N A
1f82dab948
NPC itemdrop picking up
2022-05-19 22:06:44 +00:00
Sam
534c7dc8b9
Simplified item key (no assets)
2022-05-18 16:28:06 -04:00
Sam
ed9bb7adae
Added comments to persistence code
2022-05-17 19:05:43 -04:00
Sam
72f38068e0
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (no assets).
2022-05-16 15:11:44 -04:00
Sam
bcf36d08b0
Add removed items to migration.
2022-05-16 15:11:43 -04:00
Sam
54a6c31c63
Slight optimization to persistence
2022-05-16 15:11:42 -04:00
Sam
85c2a85817
Addressed review comments
2022-05-16 15:11:42 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
e9f36b9486
Propagated errors in persistence when accessing mutable parent item for modular componnets.
2022-05-16 15:11:35 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
37442b638c
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
2022-05-16 15:11:33 -04:00
Sam
afd2c8730f
Addressed most review comments (no assets).
2022-05-16 15:11:32 -04:00
Sam
816c265662
Rebase stuffs
2022-05-16 15:11:26 -04:00
Sam
e69aa8c4ee
Fixed items with components having incorrect hashes
2022-05-16 15:11:24 -04:00
Sam
cb04433c14
Fix rebase
2022-05-16 15:11:22 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
af50864643
Fixed issue in updating item config when loading persisted items.
2022-05-16 15:11:18 -04:00
Sam
bf348b7f43
Addressed further review.
2022-05-16 15:11:16 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
81c83c5e83
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
2022-05-16 15:11:15 -04:00
Sam
259db56ca6
Addressed more comments in MR review.
2022-05-16 15:11:14 -04:00
Sam
d7f5b907ff
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
2022-05-16 15:11:14 -04:00
Sam
fa9e034757
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS
2022-05-16 15:11:13 -04:00
Sam
a9e9a70687
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
2022-05-16 15:11:11 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
5bacf526ad
Began addressing initial review of modular weapons.
2022-05-16 15:11:10 -04:00
Sam
00649f8ebb
Added crafting method for modular weapons.
2022-05-16 15:11:04 -04:00
Sam
b7aa0a7a9f
Rebase commit.
2022-05-16 15:11:04 -04:00
Sam
4f466d0523
Modular weapons now work in kits.
2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b
Added more interesting ingredients to recipes.
...
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
3108f02566
Fixed migration to properly run
2022-05-16 15:11:02 -04:00
Sam
01450b7e34
Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component.
2022-05-16 15:11:01 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
9776760f47
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
2022-05-16 15:11:00 -04:00
Sam
db515f4448
Migration for modular weapons.
2022-05-16 15:11:00 -04:00
Sam
f3bf33506d
Added creation of temp table in migration.
2022-05-16 15:10:59 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
511f39c5ae
Adds support for loading modular item from database with an arbitrary amount of component nesting.
2022-05-16 15:10:49 -04:00
Marcel Märtens
1b76874342
renamings and using unstable sort according to a code review
2022-05-11 21:50:41 +02:00
Marcel Märtens
637e63fbe2
switch from a Component to a Ressource with an Eventbus
...
Set CHUNK_SITE to 10 which results in a mean of 13ms per Slowjob. Its good if it stays under 30ms so it has less influence on ticks.
Some performance values measured with a AMD Ryzen 1700X:
- voxygen and server and swarm (25 clients, 10 vd) on one machine.
- total runtime was 240s
- CHUNK_GENERATOR total time is 486s with a mean of 40ms
- CHUNK_SERIALIZER total time is 18.19s with a mean of 13ms, so in total its a order of magnitude lower
Trancy confirms this, the Serialize backlog is usually handled within 1-2 ticks.
- terrain::sys total time 1.2s, mean 188us
- msg::terrain::sys total time 812ms, mean 125us
- terrain::sync total time 12ms, mean 1,85us
- chunk_serialize::sys total time 69ms, mean 10us
- chunk_send::sys total time 50ms, mean 7us
so all in all total time for serializsation is 20.33 of which 89% are spend outside of the ECS
2022-05-11 21:04:17 +02:00
Marcel Märtens
efe284a673
make the client request a few more chunks to compensate for the delay in serialisation
2022-05-11 20:22:24 +02:00
Marcel Märtens
8e47d02f8d
add metrics and trigger slowjobs in chunks of 25
2022-05-11 20:22:23 +02:00
Marcel Märtens
9b53693783
switch to a system where chunk_serialize will start a SlowJow that is then consumed by chunk_send
2022-05-11 20:22:21 +02:00
Marcel Märtens
6c756c2440
first implementation of defering serialisation
2022-05-11 20:22:19 +02:00
Joshua Barretto
d530c29d98
Fixed LoD on test worlds
2022-05-11 19:06:41 +01:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Samuel Keiffer
1bd33bb997
Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
...
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.
Closes #1525
See merge request veloren/veloren!3352
2022-05-10 11:41:49 +00:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
IsseW
022fa3d556
Clamp chances for gen bool in agent.rs
2022-05-10 08:44:26 +02:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
holychowders
e473c47bcf
Distinguish stealth from armor and stealth from sneaking. Also fixes #1525 .
...
- Armor and sneaking have exclusive effects on overall stealth, rather
than armor taking effect only while sneaking.
Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.
Internals:
- Stealth getter accounts for sneaking in final calculation, not just
armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Samuel Keiffer
3abba05fb8
Merge branch 'holychowders/improve_perception_system' into 'master'
...
Agent: Use FOV when scanning for hostile targets and refactor `choose_target()`.
See merge request veloren/veloren!3307
2022-05-02 22:45:14 +00:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
holychowders
eab010b8c4
Change can_see_entity()
parameter ordering to be consistent with other action nodes.
...
- Moved `agent` and `controller` to front.
2022-05-01 19:18:44 -05:00
holychowders
f2b5ea600e
Revert parameter re-ordering of flee()
(included in commit 9b6616fc0
) to be consistent with other action nodes.
2022-05-01 19:18:44 -05:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
17f7353083
Move more expensive perception check below validity check in filter; Reduce number of component fetches.
2022-05-01 19:18:42 -05:00
holychowders
5d78294141
Pass positions and bodies into entities_have_line_of_sight()
instead of fetching within.
2022-05-01 19:18:42 -05:00
holychowders
706ec91e69
Fix: Add alignment passivity check in is_enemy()
.
2022-05-01 19:18:25 -05:00
holychowders
97e0e39887
Reduce function names and remove unnecessary component fetch from function.
2022-05-01 19:05:28 -05:00
holychowders
455cab0ee7
Address code review.
2022-05-01 18:44:10 -05:00
holychowders
995504be26
Have line-of-sight checks explicitly account for eye-height for entities.
2022-05-01 18:23:27 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
645bbf7b0d
Refactor: re-order function signature to make more sense.
2022-05-01 17:30:23 -05:00
holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
...
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
holychowders
cc409fd537
Extract some retargeting logic.
2022-04-11 11:54:09 -05:00
James Melkonian
b590bc50d7
Fix #1516 Add else branch to allow for agent idling when no sound events
2022-04-05 03:40:26 +00:00
Marcel
50fd55daef
Merge branch 'tormod-personalities' into 'master'
...
Give NPCs random Big Five personalities.
See merge request veloren/veloren!3280
2022-04-04 19:03:05 +00:00
Tormod G. Hellen
cb88648cca
Give NPCs random Big Five personalities.
2022-04-04 20:17:50 +02:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
holychowders
39d5a73c10
Fix deadwood not attacking if target is at a different elevation than deadwood.
2022-03-27 20:02:38 +00:00
Samuel Keiffer
4aaefdf6be
Merge branch 'ubruntu/site2-guards-raiders' into 'master'
...
Bring raiders and guards to site2 towns
See merge request veloren/veloren!3300
2022-03-26 00:29:53 +00:00
ubruntu
6d30f7f748
Bring raiders and guards to site2 towns
2022-03-26 00:29:52 +00:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
holychowders
a88d8ada0f
Comment out unused awareness increment/decrement calls and un-nest conditional for early return.
2022-03-19 12:02:29 -05:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472
Impl #1357 : Agent chase abort
...
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
Imbris
06b605a8d0
Add note on reasoning in optional argument parsing behavior
2022-03-13 16:03:29 -04:00
Imbris
008e9051f7
Don't consume command args that fail parsing, so that optional args are properly skipped.
2022-03-13 15:41:37 -04:00
holychowders
c6bc6b63ee
Prevent enemy agents from reacting to sounds from too far away and remove an inconsequential distance check.
2022-03-12 18:13:02 -06:00
holychowders
cc808251e6
Make Enemy agents flee from dangerous sounds instead of follow.
2022-03-12 16:58:06 -06:00
holychowders
3ffb1a7706
Also restrict when Enemy agents respond to sounds and fix potential conditional bug.
2022-03-12 16:58:06 -06:00
holychowders
8d98ade15e
Agent perception: Make handling of sounds and awareness more intuitive.
...
When a sound was received in `idle_tree()`, awareness would be
incremented, causing a call to `handle_elevated_awareness()`, which
handled sounds heard. Instead, just `handle_sounds()` when they are heard and
increment awareness as part of hearing them.
The code more straightforwardly shows the agent first hearing a sound and then
becoming more aware based on that.
2022-03-12 16:58:06 -06:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Samuel Keiffer
a411db17bf
Merge branch 'tygyh/Refactor-path_toward_target' into 'master'
...
Tygyh/refactor path toward target
See merge request veloren/veloren!3241
2022-03-08 16:43:37 +00:00
Dr. Dystopia
1810998641
Remove redundant 'pos' variable
2022-03-05 09:54:01 +01:00
Dr. Dystopia
1cb7a083e7
Remove redundant if-statement
2022-03-05 09:53:28 +01:00
Dr. Dystopia
4aab1eea43
Remove redundant 'tgt_pos' variables
2022-03-01 22:54:44 +01:00
Dr. Dystopia
5aa1d3ceaf
Rename 'vec3' parameter to 'pos_difference'
2022-03-01 22:47:01 +01:00
Dr. Dystopia
f99a637606
Rename 'dist_to_pos' variable to 'pos_diff'
2022-03-01 22:44:55 +01:00
Dr. Dystopia
50f877bdf6
Rename 'dist_to_pos_xy' variable to 'dist_xy'
2022-03-01 22:42:03 +01:00
Dr. Dystopia
83f46658a9
Fix pathing execution
2022-03-01 22:40:43 +01:00
Dr. Dystopia
0a3de57be6
Rename 'distance_to_target' variable to 'pos_difference'
2022-03-01 22:38:35 +01:00
Dr. Dystopia
4d24ff0027
Rename 'target_position' clojure to 'partial_path_tgt_pos'
2022-03-01 22:33:25 +01:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
InfRandomness
042d258161
Modify message catch-all arms
2022-02-27 23:08:47 +00:00
Imbris
7be5b4c051
Merge branch 'imbris/fix-possesion-comp-sync' into 'master'
...
Improve possession edge cases
See merge request veloren/veloren!3233
2022-02-27 20:10:16 +00:00
Imbris
8742a37e0f
Changes based on review. Fix tests.
2022-02-27 14:43:08 -05:00
N A
fc9c3c3be9
worth_choosing refactor
2022-02-27 19:21:21 +00:00
Imbris
e6c2239744
Fix typo. cargo fmt.
2022-02-27 13:47:13 -05:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
c2ad763b9c
Handle removing/inserting SyncFrom::ClientEntity components properly during possession.
2022-02-27 13:47:12 -05:00
Imbris
63ed36bdde
Limit possesse to regions which possessor is subscribed to.
2022-02-27 13:47:12 -05:00
Imbris
6f9ff17ce8
Properly handle cleanup of old entity controller during possession on both the client and server sides
2022-02-27 13:47:12 -05:00
Imbris
1a744808f0
Cleanup up possession code and add TODOs for issues to fix. Remove
...
SyncFrom debug_assertions hack.
2022-02-27 13:47:12 -05:00
Dr. Dystopia
7e70d7648e
Dereference 'tgt_pos' variables
2022-02-27 10:36:01 +01:00
Dr. Dystopia
a39d514bae
Replace 'tgt_data' parameter with 'tgt_pos' parameter
2022-02-27 10:19:45 +01:00
Imbris
fb2f731ac3
Small fix
2022-02-26 01:05:28 -05:00
Dr. Dystopia
75322ddfc0
Extract 'dist_to_pos' variable
2022-02-25 22:00:42 +01:00
Dr. Dystopia
ee26778118
Extract 'dist_to_pos_xy' variable
2022-02-25 21:57:29 +01:00
Dr. Dystopia
019d619cf6
Extract 'spacing' variable
2022-02-25 21:48:29 +01:00
Dr. Dystopia
15bea26823
Extract 'target_position' clojure
2022-02-25 21:44:43 +01:00
Dr. Dystopia
d921e1e3ea
Extract 'pos' variable
2022-02-25 21:40:42 +01:00
Dr. Dystopia
e2d42207a4
Update 'path_toward_target' doc comment
2022-02-25 21:37:01 +01:00
Dr. Dystopia
4aebe19d94
Extract 'distance_to_target' variable
2022-02-25 21:35:50 +01:00
Dr. Dystopia
0dad86e1ca
Replace flag parameters with 'Path' enum
2022-02-25 21:35:35 +01:00
Inojelis
9bdb7198f5
Fix imports
2022-02-21 03:46:02 +02:00
Inojelis
3e5a220980
Fix generate_chunk to also accept Calendar
2022-02-21 02:48:12 +02:00
Marcel
6506a97dcd
Merge branch 'zesterer/enable-site2-towns' into 'master'
...
Enabled site2 towns by default
See merge request veloren/veloren!3206
2022-02-20 14:02:53 +00:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Marcel Märtens
802b9e7914
Change the version number to 0.12
2022-02-18 22:36:53 +01:00
James Melkonian
7f21cbf4bc
Fix airship command by splitting out ships
2022-02-18 08:34:14 +00:00
Joshua Barretto
34871c9355
List locations on empty command
2022-02-17 16:01:18 +00:00
Joshua Barretto
b786570470
Added location system, switched to release map
2022-02-17 14:51:59 +00:00
jshipsey
e569ee24c3
fix
2022-02-17 00:58:25 -05:00
Marcel
b09698b8ac
Merge branch 'shouvik/prevent_empty_trades' into 'master'
...
Fixes #1452 - Prevents empty trades
Closes #1452
See merge request veloren/veloren!3202
2022-02-16 21:41:26 +00:00
ShouvikGhosh2048
d72f43190b
Fixes #1452 - Prevents empty trades
2022-02-16 21:41:26 +00:00
Joshua Barretto
00b003a23c
Enabled site2 towns by default
2022-02-15 19:01:43 +00:00
James Melkonian
c906c9e2dc
Fix NPC humanoids not rolling when on fire
2022-02-15 08:28:37 +00:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Joshua Barretto
6e46b4ddef
Fixed CI
2022-02-14 11:46:42 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Sam
40bb74c42f
Gnarling stalker AI
2022-02-10 14:58:28 -05:00
Sam
c15fb2b68f
Better mugger AI
2022-02-10 14:58:28 -05:00
Sam
e1f164d099
Initial AI for gnarling logger/mugger.
2022-02-10 14:58:27 -05:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
Tormod G. Hellen
a00121bedf
Make entities protect owned bodies.
2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36
Make friendly creatures defend each other.
2022-02-08 22:32:25 +01:00
juliancoffee
d9726e5b90
Define 4 traveler kinds in RtSim
2022-02-08 01:35:54 +02:00
juliancoffee
ffac9f1b9c
Smol RtSim refactor
...
- Remove traveler branch from adhoc_loadout
- Rename RtSimEntityKind::Random to RtSimEntityKind::Wanderer, which
encompasses all wandering stuff like birds that travel from site to
site, humanoid travelers, ships, etc.
2022-02-08 01:35:54 +02:00
juliancoffee
79e5a20960
Add stub implementation in RtSim
2022-02-08 01:35:54 +02:00
Marcel Märtens
7ba45fa7e5
adjust tracing and remove unused coding
2022-02-05 13:04:16 +01:00
protheory8
7148737252
Remove quic_files server setting
...
(cherry picked from commit 38339d90ceb87008bbb0ce31ad4e28350213a401)
2022-02-05 13:04:16 +01:00
protheory8
89580eba8c
Remove gameserver_address setting and add protocols_and_addresses setting
...
(cherry picked from commit a5e4575ad349aacb1f41a7e93e3d5ff9eeafc6ae)
2022-02-05 13:04:16 +01:00
James Melkonian
f21e0f31fb
Restrict RtSim ships to airships
2022-02-03 21:41:20 -08:00
Marcel
72e270368d
Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
...
Globally allow more clippy lints and reconfigure complexity to be less verbose
See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
James Melkonian
44865d99ff
Fix guards menacing instead of defending villagers
2022-01-30 13:14:24 -08:00
Avi Weinstock
f3f08936d8
Decrease too-many-arguments-threshold and type-complexity-threshold.
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
Joshua Barretto
d8c4284a32
Merge branch 'zesterer/worldgen' into 'master'
...
Improvements to site2
See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
5b3d826396
Better hazard checks
2022-01-28 15:17:56 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
juliancoffee
ed593cd0cb
Adress review №2
2022-01-28 00:02:34 +02:00
juliancoffee
6ae25d5956
Require rng from EntityInfo::with_asset_expect
2022-01-28 00:02:34 +02:00
juliancoffee
e004fba9da
Adress review
2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7
Loadout Update: Use
...
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f
Loadout Update: Managed Rng
...
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Samuel Keiffer
d89edc9357
Merge branch 'tygyh/Extract-controller-functions' into 'master'
...
Tygyh/extract controller functions
See merge request veloren/veloren!3151
2022-01-26 22:36:36 +00:00
Dr. Dystopia
b0d6a68e8c
Create 'push_initiate_invite' function
2022-01-26 21:23:37 +01:00
Dr. Dystopia
027154a5be
Create 'push_invite_response' function
2022-01-26 21:16:29 +01:00
Dr. Dystopia
0516526985
Create 'push_utterance' function
2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19
Create 'push_cancel_input' function
2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c
Create 'push_basic_input' function
2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
Dr. Dystopia
f47184df85
Use 'push_event' function in more places
2022-01-26 19:40:18 +01:00
juliancoffee
e3927ed3f6
Move server to 2021 edition
2022-01-26 15:57:50 +02:00
James Melkonian
2671f824d0
Prohibit accidental cliff diving by NPCs
2022-01-25 16:25:40 +00:00
Justin Shipsey
54d5a06a0d
Merge branch 'unvariant/lantern_bug' into 'master'
...
Fixes #1406 - Lantern light does not change when dragging it from inventory
Closes #1406
See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
ninefox
04b0277e33
Changed how lantern swap is caught
2022-01-23 13:28:23 -08:00
Dr. Dystopia
dd76438299
Revert parameter removal
2022-01-23 19:03:47 +01:00
Dr. Dystopia
bb48267827
Fix warnings
2022-01-23 19:03:47 +01:00
Samuel Keiffer
7052aad11b
Merge branch 'snowram/arthropods' into 'master'
...
Snowram/arthropods
See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8
Remove bomb pile item
2022-01-19 19:31:43 +00:00
Snowram
fd3ed89899
More arthropod animations
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Imbris
13d970bf6f
Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment
2022-01-19 00:56:42 -05:00
Imbris
7f7dc5ff8a
Add ability to plot component update counts each tick in tracy, controlled by the PLOT_UPDATE_COUNTS env var
2022-01-19 00:56:42 -05:00
Imbris
aa122c1a18
Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing.
2022-01-19 00:56:42 -05:00
ninefox
973b392e38
Fixed code quality issues
2022-01-18 21:14:27 -08:00
ninefox
8ca627342a
Changed how the lantern swap is caught
2022-01-18 20:21:12 -08:00
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
ninefox
64f6faece5
Switched to using existing swap_lantern
function
...
Removed unnecessary function
2022-01-17 11:24:18 -08:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
...
Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Joshua Barretto
60b7528199
Improved rtsim entity pathfinding
2022-01-17 12:34:31 +00:00
Joshua Barretto
c9762568d6
Don't block teleportation when mounted
2022-01-17 09:47:29 +00:00
ninefox
889a593b13
cargo fmt
2022-01-16 16:32:03 -08:00
ninefox
fc012b4989
Lantern color will now change when swapping lanterns while lantern is activated
2022-01-16 16:24:31 -08:00
Joshua Barretto
3b7ea72a9c
Fixed review comments
2022-01-16 21:13:13 +00:00
terrarier2111
5da2850624
Fix loot forcing
2022-01-16 21:12:59 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
5c37786185
Improved interpolation for riders
2022-01-16 17:53:13 +00:00
Joshua Barretto
6931514ae5
Made teleport commands redirect to mount
2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
4d3b0736d0
Fixed bug with returning to general combat skill tree.
2022-01-15 21:49:30 -05:00
Sam
e662946130
Removed placeholder abilities, tweaked migration.
2022-01-15 21:49:29 -05:00
Sam
745cc20c66
Hardened json model of ability sets and added dev panics for when conversion from database failed with dev opt mode.
2022-01-15 21:49:28 -05:00
Sam
27c9f702db
Fixed issue with character creation referencing incorrect table in database
2022-01-15 21:49:28 -05:00
Sam
fe80e365fa
Changed persistence of abilities to go through an intermediate state in json models.
2022-01-15 21:46:57 -05:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Sam
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b
last fixes
2022-01-14 00:19:32 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
b82aa621d5
Gracefully handle asset not existing.
2022-01-04 18:07:33 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
Sam
da78800047
Changed skill groups to be a hashmap instead of a vec.
2022-01-03 19:55:05 -05:00
Sam
6d2496b7de
Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
2022-01-03 19:55:04 -05:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
Sam
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
Sam
8feb9fb67b
Hash value now stored as a blob instead of a json string.
2022-01-03 19:55:03 -05:00
Sam
903c57b862
Persitence now tracks spent_exp as an additional point to potentially invalidate skills.
2022-01-03 19:55:03 -05:00
Sam
c8675eaf45
Added hash value to decide if we should invalidate persited skills and allow a respec.
2022-01-03 19:55:02 -05:00
Sam
6ab2839eaa
Fixed migration, added field for hash value.
2022-01-03 19:55:02 -05:00
Sam
bf3bcd9213
Migration for skill persistence fixes (no hash yet).
2022-01-03 19:55:01 -05:00
Sam
356eae85a6
Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in.
2022-01-03 19:55:01 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Sam
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
Sam
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e
Parallelize entity sync loop over regions.
2021-12-25 19:24:12 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
8a85d6e6e0
cargo fmt, pass calendar down into building creation
2021-12-20 18:06:58 +00:00
Christof Petig
42ba9212ea
move Calendar object into WorldSim
...
(needed for Christmas decoration in towns)
2021-12-20 18:06:58 +00:00
Joshua Barretto
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab
Added christmas snow
2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Ben Wallis
9a4e6b81d3
Merge branch 'Character-editting' into 'master'
...
Character editing
See merge request veloren/veloren!3059
2021-12-20 15:24:43 +00:00
Dr. Dystopia
9b407b8aef
Update warning message
2021-12-20 12:33:51 +01:00
Dr. Dystopia
d7f5c301f6
Extract 'check_response' function
2021-12-18 13:38:22 +01:00
Dr. Dystopia
3a52599e49
Clean up
2021-12-15 21:55:53 +01:00
IsseW
8b258e4e81
Non editable data
2021-12-15 20:40:01 +01:00
Joshua Barretto
dd95d69dc4
Fixed character editing
2021-12-13 00:55:25 +00:00
Dr. Dystopia
408fe1e6b6
Begin creating character editing
2021-12-13 01:13:33 +01:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Jonathan Berglin
d9dd49552b
Tygyh/resolve all '# allow(clippy needless update)]' error supressions
2021-11-29 09:32:55 +00:00
Marcel
3fa2dab3aa
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
xMAC94x/update toolchain
See merge request veloren/veloren!3027
2021-11-26 16:52:51 +00:00
James Melkonian
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Marcel Märtens
aa93b4b53c
update other binaries
2021-11-20 20:19:48 +01:00
Marcel Märtens
e29ede7c97
updating dependencies,
...
cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
c0bf9503bd
Addressed review issues, added cloning docs to BodySpec::Manifests
2021-11-13 17:20:23 +00:00
Joshua Barretto
657ac45288
Updated changelog
2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
Joshua Barretto
026a4a07bb
Made explosions bonk sprites
2021-11-13 17:12:17 +00:00
Joshua Barretto
edf9c59e7d
Added bomb sprites
2021-11-13 17:12:16 +00:00
Samuel Keiffer
6e57380735
Merge branch 'sam/ability-pool-and-hotbar' into 'master'
...
Ability pool
See merge request veloren/veloren!2996
2021-11-12 05:11:12 +00:00
Sam
040d70c750
Final fixes.
2021-11-11 23:11:17 -05:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
b678f7f46e
Added some client methods for changing abilities to hook into.
2021-11-11 01:55:32 -05:00
Sam
4309e1ff9b
Did voxygen stuff for ability pool.
2021-11-09 21:20:41 -05:00
Sam
d33ff9f17e
Ability pool updates after switching weapons now.
2021-11-09 19:51:06 -05:00
Sam
a8bec0280c
Ability pool mostly functional.
2021-11-09 12:56:07 -05:00
Socksonme
0a4df2b158
Temporary fix to the textures of dropped items
2021-11-09 06:12:16 +00:00
Joshua Barretto
de087ae992
Added site2 worldgen feature
2021-11-01 22:53:38 +00:00
Joshua Barretto
9ce057212b
Trading for travelers
2021-11-01 22:19:49 +00:00
Joshua Barretto
0cb88139c9
Made merchants work in new sites
2021-11-01 22:19:49 +00:00
Joshua Barretto
4b8bf94320
Used correct entity configs
2021-11-01 22:19:49 +00:00
Joshua Barretto
e3ab8fc8ce
Added rtsim merchants to site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec
Added rtsim villagers to site2 towns
2021-11-01 22:19:49 +00:00
Samuel Keiffer
e692f49463
Merge branch 'sam/potion-tweaks' into 'master'
...
Potion tweaks
See merge request veloren/veloren!2976
2021-10-31 21:12:08 +00:00
Marcel
bcba2aae7e
Merge branch 'juliancoffee/fix_testserver' into 'master'
...
Make test-server compile again
See merge request veloren/veloren!2974
2021-10-30 09:27:27 +00:00
Sam
41effe61d0
Being knocked out of item use or sprite interact states forces a poise state.
2021-10-29 19:24:40 -04:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
696da74c94
Fixed falloff calculations
2021-10-29 17:37:05 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
juliancoffee
1dc53dad3a
Make test-server compile again
2021-10-29 23:49:37 +03:00
Monty Marz
727295aec1
text and alignment WIP
2021-10-27 17:02:35 -04:00
Sam
e28ca15059
Salvaging now requires a salvaging station.
2021-10-27 17:02:33 -04:00
Sam
356057afc4
Added comments in areas that were lacking.
2021-10-27 17:02:31 -04:00
Sam
794b072d3e
Simple recipes now take a vec of slots to look in for the ingredients.
2021-10-27 17:02:30 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
Kemper
034041fd4f
Aim fireballs at feet
...
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Kemper
b0b90744cf
Add a range limit to trading
...
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
Q-I-U
64209967aa
Prevent lantern from turning off on death
2021-10-24 20:45:57 +02:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Doctor Kompot
51f8aa06df
DoctorKompot - New Necklaces
2021-10-22 05:24:20 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Joshua Barretto
c397bfa69f
Merge branch 'socksonme/refactor_villageralarm' into 'master'
...
Socksonme/refactor villageralarm
See merge request veloren/veloren!2931
2021-10-17 12:47:19 +00:00
socksonme
8099b516a9
Renamed emit_alarm to emit_scream
2021-10-16 19:11:57 +03:00
Joshua Barretto
3357008601
Merge branch 'zesterer/small-fixes' into 'master'
...
Caverns
See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
socksonme
2b36a957ac
small code quality change
2021-10-15 23:23:45 +03:00
socksonme
c631341da9
Refactored SoundKind and UtteranceKind
2021-10-15 22:49:25 +03:00
Joshua Barretto
4bae3a4b62
Merge branch 'make-merchants-send-trade-on-iteraction' into 'master'
...
Make merchants send the player a trade request when interacted with
Closes #1368
See merge request veloren/veloren!2914
2021-10-11 16:45:18 +00:00
juliancoffee
b5d9e4e4a9
Fix Traveller names
...
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
2021-10-11 15:06:43 +03:00
Joshua Barretto
1473029204
Added ability to toggle world features
2021-10-10 13:41:57 +01:00
antoniomuso
761ae8f69d
Make merchants send the player a trade request when interacted with
2021-10-09 21:14:01 +02:00
Joshua Barretto
4be50b8c56
Merge branch 'ubruntu/group-loot-notifications' into 'master'
...
Groups can see what each member picks up
See merge request veloren/veloren!2906
2021-10-09 10:50:02 +00:00
ubruntu
5fbc0d3a06
Groups can see what each member picks up
2021-10-09 10:50:01 +00:00
Imbris
8987389e8a
Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
2021-10-08 16:17:31 -04:00
Imbris
9030fee99f
Ensure cancelled chunks are not loaded into the terrain
2021-10-08 13:20:50 -04:00
Joshua Barretto
6d33e0d183
Prevented double-spawning of chunks
2021-10-08 12:20:46 +01:00
Joshua Barretto
8dc8aeace5
Added minimum server-side chunk loading
2021-10-07 14:23:55 +01:00
Treeco
4ab6336d11
Fix large map loading
2021-10-06 02:26:58 +01:00
Imbris
c9d2501336
Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
...
This reverts merge request !2891
2021-10-05 14:42:39 +00:00
Bryant Deters
8b557f0e2e
using par_join.for_each as if I know what I'm doing
2021-10-01 18:05:52 -05:00
Imbris
396604f6d8
Merge branch 'ubruntu/trade-fix-part3' into 'master'
...
Trade fix (with hashmap awareness)
See merge request veloren/veloren!2877
2021-10-01 21:17:19 +00:00
ubruntu
ddd98de72f
Trade fix (with hashmap awareness)
2021-10-01 21:17:19 +00:00
juliancoffee
68aba856ec
Cleaning
2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
juliancoffee
7576f632a8
Adress review
...
- Added comments on why Waypoint branch of NpcData is unreachable.
- Added comments on signature of get_adhoc_loadout.
2021-09-27 15:09:22 +03:00
juliancoffee
8af4cf1a37
Make Rtsim entity config work
2021-09-27 15:09:22 +03:00
Sam
27823ce8fa
Rtsim now uses entity configs.
2021-09-27 15:09:22 +03:00
Sam
56b17e7141
Format fixes.
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Samuel Keiffer
ea2fa5f110
Merge branch 'sam/cr-weights' into 'master'
...
Changed weights of cr calculation and exp from cr formula.
See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Sam
aa7c183862
Condense assignment of variables
2021-09-26 13:51:27 -04:00
Imbris
67e3b87717
Add note on a clippy suppression pointing to relevant clippy issue
2021-09-26 11:24:30 -04:00
Seth
d42d9166a1
Reduce duplication in glider asset identifiers
2021-09-26 13:49:49 +00:00
Sam
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
Sam
942376f88c
Made poise a float at interface of module.
2021-09-25 14:07:47 -04:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Snowram
76d41aa340
Removes flame wyvern from RTsim pool until proper introduction
2021-09-22 20:59:04 +02:00
Joshua Barretto
4e61e5a04f
Revert "Merge branch 'ubruntu/trade-fix-part3' into 'master'"
...
This reverts merge request !2866
2021-09-22 11:45:54 +00:00
Samuel Keiffer
0b477ec9af
Merge branch 'snowram/projectile-offsets' into 'master'
...
Set projectile offsets in states instead of globally
See merge request veloren/veloren!2855
2021-09-22 01:55:39 +00:00
Snowram
5838a84568
Consolidates projectile offsets into utils
2021-09-22 03:05:57 +02:00
ubruntu
33526afe5a
Trade Fix III: Revolutions
2021-09-21 23:16:00 +00:00
Snowram
9c2ce83430
Set projectile offsets in states instead of globally
2021-09-22 01:07:09 +02:00
Samuel Keiffer
576f2a6e9f
Merge branch 'wolfshaman/fixing_1328_set_waypoint_when_on_ground_and_not_going_down' into 'master'
...
fixing_1328_set_waypoint_when_on_ground_and_not_going_down
See merge request veloren/veloren!2832
2021-09-21 22:16:08 +00:00
Justin Shipsey
2c3640b527
Merge branch 'snowram/wyvern' into 'master'
...
Snowram/wyvern
See merge request veloren/veloren!2847
2021-09-21 14:20:33 +00:00
Marcel
daa93a6d16
Merge branch 'juliancoffee/aim_bombs' into 'master'
...
Aimed bombs
See merge request veloren/veloren!2865
2021-09-21 14:18:31 +00:00
Snowram
7a73e4240b
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
juliancoffee
6e2f9be13f
Allow aiming bombs
2021-09-20 22:29:25 +03:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
Ben Wallis
d665ce329d
* Added new Admin Commands window to egui, including Give Items and Kits sections
...
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
juliancoffee
f810af4eec
Rename EntityInfo level field to health_scaling
2021-09-17 20:12:42 +03:00
juliancoffee
4e3fb87526
Adress review
...
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
eeb3bec8ad
Refactor implementation of e2e collision
...
+ Add some hopefully helpful comments
+ Extract colliding tries to separate function
+ Move to Capsule + Cylinder collider combination instead of Capsule +
Capsule.
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678
Remove body::Shape enum, make npc use CapsulePrism
2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f
Add CapsulePrism collider variant
...
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
ubruntu
56f26dc3a8
Another trade fix
2021-09-16 22:06:30 +00:00
Sam
99981338bb
Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
2021-09-15 08:32:44 -04:00
Sam
c4c4318ac0
Fixed fall damage and sceptre regen.
2021-09-14 06:53:01 -04:00
ubruntu
8eb61192fd
Fix trade/merchant bugs
2021-09-14 07:31:06 +00:00
wolfshaman
d321d1aad4
fixing_1328_set_waypoint_when_on_ground_and_not_going_down
2021-09-13 16:51:02 -04:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
85f4e66337
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Marcel Märtens
7913e6a9ba
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
78fce06b47
Allowed players to assist NPCs in fights without problems by tweaking aggro rules
2021-09-08 13:17:53 +01:00
Aleksandr Nariadchikov
3f31f07cc2
[ #1251 ] Code style refactoring
2021-09-06 20:33:08 +03:00
Aleksandr Nariadchikov
c22104ea56
[ #1251 ] Mutable variables are removed. For killing checking non players without alignments as well as with it.
2021-09-06 19:31:12 +03:00
Aleksandr Nariadchikov
75bbe619fd
[ #1251 ] /kill_npcs admin command does not kill player's pets now without additional argument "--also-pets"
2021-09-06 18:21:32 +03:00
Xeriab Nabil
c9e2293a6c
Server: Fix character deletion mentioned in #1327
2021-09-06 16:02:41 +03:00
jshipsey
3c623c6801
address comments, boost village pop, lower raid chance
2021-09-06 00:01:26 -04:00
Khalid Ali
cbc6cdfad1
Use unreachable instead of panic
2021-09-05 18:13:20 -05:00
Khalid Ali
a0b78ffd16
Add RepeaterRanged and fix scaling ChargedRange
2021-09-05 18:03:54 -05:00
Khalid Ali
871a1ccbfc
Set direction using character state
2021-09-05 17:07:09 -05:00
Sam
9675d2b45a
Cultists no longer attack the starting town.
2021-09-05 11:36:40 -04:00
Joshua Barretto
896d9299e5
Merge branch 'ubruntu/fix-dungeon-loot-fallback' into 'master'
...
fix BipedSmall NPCs using fallback loot table
See merge request veloren/veloren!2809
2021-09-04 18:53:55 +00:00
Joshua Barretto
003b9f57ce
Merge branch 'juliancoffee/pvp_command' into 'master'
...
Implement /battlemode command and more
See merge request veloren/veloren!2787
2021-09-04 18:37:01 +00:00
juliancoffee
670e29a286
Better formatting
2021-09-04 20:56:55 +03:00
juliancoffee
3cf9d0cdb0
Adress review:
...
- explanation of what pvp/pve means in /battlemode help
- check for radius from town instead of town in chunks (because it count
plant fields, which is kinda meh)
- better error displaying
2021-09-04 20:38:53 +03:00
Bryant Deters
f8c54cbd05
added a bipedsmall variant to loot fallback
2021-09-04 12:11:09 -05:00
Sam
261fd562dc
Raiders raid less often, raid for less time, and sit at their home for longer.
2021-09-04 12:42:42 -04:00
Sam
f65b3a094d
Cultists now properly raid villages.
2021-09-04 12:25:04 -04:00
Sam
f198349f61
Attempt at getting raiders to wander around village once they get there.
2021-09-04 01:10:57 -04:00
Sam
e75156e052
Hacky raid mechanics for cultist raiders.
2021-09-04 00:34:30 -04:00
Sam
57ba9a0300
Cultist enemies are now spawned by rtsim.
2021-09-04 00:05:48 -04:00
Sam
311fb251c1
Allowed specifying that rtsim entities spawn at a particular site.
2021-09-03 23:34:24 -04:00
juliancoffee
43d40c4efc
Workaround of bug with global Player component
...
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
844e93e67b
Improve UX of /battlemode
2021-09-04 01:41:48 +03:00
juliancoffee
1baa9e9879
Add in-memory persistence for battlemode changes
2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e
Cooldowns
...
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
85e8c50d35
Fix town detection
2021-09-03 17:28:34 +03:00
juliancoffee
1838d151f5
Make it compile without feature(worldgen)
...
+ move settings check to toggling mode segment
2021-09-03 17:28:34 +03:00
juliancoffee
68a4b269d2
Allow changing mode only with enabled settings
...
- send warning in force mode
2021-09-03 17:28:34 +03:00
juliancoffee
3fd573f1ec
Allow changing battle_mode only in towns
2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10
Deduplicate pvp-checks
2021-09-03 17:28:34 +03:00
juliancoffee
2e79c61123
Implement /battlemode_force command
...
+ add placeholder for /battlemode command (currently can only show your
battle mode)
2021-09-03 17:28:34 +03:00
juliancoffee
f01309dfc2
Add PerPlayer server flag for BattleMode
2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418
Don't forget about pets in PvP checks
2021-09-03 17:28:34 +03:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
156820cd5c
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
c66e1b3a56
Removed distance check from sprite colelction event handling as it is already checked when entering state.
2021-08-31 13:37:56 -04:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00
Joshua Barretto
0b1a820762
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Joshua Barretto
643807e5ff
Multiple color gradient options
2021-08-29 13:57:36 +01:00
juliancoffee
9211b4a00a
Inline skills::Boost to voxygen code
2021-08-26 14:49:52 +03:00
juliancoffee
54cb990d52
Move to one SKILL_MODIFIERS constant
2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319
SkillTreeModifiers data structs
2021-08-26 14:49:52 +03:00
Joshua Barretto
f9580a576c
Fix warning agents not switching aggro on attack
2021-08-24 23:17:52 +01:00
ubruntu
20e33f5575
Split up iteration of rtsim entities each tick
2021-08-23 21:49:32 +00:00
Marcel
30c446f8ee
Merge branch 'ubruntu/npcs-ignore-when-busy' into 'master'
...
Prevent NPCs from being chat spammed
Closes #1301
See merge request veloren/veloren!2780
2021-08-23 07:48:34 +00:00
Bryant Deters
5983c87120
Check for existing target before initiating interaction
2021-08-21 22:28:26 -05:00
Ben Wallis
08d8b01a2a
Merge branch 'xvar/fix-add-admin-message' into 'master'
...
Fixed the message shown when adding an admin or moderator to show the correct role
See merge request veloren/veloren!2777
2021-08-21 15:40:27 +00:00
Ben Wallis
0c55b7b4b3
Fixed the message shown when adding an admin or moderator to show the correct role
2021-08-21 15:43:33 +01:00
Samuel Keiffer
4d62b9b937
Merge branch 'ygor/combat-rating-all-stats' into 'master'
...
Use all armor stats to calculate combat rating
Closes #1285
See merge request veloren/veloren!2770
2021-08-20 21:16:05 +00:00
Marcel Märtens
fc98213996
simd must be last till we have a propper vek crate update
2021-08-20 12:44:46 +02:00
Ben Wallis
9e35f5ec33
Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town.
2021-08-20 09:00:55 +01:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
09e8ee2b3f
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
e24cd2598d
Implement /make_npc
2021-08-16 17:27:59 +03:00
juliancoffee
5941d6731c
Refactor supplement evaluation to use NpcData
2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
87851293c2
Improved aggro system to reduce hyper-focused enemies
2021-08-14 11:09:33 +01:00
Joshua Barretto
c2498d81c7
Added feature flag for terrain persistence
2021-08-12 10:48:00 +01:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Ben Wallis
7039bf7a0c
Fixed issue caused by Uid component being removed too soon on logout
2021-08-08 14:59:11 +01:00
juliancoffee
f16f8182cd
Add FIXME about Staff flamethrower
2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491
Agent code TODO-s
2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
Joshua Barretto
8822c6409e
Fix pets without agency
2021-08-04 00:22:03 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
...
* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
44916383c6
continue -> filter_map to handle new players
2021-08-03 16:43:56 +03:00
juliancoffee
d9e2d501cd
Prettify server/sys/msg/register.rs
2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a
Post review refactoring
...
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
9300353c98
Use emitter.emit() in server/sys/msg/register
2021-08-03 16:43:55 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
Knightress Paladin
b338abd761
Fix up comments relating to AI logic
2021-08-02 22:38:16 -07:00
Knightress Paladin
8dd2202e1a
Restyle logic in Staff AI
2021-08-02 16:22:40 -07:00
Knightress Paladin
a6acdbbfa7
Used adjusted_by_skills to correctly calculate ability values
2021-08-02 16:22:40 -07:00
Knightress Paladin
e87bfae5cd
Allowed staff AI to queue shockwave if occupied by animation
2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880
Restructured logic for staff AI
2021-08-02 16:22:40 -07:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
da691cbf60
Merge branch 'imbris/small-fix' into 'master'
...
Fix typo in log message and remove prefixed '_' from a few used variables
See merge request veloren/veloren!2703
2021-07-31 21:54:25 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
119c72f5d8
Fix typo in log message and remove prefixed '_' from a few used variables
2021-07-30 22:10:12 -04:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Joshua Barretto
aa3ede79c1
Prevented mountable pets
2021-07-29 19:04:07 +00:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
...
Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Tavo Annus
63be9297e7
Combine multiple inventory loading queries into single reccursive query
2021-07-28 21:11:57 +00:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Sam
f164d6036e
Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
2021-07-25 18:30:17 -05:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
...
Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
70d0840e96
Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions
2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761
Resolve unused '#[allow(clippy::same_item_push)]' error supressions
2021-07-24 20:08:08 +02:00
Joshua Barretto
6fa3ac610b
Merge branch 'aweinstock/fix-waypoint-2' into 'master'
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Further improve handling of underground waypoints:
See merge request veloren/veloren!2665
2021-07-24 17:59:58 +00:00
Avi Weinstock
5dd56b724c
Rename find_space_opt
to try_find_space
.
2021-07-24 13:09:10 -04:00
Joshua Barretto
c7f14d300f
Merge branch 'zesterer/cmd' into 'master'
...
Properly fixed command parsing
See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
4bfc92c65d
Changed singleplayer map for a better default experience
2021-07-24 11:56:08 +01:00
Joshua Barretto
0cb524d8d6
Properly fixed command parsing
2021-07-23 17:33:31 +01:00
Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
...
Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Avi Weinstock
ca10d89068
Further improve handling of underground waypoints:
...
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Marcel
e9f6ae6b37
Merge branch 'xMAC94x/job_metrics' into 'master'
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implement slowjob metrics to measuere time in queue and execution time
See merge request veloren/veloren!2654
2021-07-22 19:17:30 +00:00
Marcel Märtens
7d93d907f6
implement slowjob metrics to measuere time in queue and execution time
2021-07-22 19:31:21 +02:00
juliancoffee
a03992a236
Wake birds up
...
* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Knightress Paladin
a97546dbff
Removed aimbot from ChargeMelee and cleaned up variable typing
2021-07-18 23:12:55 -07:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Imbris
c16c83063f
Reduce duplicate storage fetching since it has overhead
2021-07-18 15:09:37 -04:00
Snowram
fafb344404
Adds a liveness check for mounting
2021-07-18 15:04:02 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00