* added fallback for icons without .paa post-fix
* Make sure it's at least a valid path before we spend time searching
* Revert "Make sure it's at least a valid path before we spend time searching"
This reverts commit 2d7a9454e3316d3aa7bdfc4f6713ae3aa4859208.
* Added checking for empty `_vehicleValue` strings
Update addons/common/functions/fnc_getVehicleIcon.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fixed inheritance on PETN and PLNP
* Added GM's localization strings
* adds required addons
* one of my testing scripts added forward slashes that aren't/aren't reflected in the GM configs
* update todo with list of weapons
* Add AIM-120 with ARH. Change AHR to not always seek all targets
* Implement some generic modes of flight
* implement augmented proportional navigation
* Add zero-effort miss. Seeker now feeds data to navigation
* Fix bug with ZEM
* remove placeholder
* Change out missile types to reflect navigation scheme they use IRL
* remove uneeded sets
* chane navigation profiles to go for attack direction instead of target
* multiple changes
* SALH: only update seeker pos if it within small error
* IR seeker and AIM-9M
* small tweaks
* more tweaks
* todo: fix nlaw
* update todo
* implement course state machine
* Improve radar simulation
* enable chaff decoy
* add config entries
* Implement optical mavericks
* Allow for debug info to be displayed via variable
* Change AIM-9 agility
* update dragon to not use new guidance
* Tweak flight parameters. Add R-77
* Add AIM-120A
* add ASRAAM
* add R-73/4
* Add all GBU-12s that exist for all planes
* update todo
* update todo for ground based weapons
* Add GPS selector dialog for GPS munitions
* add TOO TGP
* Add SDB and JDAM
* update todo
* fix gimbal lock via rotating with quaternions
* tweak JDAM guidance
* Better attack angle calculation. Does not get exactly right, but works for all cases.
Need to implement a PID controller navigation type to get a correct attack angle
* Fix SACLOS missiles
* Fix NLAW and PLOS
The missile pitches up due to initial angle stuff. I don't know if this is behaviour we want to fix or not?
* update todo
* update todo
* Add Vikhr ATGM
* Add long range SAMs
* fix SAM animations
* Add all ground based missiles. Tweak AIM-9 flare angle
* remove debugh print
* Fix Wiesel ATGM animation. Tweak SACLOS values
* Add action to get into jdam settings
* fix all script components
* Add paremter to allow weathervaning
Weapons usually tend toward the velocity vector due to aerodynamics - calculate side slip and use calculation to do this
* Add new navigation profile. Tweak javelin mid-course guidance
* Process all navigation onFired. Send the correct array to function
* fix missing semicolons
* Add hellfire mid course guidance
* Tweak hellfire attack profile
* change how IR seeker performs
The angle check is better now. Relative velocites guarenteed
* tabs -> spaces
* localise aim120
* localise aim9
* localise gbu
* fix IR tracker losing lock immediately due to being blocked by launcher
* localise manpad
* actually localise manpad
* localise maverick
* localise missile guidance
* localise sam
* localise sdb
* localise vikhr
* tabs -> spaces again
* init commit 9m14
* update stringtables so they are in titlecase
* crash on load
* perplexed
* fix game crashing on load
* Add joystick model
* Add realistic 9m14 behaviour
the 9m14 control joystick can attach 4 9m14 launchers at a time. Replicate that here
* add MCLOS guidance
* add the ability to see a light trail
* tweak HOT guidance params
* tweak metis guidance params
* tweak Vikhr guidance
* add trail to vikhr
* Add Iron Dome interceptor API
* Optimise iron dome
* Only launch if we are above a threshold angle
* add local event for mission makers
* change events to allow for any number of arguments
* avoid making un-needed calls to the server
* Update doppler seeker to allow the tracking and killing of projectiles
* Avoid overshooting target
* Add settings for various things
* Add missile hiding for malyutka
* init commit of cruise missile
* Various - Add missing units/weapons to cfgPatches (#8175)
* Various - Add missing units/weapons to cfgPatches
* Update config.cpp
* Documentation - Add Mikero binarization note (#8172)
* Bump is-svg from 4.2.1 to 4.3.1 in /docs/src (#8177)
Bumps [is-svg](https://github.com/sindresorhus/is-svg) from 4.2.1 to 4.3.1.
- [Release notes](https://github.com/sindresorhus/is-svg/releases)
- [Commits](https://github.com/sindresorhus/is-svg/compare/v4.2.1...v4.3.1)
Signed-off-by: dependabot[bot] <support@github.com>
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* Adjust "New issue" link to lead to template selection page (#8182)
We want people to choose a template when creating a new issue
* Update linguist settings (#8151)
* Typo in usage example (#8201)
* Mk6 Mortar - Fix README.md typo (#8205)
* Overhaul CSW docs (#8206)
* Medical - Add Alternative Survival Chance (#8192)
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
* Fix make.py temp files cleanup (#8189)
* Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
* Particles - Fix macro (#8214)
* initial push
* Update script_component.hpp
* Update script_component.hpp
* Update script_component.hpp
* Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
Co-authored-by: jonpas <jonpas33@gmail.com>
* Medical - Allow unconscious unit in Taru pods (#8168)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Name Tags - Add ability to set custom rank icon (#8174)
* Tools - Add script to update HEMTT include folder (#8134)
* Tools - Add script to check sqf/config with sqfvm (#8137)
* Medical - Add Vehicle Crashes setting (#8149)
Co-authored-by: jonpas <jonpas33@gmail.com>
* Dragging - Add new dragging animations (#7950)
* New custom animation added
* Adjusted CfgMoves and the script components
* New drop animation and key handler
* CBA settings and new ManActions added
* Adjustments to the drop animation
* Added translations and fixed some stuff
* Update CfgMovesBasic.hpp
* Fix translations
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
* Use the same key to drop object
* Update addons/dragging/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Fix French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Lower the weapon accuracy of the drag animations
* Removed auto-switch to handgun
* Update fnc_startDrag.sqf
- Holding a launcher breaks the firing animation.
- Now the unit has to hold either a primary weapon or handgun.
* Handle the unit's current weapon
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/dragging/initSettings.sqf
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* Dragging - Fix build issue (#8219)
* Documentation - Remove DeTex requirement (#8220)
DeTex is subscriber-only now, not required for building ACE3.
* User Interface - Add setting for Development Build watermark (#8140)
Co-authored-by: jonpas <jonpas33@gmail.com>
* RHS USAF Compat - Nightforce NXS scopes updated (#8222)
* Interact Menu - Make List default (#8217)
* Markers - Add scale slider (#8059)
Co-authored-by: commy2 <commy-2@gmx.de>
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* Initial push (#8225)
* MicroDAGR - Add mode switching keybinds (#8216)
* Initial push
* Mode cycling
* Use defines
* RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
* Fixed RPK74M wrong ammo bug
* Fix wrong deleted lines of code
* Edit rjs_weap_rpk74_base to rhs_weap_rpk_base
Co-authored-by: Dabako <github@dabakoworld.de>
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* Extensions - Various Improvments (#8227)
* Translations - Spanish (#8229)
Complete to date spanish translation.
* Attach - Added attached/detaching events (#8193)
* Added ace_attach attached/detach events
* Apply suggestions from code review
Co-authored-by: Jo David <github@jonathandavid.de>
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markers - Fix marker scale (#8233)
* Cargo - paradrop fixes (#8203)
* Small fixes in ace_cargo
Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.
* Update XEH_postInit.sqf
Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.
* code refactor
refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484
* Update fnc_paradropItem.sqf
apply new fix
* Revert "Update fnc_paradropItem.sqf"
This reverts commit 3db5cc191082a4d8e3cb0c39f0a5c791e2874f0e.
* Update fnc_paradropItem.sqf
fixed hint that was broken by previous fixes
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* naming convention
replaced object references called _item with _object.
* Update fnc_paradropItem.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
* Parachute - Add failure chance (#8226)
* Initial push
* disable forgotten define
* Improve exitWith check
* Requested/suggested changes
* Requested changes
* Requested changes
* Bump lodash from 4.17.20 to 4.17.21 in /docs/src (#8244)
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Bump grunt from 1.0.4 to 1.3.0 in /docs/src (#8246)
Bumps [grunt](https://github.com/gruntjs/grunt) from 1.0.4 to 1.3.0.
- [Release notes](https://github.com/gruntjs/grunt/releases)
- [Changelog](https://github.com/gruntjs/grunt/blob/main/CHANGELOG)
- [Commits](https://github.com/gruntjs/grunt/compare/v1.0.4...v1.3.0)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Bump hosted-git-info from 2.5.0 to 2.8.9 in /docs/src (#8247)
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.5.0 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.5.0...v2.8.9)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Markers - Fix JIP scale (#8248)
* Night Vision - Add color variants to all generations (#8209)
* Fix wrong shot size in birdshot strings (#8253)
* Patachute - Add sound effect when cutting (#8239)
* Changes poisson disc to centered random. (#8257)
It looks nicer and distributes more realistically. I don't know what I was thinking when I first put in poisson disc.
* Fix tabs and manpad UBC
* fix tabs in aim9
* progress update: tercom now flies to acquisition basket
* add TERCOM state defines
* work on parsing heightmap
* Change GBU navigation
* remove testing constants
* remove TERCOM guidance
* better JDAM simulation
Attack heading and impact angle now are followed better
* Better flare decoy calculation
* Update 9m14_joystick.p3d
removed p:\ part from proxy path:
was: `\p:\a3\data_f\proxies\gunner_static_low01\gunner.p3d`
* Destroy projectile on all clients
The projectile needs to be destroyed on all clients to stop it from being simulated. If not destroyed where projectile is local, it will still explode when hitting the ground. If not destroyed on remote clients, the projectile will still be visible but deal no damage
* fix NLAW navigation profile
* fix uninitialised values
* make over-fly trajectory over-fly
* remove malyutka
* SACLOS tweaks
* small changes
* fix bug in laser
* make pronav use the correct units
* change back
* add dev function to get ammo which has MG class data
* improve lin navigation
* Minor style
* add spike ATGM
* Allow multiple cameras to exist at once. Fix script error
* fix bug with angles close to 0
* remove debug
* misc updates
* Handle pre-tracking
* Tweak target acquisition. Reset target after shooting
* Tweak how targets are acquired. Fix velocity calculation
* tweak navigation to allow for <200m shots
* enhance target designation
* Stringtable addition
* Config changes
* more SACLOS tweaks
* Some minor fixes
* fix undefined array
* Only play sound when Spike is launcher. Change onFired to missileguidance
* Tweak IR seeker. Fix MCLOS fired from vehicles
* Remove debug sets
* Update all Line guidance missiles
* remove debug sets
* tweak javelin to make minimum ranges more realistic
* cut spike
* add better error messaging
* better debug info
* Rewrite documentation
* Add ability to disable iron dome (disabled by default)
* Change name
* fix typo
* Remove null projectiles from iron dome nonTrackingProjectiles
* HEMTT v10 Compatibility
* Update addons/field_rations/CfgUIGrids.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix PabstMirror review
* optionals
* Change configs to enclose strings for calculations
* Fix NLAW guidance that was causing massive overfly
* make tweaks for PLOS movement path
* fix NLAW overfly
* Fix hemmit merge
* fix header
* Update fnc_seekerType_SACLOS.sqf
* Update to new include paths
* Update fnc_midCourseTransition.sqf
* initSettings.inc.sqf
* Remove weapon additions
* revert old weapons, pt1
* revert pt2
* readd javelin
* split iron dome
* cleanup laser
* remove GPS files
* remove gps definitions
* remove IR
* remove MCLOS
* remove doppler
* final cleanup
* restore final final i promise
* cleanup arbitrary files
* small cleanup
* fix hemtt warnings
* cleanup unused var
* fix preping some missing files (jdam/doppler)
* move cam func
---------
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* Force better names in explosives placing menu
* Revert "Force better names in explosives placing menu"
This reverts commit 29af35ae8bb2d6355512ce27d6c4dd94687fabeb.
* Use `displayName` instead of `displayNameShort`
* convert ace_optics to use cba_optics
* convert ace optics to cba optics
* Remove duplicate
* Add PIP config
* Use optics index
* Fix pboProject build
* Update CfgWeapons.hpp
* Correct SOS, adjust sizes and fix build issues
* Update addons/optics/script_component.hpp
* Corrected sizes again
* Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons
* Remove unused test object
* Readd AI stuff
visionMode is already set
* Updated some info on binos
forceOptics also already set
* Overhaul of magnifications
* Adjusted MOS & Nightforce
* Maybe this time the optics sizes will be fine... surely?
* Replace heavy optics blur with CBA one
* Added PIP names back
---------
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix headless unable to transfer groups
* Switch events to use `CBA_fnc_ownerEvent`
* Update variable definitions
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix dependencies list on wiki
* laser-guided
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* Update docs/wiki/feature/xm157.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Moved medical_menu to medical-gui
---------
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Fix bad item replacements and switching to primary weapons
* Update addons/irlight/functions/fnc_initItemContextMenu.sqf
* Update fnc_initItemContextMenu.sqf
* Remove unused funtions
* Various fixes/tweaks
- Added a weapon parameter to `switchAttachmentMode`
- Made `switchPersistentLaser` take pointer switching into account
- Fixed IR light attachments being added to the wrong weapon
* Add tourniquet support for Medical AI
* Stop blocking start
* Renamed states, condensed `canHeal`
* Renamed `tooManyMeds` state
* Update addons/medical_ai/functions/fnc_healUnit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Change states to use singular, add states for autoinjectors & splint
---------
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* Medical AI - AI will remove tourniquets
* Medical AI - Improve tourniquet removal (for #10166) (#10178)
* Fixes & tweaks
- Have AI remove tourniquets ASAP
- Fixed bug where AI would not remove tourniquet, because it didn't have any bandages
- Allowed for more multitasking
* Allow healer to administer morphine if out of bandages
* Remove TODO comment
* Allow AI to remove tourniquets from limbs with no open wounds
* Update addons/medical_ai/functions/fnc_healingLogic.sqf
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Add actions based on animations
* Add setting
* Add ability to set items for users
* Add actions for 1.82 changes
Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.
* Add RHS 0.4.6 ZIL spare
* Update to new standards
* Handle RHS BTR retread system
* Make init faster: move condition to configClasses
* Fix CUP fake anims
* Refactor
* Rework
* Rename init function
* Decrease number of classes to init
* Fix merge mistake
* Apply suggestions from code review
* Updated code for current mod structure
* Multiple fixes & tweaks
- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded
* Update CfgVehicles.hpp
* cache config lookup at preStart
* Fix error
* Add text config entry for progress bar title
* Restructure interactions, improved some locations & added interaction to some missing vehicles
* Reverted preInit change
---------
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added fnc_saveLoadout
* Changed to toLower for other languages
* GitHub didn't like editing the file in the browser
* Fix case-sensitive _loadoutIndex
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Unicode support
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* setVariable in case no loadouts are saved
* Fix return not happening properly
* Added scripting example
* Update docs/wiki/framework/arsenal-framework.md
---------
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Additional parameters
- added parameters to allow changing distances for sounds for each severity.
- added parameter to allow unconscious units to do sounds.
* fix conditio
* Updated header formatting + minor tweaks
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Improve swtichWeaponAttachment
* change interact_SWA to use common_SAM (#10176)
* change interact_SWA to use common_SAM
* Directly call
* exit on bad arg
* Update fnc_switchAttachmentMode.sqf
* Minor optimisations
* Cleanup leftover code, use unit instead of target
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf
* Revert some unnecessary changes
* Remove sound, as it was part of the CBA attachment switching & pass missing parameter
* Add sound back, to indicate new attachment
---------
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* Add inheritance & exclusion support
* Update documentation in wiki
* additional check for parent class in findIf
* forEach instead of count
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* condition for children of excluded classes
* touch everything but the params check
* apply configName in same line
* fix param data type for _excludedClasses
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix & formatting
* Fix missing _x & headers, remove invalid classes
---------
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* First pass at RPG recoil tweaks
* Crank up camera shake when using launcher
---------
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* Interaction - Show all possible modes for an attachement
* Move attach & detach actions under item action
* Remove switching from PIP to regular 2D
* Remove attachment name from attach/detach actions
* Fixed typo in variable name
---------
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* fix unloading to units with full inventory
* fix belt linking issues
* Enhance workaround
* Use unit instead if magSource is null
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
* Recoil code cleanup
* Store recoil values as numbers in config, only `compile` if needed
* Updated header
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Several medical AI fixes
- Not applying splints if too many medications were taken
- Potential nil for _target
- Setting could add multiple EH, require mission restart
* Disable UAV AI when being dragged, carried or cargo
* Update addons/common/functions/fnc_disableAiUAV.sqf
* Improve dragging/carrying conditions, fixed duplicate JIP
* Clean up dogtags
* Only allow taking of dogtags if unit has space
* Fixed upper case T
* Stop throwing error
* Reverted to case insensitive method of checking
* Remove unused files
* More cleanup & fixes
- Better check for taking dog tags until 2.18 comes
- Changed parent condition from `canTakeDogtag` to `canCheckDogtag`
- Register EH only where necessary
* Update CfgEventHandlers.hpp
* More header cleanup
* Unload ViV before dragging/carrying
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Use lazy eval to check if item was unloaded
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Translation - Update Russian for new features
* Up to date translate RU
* Small update medical treatment
* resolve problem
* i`m cry
i hate this conflict
* Broadcast dogtag info globally so that arsenal can use it
* Broadcast changes incrementally
* Update addons/dogtags/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/dogtags/functions/fnc_getDogtagItem.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add EH only on necessary machines
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
* Korean translation updated
* Korean translation updated
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix "Recharge" interaction showing on destroyed drone
* Add "Follow Unit" action
* Improve condition check
* UGV Following via PFH that updates WP Pos
* Use HOLD WP for all Follow Actions
Since FOLLOW WP would stop working on AI Soldiers after some time.
* Allow selecting a follow distance
* Follow Distance under separate interaction, just like Loiter Alt
Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction.
* Localize "Follow" Interaction
* Show structuredText Hint when following/changing distance
* Variable for cursorTarget Reuse
* Better isKindOf condition use
* Make "Ship"-kind vehicles followable
* Clean up Comments and systemChat Debugs
* Comment explanation for custom PFH solution over vanilla "Follow"-WP
* Trim excess brackets from setWaypointPosition argument
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* Broader determination for UGV follow distances
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Prevent infinite PFH loop if follow target is deleted
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Delete Follow WP when PFH terminates
* The ternary rules
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Various requested changes
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
* Korean translation updated
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update RF Realname Stringtables
Add HEMMT Fire Truck
Change Puma family naming and add missing variation
* typo fix
* Tab to space I hate this
* Update stringtable.xml
Import HEMTT Fire Truck localization from RF
Add "Container" to AMOS. cuz that is not just AMOS...
* Uppercase and add rifle the HERA H6
* add space start of comment
* Add "ASW" to Wildcat AH-11F
For distinction with WY-55(Vanilla Wildcat) and AH-11F (RF Wildcat)
* Remove "Rifle" from H6
Does it really need? Probably not.
* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update Japanese
* rename smoke
* Leo2SG
* Rename FAL Para to FAL OSW Para
* Fix wood as woodland in japanese
* change camo to aaf camo in jp
* Rename RF R1 to equalize with WS R1
* Add dedicated name config VRCO-S
* Add stringtable for VRCO-S
* Make medical damage apply to non-local units
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
* Update fnc_medicalDamage.sqf
* Specify reason for death
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add grenade rolling
* Added some safeguards
* Use `setVectorDirAndUp` instead of rotation
* Don't allow players to roll grenades when in vehicles
* Grenades - Rolling only add PFEH when needed (#10015)
* Grenades - Rolling only add PFEH when needed
* Corrected minor typo, moved variable init in preInit, fixed bugs
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Don't switch modes if grenade can't be thrown
* Minor tweaks
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix: Painkiller has no effect when Advanced Medication is off
* Change PainKillers_PAIN_SUPPRESSION to uppercase
* Update addons/medical_treatment/functions/fnc_medicationLocal.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* More permissive displaying of Wind Info
* Temporary Wind Info while throwing Grenades
* Add Temporary Wind Info Setting
* Safer reading of EGVAR from addon that may not be loaded
* Show Wind Info only in Static Vehicles
* Improve Exclusion Check
Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Improve Abort Checks on Keybind Statements
Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Raise eyePos when inside Static Weapon
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Do not need to register keybinds on machines that don't have interfaces.
* add newline
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Arsenal Italian Translations
* Cargo Italian Translations
* Hearing Italian Translations
* Killtracker Italian Translations
* Map Tools Italian Translations
* Markers Italian Translations
* Medical GUI Italian Translations
* Medical Treatment Italian Translations
* Medical Vitals Italian Translations
* Overheating Italian Translations
* Arsenal - Show load stat's actual value
* Update addons/arsenal/functions/fnc_statTextStatement_load.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Added keybind put or take out earplugs
* Update addons/hearing/XEH_postInit.sqf
Don't need to register keybinds on machines that don't have interfaces.
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hearing/initKeybinds.inc.sqf
Removed default keybind, added new line at the end of the file and changed some code formatting, as well as some functions:
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hearing/stringtable.xml
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Add option to disable AI kills tracking in Kill Tracker
Add an option to disable tracking of kills of AI units when using ACE Kill Tracker. Configurable through Addon Settings
* Made setting global
* Requested changes
* Omitted optional default params
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Added missing dot
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Added missing dot in Czech translation
* Update addons/killtracker/XEH_preInit.sqf
* Update addons/killtracker/XEH_preInit.sqf
---------
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* initital commit
* use Define for SOS
* fix some issues that got introduced in 1.70
* Prepare config for sounds
* add New Sounds
improve distanced volume values
* add LAxemann to Author
* add Object Pooling
improve Distances
* fix small mistake
* change pool clearing timing
* change pool wait time
* fix Cookoff sound cleanup
* change to Jonpas Method
change random Distance add
* improve sound Volume over Distance (asked by Bux)
improve mid sounds
* improve a calculation
* Use playSound3D locally
* Make sounds configurable by 3rd party mods
* Added comments, used macros
* Update CfgSounds.hpp
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* maptools, markers, overheating
change/add strings to maptools for plotting board.
change/add strings to markers for milliseconds
add strings to overheating for stat bolt type and barrel type description
* Plotting Board "to" wording
* Polylines to line (More natural expressions in Japanese)
* Edit map and marker words
fix some wrong description
* zeus mine
* marker flag
* fcs ajust wording
* paint spray to spray paint
* Weapon display name improves
change "hex" katakana to kanji ヘックス>六角形 vanilla used kanji
Add camo to camo names using what camo (camo > ldf camo)
Nightforce NXS and M200 now using same name for jungle/tropic camo description.
* NVG Wrong GEN and missing WP
* Match NVG name to Arma3 default
* Markers - Add setting for system timestamps
* Moved time zone to different setting
Added UTC Time zone
Added UTC time offset slider
Added translation in stringtable
* Update fnc_onButtonClickConfirm.sqf
Fixed mistake that added offset twice
* - Removed tabs
- Fixed calculating error
* - Fixed tab problem
Was a bit enthusiastic with removing tabs. This should to the trick.
* - Changed tabs to spaces (Finaly)
- Checked SQF with sqf_validator.py
- Fixed decimal error by CBA menu
* Delete build/_deps directory
- This does not belong here
* Update fnc_onButtonClickConfirm.sqf
Added empty line back
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting update
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting update
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update initSettings.sqf
Added newline at end of file
* Update fnc_onButtonClickConfirm.sqf
Fixed fnc header formatting
* Update addons/markers/functions/fnc_onButtonClickConfirm.sqf
Formatting
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_onButtonClickConfirm.sqf
Updated formatting
* Implemented review changes
* Review suggestion
* Bugfix return absolute positive number with modulo
* Updated script to allow offset to exeed midnight in the past
* Updated script to allow offset to exeed midnight in the past
* Updated script to allow offset to exeed midnight in the past
* Updated hour offset calculation
* Add support for UTC+13 and +14 timezone
* Add minutes UTC offset to timestamp
* Add UTC minutes offset setting
* Add translation for UTC minute offset setting
* Prevent timestamp going over 24 after adding minutes offset
* Modify english description for offset settings
* Update addons/markers/initSettings.sqf
* Properly handle minute offset with negative timezone
* Implemented better solution to handle negative timestamp seconds offset
* reverted 'Implemented better solution to handle negative timestamp seconds offset'
* Revert "Implemented better solution to handle negative timestamp seconds offset"
This reverts commit d2599bd9aa6d954552bc01ca05a17901dfa1df06.
* Update timestamp calculation comments
* Update timestamp calculation comments
* Update documentation in UTC timestamp calculation
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Add keycombo support for disableUserInput
* Update addons/common/functions/fnc_disableUserInput.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Make arsenal animations play properly
* Update addons/arsenal/functions/fnc_showItem.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Moved to common
* Update CfgMoves.hpp
* move to function, add reload safeguard
* selectWeapon immediately
* open left panel on current weapon
* VR mission poses + fix removing vests
* cAsInG
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* medical_gui italian translations
* csw italian translations
* interact_menu italian translations
* switchunits italian translations
* trenches italian translations
* parachute italian translations
* vehicles italian translations
* viewdistance italian translations
* common italian translations
* magazinerepack italian translations
* vehiclelock italian translations
* overpressure italian translations
* ui italian translations
* medical_treatment italian translations
* medical_treatment german translations
* nametags italian translations
* overheating italian translations
* viewrestriction italian translations
* grenades italian translations
* ai italian translations
* aircraft italian translations
* arsenal italian translations
* arsenal german translations
* hellfire italian translations
* reload italian translations
* nightvision italian translations
* medical_damage italian translations
* towing italian translations
* fortify italian translations
* finger italian translations
* dragging italian translations
* viewports italian translations
* explosives italian translations
* killtracker italian translations
* killtracker german correction
* gforces italian translations
* noradio italian translations
* reloadlaunchers italian translations
* cargo italian translations
* medical_engine italian translations
* field_rations italian translations
* maverick italian translations
* slideshow italian translations
* medical_ai italian translations
* advanced_fatigue italian translations
* marker_flags italian translations
* tagging italian translations
* fastroping italian translations
* markers italian translations
* medical_statemachine italian translations
* microdagr italian translations
* novehicleclanlogo italian translations
* realisticnames italian translations
* irlight italian translations
* laser italian translations
* ballistics italian translations
* interaction italian translations
* medical_status italian translations
* medical_feedback italian translations
* medical italian translations
* map_gestures italian translations
* casings italian translations
* logistics_rope italian translations
* repair italian translations
* fieldmanual italian translations
* refuel italian translations
* refuel german translations
* intelitems italian translations
* gunbag italian translations
* fire italian translations
* cookoff italian translations
* smallarms italian translations
* zeus italian translations
* zeus german translations
* vehicle_damage italian translations
* advanced_ballistics italian translations
* advanced_throwing italian translations
* artillerytables italian translations
* captives italian translations
* chemlights italian translations
* compat_sog italian translations
* compat_rhs_usf3 italian translations
* compat_ws italian translations
* compat_ws german translations
* concertina_wire italian translations
* dogtags italian translations
* dragon italian translations
* fcs italian translations
* flashlights italian translations
* flashsuppressors italian translations
* frag italian translations
* gestures italian translations
* hitreactions italian translations
* hot italian translations
* huntir italian translations
* kestrel4500 italian translations
* laserpointer italian translations
* logistics_uavbattery italian translations
* logistics_wirecutter italian translations
* main italian translations
* map italian translations
* maptools italian translations
* medical_blood italian translations
* missileguidance italian translations
* missionmodules italian translations
* mk6mortar italian translations
* nlaw italian translations
* optionsmenu italian translations
* pylons italian translations
* quickmount italian translations
* rearm italian translations
* respawn italian translations
* sandbag italian translations
* scopes italian translations
* spectator italian translations
* spectator german translations
* tripod italian translations
* volume italian translations
* weaponselect italian translations
* weather italian translations
* winddeflection italian translations
* dagr italian translations
* headless italian translations
* hearing italian translations
* towing italian translations
* yardage450 italian translations
* Grammar Suggestion
* Fix Error from merge conflict resolution
* Loading hotfix and Minor improves
What the poor work. sorry boys.
* revert nvg spacing
* repack magazines wording
* hotfix heartrate
* medical setting word update
* Update stringtable.xml
* tweak description short
* Update stringtable.xml
* sorting order name and factor name unified
* Problem with ammo display sticking out
* magazine repack fix again
* final version of magrepack
* arsenal wording
* heart rate text length
* BP forgot to change
* rewrite whole HR BP check text
* Normal wording revert
* Hearing and Zeus
* Fixed confusion between Factor and Coefficient
* Map tools
* More Japanese
* bit tweak
* cargo missing
* little bit better wording
* update medicaly
* more medical
* Grenade Things and more
* common and csw
* minor tweaks
* even more tweaks
* I want this to be the final update
* overhaul not over yet
* Finaly finaly it's over. maybe.
* zeus med module update addition
* range things
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* progress bar
* revert and feedbackicon
feedback is still used??? i can't check that
* Captive fix and Specialist things
* Training level required
* time things
* Zeus_ModuleUnloadFromCargo
* error fix
* revert field manual cause conflict with portuguese
* reattempt field manual
* advanced wording
* magazine name and chemlight name
* space
* I forgot change that
* Jam and cookoff meaning
* space is important
* Pointing
* open medical menu from Zeus
* fix function header
* Zeus can use every action, add room for more buttons in medical menu
* Update addons/medical_treatment/functions/fnc_treatment.sqf
* Added zeus treatment time coeff
* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_canOpenMenu.sqf
* Update initSettings.sqf
* Update fnc_moduleMedicalMenu.sqf
* Added check + documentation
* Update fnc_canTreat.sqf
---------
Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* add distance to action
* sort by distance
* Revert "sort by distance"
This reverts commit 89834613ddfefe7a65ca64903247d6a71376013e.
* show distance for crewed vehicles
* Update fnc_createVehiclesActions.sqf
* Added check for crew status
If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.
* Update fnc_canInteractWithVehicleCrew.sqf
* Update fnc_canInteractWithVehicleCrew.sqf
* added possibility to define orientation on attach items in config
* added documentation on attach framework
* whitespace
* changed to use roll and yaw parameters instead of vectordir for easier usage, and to support placement view with rolled objects. Changed vector calculations
* Update addons/attach/functions/fnc_attach.sqf
* Docs and comments
* fix derp
* Update docs/wiki/framework/attach-framework.md
* Update attach-framework.md
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Arsenal - Add option to show live search results
* use onEditChanged
* Update fnc_onKeyDown.sqf
* Update fnc_onKeyDown.sqf
* update script_components
* skip animate on live search
* Added German Translation
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
---------
Co-authored-by: Jo David <github@jonathandavid.de>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
WARNING_4("Subsonic Ammo %1 (%2 m/s) missing `ACE_muzzleVelocities` or `ACE_ammoTempMuzzleVelocityShifts` configs, attempting to use parent %3 (%4m/s)",_this,_typicalSpeed,configName _parentConfig,_parentSpeed);
WARNING_4("Subsonic Ammo %1 (%2 m/s) missing `ACE_muzzleVelocities` or `ACE_ammoTempMuzzleVelocityShifts` configs, attempting to use parent %3 (%4m/s)",_this,_typicalSpeed,configName _parentConfig,_parentSpeed);
if (_parentSpeed <= 0) exitWith {//Handle weird or null parent
<Italian>Abilita effetto dei Proiettili Traccianti</Italian>
<Italian>Abilita effetto di traccia proiettile</Italian>
<Japanese>弾丸の軌跡エフェクトを有効化</Japanese>
<Korean>예광탄 효과 적용</Korean>
<Chinese>啟用曳光彈效果</Chinese>
@ -213,7 +213,7 @@
<French>Active un effet de balle traçante pour les munitions de gros calibre (seulement visible en utilisant une optique à fort grossissement).</French>
<Hungarian>Engedélyezi a nagy kaliberű lövedékek nyomának vizuális követését (csak nagy teljesítményű optikán keresztül látható)</Hungarian>
<Russian>Включает эффект следов пуль для больших калибров (видны только через мощную оптику)</Russian>
<Italian>Abilita effetto dei proiettili traccianti di alto calibro (visibile solo attraverso ottiche ad alto potenziale)</Italian>
<Italian>Abilita effetto di traccia lasciata da proiettili di alto calibro (visibile solo attraverso ottiche ad alto ingrandimento)</Italian>
<Hungarian>Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket.</Hungarian>
<Russian>Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел.</Russian>
<Spanish>Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada.</Spanish>
<Italian>Questo modulo abilita la simulazione della Balistica Avanzata - cioè la traiettoria dei proiettili è influenzata da variabili come la temperatura dell'aria, pressione atmosferica, umidità, gravità, il tipo di munizione e l'arma da cui è sparata</Italian>
<Italian>Questo modulo abilita la simulazione della Balistica Avanzata - essa comporta che la traiettoria dei proiettili è influenzata da variabili come la temperatura dell'aria, pressione atmosferica, umidità, gravità, il tipo di munizione e l'arma da cui è sparata.</Italian>
GVAR(anReserve) = 0 max (GVAR(anReserve) + _aeSurplus / GVAR(VO2MaxPower) * AN_ATP_RECOVERY * GVAR(recoveryFactor) * (GVAR(anFatigue) max linearConversion [AN_MAXRESERVE, 0, GVAR(anReserve), 0, 0.75, true]) ^ 2) min AN_MAXRESERVE; // max linearConversion ensures that if GVAR(anFatigue) is very low, it will still regenerate reserves
// Acidosis recovery
GVAR(anFatigue) = 0 max (GVAR(anFatigue) - _aeSurplus * GVAR(maxPowerFatigueRatio) * GVAR(recoveryFactor) * GVAR(anFatigue) ^ 2) min 1;
<Polish>Wpływa na ogólną wydolność organizmu u wszystkich graczy bez ustawionego niestandardowego współczynnika. Więcej znaczy lepiej.</Polish>
<Korean>모든 성능이 임의로 설정된 값 없이 영향받습니다. 값이 클수록 더 나은 성능을 발휘합니다</Korean>
<French>Impacte la performance globale de tous les joueurs n'ayant pas de facteur personnalisé.\nPlus la valeur est élevée, plus le joueur est performant.</French>
<Italian>Influenza qualsiasi prestazione di tutti i giocatori smuniti di un fattore personalizzato. Maggiore significa migliore.</Italian>
<Italian>Influenza la prestazione generale di tutti i giocatori smuniti di un fattore personalizzato. Maggiore significa migliore.</Italian>
<Chinese>影響所有玩家的體力表現,值越高代表體力越好</Chinese>
<Chinesesimp>影响所有玩家的体力表现,值越高代表体力越好</Chinesesimp>
<Russian>Влияет на общую производительность игроков, у которых не задано персональное значение.</Russian>
<Russian>Влияет на общую производительность игроков, у которых не задано персональное значение. Чем выше, тем лучше.</Russian>
<Portuguese>Influencia na performance geral de todos os jogadores sem nenhum fator personalizado. Quanto maior, melhor.</Portuguese>
<Czech>Ovlivňuje celkový výkon všech hráčů bez vlastního faktoru. Vyšší znamená lépe.</Czech>
</Key>
@ -56,10 +56,10 @@
<Polish>Wpływa na ogólną wydolność tej jednostki. Więcej znaczy lepiej.</Polish>
<Korean>모든 성능이 이 단위로 영향을 받습니다. 값이 클수록 더 나은 성능을 발휘합니다</Korean>
<French>Impacte la performance globale de cette unité.\nPlus la valeur est élevée, plus l'unité est performante.</French>
<Italian>Influenza qualsiasi prestazione di questa unità. Maggiore significa migliore.</Italian>
<Italian>Influenza la prestazione personalizzata di questa unità. Maggiore significa migliore.</Italian>
<Chinese>影響這個單位的體力表現,值越高代表體力越好</Chinese>
<Chinesesimp>影响这个单位的体力表现,值越高代表体力越好</Chinesesimp>
<Russian>Влияет на общую производительность юнита.</Russian>
<Russian>Влияет на общую производительность юнита.Чем выше, тем лучше.</Russian>
<Portuguese>Influencia na performance geral dessa unidade. Quanto maior, melhor.</Portuguese>
<Czech>Ovlivňuje celkový výkon této jednotky. Vyšší znamená lépe.</Czech>
</Key>
@ -87,7 +87,7 @@
<Polish>Wpływa na czas regeneracji podczas postoju. Więcej znaczy szybciej.</Polish>
<Korean>얼마나 빨리 회복하는지를 바꿉니다. 값이 클수록 더 나은 성능을 발휘합니다</Korean>
<French>Modifie la vitesse à laquelle le joueur récupère lorsqu'il se repose.\nPlus la valeur est élevée, plus la récupération est rapide.</French>
<Italian>Determina in quanto tempo il giocatore recupera quando rilassato. Maggiore significa migliore.</Italian>
<Italian>Determina quanto velocemente il giocatore recupera le energie quando si ferma. Maggiore significa migliore.</Italian>
<Chinese>決定玩家休息多久就能回復體力,值越高恢復越快</Chinese>
<Chinesesimp>决定玩家休息多久就能恢复体力,值越高恢复越快</Chinesesimp>
<Russian>Изменяет скорость восстановления игрока во время отдыха. Чем выше, тем быстрее.</Russian>
@ -102,7 +102,7 @@
<Polish>Współczynnik masy ekwipunku</Polish>
<Korean>부담 요인</Korean>
<French>Facteur de charge</French>
<Italian>Fattore Caricamento</Italian>
<Italian>Fattore Carico</Italian>
<Chinese>負重量</Chinese>
<Chinesesimp>重量系数</Chinesesimp>
<Russian>Фактор нагрузки</Russian>
@ -117,7 +117,7 @@
<Polish>Zmniejsza lub zwiększa wpływ ciężaru ekwipunku na wydolność gracza. Zero oznacza kompletny brak wpływu na wydolność.</Polish>
<Korean>플레이어가 무게에 따라 얼마나 영향받는지를 증가시키거나 감소시킵니다. 0의 경우 플레이어가 장비 무게에 영향받지 않습니다.</Korean>
<French>Augmente ou diminue l'influence du poids sur les performances du joueur.\nUne valeur nulle indique que le poids de l'équipement n'a aucun impact sur les performances.</French>
<Italian>Incrementa o decrementa quanto il peso influenza le prestazioni dei giocatori. Zero significa che il peso dell'equipaggiamento non ha alcuna influenza nelle prestazioni.</Italian>
<Italian>Determina quanto il peso trasportato influenza le prestazioni dei giocatori. Zero significa che il peso dell'equipaggiamento non influisce sulle prestazioni.</Italian>
<Russian>Увеличивает или уменьшает вес, влияющий на производительность игроков. Ноль означает, что вес снаряжения не влияет на производительность</Russian>
@ -147,72 +147,22 @@
<Polish>Wpływa na to w jakim stopniu stromy teren wpływa na utratę wytrzymałości. Więcej oznacza szybszą utratę wytrzymałości.</Polish>
<Korean>경사도에 따라 얼마나 피로해지는지를 정합니다. 값이 클수록 더 많은 피로를 유발합니다.</Korean>
<French>Définit à quel point un terrain escarpé réduit l'endurance du joueur.\nPlus la valeur est élevée, moins le joueur est endurant.</French>
<Italian>Stabilisce quanto la pendenza del terreno incrementa la perdita della stamina. Maggiore significa più stamina persa.</Italian>
<Italian>Determina quanto la pendenza del terreno incrementa la perdita della stamina. Maggiore significa più stamina persa.</Italian>
<Spanish>Auto equipar gafas de visión nocturna</Spanish>
</Key>
<KeyID="STR_ACE_AI_AssignNVG_Description">
<English>Equips NVG in inventory during night time and unequips it during day time.\nDoes not add NVGs to inventory!</English>
<Polish>Zakłada NVG w nocy i zdejmuje je w ciągu dnia.\nNie dodaje NVG do ekwipunku!</Polish>
<German>Rüstet NVG nachts aus dem Inventar aus und entfernt es tagsüber.\nFügt keine NVGs zum Inventar hinzu!</German>
<Italian>Equipaggia NVG dall'inventario durante la notte, e li mette nell'inventario durante il giorno.\nNon aggiunge NVG all'inventario se non sono presenti.</Italian>
<Russian>Экипирует ПНВ в ночное время и отключает его в дневное время.\nНе добавляет ПНВ в инвентарь!</Russian>
<Spanish>Equipa las gafas de visión nocturna en el inventario cuando es de noche, y las desequipa cuando es de día.\nNo añade las gafas al inventario!</Spanish>
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