jshipsey
316546af22
bandaid fix for swim wield
2020-08-08 13:47:32 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
jshipsey
691607f398
swimming changes
2020-08-08 13:47:32 -04:00
scott-c
cae84dd4c9
fix rebase
2020-08-08 20:53:07 +08:00
scott-c
70ff8c3faa
Add Copy trait to dependents
2020-08-08 19:26:52 +08:00
scott-c
dd1e89a691
Implement particle heartbeat scheduler
2020-08-08 19:26:52 +08:00
scott-c
a0107d5cda
fix rebase
2020-08-08 19:26:52 +08:00
scott-c
bf025df204
refactor sfx mgr outcome useage
2020-08-08 19:26:52 +08:00
scott-c
023d465370
clear particle gpu instance buffer when disabled
2020-08-08 19:26:52 +08:00
Joshua Barretto
a924f9694d
Explosion sound and event lights
2020-08-08 19:26:52 +08:00
Joshua Barretto
8547cdd681
Added outcome sound effects, fixed directional sound, particle outcomes
2020-08-08 19:26:52 +08:00
scott-c
5ba4d26821
Update changelog
2020-08-08 19:25:29 +08:00
scott-c
5acfe44cbb
Add toggle particles graphics setting
2020-08-08 19:25:01 +08:00
scott-c
f9f9e9e190
Add particle count to debug info
2020-08-08 19:25:00 +08:00
scott-c
bb2a5c885b
Add fireball and bomb particle effects
2020-08-08 19:25:00 +08:00
scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Imbris
1741384d00
Add entity targeting
2020-08-08 01:09:01 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
...
- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Kai
6b771b8dca
Add a clientside check to only allow freefly camera for admins
2020-07-11 13:59:47 -07:00
Kai
738fa34534
Add freefly camera mode and cycle camera mode keybind
2020-07-11 11:39:04 -07:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
scott-c
6014bd8364
fix 1h second item cache issue #661
2020-07-06 17:54:26 +08:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9
Add tarasque and grolgar improvements
2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9
Makes anim hotload work for quadlow
2020-07-05 09:38:14 -04:00
Snowram
390f516e13
Homogenizes quadmed bones names
2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14
Add tiger mob
2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd
manifests, skeleton, basic placement
2020-07-05 09:38:12 -04:00
Snowram
c527484597
Add alligator, salamander and monitor npcs
2020-07-05 09:38:12 -04:00
Snowram
fe1656931c
Add legs to quadruped_medium
2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Delyth Williams
6644375764
Fix sprites w/o models
2020-06-27 21:08:21 +00:00
Delyth Williams
9a79101f57
Welsh pixie/grassets
2020-06-25 21:12:31 +00:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
jshipsey
e2d60b858e
cape work
2020-04-12 18:41:05 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Capucho
b6078d832a
Fixed the player being rendered after dying
2020-04-08 21:28:33 +01:00
Capucho
8f6686adc1
Fix the problems of players walking over water with dithering
2020-04-07 22:50:01 +00:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
jshipsey
8fd774f21a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-27 23:59:45 -04:00
jshipsey
49ba196671
proper bow animation
2020-03-27 23:59:05 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
jshipsey
0ffff86e25
third attack for triple strike
2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c
small animation tweaks
2020-03-26 23:51:55 -04:00
jshipsey
175fea98ef
more cleanup, WIP fake swimming
2020-03-26 01:35:25 -04:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
...
not registered
2020-03-25 02:05:28 -04:00
jshipsey
047f6b8a01
fixed swimming, better charge
2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b
starting foot movement with attacks, clearing some dead code
2020-03-25 00:15:06 -04:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
jshipsey
7a4f0fa9ac
climb fix, const tweak update, trying equip anims
2020-03-24 00:24:31 -04:00
jshipsey
9cbbe0311f
rewrote the whole stupid skeleton to work much smarter
2020-03-22 16:06:53 -04:00
jshipsey
3baa0471ec
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 11:55:35 -04:00
jshipsey
0773524031
wield idle, wield run
2020-03-22 11:55:28 -04:00
Pfauenauge90
662f5b1037
removed warnings and item test values
2020-03-22 14:55:08 +01:00
Adam Whitehurst
db8d89a4d9
* rename CharacterState equals() -> same_variant()
2020-03-22 05:46:09 -07:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
Imbris
f399085974
Flip models for hands, shoulders, and feet of humanoids
2020-03-21 18:48:21 -04:00
Adam Whitehurst
c5378b7065
Better triple_strike handling
2020-03-21 14:55:04 -07:00
jshipsey
221f675217
spin attack
2020-03-21 14:54:29 -04:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
jshipsey
514d65eb7c
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 18:54:54 -04:00
jshipsey
a0785e693a
shooting anim state, cast anim, small tweaks
2020-03-20 18:54:27 -04:00
Adam Whitehurst
0cdb80427d
better triple_strike
2020-03-20 15:03:29 -07:00
timokoesters
44ec09a8e7
Go to idle state when picking items up
2020-03-20 20:23:04 +01:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
Adam Whitehurst
0b7a572178
update triple_strike
2020-03-19 15:40:03 -07:00
timokoesters
1e1ce2adbf
Fix weapon not updating after swapping to a weapon of the same type
2020-03-19 20:57:36 +01:00
timokoesters
26674390ab
Hide player body after death
2020-03-19 20:36:19 +01:00
timokoesters
87c276b292
Add hard coded loot
2020-03-18 20:37:42 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
timokoesters
08b44db1fc
Stop first person bounce in air
2020-03-17 16:08:53 +01:00
Pfauenauge90
b9f6dfac77
fixes
2020-03-17 16:07:20 +01:00
Pfauenauge90
40910b28e4
unclothed parts
2020-03-17 15:39:29 +01:00
timokoesters
b040e18246
Fix body parts not changing
2020-03-16 22:06:23 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7
Make npcs attack again
2020-03-16 14:27:52 +01:00
timokoesters
1279f70184
Add shield item
2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9
Adjust first person camera and underwater wield orientation
2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f
Move equipment from loadout into body
2020-03-15 19:44:47 +01:00
Joshua Barretto
e20feeeb0c
Added armour items and equipping of armour
2020-03-15 16:42:09 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
Mckol
8838682f0b
Added Controller support
2020-03-10 21:00:13 +00:00
jshipsey
bce9d4c24f
animation corrections
2020-03-08 17:02:25 -04:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Imbris
ed5afaec8a
Fix tests
2020-03-05 23:12:51 -05:00
Imbris
4a0c474be1
Remove Client
dependency from Scene types and audio managers, add an
...
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Justin Shipsey
86e15695fc
weapon control bone
2020-03-05 14:02:11 +00:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
S Handley
b7ce91fead
Move music under audio
...
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
timokoesters
76dfac7366
fix: rolling
2020-01-27 18:32:05 +01:00
Treeco
6bcab1e89b
Fixed lag caused when turning the camera with large entity counts
2020-01-26 20:04:56 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
timokoesters
6515daddce
fixes
2020-01-24 16:57:24 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
timokoesters
ae1fa5e4c4
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Imbris
2b4d4aa480
Merge branch 'yusdacra/tweaks' into 'master'
...
Fixes minor issues with frustum culling
See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b
Fix lpindex
not being updated for culled objects, and don't
...
recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
AdamWhitehurst
de36e75264
Fix imports, update matches
2020-01-08 11:31:42 -08:00
Yusuf Bera Ertan
4a0a2d5229
Cargo fmt
2020-01-08 20:09:54 +03:00
Yusuf Bera Ertan
24013f1a32
Use treeculler
crate
2020-01-07 19:40:06 +03:00
Yusuf Bera Ertan
0b67dad4a5
Fix figure visible value not updating
2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381
Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90
Use temporal coherence for chunk frustum culling
2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980
Improve frustum culling by using AABBs, add related debug information
2020-01-07 18:44:33 +03:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Adam Whitehurst
20575e0aab
Update controller
2019-12-09 14:45:10 +00:00
Adam Whitehurst
92d99af53c
feat: weapon-type dependent wield and attack durations
...
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Treeco
7c17c45f47
made first person camera follow race heights, minor zoom chances
2019-12-01 19:05:28 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
64a0d8d91f
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493
Created Spec structs for each armor type.
...
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation
2019-10-06 22:03:29 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render
2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
S Handley
810a7e5b5d
This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup.
2019-10-04 09:58:58 +00:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca
Remove player shadow on death
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7
Reminder about remesh for lighting updates
2019-09-26 00:15:07 +01:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b
Merge branch 'fix-jump-height' into 'master'
...
Fix jump height
See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
scott-c
2b3749d2f4
Fix performance regression; simplify FigureKey
2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90
Merge branch 'fix-jump-height' into 'fix-jump-height'
...
Fix jump height
See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
haslersn
d99bef6803
voxygen: Make the Terrain
struct generic
2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0
cleanup comment
2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc
Cleanup unused import
2019-09-06 19:35:47 +08:00
scott-c
930e075ad1
half camera height when rolling
2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
...
Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230
Hide player hands when rolling in first person
2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95
Removed unescessary if statements
2019-09-06 05:02:29 -06:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
059d968499
Cargo fmt
2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
...
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
...
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f
Split up figure.rs
2019-09-03 23:05:50 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen improvements
See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf
Fixed warnings
2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c
Fixed terrain sprite transparency issue
2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5
Fixed terrain sprite transparency layering
2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2
removing to make gitlab compiler happy
2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c
rebase
2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
d822356161
Remove warning
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb
fixed tiny feet in char creation
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647
Use movement anim as base and action anim as overwrite
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8
Split animations
2019-08-30 22:50:53 -04:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset
2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987
Fixed sprite mesh offsets
2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Monty Marz
7168850f05
Fix low fps
2019-08-19 08:03:19 +00:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5
added shoulder movement and fixed placement
2019-08-18 02:35:27 -04:00
Joshua Barretto
e9fc2789d1
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
...
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218
cargo fmt
2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb
unwrap_or instead of map_or
2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7
use entity scale as hitbox for frustrum culling
2019-08-16 23:39:07 +08:00
scott-c
f312299e62
Replace view distance culling with frustum culling
2019-08-16 21:45:10 +08:00
Acrimon
fda47fc322
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
2019-08-16 00:07:09 +02:00
Geno
a9f20148a4
added first person switch
2019-08-13 17:54:13 +00:00
Acrimon
0bbef0d851
Use hashbrown in voxygen instead of a billion different shitty maps.
2019-08-11 21:52:23 +02:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc
Merge branch 'timo-cleanup' into 'master'
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Implement specifier syntax and cleanup
See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8
reverted some unnecessary changes
...
corrected typo
ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7
Added adjustable FOV slider
2019-08-05 12:37:52 -04:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
timokoesters
6f598681fb
Fix combat animations for non humanoids
2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
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This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64
Fix build mode inaccuracy
2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b
Properly hide the player character
2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33
An attempt at hiding the player in first person mode
2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740
Change FP Mode distance to 0.1 to fix building
2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf
Zoom out the camera when entering third person mode
2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3
Add camera modes
2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd
offsets
2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66
Fixed light cap
2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Joshua Barretto
ce327445a7
Send block diffs instead of entire chunks on block change
2019-07-20 16:41:03 +01:00
Monty Marz
ff6a72bc40
New orc head models
2019-07-14 14:34:47 +00:00
Acrimon
20ac81a986
Fixed some misses.
2019-07-12 20:51:22 +02:00
jshipsey
5cd1bfb3d2
adds support for animation substates, animates run/idle/jump for hammer
2019-07-07 18:04:27 -04:00
Pfauenauge90
de1cf1371c
colour and camera corrections
2019-07-07 16:19:19 +02:00
Pfauenauge90
d4a6f0c202
camera changes and nametag colour
2019-07-07 16:19:18 +02:00
Joshua Barretto
d2ccbafe59
Made mesh scheduling fairer
2019-07-06 20:00:17 +01:00
Joshua Barretto
0c9843999b
fmt
2019-07-06 20:00:17 +01:00
Joshua Barretto
51ad1f1995
Improved remeshing performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
ef973faadf
Throttled mesh scheduling to improve remesh performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae
Reenabled towns, lighter days
2019-07-06 20:00:17 +01:00
Joshua Barretto
1641c4f788
Added mesh worker queue limit to prevent throttling of meshing queue
2019-07-06 20:00:17 +01:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen
2019-07-04 14:08:01 +02:00
Joshua Barretto
631df59083
Merge branch 'zesterer/small-fixes' into 'master'
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Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
586b62ea28
Fixed remesh data race
2019-07-01 14:38:38 +01:00
Joshua Barretto
90566243ca
Removed debug printing
2019-07-01 14:37:32 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669
glider animation fix
2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800
rebase
2019-06-30 18:53:45 -04:00
jshipsey
aea0d0002b
head position fixes
2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
timokoesters
d235374d8e
Fix npc and death bug
2019-06-29 22:43:44 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Monty Marz
cef52a0440
Char fixes
2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f
minor main menu changes
...
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
d4beeacc88
Interp fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
cfe7b0d8b6
Attempted voxygen interpolation dt fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
bf5b1cb4ad
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 19:14:12 +01:00
Joshua Barretto
6c83edfc27
Don't fetch dt in figure.rs
2019-06-26 11:55:31 +01:00
Joshua Barretto
7b7d843d0f
Comments and fmt
2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5
Camera clipping and block-hop fix
2019-06-26 11:53:43 +01:00
Joshua Barretto
692fa3f28d
Above-ground spawn point, better figure dt scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
d2b8f592df
Fixed dt figure interpolation scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
c2c5b9f5e7
Better camera interpolation
2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776
Fixed block-hopping, block-snapping, added interpolation to figures
2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973
Added proper 3D collisions
2019-06-26 11:52:36 +01:00
timokoesters
7fc53db328
Fix fps dependent animation interpolation by using dt
2019-06-25 21:43:45 +02:00
Imbris
16e5b6bafd
circular view distance
2019-06-23 15:49:15 -04:00