Commit Graph

868 Commits

Author SHA1 Message Date
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164 fixed script error when canceling treatment actions 2015-08-31 13:00:17 +02:00
Glowbal
4bde554854 Merge branch 'master' into medical-adjustments
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c fixes #2274 2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f fix #2155 2015-08-29 22:53:08 +02:00
Glowbal
b291141d11 Should Be a better fix for #2298 2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f Possible fix for #2298 2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2 semi-colon 2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1 Improve some Code 2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21 Removed debug output 2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663 Clean up 2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81 Added pain and unconsciousness handling for new basic medical code 2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916 Fixes and removal of duplicate code 2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be Merge branch 'basic-medical-test' into medical-adjustments 2015-08-26 09:13:12 +02:00
gienkov
6a123020d2 fail to find BP on limbs with TQ on 2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44 @jokoho482 suggestion 2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb run check only on arms 2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7 fix my error 2015-08-26 02:41:12 +02:00
gienkov
5a9817322b remove tabs 2015-08-26 02:39:34 +02:00
gienkov
8498589920 pulse zero on limb with TQ on 2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e Made more modules use assignObjectsInList common function 2015-08-24 21:55:48 +02:00
jokoho48
260b048da4 some more Improvements 2015-08-23 14:13:55 +02:00
jokoho48
fab4c6a67f fix Spelling Issues 2015-08-22 21:32:36 +02:00
jokoho48
19dd55147a Code Cleanup Medical Module (Part 4). 2015-08-22 19:47:23 +02:00
jokoho48
2d4ef16429 fix CTD 2015-08-22 18:54:51 +02:00
jokoho48
ff6c8a31be Code Cleanup Medical Module (Part 3). 2015-08-22 18:33:06 +02:00
jokoho48
10127ed957 Fix Typo 2015-08-22 17:10:19 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
Glowbal
bf8318530e Merge pull request #2081 from acemod/close-med-menus-distance
Fixed #1893 - Menu closes when patient is more as 10 meters away
2015-08-21 14:20:41 +02:00
Glowbal
20918f2c70 Merge pull request #2183 from acemod/treatmentWhileDeployed
Fix treatment when weapon deployed
2015-08-21 14:04:51 +02:00
SilentSpike
33ef60266b Fix medical CPR code and log message
Performing CPR would never succeed when the patient was in revive state because the code was accidentally using `exitWith` instead of `then`. The log message string was also incorrect.
2015-08-19 23:30:13 +01:00
PabstMirror
dd58eef415 Fix double weapon switch for standing treatment 2015-08-16 14:12:26 -05:00
PabstMirror
21f46f4401 #2178 - Fix treatment when weapon deployed 2015-08-16 13:58:58 -05:00
Glowbal
17115b8846 test switch to adv medical handleDamage 2015-08-11 20:58:00 +02:00
Glowbal
9c8a03b0b3 fixes #2070 - medication is not translated on activity log 2015-08-09 20:12:31 +02:00
Glowbal
298f64a7bf fixes #2078
1. Fixed incorrect activity string for tourniquet
2. Fixed incorrect macro usage, should have grabbed variables from medical module.
2015-08-09 20:07:06 +02:00
Glowbal
3cac137851 Fixed #1893 - Menu closes when patient is more as 10 meters away 2015-08-09 09:14:42 +02:00
Glowbal
364e0455ee Merge branch 'master' into medical-menu 2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4 Merge pull request #2000 from acemod/treatmentResetWeaponMode
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
f21023b4ee Added logs for quick view and activity view separate from the activity log for medical menu 2015-08-07 19:11:57 +02:00
Glowbal
f21da3ead6 Merge pull request #2026 from acemod/cleanBandages
Clean bandages if no damage on hitpoint
2015-08-07 15:46:44 +02:00
Glowbal
abaf43be11 Selection restrictions 2015-08-07 00:09:40 +02:00
Glowbal
5ac2972573 Added local event upon successful treatment. 2015-08-06 23:50:44 +02:00
PabstMirror
e45bd43e5e CreateLitter / syncEvents performance fixes 2015-08-06 00:28:43 -05:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
Glowbal
275b0c4300 Merge branch 'release'
Conflicts:
	README.md
	addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
Glowbal
ca2a16af02 fix #1946 2015-07-30 18:21:24 +02:00
Glowbal
a4d5d9cb27 Possible improvement for handling minor levels of pain in advanced medical 2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b Medical - Don't play *_medic anims at end 2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6 medical/setUnconscious header 2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb fixed -1 to disable the revive timer does not work 2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81 Merge pull request #1790 from acemod/medicalImprovements
Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2 Disabled litter on treatment failure. #1403
We give back the items, so litter does not make sense at the moment.

In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b CPR local is now also only executed when the target is still alive.
Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563 Only execute the local handling of CPR when in a valid state 2015-06-20 12:46:26 +02:00
Glowbal
385baf1331 Using CPR while in revive state will extend the life timer 2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c While in revive state, ensure vitals are never above 0 for adv medical 2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745 Fixed #1693 2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c Removed always unconscious for basic medical 2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05 Made fix properly for advanced medical 2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a Initial work 2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab Medical - change hrIncrease random min/max 2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537 Merge pull request #1587 from acemod/fixVehicleUnconcious
fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769 Merge pull request #1530 from legman/akalegman_zeus_unconscious
Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285 Fixed function header 2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e Merge pull request #1602 from acemod/medicalFallingFix2
[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3 Merge pull request #1579 from acemod/medicalModuleOptions
[Adv. Medical]  New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f Removed debug output 2015-06-13 12:13:58 +02:00
ulteq
84d20f9794 Further improved the handling of falling damage:
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31 Change from globalEvent to targetEvent
#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3 Experiment 2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208 Fixes _projectile not being updated 2015-06-12 11:48:49 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7 fix animation and consistently unload units from vehicle
#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a Pain is always suppressed again 2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a Added new adv. medical module option 'painIsOnlySuppressed' 2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439 Added Adv. Medical module option 'healHitPointAfterAdvBandage':
* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3 Merge pull request #1550 from acemod/medicalVanillaDamageFix
Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123 Merge pull request #1563 from acemod/medicalCleanup
Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01 fixed conflicts 2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede handleDamage_advanced cleanup 2015-06-10 17:10:09 +02:00
ulteq
91ce327580 Newline 2015-06-10 17:07:35 +02:00
ulteq
caae62b2af Reverted handleDamage_advanced 2015-06-10 17:07:00 +02:00
ulteq
245151d8c2 Removed spaces 2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7 Fixed empty selectionNames in vehicle crashes 2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1 [WIP] Various handleDamage_caching fixes 2015-06-10 16:51:46 +02:00
ulteq
772a1e508b Cleanup 2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3 Removed debug output 2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c Fixed handling of falling damage 2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix 2015-06-10 12:59:11 +02:00
ulteq
7318aae629 Cleanup 2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709 Fix handleDamage caching return value
Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699 #1473 - Fix Medical Log Localization
also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc Attempt to fix #1465 and #1354 2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2 updated isPlayer v2 2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9 updated isPlayer 2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6 Merge pull request #1523 from AgentRev/onSetDead
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175 Fixed "medical_onSetDead" event 2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237 Fixed Zeus Unconscious 2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2 Added "medical_onSetDead" local event in fnc_setDead.sqf 2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c Medical - unconsciousness: fix exitWith scope 2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e Always remove fakeWeapon after adding
Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683 Fix Missing Strings 2015-06-04 22:51:40 -05:00
jonpas
5496333c26 Merge branch 'master' into macroSTR
Conflicts:
	addons/nametags/ACE_Settings.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba Fixes random body bag teleports 2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96 switch waitAndExecute with 0 delay to execNextFrame
Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f Merge pull request #1256 from acemod/medicalExtension
Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e Merge branch 'master' of github.com:acemod/ACE3 2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0 Merge branch 'surgicalkit' 2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f minor refactor 2015-05-28 20:54:13 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4 Killed tabs 2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a Removed duplicate private var 2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9 Reverted in favour of onProgress treatment 2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9 Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225 Implemented dynamic treatment time 2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e Merge branch 'master' into medicalExtension 2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519 Change to the proper isAwake function
#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df Added surgicalKit treatment 2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c removing obsolete drag code
#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7 create unloadPersonLocal
#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612 revert missing actionDragUnit file
#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03 Restore missing actionDragUnit function file
#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96 Advanced - Bloodbag lookup by treatment not item 2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0 Basic - Bloodbag size matters 2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4 Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
582ea318d4 Merge remote-tracking branch 'origin/superTime'
Conflicts:
	addons/frag/functions/fnc_fired.sqf
	addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb Fix Script Error when treating with bincos 2015-05-20 23:24:44 -05:00
KoffeinFlummi
f16f282abd Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
	extensions/common/p3d/animation.cpp
	extensions/common/p3d/compressed.cpp
	extensions/common/p3d/compressed.hpp
	extensions/common/pbo/archive.cpp
	extensions/common/pbo/search.cpp
	extensions/common/pbo/search.hpp
	extensions/common/shared.hpp
	extensions/common/simplepipe_win32.cpp
	extensions/common/simplepipe_win32.hpp
	extensions/common/simulation/object.cpp
	extensions/common/simulation/object.hpp
	extensions/common/targetver.h
	extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
0d00894d9f #1318 - isInMedicalVehicle - medicClass is number 2015-05-20 17:17:09 +02:00
Glowbal
694a24c970 Only change the color if bleeding (adv) 2015-05-20 17:15:25 +02:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
Glowbal
808bb6d048 fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
PabstMirror
4d877196e4 Missing Parenthesissies 2015-05-19 00:36:54 -05:00
Glowbal
572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
Glowbal
539ed2dc79 Fix debug message and prevent Instant death inside vehicles 2015-05-18 22:22:57 +02:00
Glowbal
771b62ed04 Fix medical vehicle return value
Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54 re-add brackets 2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c fixed incorrect private var name 2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a consistent usage of brackets 2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec Use PFEH array instead of setVariable 2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603 Start vital tracking after treatment 2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49 Calculate vitals interval on first run 2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c fixes #1155 2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8 Change to execNextFrame. 2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4 Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-18 20:59:56 +02:00
Glowbal
d9da4211f7 Merge branch 'master' into medicalExtension 2015-05-17 09:51:41 +02:00
Glowbal
556b9ad7d8 removed debug prints 2015-05-17 00:47:42 +02:00
Glowbal
4d8f24d2ae Removed old sqf version. 2015-05-17 00:44:45 +02:00
Glowbal
1d7bfa239f Temp added old sqf version for easy performance comparison 2015-05-17 00:08:34 +02:00
Glowbal
e3dd1eaf47 Using extension for handleDamage wounds instead of sqf 2015-05-16 23:21:03 +02:00
Glowbal
23a1bc86ca Loading config data to extension 2015-05-16 23:20:38 +02:00
PabstMirror
1d64e5917f re-add brackets 2015-05-15 02:32:19 -05:00
Glowbal
56aec85616 fixed incorrect private var name 2015-05-15 09:25:57 +02:00
Glowbal
4b245c0fc4 consistent usage of brackets 2015-05-15 09:25:00 +02:00
PabstMirror
39bc7d06be Use PFEH array instead of setVariable 2015-05-15 02:15:03 -05:00
PabstMirror
8dbca1d3de Start vital tracking after treatment 2015-05-14 22:18:53 -05:00
PabstMirror
8abd3c1fef Calculate vitals interval on first run 2015-05-14 22:16:44 -05:00
Glowbal
d42d0ef69d Merge pull request #1164 from acemod/litterFixes
Litter distribution fix and "floating litter over water" fix (medical)
2015-05-14 16:17:10 +02:00
jaynus
20bd5957e3 Change to execNextFrame. 2015-05-14 07:15:52 -07:00
Glowbal
abadf05342 Merge remote-tracking branch 'gienkov/module-translations'
Conflicts:
	addons/medical/stringtable.xml
2015-05-14 16:01:41 +02:00
jaynus
b13d44fb6b Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112 2015-05-13 17:29:09 -07:00
Glowbal
a4d0af4b67 Fix medical vehicle return value
Could fix #1142
2015-05-13 15:55:03 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
e6a8f0b295 Merge pull request #1103 from SilentSpike/medical_typofix
Trivial variable name fix for moduleAssignMedicalVehicle function
2015-05-10 22:37:54 +02:00
SilentSpike
eff5ce03d6 false -> 0 2015-05-10 20:58:17 +01:00
SilentSpike
518cfdab9e isMedic -> medicClass 2015-05-10 20:19:32 +01:00
SilentSpike
d321ed2753 Changed function variable to match other medical vehicle functions 2015-05-10 19:56:35 +01:00
Glowbal
e674229dde enabledFor > enableFor 2015-05-08 20:10:40 +02:00
Glowbal
ae47c78552 Make treatment execute before createLitter 2015-05-04 00:20:28 +02:00
Glowbal
b86012a6b1 Ensure that litterCondition is always code #1000 2015-05-04 00:16:12 +02:00
PabstMirror
436e50411a Medical - Fix Uncon PFEH argument changes 2015-05-01 22:42:43 -05:00
PabstMirror
bded34fa23 I suck at git
redo reverted stuff here
2015-05-01 15:03:05 -05:00
Glowbal
80162627ec Fixed spelling of enableUnconsciousnessAI 2015-05-01 18:49:59 +02:00
Glowbal
5beca63ae2 Added missing private 2015-05-01 11:51:23 +02:00
KoffeinFlummi
e06e1a2f89 Make preventDeath work 2015-05-01 01:38:36 +02:00
KoffeinFlummi
cb82b20464 Let setUncon handle AI unconsciousness 2015-05-01 01:38:16 +02:00
KoffeinFlummi
48770f77d2 Rename caching variables in basic HD 2015-05-01 01:37:58 +02:00
KoffeinFlummi
67bd2b4e2f Reduce animation forcing delay 2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8 Offload ejecting to unloadPerson 2015-05-01 01:35:50 +02:00
KoffeinFlummi
f7f416c8d3 Proper privates and alignment 2015-05-01 01:34:38 +02:00
KoffeinFlummi
aa9f1c53c7 Whoops 2015-05-01 01:34:18 +02:00
KoffeinFlummi
53835605ea Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588 Only force animation when necessary 2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903 Fix missing semicolon 2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf Reorganize AI unconsciousness 2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938 Remove max unconsciousness time again 2015-04-30 22:15:40 +02:00
KoffeinFlummi
270c3adc1e Do it again, but properly this time 2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92 Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
Glowbal
432a0102e8 Improved unloadPerson function
Removed caller parameter.
2015-04-30 20:44:43 +02:00
KoffeinFlummi
fd152c580b Merge branch 'master' into basic-med-options
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
48f7455ef1 Opps2 2015-04-30 01:23:23 -05:00
PabstMirror
d71bba0359 opps 2015-04-30 01:21:41 -05:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
PabstMirror
f90834eeab Unused 2015-04-29 16:57:24 -05:00
PabstMirror
5fef446c00 EFUNC for dragging calls 2015-04-29 16:53:09 -05:00
PabstMirror
a39e869728 Fix extra {} wraped
Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
2015-04-29 16:44:47 -05:00
Glowbal
aaa8171457 Implemented prevent instant death #839 2015-04-29 22:54:58 +02:00
Glowbal
614a93ef12 fixes #838 2015-04-29 22:04:46 +02:00
Glowbal
87465b8b10 fixes #829 2015-04-29 21:49:24 +02:00
Glowbal
a854b90b00 Increased level at which a lot of blood message gets shown in basic medical 2015-04-28 22:19:30 +02:00
Glowbal
f606c24854 fixes #901 2015-04-28 20:47:11 +02:00
Glowbal
95d83554da Added local treatment through remoteExec for basic 2015-04-28 20:32:02 +02:00
Glowbal
c38fe384e3 added default values for getvar's 2015-04-28 19:30:35 +02:00
Glowbal
450e324f7b adjusted damage handling (adv medical) 2015-04-27 16:42:12 +02:00
Glowbal
e4db44d73c adjusted damage parsing 2015-04-27 16:36:00 +02:00
Glowbal
b520a1072b Merge branch 'master' into medicalImprovements 2015-04-27 15:41:20 +02:00
commy2
6aea424f6d Merge pull request #872 from acemod/muteuncon
mute unconsious units
2015-04-26 17:40:51 +02:00
commy2
8976b6983d mute unconsious units 2015-04-26 16:47:36 +02:00
bux578
b2dd065429 remove comment 2015-04-26 12:27:06 +02:00
bux578
171cea998e add most of the translations 2015-04-26 09:36:51 +02:00
Glowbal
11d86248a7 Reorganised module and settings #809 2015-04-25 22:20:28 +02:00
Glowbal
6799903e4b Also display different color for advanced 2015-04-25 12:45:04 +02:00
Glowbal
1415adc2bd removed local diagnose action. Added localization 2015-04-25 12:35:07 +02:00
Glowbal
4cef2a1fa4 Merge branch 'master' into streamlinedBasicDiagnosis 2015-04-25 12:12:24 +02:00
KoffeinFlummi
d7b961043b Remove animation reset before falling unconscious
This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1 Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
KoffeinFlummi
84e1937515 Add damage threshold to basic 2015-04-22 23:50:37 +02:00
KoffeinFlummi
d10f4d543d Enable unit specific bleeding coefficient 2015-04-22 22:38:48 +02:00
KoffeinFlummi
74ca85cbd9 Change getBloodLoss to expect an array 2015-04-22 22:36:41 +02:00
KoffeinFlummi
f6eeb5e3ba Add pain coefficient 2015-04-22 22:29:31 +02:00
Glowbal
1df42b17c2 close all dialogs 2015-04-20 22:22:09 +02:00
Glowbal
f7719f0e0a tab 2015-04-20 22:08:31 +02:00
Glowbal
842bfe0b98 enabled advanced wounds setting 2015-04-20 22:00:11 +02:00
Glowbal
8be7ccaab7 setting for moving unit from group on unconscious 2015-04-20 21:37:30 +02:00
esteldunedain
7953919b89 Merge branch 'simpleDiagnosis' into streamlinedBasicDiagnosis 2015-04-20 10:24:59 -03:00
esteldunedain
1e3b44e32e Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into streamlinedBasicDiagnosis 2015-04-20 10:24:24 -03:00
Glowbal
17899db086 added some missing privates 2015-04-19 19:49:56 +02:00
Glowbal
5e82c51926 Merge branch 'master' into medicalFixes 2015-04-19 18:45:07 +02:00
jaynus
aad8d6b785 Fixed: max litter scalar array, have internal values. 2015-04-19 09:04:42 -07:00
Glowbal
f6bbeb6bd6 switched back to old init method 2015-04-19 17:28:47 +02:00
Glowbal
8a7b3a1b33 Removed damage thresholds from basic medical 2015-04-19 13:08:28 +02:00
Glowbal
b71ac1485d Merge branch 'master' into medicalFixes 2015-04-19 12:06:54 +02:00
jaynus
ca74ce721d Use cleanup settings, and force server TTL on the events. 2015-04-18 11:48:44 -07:00
jaynus
e54c68f7f9 handle cleanup 2015-04-18 11:37:06 -07:00
jaynus
852b4df61d Settings changes. createVehicleLocal derp. 2015-04-18 11:16:18 -07:00
jaynus
c438d9e790 Merge remote-tracking branch 'origin/master' into localMedicalGarbage 2015-04-18 11:12:22 -07:00
Glowbal
22456a4301 use pain instead 2015-04-18 19:49:29 +02:00
jaynus
f31e3c1fd4 litter simulation createVehicleLocal /w temporal network sync. 2015-04-18 08:31:03 -07:00
jaynus
c952a97de8 Revert "synced events implemented into litter."
This reverts commit 32df4a2adc.
2015-04-17 19:38:05 -07:00
jaynus
32df4a2adc synced events implemented into litter. 2015-04-17 19:33:07 -07:00
esteldunedain
c423e9d743 Merge remote-tracking branch 'origin/medicalFixes' into simpleDiagnosis
Conflicts:
	addons/medical/ACE_Medical_Actions.hpp
	addons/medical/ACE_Medical_SelfActions.hpp
2015-04-17 20:02:51 -03:00
esteldunedain
a5c3e86cd3 Fixes 2015-04-17 20:00:43 -03:00
esteldunedain
cce9e1f04c Simple diagnose 2015-04-17 19:38:03 -03:00
esteldunedain
1d208b4efc Modify Function for medical actions 2015-04-17 19:36:03 -03:00
Glowbal
d1a09ae7fc fixed vehicle crashes for adv 2015-04-17 23:15:41 +02:00
Glowbal
bc4d102d08 changed variable initialization - everything is now done local 2015-04-17 22:43:31 +02:00
Glowbal
f5effca216 fixed handleDamage basic 2015-04-17 22:21:15 +02:00
Glowbal
6d18e484c1 Cache condition for target instead of caller 2015-04-17 22:02:43 +02:00
Glowbal
fa7bb5f9c6 Added unconscious state check 2015-04-17 21:28:47 +02:00
Glowbal
008c36ac76 fixes #699 2015-04-17 21:27:57 +02:00
Glowbal
eb731b1169 fixes #653 2015-04-17 21:07:09 +02:00
Glowbal
31bc09a9a3 fixed AI standing up before being killed
Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
9b4435827e Added setting for unconscious animations on treatment 2015-04-17 20:51:57 +02:00
Glowbal
80139521bc fixes #691 2015-04-17 20:49:24 +02:00
Glowbal
b333e6e662 Keep units longer unconscious, instead of quickly fading in/out 2015-04-17 20:40:24 +02:00
Glowbal
847ee7e229 Moved unconscious event, so it won't conflict in case the unit is still being carried 2015-04-17 20:38:02 +02:00
Glowbal
8b7e46c45f fixes #656 2015-04-17 20:26:28 +02:00
Glowbal
c86be12668 fixes #599 2015-04-17 20:24:05 +02:00
Glowbal
111a350a84 Merge branch 'master' into advMedicalEventSync 2015-04-17 20:11:53 +02:00
PabstMirror
6e077de829 Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
esteldunedain
9de834e156 Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate). 2015-04-17 00:04:27 -03:00
Glowbal
59ae4623ff Derp 2015-04-16 00:17:17 +02:00
Glowbal
0f4b7d0977 fixes #347
Please??
2015-04-16 00:14:05 +02:00
Glowbal
c88479d54d staged work 2015-04-15 19:45:42 +02:00
PabstMirror
a36739c697 Merge pull request #418 from acemod/flashbangTweaks
Flashbang tweaks
2015-04-14 23:23:15 -05:00
Glowbal
af255604ac Switched to event based sync system for open wounds 2015-04-14 21:17:36 +02:00
KoffeinFlummi
71b19b4621 Remove duplicate bleeding code 2015-04-14 20:40:38 +02:00
KoffeinFlummi
ba377dfd3a Show seperate message for "scratches"; localize 2015-04-14 20:40:17 +02:00
KoffeinFlummi
c6118901b4 Merge branch 'master' into basic-medical-tweaks 2015-04-14 20:35:17 +02:00
KoffeinFlummi
7ca36cdb65 Always show wounds, even for very low damage 2015-04-14 20:28:19 +02:00
PabstMirror
bf3e3d3b64 #542 - ACE_fakeWeapon not found 2015-04-13 03:46:42 -05:00
PabstMirror
70dbae5a25 #527 - Unconscious switching groups 2015-04-13 00:32:07 -05:00
KoffeinFlummi
664cc7077d Reduce blood loss rate 2015-04-12 18:06:57 +02:00
KoffeinFlummi
f794eaac43 Merge branch 'master' into basic-medical-tweaks
Conflicts:
	addons/medical/ACE_Medical_Actions.hpp
	addons/medical/functions/fnc_handleDamage_basic.sqf
	addons/medical/stringtable.xml
2015-04-12 18:00:22 +02:00
PabstMirror
3be70556ab Medical: adjustPainLevels from outside functions 2015-04-11 21:21:33 -05:00
Glowbal
e00f0ea4c3 No longer creates a new waitAndExec for every handleDamage call 2015-04-11 22:47:10 +02:00
Glowbal
97fa40b4c1 Make use of new global variables for selections and hitpoints 2015-04-11 22:31:38 +02:00
Glowbal
6cc115a628 We already determine the new damage in caching, so we will use that value instead of recalculating it here 2015-04-11 22:31:17 +02:00
Glowbal
e8d2a00994 Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c69f71ba71 formatting 2015-04-11 22:29:32 +02:00
Glowbal
51906e341d Removed unused variables 2015-04-11 22:29:11 +02:00
Glowbal
082ab5155e Minor performance improvements
Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
PabstMirror
adc7db9ae9 #456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Glowbal
093d340ee7 Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00