actions 2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9 Don't show sound if not enabled 2015-02-19 16:59:21 -06:00
Nicolás Badano
dd92c5e845 Tap on either shoulder. "Tap" animation 2015-02-19 19:45:46 -03:00
PabstMirror
3ade628d87 Handle 3 Soundwave options 2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64 Text under the icon 2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731 reduce size of the menu 2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0 Added a transparant background 2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c Merge branch 'master' into standardize_ui 2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5 Overhauled AGM hint. 2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18 Cleanup Escort Logic
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a Merge pull request #147 from KoffeinFlummi/common_cleanup
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e Move draw to function (wip) 2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706 Merge pull request #128 from KoffeinFlummi/IEDSupport
IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775 avoid all submenus opening simultaneously by switching menu paths to use uids 2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6 Now uses BIS_fnc_rscLayer 2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81 Refactored displayText to no longer use spawn. 2015-02-19 19:29:54 +01:00
Glowbal
b0373de576 Tabs to spaces 2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c Renamed string_removeWhiteSpace to stringRemoveWhiteSpace. 2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92 Merge pull request #149 from KoffeinFlummi/cseMissionModules
Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481 Fixed forgotten missionModules. 2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0 Fixed ambiance sounds module. 2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4 move the main menu actions to the right cuadrant 2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a Fix for the angular spacing of submenus 2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34 Modify the opacity of icons along with that of the text 2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661 interact_menu: tab to space 2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716 Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu 2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109 Make interact sub menus open as circle sectors instead of full circles 2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec Tweak distances 2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404 Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1 Forgotten function added. 2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83 Ensured actual fuse time is used instead of simply 1. 2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675 Separated dialing phone code into separate function to neaten up the original function. 2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3 Merge branch 'master' into IEDSupport 2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572 Fix opacity fading on other render levels 2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70 Cleanup 2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97 Pain Effect 2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1 UAV-Recharge Headers 2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684 comments 2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853 Headers and formating 2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702 Move model to folder 2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4 NVG KeyBinds 2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144 Remove HandCuff animEH 2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe Added missionmodules. 2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3 Removed missionModules 2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3 Renamed missionModules to missionmodules. 2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d Back to getIn 2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72 fix 2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd More Changes and add EH 2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f Merge pull request #150 from KoffeinFlummi/moduleSounds
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8 Replaced _targetUnit for ObjNull
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913 Change AnimChange EH 2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777 Cleanup 2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1 More Surrender Fixes
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566 make vector keybinds return false so they don't block fcs keyup EH 2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e avoid having to compute distance when it's already passed as a parameter 2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30 Surrender Fixes
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db Fixes for the FCS; it was missing a lot of calls before FUNCs.
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7 Allow overpressure for static weapons 2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e Don't allow adjusting range if only rangefinder is available 2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9 mm 2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881 macros 2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8 overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast. 2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6 change overpressure readme.md 2015-02-15 18:44:10 +01:00
commy2
2252f82de7 rename backblast to overpressure 2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa clean up backblast 2015-02-15 17:55:20 +01:00
commy2
3f98d1485e author name 2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed clean up backblast 2015-02-15 17:14:09 +01:00
commy2
f460f7fce0 manual merge backblast - master 2015-02-15 15:55:00 +01:00
commy2
0d650f2fad Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-15 15:48:58 +01:00
commy2
44aaf3955b some backblast cleanup 2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46 visible ir strobes 2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5 removed common as required addon for attach 2015-02-15 15:34:19 +01:00
commy2
baf9396459 cleanup attach 2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7 Added UAV exchange battery sound 2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1 Removed left over CSE prefix 2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce Ported CSE Ambiance sound module 2015-02-15 10:03:58 +01:00
commy2
df23b44df5 oops 2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584 Remove support for Anthropomorphism 2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d Removed isHC function. #139 2015-02-14 20:31:44 +01:00
Glowbal
13c2127574 Clean up of old CSE code
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00