Commit Graph

4512 Commits

Author SHA1 Message Date
Joshua Barretto
4dca33a31f Merge branch 'alphyr/update_assets_manager' into 'master'
Update `assets_manager` to `0.6.0`

See merge request veloren/veloren!2889
2021-10-04 11:40:41 +00:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing) 2021-10-03 00:06:47 -04:00
Benoît du Garreau
ef1c51332d Update assets_manager to 0.6.0 2021-10-01 21:13:01 +02:00
Imbris
4cfa6b71fc Rework scaling to never use the logical size directly from the window as it can end up being inconsistent with the rendering target size (depending on timing) 2021-10-01 01:13:15 -04:00
Dominik Broński
382bc2f9da Merge branch 'flo666/change-gamepad-mapping' into 'master'
change gamepad mapping

See merge request veloren/veloren!2841
2021-09-30 18:48:42 +00:00
flo
0f77ceaeef change gamepad mapping 2021-09-30 18:48:42 +00:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Imbris
691b61e22d Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Imbris
40240a4005 Add basic credits screen to the main menu with some example data loaded from a ron file 2021-09-29 21:06:52 -04:00
Imbris
70f9134c3c Deduplicate window resize events to remove redudant resizing of the swap chain and other render targets and to fix issues where resizing quickly can cause self reinforcing delays in tick completion 2021-09-29 10:25:59 -04:00
Imbris
44e526fbcc Merge branch 'bafon/voxel-transparency' into 'master'
Fix voxel transparency

See merge request veloren/veloren!2885
2021-09-28 04:44:29 +00:00
Bafon
efb0e859f2 Fix voxel transparency 2021-09-28 04:44:29 +00:00
Imbris
ccbdbfe6aa Make sure to regenerate textures when Ui::replace_graphic is used. 2021-09-27 23:35:14 -04:00
Snowram
91c7aef01a Merge branch 'snowram/debug_background' into 'master'
Add a background to debug infos

See merge request veloren/veloren!2858
2021-09-26 22:15:52 +00:00
Snowram
95bc6e3b58 Add a background to debug infos 2021-09-26 23:58:38 +02:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Samuel Keiffer
ea2fa5f110 Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.

See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Imbris
67e3b87717 Add note on a clippy suppression pointing to relevant clippy issue 2021-09-26 11:24:30 -04:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
Samuel Keiffer
0af6969d19 Merge branch 'sam/energy-float' into 'master'
Changed energy to a float

See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
Snowram
0b26f456f9 Merge branch 'bafon/toggle-hotkey-hints-setting' into 'master'
Add setting to disable hotkey hints

See merge request veloren/veloren!2849
2021-09-24 16:03:06 +00:00
Bafon
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
João Capucho
34eb58cded
Fix dir is empty check when setting WGPU_TRACE_DIR 2021-09-24 15:07:12 +01:00
Imbris
83fed7a2bc Merge branch 'imbris/tex-cleanup' into 'master'
Remove old textures that aren't reused when calling replace_graphic

See merge request veloren/veloren!2869
2021-09-24 02:38:27 +00:00
Imbris
f1c44e1f1d Remove old textures that aren't reused when calling replace_graphic 2021-09-23 21:50:37 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
Snowram
3c2de422db Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
Snowram
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
jshipsey
1ad107f4a7 animation tweaks 2021-09-21 15:30:43 +02:00
Snowram
299ca581ea Split wyvern anims from the other birdlarge anims 2021-09-21 15:30:43 +02:00
jshipsey
aedb2e9d2b wyvern walk 2021-09-21 15:30:43 +02:00
Snowram
9acae9fca0 More wyvern anim work 2021-09-21 15:30:42 +02:00
Snowram
834749353a Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
anomaluridae
d0bd1ddb24 remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly 2021-09-17 10:34:20 -07:00
anomaluridae
82f3c3c3e8 is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
anomaluridae
aa86c86cb6 choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input 2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc keep MAX_TARGET_RANGE within voxygen 2021-09-17 10:34:20 -07:00
anomaluridae
b4d12b7995 intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed. 2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds. 2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
anomaluridae
c5d66192fc add comment for future direction of Interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
c20dbe17dd build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now 2021-09-17 10:34:20 -07:00
anomaluridae
f60bd80cc2 changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup 2021-09-17 10:34:20 -07:00
anomaluridae
8b83b48b9b make Target generic, over the specific typed targets 2021-09-17 10:34:20 -07:00
anomaluridae
ba4af5ee8e undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
309447dced MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled. 2021-09-17 10:34:20 -07:00
anomaluridae
84f19b408f build is working. to add and remove blocks. 2021-09-17 10:34:20 -07:00
anomaluridae
48cc5d3b08 make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness. 2021-09-17 10:34:20 -07:00
anomaluridae
51f38df169 clippy is a thing 2021-09-17 10:34:20 -07:00
anomaluridae
f20b5f0b49 make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining. 2021-09-17 10:34:20 -07:00
anomaluridae
ff91da8b52 make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable. 2021-09-17 10:34:20 -07:00
anomaluridae
582f578e61 breakout interactable into seperate file 2021-09-17 10:32:06 -07:00
juliancoffee
4e3fb87526 Adress review
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
  magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
  resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
  with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8 Adress feedback
- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678 Remove body::Shape enum, make npc use CapsulePrism 2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
  Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Imbris
a3ac3b51ce Merge branch 'capucho/iced-checkbox' into 'master'
Add checkbox rendering logic for iced

See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
80190c408d
Improve naming of checkbox images related methods 2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background 2021-09-15 15:15:03 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Marcel
d13391f16e Merge branch 'bafon/map-mouse-events' into 'master'
Fix HUD map mouse events

See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
3d31248ced Fixed health ui in few places and xp scaling from health. 2021-09-14 10:55:14 -04:00
Joshua Barretto
4118835fb3 Fixed incorrect winding order for debug cylinder triangles 2021-09-13 18:15:12 +00:00
Samuel Keiffer
73d3d3e4bb Merge branch 'sam/health-float' into 'master'
Turned Health into a Float

See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
b26ceb6339 Removed a few unnecessary casts. 2021-09-13 10:41:55 -04:00
João Capucho
5323bb3ce8
Add checkbox rendering logic for iced 2021-09-10 21:17:06 +01:00
Sam
85f4e66337 Addressed MR 2824 comments 2021-09-10 15:20:14 -04:00
Marcel Märtens
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
Imbris
a77f981b15 Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue 2021-09-10 12:16:55 -04:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Joshua Barretto
c442822885 Capped camera distance without privilege 2021-09-08 13:17:22 +01:00
Joshua Barretto
c3a0a1b8b5 Made the camera go dark if in a filled block and not moderator 2021-09-08 12:37:15 +01:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Joshua Yanovski
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
jshipsey
6187cb8d23 address comments 2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
Marcel Märtens
02d6462858 disable mumble-link on macos 2021-09-04 00:32:16 +02:00
juliancoffee
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00
Marcel
970d57f905 Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization

See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Marcel Märtens
cf1a6b1806 switch to SharedLink and unset context 2021-09-02 12:29:01 +02:00
Imbris
16e2550e46 Merge branch 'capucho/naga' into 'master'
Replace shaderc with naga

See merge request veloren/veloren!2749
2021-08-31 22:38:17 +00:00
João Capucho
446d93dda0
Replace shaderc with naga 2021-08-31 22:53:10 +01:00
jshipsey
42a0dd785b finished anim 2021-08-31 13:37:35 -04:00
Sam
44c3b0f153 Added attack hook event, attacks now cancel item use and sprite interaction. 2021-08-31 13:37:32 -04:00
Sam
513982ca43 Fixed compile error when importing sprite position. 2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f anim basics 2021-08-31 13:36:04 -04:00
Joshua Barretto
171e329609 Merge branch 'xvar/fix-egui-toggle' into 'master'
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled

See merge request veloren/veloren!2793
2021-08-31 17:07:13 +00:00
Ben Wallis
ad079377fb Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled 2021-08-31 17:21:13 +01:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Monty Marz
13c15b3840 fix witch hut smoke 2021-08-30 12:03:13 +02:00
Joshua Barretto
8b8adcc1b8 More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
juliancoffee
24569b544a Rewrite multiplier_to_percentage to return f32 2021-08-28 02:36:26 +03:00
juliancoffee
75a0ce429f Handle some skill description in special way 2021-08-26 14:49:52 +03:00
juliancoffee
758fe19ccb Declarative skill icons 2021-08-26 14:49:52 +03:00
juliancoffee
9211b4a00a Inline skills::Boost to voxygen code 2021-08-26 14:49:52 +03:00
juliancoffee
74183ae5ec Inline redundant functions 2021-08-26 14:49:52 +03:00
juliancoffee
cc8b3c188e Split skilltree window handling per tree 2021-08-26 14:49:52 +03:00
juliancoffee
39b02411e9 Use PositionSpecifier for skill position 2021-08-26 14:49:52 +03:00
juliancoffee
9aacc33495 Inline create_new_text 2021-08-26 14:49:52 +03:00
juliancoffee
d76f65fc5a Diary refactoring 2021-08-26 14:49:52 +03:00
flo
3131c178d6 Making Block and Slots1-9 available for gamepad mapping 2021-08-23 10:38:35 +00:00
Ygor Souza
54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
Imbris
16fe011061 Merge branch 'master' into 'master'
Add WGPU adapter selection using WGPU_ADAPTER

See merge request veloren/veloren!2747
2021-08-14 18:09:51 +00:00
DanTheOne
de750e2f46 Refactor sound settings window 2021-08-14 14:24:06 +02:00
DanTheOne
9b555a52dc Add music and sfx volume numbers 2021-08-14 12:25:21 +02:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Joshua Barretto
5e7e560c10 Merge branch 'min-persistent-world' into 'master'
min-persistent-world

See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
Xeriab Nabil
05df63dd79 Small fix for trade window headers 2021-08-12 21:56:38 +03:00
Joshua Barretto
c2498d81c7 Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
Marcel
0dfc0d39dd Merge branch 'fix-1278' into 'master'
Fixes the issue mentioned in #1278

See merge request veloren/veloren!2760
2021-08-12 07:24:16 +00:00
Xeriab Nabil
8ce679766a Fixes the issue mentioned in #1278 2021-08-12 03:23:31 +03:00
Marcel
add74cd0ea Merge branch 'xMAC94x/fix_1165' into 'master'
remove futures_executor from renderer and rather pass tokio runtime to it...

See merge request veloren/veloren!2755
2021-08-11 15:26:08 +00:00
Marcel
0bedfde53e Merge branch 'trade-window-improvements' into 'master'
UI: Fixes and enhancements to the trading window

See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
Marcel Märtens
bc821a46cd code cleanup 2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5 zest prefers this over await 2021-08-11 01:23:48 +02:00
Illia Denysenko
2a093a9991 Localization for sprite overitem (currenly only crafting stations) 2021-08-10 23:17:25 +00:00
Marcel Märtens
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
Tavo Annus
6114cbbcf3 Fix skybox jumping 2021-08-10 14:01:09 +02:00
Tavo Annus
5c5f172667 Use old strategy for far distances 2021-08-10 14:00:59 +02:00
Tavo Annus
06b8ad62d3 Minor tweaks to clipping, style fixes 2021-08-10 14:00:51 +02:00
Tavo Annus
ad075b55c9 Allow trees to pass between character and camera for bigger distances 2021-08-10 14:00:42 +02:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Tavo Annus
a7aa37f7f6 Fix camera shaking & Style fixes 2021-08-10 14:00:13 +02:00
Tavo Annus
42dab09249 Improve camera clipping 2021-08-10 13:59:41 +02:00
Samuel Keiffer
d5feca45c5 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Snowram
dddb47a385 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
Sam
52ee598cf1 Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Treeco
2fc62bfe7f Make each race's hitbox and weight scale linearly with their height
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Xeriab Nabil
8e7939a921 UI: Fixes and enhancements to trading window 2021-08-08 20:11:54 +03:00
Illia Denysenko
0858279810 Gliding Debug Info 2021-08-07 13:19:58 +00:00
juliancoffee
3411ccc7ee Shift egui debug window right 2021-08-06 22:58:36 +03:00
juliancoffee
16c72b8667 Add hotkey to toggle Egui Debug 2021-08-06 22:58:36 +03:00
juliancoffee
abf5a7e136 Add option to toggle egui debug 2021-08-06 22:58:36 +03:00
Xeriab Nabil
ea5de81f9b UI: Fixes and enhancements to trading window 2021-08-06 17:11:54 +03:00
Marcel Märtens
c956ca1863 write header only once 2021-08-06 12:02:22 +02:00
Marcel
c316960b3f Merge branch 'umr1352/fix#1260' into 'master'
fix issue #1260: give a warning if an error occurs on language files load

Closes #1260

See merge request veloren/veloren!2724
2021-08-03 21:09:06 +00:00
Enrico Marconi
cae8005a18 fix issue #1260: give a warning if an error occurs on language files load 2021-08-03 21:09:05 +00:00
Yusuf Bera Ertan
aa371147e7
build: update keyboard-keynames 2021-08-03 18:16:55 +03:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Monty Marz
a1e22df944 Merge branch 'transp---opacity-in-UI' into 'master'
transparency -> opacity

See merge request veloren/veloren!2714
2021-08-02 21:30:37 +00:00
Monty Marz
bceed44614 transp -> opacity 2021-08-02 22:49:10 +02:00
Marcel Märtens
ee704e171d move translation check to seperate ci step
note: TAGUUID is used to avoid sqlinjections by choosing a branch name
2021-08-02 20:11:02 +02:00
Dr. Dystopia
e62d903041 Add 'UpdateArgs import to 'buttons' file 2021-08-02 13:33:52 +02:00
Dr. Dystopia
323e3166f5 Create 'animation' file 2021-08-02 13:27:33 +02:00
Dr. Dystopia
dffc91045e Move variables closer to usage in 'buttons' file 2021-08-02 13:27:28 +02:00
Imbris
a1026c36f5 Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation 2021-08-01 18:50:39 -04:00
Imbris
147e4f00f6 Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs 2021-08-01 18:50:38 -04:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
7da064fb23 Add ability to edit shader to enable filtering dim values for experimentation 2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0 Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used 2021-08-01 18:50:37 -04:00
Imbris
74e01f10e3 Fixes and extra bloom 2021-08-01 18:50:37 -04:00
Imbris
2d83ef1c0e Initial bloom impl 2021-08-01 18:50:37 -04:00
Marcel
b8716e03a6 Merge branch 'xMAC94x/advanced_i18n' into 'master'
xmac94x/advanced i18n

See merge request veloren/veloren!2713
2021-08-01 19:46:09 +00:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Marcel Märtens
bb026ca21b move vector map out of manifest and switch to new manifest format 2021-08-01 13:12:01 +02:00
Imbris
97e5ad02ff Merge branch 'imbris/stamina-energy' into 'master'
Replace stamina with energy

Closes #1214

See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
Joshua Barretto
9426f72916 Merge branch 'imbris/tracy-mem' into 'master'
Add small feature to profile memory allocation with Tracy

See merge request veloren/veloren!2699
2021-07-31 21:54:28 +00:00
Monty Marz
f3d0d3f46a fix i18n 2021-07-31 18:17:34 +02:00
Imbris
89eee332c9 Replace stamina -> energy in code, i18n keys, and asset names 2021-07-31 01:34:40 -04:00
Imbris
c4ec279121 Add feature to profile memory allocation with Tracy 2021-07-30 01:06:57 -04:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Marcel Märtens
c234f1d926 mark missing files as untranslated 2021-07-29 22:18:47 +02:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
Marcel Märtens
c3aa4c54a9 extract path logic 2021-07-29 20:15:23 +02:00
Marcel Märtens
bdda5ccd72 redo i18n git analysis completly and introduce a way to export csv data
also improve the performance by caching git_graph_descendant
2021-07-29 20:15:14 +02:00
Marcel Märtens
a5696e83a9 experiment with a git cache 2021-07-29 20:12:30 +02:00
Dr. Dystopia
c501b2eb70 base framework to print csv 2021-07-29 20:12:18 +02:00
Marcel Märtens
c9c32eea65 add a argument for i18n to enable csv generation 2021-07-29 20:12:13 +02:00
Imbris
9fb6b84670 Merge branch 'juliancoffee/hud_refactor' into 'master'
Skillbar hud refactoring (+ shortened key names)

See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
juliancoffee
a6b7e93854 Improve ability descriptions 2021-07-29 18:27:18 +03:00
juliancoffee
4adc045627 Added comments on PositionSpecifier usage 2021-07-28 20:03:23 +03:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
4811ede2ea Split Skillbar::update to separate stages 2021-07-28 10:33:51 +03:00
juliancoffee
930a156cab display_shortened for keys 2021-07-28 10:33:51 +03:00
juliancoffee
034913a22d Update skillbar ability text 2021-07-28 10:33:51 +03:00
juliancoffee
1bdab02aad Deduplicate bar text 2021-07-28 10:33:51 +03:00
juliancoffee
e6c451ca4b Prettify skillbar code 2021-07-28 10:33:50 +03:00
juliancoffee
e6f2dc314c Deduplicate skillbar slots 2021-07-28 10:33:50 +03:00
Marcel Märtens
4328a45066 fixed map to zoom and drag correctly, fixed #1111 2021-07-27 01:15:06 +02:00
Imbris
d5b134e355 Merge branch 'chat-scrolling-hack' into 'master'
Trying to fix chat hiding behind the chat window.

See merge request veloren/veloren!2678
2021-07-26 04:41:15 +00:00
DanTheOne
18b5c1c35a Add shortcut to toggle chat 2021-07-26 02:42:35 +02:00
Imbris
b984bf006f Merge branch 'tygyh/Resolve-all-'#-allow(clippy--match_single_binding)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::match_single_binding)]' error supressions

See merge request veloren/veloren!2674
2021-07-25 17:24:22 +00:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
KK
f473265fb0 This little hack, tries to fix the bad Behavior hiding the chat behind the chat window. 2021-07-24 22:43:32 -07:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
c79975dc5d Resolve all '#[allow(clippy::match_single_binding)]' error supressions 2021-07-24 22:11:50 +02:00
Dr. Dystopia
04700982d3 Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions 2021-07-24 20:35:13 +02:00
Dr. Dystopia
360bf860ac Resolve unused '#[allow(clippy::manual_unwrap_or)]' error supressions 2021-07-24 20:26:15 +02:00
Dr. Dystopia
db48e30ea1 Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions 2021-07-24 20:22:05 +02:00
Dr. Dystopia
632eba0145 Resolve unused '#[allow(clippy::collapsible_if)]' error supressions 2021-07-24 20:16:18 +02:00
Dr. Dystopia
70d0840e96 Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761 Resolve unused '#[allow(clippy::same_item_push)]' error supressions 2021-07-24 20:08:08 +02:00
Joshua Barretto
c7f14d300f Merge branch 'zesterer/cmd' into 'master'
Properly fixed command parsing

See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
schnippl0r
9e3b2a20d0 Moved GameInput to own module and made use of strum's EnumIter and AsRefStr. 2021-07-21 13:23:45 +02:00
schnippl0r
d1a1e29cd6 Fixed wrong filename of logfile in Voxygen's panic message.
Moved the '<date>' component of the logfile name to the
end of the filename string, as RollingFileAppender::new()
appends the date to the provided file name prefix.

Please see
https://docs.rs/tracing-appender/0.1.2/tracing_appender/rolling/struct.RollingFileAppender.html#method.new
2021-07-21 03:33:13 +02:00
Marcel
5f38fb3c5b Merge branch 'juliancoffee/deduplicate_bag_hud' into 'master'
Deduplicate setting equipment tooltips

See merge request veloren/veloren!2644
2021-07-20 14:01:29 +00:00
Dr. Dystopia
9abd066e53 Apply same member order as in trait 2021-07-20 09:43:52 +02:00
Imbris
6e6f73c971 Remove unused setting for whether to create a log file 2021-07-19 10:26:55 -04:00
Imbris
518ec1f54f Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
juliancoffee
6f0aeecfca Deduplicate setting equipment tooltips 2021-07-19 03:12:36 +03:00
Imbris
830b0f8fc1 Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium) 2021-07-18 15:09:36 -04:00
Imbris
3e6fd0ee1d Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
32915f89a8 Extract scaling from all the animations 2021-07-18 15:09:36 -04:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Imbris
ec342a2338 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--redundant_pattern_matching)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions

See merge request veloren/veloren!2622
2021-07-18 12:26:44 +00:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
6004a10a1a Merge branch 'tygyh/Resolve-all-'#-allow(clippy--needless_return)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::needless_return)]' error supressions

See merge request veloren/veloren!2632
2021-07-18 02:00:03 +00:00
Marcel
6e36c8b65c Merge branch 'tygyh/Resolve-all-'#-allow(clippy--len_zero)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::len_zero)]' error supressions

See merge request veloren/veloren!2633
2021-07-18 01:24:28 +00:00
Imbris
30119a6afc Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
29e034fa5e Resolve all '#[allow(clippy::op_ref)]' error supressions 2021-07-17 21:53:33 +02:00
Dr. Dystopia
6480cbd784 Resolve all '#[allow(clippy::len_zero)]' error supressions 2021-07-17 21:49:37 +02:00
Dr. Dystopia
dd84c320a3 Resolve all '#[allow(clippy::needless_return)]' error supressions 2021-07-17 21:47:17 +02:00
Joshua Barretto
7686023430 Merge branch 'aweinstock/hats' into 'master'
Basic implementation of hat visuals.

See merge request veloren/veloren!2485
2021-07-17 19:42:26 +00:00
Jonathan Berglin
121d87d87a Resolve all '#[allow(clippy::redundant_clone)]' error supressions 2021-07-17 18:04:01 +00:00
Dr. Dystopia
9c6cdbba71 Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions 2021-07-17 17:12:29 +02:00
Forest Anderson
54eb2a3ff7 Merge branch 'aylana/asp-sfx' into 'master'
Princess-Lana - Add asp sound effects for the game

See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Avi Weinstock
13fc4de561 Add per-species head offsets. 2021-07-16 19:22:28 -04:00
Avi Weinstock
0a33c98268 Basic implementation of hat visuals. 2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Monty Marz
01c9d6d6d0 icon 2021-07-16 18:39:14 +02:00
Aylana
a3da5b31d6 Add asp sound effects 2021-07-15 20:15:36 +02:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Marcel
583cc38889 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--useless_format)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::useless_format)]' error supressions

See merge request veloren/veloren!2609
2021-07-15 13:03:02 +00:00
Dr. Dystopia
5cc2fc8182 Resolve all '#[allow(clippy::or_fun_call))]' error supressions 2021-07-15 13:49:59 +02:00
Dr. Dystopia
2ff74f5cc9 Resolve all '#[allow(clippy::useless_format)]' error supressions 2021-07-15 13:46:53 +02:00
Dr. Dystopia
fdee2d4a62 Resolve all '#[allow(clippy::unused_unit)]' error supressions 2021-07-14 21:42:29 +02:00
Sam
997da21001 Particles for healing aura 2021-07-13 20:54:43 -05:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee add biome and site info to F3 debug menu 2021-07-12 18:44:54 +02:00
Marcel Märtens
468cfe84e7 clippy fixes in tests 2021-07-12 13:35:26 +02:00
Marcel Märtens
db8aedd363 fmt after applying clippy fixes after toolchain update 2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Samuel Keiffer
2633e9d70c Merge branch 'sam/buff-stat' into 'master'
Added buff strength stat to weapons.

See merge request veloren/veloren!2586
2021-07-11 19:06:13 +00:00
ubruntu
6bb47b447e Replace "Player 1" with an NPC name when trading with an NPC 2021-07-11 18:27:34 +00:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Samuel Keiffer
7cf5bc4bb7 Merge branch 'sam/rename-poise-stat' into 'master'
Renamed poise_strength to effect_power to allow it to be used more generally...

See merge request veloren/veloren!2589
2021-07-11 15:13:00 +00:00
Dr. Dystopia
01a118efc5 Replace deprecated constant in 'loot_scroller' 2021-07-11 13:13:36 +02:00
Knightress Paladin
146f86be2c Removed references to Healing Beam, which Healing Aura is replacing 2021-07-10 21:39:11 -07:00
Sam
fbcc774911 Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future. 2021-07-10 23:22:00 -05:00
Knightress Paladin
42c3872528 Added healing aura duration skill to voxygen UI 2021-07-10 20:02:36 -07:00
Samuel Keiffer
351a68944b Merge branch 'juliancoffee/skill_truth' into 'master'
Move skill boost modifiers to skills module

See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Jonathan Berglin
00434b25c0 Replace deprecated constant in 'chat' 2021-07-09 21:00:15 +00:00
Caleb
ffeb936601 Prevent chat from scrolling with new messages if not already at the bottom to allow players to read history 2021-07-08 20:01:07 -05:00
Marcel
8bb5fb6c14 Merge branch 'xMAC94x/dependencies' into 'master'
update dependencies

See merge request veloren/veloren!2577
2021-07-08 16:40:37 +00:00
Dr. Dystopia
7ded50a668 Convert 'prepare_tab_completion' to ternary operation in 'chat' file 2021-07-08 16:38:27 +02:00
Marcel Märtens
98800c5424 update depednencies 2021-07-08 12:21:02 +02:00
Dominik Broński
e6af005ed1 Merge branch 'pfau/stuff' into 'master'
Minimap modes, Danari customizations update & bald hairstyles

See merge request veloren/veloren!2576
2021-07-08 00:01:09 +00:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
Joshua Barretto
ad1f6a5304 Revert "Merge branch 'xvar/wgpu-0.9' into 'master'"
This reverts merge request !2566
2021-07-07 22:07:00 +00:00
juliancoffee
67f22baed5 Add support for splicing numbers into skill desc 2021-07-07 17:51:30 +03:00
Marcel
fc835f675e Merge branch 'xvar/wgpu-0.9' into 'master'
Updated wgpu to 0.9.0 and egui to 0.13.0

See merge request veloren/veloren!2566
2021-07-06 07:27:45 +00:00
Ben Wallis
88bb160336 Updated wgpu to 0.9.0 and egui to 0.13.0 2021-07-06 07:32:27 +01:00
Benoît du Garreau
110b9742b7 Add a feature to optionnally disable hot-reloading 2021-07-06 00:27:09 +02:00
Marcel
c86118ee2c Merge branch 'aweinstock/fix-keyedjobs-warning' into 'master'
Fix spurious warning in KeyedJobs.

See merge request veloren/veloren!2561
2021-07-05 21:41:00 +00:00
Avi Weinstock
86f5564dc7 Fix spurious warning in KeyedJobs. 2021-07-05 13:52:34 -04:00
juliancoffee
15d83e65cc Remove load_expect_dir as it's misused
- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c Use Food after Buildup
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Avi Weinstock
6ba512efc8 Add some tracy plots about network usage to the client. 2021-07-02 12:40:52 -04:00
Jonathan Berglin
fc618b2222 Extract 'create_new_button' function from 'update' 2021-07-01 14:39:02 +00:00
Joshua Barretto
61edae79ae Merge branch 'zesterer/keyboard' into 'master'
Improve default keybindings and Key names

See merge request veloren/veloren!2532
2021-06-30 17:33:17 +00:00
Joshua Barretto
cf01dd7df7 Improved consistency of default controls 2021-06-30 13:39:37 +01:00
Joshua Barretto
a7f7ea6327 Improved key names and platform support 2021-06-30 13:14:17 +01:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed Merge branch 'potion-animations' into 'master'
Consumable Animations

See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40 Removed potential for accessing OOB index and panicking in animations for combo melee.
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
jshipsey
37c6fe9ee8 anims 2021-06-29 05:59:02 -05:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Imbris
20a9a420c6 Merge branch 'imbris/bind-order' into 'master'
Ensure bind groups are ordered with the most frequently changed ones in later slots

See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
Marcel
f4f6138d3d Merge branch 'master' into 'master'
Update `coreaudio-sys` to v0.2.8 to fix build failure on M1 Macs

See merge request veloren/veloren!2505
2021-06-28 07:47:50 +00:00
Yusuf Bera Ertan
b8249cc64c
build(nix): fix audio resource patching 2021-06-27 23:23:01 +03:00
DrunkOnHotCoco
ea41f9ab39 Added fix for Issue #1204 - Incorrect scrolling when switching between filtered tabs 2021-06-27 18:18:01 +00:00
Marcel
f063dcd939 Merge branch 'alphyr/assets_manager0_5' into 'master'
Update `assets_manager` to 0.5

See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Snowram
b477eac816 Merge branch 'juliancoffee/fix_dismantle' into 'master'
Improve Dismantle UX

See merge request veloren/veloren!2498
2021-06-27 00:11:01 +00:00
juliancoffee
681fd37429 style 2021-06-27 02:44:19 +03:00
Alex Ryapolov
be75a31c39 Update coreaudio-sys to v0.2.8 2021-06-26 18:39:53 +00:00
juliancoffee
12b5d655cf Split Material and Dismantle crafting tabs 2021-06-26 21:37:13 +03:00
juliancoffee
123b2814cf Sort tabs in logical sequence 2021-06-26 21:37:13 +03:00
juliancoffee
3b6d6b9393 Improve Dismantle UX
- Change `Any {}` to `Any {} item` so for example when you want to
dismantle something into linen, you will see `Any linen item` which
points you that you need to get some item which is made from linen, and
not some generic linen.
2021-06-26 21:37:13 +03:00
Ben Wallis
da319e71ec Added default-publish feature and updated build scripts. 2021-06-26 17:48:48 +01:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0 Adds new species 2021-06-24 19:29:44 +02:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555 3 attack anims done 2021-06-23 22:38:16 -05:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Joshua Barretto
288f2c13d4 Enable strafing in first-person mode 2021-06-21 13:27:19 +01:00
Imbris
83c49895ae Improve rendering spans for tracy 2021-06-19 04:27:51 -04:00
Imbris
315ab872f5 add prof_span to hud elements 2021-06-19 04:27:51 -04:00
Imbris
659b42e813 Remove tracy features that are no longer needed now that macros have been fixed 2021-06-19 04:27:50 -04:00
Imbris
380c58b6fc Merge branch 'imbris/init-error' into 'master'
Log the raw client error at the ERROR level and include the dates in the...

See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
Joshua Barretto
bb6e8582a6 Merge branch 'zesterer/no-cmd-santisation' into 'master'
Made dealing with chat vs commands safer for clients, made /alias require moderator permissions

See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
Imbris
15bf815750 Fix error message when no connection attempts succeed 2021-06-17 23:29:49 -04:00
Imbris
247606f8d5 Log the raw client error at the ERROR level and include the dates in the message displayed in the UI 2021-06-17 22:20:40 -04:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
Forest Anderson
6097bf0b1d Merge branch 'capucho/gpu-poll' into 'master'
cleanup gpu resources on maintain

See merge request veloren/veloren!2466
2021-06-16 20:30:30 +00:00
João Capucho
9454c34cc2
Submit queue when maintaining and minimized 2021-06-16 20:22:33 +01:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
João Capucho
cb55676bb9
poll device to cleanup resources 2021-06-16 14:07:23 +01:00
Imbris
a9229e3625 Merge branch 'imbris/small-fixes' into 'master'
Small fixes

See merge request veloren/veloren!2461
2021-06-16 08:18:45 +00:00
Imbris
1483c2be74 Reset the slot 1 bind group to shadows when dropping the DebugDrawer 2021-06-16 03:24:10 -04:00
Imbris
2d7b82c2f4 Do some checks to make sure WGPU_TRACE_DIR is useable if set and exit early if it isn't to avoid the user not being aware that they are failing to collect a trace 2021-06-16 03:24:10 -04:00
Imbris
19f741b33f Show the graphics backend in the hud debug info and include the adapter info when panicking in the wgpu error handler 2021-06-16 03:24:10 -04:00
Imbris
09a914aa84 Log format used for the swapchain 2021-06-16 03:24:10 -04:00
Imbris
8f429d532a Add note on the reasoning for the visual position interpolation rate value in voxygen 2021-06-16 03:24:10 -04:00
Imbris
345add91db Eliminate panics when .current_monitor() returns None 2021-06-16 01:36:59 -04:00
Imbris
b7162ac15c Upgrade to winit 0.25 2021-06-15 22:59:54 -04:00
Imbris
3e79972061 Merge branch 'capucho/wgpu-format-fixes' into 'master'
Update wgpu and check for best swap chain format

See merge request veloren/veloren!2454
2021-06-16 01:24:05 +00:00
Snowram
b82dde2332 Revert "Merge branch 'snowram/snappier-pos-interp' into 'master'"
This reverts merge request !2457
2021-06-15 22:12:11 +00:00
Snowram
4d3362586f Double the speed factor of pos interp 2021-06-15 22:11:57 +02:00
Imbris
1ed6a04a34 Merge branch 'zakru/fix/1193' into 'master'
Avoid saving settings if maps are not updating

Closes #1193

See merge request veloren/veloren!2456
2021-06-15 19:55:14 +00:00
Imbris
343b35b9cd Merge branch 'rodio014' into 'master'
bump rodio to 0.14

See merge request veloren/veloren!2443
2021-06-15 19:04:28 +00:00
Zakru
afc04ae22f Fix settings not saving when zooming map with keys 2021-06-15 21:20:10 +03:00
Zakru
52c965fb6d Avoid saving settings if maps are not updating
Fixes #1193
2021-06-15 21:19:52 +03:00
Snowram
84080607cd Truncates consumables value to the first decimal place 2021-06-15 19:36:20 +02:00
juliancoffee
3f176ca068 Panic if can't parse file 2021-06-15 19:15:17 +03:00
Snowram
8fde002189 Merge branch 'snowram/more-trolls' into 'master'
Add more trolls npcs, and roc npc with tornado attack

See merge request veloren/veloren!2384
2021-06-15 08:35:30 +00:00
Imbris
a41c7a9a5b Merge branch 'imbris/resize-tweaks' into 'master'
Resize related tweaks

See merge request veloren/veloren!2448
2021-06-15 07:53:12 +00:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Imbris
f3657903c9 [iced renderer] Skip content processing if the clip intersection is zero sized or invalid 2021-06-15 02:02:10 -04:00
Imbris
cbf0a6baf1 Fix trying to create a zero sized shadow texture when resizing window down to a small size 2021-06-15 01:53:00 -04:00
Samuel Keiffer
fec328a617 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
asumface
8568dfb38e
Bump rodio to 0.14 2021-06-14 22:04:23 +02:00
Avi Weinstock
c5f82b241d Mitigate conrod widget id crash by disabling pickaxe icon in xp scroller. 2021-06-14 13:39:50 -04:00
Monty Marz
45f79059d0 mining exp sct color and icon; add mining to skill_preset 2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa icons and naming 2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
Marcel Märtens
34f5ff62d4 implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling 2021-06-13 17:42:28 +02:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Marcel Märtens
4167621f5d Change the version number to 0.10 2021-06-12 10:14:07 +02:00
Forest Anderson
f578c56db7 Merge branch 'juliancoffee/small_fixes' into 'master'
Ranged, Tidal Warrior, spears, assets

See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
Cr0ss0vr
8e0891e3b1 Fix incorrect tooltip on Staff Damage skill - Update diary.rs 2021-06-11 11:59:09 +00:00
juliancoffee
25cbff68d3 remove meaningless variables 2021-06-11 11:44:48 +03:00
juliancoffee
2e5f868f31 Make bow zoom less intense 2021-06-11 01:46:32 +03:00
juliancoffee
edc4af8023 fix Wet debuff image 2021-06-11 01:45:02 +03:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format 2021-06-09 21:15:37 +01:00
Marcel
f255f01ac0 Merge branch 'tygyh/Extract-get-duration-image-from-update' into 'master'
Extract 'get_duration_image' function from 'update'

See merge request veloren/veloren!2407
2021-06-09 14:08:38 +00:00
Dr. Dystopia
cead9a019b Extract 'create_new_text' function from 'update' 2021-06-09 13:35:41 +02:00
Dr. Dystopia
e31cb062a2 Extract 'get_duration_image' function from 'update' 2021-06-09 13:09:31 +02:00
jshipsey
7cb5323eb6 small tweaks
t
2021-06-09 01:58:08 -04:00
juliancoffee
df2c3a4950 Fix find_root() search in case if .git isn't dir 2021-06-08 13:34:46 +03:00
Marcel
7e8bebdfa1 Merge branch 'xMAC94x/hashbrown' into 'master'
switch to hashbrown 0.11 and specs 0.16.2

See merge request veloren/veloren!2390
2021-06-07 14:31:58 +00:00
Monty
dd0368eed4 3d icon shading 2021-06-07 14:27:49 +02:00
Marcel Märtens
7185dcee68 switch to hashbrown 0.11 and specs 0.16.2 2021-06-07 13:01:01 +02:00
Snowram
279d3ade83 Item tooltip refactor and fixed related to new stats 2021-06-07 11:06:32 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d comment addressing, cave tweaks 2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7 tooltip work 2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d migration 2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7 proper recipes, tanning racks, various fixes 2021-06-07 11:00:14 +02:00
jshipsey
754b60d810 crafting stations 2021-06-07 10:59:35 +02:00
jshipsey
74fbe9a123 cloth/metallic armor 2021-06-07 10:56:54 +02:00
Imbris
95bfcde6d1 Remove unused velocity field in the Hud and remove unused fields from
the image slider widget code
2021-06-07 02:49:35 -04:00
Monty
336d83fc49 new bgs 2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3 Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.

See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Marcel
45741b0dbd Merge branch 'hqurve/crafting-sorting2' into 'master'
Widened recipe list in crafting menu and added quality indicators to names in the list

See merge request veloren/veloren!2378
2021-06-06 15:55:11 +00:00
hqurve
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Jonathan Berglin
38c0e02114 Extract 'create_unlock_skill_button' function from 'update' in diary.rs 2021-06-06 14:14:53 +00:00
Snowram
edfe713076 Cyclops, basilisk, air balloon offsets 2021-06-06 14:12:08 +02:00
Samuel Keiffer
85b8d4e7c0 Merge branch 'sam/yeti' into 'master'
Yeti Rework

See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
João Capucho
a148d4d01a
Fix scissor panics when window height is 1 2021-06-05 20:36:27 +01:00
Ben Wallis
7b8a398234 Merge branch 'xvar/title-screen-fps-cap' into 'master'
Added 60 FPS framerate cap for title/menu screens

See merge request veloren/veloren!2377
2021-06-05 14:00:57 +00:00
Ben Wallis
1a93e3d84f Added 60 FPS framerate cap for title/menu screens 2021-06-05 14:13:53 +01:00
Ben Wallis
e9a5fe1b4d Merge branch 'capucho/wgpu-outdated-swapchain' into 'master'
Rebuild swapchain on Outdate error

See merge request veloren/veloren!2376
2021-06-05 10:27:32 +00:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
João Capucho
b647cd35f1
Don't draw when window size is minimized 2021-06-04 23:37:33 +01:00
Ben Wallis
059dfd2602 Merge branch 'hqurve/fix-lootscrller' into 'master'
Fixed loot scroller collisions and cleaned up previous changes

See merge request veloren/veloren!2358
2021-06-04 20:00:18 +00:00
João Capucho
36c28af46d
Regenerate the swapchain if the frame is outdated 2021-06-04 20:37:39 +01:00
Sam
f066f844b6 Fmt and clippy from toolchain rebase. 2021-06-03 21:39:18 -05:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
35876411cd Fixed tests 2021-06-03 21:39:16 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu 2021-06-04 00:08:02 +03:00
Imbris
6ffdad173d Switch to using block_on directly from futures-executor instead of the umbrella crate 2021-06-03 14:28:28 -04:00
Imbris
be5ee8e205 Properly calculate the necessary length of the index buffers for checks that ensure they are large enough 2021-06-03 00:45:11 -04:00
Imbris
7fd952e139 Remove stabilized or_patterns feature 2021-06-03 00:10:07 -04:00
Imbris
538677263b Enable since naga currently has issues translating our SPIRV -> metal 2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
8db11cce37 Use expect to document potential panic when starting a new frame recording, fix clippy warning 2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165 Fix shadows for wgpu.
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734 Address MR 2253 review comments. 2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
99998b9870 Use profling to get spans from wgpu, update wpgu & its deps for various
fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc Update wgpu to fix dx11 issue 2021-06-03 00:10:06 -04:00
Imbris
2da58029b9 Make models require a non-zero amount of vertices 2021-06-03 00:10:06 -04:00
Imbris
5749983868 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
Imbris
81939b4e4e Remove uneeded commented out gfx rendering code 2021-06-03 00:10:06 -04:00
Imbris
1647c9d607 Update wgpu to latest version and improve error formating 2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a Fix all clippy warnings 2021-06-03 00:10:05 -04:00
Imbris
9be424de53 Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
93ad05d237 Fix most of the cargo check warnings 2021-06-03 00:10:05 -04:00
Imbris
972a6f3605 Replace default wgpu error handler with one that includes the error in the panic message 2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
c381059e28 Require WGPU_TRACE_DIR to be set manually instead of having a default value 2021-06-03 00:10:05 -04:00
Imbris
30f02af6a4 Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab 2021-06-03 00:10:04 -04:00
Imbris
9c3e3ea638 wgpu rebase fix: crossbeam -> crossbeam_channel 2021-06-03 00:09:55 -04:00
Imbris
f2fed72785 Fix bug in sprite pipeline creation & misc other pipeline creation fixes 2021-06-02 23:59:51 -04:00
Imbris
1830a591f6 Make Drawer work with background pipeline creation 2021-06-02 23:59:51 -04:00
Imbris
c2da81cf18 Move pipeline creation into the background, still needs Drawer modications and UI to display status 2021-06-02 23:59:51 -04:00
Imbris
5b4c60c4ec Fix wrong intermediate target texture format 2021-06-02 23:59:51 -04:00
Imbris
77689d1420 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Imbris
72cb3d0124 Clear textures that will be partially written to work around Dx12 bug on AMD 2021-06-02 23:59:50 -04:00
Imbris
76c7161364 Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue 2021-06-02 23:59:50 -04:00
Imbris
aa2c7721fe Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668 Update wgpu 2021-06-02 23:59:50 -04:00
João Capucho
aaa397a52a Fix panic on zero sized scissor 2021-06-02 23:59:50 -04:00
João Capucho
04eff56523 Fix resizing using the wrong value 2021-06-02 23:59:50 -04:00
Imbris
390048263a Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-06-02 23:59:50 -04:00
Imbris
577caa3047 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
7723ce265e Update wgpu-profiler, smol rebase fix 2021-06-02 23:59:50 -04:00
Imbris
0e0c8fbfc8 wgpu branch rebase fixes 2021-06-02 23:59:50 -04:00
Imbris
89cb00907a Display gpu timing info in the HUD when enabled 2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
b9931588e4 Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
a90373604e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
João Capucho
d96f5a07e2 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
e04970addd Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
f5dc871c59 Update to the most recent wgpu 2021-06-02 23:59:49 -04:00
Imbris
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
e204a58be2 Small fixes to gpu profiling 2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1 Update to the latest wgpu git 2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-06-02 23:59:49 -04:00
Imbris
8c21023500 WIP gpu timer thing (not for squashing!) 2021-06-02 23:59:49 -04:00
Imbris
0a60fb2d72 Update wgpu to fix segfault 2021-06-02 23:59:49 -04:00
Imbris
f01d59c1df Fix char select shadows by clearing shadow textures 2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
6f6167cd90 Resolve validation errors with trying to use unsupported filtering modes 2021-06-02 23:59:49 -04:00
Joshua Barretto
ae6c5a5c54 Corrected shadow cull mode 2021-06-02 23:59:49 -04:00
Imbris
843529c7bb Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-06-02 23:59:49 -04:00
Imbris
c532f50e64 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Imbris
fc5e8cb18d Comment out secondary backends 2021-06-02 23:59:49 -04:00
Imbris
fce14fbaa9 Avoid extra set_pipeline calls 2021-06-02 23:59:48 -04:00
Imbris
7012e16706 Properly rebind shadow textures when they are changed 2021-06-02 23:59:48 -04:00
Joshua Yanovski
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
363c55c521 Fix directed shadows, mostly. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802 More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
7389f8893d Re enable the skybox rendering in char select 2021-06-02 23:59:48 -04:00
Capucho
672ac0dbf3 Fix the buffer slicing in the submodel
Fixes the void figures
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299 Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Capucho
c22dc6697c Reenable non-player figure drawing 2021-06-02 23:59:48 -04:00
Imbris
fe6cf0396f Draw water 2021-06-02 23:59:48 -04:00
Imbris
97bed5752b Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
99d74147e5 No cube spam 2021-06-02 23:59:48 -04:00
Imbris
aa17132f9d Start lod, update wgpu to fix viewport count validation error 2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9 Add skybox 2021-06-02 23:59:48 -04:00
Capucho
14f683d403 Fix wrong color format in col light 2021-06-02 23:59:48 -04:00
Capucho
1083d04c73 Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955 Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
b8d560a882 Pass format to particle pipeline 2021-06-02 23:59:47 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Imbris
7e0fe83335 Fix culling of postprocess/cloud triangles 2021-06-02 23:59:47 -04:00
Imbris
b3ca2f6870 Particles compiles and runs (no visuals yet) 2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83 Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f Shader fixes 2021-06-02 23:59:47 -04:00
Capucho
a97ba961a4 Update dependencies 2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
1e2d956106 Render the UIs 2021-06-02 23:59:47 -04:00
Imbris
628d9391d3 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad Render Ui 2021-06-02 23:59:45 -04:00
Imbris
f7efbd8bc7 Color! 2021-06-02 23:56:43 -04:00
Imbris
97ca278d89 fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
Imbris
760f21b4f3 No crash on startup 2021-06-02 23:56:43 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Imbris
6a84109ece Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-06-02 23:56:43 -04:00
Imbris
fd0c4c166a migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-06-02 23:56:43 -04:00
Imbris
d9c523ba0d Make compile through various changes, update wgpu to latest git 2021-06-02 23:56:43 -04:00
Capucho
8c3995298b More fixes 2021-06-02 23:56:43 -04:00
Capucho
8c6e43572f Switched from zerocopy to bytemuck
Fixing errors
2021-06-02 23:56:40 -04:00
Capucho
89d09baab4 Made the layouts more compact 2021-06-02 23:55:59 -04:00
Capucho
9ee71d6369 Finished porting all pipelines 2021-06-02 23:55:59 -04:00
Capucho
c4bec2500f Began porting pipeline creation 2021-06-02 23:55:59 -04:00
Capucho
1b5ae9c926 ported all pipelines 2021-06-02 23:55:59 -04:00
Capucho
121f001b17 Ported most of the textures and models related methods 2021-06-02 23:55:59 -04:00
Capucho
806f240eb5 Started the report of wgpu 2021-06-02 23:55:59 -04:00
Marcel
f988584337 Merge branch 'revert-c6e200a3' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
42dc86788e Address further MR 2301 comments. 2021-06-02 00:39:58 -04:00
Avi Weinstock
9c4453508e Address many of Imbris's comments on MR 2301. 2021-06-02 00:39:58 -04:00
Avi Weinstock
5aa98d18e3 Depend on crossbeam-utils and crossbeam-channel instead of crossbeam in voxygen. 2021-06-02 00:39:58 -04:00
Avi Weinstock
8b21ed540c Use a single HashMap with the entry API and a KeyedJobTask enum for KeyedJobs. 2021-06-02 00:39:58 -04:00
Avi Weinstock
6d3dcc3835 Address MR 2301 review comments.
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
e509a4207b Make the minimap UI not exposed via checkbox yet (still configurable via settings.ron). 2021-06-02 00:39:58 -04:00
Avi Weinstock
9d60a7f533 Make the chunks above dungeons/caves default to black when the ceiling is below them. 2021-06-02 00:39:58 -04:00
Avi Weinstock
523bf2be58 Fix memory leak in KeyedJobs threadpool helper. 2021-06-02 00:39:58 -04:00
Avi Weinstock
7115b1c899 Performance and aesthetic improvements to the voxel minimap.
Performance:
- don't do anything when it's inactive
- only process chunks within minimap-VD
- remove chunks outside of VD
- higher thread pool fraction specified

Aesthetics:
- different water color
- wood and leaves no longer count as ceilings
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259 Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry. 2021-06-02 00:39:04 -04:00
Avi Weinstock
1214715c21 Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue. 2021-06-02 00:39:04 -04:00
Avi Weinstock
59e93d23c1 Improve ceiling detection for the voxel minimap. 2021-06-02 00:39:04 -04:00
Avi Weinstock
d878a2050a Composite the layers on chunk load, and try to add an overhead mode. 2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25 Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels. 2021-06-02 00:39:04 -04:00
Avi Weinstock
937815d8c3 Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak. 2021-06-02 00:39:04 -04:00
Avi Weinstock
7980230b7f Add a minimap overlay based on voxel data. 2021-06-02 00:39:04 -04:00
Imbris
23eca4c3f6 Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50 Update toolchain 2021-05-31 20:44:57 -04:00
hqurve
cd13db3f5f Fixed loot scroller collisions and moved/cleaned up previous changes 2021-05-31 15:29:35 -04:00
Adam Whitehurst
e06bd0eaa3 feat: BuffKind::Frozen 2021-05-30 08:51:47 -07:00
Adam Whitehurst
9eefa89f90 feat: add frozen debuff icon, en strings 2021-05-30 08:49:32 -07:00
Avi Weinstock
d6442dbd3b Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom). 2021-05-26 11:51:29 -04:00
Avi Weinstock
7a97fbb5cf Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards. 2021-05-26 09:34:08 -04:00
Avi Weinstock
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
jshipsey
ae43102a5b anim 2021-05-26 00:04:15 -04:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Samuel Keiffer
a0599ac046 Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots

See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Marcel
ee93803f4a Merge branch 'lboklin/auto-glide' into 'master'
Implement auto-glide

See merge request veloren/veloren!2321
2021-05-21 09:02:59 +00:00
Marcel Märtens
cf3188b412 remove Protocol from Quic, cleanup code, fix some log spam 2021-05-21 10:41:19 +02:00
Marcel
99304ffddd Revert "Merge branch 'sharp/revert-quinn' into 'master'"
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
Ludvig Böklin
eacc49a961 Prevent auto-glide from pitching too high up 2021-05-20 17:20:49 +02:00
Ludvig Böklin
270f89db6b Disable glider input until keys are pressed again after deploy 2021-05-20 12:13:59 +02:00
Ludvig Böklin
fe186fb44d Code quality 2021-05-20 10:46:39 +02:00
Ludvig Böklin
8da59bb8e8 Implement auto-glide 2021-05-20 09:27:41 +02:00
Joshua Yanovski
d87225d908 Various improvements to chunk load latency.
Firstly, most importantly, improves the heuristic used for deciding
which chunks to mesh (which matters more even at low view distances
with meshing being so expensive now, but has an even more obvious
improvement at large view distances).  Essentially, instead of always
prioritizing whatever chunk was fetched earliest from the server,
instead we prioritize chunks *closest* to the player first, then chunk
order.

This greatly improves the apparent latency for things like
picking up a sprite, as well as cases where the player moves out of the
loaded range but (due to slow loading from the server or a large VD
range) there are many remaining chunks left to be meshed still within
the VD but nowhere near the player.  By properly priotizing chunks near
the player, we minimize the time / likelihood of a player being on or
very near an unmeshed chunk, and make high VDs and faster travel
speeds more viable.

We make a few other minor improvements as well:

Avoid duplicate meshing of neighbors when first inserting chunks, if
they are already in the todo list and the chunk being inserted was not
directly modified.

Also avoid remeshing neighbors if only a solid block's color changed,
which could sometimes be useful for non-sprite modifications (for
example flame-induced changes to non-destructible terrain color).
2021-05-18 17:10:29 -07:00
Joshua Yanovski
978b7232db Make meshing work properly for rapid changes.
The previous fix accidentally caused meshing to not perform an update if
a chunk was already actively meshing; this change fixes this behavior to
go back to the old behavior.  It also fixes a subtle bug where sprites
would be using old lighting if a chunk was being actively meshed on the
same tick that a sprite change happened (this should only affect things
in a handful of circumstances and could be avoided if, e.g., only color
was changing, but this can be addressed better at another time).
2021-05-18 12:43:38 -07:00
hqurve
6974ab9199 Added swap_equipped_weapons icon and resized inactive weapons 2021-05-17 15:35:27 -04:00
Joshua Yanovski
3679cb75bc Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
This reverts commit 04d8ddf25e, reversing
changes made to 9dcf7a9d26.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e Merge branch 'xMAC94x/quic_enablement' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
93b5e674f6 Fixed comments and some functionality. 2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619 main/offhand weapon swap check refactor 2021-05-16 21:07:36 -05:00
hqurve
a4384b81c7 Add offhand weapons to bag ui 2021-05-16 20:43:19 -04:00
Sam
6b153bcf47 Enforced certain invariants in how an item was equipped into the loadout:
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
 - a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
 - 2h weapons can never be equipped in an offhand slot

Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261 Merge branch 'snowram/hacky-mount' into 'master'
Allow for collars to make QuadMed npcs mountable

See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a Added chat tabs 2021-05-14 12:27:15 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f Clean unused mount offset 2021-05-14 00:11:46 +02:00
Snowram
486fbf940e Anims export a transform for mounts 2021-05-14 00:11:37 +02:00
Snowram
026ba616ff Expose the mounting bone to the mounter anims 2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
Joshua Yanovski
3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Illia Denysenko
f626d27955 Refactor i18n analysis code and improve UX of testing binary 2021-05-10 22:13:00 +00:00
Joshua Barretto
1478daecbc Prevented low FPS from limiting chunk loading performance 2021-05-10 14:23:37 +01:00
Marcel Märtens
9e357dfa0c remove ViewDistance from Client::new() and fix tests 2021-05-10 12:59:49 +02:00
Marcel Märtens
2ea5fd876b cleanup error codes 2021-05-10 12:59:44 +02:00
Marcel Märtens
b443e4dd31 Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
Server:
 provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
 The certificate must be known by the client, so you might get problems with self-signed certificates.
 ```ron
 quic_files: Some((
     cert: "/home/user/veloren_cert.pem",
     key: "/home/user/veloren_key.key",
 )),
 ```

Client:
 activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
Joshua Yanovski
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments

See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
juliancoffee
93b3d12478 remove ssh feature from git2 2021-05-10 00:49:45 +03:00
juliancoffee
5e598964b1 Downgrade git2 to compile on windows 2021-05-10 00:09:33 +03:00
juliancoffee
2035c041f9 add authors 2021-05-09 13:12:26 +03:00
juliancoffee
279d57658d Fix paths and adding tests 2021-05-09 13:12:26 +03:00
juliancoffee
0a63b10f4c rename i18n/src/i18n.rs to i18n/src/data.rs 2021-05-09 13:12:26 +03:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
juliancoffee
0784c2a76a Make fields more private 2021-05-09 13:12:26 +03:00
juliancoffee
c511028290 remove unneeded imports 2021-05-09 13:12:26 +03:00
juliancoffee
911bf974f3 Use hashbrown 2021-05-09 13:12:26 +03:00
juliancoffee
89b6111064 Remove unused dependencies 2021-05-09 13:12:26 +03:00
juliancoffee
5573fc33b9 Extract voxygen/src/i18n.rs into own crate
- New crate (i18n), currently under voxygen directory
- Updated CI to run localization test from i18n, not from voxygen
2021-05-09 13:12:26 +03:00
juliancoffee
50e992ed0d use hashbrown instead of std::collections 2021-05-09 13:12:26 +03:00
juliancoffee
622101d3b1 Update instuction for using binary 2021-05-09 13:12:26 +03:00
juliancoffee
fd387bda7c Add comments 2021-05-09 13:12:25 +03:00
juliancoffee
5f32b37768 Integrate verification from i18n_check 2021-05-09 13:12:25 +03:00
juliancoffee
f42e8aa147 Integrate changes and improving code style
- Integrate voxygen/i18n-check to voxygnen/src/i18n.rs
- Make `cargo clippy` happy
2021-05-09 13:12:25 +03:00
juliancoffee
57cddb3ee3 Extract localization test to binary
- Implement `--all` option
- Implement `--lang <code>` option
- Implement `--verify` command
2021-05-09 13:12:25 +03:00
Monty Marz
9f0ca486f7 Merge branch 'aweinstock/small-fixes' into 'master'
Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE.

See merge request veloren/veloren!2277
2021-05-09 09:58:44 +00:00
Monty Marz
a17bb0ad73 Better inactive/active audio slider logic 2021-05-09 09:51:41 +00:00
Avi Weinstock
0f424ec95a Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE. 2021-05-08 17:49:51 -04:00
Avi Weinstock
76da18da3c Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at. 2021-05-07 15:24:55 -04:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Marcel Märtens
4cfdbdd069 use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0 limit tokio threads to 1/4 of num_cpus
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
6e3a74b476 rayon::join creates a global threadpool, which is only used in /world
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Sam
5521c886c0 Removed useless clippy allow, added todo. 2021-05-04 11:27:17 -04:00
Sam
062c290e49 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00
Sam
d99623b298 Buff icons 2021-05-04 08:45:14 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
7ac1488181 Added kit for testing tier 4 dungeons. 2021-05-04 08:45:11 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Illia Denysenko
f04a4f907a Add possibility to translate buff outcomes 2021-05-03 23:02:59 +00:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
James Melkonian
f553700e8c Add map markers for lakes and mountains 2021-05-03 02:00:23 +00:00
jshipsey
dc5a38f1e8 ori addition to combomelee 2021-05-01 12:29:28 -04:00
Joshua Barretto
d0953fcab0 Added map marker 2021-05-01 16:26:13 +00:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
d3d4ee8bb0 Formatting stuffs. 2021-05-01 09:25:53 -04:00
Sam
914d78b4a9 Removed clone in animations. Added GATs to animations to do so. 2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
DaforLynx
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
DaforLynx
2e0272ce28 Town music 2021-04-28 05:07:59 +00:00
Marcel
aa963493e8 Merge branch 'james/sound-unwraps' into 'master'
Remove an unwrap and move outcome sfx to ron

See merge request veloren/veloren!2206
2021-04-27 21:01:06 +00:00
James Melkonian
2f00af83d8 Remove an unwrap and move outcome sfx to ron 2021-04-27 21:01:06 +00:00
Marcel
8af1b42dbf Merge branch 'yusdacra/chore/nix' into 'master'
build(nix): update flake deps, switch buildPlatform to use crate2nix

See merge request veloren/veloren!2202
2021-04-27 20:55:55 +00:00
Ludvig Böklin
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
Yusuf Bera Ertan
685f4971ac
build(nix): switch to crate2nix 2021-04-27 05:18:12 +03:00
jshipsey
2c74a86170 skill adjustments, ori changes 2021-04-25 22:02:32 -04:00
Samuel Keiffer
3f451ef7b3 Merge branch 'juliancoffee/fix_campfire_heal_message' into 'master'
Fix campfire heal buff description

See merge request veloren/veloren!2165
2021-04-25 23:06:48 +00:00
Illia Denysenko
efd54021a7 Fix campfire heal buff description 2021-04-25 23:06:47 +00:00
Marcel
35584d0344 Merge branch 'xMAC94x/reduce_deps' into 'master'
remove some unused deps Yuri found

See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Marcel Märtens
1842b2d6eb remove some unused deps Yuri found 2021-04-25 20:18:20 +02:00
Sam
6848851dc3 Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided. 2021-04-25 13:09:10 -04:00
Monty
2e24fcf165 Add i18n, change SCT Blocked col and string 2021-04-25 13:09:09 -04:00
Sam
372eff2a02 Initial SCT implementation to display blocks. 2021-04-25 13:09:09 -04:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2 Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup. 2021-04-25 13:09:07 -04:00
alfy
9f79c80072 block and parry sounds added 2021-04-25 13:09:06 -04:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
jshipsey
fad31bd7ab anim 2021-04-25 13:08:43 -04:00
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Samuel Keiffer
f31feff1aa Merge branch 'juliancoffee/fix_buff_bar' into 'master'
Fix bug with missing Burning icon

See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
juliancoffee
94bfbe37ea Fix Bug with missing Burning icon 2021-04-25 10:44:22 +03:00
juliancoffee
8fd1037bf3 Update doc-strings 2021-04-25 09:12:15 +03:00
Snowram
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481 Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
Make skillbar buttons account for energy cost reduction

See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Ygor Souza
4f71c621f4 Make skillbar buttons account for energy cost reduction
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
juliancoffee
dc8d306890 Fix off-by-one error in localization tests
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628 Fixed broken crafting sprite requirement 2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531 comments 2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0 formatting 2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00