commy2
a09ca8fb80
tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8
fixed tweak to basic bandage
2015-09-14 23:18:20 +02:00
Glowbal
10ac127159
Fixed incorrect new damage value in handleDamage advanced.
...
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac
Addresses the large amount of bandages required in basic medical
...
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979
Tweaks made to improve determine if fatal algorithm
2015-09-14 21:13:58 +02:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea
Increased duration of knock down for basic medical
2015-09-14 15:19:18 +02:00
bux578
9748abdb48
change order of BloodPressure readout, fix #2400
2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211
increase leg and arm armor value, more TRACE debug
2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38
Additional debug statements for caching and wounds.
2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6
Merge branch 'master' into parseList
2015-09-05 20:16:59 +02:00
Glowbal
dad96822be
Only add 1/4 of the new damage to pain instead of everything.
2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d
Added allowSelfTreatment attribute to treatment actions
2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f
Reduced initial knockdown time for basic medical
2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c
replaced diag_logs by trace
2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f
Removed debug message
2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb
Restored uniqueIds
2015-09-05 12:38:12 +02:00
Glowbal
17648739dd
Removed more deprecated wound sync code
2015-09-05 12:37:01 +02:00
Glowbal
268220bbae
Possible fix for weird unconscious behavior in basic medical
2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba
Removed deprecated wound sync code
2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13
Minor adjustment to fatality change on torso damage
2015-09-05 12:00:45 +02:00
Glowbal
130569c485
Made basic medical bleeding information work with new damage system
2015-09-05 11:57:17 +02:00
Glowbal
4514812523
Basic bandaging now works with new damage system
2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782
Clean up of handleDamage. Fixes some debug code
2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772
Removed deprecated fire handling
2015-09-05 11:25:31 +02:00
Glowbal
a25f640614
fixes #2114 No CPR available in basic medical when revive is enabled
2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20
Fixes #2156 Animation is still played even if you cancel any treatment
2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290
debug change
2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d
Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
...
This reverts commit bf267246bf
.
2015-09-04 10:20:34 -07:00
jonpas
644460ed96
Merge branch 'master' into parseList
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Conflicts:
addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf
Adding same ADV special case to BASIC handle damage.
2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc
Adding more debug
2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668
Fixing Debug for object variable hasPain
2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929
Fixed a debug statement.
2015-09-03 13:17:59 -07:00
commy2
b737f42777
fix error when opening triage card
2015-09-03 18:30:29 +02:00
commy2
795b7a893f
Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2
2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287
Add some debug values.
2015-09-03 08:18:37 -07:00
commy2
0bd92af072
fix variables not inited, csat armor scaleing
2015-09-03 17:17:54 +02:00
commy2
a84be46ed4
fix errors from cleanup
2015-09-03 15:49:49 +02:00
Glowbal
f38d245771
fixed bloodloss for basic medical
2015-09-02 21:56:00 +02:00
commy2
f939f9215e
stop flickering of wounds, fix #346
2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4
remove protection, hitpoint config (fix ubc), some debug stuff
2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c
Merge branch '323medicalstrcturaldamage' into medical-adjustments
2015-09-02 20:02:19 +02:00
commy2
f15805d1f3
setStructuralDamage function
2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164
fixed script error when canceling treatment actions
2015-08-31 13:00:17 +02:00
Glowbal
4bde554854
Merge branch 'master' into medical-adjustments
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Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c
fixes #2274
2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f
fix #2155
2015-08-29 22:53:08 +02:00
Glowbal
b291141d11
Should Be a better fix for #2298
2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f
Possible fix for #2298
2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2
semi-colon
2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1
Improve some Code
2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21
Removed debug output
2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663
Clean up
2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81
Added pain and unconsciousness handling for new basic medical code
2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be
Merge branch 'basic-medical-test' into medical-adjustments
2015-08-26 09:13:12 +02:00
gienkov
6a123020d2
fail to find BP on limbs with TQ on
2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44
@jokoho482 suggestion
2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb
run check only on arms
2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7
fix my error
2015-08-26 02:41:12 +02:00
gienkov
5a9817322b
remove tabs
2015-08-26 02:39:34 +02:00
gienkov
8498589920
pulse zero on limb with TQ on
2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e
Made more modules use assignObjectsInList common function
2015-08-24 21:55:48 +02:00
jokoho48
260b048da4
some more Improvements
2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f
fix Spelling Issues
2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a
Code Cleanup Medical Module (Part 4).
2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429
fix CTD
2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be
Code Cleanup Medical Module (Part 3).
2015-08-22 18:33:06 +02:00
jokoho48
10127ed957
Fix Typo
2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b
Code Cleanup Medical Module (Part 1).
2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e
Merge pull request #2081 from acemod/close-med-menus-distance
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Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70
Merge pull request #2183 from acemod/treatmentWhileDeployed
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Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b
Fix medical CPR code and log message
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Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415
Fix double weapon switch for standing treatment
2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401
#2178 - Fix treatment when weapon deployed
2015-08-16 13:58:58 -05:00
Glowbal
17115b8846
test switch to adv medical handleDamage
2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3
fixes #2070 - medication is not translated on activity log
2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf
fixes #2078
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1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee
Merge branch 'master' into medical-menu
2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4
Merge pull request #2000 from acemod/treatmentResetWeaponMode
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Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee
Added logs for quick view and activity view separate from the activity log for medical menu
2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6
Merge pull request #2026 from acemod/cleanBandages
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Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11
Selection restrictions
2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573
Added local event upon successful treatment.
2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e
CreateLitter / syncEvents performance fixes
2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300
Merge branch 'release'
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Conflicts:
README.md
addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f
Opps
2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53
#1866 - Restore weapon mode after treatment
2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02
fix #1946
2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27
Possible improvement for handling minor levels of pain in advanced medical
2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b
Medical - Don't play *_medic anims at end
2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6
medical/setUnconscious header
2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb
fixed -1 to disable the revive timer does not work
2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81
Merge pull request #1790 from acemod/medicalImprovements
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Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2
Disabled litter on treatment failure. #1403
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We give back the items, so litter does not make sense at the moment.
In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b
CPR local is now also only executed when the target is still alive.
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Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563
Only execute the local handling of CPR when in a valid state
2015-06-20 12:46:26 +02:00
Glowbal
385baf1331
Using CPR while in revive state will extend the life timer
2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c
While in revive state, ensure vitals are never above 0 for adv medical
2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745
Fixed #1693
2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c
Removed always unconscious for basic medical
2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a
Initial work
2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab
Medical - change hrIncrease random min/max
2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537
Merge pull request #1587 from acemod/fixVehicleUnconcious
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fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00
ulteq
91ce327580
Newline
2015-06-10 17:07:35 +02:00
ulteq
caae62b2af
Reverted handleDamage_advanced
2015-06-10 17:07:00 +02:00
ulteq
245151d8c2
Removed spaces
2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
ulteq
772a1e508b
Cleanup
2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3
Removed debug output
2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c
Fixed handling of falling damage
2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix
2015-06-10 12:59:11 +02:00
ulteq
7318aae629
Cleanup
2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
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Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699
#1473 - Fix Medical Log Localization
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also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc
Attempt to fix #1465 and #1354
2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2
updated isPlayer v2
2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9
updated isPlayer
2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6
Merge pull request #1523 from AgentRev/onSetDead
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Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175
Fixed "medical_onSetDead" event
2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237
Fixed Zeus Unconscious
2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e
Always remove fakeWeapon after adding
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Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683
Fix Missing Strings
2015-06-04 22:51:40 -05:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba
Fixes random body bag teleports
2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96
switch waitAndExecute with 0 delay to execNextFrame
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Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f
Merge pull request #1256 from acemod/medicalExtension
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Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e
Merge branch 'master' of github.com:acemod/ACE3
2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0
Merge branch 'surgicalkit'
2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f
minor refactor
2015-05-28 20:54:13 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4
Killed tabs
2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a
Removed duplicate private var
2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9
Reverted in favour of onProgress treatment
2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225
Implemented dynamic treatment time
2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e
Merge branch 'master' into medicalExtension
2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519
Change to the proper isAwake function
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#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df
Added surgicalKit treatment
2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c
removing obsolete drag code
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#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7
create unloadPersonLocal
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#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612
revert missing actionDragUnit file
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#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03
Restore missing actionDragUnit function file
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#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96
Advanced - Bloodbag lookup by treatment not item
2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0
Basic - Bloodbag size matters
2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4
Medical - Fix Handle Damage
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{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
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Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb
Fix Script Error when treating with bincos
2015-05-20 23:24:44 -05:00
KoffeinFlummi
f16f282abd
Merge remote-tracking branch 'origin/release' into master-fix
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Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
extensions/common/p3d/animation.cpp
extensions/common/p3d/compressed.cpp
extensions/common/p3d/compressed.hpp
extensions/common/pbo/archive.cpp
extensions/common/pbo/search.cpp
extensions/common/pbo/search.hpp
extensions/common/shared.hpp
extensions/common/simplepipe_win32.cpp
extensions/common/simplepipe_win32.hpp
extensions/common/simulation/object.cpp
extensions/common/simulation/object.hpp
extensions/common/targetver.h
extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
0d00894d9f
#1318 - isInMedicalVehicle - medicClass is number
2015-05-20 17:17:09 +02:00
Glowbal
694a24c970
Only change the color if bleeding (adv)
2015-05-20 17:15:25 +02:00
Glowbal
2b1468db24
Added pain suppression instead of removal
2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1
fixed missing parameters for non local unit
2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d
Added force unconscious parameter #1205
2015-05-20 17:15:21 +02:00
Glowbal
808bb6d048
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589
fixes #1155
2015-05-20 17:15:19 +02:00
PabstMirror
4d877196e4
Missing Parenthesissies
2015-05-19 00:36:54 -05:00
Glowbal
572b46a473
fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
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Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
Glowbal
539ed2dc79
Fix debug message and prevent Instant death inside vehicles
2015-05-18 22:22:57 +02:00
Glowbal
771b62ed04
Fix medical vehicle return value
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Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54
re-add brackets
2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c
fixed incorrect private var name
2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a
consistent usage of brackets
2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec
Use PFEH array instead of setVariable
2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603
Start vital tracking after treatment
2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49
Calculate vitals interval on first run
2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c
fixes #1155
2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8
Change to execNextFrame.
2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4
Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112
2015-05-18 20:59:56 +02:00
Glowbal
d9da4211f7
Merge branch 'master' into medicalExtension
2015-05-17 09:51:41 +02:00
Glowbal
556b9ad7d8
removed debug prints
2015-05-17 00:47:42 +02:00
Glowbal
4d8f24d2ae
Removed old sqf version.
2015-05-17 00:44:45 +02:00
Glowbal
1d7bfa239f
Temp added old sqf version for easy performance comparison
2015-05-17 00:08:34 +02:00
Glowbal
e3dd1eaf47
Using extension for handleDamage wounds instead of sqf
2015-05-16 23:21:03 +02:00
Glowbal
23a1bc86ca
Loading config data to extension
2015-05-16 23:20:38 +02:00
PabstMirror
1d64e5917f
re-add brackets
2015-05-15 02:32:19 -05:00
Glowbal
56aec85616
fixed incorrect private var name
2015-05-15 09:25:57 +02:00
Glowbal
4b245c0fc4
consistent usage of brackets
2015-05-15 09:25:00 +02:00
PabstMirror
39bc7d06be
Use PFEH array instead of setVariable
2015-05-15 02:15:03 -05:00
PabstMirror
8dbca1d3de
Start vital tracking after treatment
2015-05-14 22:18:53 -05:00
PabstMirror
8abd3c1fef
Calculate vitals interval on first run
2015-05-14 22:16:44 -05:00
Glowbal
d42d0ef69d
Merge pull request #1164 from acemod/litterFixes
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Litter distribution fix and "floating litter over water" fix (medical)
2015-05-14 16:17:10 +02:00
jaynus
20bd5957e3
Change to execNextFrame.
2015-05-14 07:15:52 -07:00
Glowbal
abadf05342
Merge remote-tracking branch 'gienkov/module-translations'
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Conflicts:
addons/medical/stringtable.xml
2015-05-14 16:01:41 +02:00
jaynus
b13d44fb6b
Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112
2015-05-13 17:29:09 -07:00
Glowbal
a4d0af4b67
Fix medical vehicle return value
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Could fix #1142
2015-05-13 15:55:03 +02:00
Grzegorz Sikora
6a821715a0
Stringtable modules
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Conflicts:
addons/missionmodules/CfgVehicles.hpp
addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
e6a8f0b295
Merge pull request #1103 from SilentSpike/medical_typofix
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Trivial variable name fix for moduleAssignMedicalVehicle function
2015-05-10 22:37:54 +02:00
SilentSpike
eff5ce03d6
false -> 0
2015-05-10 20:58:17 +01:00
SilentSpike
518cfdab9e
isMedic -> medicClass
2015-05-10 20:19:32 +01:00
SilentSpike
d321ed2753
Changed function variable to match other medical vehicle functions
2015-05-10 19:56:35 +01:00
Glowbal
e674229dde
enabledFor > enableFor
2015-05-08 20:10:40 +02:00
Glowbal
ae47c78552
Make treatment execute before createLitter
2015-05-04 00:20:28 +02:00
Glowbal
b86012a6b1
Ensure that litterCondition is always code #1000
2015-05-04 00:16:12 +02:00
PabstMirror
436e50411a
Medical - Fix Uncon PFEH argument changes
2015-05-01 22:42:43 -05:00
PabstMirror
bded34fa23
I suck at git
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redo reverted stuff here
2015-05-01 15:03:05 -05:00
Glowbal
80162627ec
Fixed spelling of enableUnconsciousnessAI
2015-05-01 18:49:59 +02:00
Glowbal
5beca63ae2
Added missing private
2015-05-01 11:51:23 +02:00
KoffeinFlummi
e06e1a2f89
Make preventDeath work
2015-05-01 01:38:36 +02:00
KoffeinFlummi
cb82b20464
Let setUncon handle AI unconsciousness
2015-05-01 01:38:16 +02:00
KoffeinFlummi
48770f77d2
Rename caching variables in basic HD
2015-05-01 01:37:58 +02:00
KoffeinFlummi
67bd2b4e2f
Reduce animation forcing delay
2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8
Offload ejecting to unloadPerson
2015-05-01 01:35:50 +02:00
KoffeinFlummi
f7f416c8d3
Proper privates and alignment
2015-05-01 01:34:38 +02:00
KoffeinFlummi
aa9f1c53c7
Whoops
2015-05-01 01:34:18 +02:00
KoffeinFlummi
53835605ea
Merge remote-tracking branch 'origin/master' into basic-med-options
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Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588
Only force animation when necessary
2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903
Fix missing semicolon
2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf
Reorganize AI unconsciousness
2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938
Remove max unconsciousness time again
2015-04-30 22:15:40 +02:00
KoffeinFlummi
270c3adc1e
Do it again, but properly this time
2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92
Convert Medical stringtable key names to lowercase
2015-04-30 22:01:09 +02:00
Glowbal
432a0102e8
Improved unloadPerson function
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Removed caller parameter.
2015-04-30 20:44:43 +02:00
KoffeinFlummi
fd152c580b
Merge branch 'master' into basic-med-options
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Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
48f7455ef1
Opps2
2015-04-30 01:23:23 -05:00
PabstMirror
d71bba0359
opps
2015-04-30 01:21:41 -05:00
PabstMirror
eb5af0cd89
Medical Private Variables
2015-04-30 01:17:26 -05:00
PabstMirror
f90834eeab
Unused
2015-04-29 16:57:24 -05:00
PabstMirror
5fef446c00
EFUNC for dragging calls
2015-04-29 16:53:09 -05:00
PabstMirror
a39e869728
Fix extra {} wraped
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Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
2015-04-29 16:44:47 -05:00
Glowbal
aaa8171457
Implemented prevent instant death #839
2015-04-29 22:54:58 +02:00
Glowbal
614a93ef12
fixes #838
2015-04-29 22:04:46 +02:00
Glowbal
87465b8b10
fixes #829
2015-04-29 21:49:24 +02:00
Glowbal
a854b90b00
Increased level at which a lot of blood message gets shown in basic medical
2015-04-28 22:19:30 +02:00
Glowbal
f606c24854
fixes #901
2015-04-28 20:47:11 +02:00
Glowbal
95d83554da
Added local treatment through remoteExec for basic
2015-04-28 20:32:02 +02:00
Glowbal
c38fe384e3
added default values for getvar's
2015-04-28 19:30:35 +02:00
Glowbal
450e324f7b
adjusted damage handling (adv medical)
2015-04-27 16:42:12 +02:00
Glowbal
e4db44d73c
adjusted damage parsing
2015-04-27 16:36:00 +02:00
Glowbal
b520a1072b
Merge branch 'master' into medicalImprovements
2015-04-27 15:41:20 +02:00
commy2
6aea424f6d
Merge pull request #872 from acemod/muteuncon
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mute unconsious units
2015-04-26 17:40:51 +02:00
commy2
8976b6983d
mute unconsious units
2015-04-26 16:47:36 +02:00
bux578
b2dd065429
remove comment
2015-04-26 12:27:06 +02:00
bux578
171cea998e
add most of the translations
2015-04-26 09:36:51 +02:00
Glowbal
11d86248a7
Reorganised module and settings #809
2015-04-25 22:20:28 +02:00
Glowbal
6799903e4b
Also display different color for advanced
2015-04-25 12:45:04 +02:00
Glowbal
1415adc2bd
removed local diagnose action. Added localization
2015-04-25 12:35:07 +02:00
Glowbal
4cef2a1fa4
Merge branch 'master' into streamlinedBasicDiagnosis
2015-04-25 12:12:24 +02:00
KoffeinFlummi
d7b961043b
Remove animation reset before falling unconscious
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This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1
Add maximum unconsciousness time option
2015-04-23 11:31:27 +02:00
KoffeinFlummi
84e1937515
Add damage threshold to basic
2015-04-22 23:50:37 +02:00
KoffeinFlummi
d10f4d543d
Enable unit specific bleeding coefficient
2015-04-22 22:38:48 +02:00
KoffeinFlummi
74ca85cbd9
Change getBloodLoss to expect an array
2015-04-22 22:36:41 +02:00
KoffeinFlummi
f6eeb5e3ba
Add pain coefficient
2015-04-22 22:29:31 +02:00
Glowbal
1df42b17c2
close all dialogs
2015-04-20 22:22:09 +02:00
Glowbal
f7719f0e0a
tab
2015-04-20 22:08:31 +02:00
Glowbal
842bfe0b98
enabled advanced wounds setting
2015-04-20 22:00:11 +02:00
Glowbal
8be7ccaab7
setting for moving unit from group on unconscious
2015-04-20 21:37:30 +02:00
esteldunedain
7953919b89
Merge branch 'simpleDiagnosis' into streamlinedBasicDiagnosis
2015-04-20 10:24:59 -03:00
esteldunedain
1e3b44e32e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into streamlinedBasicDiagnosis
2015-04-20 10:24:24 -03:00
Glowbal
17899db086
added some missing privates
2015-04-19 19:49:56 +02:00
Glowbal
5e82c51926
Merge branch 'master' into medicalFixes
2015-04-19 18:45:07 +02:00
jaynus
aad8d6b785
Fixed: max litter scalar array, have internal values.
2015-04-19 09:04:42 -07:00
Glowbal
f6bbeb6bd6
switched back to old init method
2015-04-19 17:28:47 +02:00
Glowbal
8a7b3a1b33
Removed damage thresholds from basic medical
2015-04-19 13:08:28 +02:00
Glowbal
b71ac1485d
Merge branch 'master' into medicalFixes
2015-04-19 12:06:54 +02:00
jaynus
ca74ce721d
Use cleanup settings, and force server TTL on the events.
2015-04-18 11:48:44 -07:00
jaynus
e54c68f7f9
handle cleanup
2015-04-18 11:37:06 -07:00
jaynus
852b4df61d
Settings changes. createVehicleLocal derp.
2015-04-18 11:16:18 -07:00
jaynus
c438d9e790
Merge remote-tracking branch 'origin/master' into localMedicalGarbage
2015-04-18 11:12:22 -07:00
Glowbal
22456a4301
use pain instead
2015-04-18 19:49:29 +02:00
jaynus
f31e3c1fd4
litter simulation createVehicleLocal /w temporal network sync.
2015-04-18 08:31:03 -07:00
jaynus
c952a97de8
Revert "synced events implemented into litter."
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This reverts commit 32df4a2adc
.
2015-04-17 19:38:05 -07:00
jaynus
32df4a2adc
synced events implemented into litter.
2015-04-17 19:33:07 -07:00