Commit Graph

1014 Commits

Author SHA1 Message Date
timokoesters
f1b728b89b
improvement: load_cloned returns a result 2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00
Imbris
8f81b69a25 Move terrain management and syncing into server side ecs systems 2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
Imbris
53ddbec527 Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak 2019-10-23 22:43:02 -04:00
Imbris
10f9f10cb3 Fix some panics when removing regions 2019-10-23 22:43:02 -04:00
Imbris
b09bddda79 Make clients subscribed to nearby regions and only send physics updates from those regions. 2019-10-23 22:43:02 -04:00
Imbris
24d1f6d970 Add initial region system implementation 2019-10-23 22:39:42 -04:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Songtronix
3e1bf295b5 fix(crash): singleplayer 2019-10-18 17:39:57 +02:00
Songtronix
fffffff536 fix(crash): overflowing the stack 2019-10-18 14:19:02 +02:00
Songtronix
5b716515bb change(githash): provide date and hash 2019-10-18 15:32:55 +02:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
013afafba8 Made rolling less violent when changing directions 2019-10-17 12:21:22 +01:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8 Smoother movement, Space for climbing 2019-10-14 11:22:48 +01:00
heydabop
522ab2cd98 fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0 2019-10-13 21:39:37 -05:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Imbris
028d010624 Make bows give experience via giving projectiles an owner field 2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6 Add new debug item 2019-10-11 19:32:46 -04:00
Marcel Märtens
20c520a044 Change the version number to 0.4 2019-10-10 15:48:01 +02:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
timokoesters
45f756343d
fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
timokoesters
095e66fc01
fix: tweek hp 2019-10-08 20:36:46 +02:00
timokoesters
051a964798
fix: server side fall damage
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
b20cf6c62b
fix: set minimum speed for fall damage and balance it 2019-10-08 18:55:30 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
Joshua Barretto
2171e77fe5 Fixed block snapping ground clip 2019-10-08 12:21:05 +01:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
timokoesters
182b98081b
feat(bow): arrows despawn after some time 2019-10-06 19:32:46 +02:00
Songtronix
aa556ba4b3 feat(env): added DISABLE_GIT_LFS_CHECK 2019-10-06 07:33:24 +02:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
2fc4a8d9aa fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
Piotr Korgól
9e10c8b700 Make enemies spawn with different levels 2019-10-05 17:37:09 +02:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
Pfauenauge90
f1c4e7040a
rebase fix 2019-10-04 21:02:45 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
ba3db852f7
feat(bow): make arrows stick to walls 2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows 2019-10-04 21:02:43 +02:00
timokoesters
575f7da64d
feat(bow): Client side prediction 2019-10-04 21:02:43 +02:00
timokoesters
fe17b4952c
Remove warnings 2019-10-04 21:02:42 +02:00
timokoesters
ab634f1d21
Reuse combat code 2019-10-04 21:02:41 +02:00
timokoesters
2ba143a514
Make arrows deal damage 2019-10-04 21:02:41 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Nick12
e8340d88af Increase max bytes per chat message 2019-10-04 16:14:54 +02:00
Nicolas
6e4d556073 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00
Forest
35b9040a6f Removed now stable feature 2019-10-03 17:28:17 -04:00
Acrimon
03bf74f414 Updated toolchain version and a bunch of deps. 2019-10-03 17:19:22 -04:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Imbris
83b5ca3335 Higher level cache abstraction 2019-10-01 02:10:28 -04:00
Imbris
89a1c45ac7 Cache most recent chunk access in terrain meshing 2019-10-01 02:10:28 -04:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Joshua Barretto
bdf74cf151 Fixed typo 2019-09-26 14:03:41 +01:00
Joshua Barretto
a6d5b82ef5 Prevented pickups with full inventory 2019-09-26 00:15:07 +01:00
Joshua Barretto
a2758b091c Added flower and grass items 2019-09-26 00:15:07 +01:00
Joshua Barretto
dff67e1c41 Added block collection, improved controls for it 2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1 Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948 Floodfill shadows, smooth shadow lighting 2019-09-26 00:15:07 +01:00
Acrimon
9ce9251a17 Formatted code. 2019-09-24 11:56:19 +02:00
Acrimon
3db0b2946d Added some tests. 2019-09-24 11:36:35 +02:00
Acrimon
7e768b84e4 Fast powf for sgrb. 2019-09-24 11:05:01 +02:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Yanovski
b4ad76372b Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
haslersn
51718c32a6 Bugfix: DefaultPosIterator now starts at lower_bound
Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Marcel Märtens
58b0b49dfe adjust metrics to rebased Chunks 2019-09-09 10:47:40 +02:00
Marcel Märtens
b05e51152f update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count 2019-09-09 09:54:30 +02:00
Joshua Barretto
933e48ac3b Merge branch 'fix-jump-height' into 'master'
Fix jump height

See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Timo Koesters
92c0edcb98 Merge branch 'timo-attack' into 'master'
Fix wolfs not attacking and adjust movement while attacking

See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
f3593371ea
Make npcs attack in a smarter way 2019-09-07 12:16:55 +02:00
haslersn
b26043b0e6 common: Rework Chunk and Chonk implementation
Previously, voxels in sparsely populated chunks were stored in a `HashMap`.
However, during usage oftentimes block accesses are followed by subsequent
nearby voxel accesses. Therefore it's possible to provide cache friendliness,
but not with `HashMap`.

The previous merge request [!469](https://gitlab.com/veloren/veloren/merge_requests/469)
proposed to order voxels by their morton order (see https://en.wikipedia.org/wiki/Z-order_curve ).
This provided excellent cache friendliness. However, benchmarks showed that
the required indexing calculations are quite expensive. Particular results
on my _Intel(R) Core(TM) i7-7500U CPU @ 2.70 GHz_ were:

| Benchmark                                | Before this commit @ d322384bec | Morton Order @ ec8a7caf42 | This commit          |
| ---------------------------------------- | --------------------------------- | --------------------------- | -------------------- |
| `full read` (81920 voxels)               | 17.7ns per voxel                  | 8.9ns per voxel             | **3.6ns** per voxel  |
| `constrained read` (4913 voxels)         | 67.0ns per voxel                  | 40.1ns per voxel            | **14.1ns** per voxel |
| `local read` (125 voxels)                | 17.5ns per voxel                  | 14.7ns per voxel            | **3.8ns** per voxel  |
| `X-direction read` (17 voxels)           | 17.8ns per voxel                  | 25.9ns per voxel            | **4.2ns** per voxel  |
| `Y-direction read` (17 voxels)           | 18.4ns per voxel                  | 33.3ns per voxel            | **4.5ns** per voxel  |
| `Z-direction read` (17 voxels)           | 18.6ns per voxel                  | 38.2ns per voxel            | **5.4ns** per voxel  |
| `long Z-direction read` (65 voxels)      | 18.0ns per voxel                  | 37.7ns per voxel            | **5.1ns** per voxel  |
| `full write (dense)` (81920 voxels)      | 17.9ns per voxel                  | **10.3ns** per voxel        | 12.4ns per voxel     |

This commit (instead of utilizing morton order) replaces `HashMap` in the
`Chunk` implementation by the following data structure:

The volume is spatially subdivided into groups of `4*4*4` blocks. Since a
`Chunk` is of total size `32*32*16`, this implies that there are `8*8*4`
groups. (These numbers are generic in the actual code such that there are
always `256` groups. I.e. the group size is chosen depending on the desired
total size of the `Chunk`.)

There's a single vector `self.vox` which consecutively stores these groups.
Each group might or might not be contained in `self.vox`. A group that is
not contained represents that the full group consists only of `self.default`
voxels. This saves a lot of memory because oftentimes a `Chunk` consists of
either a lot of air or a lot of stone.

To track whether a group is contained in `self.vox`, there's an index buffer
`self.indices : [u8; 256]`. It contains for each group

* (a) the order in which it has been inserted into `self.vox`, if the group
    is contained in `self.vox` or
* (b) 255, otherwise. That case represents that the whole group consists
    only of `self.default` voxels.

(Note that 255 is a valid insertion order for case (a) only if `self.vox` is
full and then no other group has the index 255. Therefore there's no
ambiguity.)

Rationale:

The index buffer should be small because:

* Small size increases the probability that it will always be in cache.
* The index buffer is allocated for every `Chunk` and an almost empty `Chunk`
    shall not consume too much memory.

The number of 256 groups is particularly nice because it means that the index
buffer can consist of `u8`s. This keeps the space requirement for the index
buffer as low as 4 cache lines.
2019-09-06 18:20:15 +02:00
haslersn
d322384bec common: Add benchmark for Chonk 2019-09-06 15:44:36 +02:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
haslersn
886d554f52 common: prepend/append multiple SubChunks in a batch 2019-09-06 15:33:36 +02:00
haslersn
963c5a7785 common: Calculate magic number in Chonk 2019-09-06 15:33:36 +02:00
haslersn
8451a06804 common: Set TerrainChunk::SIZE.z = std::i32::MAX 2019-09-06 15:33:36 +02:00
haslersn
57354fb062 common: For trait ReadVol remove get_unchecked() 2019-09-06 15:33:36 +02:00
Joshua Barretto
66c58840ef Merge branch 'scott-c/first-person-model' into 'master'
Add first person models

See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
Andrew Pritchard
05dff792fc Deref instead of clone vel 2019-09-06 14:22:58 +08:00
Andrew Pritchard
b4c74279b7 Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering 2019-09-06 13:24:42 +08:00
Andrew Pritchard
b4d5663fed Vec3 is copy 2019-09-06 12:04:20 +08:00
Andrew Pritchard
5b82808df0 Merge branch 'master' into 'fix-jump-height'
# Conflicts:
#   common/src/sys/phys.rs
2019-09-05 13:07:46 +00:00
Andrew Pritchard
d0b2f7565a Revert "Revert "Exponential interpolation for linear damping""
This reverts commit 8b9a3ae1df.
2019-09-05 18:24:38 +08:00
Andrew Pritchard
8b9a3ae1df Revert "Exponential interpolation for linear damping"
This reverts commit 94b9f50efa.
2019-09-05 18:24:22 +08:00
Andrew Pritchard
94b9f50efa Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-05 17:07:15 +08:00
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
Imbris
fc9c87878e Fix some warnings, cleanup comment 2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
178657c871 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
074eee06e6 Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Pfauenauge90
bdb95be5cc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
9d086949d1 Add basic index based coloring for figures 2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a Fix sliders, remove uneeded method, fix aspect ratio in character creation 2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
ab34377309 Add basic segment combination 2019-09-03 23:05:50 -04:00
Imbris
3ccbb0f38d Convert tooltips to use ImageFrame, add autosizing 2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
timokoesters
ecbf7cad5b Remove old code 2019-08-31 09:00:20 +02:00
jshipsey
b81cd6a8f9 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db Make npcs roll correctly 2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1 Fix rolling for the player 2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a readded cidle 2019-08-30 22:50:53 -04:00
jshipsey
bec942753e some stuff fixed, other stuff still broken 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
timokoesters
a95893e43b
Remove inventory::swap and improve inventory::insert 2019-08-31 00:09:25 +02:00
timokoesters
ba02956f05
Make boost RMB go upward again 2019-08-31 00:08:44 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
timokoesters
5d02d32ec6
Make inventory::get return a reference 2019-08-30 22:42:43 +02:00
timokoesters
082ccd7c46
Avoid right-ward shift 2019-08-30 22:32:47 +02:00
timokoesters
7e66fe792d
Return the item again if slot was not wrong 2019-08-30 21:03:49 +02:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
timokoesters
512d2d9a8e
Rename Teleport to Boost 2019-08-29 19:44:30 +02:00
timokoesters
075827698f
Use RMB to boost away again 2019-08-29 19:44:30 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
haslersn
9844e95e5f common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00
yashaslokesh
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
b725b0e9ea
End rolling when player is in the air 2019-08-27 11:06:55 +02:00
timokoesters
74677784c0
Add attack buildup duration (Delay before hit) 2019-08-27 11:06:54 +02:00
timokoesters
72564cf8b4
Make action durations constants 2019-08-27 11:06:54 +02:00
timokoesters
869535e5a2
Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
timokoesters
a7747fe965
Simplify code 2019-08-26 13:12:45 +02:00
timokoesters
c4879307af
Update to github vek repo 2019-08-26 13:12:45 +02:00
timokoesters
b89bfcbfc1
Remove unnecessary map 2019-08-26 13:12:44 +02:00
timokoesters
08fa6a3414
Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
timokoesters
c278ac9927
Add todo making glide an ability/item 2019-08-26 13:12:44 +02:00
timokoesters
98f8196a16
Put combat related values into constants 2019-08-26 13:12:43 +02:00
timokoesters
05f2f168fd
Make falldamage local, don't use force update for local, cleanup 2019-08-26 13:12:43 +02:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
timokoesters
b96557d012
Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
timokoesters
01410569a4
Use look_dir when blocking 2019-08-26 13:12:41 +02:00
timokoesters
3258fa3a3c
Add basis for projectiles
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
timokoesters
75368dbac1
Remove dbg 2019-08-26 13:12:40 +02:00
timokoesters
62745c4cad
Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
timokoesters
295969517c
Improve combat range 2019-08-26 13:12:40 +02:00
timokoesters
b826edf6e8
Make aiming 2D 2019-08-26 13:12:39 +02:00
timokoesters
0912de2a26
Make aiming more precise 2019-08-26 13:12:38 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
timokoesters
e42ffb362a
Remove unnecessary components 2019-08-26 13:12:37 +02:00
timokoesters
b748c1a6e5
Make gliding the error animation 2019-08-26 13:12:37 +02:00
timokoesters
0bb70d8182
Fix water 2019-08-26 13:12:36 +02:00
timokoesters
5ab03abbdd
Remove animation warnings 2019-08-26 13:12:36 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
808467c616
Reset controller after each tick 2019-08-26 13:12:35 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick 2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Christian Authmann
840e2cbfbf Build script: check if git-lfs works 2019-08-22 19:18:47 +02:00
Joshua Barretto
d9854ad682 Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)

See merge request veloren/veloren!450
2019-08-22 11:10:57 +00:00
Vechro
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Vechro
c40e15f070 Fix velocity when stuck 2019-08-21 20:17:19 +03:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Acrimon
a41cf1a83d Disabled unsafe using lint level. 2019-08-19 14:39:23 +02:00
Acrimon
d0f10115f4 Eliminated unsafe. 2019-08-19 14:33:31 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
49426565dc Renamed normal StructureBlock variant 2019-08-18 15:33:16 +01:00
Joshua Barretto
e535537106 Added default block kind to structure loading 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe Add green sludge special index 2019-08-18 10:33:18 +01:00
Vechro
944067fd43 Add water special index 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
jshipsey
f14a182734 removed wield slowdown by popular request 2019-08-18 03:26:52 -04:00
Piotr Korgól
586bf5faff Add adminify command to temporarily give admin perms 2019-08-17 23:35:01 +02:00
Imbris
5054f1e87d remove palette dependency 2019-08-16 00:01:20 -04:00
Imbris
be0e0e52a8 Improve colors 2019-08-15 23:59:09 -04:00
Imbris
c09eb77149 Add srgb converion in shaders 2019-08-15 23:56:14 -04:00
Imbris
43ec7b200b Handle errors in file watching 2019-08-15 23:56:13 -04:00
Imbris
cb25c45dec Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
Acrimon
42e065d425 [Common] Switch mutexes and channels. 2019-08-16 00:19:54 +02:00
Piotr Korgól
0221de484e Give singleplayer its own server settings 2019-08-14 17:51:59 +02:00
Piotr Korgól
8ec0a06bbe Fix spawn command, properly search for admins 2019-08-14 17:30:36 +02:00
Piotr Korgól
6882170d6f Add Admins field to the settings file 2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260 Add AdminPerms component, make some commands require it 2019-08-14 17:30:36 +02:00
Acrimon
b4a46f3e6e Finished switch to hashbrown. 2019-08-11 22:38:28 +02:00
Joshua Barretto
d5aee13c91 Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage

See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
telastrus
de2082469d auth done, no popup yet 2019-08-08 12:01:15 -04:00
telastrus
6d94d43021 still compiles 2019-08-07 23:56:02 -04:00
Joshua Barretto
5b62531da3 Added /explosion command 2019-08-07 18:17:04 +01:00
Joshua Barretto
192f5d355f Switched to EventBus system 2019-08-07 16:39:16 +01:00
Joshua Barretto
98a913195b Added entity event system, fixed fall damage 2019-08-07 10:50:49 +01:00
telastrus
e4f2c73b85 undo unnecessary pub mod
fixed comments

fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f fall damage + velocity debug 2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1 Collision fixes, better camera in build mode 2019-08-06 16:00:14 +01:00
timokoesters
1227596406 Implement specifier syntax and cleanup 2019-08-06 08:31:48 +02:00
Joshua Barretto
a324f01a1d Improved orientation slerping 2019-08-04 15:51:17 +01:00
Piotr Korgól
d3f2ca69a4 Change the version number to 0.3 2019-08-04 13:53:59 +02:00
Joshua Barretto
c7d2fbc20e Made humanoids glide when chasing 2019-08-04 09:21:29 +01:00
Joshua Barretto
ee0eb8d53c Better enemy AI targetting and combat 2019-08-04 08:58:41 +01:00
Joshua Barretto
f08d8bb00a Better movement lerping 2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e Added dungeons 2019-08-03 22:15:23 +01:00
Monty Marz
d180c47edc Pfau/combat 2019-08-03 21:11:57 +00:00
Joshua Barretto
c9f1a793db Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed

See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
timokoesters
6b69b24185 Make ori more precise 2019-08-03 20:41:55 +02:00
Joshua Barretto
5fc6ab2126 Better enemy attack rate 2019-08-03 19:40:20 +01:00
timokoesters
91b8b69186 Use slerp for ori 2019-08-03 20:33:31 +02:00
Joshua Barretto
c33892e8af Made entity collisions z-dependent 2019-08-03 19:09:01 +01:00
Joshua Barretto
71bf09d3b7 Better orientation in the air 2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Joshua Barretto
5e3e87f9c5 Made enemies sometimes roll 2019-08-03 13:31:40 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
Joshua Barretto
cab898a91f Made enemies actually attack 2019-08-03 13:01:54 +01:00
timokoesters
3a43150bc5 Make hostile npcs back away when too close 2019-08-03 12:53:39 +01:00
Pfauenauge90
c919b68346 changed angle of attack, changed z offset on hit 2019-08-03 12:46:07 +01:00
timokoesters
e39324a9d2 Remove knockback 2019-08-03 12:46:07 +01:00
Joshua Barretto
3063546a58 Added entity pushback 2019-08-03 12:26:05 +01:00
Joshua Barretto
e6fe07dd3d Shortened enemy sight distance 2019-08-02 21:35:03 +01:00
Joshua Barretto
8aa7af781e Fixed enemy combat 2019-08-02 20:52:46 +01:00
Joshua Barretto
23cfe50455 Better health accessors methods 2019-08-02 20:49:48 +01:00
Joshua Barretto
5e4f383952 Better enemy AI 2019-08-02 20:41:38 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
timokoesters
55079c3d1e Fix hostile npcs new target selection 2019-08-02 20:44:56 +02:00
Marcel Märtens
e4a9721588 fixed #211 - host specs-idvs on gitlab.com 2019-08-02 10:16:55 +02:00
jshipsey
13310ab9ca improved animations and movement 2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89 Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c Upgrade specs to 0.15 2019-08-01 18:09:13 -04:00
Piotr Korgól
ec550620ad Add a health bonus for level ups, fix pets 2019-08-01 18:56:08 +02:00
Songtronix
52ffa02467 fmt 2019-08-01 17:07:42 +02:00
Joshua Barretto
9bc006dee1 Add a few extra items to the inventory by default 2019-08-01 09:13:34 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4 Added item drops 2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd Added better item manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874 Clickthrough on items 2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39 Started work on inventory manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a Added inventory sync messages and InventoryUpdate component 2019-08-01 09:09:26 +01:00
Joshua Barretto
a7fc872f1c Added Default impl for Inventory 2019-08-01 09:08:59 +01:00
Joshua Barretto
fde6ec35cd Fixed Inventory::remove method 2019-08-01 09:08:59 +01:00
Acrimon
3f85f35084 Fix lockfile. 2019-07-31 11:45:23 +02:00
Acrimon
dadcf27098 Fixed missing import. 2019-07-31 11:41:29 +02:00
Acrimon
9fbf710cc9 Swapped some rarely use storages. 2019-07-31 11:41:29 +02:00
Acrimon
8be62be980 Formatted code. 2019-07-31 11:40:58 +02:00
Acrimon
03253d3cc0 Switch everything to IDVStorage (No tuning yet.) 2019-07-31 11:40:58 +02:00
timokoesters
b695a63e98 Send different physics components individually 2019-07-30 13:35:16 +02:00
timokoesters
c6034bf450 Use Last<C> to check if a physics component changed 2019-07-30 08:32:03 +02:00
Monty Marz
5cfc60da50 Small chat fixes 2019-07-29 14:40:46 +00:00
Acrimon
ee49ebe807 Update rand, log and scan_fmt 2019-07-29 13:42:26 +00:00
timokoesters
5aa864ee58
Update most dependencies 2019-07-28 22:47:23 +02:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00
Piotr Korgól
5c84508015 Get EXP for killing NPCs and Players, properly show EXP bar 2019-07-26 20:51:40 +02:00
Piotr Korgól
b1aace0110 Add Level and Exp component 2019-07-26 16:44:59 +02:00
tommy
95b5f4acfb Added private, broadcast, and game_state messages 2019-07-26 07:29:37 -04:00
tommy
ea0bbe7e47 Rebase fixes 2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d Adds colour to tells in chat box #194 2019-07-26 07:29:37 -04:00
Nero
53086cb3b2 Nero/light offsets 2019-07-25 20:51:20 +00:00
Pfauenauge90
7a141ad111 More objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c chat warning for unknown objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54 spawn objects by name 2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983 Add tent 2019-07-24 02:50:19 +02:00
Vechro
81f66457de Add cauldron 2019-07-24 02:50:19 +02:00
Pfauenauge90
870229cd1c chests, human female head changes 2019-07-24 02:50:19 +02:00
Pfauenauge90
3559926a02 MOAR Pumpkins! 2019-07-24 02:50:19 +02:00
Pfauenauge90
495311de2d added lanterns and potions 2019-07-24 02:50:18 +02:00
Vechro
e37ca1d1f3 formatting 2019-07-24 02:50:18 +02:00
Vechro
6478c4ec69 Add campfire 2019-07-24 02:50:18 +02:00
Monty Marz
ae4c569fc9 Static entities: Per model offsets, more models 2019-07-21 23:54:31 +00:00
Joshua Barretto
5cdfb26e0d Added LightEmitter component 2019-07-21 19:22:49 +01:00
Joshua Barretto
dd84c6698b Fixed infinite NPC jumping 2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
Songtronix
de2dbcef45 add global git hash constant 2019-07-21 17:45:31 +00:00
Joshua Barretto
d4821b8de8 Better fog 2019-07-21 00:32:36 +01:00
Joshua Barretto
1d21359337 Removed warning on OoB block modification 2019-07-20 19:08:28 +01:00
Joshua Barretto
ce327445a7 Send block diffs instead of entire chunks on block change 2019-07-20 16:41:03 +01:00
Songtronix
ed0d842e57 Mark InvalidAlias Message as to be done 2019-07-17 18:32:01 +02:00
Songtronix
b41508f025 generalise errors based on zests suggestion 2019-07-17 18:32:01 +02:00
Songtronix
b6c8bdc223 add configurable max player count 2019-07-17 18:32:01 +02:00
Acrimon
20ac81a986 Fixed some misses. 2019-07-12 20:51:22 +02:00
Joshua Barretto
e7dd151833 Added fruit trees 2019-07-09 17:08:43 +01:00
Joshua Barretto
bbd7f579d2 Fix for clipping 2019-07-09 15:07:53 +01:00
Joshua Barretto
9f6f9cb25f Fixed block snapping at lower framerates 2019-07-09 14:04:30 +01:00
Joshua Barretto
0f0f28284c Added 'perfect' collisions 2019-07-09 13:37:51 +01:00
Joshua Barretto
6bb48760d7 Fixed jittering collision bug 2019-07-09 11:51:00 +01:00
Joshua Barretto
879789ecc4 Fixed acacia colours 2019-07-08 20:28:48 +01:00
Joshua Barretto
c2a11ed6b2 Improved worldgen performance with more precise z bound checks 2019-07-08 15:51:38 +01:00
Justin Shipsey
1c10ff756f Holding weapon while running/jumping/standing 2019-07-06 19:00:05 +00:00
Piotr Korgól
04d3c077d0 Remove printlns 2019-07-03 22:38:28 +02:00
timokoesters
a702f7258a Fix building 2019-07-03 21:28:07 +02:00
Piotr Korgól
7f08377001 Sync CanBuild component, fix /build messages 2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742 Add CanBuild component, Block placing client messages and build mode command 2019-07-03 21:28:07 +02:00
Sheldon Knuth
6d624e96a6 fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking. 2019-07-03 17:23:24 +00:00
Imbris
4a821446b8 Fix common::asset doc test 2019-07-03 05:17:46 -04:00
Imbris
d2f8c47361 Pass BufReader to Asset::load() 2019-07-03 05:02:01 -04:00
Songtronix
0c3d693561 clean warnings from voxygen/hud 2019-07-02 21:25:07 +00:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
Joshua Barretto
a72c54011a Fixed relative path of current_dir 2019-07-02 13:52:51 +01:00
Joshua Barretto
107f5caa34 Revamped asset directory search system 2019-07-02 13:52:51 +01:00
Sheldon Knuth
cdda20a1e8 hotfix on assets_folder issue by increasing the depth to 3. 2019-07-02 19:43:38 +08:00
Sheldon Knuth
d75d632279 Add mpmc support to audio-base. 2019-07-02 11:29:00 +08:00
Piotr Korgól
a66dc9a24f Add /health command 2019-07-01 20:07:30 +00:00
Joshua Barretto
631df59083 Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation

See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a fmt 2019-07-01 14:38:45 +01:00
Joshua Barretto
c8a2e4722c Fixed chonk memory usage bug, added block manipulation 2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669 glider animation fix 2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800 rebase 2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
Joshua Barretto
e4dc145f17 Merge branch 'zesterer/small-fixes' into 'master'
More small fixes

See merge request veloren/veloren!271
2019-06-30 22:52:21 +00:00
Joshua Barretto
0de505b74c fmt 2019-06-30 23:46:55 +01:00
Joshua Barretto
14d9071670 Fixed minor physics bugs 2019-06-30 23:46:46 +01:00
timokoesters
370e7db1ee
Fix death 2019-06-30 22:29:00 +02:00
Joshua Barretto
b35832c37d Prevent movement in unloaded chunks 2019-06-30 19:54:13 +01:00
Joshua Barretto
2985f94751 Prevented stalling when jumping before a block-hopping 2019-06-30 19:54:13 +01:00
timokoesters
7fec42ce2c
Fix controls 2019-06-30 19:48:38 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
Joshua Barretto
af755c0964 fmt 2019-06-29 22:47:24 +01:00
Joshua Barretto
f2df3a9d18 Block-hopping fix, better dusk shaders 2019-06-29 22:47:24 +01:00
Joshua Barretto
f1ba97ae7a Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug

See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
timokoesters
ccbacabd2f
Make agents use controller correctly 2019-06-29 22:51:22 +02:00
timokoesters
d235374d8e
Fix npc and death bug 2019-06-29 22:43:44 +02:00
timokoesters
5fcf6ededa
magnitude_squared everywhere, actionstate everywhere, constant for moving 2019-06-29 22:11:21 +02:00
timokoesters
610c86a3b9
Animation fixes 2019-06-29 21:01:27 +02:00
timokoesters
9f83533741
Fix invisible characters 2019-06-29 20:24:07 +02:00
timokoesters
c80351f6ca
Fix double roll bug 2019-06-29 19:49:51 +02:00
Joshua Barretto
324de39bfe fmt 2019-06-29 16:48:43 +01:00
Joshua Barretto
0c918c835f Prevented invalid username usage 2019-06-29 16:48:43 +01:00
Joshua Barretto
905b3d6f45 Prevented block-hopping when not on ground 2019-06-29 16:48:43 +01:00
timokoesters
b0ea959f67
Remove animation syncing (does not fix any known bug) 2019-06-29 17:09:38 +02:00
timokoesters
5a41a58c0a
End roll when going too slow 2019-06-29 14:10:52 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components 2019-06-29 01:49:33 +02:00
Mckol
5ffa79d07d Added the standard linux asset path and an enviroment variable for configuring it
The variable is VELOREN_ASSETS
2019-06-28 19:50:11 +02:00
Monty Marz
cef52a0440 Char fixes 2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
acb184e15d Made physics cheaper still 2019-06-27 15:37:33 +01:00
Joshua Barretto
6444ba1933 Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling 2019-06-27 15:21:41 +01:00
Joshua Barretto
cdb405d7b8 Made physics fps-independent 2019-06-26 22:43:47 +01:00
Joshua Barretto
46fce696a2 Better path noise, better shadows 2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce Stronger shadows, fewer cliffs in oceans 2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875 Worldgen performance improvements, better sun 2019-06-26 19:14:12 +01:00
Joshua Barretto
9279611d6d Added longer day/night cycle, /time command 2019-06-26 19:14:12 +01:00
Joshua Barretto
7b7d843d0f Comments and fmt 2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5 Camera clipping and block-hop fix 2019-06-26 11:53:43 +01:00
Joshua Barretto
5decd48db6 Used velocity bias for collision correction 2019-06-26 11:53:43 +01:00
Joshua Barretto
6258035a4d Added attempts counter to prevent infinite collision loops 2019-06-26 11:53:43 +01:00
Joshua Barretto
44f4031e58 Resolved collision bugs with prioritised collision system 2019-06-26 11:53:43 +01:00
Joshua Barretto
ae168711d7 Added configurable details 2019-06-26 11:53:43 +01:00
Joshua Barretto
0d984a5671 Fixed collision bugs 2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510 Calculate delta time properly, fix low fps collision issues by decreasing max dt 2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
Joshua Barretto
7a1359961c Removed block-hopping, fixed collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
62f148b46f Network fix for 32-bit 2019-06-16 22:59:25 +01:00
Joshua Barretto
9ad2feb037 Ignore ForcedUpdate insertion 2019-06-16 20:53:10 +01:00
timokoesters
eb10389eb6
cargo fmt 2019-06-16 19:59:16 +02:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
jshipsey
8e019cdbec
lowered roll duration 2019-06-16 19:59:14 +02:00
timokoesters
14ff033770
Fix glider 2019-06-16 19:59:14 +02:00
timokoesters
2afc45617d
More input validation 2019-06-16 19:59:14 +02:00
jshipsey
0c534efddd
adjusted v-tilt, roll speed, run animation tempo 2019-06-16 19:59:13 +02:00
jshipsey
e066d98762
slight roll tweak, altered speeds in physics 2019-06-16 19:59:13 +02:00
timokoesters
ae081b8f67
Make roll timed 2019-06-16 19:59:13 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system 2019-06-16 19:57:03 +02:00
Joshua Barretto
132d1a67a6 Merge branch 'zesterer-worldgen-stuff' into 'master'
Worldgen stuff

See merge request veloren/veloren!217
2019-06-16 10:46:59 +00:00
liids
f726d755b7 fix formatting 2019-06-15 13:48:14 +02:00
Joshua Barretto
a9d30bbfb6 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
liids
c859371ddb Merge all spawn commands into one 2019-06-15 09:56:27 +02:00
Joshua Barretto
30b668d0cc Added dynamic tree colours 2019-06-13 11:59:05 +01:00
Joshua Barretto
9fed2c1534 Merged stumps, adjusted scale code 2019-06-13 11:59:05 +01:00
Joshua Barretto
c445e76afa Fixed usize size issue for 32-bit platforms 2019-06-13 11:59:05 +01:00
Joshua Barretto
cf193a97c4 Set default case for block type opacity 2019-06-13 11:59:05 +01:00
Imbris
8dcf030bd8 Use Instant and running compensation in clock 2019-06-09 14:14:02 -04:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Joshua Barretto
afd983f6f8 Lighting fix 2019-06-06 12:25:06 +01:00
Joshua Barretto
1b5d2d468b Made idx_for use idx_for_unchecked internally 2019-06-06 07:42:59 +01:00
Joshua Barretto
9da2d82197 Added proper VD fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb Added rocks 2019-06-05 20:52:51 +01:00
Joshua Barretto
06201c7353 fmt 2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base 2019-06-05 20:52:51 +01:00
Louis Pearson
4cf13cc588 Integrate forces *after* velocity is applied 2019-06-04 12:14:10 -06:00
Louis Pearson
84ac965240 Normalize move_dir only if the magnitude is greater than one 2019-06-04 10:13:40 -06:00
Louis Pearson
52764376ae Use constants and normalized move direction 2019-06-04 10:09:34 -06:00
Louis Pearson
82aabf242a Add a function for integrating forces 2019-06-04 09:42:31 -06:00
Louis Pearson
c7a2ecd1f2 Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
2019-06-04 07:57:12 -06:00
Louis Pearson
e2d96cc7e0 Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
2019-06-04 07:57:12 -06:00
Louis Pearson
afc5199b63 Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
2019-06-04 07:55:49 -06:00
Ahmed Ihsan Tawfeeq
e98eff613b Fixed bug in loading JSON assets 2019-06-04 12:39:46 +00:00
Forest Anderson
4548ec3bf9 Merge branch 'randomized-npc-names' into 'master'
Added randomized NPC names veloren/veloren#133

Closes #133

See merge request veloren/veloren!207
2019-06-04 05:23:25 +00:00
scorpion9979
b66fbce99d Cleaned code 2019-06-04 01:10:59 -04:00
scorpion9979
7bfd9464c9 Added humanoid NPC type w/ names 2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d Implemented asset system for caching json data 2019-06-04 01:10:59 -04:00
scorpion9979
29f230d23e Cleaned code
Refactored code for readability
2019-06-04 01:10:59 -04:00
Ahmed Ihsan Tawfeeq
eb80459872 Added randomized NPC names veloren/veloren#133 2019-06-04 01:10:59 -04:00
Joshua Barretto
3a1221068f Merge branch 'voxel-shadows' into 'master'
Shadows, deserts, snow, caves

See merge request veloren/veloren!198
2019-06-03 22:13:10 +00:00
Joshua Barretto
e2182b1a68 Added basic light 2019-06-03 22:50:47 +01:00
Cody
692b216651 Fixes a bug where animals continually jumped after their target was any height above them, even once the target was no longer above them. 2019-06-03 20:09:18 +00:00
Timo Koesters
930bc91174 Merge branch 'fix-server-info' into 'master'
Add server info and player list to client

See merge request veloren/veloren!197
2019-06-02 14:45:41 +00:00
Cody
04d4dc1da5
Reverts one erroneous change, further corrects another comment. 2019-06-01 00:52:20 -04:00
Cody
8562a09595
cargo fmt 2019-05-31 16:36:24 -04:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names. 2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos. 2019-05-31 16:36:24 -04:00
timokoesters
c10a43f541 Add server info
Former-commit-id: 9e504c821e871d30f8ac7cd4acb7a8022bdb5710
2019-05-28 22:25:46 +02:00
Forest Anderson
2fc4e9a2f8 Merge branch 'enemies' into 'master'
Enemies

See merge request veloren/veloren!186

Former-commit-id: f920608508868119aad286cbe45599342dc1942b
2019-05-28 19:08:02 +00:00
Joshua Barretto
8407908af2 fmt
Former-commit-id: 7535fe743722967dd59e383aa93cb78cb3be6e23
2019-05-28 19:59:32 +01:00
timokoesters
5c48330460 Fix moving after death (again)
Former-commit-id: 1c46fed1f5d9a74bcf926354b3b4efd442f5b5bc
2019-05-28 18:37:49 +02:00
Marcel
b5b61462ee Merge branch 'event-chat-messages' into 'master'
Event chat messages

See merge request veloren/veloren!188

Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
2019-05-28 10:45:24 +00:00
jshipsey
6cb1a75b93 speed tweak
Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
2019-05-27 19:48:44 -04:00
Joshua Barretto
bfc70f4d78 Sort of fixed enemy freezes
Former-commit-id: 30933b3ff7d16428a107ade6163cb83562668b66
2019-05-28 00:04:25 +01:00
jshipsey
f9e2828de5 swing animation changes
Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
2019-05-27 19:03:52 -04:00
jshipsey
5f22c4e26f swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
timokoesters
2008400169 Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be Add connect, disconnect and kill messages
Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
Joshua Barretto
baf740a289 Added enemies
Former-commit-id: 2c07c9e52a7cbfb85508e7098c528bddd9b12997
2019-05-27 12:18:14 +01:00
Imbris
de4d1a0e06 Fix pet spawning leading to NaN move_dir
Former-commit-id: ac68702bfdb482f32967d96e4b1da2b0ffc4e4c4
2019-05-26 11:24:26 -04:00
jshipsey
7aab509701 rebase with combat merge
Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
2019-05-26 11:02:01 -04:00
jshipsey
26da091b0b add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
timokoesters
64b00f41f4 Fix invisible chars
Former-commit-id: cbb93e0511100b9b66f9ea22451c99a69b50b19c
2019-05-26 16:04:44 +02:00
timokoesters
746e286b5b Fixes
Former-commit-id: 0bbbcf187248dd192e7e9a226bcf5b496437d578
2019-05-26 00:00:38 +02:00
timokoesters
4696cd2c8b Add better inputs, input validation and more
Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
f4434013db Fix clear_terrain not changing Changes
Former-commit-id: da7b02939d6d0bc7dbef7d923fb880081f6e08aa
2019-05-25 23:21:40 +02:00
timokoesters
73f29e3716 More comments
Former-commit-id: 762d6437fa341a33ee80088e2c5dbbdf96387df0
2019-05-25 23:21:40 +02:00
timokoesters
15d1a789d6 Better formatting
Former-commit-id: 22b83b6dd5ad145a39b236436a019c6b172787d7
2019-05-25 23:21:39 +02:00
timokoesters
3697c47e33 Change client_state_pending to ClientState::Pending
Former-commit-id: 4b6a304a138ccfbffc3b6e28d36feaa2693d01a7
2019-05-25 23:21:39 +02:00
timokoesters
1dbca8b994 Fix respawn position
Former-commit-id: c4dabc71a1c7af538e2c30acbf463340a4618cc9
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9 Implement fast respawn
Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8 Implement hit time delay
Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
ad3b8dffa1 Limit attack direction
Former-commit-id: b132f01f86814d2f8dd10d6d1454b6e2a95595f8
2019-05-25 23:21:39 +02:00
timokoesters
f5751d65b1 Fix terrain not loading
Former-commit-id: f9279878ab051c6083c4a1f5125531fe79151fb8
2019-05-25 23:21:39 +02:00
timokoesters
30bf1cde10 Add knockback
Former-commit-id: a703eb937ef7094a085548ca3197a575059855a0
2019-05-25 23:21:38 +02:00
timokoesters
a0918d11b6 Fix red effect
Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
ad5dcb4158 Make use of states in char-selection
Former-commit-id: f74d4811bebb0e60093a96d70feeedaae8bc6c04
2019-05-25 23:21:38 +02:00
timokoesters
fc39356cde Use correct time
Former-commit-id: df33e802ee46f9ebe190be705ff8d81f856024e0
2019-05-25 23:21:38 +02:00