Commit Graph

724 Commits

Author SHA1 Message Date
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
vbawol
128996724b configize pp effects 2016-08-31 21:20:07 -05:00
vbawol
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0 private array cleanup pt2 2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
He-Man
67eb8bc114 Update EPOCH_spawnLoot.sqf 2016-08-26 18:33:19 +02:00
He-Man
b791137b42 Update EPOCH_worldObjectType.sqf
Added private Variables, so external scripts calling this script can use "_return" as variable without problems

example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return  <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc config support for epoch nite light 2016-08-06 12:54:53 -05:00
He-Man
11a92e2b56 Update EPOCH_maintainIT.sqf 2016-08-05 20:47:13 +02:00
vbawol
de4bf3d0e9 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-07-28 09:57:43 -05:00
vbawol
9e43105413 added changes for #587 2016-07-28 09:57:36 -05:00
He-Man
f093723949 Update EPOCH_startNpcTrade.sqf
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7 (placeholder) Radiation effects PP + Drunk PP fix - #834 + #690 2016-07-16 20:11:36 +01:00
vbawol
1688486cd1 configize isBuildAllowed 2016-07-14 16:36:24 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
c1a7c977e0 remove references to unneeded player var 2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
4ec283034d change trade request text
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
d3b0d80005 fixed more typos 2016-07-09 11:07:10 -05:00
vbawol
57930c84a4 add configs for revenge dialog 2016-07-09 09:01:40 -05:00
vbawol
dd42401de2 Merge pull request #568 from Ignatz-HeMan/patch-1
Building Configs
2016-07-09 08:40:54 -05:00
He-Man
4532219923 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:58:09 +02:00
He-Man
b2fd0e4c67 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:54:50 +02:00
He-Man
b86c3e7436 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:48:34 +02:00
vbawol
dbd959a3a0 remove extra comma 2016-07-07 17:29:02 -05:00
vbawol
055995e795 not needed to setface again 2016-07-07 16:00:21 -05:00
vbawol
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
d6bc7a5e10 Update Epoch_dynamicMenu.sqf
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
vbawol
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440 Fix multiple target issue.
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
Andrew Gregory
274d5fb33f Update EPOCH_removeMarker.sqf 2016-07-04 20:32:57 +01:00
Andrew Gregory
e88179fecc Update EPOCH_makeMarker.sqf 2016-07-04 20:32:31 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
8b3dc768d2 merge 2016-06-20 10:58:31 -05:00
Andrew Gregory
ee9f89f29c Added safe zone protection and fully compiled :) 2016-06-19 20:15:56 +01:00
Andrew Gregory
be2622abbc Handle cleanup in zombie spawn. 2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008 Test for horde numbers when spawning. 2016-06-19 20:08:54 +01:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
95e8b6a2d4 re-revert change SERVER_VARS > EPOCH_playerMissionArray 2016-06-18 13:53:16 -05:00
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
a5319499ba Remove local marker
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e Create Local Marker with Options 2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7 Not a function - moving process to generic
and renaming
2016-06-18 16:36:58 +01:00
Raymix
fd5e8f0c6e Small adjustment 2016-06-18 14:38:58 +01:00
Raymix
43ef53312e auto-merge conflict fix 2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
Conflicts:
	Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67 Updated server_vars usage. 2016-06-17 23:12:41 +01:00
vbawol
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
Andrew Gregory
c2746d8765 Update 2016-06-17 19:06:38 +01:00
vbawol
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7c8e645169 prevent holster when moving 2016-06-15 10:47:29 -05:00
vbawol
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81 enable new zed brains and spawn function 2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12 Ryans Support
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
8de35419c1 Ryans Support
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317 Ryans Support
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047 Ryans Support
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
315fa25faf Ryans Support
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7 Fix: ignore html tags from structured text when calculating size 2016-06-13 23:03:32 +01:00
Raymix
ae811485d1 woopsies 2016-06-13 22:14:27 +01:00
Raymix
ea6ae2f529 new dynamicText function [Video](https://www.youtube.com/watch?v=M0tPSOqA54w) 2016-06-13 20:55:49 +01:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
Raymix
c900cb4d7d returns [r,g,b,a] of current color scheme on client.
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
Andrew Gregory
0f1ad4882d mISSING fILE 2016-06-07 19:57:34 +01:00
Andrew Gregory
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
a659c1bb08 0.3.9.0487 2016-05-25 16:39:14 -05:00
vbawol
89bf743b0c 0.3.9.0477
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93 0.3.8.0465
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac 0.3.9.0456
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
3baadfc221 pt 2 move item configs to gamemode 2016-05-06 15:30:10 -05:00
vbawol
aa5d701815 0.3.9.0449
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
14f36070a5 fixed small typo 2016-05-05 14:43:24 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37 move isTemporary var to cfgBaseBuilding 2016-05-02 18:21:16 -05:00
vbawol
0e21b77f5d fixed getting wet on pier
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
e6e3026200 sync with 0.3.8.0439 2016-04-29 09:54:41 -05:00
vbawol
fb7db5b804 Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/?do=findComment&comment=275429
2016-04-28 10:44:53 -05:00
vbawol
73ca4df33b Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
vbawol
98ffecd417 re-revert logic here 2016-04-26 09:28:07 -05:00
vbawol
1e23e17e98 Update EPOCH_supportCopter.sqf 2016-04-25 21:26:30 -05:00
vbawol
a24d9c08bf changelog 2016-04-25 15:41:14 -05:00
Andrew Gregory
e552d22df4 Player Death Options and Antagonist Updates
Changelog to follow.
2016-04-25 13:38:16 +01:00
vbawol
b2cfa0e0bc 0.3.8.0436
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
14ea6a44dc item overflow support for spawning count of items or weapons 2016-04-24 17:44:11 -05:00
vbawol
e29df57b07 0.3.8.0434
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00
vbawol
34732363ff build 0.3.8.0430
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
b401cbad7b use new getOutMan EH for vehicle anti wall glitch 2016-04-22 17:33:37 -05:00
vbawol
ba1bf9ceab hintsilent to Epoch_dynamicText 2016-04-22 10:46:53 -05:00
vbawol
34b777dff9 Should fix false ban on revive
http://epochmod.com/forum/index.php?/topic/41919-eh-inventoryclosed2/
2016-04-22 10:46:17 -05:00
vbawol
dbbc8f1853 increase range for #512 2016-04-17 15:28:21 -05:00
vbawol
d8b0b8d6f3 increase range for inventory access 2016-04-17 15:23:59 -05:00
vbawol
42fc098feb 0.3.8.0425
[Fixed] Was possible to place multiple Jammer objects.
2016-04-17 14:32:36 -05:00
vbawol
6d987836ad 0.3.8.0421 2016-04-12 08:48:26 -05:00
vbawol
a10142907f disallow building inside a vehicle 2016-04-10 11:16:27 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
vbawol
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
vbawol
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
vbawol
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
vbawol
dee85d54e4 another fix to login wait 2016-02-01 15:02:49 -06:00
vbawol
6711ff3e88 take 2
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
vbawol
b5cb2787f4 test fix for login 2016-01-30 09:12:44 -06:00
vbawol
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
vbawol
f530de8021 0.3.7.045 2016-01-19 12:34:31 -06:00
vbawol
14155a577c 0.3.7 build 43 2016-01-18 10:52:15 -06:00
vbawol
3f3c628017 0.3.7.036 2016-01-17 08:44:52 -06:00
vbawol
585d0dd996 0.3.7.032 2016-01-15 13:22:40 -06:00
vbawol
0b357e10c6 0.3.7.021 2016-01-12 20:53:57 -06:00
vbawol
d724ec06d6 0.3.7.016 2016-01-08 17:19:18 -06:00
vbawol
1889347a29 0.3.7.015 2016-01-08 16:27:07 -06:00
vbawol
f7f5d25af4 0.3.7.011 2016-01-07 22:32:52 -06:00
vbawol
cf03d38ab9 0.3.7.008
more PVS to RE work
2016-01-02 19:20:40 -06:00
vbawol
834a28fa01 0.3.7.006 2015-12-29 12:22:24 -06:00
vbawol
ba8702d9ed 0.3.7.005 2015-12-28 10:32:04 -06:00
vbawol
bd183c7d2e same 2015-12-23 11:40:24 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
f196d8461f attempt to improve locked gear checks 2015-12-20 10:21:06 -06:00
vbawol
73346388be 0.3.6.024 2015-12-17 11:24:11 -06:00
vbawol
01cdb3272d 0.3.6.022 2015-12-16 15:19:14 -06:00
vbawol
9f001b8899 0.3.6.021 2015-12-16 11:38:25 -06:00
vbawol
3d6f43a36c 0.3.6.019 2015-12-15 16:43:26 -06:00
vbawol
74fe32d566 0.3.6.018 2015-12-15 12:46:09 -06:00
vbawol
aa70eedaf9 0.3.6.011 2015-12-14 12:09:09 -06:00
vbawol
40327bab0f 0.3.6.006 2015-12-08 11:07:43 -06:00
vbawol
f29efacc2d 0.3.6.005 2015-12-07 18:56:57 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
c8cbf8347c version bump to 0.3.6 2015-12-02 15:39:48 -06:00
vbawol
9512f9dcea 0.3.5.048 2015-11-22 17:52:24 -06:00
vbawol
91d1c623aa 0.3.5.047 2015-11-22 17:01:46 -06:00
vbawol
73ceb4f50e 0.3.5.041 2015-11-20 08:39:59 -06:00
vbawol
6fae1a12f5 0.3.5.033 2015-11-12 12:01:19 -06:00
vbawol
055b129bcc 0.3.5.029 2015-11-08 09:26:38 -06:00
vbawol
2b5f56d2a9 0.3.5 b023 2015-11-01 01:28:48 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
953e26cf42 normalized 2015-10-14 10:07:04 -05:00
vbawol
4d71161cec fixes and increased range on sledge/sword 2015-10-13 10:13:00 -05:00
vbawol
4d683e6055 locality issue with fishing 2015-10-13 10:11:52 -05:00
vbawol
eb2009bd15 fishing 2015-10-12 14:52:09 -05:00
vbawol
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
vbawol
822db1ae5e 0.3.4 pt 7
added workbench as crafting requirement
2015-10-08 15:32:43 -05:00
vbawol
ccb7f3170a 0.3.4 pt6 2015-10-08 14:54:40 -05:00
vbawol
b31a0f6457 0.3.4 final? 2015-10-08 11:45:00 -05:00
vbawol
f9e3a36ace 0.3.4 part 2 2015-10-05 13:40:04 -05:00
Face
8896c313ab Prevent headless client from being handled as a player client 2015-10-03 14:02:01 -04:00
vbawol
df21a79adf 0.3.4 part 1 2015-10-02 09:27:56 -05:00
vbawol
175e4844b9 0.3.4 part 1 2015-09-30 15:16:59 -05:00
vbawol
70ca1eae15 new crafting system by Raymix 2015-09-28 17:04:43 -05:00
vbawol
673769afcf version bump to 0.3.4.0 2015-09-26 15:22:18 -05:00
vbawol
349cfa06bd use preloadCamera to reduce load lag on first join
also try again to use switchmove "" to prevent player from getting stuck
2015-09-17 11:54:56 -05:00
vbawol
9f30d166cc unused 2015-09-17 11:31:33 -05:00
vbawol
dbde28bc9b push for 0.3.3.1 2015-09-15 09:47:19 -05:00
vbawol
96e6713db9 push code pbo sources 2015-09-14 15:55:36 -05:00