Commit Graph

3296 Commits

Author SHA1 Message Date
Justin Shipsey
13df691f69 Merge branch 'heydabop/966-controller-y-invert' into 'master'
#966 - Setting to invert controller Y axis

See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605 Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator 2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40 During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading). 2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee Merge branch 'sam/combo-comp' into 'master'
Combo now persists as a compnent, rather than a field on a state

See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995 Re-allowed for what stage you were on to persist through a roll 2021-02-27 19:24:18 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Snowram
7f2276324e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19 look-based anims 2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button 2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92 Merge branch 'slipped/gremlins' into 'master'
dungeon enemy overhaul part 1

See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292 Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
Issue #836 - Declutter the scrolling combat text

See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Lerg
3fe5f4484e Issue #836 - Declutter the scrolling combat text 2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc address comments 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041 Trims skeletal attributes 2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f #966 - Add setting to invert controller camera Y axis 2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9 Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
Fix description for the sword spin speed skill tree upgrade (previously it was...

See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7 Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description). 2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements

See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Snowram
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Marcel
a330d4b05c Merge branch 'clangdo/fix_macos_build' into 'master'
Backdate coreaudio-sys for OSX cross toolchain compatibility

See merge request veloren/veloren!1799
2021-02-20 09:58:59 +00:00
Samuel Keiffer
479cf9fc4e Merge branch 'sam/dual-wielding' into 'master'
Dual wielding backend

See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Caelan
82c33d9ccb Backdate coreaudio-sys for OSX cross toolchain compatibility
See https://github.com/RustAudio/coreaudio-sys/issues/48
2021-02-19 15:46:36 -08:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372 Added handedness to weapon tooltips. 2021-02-19 17:30:23 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2 Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon. 2021-02-19 17:30:22 -05:00
Sam
f50fa25467 ItemConfig now stores AbilitySet directly instead of each individual ability. 2021-02-19 17:30:21 -05:00
Sam
582c3f8459 Check for prerequisite skill in using an ability is no longer hardcoded. 2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5 Client-side trade improvements.
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Marcel
c6d69d1196 Merge branch 'xMAC94x/network_tokio' into 'master'
xMAC94x/network_tokio switch from `async_std` to `tokio`

See merge request veloren/veloren!1789
2021-02-17 22:47:11 +00:00
Samuel Keiffer
95fdd0fcc3 Merge branch 'cherry-pick-2ef5fb90' into 'master'
Fix missing controller actions

See merge request veloren/veloren!1786
2021-02-17 21:10:14 +00:00
Ada Lovegirls
96b8a582fe Fixed missing controller actions
(cherry picked from commit 2ef5fb90e89bf3f8f0acc84e269f6948c696c196)
2021-02-17 21:10:14 +00:00
Marcel Märtens
ea8ab1ce7a Great improvements to the codebase:
- better logging in network
 - we now notify the send of what happened in recv in participant.
 - works with veloren master servers
 - works in singleplayer, using a actual mid.
 - add `mpsc` in whole stack incl tests
 - speed up internal read/write with `Bytes` crate
 - use `prometheus-hyper` for metrics
 - use a metrics cache
2021-02-17 16:15:00 +01:00
Marcel Märtens
9884019963 COMPLETE REDESIGN of network crate
- Implementing a async non-io protocol crate
    a) no tokio / no channels
    b) I/O is based on abstraction Sink/Drain
    c) different Protocols can have a different Drain Type
       This allow MPSC to send its content without splitting up messages at all!
       It allows UDP to have internal extra frames to care for security
       It allows better abstraction for tests
       Allows benchmarks on the mpsc variant
       Custom Handshakes to allow sth like Quic protocol easily
 - reduce the participant managers to 4: channel creations, send, recv and shutdown.
   keeping the `mut data` in one manager removes the need for all RwLocks.
   reducing complexity and parallel access problems
 - more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
 - metrics are internally abstracted to fit protocol and network layer
 - in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
 - handshake compatible to async_std
2021-02-17 12:39:47 +01:00
Marcel Märtens
5aa1940ef8 get rid of async_std::channel
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.

Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future

Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.

Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.

Future things to do:
 - Use some better signalling than oneshot<()> in some cases.
 - Use a Watch for the Prio propergation (impl. it ofc)
 - Use Bounded Channels in order to improve performance
 - adjust tests coding

bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41 Initial switch to tokio for network, minimum working example. 2021-02-17 12:37:59 +01:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Imbris
1a3e015da7 Merge branch 'huettner94/minimap_settings_persistence' into 'master'
Persist minimap settings

See merge request veloren/veloren!1785
2021-02-17 00:57:07 +00:00
Joshua Barretto
4d19308612 Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion

See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Felix Huettner
589ffd2a97 Persist minimap settings
This change persists the open/close state as well as the facing-north
state of the minimap to the settings file.
2021-02-16 23:16:16 +01:00
Imbris
c2af25e1f6 Merge branch 'huettner94/minimap_rotation' into 'master'
Allow minimap to always face north

See merge request veloren/veloren!1784
2021-02-16 22:04:48 +00:00
Imbris
1352d7ad9c Merge branch 'quellus/max-name-length' into 'master'
Limit character name length

Closes #528

See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61 Limit character name length 2021-02-16 21:29:45 +00:00
Felix Huettner
b8d5b812e1 Allow minimap to always face north
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Ada Lovegirls
06575f601e Merge branch 'master' into 'ada/improve-controller-bindings'
# Conflicts:
#   CHANGELOG.md
2021-02-16 15:30:46 +00:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Ludvig Böklin
0f1227ca7d Use nlerp for interpolating rotations in animation 2021-02-15 11:01:59 +01:00
AdaLovegirls
390812f54e Improve controller keybindings 2021-02-14 21:31:31 -06:00
Avi Weinstock
c984035976 MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860 Polish trading implementation and address review comments.
- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Ludvig Böklin
84990553e0 Use Ori for base rotation matrix 2021-02-13 11:02:50 +01:00
Avi Weinstock
f6db8bb7c4 Implement actual inventory-manipulation part of trading server side. 2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883 Trade implementation progress.
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706 Implement enough of a trade UI that dragging & dropping items into it round-trips between clients. 2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6 Trade implementation progress.
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement. 2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key). 2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
Justin Shipsey
44a9d8dc71 Merge branch 'nward/chat-input-color-icon-rebased' into 'master'
Rebase  !1447  Chat input color and icon reflect channel message is sent to.

See merge request veloren/veloren!1769
2021-02-10 19:42:59 +00:00
Quellus
63952875d9 Rebase !1447 Chat input color and icon reflect channel message is sent to. 2021-02-10 19:42:59 +00:00
Imbris
3e98e18c46 Merge branch 'aweinstock/sort-crafting' into 'master'
Crafting UI: sort items lexicographically by craftability and then alphabetically.

See merge request veloren/veloren!1767
2021-02-10 04:04:42 +00:00
Avi Weinstock
5d0c18efeb Crafting UI: sort items lexicographically by craftability and then alphabetically. 2021-02-09 19:30:54 -05:00
Snowram
477bdfdfe7 Adresses some comments, various visual tweaks 2021-02-10 00:30:23 +01:00
Ludvig Böklin
065e260e78 Code quality 2021-02-09 14:06:27 +01:00
Ludvig Böklin
fa78674840 Encourage migration towards using quaternion in animations 2021-02-09 13:52:44 +01:00
Ludvig Böklin
582ddfc3cd Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot 2021-02-09 13:52:03 +01:00
Imbris
357cb26e05 Update native_dialog to 0.5.2 2021-02-07 00:48:57 -05:00
Ludvig Böklin
a1ff9ab83f Redefine Ori as a quaternion 2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1 Added snow particles 2021-01-31 15:15:17 +00:00
DaforLynx
b906473f4e Aughihopethisworks 2021-01-30 22:27:12 -08:00
Marcel
b88f04215e Merge branch 'DaforLynx/small-sound-fixes' into 'master'
Small audio fixes; addresses #939 and #940

Closes #940 and #939

See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce Small audio fixes; addresses #939 and #940 2021-01-29 11:37:10 +00:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
jshipsey
d456271921 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Entropy9s
1f6cf7e155 StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

bracket bulldozing, boldly

hopefully this should be good?

need to rebase real quick

please let me be done

StaminaPlus buff, modifying stamina via buffs

trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

hopefully this should be good?

cargo clippy fmt stuff

deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
0cde434e3b All gems make a sound. 2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds 2021-01-24 16:40:22 +00:00
Justin Shipsey
5117edcff9 Merge branch 'pfau/sceptres' into 'master'
6 new sceptres, add DPS display to tooltips

See merge request veloren/veloren!1724
2021-01-24 03:14:32 +00:00
Marcel
82147653df Merge branch 'torvus-quick-fix' into 'master'
Fix torvus

See merge request veloren/veloren!1720
2021-01-23 22:31:15 +00:00
Monty
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885 Merge branch 'sam/skill-balancing-1' into 'master'
Skill balancing

See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
77312ccdd4 Move outcome vec from being defined in frontend and server to common. 2021-01-23 15:17:36 -05:00
Imbris
47bd74469b Merge branch 'imbris/update-winit' into 'master'
Update winit and iced

See merge request veloren/veloren!1717
2021-01-23 09:22:58 +00:00
Imbris
7cbbb70c42 Merge branch 'pizzaluc/unlimited_FPS' into 'master'
Implemented #896 - Added option for Unlimited FPS

Closes #896

See merge request veloren/veloren!1713
2021-01-23 08:34:38 +00:00
Lucas Vulpius
43b5559325 Implemented #896 - Added option for Unlimited FPS 2021-01-23 08:34:38 +00:00
Justin Shipsey
fb09d14725 Merge branch 'Rotsuoy/SavannaGrass' into 'master'
Rotsuoy/savanna grass

See merge request veloren/veloren!1711
2021-01-23 07:46:54 +00:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Imbris
adaea096d2 Update winit and iced 2021-01-23 01:09:33 -05:00
Sam
5e4b6809ca Sceptre nerfs. 2021-01-22 22:46:18 -05:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Justin Shipsey
6de8ca32ce Merge branch 'sam/lactose-tolerant-golems' into 'master'
Gives golems a spin attack

See merge request veloren/veloren!1709
2021-01-22 07:30:53 +00:00
Snowram
6ee87221e6 Use improved pullback on golem anim 2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7 Golem spinmelee anim 2021-01-21 01:23:10 +01:00
Acrimon
b464a1876e
update itertools for voxygen 2021-01-20 16:00:08 +01:00
Acrimon
9f16a946ee
update a few deps 2021-01-20 15:53:58 +01:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d More footstep sfx based on distance 2021-01-19 19:51:19 -08:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4 roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4 adjusted potions, refined level up message animation
fixed incorrect translation used on axe double strike regen skill

Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3 stats display
Addressed comments.

Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Noé
acbd965e65 implemented en translation for Hammer, Bow, Scepter and Staff skills
skill tree translation

Clamped earning SP to avoid u16 overflow.

translation fixes

Fixed exp scaling function

Fixed exp scaling function

remove debug combat rating display

Update overhead.rs

implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
6ce422748c Added SkillSetConfig to specify skill sets for npcs. 2021-01-19 08:07:55 -05:00
Sam
968b66260e Levling health gives you health. Added combat scaling to UI. 2021-01-19 08:07:54 -05:00
Sam
4f552a736e Added skill point costs to tooltips. 2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1 Added tooltips with numbers. Balancing on some skills.
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons

Trimmed 2000 lines from a file.

UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115 flashing buttons for available points, WIP lock/unlock indicator
Condensed UI code. Removed some hardcoding.

icons

squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
82885af9c4 UI now shows how many levels you've invested into a skill. 2021-01-19 08:07:22 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496 cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing

cleaned up skillbar, adjusted buffs placing

render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77 UI for sword skill tree
Axe skill tree UI

Hammer skill tree UI

Bow skill tree UI

moar renders

Staff skill tree UI

Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8 Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing

Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1 fix loot tables, enemy bar color change 2021-01-09 15:26:24 +01:00
Scott Williams
c09098ee5f Changed default option to false for smooth_pan_enable. 2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
1604616768 Merge branch 'ccgauche/new-wasmer-backend' into 'master'
ccgauche/new wasmer backend

See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
06ffe61219 Added feature flag
changed field name to size
2021-01-08 08:48:30 +00:00
Imbris
58ec4760a5 Move to WindowEvent from DeviceEvent for zooming 2021-01-08 01:38:33 -05:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
67642b0467 Use concat to build i18n specifiers" 2021-01-04 00:06:14 +01:00
Benoît du Garreau
055df2a8df Avoid a reallocation 2021-01-04 00:06:14 +01:00
Benoît du Garreau
09e38e085c Fix i18n::list_localization scanning the filesystem on each call 2021-01-04 00:06:14 +01:00
Marcel Märtens
c37384979c switch toolchain to nightly-2021-01-01 2021-01-03 21:31:21 +01:00
Benoît du Garreau
8ced0a3810 Fix i18n::list_localizations 2021-01-03 17:48:23 +01:00
Imbris
17be17834e Merge branch 'cache-video-modes' into 'master'
Caching video modes fixes #729

Closes #729

See merge request veloren/veloren!1670
2021-01-02 06:43:34 +00:00
Vincent Foulon
d54f5ac5f8 cargo fmt 2021-01-01 23:37:21 +01:00
nobbele
c1859b46f2 caching video modes fixes #729 2021-01-01 17:51:37 +01:00
Vincent Foulon
f8cb45f2f0 verify every localization file instead of just the manifest 2020-12-31 12:32:23 +01:00
Vincent Foulon
b1f2a4eff5 fix wrongly named variables + rename i18n_files function + capitalize comments 2020-12-31 12:32:22 +01:00
Vincent Foulon
017bd86185 cargo fmt 2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6 renamed _root.ron files to _manifest.ron 2020-12-31 12:32:21 +01:00
Vincent Foulon
5b62398e80 update tests to match the new folder layout 2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820 rename a translation file and clear some commented code 2020-12-31 12:32:19 +01:00
Vincent Foulon
4d7b985be1 clean even more code 2020-12-31 12:32:19 +01:00
Vincent Foulon
a0a51110a5 clear i18n code + revert back some other part of the code to its original state 2020-12-31 12:32:18 +01:00
Vincent Foulon
59651eb032 Convert Localization from Asset to Compound 2020-12-31 12:32:18 +01:00
Vincent Foulon
2b6b2fd12e use RonLoader as LocalizationFragment's loader directly 2020-12-31 12:32:17 +01:00
Vincent Foulon
bb7cc3d53b (temp?) fixed list_localization function + add sub_directories to other languages 2020-12-31 12:32:17 +01:00
Vincent Foulon
00140384f7 convert the other languages into folders 2020-12-31 12:32:16 +01:00
Vincent Foulon
3295ff2c58 created LocalizationFragment + load localization sub directories 2020-12-31 12:32:16 +01:00
Vincent Foulon
70c336c6cb fix init_localization return value being in comment 2020-12-31 12:32:15 +01:00
Vincent Foulon
924c24fa78 (PoC)(WIP) Convert single translation file to a folder 2020-12-31 12:32:15 +01:00
Ben Wallis
5636083e27 * Fixed character load errors not being handled in Voxygen.
* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Acrimon
ce27cfb30f
update some error handling code 2020-12-29 01:21:09 +01:00
Sarra Kitty
e8eb2b3a6c new gliders
added sandraptor glider

added sandraptor glider

stuff

working on other raptor gliders

adding file and placeholder model (copy of morpho) for monarch butterfly gliders

adding models for snow and wood raptor gliders

added a proper model for the monarch glider

adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table

made raptors drop their feathers

fmt
2020-12-24 02:54:18 +00:00
Frinksy
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Adam Blanchet
5f9984df12 working towards #861 -
Use scancodes for (at minimum) key remapping

added ScanCode fallback for when winit doesn't provide a VirtualKeyCode

renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
8aac030ecd Fix bad specifier breaking on Windows 2020-12-17 17:22:02 +00:00
Marcel
d2da8d671f Merge branch 'a1phyr/use_assets_manager' into 'master'
Use `assets_manager` to load assets

See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
78e9f3de28 Merge branch 'test_util' into 'master'
Add simple tests to utils description functions

See merge request veloren/veloren!1526
2020-12-17 11:20:19 +00:00
Benoît du Garreau
989683d2d3 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
ce9d706ed4 Fix clippy lints 2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel Märtens
ea84cb138f fix wrong alignment 2020-12-16 15:17:17 +01:00
Marcel Märtens
e8003a44dd update specs 2020-12-16 14:31:16 +01:00
Marcel Märtens
a1b50a86c4 update guillotiere 2020-12-16 10:56:00 +01:00
Marcel Märtens
e3307344ab get rid of some insecure dependencies 2020-12-16 10:42:36 +01:00
Marcel
24a840bc6b Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)

See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00
Justin Shipsey
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
Marcel Märtens
107fd432f5 update further crates 2020-12-16 08:56:21 +01:00
Marcel Märtens
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
Marcel
5600d93844 Merge branch 'james/healbomb-sfx-fix' into 'master'
Healing bomb sfx fix

See merge request veloren/veloren!1637
2020-12-15 13:15:32 +00:00
Joshua Barretto
494436be01 Hid plugins behind a feature flag to resolve Windows CI issue 2020-12-15 11:14:26 +00:00
jiminycrick
ce03fcfda3 Healing bomb sfx fix 2020-12-14 21:36:51 -08:00
Monty
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5 group member indicator visuals
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Snowram
834670a641 Merge branch 'snowram/objects-offsets-ron' into 'master'
Put objects offsets into a .ron file

See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Snowram
96ed008348 Puts objects offsets into a .ron file 2020-12-14 02:43:49 +01:00
Joshua Barretto
9f2e01617e Merge branch 'plugins' into 'master'
Plugins and codebase refactor

See merge request veloren/veloren!1625
2020-12-14 00:53:09 +00:00
Samuel Keiffer
c3732a8a8c Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2

See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Marcel Märtens
534f083b08 get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
Monty Marz
f9d4d744a0 Better group frame placement 2020-12-10 21:31:19 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
Snowram
2e8ac0688c Adds accumulated velocity for animation 2020-12-08 23:03:41 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Marcel
ed9413e96a Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike

Closes #867

See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
57d3a595ce Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike 2020-12-08 21:07:14 +00:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Ben Wallis
81a8ee0c19 Changed logging to use termcolor crate to fix ansi control codes showing when run under Windows Command Prompt 2020-12-06 14:49:13 +00:00
Joshua Barretto
77a39d74d4 Removed public fields from Client, turned a character error into a frontend event 2020-12-05 11:20:25 +00:00
Joshua Barretto
e5ebbd31fa Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
Imbris
d1431d734a Merge branch 'imbris/update-winit' into 'master'
Don't drop the wayland clipboard

Closes #855

See merge request veloren/veloren!1576
2020-12-02 01:33:29 +00:00
Imbris
d7f506cf71 Don't drop wayland clipboard 2020-12-01 19:35:32 -05:00
Imbris
b6b03c4a5f Merge branch 'weldar/remove-ssaa' into 'master'
Removed SSAA option

Closes #871

See merge request veloren/veloren!1587
2020-12-02 00:21:30 +00:00
Marcel
bf136a62c5 Merge branch 'xMAC94x/veloren_anim_move' into 'master'
move anim code from voxygen/src/anim to voxygen/anim

See merge request veloren/veloren!1585
2020-12-01 20:01:26 +00:00
Marcel Märtens
e5e255cbd3 move anim code from voxygen/src/anim to voxygen/anim 2020-12-01 20:20:01 +01:00
Forest Anderson
57c2f21e4d Cleaning 2020-12-01 10:28:39 -05:00
weldar
a2d98d31a7 Removed SSAA option to resolve issue #871. 2020-12-01 09:43:06 -05:00
Marcel Märtens
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
9e5c31a27e Merge branch 'xvar/tooltip-fade-fix' into 'master'
Changed tooltip fade time from 100 to 0ms to fix tooltip glitching

See merge request veloren/veloren!1567
2020-11-30 21:13:05 +00:00
Marcel
a189163910 Merge branch 'azymohliad/sun-movement-direction' into 'master'
Fix Sun and Moon movement direction

See merge request veloren/veloren!1568
2020-11-30 21:13:03 +00:00
Nicholas Kinney
885e1aac61 Offspec/larger scalemode range 2020-11-30 20:36:58 +00:00
Marcel Märtens
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
Andrii Zymohliad
8a6f08df91 Fix sun & moon movement direction
They were rising on the west and setting on the east
2020-11-27 23:17:59 +02:00
Ben Wallis
7ce0c7fc05 Changed tooltip fade time from 100 to 0ms to fix tooltip glitching 2020-11-27 19:51:45 +00:00
Forest Anderson
9065d0ca02 Merge branch 'imbris/audio-fixes' into 'master'
Stop unbounded wind volume when zooming out, make campfires quieter

Closes #844

See merge request veloren/veloren!1566
2020-11-27 18:59:23 +00:00
Forest Anderson
c8735ba946 Merge branch 'timsueberkrueb/log-path-override' into 'master'
Make VOXYGEN_LOGS override logs_path setting

See merge request veloren/veloren!1565
2020-11-27 18:25:39 +00:00
Imbris
a96e9982c7 Stop unbounded wind volume when zooming out, make campfires quieter 2020-11-27 12:43:47 -05:00
Marcel
a431fe3fad Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Treeco
ca2e4080c0 Various tiny fixes:
Text over lootbags no longer scales with distance due to performance

Fixed meshing panic

Fixed ambiant lighting default
2020-11-26 21:46:41 +00:00
Tim Süberkrüb
49e892b948 Make VOXYGEN_LOGS override settings
This is needed to support package managers that enforce
strict application confinement (e.g. snap).
2020-11-25 20:36:41 +01:00
Monty Marz
e7d27a2c21 fmt
cleanup
2020-11-25 16:53:48 +00:00
Imbris
a545d099a2 Restore fix for dragging on windows platforms 2020-11-25 00:29:28 -05:00
Marcel
d1a9264a99 Merge branch 'angryanimals' into 'master'
animal attacks

See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jshipsey
a27b086401 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jshipsey
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jshipsey
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jshipsey
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6 Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Treeco
8922fd949f Make zooming in then back out return to the previous zoom level 2020-11-23 10:58:22 +00:00
Joshua Barretto
0513a41981 Iteration order fix x2 2020-11-23 10:58:22 +00:00
Imbris
7c6fe69922 Show indicator over site icons 2020-11-23 10:58:22 +00:00
Joshua Barretto
765a1ca17b Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Treeco
a1236d4da0 Fixed map screens for rectangular worlds 2020-11-23 10:58:21 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Imbris
898bba8884 Demystify map site icon placement calculations 2020-11-23 10:58:21 +00:00
Joshua Barretto
b539ecf438 More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6 Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
df1b19ed64 Light/glow temporal interpolation hack 2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Monty Marz
099dfc959f translations, fixes 2020-11-23 10:57:56 +00:00
Joshua Barretto
93a86a951e Tweaked default graphics settings 2020-11-23 10:57:56 +00:00
Monty Marz
82da969707 fix overly long names clipping on the minimap 2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Monty Marz
5b907ede9e fix hints 2020-11-23 10:57:55 +00:00
Monty Marz
884a5d9c51 fix scrolling on non-windows OS 2020-11-23 10:57:55 +00:00
Joshua Barretto
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Monty Marz
97934d1070 map fixes 2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
Monty Marz
8b6c73744e more map stuff 2020-11-23 10:57:16 +00:00
Joshua Barretto
aa59d66a76 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
Monty Marz
c825e33f1a map icon options WIP 2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9 Added HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17 Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
Imbris
7ba2efcde2 Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences 2020-11-22 14:22:39 -05:00
Imbris
1355c1e8f5 Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
Imbris
82b95974f1 Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
Imbris
e72c69ca41 Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
ea275e320f Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
Samuel Keiffer
435d354dad Merge branch 'sam/interrupting-rolls' into 'master'
Rolling can now interrupt any attack.

See merge request veloren/veloren!1537
2020-11-20 18:37:44 +00:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
Monty Marz
dd338eb142 Update simple.rs 2020-11-20 17:56:26 +01:00
Joshua Barretto
8981dce4c9 Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
Implement #334 - Enable camera rotation in character selection screen

Closes #334

See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
jiminycrick
3ef00c4e76 Fix audio disabling 2020-11-19 10:46:31 -08:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Snowram
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
jiminycrick
1ce3827e22 Address comment 2020-11-18 13:31:13 -08:00
jiminycrick
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
jiminycrick
9c87345135 Moved functions to client out of audio and generalized non-positional ambient sfx 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
f0d14ebe20 fix rebase 2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
jiminycrick
27dc43fe18 Audio test fixes 2020-11-18 13:31:12 -08:00
jiminycrick
ddd970b986 Even more clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e Comment out audio device picker 2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b Clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
jiminycrick
2d088faea4 Wind transition smoothing 2020-11-18 13:31:12 -08:00
jiminycrick
f182002e38 Underwater and cave reverb 2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
8f5a22671d Re-added device selector to settings with new rodio 2020-11-18 13:31:12 -08:00
jiminycrick
decb0e3e24 Hackily upgraded rodio and cpal to 0.13 2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf Made biome probabilities neater 2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e Probability for biome play 2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e Dungeon and cave specific music 2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c Remove ambient channel system in favor of sfx system 2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96 Owls, campfires, and better bird sfx handling 2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80 Night time sfx and swimming 2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac Really broken block sfx pushed so others can see 2020-11-18 13:31:12 -08:00
jiminycrick
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98 Fading music/ambient sounds decently upon biome transition 2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3 Switch music at biome transitions 2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
Imbris
7427367d96 Fix issues with not being able to grab highlighted apples by unifying distance checking 2020-11-17 23:06:02 -05:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
7af561263d Addressed comments 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
David Fisher
b93d4bf85c Add simple tests to utils description functions
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.

This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.

I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.

This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
Odd-Harald Lillestø Myhren
774ef72344 Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
Knarkzel
64da99a4d7 add new was_combo field to test 2020-11-15 23:49:01 +01:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
Imbris
4872d285c3 Merge branch 'imbris/fix-font-selection' into 'master'
Properly use localization specified fonts, fix swedish translation by adding...

Closes #834

See merge request veloren/veloren!1521
2020-11-15 03:18:29 +00:00
Imbris
03c96a7c7b Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list 2020-11-14 21:31:31 -05:00
Imbris
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
5dbb1aeae7 Merge branch 'imbris/fix-7' into 'master'
Fix panic on minimizing window before the game starts up

See merge request veloren/veloren!1514
2020-11-14 03:30:13 +00:00
Imbris
ff5b152525 Merge branch 'imbris/fix-6' into 'master'
Fix issue where ui scale in the login menu was not updated when changed in-game

Closes #578

See merge request veloren/veloren!1513
2020-11-14 02:49:41 +00:00
Imbris
a044981fd7 Fix panic on minimizing window before the game starts up 2020-11-13 21:09:19 -05:00
Imbris
1373b752ff Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation

See merge request veloren/veloren!1512
2020-11-14 01:56:28 +00:00
Imbris
51dd5110d0 Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature

See merge request veloren/veloren!1506
2020-11-14 01:39:33 +00:00
Imbris
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
Imbris
1952785af2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Samuel Keiffer
1ed90bd0bf Merge branch 'sam/ron-abilities' into 'master'
Move abilities to .ron files

Closes #821

See merge request veloren/veloren!1508
2020-11-13 17:55:57 +00:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Monty Marz
7da8c71d89 radio buttons for buff position in settings 2020-11-13 14:32:15 +01:00
Monty Marz
691d1f5243 bigger buff icons above skillbar 2020-11-13 14:20:33 +01:00
Imbris
5fa2ac6e38 Handle window resizing properly to fix some bugs on startup 2020-11-12 23:56:36 -05:00
Imbris
f1ca3ccc69 Fix language and ui resolution in menus not updating when they are changed ingame 2020-11-12 23:03:44 -05:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Imbris
27d4310498 Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
Imbris
fffd5d0ef0 Fix offset issue in ui on startup 2020-11-11 23:47:07 -05:00
Imbris
c0e8298ac3 Display averaged busy dt 2020-11-11 23:26:13 -05:00
Imbris
d5dd126724 Add tracy feature that randomly disappeared back into voxygen 2020-11-11 22:33:02 -05:00
Imbris
a97b188bea Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Joshua Barretto
7bce8b9615 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
Imbris
865482d768 ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom 2020-11-11 03:02:51 -05:00
Imbris
61c0780872 Remove uneeded commented code, add notes to remaining commented code, use source rect calculations from conrod backend code 2020-11-11 03:02:51 -05:00
Imbris
64d885a192 Clippy fixes 2020-11-11 03:02:51 -05:00
Imbris
584824d405 Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups 2020-11-11 03:02:23 -05:00
Imbris
9df8368c88 Add some tracing spans 2020-11-11 03:02:23 -05:00
Imbris
d2166fed3d Make iced ui use scale from the settings 2020-11-11 03:02:22 -05:00
Imbris
eda7b380dd Change glyph cache position tolerance to match changes in master 2020-11-11 03:02:22 -05:00
Imbris
469b048de9 Update iced 2020-11-11 03:02:22 -05:00
Imbris
90bfafc469 Fix tooltip positioning for tooltipped elements inside Scrollable widgets 2020-11-11 03:02:22 -05:00
Imbris
cd1a134c26 Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
Imbris
7aa8412556 Add tooltips in iced char creation to species, tools, randomize button, and create button 2020-11-11 03:02:22 -05:00
Imbris
fe7d65843b Highlight button of selected character, enter the world if character is selected when enter key is pressed 2020-11-11 03:02:22 -05:00
Imbris
3b664d2efb Fix tooltip border images, fade tooltips properly, improve tooltip positioning 2020-11-11 03:02:22 -05:00
Imbris
d8854e9300 Add a tooltip to the char select screen to test 2020-11-11 03:02:22 -05:00
Imbris
5c85a29111 Create Tooltip widget in iced 2020-11-11 03:02:22 -05:00
Imbris
0361272746 Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen 2020-11-11 03:02:22 -05:00
Imbris
0ab1a1ebb0 Loading screen: show animated gears instead of status message, show tips 2020-11-11 03:02:22 -05:00
Imbris
489a8a8f9e Remove background banner from login screen input boxes and move logo to right corner 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393 add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f add title to server select menu, don't use unneeded Container in language select menu 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
12abd64a01 change the text arrows in language select and server select with proper ui elements 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0 add language selection menu to main menu screen 2020-11-11 03:02:22 -05:00
Imbris
c247263258 Update to the latest git iced 2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b Add more parts of the character selection screen, add mouse detector widget, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
de770694d8 Basic structure of character selection 2020-11-11 03:02:22 -05:00
Imbris
bc42f3f229 Add tabbing between fields in login screen 2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
3baac6aeba Update to latest iced git, rebase fixes 2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b Start rewrite of character selection with iced 2020-11-11 03:02:21 -05:00
CapsizeGlimmer
34f92c7076 Implement renderer for slider 2020-11-11 03:02:21 -05:00
Imbris
10c046be2f Delete conrod main menu code!!!!!!, small tweaks 2020-11-11 03:02:21 -05:00
Imbris
ba573d2065 Add error message box (is the main menu finished?) 2020-11-11 03:02:21 -05:00
Imbris
e29364eedf Add border styling to container 2020-11-11 03:02:21 -05:00
Imbris
a94bc4b725 Make cancel button in connecting screen visble again, don't save username & server for singleplayer login, make iced version go back to login screen properly. 2020-11-11 03:02:21 -05:00
Yusuf Bera Ertan
a9541f1506 Implemented server selection screen 2020-11-11 03:02:21 -05:00
Imbris
e2bf974ecb Add Scrollable widget support, implement disclaimer screen, rearrangements of main menu ui code 2020-11-11 03:02:21 -05:00
Imbris
01eb061a83 Fill in username & server fields in ui reimplementation, stop saving password in the settings file 2020-11-11 03:02:21 -05:00
Imbris
73982637b2 Add styling for Container, implement auth trust prompt, misc additions 2020-11-11 03:02:21 -05:00
Imbris
20a46eb526 Make all the fonts available in iced ui rework 2020-11-11 03:02:21 -05:00
Imbris
5c13983631 Add parts of main menu such as version text and info text banner, make connection screen 2020-11-11 03:02:21 -05:00
Imbris
d6b38c8cd2 More main menu work, split main menu ui into multiple modules, misc fixes in the renderer 2020-11-11 03:02:21 -05:00
Imbris
d2f5a44d02 Input fields layout tweaks 2020-11-11 03:02:21 -05:00
Imbris
80426f352b Fix whitespace glitches, center text cursor 2020-11-11 03:02:21 -05:00
Imbris
561068106e Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces) 2020-11-11 03:02:21 -05:00
Imbris
e4bc035a62 Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0 2020-11-11 03:02:21 -05:00
Imbris
75adcb20e8 More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error 2020-11-11 03:02:21 -05:00
Imbris
04fe308b9c Rearrange iced renderer modules, wire up events for the main menu iced ui 2020-11-11 03:02:21 -05:00
Imbris
095345d8c6 Add support for Button widget, new custom widget AspectRatioContainer 2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a Rename localization/font types (e.g. VoxygenLocalization -> Localization) 2020-11-11 03:02:21 -05:00
Imbris
0053299b14 Text rendering for iced with glyph_brush works now 2020-11-11 03:02:20 -05:00
Imbris
fa1cd17a71 Add for<'b> lifetime annotation (almost worked) 2020-11-11 03:02:20 -05:00
Imbris
a7458c099c Implement text renderering with glyph_brush (lifetime error) 2020-11-11 03:02:20 -05:00
Imbris
29526977d8 Add support for Space widget, refine main menu ui, misc fixes and improvements. 2020-11-11 03:02:20 -05:00
Imbris
b25162635a Revamp BackgroundContainer with scale specific padding, and use in main menu attempt 2020-11-11 03:02:20 -05:00
Imbris
5428feb0df Add Stack and CompoundGraphic widgets 2020-11-11 03:02:20 -05:00
Imbris
b5d31f6cba Begin implementing container widget with an image background 2020-11-11 03:02:20 -05:00
Imbris
6a4b7b70c2 Start experimenting with replicating main menu 2020-11-11 03:02:20 -05:00
Imbris
0305c1979a Get resizing working 2020-11-11 03:02:20 -05:00
Imbris
bbbede68fc Initial setup to use iced 2020-11-11 03:02:20 -05:00
Marcel
696f607a70 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
jshipsey
db753c4f3b adjust to comments 2020-11-09 18:47:52 -05:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
jshipsey
7aa3de35c9 hammer keyframes 2020-11-08 19:54:46 -05:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00