Glowbal
4ae4fca852
Prep 3.7.0 release
2016-09-12 19:47:31 +02:00
jonpas
0400a857e6
Fix Advanced Throwing vanilla throw block for primed throwables ( #4370 )
...
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7
Disable medical AI for remote controlled AI
2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9
Exit fatiuge loop when dead (don't play breathing sound)
2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a
Fix script error in cargo drop function ( #4369 )
2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663
Delete "Teleport Players" module after use
2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff
Prepare 3.7.0 RC6
2016-09-09 11:43:40 +02:00
jonpas
062f6deec8
Fix Advanced Throwing floating IR grenades and block vanilla throwing ( #4365 )
...
* Fix #4362 - floating primed IR grenades
* Fix #4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855
Prepare 3.7.0 RC5
2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2
Fix stop gesture keybind ( #4354 )
2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60
Medical - Fix adv wound not stacking ( #4353 )
2016-09-07 20:54:54 +02:00
jonpas
13df3efce2
Prepare 3.7.0 RC4
2016-09-06 22:56:22 +02:00
commy2
6e99e8a951
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
5cd9b56866
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813
Fix blood bags not showing in medical menu ( #4351 )
...
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6
Add setting for medical ai
2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5
Add setting for medical ai
2016-09-05 22:35:01 -05:00
Glowbal
f3dc1afdbf
Prepare 3.7.0 RC3
2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c
Fix handleDamage params for addDamageToUnit ( #4344 )
2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36
Moved particles component to optionals ( #4341 )
2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced
Add ace mags to 7.62 SPAR_03 ( #4340 )
2016-09-05 20:33:12 +02:00
jonpas
2034234940
Refuel nozzle taking, disconnecting, connecting and returning interaction fixes ( #4337 )
...
* Prevent taking or disconnecting a nozzle if already carrying one
* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3
Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells ( #4336 )
...
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af
Increment build number
2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4
Fix AF author String ( #4330 )
2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f
SPAR use ACE Magazines - Fix #4207 ( #4329 )
2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475
Prepare 3.7.0
2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8
Fix build error with make
2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
...
* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6
Add spare barrel to VA in 1.64 ( #4328 )
...
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de
Fix script errors ( #4327 )
2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6
Add fade nametags towards screen border ( #4316 )
...
* Fade nametags towards screen border
* Use distance2D instead of vector commands
* Don't calculate fade when off screen
* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9
Fix params
2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800
Add Medical AI implementation for basic medical ( #4311 )
...
* Initial commit medical AI
* Finished non-healing functions
* Initial work on self healin
* AI healing
* Finished medical AI for basic medical
* Finito
* Fix for dead units, medic not being close enough
* Make ace_medical required
* Fixed double systemChat
* Made AI units able to heal players
* Fixed wound treatment
* Fixed medic movement
* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c
Add realistic weights ( #3868 )
...
* Adjusted weapon weights - Vanilla
* Adjusted weapon weights - Marksmen DLC
* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845
Bundle fire damage into larger chunks ( #4223 )
2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d
compat RHS US : Change for default ACE_12.7x99 ( #4184 )
...
* Change for default ACE_12.7x99
- rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp
- rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp
* Default ACE3 12.7x99 and recheck bullets values
- 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
- 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
- recheck all bullets values
* Accurate M249s' barrel length
* Little add and fix for Atragmx "GunList" (#1 )
- add 12.7x99 API
- fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
- fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
- Typo Mod0, Mod1 for a better reading on the Atrag's panel
- fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
- add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3
Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
...
Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9
Rename Advanced Throwing component to be in-line with other advanced_ components ( #4318 )
...
* Rename Advanced Throwing component to be in-line with other advanced_ components
* Rename wiki page as well
* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e
Fix Advanced Throwing IR Chemlight and in-hand pick up ( #4313 )
...
* Fix IR Chemlights pick up
* Fix attached throwable pick up interaction condition
* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005
Increase blood bag flow rate for basic medical ( #4306 )
...
* Change blood bags
- Increase flow rate for basic medical
- Don't queue bags
* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1
Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
...
Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d
Fix Chemlight Shield Green and Red descriptions
2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705
Fix chemlight supplyCreate UBC ( #4314 )
2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e
Chemlights cleanup ( #4304 )
2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916
Improve interaction position for air units. ( #4285 )
...
Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a
Russain Translations Update ( #4286 )
2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a
Allow inheritance for addActionToClass ( #4272 )
...
* Allow inheritance for addActionToClass
* Update Headers
* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f
Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
...
Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
...
* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7
Ace_Chemlights (Chemlight Enhancements) ( #3921 )
...
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.
* Moved impact sound changes to a different branch.
* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.
* Stringtable: 5 minute.
* Blue lifetime. Removed ref to deprecated function
* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba
paradrop crates from helicopter or plane cargo ( #2468 )
2016-08-27 10:14:54 +02:00
PabstMirror
c9f9b89ea2
Fix merge (was moved to XEH_postInitServer)
...
Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
Joko
927d8ead8f
add Hiddenselection camo to bodybag for Retexturing ( #4276 )
...
* add Hiddenselection camo to bodybag
* Add default texture
* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc
ad fix for noradio
2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136
Don't cookoff when commander turret is hit ( #4280 )
2016-08-23 09:57:54 +02:00
jonpas
f8dfa4f933
Add Advanced Throwing ( #3477 )
...
* Add Advanced Throwing
* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7
Remove superfluous requiredAddons in hearing
2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7
Merge pull request #4191 from acemod/fix-4181
...
add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021
Merge pull request #4258 from acemod/reviveTimer
...
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc
Merge pull request #4245 from acemod/eject-ai-crew-cookoff
...
eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d
Merge pull request #4197 from acemod/litterSimpleObject
...
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32
Merge pull request #4267 from acemod/fix-object-event
...
fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca
Update CBA_DEBUG_SYNCHRONOUS macro for new CBA ( #4271 )
2016-08-19 16:33:27 -05:00
commy2
1c6825bcab
skip DLL check on non-windows machines, close #4253
2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0
fix FUNC(objectEvent)
2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
...
* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
...
* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
...
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
...
There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
...
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
...
Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
...
Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
1bde8d617b
rename cookoff setting to 'GVAR(enable)'
2016-08-13 12:38:04 +02:00
commy2
0dc13276df
change default value to true
2016-08-13 12:13:49 +02:00
commy2
f0a74781c9
add setting to disable cook off effects
2016-08-13 12:12:34 +02:00
commy2
c42004449d
Port AGM cook off
2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56
Added additional cargo and dragging for crates ( #4129 )
...
* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26
Fix missing zeroing UI on vehicles without FCS
2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
commy2
5e40c24985
Merge pull request #4185 from acemod/cleanup-deprecated
...
remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980
Merge pull request #4225 from acemod/fix-missing-magazine-mass
...
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
jonpas
e909901100
Merge pull request #4226 from acemod/fixTagString
...
Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722
Merge pull request #4171 from acemod/cleanup-hash
...
deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29
Merge pull request #4170 from acemod/cleanup-missionSQM
...
remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c
Merge pull request #4188 from acemod/cba-hash-synchedEvent
...
Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef
Fix tagging cstring
2016-08-09 11:18:52 -05:00
jonpas
51450b86fb
Add dogtags $, Improve function headers
2016-08-09 01:15:59 +02:00
jonpas
91128729ba
Improve stringRemoveWhitespace function header
2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70
Merge pull request #4146 from acemod/taggingFramework
...
Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835
lower wirecutter item mass ( #4209 )
...
The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b
Fix the captive module from creating attributes when not needed ( #4213 )
...
* Fix default values
Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered
* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
...
* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c
Fix static weapons not being loadable in cargo ( #4205 )
...
- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
...
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3
Fix repair cargo not added to zeus created objects ( #4201 )
...
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c
Minor tweaks to medical
...
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
...
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b
Fix track repair selection placement
2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59
Convert finger to CBA hashes ( #4183 )
2016-07-30 12:28:07 -05:00
commy2
46adfe1150
convert map-gestures to cba hashes ( #4187 )
2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb
convert laser to cba hashes ( #4186 )
2016-07-30 17:16:29 +02:00
commy2
9a468c4068
add explosive devices to missing units, close #4181
2016-07-30 13:15:45 +02:00
commy2
b059217f4d
fix-inverted-logic
2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892
deprecate ACE hash functions in favor of CBA versions
2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
...
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0
Merge pull request #4172 from acemod/log-file-and-linenumbers
...
log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e
Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
...
reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3
Merge pull request #4169 from acemod/cleanup-sort
...
deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
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Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6
reenable pickup action, because related bug has been fixed
2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df
Improve creation time of house actions dummy ( #4159 )
2016-07-26 00:03:29 -05:00
commy2
6507acdbab
optional pbo to disable cross hair
2016-07-25 21:00:27 +02:00
commy2
0c073448dc
log file and line numbers for warnings/errors/debug msgs
2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3
deprecate sort function
2016-07-25 20:00:41 +02:00
commy2
63b41843fc
remove some broken functions
2016-07-25 19:43:42 +02:00
jonpas
541349efef
Fix refuel not respecting time acceleration and pause ( #4140 )
...
* Fix refuel not respecting time acceleration and pause
* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b
Add Tagging module icon
2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b
Add quick tag keybind and setting
2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46
Fix spectator map click not changing cam pos
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Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5
Split cache and EH to functions
2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9
Add Tagging framework and improvements
2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7
Change macro for pboProject ( #4120 )
2016-07-21 20:08:29 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
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shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c
Fix terrain LOS check for vehicles with low getPos ( #4130 )
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Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8
Merge pull request #4089 from acemod/dogtagSSN
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Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
c8a54fd090
Merge branch 'release'
2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b
Fix cached call events
2016-07-14 13:06:45 -05:00
bux578
630ab70982
Merge branch 'release' into cut-ropes-keybind
2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f
Merge branch 'release' into microdagr-zero-fixes
2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8
Added fixed name for Weapon_SMG_05_F
(MP5K) for EDEN item.
2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1
Made new APEX crates draggable
2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1
3.6.2
2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762
Added keybind to cut ropes
2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6
Fixed MicroDAGR trailing zero
2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270
Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
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Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2
Merge pull request #4099 from acemod/FixMinigunMags
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Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403
Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
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Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e
Merge pull request #4096 from acemod/func-dogesture
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use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9
Fix MainMenu Ace_Options Placement to top left
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Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a
add priority parameter to doGesture
2016-07-13 11:00:31 +02:00
commy2
404d5b49b4
add function to read vanilla keybinds
2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4
Add missing vanilla magazines to LMG_Minigun
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Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d
Fix 3den attribute layout for 1.62
2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a
replace tabs with spaces
2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
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Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5
Add description and example to blur screen function
2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01
Merge pull request #3923 from voiperr/grenadesounds
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Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6
Merge pull request #3940 from acemod/particles
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Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae
Merge pull request #3916 from acemod/merge-basic-and-advanced
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Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710
Improve SSN hash
2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3
Merge branch 'release'
2016-07-11 23:42:03 +02:00
Glowbal
de612d9613
Merge branch 'apex' into release
2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032
Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
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Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd
required arma3 version 1.62. closes #4081
2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33
Merge branch 'apex' into release
2016-07-11 19:04:53 +02:00
commy2
17f848fba9
Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
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enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
commy2
25a3405d1f
required addons apex, close #4020
2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398
Merge branch 'apex' into release
2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2
Merge pull request #4052 from acemod/fix4049
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Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29
v3.6.1
2016-07-11 11:15:36 +02:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef
Allow defusing naval mines
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Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5
Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049
2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8
Make volume consistent
2016-07-09 20:00:53 -03:00
commy2
d249132864
Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
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Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d
Add base icon
2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4
Merge pull request #3997 from acemod/gogglesEffectsSetting
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Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8
Merge pull request #4069 from acemod/addAsianStrings
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Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c
Merge pull request #4061 from acemod/removegtgt
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Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02
Realistic names for APEX content ( #4055 )
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* Added realistic names for APEX content
* Fix strings
* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c
Merge branch 'release'
2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70
Merge pull request #4051 from acemod/simplifyNews
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Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90
Add Korean and Japanese strings to tracker
2016-07-08 20:00:12 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46
Remove the pistol cursor from the mine detector
2016-07-07 19:03:14 -03:00
jonpas
0220b57609
Remove redundant getMagazineIndex compatibility function
2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793
Make the detector AI compatible
2016-07-07 12:38:53 -03:00
commy2
be17b72cad
remove old 'gestures' reload mutex
2016-07-07 16:38:24 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d
Add clicks when activating/deactivating the detector
2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3
Switch say2D to playSound
2016-07-07 10:51:34 -03:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
commy2
bf7fde0d65
enable gunbag for all non-machinegun primary weapons
2016-07-07 09:47:02 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
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- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
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Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
005f17131a
Add Squad Radar UI setting
2016-07-05 23:06:44 +02:00
jonpas
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
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- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
Glowbal
1922cac79e
fix spelling of arguments
2016-07-03 23:22:31 +02:00
PabstMirror
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
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Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
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Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
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- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
82f63b5935
Update showHud func for 1.62 (squad radar)
2016-07-03 12:17:42 -05:00
PabstMirror
bbc708e3e0
Less aggressive overlap detection
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Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
Glowbal
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8
Merge pull request #3998 from acemod/apexUBC
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Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
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Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4
Add javelin configs for new apex launchers
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Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
Glowbal
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
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Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
PabstMirror
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501
Fix damaged array not being overwritten.
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This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458
Fix incorrect macro syntax
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Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784
Merge pull request #4012 from acemod/fix-medical-config-typo
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Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9
Merge pull request #4010 from acemod/rearmHandleNil
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rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e
Merge branch 'release' into fixRearmEvents
2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5
Merge pull request #4008 from acemod/cleanupWaitAndExec
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Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08
Fix incorrect values for bandage configuration
2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e
rearm - Skip selectWeapon on nil
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Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674
Make it work properly and support ceilings
2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e
If the surface is not horizontal create _v2 pointing upward instead of away
2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba
Merge pull request #4004 from acemod/custom-rank-icons-function
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add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063
Merge pull request #4003 from acemod/disable-auto-weather
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Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943
Merge branch 'release' into fingerCleanup
2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb
Merge pull request #4001 from acemod/renameEvents
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Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590
Merge pull request #3991 from acemod/uavFCS
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Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359
Fix ballisitics and huntir configs
2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f
Fix UBC for 1.62 Apex
2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c
Add goggles setting for level of effects
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Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28
Make dirt/dust effects less bright at night
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Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af
update russian rank icons
2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171
give the iranians their ranks back
2016-06-26 00:35:56 +02:00
commy2
9eba2fe940
add russian rank icons
2016-06-26 00:02:19 +02:00
commy2
1db1c41072
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
commy2
e88ecfc236
add function for custom rank icons displayed below nametags
2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6
- ACE_Finger cleanup
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- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16
Merge branch 'release' into fixLoadoutWhenNull
2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50
Remove unused parameter
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Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
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Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f
Merge branch 'release'
2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d
Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
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Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316
Merge pull request #3986 from acemod/fixSekerLos
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missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9
missleGuidance - Fix seeker los check
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Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e
Update fnc_getMapData.sqf
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No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8
Fix Target lead indication for B_APC_Tracked_01_AA_F
2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96
Block FCS when controlling a UAV
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Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.
Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca
Update required arma3 version
2016-06-24 20:58:45 +02:00
Glowbal
37c4351340
Increase required CBA version
2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a
Add OFP maps by CWR2 team
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- Add OFP maps by CWR2 team included in the last CUP terrains update
- Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518
Rename cargo events:
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- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060
Rename the explosive orientations events again:
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- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f
Merge pull request #3969 from acemod/dogtag-bodybag
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Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d
Update fnc_getMapData.sqf
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Add maps and fix latitude :
- Kidal, latitude 18° (default latitude 0°)
- Governor´s Island, latitude 41° (default latitude -34°)
- Doung island (Unsung Mod), latitude 10° (default latitude -10°)
- Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
- Pecher map, latitude 43° (default latitude -34°)
Remove obsolete Arma2 Lingor map
and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2
Merge pull request #3973 from acemod/eventWrappers
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Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544
Improve unit name SSN generation
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Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.
To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.
Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7
Generate SSN of unit from their name
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Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.
For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0
Tidy up text position to properly acommodate two line names
2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508
Nah, they don't
2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c
Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
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# Conflicts:
# addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895
Merge pull request #3965 from acemod/fixDogtagRespawn
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Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
commy2
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8
- Add random service number and bloodtypes to all units.
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- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8
Tweaked particles, added macros, tweaked burn times
2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c
Added readme and author
2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00