Songtronix
e885a78deb
change(deps): enforce crossbeam version
2019-11-22 19:12:58 +01:00
Songtronix
2f93dd2c38
adjust logging level
2019-11-22 19:12:58 +01:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
Songtronix
bb64c8ed76
change(log): remove all spam from logging
2019-11-22 19:12:58 +01:00
Songtronix
7abf2a0fb9
change(log): switch to fern
2019-11-22 19:12:58 +01:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
59826a364a
Remove unnecessary elided lifetimes
2019-11-11 08:26:44 -08:00
Adam Whitehurst
64a0d8d91f
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Monty Marz
a9a7b95037
Login desc
2019-11-09 23:19:41 +00:00
timokoesters
b6552556e7
fix: show error on client failure again
2019-11-07 09:42:03 +09:00
Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
15c725bfde
Address code review points:
...
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
3b24af76ab
Formatting
2019-11-06 21:34:15 +01:00
Shane Handley
ef6f8b509a
Eeek, remove logging.
2019-11-06 21:34:14 +01:00
Shane Handley
fe9ad3fa19
Network timeout updates
...
- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.
- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
soruh
6dfa146484
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Acrimon
5beea76624
Remove heaptrack as it is now deprecated.
2019-10-29 06:55:45 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
ee915671ef
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
...
customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
c18fe8042b
Merge branch 'imbris/mesh-speed' into 'master'
...
Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
...
fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749
Merge branch 'imbris/graphic-cache' into 'master'
...
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
soruh
f186aac2ea
fix the welcome window not being closeable
...
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.
* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Songtronix
e8a077a5d6
feat(env): customizable config file location
2019-10-22 17:15:10 +02:00
Isaac Freund
355c7666b9
Allow dropping items
...
Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Imbris
8bb54976eb
Rework GraphicCache to use multiple texture atlases and put large images in their own textures.
2019-10-19 21:28:30 -04:00
Songtronix
fffffff536
fix(crash): overflowing the stack
2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a
change(menu): display version with hash and date
2019-10-18 15:51:07 +02:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
1f39659a54
Merge branch 'zesterer/small-fixes' into 'master'
...
Performance Improvements
See merge request veloren/veloren!597
2019-10-17 20:56:37 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Shane Handley
ab59d1f262
Title music fix ( fixes #342 )
...
Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
jshipsey
deadd665c8
tweaks animations to better align with true positions
2019-10-12 14:19:55 -04:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493
Created Spec structs for each armor type.
...
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Acrimon
a70f3cfd68
Merge branch 'overclockx64/near-plane-increase' into 'master'
...
Increased near plane value, fixing character flickering on macOS
See merge request veloren/veloren!575
2019-10-10 22:45:06 +00:00
Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66
md5sum assets
2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Wu Yu Wei
75df4600bd
Switch portpicker dependemcy to git
...
A pull request to fix has been created on original repository. But
since 0.4 is coming out pretty soon, let's swithc to this fork
temporary.
2019-10-07 15:35:20 +00:00
Joshua Barretto
1a9408c397
Merge branch 'timo-arrowheight' into 'master'
...
timo arrow spawn height
See merge request veloren/veloren!558
2019-10-06 20:19:01 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation
2019-10-06 22:03:29 +02:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Brian Lewis
86619d4192
Fix crashing due to error in Alsa.
...
This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.
The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.
Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Forest Anderson
b13f9f37f7
Revert "Merge branch 'angelonfira/change-memory-allocator-to-jemalloc' into 'master'"
...
This reverts merge request !547
2019-10-06 01:31:47 +00:00
Forest Anderson
0304b51159
Chanced to ignore msvc instead of windows
...
Change server to ignore msvc
2019-10-05 17:57:29 -04:00
Forest Anderson
e1bab6afe0
Added jemalloc for Linux systems
2019-10-05 17:57:29 -04:00
Forest Anderson
9ef98ce1a5
Remove heaptrack
2019-10-05 17:57:29 -04:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e
refactor: joined on &stats twice
2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b
Make nametags display levels
2019-10-05 17:37:09 +02:00
Songtronix
43cae5ea64
Fix discord rich presence
2019-10-05 15:35:59 +00:00
Wu Yu Wei
193ff105e2
Update client-side password hashing to argon2
2019-10-05 13:12:20 +00:00
jshipsey
66e8f4c4bc
added bow wielding animations
2019-10-04 21:02:45 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render
2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a
Play some music on game launch
2019-10-05 02:31:24 +09:00
Mckol
9aba318df2
Hash the passwords client-side
2019-10-04 16:44:31 +00:00
Nicolas
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
S Handley
810a7e5b5d
This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup.
2019-10-04 09:58:58 +00:00
Acrimon
03bf74f414
Updated toolchain version and a bunch of deps.
2019-10-03 17:19:22 -04:00
Forest Anderson
6715f02a4e
Merge branch 'stevedagiraffe/add-option-to-invert-scroll-wheel' into 'master'
...
Resolve #266 "Add option to invert scroll wheel"
Closes #266
See merge request veloren/veloren!528
2019-10-02 23:39:32 +00:00
stevedagiraffe
f1b78d21c8
Formatted with fmt
2019-10-03 09:16:46 +10:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
stevedagiraffe
8680e92548
Added ability to toggle zoom inversion in settings
...
Displayed as checkbox under the Gameplay tab.
2019-10-02 23:09:05 +10:00
stevedagiraffe
f149182290
associated zoom inversion to GameplaySettings
2019-10-02 22:44:41 +10:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Imbris
83b5ca3335
Higher level cache abstraction
2019-10-01 02:10:28 -04:00
Imbris
89a1c45ac7
Cache most recent chunk access in terrain meshing
2019-10-01 02:10:28 -04:00
Carbonhell
6f6fdd87af
Function to cancel pending server connections in the login screen.
2019-09-29 19:12:26 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
45fbd75907
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!517
2019-09-27 13:09:55 +00:00
Joshua Barretto
8d2f1d470c
Removed unnecessary code
2019-09-27 14:03:08 +01:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
09197049cb
Made meshing considerably faster
2019-09-27 11:06:32 +01:00
Imbris
5ca65a6894
UI tweaks
2019-09-27 00:23:42 -04:00
Imbris
799e962663
AA mode UI improvements
2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
ccc10a0447
Resolved warnings
2019-09-26 16:07:09 +01:00
Pfauenauge90
1a2b32b44b
fixed merging issue, tooltip descriptions colour
2019-09-26 16:00:24 +02:00
Joshua Barretto
3a8b146687
Added item descriptions to tooltip
2019-09-26 14:41:04 +01:00
Pfauenauge90
de4af54928
test tooltips
2019-09-26 15:16:58 +02:00
Pfauenauge90
b62ae6f4a7
fix
2019-09-26 15:16:57 +02:00
timokoesters
1fc7c9b67b
Fix rot_imgs and tooltip manager
2019-09-26 15:16:57 +02:00
Pfauenauge90
931e53ebbe
added item tooltips
2019-09-26 15:16:57 +02:00
Joshua Barretto
bdf74cf151
Fixed typo
2019-09-26 14:03:41 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
59e6febb41
Fixed build placement bug, changed climb to LControl
2019-09-26 12:03:39 +01:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca
Remove player shadow on death
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Pfauenauge90
dec418d1a4
char selection time and VD changed
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7
Reminder about remesh for lighting updates
2019-09-26 00:15:07 +01:00
Joshua Barretto
2416b77a33
Meshing performance improvements
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
2bd8967921
Prevented extreme blending
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Joshua Barretto
6d745fc472
Fixed floodfill algorithm
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948
Floodfill shadows, smooth shadow lighting
2019-09-26 00:15:07 +01:00
Shane Handley
ef3ad3519b
Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation.
2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec
Add an additional SFX Volume control to the in-game settings dialog and supporting events.
2019-09-25 01:18:09 +09:00
Imbris
cceb21240b
Fix feature names
2019-09-21 13:41:02 -04:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Imbris
2ad816449c
Make some voxygen dependencies optional
2019-09-15 17:03:33 -04:00
Imbris
28250c9f14
Fix always returning the default settings
2019-09-12 23:37:28 -04:00
Arash Outadi
b986603215
Run cargo fmt
2019-09-12 22:47:51 -04:00
Arash Outadi
57eb3b2de4
Add code path for invalid settings file
2019-09-12 22:47:50 -04:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b
Merge branch 'fix-jump-height' into 'master'
...
Fix jump height
See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Geno
247f0818c1
Footstep volume fix
2019-09-08 15:47:52 +00:00
Forest
c31b01b051
Bumped version
2019-09-08 11:15:46 -04:00
scott-c
2b3749d2f4
Fix performance regression; simplify FigureKey
2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90
Merge branch 'fix-jump-height' into 'fix-jump-height'
...
Fix jump height
See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
Timo Koesters
92c0edcb98
Merge branch 'timo-attack' into 'master'
...
Fix wolfs not attacking and adjust movement while attacking
See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
9f83130466
Fix audio
2019-09-07 11:46:21 +02:00
haslersn
d99bef6803
voxygen: Make the Terrain
struct generic
2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0
cleanup comment
2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc
Cleanup unused import
2019-09-06 19:35:47 +08:00
scott-c
930e075ad1
half camera height when rolling
2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
...
Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230
Hide player hands when rolling in first person
2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95
Removed unescessary if statements
2019-09-06 05:02:29 -06:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6
Change ear pos to Vec3
2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499
Cargo fmt
2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f
Fix settings move
2019-09-06 04:06:26 -06:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
8e5f993a5b
Format files
2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4
Add soundcache
...
Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
...
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
...
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086
Remove audio/base.rs
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
...
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Louis Pearson
0fe5b66dce
Use latest version of Rodio instead of custom branch
2019-09-05 03:04:53 -06:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f
Split up figure.rs
2019-09-03 23:05:50 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
0668823493
Save settings, start log, & set panic hook first
2019-09-03 23:05:47 -04:00
Marcel
9a9ac6bebf
Merge branch 'imbris/tooltip-enhancements' into 'master'
...
Add ImageFrame widget, make tooltips use this, align ui to the pixels properly
See merge request veloren/veloren!474
2019-09-03 06:44:38 +00:00
Imbris
625f83e535
Don't add adjacent duplicates to the history
2019-09-02 01:07:16 -04:00
Imbris
47d0904588
Directly adjust chat input when traversing history
2019-09-02 00:54:44 -04:00
tommy
12029d7e7f
Added SetText event, rewritten based on comments
2019-09-01 23:43:06 -04:00
tommy
a63e67b8d9
Basic chat window history functionality
2019-09-01 23:43:04 -04:00
Imbris
e8e053095b
Remove copy-pasted comment
2019-09-01 16:41:40 -04:00
Imbris
ba186e59cc
Adjust tooltip layout by moving title to the right of images
2019-09-01 16:30:26 -04:00
Imbris
3d7326b65f
Tooltips: make title optional, improve spacing, make it simple to add similar tooltips to multiple widgets
2019-09-01 15:34:21 -04:00
Imbris
3ccbb0f38d
Convert tooltips to use ImageFrame, add autosizing
2019-09-01 15:34:20 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Imbris
66ebdb2355
Add ImageFrame widget
2019-09-01 15:34:19 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen improvements
See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf
Fixed warnings
2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c
Fixed terrain sprite transparency issue
2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5
Fixed terrain sprite transparency layering
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2
removing to make gitlab compiler happy
2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c
rebase
2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
d822356161
Remove warning
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb
fixed tiny feet in char creation
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647
Use movement anim as base and action anim as overwrite
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8
Split animations
2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary
2019-08-31 00:13:45 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot
2019-08-30 22:46:45 +02:00
timokoesters
b063694d05
Implement icons based on weapon
2019-08-29 21:48:05 +02:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset
2019-08-29 19:44:29 +02:00
Pfauenauge90
9a391332a6
fmt
2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
...
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
cd061aba85
Make respawn hint text base on key bindings
2019-08-27 14:42:53 +02:00
timokoesters
6b4dfcc533
Allow mapping the same key to multile actions (LMB = attack + respawn)
2019-08-27 14:03:40 +02:00
timokoesters
186db16707
Rename attack, block to main, alt
2019-08-27 14:03:39 +02:00
timokoesters
84d0f61596
Make pipeline succeed
2019-08-26 14:05:17 +02:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
Vechro
0f0a28d87a
Small changes to velocity
2019-08-22 22:26:35 +03:00
Vechro
2077548d5c
Simplify debug info
2019-08-22 21:53:46 +03:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987
Fixed sprite mesh offsets
2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Barretto
6f35786b84
Added Instances construct
2019-08-19 18:23:47 +01:00
Joshua Barretto
e2082088c8
Added sprite pipeline
2019-08-19 18:01:23 +01:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Monty Marz
7168850f05
Fix low fps
2019-08-19 08:03:19 +00:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914
Copying terrain pipeline and shaders for fluids
2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5
added shoulder movement and fixed placement
2019-08-18 02:35:27 -04:00
Imbris
f12821db35
Merge branch 'imbris/srgb' into 'master'
...
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
2019-08-16 22:44:14 +00:00
Joshua Barretto
e9fc2789d1
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
...
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218
cargo fmt
2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb
unwrap_or instead of map_or
2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7
use entity scale as hitbox for frustrum culling
2019-08-16 23:39:07 +08:00
scott-c
f312299e62
Replace view distance culling with frustum culling
2019-08-16 21:45:10 +08:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Acrimon
fda47fc322
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
2019-08-16 00:07:09 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Geno
a9f20148a4
added first person switch
2019-08-13 17:54:13 +00:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
Acrimon
0bbef0d851
Use hashbrown in voxygen instead of a billion different shitty maps.
2019-08-11 21:52:23 +02:00
Joshua Barretto
2191921721
Merge branch 'telastrus/auth' into 'master'
...
Server-side authentication
See merge request veloren/veloren!419
2019-08-09 01:37:44 +00:00
telastrus
07d3384b01
fixed the silent kick, made it actually proper
2019-08-08 17:58:36 -04:00
telastrus
66e254db7f
actually removed printlns
2019-08-08 12:09:14 -04:00
telastrus
35a3f67e19
ran cargo fmt
2019-08-08 12:05:38 -04:00
telastrus
de2082469d
auth done, no popup yet
2019-08-08 12:01:15 -04:00
telastrus
f2ed2870c6
90% there
2019-08-08 11:23:58 -04:00
telastrus
09b15e5278
velocity fix
2019-08-08 10:42:23 -04:00
telastrus
6d94d43021
still compiles
2019-08-07 23:56:02 -04:00
telastrus
157c4816b3
laying the groundwork
2019-08-07 15:42:44 -04:00
Monty Marz
aac53f9311
Part 1 of implementing the social window
2019-08-07 13:14:26 +00:00
telastrus
e4f2c73b85
undo unnecessary pub mod
...
fixed comments
fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f
fall damage + velocity debug
2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc
Merge branch 'timo-cleanup' into 'master'
...
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8
reverted some unnecessary changes
...
corrected typo
ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7
Added adjustable FOV slider
2019-08-05 12:37:52 -04:00
Joshua Barretto
a324f01a1d
Improved orientation slerping
2019-08-04 15:51:17 +01:00
Joshua Barretto
e5bcc8912e
Stopped stars appearing in the day
2019-08-04 15:30:45 +01:00
Piotr Korgól
d3f2ca69a4
Change the version number to 0.3
2019-08-04 13:53:59 +02:00
Joshua Barretto
783e8dbfc0
Reverted parenthesis removal
2019-08-04 12:35:03 +01:00
Joshua Barretto
8abfd2e10f
Reverted sun diffuse change
2019-08-04 12:25:15 +01:00
Tesseract
c36c78252c
Reverted to old star shader
2019-08-04 12:25:15 +01:00
Tesseract
ec34fcf9c8
Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
2019-08-04 12:25:15 +01:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
Joshua Barretto
c9f1a793db
Merge branch 'timo-kill-xp' into 'master'
...
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6
Give xp depending on max hp and lvl of entity killed
2019-08-03 21:30:01 +02:00
Joshua Barretto
fe0097c085
Made nametag position change with scale
2019-08-03 19:40:20 +01:00
Joshua Barretto
51fa4f3cfc
Merge branch 'animation-tweaks' into 'master'
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animation and movement tweaks
See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
timokoesters
6f598681fb
Fix combat animations for non humanoids
2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
jshipsey
13310ab9ca
improved animations and movement
2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
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This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Monty Marz
a5926eb40a
0.3. login bg
2019-08-01 17:53:34 +00:00
Piotr Korgól
ec550620ad
Add a health bonus for level ups, fix pets
2019-08-01 18:56:08 +02:00
Joshua Barretto
cb8e3b9805
Fixed absolute darkness
2019-08-01 09:12:00 +01:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd
Added better item manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874
Clickthrough on items
2019-08-01 09:09:26 +01:00
Pfauenauge90
37ee5b2802
fixed UI layering leading to unresponsive slots
2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39
Started work on inventory manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a
Fixed block-hopping on edges, added correct inventory slots
2019-08-01 09:09:26 +01:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Monty Marz
96b677a2b0
Tooltips
2019-07-29 14:06:13 +00:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
Joshua Barretto
4a198ca626
Numerous minor lighting fixes
2019-07-29 13:01:39 +01:00
Imbris
ff518a4a23
Ui scaling interface tweaks
2019-07-28 16:54:32 -04:00
Pfauenauge90
8e15117be7
set min and max values
2019-07-28 16:54:32 -04:00
Pfauenauge90
d33bbf26ad
aligned value position to crosshair transp. value
2019-07-28 16:54:32 -04:00
Pfauenauge90
e15c4eb40b
changed displayed value for scale
2019-07-28 16:54:31 -04:00
Pfauenauge90
1567c63421
checkboxes functionality
2019-07-28 16:54:31 -04:00
Pfauenauge90
7ce71dda02
visuals change
2019-07-28 16:54:31 -04:00
Imbris
4ad42c57e4
Add ui scale setting and slider
2019-07-28 16:54:30 -04:00
timokoesters
5aa864ee58
Update most dependencies
2019-07-28 22:47:23 +02:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Piotr Korgól
198d532e38
Show level and xp on character menu
2019-07-27 15:04:34 +02:00
Piotr Korgól
5c84508015
Get EXP for killing NPCs and Players, properly show EXP bar
2019-07-26 20:51:40 +02:00
Piotr Korgól
b1aace0110
Add Level and Exp component
2019-07-26 16:44:59 +02:00
tommy
95b5f4acfb
Added private, broadcast, and game_state messages
2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d
Adds colour to tells in chat box #194
2019-07-26 07:29:37 -04:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64
Fix build mode inaccuracy
2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b
Properly hide the player character
2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33
An attempt at hiding the player in first person mode
2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740
Change FP Mode distance to 0.1 to fix building
2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf
Zoom out the camera when entering third person mode
2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3
Add camera modes
2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd
offsets
2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Acrimon
551433f03a
Hook the tracking allocator into binaries. Doesn't do any monitoring/logging. Just provides the data when you want it.
2019-07-24 02:18:50 +02:00
Sheldon Knuth
c2fa8bd615
[FIX] Callback hell of AudioDevice construction while opening audio settings window.
2019-07-23 09:54:41 +00:00
Monty Marz
7a4ad099ff
Crosshair variations
2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Joshua Barretto
1cf8383eba
Moved lighting uniforms into light.glsl
2019-07-21 19:22:49 +01:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66
Fixed light cap
2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Tom Watson
cd456b6e2d
Revert "Add server name to char selection screen"
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This reverts commit a4a9b97273
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2019-07-21 18:13:17 +00:00
Songtronix
de2dbcef45
add global git hash constant
2019-07-21 17:45:31 +00:00
Joshua Barretto
215a09005e
Only change entity orientation when on the ground
2019-07-21 00:18:03 +01:00