Marcel Märtens
fe47b11345
instead of trying to connect for 80 minutes, just try 4 mins, added Changelog
2020-07-04 12:37:50 +02:00
Marcel Märtens
e7195b57ad
extend network with better Error codes for Network
2020-07-04 12:32:52 +02:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Marcel
1f05446ce6
Merge branch 'xMAC94x/network-switch' into 'master'
...
xmac94x/network switch
See merge request veloren/veloren!1139
2020-07-03 17:13:58 +00:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Marcel Märtens
15ff58cd6a
simple fmt in order to make the replacement commit as simple as possible
2020-07-03 13:11:44 +02:00
Marcel Märtens
4e92c0160e
network layer switch, doing the stuff that might confict.
...
- mostly its the message handling put now in a async wrapper
- add some fixes to pass without warnings and make clippy happy
- some network error handling is ignored, this can be improved but is no blocker
2020-07-03 13:11:38 +02:00
Marcel Märtens
77c90b2c7c
doing a simple 1:1 swap out network coding
...
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Monty Marz
95a799cf85
fix artifacts, cleanup
2020-07-03 12:17:55 +02:00
Monty Marz
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
Marcel
f9a7dbaa77
Merge branch 'scott-c/daggers' into 'master'
...
Scott-c/1h-wielding #185
See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Kevin Glasson
bb5d91edca
Use find folder to locate debug dir
2020-06-30 18:54:42 +08:00
Kevin Glasson
2a42949df1
Refactor hot reloading
...
- Remove conditional compilation in regards to the copying of an
`_active` file so that the behaviour is the same accross all
platforms.
- Simplify code slightly.
- Add documentation.
2020-06-30 18:54:42 +08:00
unknown
7f02fa8132
Fixed glider animation so glider does not block view in first person.
2020-06-28 16:47:31 -04:00
Ben Wallis
dc1844b489
Moved sfx from common to voxygen
2020-06-28 18:16:22 +01:00
Forest Anderson
201f513737
Fixed meta chattype error on master
2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b
Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
...
Capsize glimmer/chat modes
Closes #217
See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Joshua Barretto
1d06df9d79
Merge branch 'xvar/loot-pickup-msgs' into 'master'
...
Implemented loot pickup chat messages (#616 ) and the option for playing different sounds for picked up items
See merge request veloren/veloren!1118
2020-06-28 12:34:58 +00:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
Joshua Barretto
41b03208cb
Merge branch 'xvar/mouse-button-names' into 'master'
...
Fixed long mouse button names overflowing hotbar slots (#637 )
See merge request veloren/veloren!1120
2020-06-28 11:11:29 +00:00
CapsizeGlimmer
883d9acf30
cargo fmt
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
3d29c3254a
Add setting for displaying character names in chat. Placate cargo clippy.
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
CapsizeGlimmer
92127292d4
Added option to disable speech bubble icons. Aligned settings>gameplay menu again.
2020-06-27 17:40:03 -04:00
Monty Marz
a204072e78
fix
2020-06-27 17:40:03 -04:00
Monty Marz
3ed646b512
icon frame
2020-06-27 17:40:03 -04:00
Monty Marz
0969c236d6
fix dark bubble tail not being displayed correctly
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
2d2aba3a5d
Chat bubble text shadows. Fix panic when re-joining a group or faction
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b04810cae5
misc chat mode changes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed
Add chat types for offline, online. Implement Pfau's fixes
2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3
icons
2020-06-27 17:20:26 -04:00
Pfauenauge90
f83c58498f
bubble colors
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
b7d7696d89
Implement MR!1043 changes suggested by Imbris
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
34acc4ddf3
Players are removed from social menu when logged out.
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21
fix chat-cli name formatting.
2020-06-27 17:20:26 -04:00
Delyth Williams
6644375764
Fix sprites w/o models
2020-06-27 21:08:21 +00:00
CapsizeGlimmer
2a0f0053d4
Added chat mode icons to speech bubbles
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
35ed03aa18
Implement chat mode icons in chat window
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
0b2a3ebe8b
Re-implement names in chat. It is done client-side now and /alias changes are retroactive.
2020-06-27 16:42:25 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Ben Wallis
8434957d01
Fixed long mouse button names overflowing hotbar slots ( #637 )
2020-06-27 20:48:10 +01:00
Delyth Williams
94164b7839
Welsh pixie/armour
2020-06-26 16:26:00 +00:00
Delyth Williams
9a79101f57
Welsh pixie/grassets
2020-06-25 21:12:31 +00:00
Joshua Barretto
b46e080ade
Added server-side maximum view distance setting
2020-06-25 18:46:04 +01:00
Imbris
6501611372
Merge branch 'shandley/character-loading' into 'master'
...
Move character DB ops off the main thread
See merge request veloren/veloren!1075
2020-06-25 16:16:15 +00:00
Songtronix
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
Monty Marz
fc48d0ddec
Merge branch 'pfau/alpha-disclaimer' into 'master'
...
Pfau/alpha disclaimer
See merge request veloren/veloren!1109
2020-06-24 13:44:39 +00:00
Monty Marz
32f6d42ed9
alpha disclaimer
2020-06-24 13:44:39 +00:00
Songtronix
750b9e198d
fix: hot-anim feature
2020-06-24 14:35:52 +02:00
Songtronix
d18b11d831
fix: do not store the password in the settings
2020-06-24 10:26:16 +02:00
Shane Handley
255ad97289
- Move the remaining character data loading to the message/thread formatharacter list actions
...
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216
Fix cargo test failing
2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e
add hotloads to all anims
2020-06-19 00:48:19 -04:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
18e6b59966
Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once
2020-06-19 00:48:19 -04:00
Imbris
01923d1580
Use debug, try to fix windows path
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Marcel
d2f8372447
Merge branch 'xvar/fix-window-moving-bug' into 'master'
...
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed (#588 )
See merge request veloren/veloren!1088
2020-06-17 17:47:33 +00:00
Ben Wallis
4a4a106232
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed ( #588 )
2020-06-17 12:40:11 +01:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Shane Handley
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
Imbris
4901dde20d
Merge branch 'shandley/docs-audio' into 'master'
...
Add documentation for audio module.
See merge request veloren/veloren!1060
2020-06-14 16:56:32 +00:00
S Handley
00dd75526c
Add documentation for audio module.
2020-06-14 16:56:32 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Imbris
aff43e6bea
Stop rendering 0 size images
2020-06-14 12:06:47 -04:00
Songtronix
779769f64e
hotfix: panic trying to create a character
2020-06-14 12:40:08 +02:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Songtronix
69710cde5c
Merge branch 'jtai/log-chat-messages' into 'master'
...
log-chat-messages
See merge request veloren/veloren!1076
2020-06-14 08:41:41 +00:00
Monty Marz
716f936f6c
fix broken main menu
2020-06-14 02:11:31 +02:00
jshipsey
cd8f2c801e
log-chat-messages
2020-06-13 15:21:58 -04:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Forest Anderson
7459a1e95a
Merge branch 'xvar/clippy-fixes-many_single_char_names' into 'master'
...
Fixed suppressed clippy warnings for #587 - many_single_char_names
See merge request veloren/veloren!1066
2020-06-12 08:02:53 +00:00
Ben Wallis
967fd9280b
Fixed suppressed clippy warnings for #587 - many_single_char_names
2020-06-11 20:07:46 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
S Handley
eda2f14940
Use empty sound data when a sound file cannot be loaded
2020-06-11 12:53:24 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
faf04bb4f3
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
76f7f4fd98
Renaming and adding comments
2020-06-05 16:33:39 -05:00
Joey Maher
09541af551
Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting
2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
jshipsey
b0b0fca64a
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Monty Marz
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
66f6368e83
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Treeco
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
649075c89a
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Barretto
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
58874803a3
Disabled chunk mesh sorting for now
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
jshipsey
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
48e67ba9c0
Fixed terrain sprite AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
8c73ec982c
Resolved rebase problems
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7
Better AO, fixed cloud pixelation
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Songtronix
26e27f4198
fix toolchain
2020-04-21 20:04:55 +00:00
Imbris
b3c54a9bbb
Merge branch 'olexorus/fix_serverlist_panic' into 'master'
...
Fix panic if default server index is out of bounds
See merge request veloren/veloren!909
2020-04-14 17:06:51 +00:00
Olexorus
027d0f11da
Fix panic if default server index is out of bounds
2020-04-14 18:32:01 +02:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Pfauenauge90
cee1c2f85b
cleanup, slot background, scaling
2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7
Add backgound to hotbar slots
2020-04-12 18:41:09 +02:00
Imbris
c6b5570637
Move item amount text to bottom right
2020-04-12 18:41:09 +02:00
Imbris
cae5313127
tooltips for the skillbar
2020-04-12 18:41:08 +02:00
jshipsey
d7e605e658
lantern visuals, random cape flutter
2020-04-12 18:41:08 +02:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
f81f91162d
Basic hotbar functionality
2020-04-12 18:41:07 +02:00
Imbris
77d13376d3
Add right click to use, latern is not armor tweaks
2020-04-12 18:41:07 +02:00
Imbris
f52d66d721
Fix selecting and remove amount text when dragging
2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Imbris
66b4c0d529
rework slot trait
2020-04-12 18:41:05 +02:00
jshipsey
e2d60b858e
cape work
2020-04-12 18:41:05 +02:00
Pfauenauge90
88a938653b
translation fix
2020-04-12 18:41:04 +02:00
Pfauenauge90
0a52dc61d6
hotbar text shadows
2020-04-12 18:41:04 +02:00
Pfauenauge90
f24ba71d94
hotbar keybindings
2020-04-12 18:41:03 +02:00
Pfauenauge90
a29f199e80
fmt
2020-04-12 18:41:02 +02:00
Pfauenauge90
2263b9be95
starter chest, removed unused key commands
2020-04-12 18:41:02 +02:00
Pfauenauge90
d62dfffd69
starter armor in char creation
2020-04-12 18:41:01 +02:00
Pfauenauge90
0fb5b73606
fix
2020-04-12 18:41:00 +02:00
Pfauenauge90
85f9f80024
starter equip
2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8
smarter code
2020-04-12 18:40:59 +02:00
Pfauenauge
c6eda08679
fmt
2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d
png item images, fix map cursor
2020-04-12 18:40:59 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00
Pfauenauge90
fa03f9ddb9
slot kinds
2020-04-12 18:40:56 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Imbris
1f31b7f123
Drag things!
2020-04-12 18:40:55 +02:00
Imbris
6c336c015e
Make remove skin in armor item images
2020-04-12 18:40:54 +02:00
Imbris
77948d27ca
Scale content image based on slot size, fix weapon images not showing, stop selection of empty slots
2020-04-12 18:40:54 +02:00
Imbris
4c5f668203
Don't show icon when slot is filled and have a separate image for filled
...
slot backgrounds
2020-04-12 18:40:54 +02:00
Pfauenauge
cac2321464
armor slot visuals
2020-04-12 18:40:53 +02:00
Imbris
0b932ae99a
Use new slot widget for armor slots
2020-04-12 18:40:53 +02:00
Imbris
968c064874
Restore slot interaction functionality
2020-04-12 18:40:52 +02:00
Imbris
9c76bdde0e
Setup basic generic slot system and used it for the inventory slots
2020-04-12 18:40:52 +02:00
Olexorus
4bd7e5ab67
Allow passwords with up to 35 characters
2020-04-12 13:52:39 +02:00
Carbonhell
c0c92c4259
Fixes mouse_input event not being pushed everytime
2020-04-09 18:43:12 +02:00
Carbonhell
20ec77eeb0
Fixes mouseinput event ignoring cursor_grabbed being true
2020-04-08 23:46:42 +02:00
Capucho
b6078d832a
Fixed the player being rendered after dying
2020-04-08 21:28:33 +01:00
Carbonhell
198c875559
Carbonhell/keybindings
2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1
Fix the problems of players walking over water with dithering
2020-04-07 22:50:01 +00:00
Monty Marz
32db0df208
Merge branch 'pfau/small_ui_fixes' into 'master'
...
Small UI fixes
See merge request veloren/veloren!888
2020-04-04 21:51:06 +00:00
Monty Marz
07242644ca
Small UI fixes
2020-04-04 21:51:06 +00:00
Imbris
e2c818b556
Merge branch 'imbris/fix' into 'master'
...
Remove newline from password when pressing enter
See merge request veloren/veloren!887
2020-04-04 21:45:30 +00:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Imbris
d36c2cac99
Trim newlines from password when pressing enter
2020-04-04 13:55:25 -04:00
Songtronix
4fdf6896ab
Merge branch 'shandley/fix-sfx' into 'master'
...
Fix run SFX
See merge request veloren/veloren!880
2020-04-02 07:05:33 +00:00
Shane Handley
3e4b40380f
fix: Restore run SFX when the character is using a weapon other than the sword.
2020-04-02 14:47:26 +11:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb
Merge branch 'master' into 'combat'
...
# Conflicts:
# CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
87a82bb59a
Fix tests
2020-04-01 11:41:26 -04:00
Marli Frost
3806f08eb0
feat: configure audio output using an enum
2020-03-31 22:29:30 +01:00
Marli Frost
a83f09bd60
fix: avoid rodio API when audio is disabled
2020-03-31 21:28:09 +01:00
Marli Frost
c82d1b9316
allow the game to start without an audio device
2020-03-31 21:27:55 +01:00
Imbris
508def2701
Merge branch 'capucho/resume-do-not-eject-cursor' into 'master'
...
Don't eject mouse on resume
Closes #307
See merge request veloren/veloren!873
2020-03-31 16:50:45 +00:00
Imbris
b3791a2b4e
Upgrade vek version so that it actually uses the patch
2020-03-30 19:44:51 -04:00
Capucho
3f1f9b9ab0
Make so that the resume button doesn't eject the mouse
2020-03-30 22:00:46 +01:00
Capucho
abc1a041fa
Added a portuguese translation
2020-03-30 22:57:26 +02:00
AdamWhitehurst
d3b99fc026
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-29 13:40:08 -07:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
jshipsey
ff56e5f9f9
fireball damage tweaks/staff shooting anim
2020-03-29 14:00:05 -04:00
jshipsey
fa54c90558
cleanup, tweak to triplestrike stage 1
2020-03-29 03:53:52 -04:00
Pfauenauge90
e3a5051b52
small fix
2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
jshipsey
8fd774f21a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-27 23:59:45 -04:00
jshipsey
49ba196671
proper bow animation
2020-03-27 23:59:05 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Capucho
15d2a6d3dc
Fix the wrong default keybind change
2020-03-27 19:36:20 +00:00
Capucho
15ecdfb9b4
Added an option for hold and added everything to the settings
2020-03-27 18:35:52 +00:00
AdamWhitehurst
d774091fa4
Add triple_strike anims for axe and hammer
2020-03-27 11:00:58 -07:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c
Fix char selection not showing tools
2020-03-27 18:17:41 +01:00
Pfauenauge90
c3a4f897da
update help screen
2020-03-27 17:50:34 +01:00
Pfauenauge90
11be9c10b2
remapped default look key, removed unused keys
2020-03-27 16:09:51 +01:00
jshipsey
0ffff86e25
third attack for triple strike
2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c
small animation tweaks
2020-03-26 23:51:55 -04:00
Pfauenauge90
50b7206577
asset cleanup, map visuals
2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b
SFX and unit test fixes.
2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b
Merge remote-tracking branch 'origin/master' into combat
2020-03-26 23:43:33 +01:00
jshipsey
7692f1d354
fixed wield feet while jumping, tweaked charge anim
2020-03-26 18:26:23 -04:00
Capucho
03396eb77e
Implement #505
2020-03-26 21:22:21 +00:00
jshipsey
175fea98ef
more cleanup, WIP fake swimming
2020-03-26 01:35:25 -04:00
Pfauenauge90
5f10cdf0c6
adjusted foot step sounds, inventory space above bag
2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9
assset cleanup, transparency, new icons
2020-03-25 16:47:48 +01:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
...
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
jshipsey
c7d9b5ae0f
fixed critter animation
2020-03-25 01:29:55 -04:00
jshipsey
047f6b8a01
fixed swimming, better charge
2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b
starting foot movement with attacks, clearing some dead code
2020-03-25 00:15:06 -04:00
Pfauenauge90
550dd144bc
new icon art
2020-03-25 01:41:43 +01:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
jshipsey
7a4f0fa9ac
climb fix, const tweak update, trying equip anims
2020-03-24 00:24:31 -04:00
Pfauenauge90
7f30ec3d55
colors for inventory space counter
2020-03-24 01:31:14 +01:00
timokoesters
43d4e8aad2
Better inventory counter
2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a
Add inventory counter
2020-03-24 00:23:21 +01:00
timokoesters
c01cd62f5f
Move meta.dat to ron, so we don't create memory allocation errors
2020-03-23 14:18:05 +01:00
timokoesters
fb16106960
Merge remote-tracking branch 'origin/master' into combat
2020-03-23 11:30:47 +01:00
jshipsey
eddf3ec658
raised run anim speed 20%
2020-03-22 21:32:34 -04:00
Capucho
0358caa173
Fix the wrong logs directory being displayed on panic
2020-03-22 22:06:05 +00:00
jshipsey
9cbbe0311f
rewrote the whole stupid skeleton to work much smarter
2020-03-22 16:06:53 -04:00
jshipsey
3baa0471ec
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 11:55:35 -04:00
jshipsey
0773524031
wield idle, wield run
2020-03-22 11:55:28 -04:00
Pfauenauge90
662f5b1037
removed warnings and item test values
2020-03-22 14:55:08 +01:00
Adam Whitehurst
db8d89a4d9
* rename CharacterState equals() -> same_variant()
2020-03-22 05:46:09 -07:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
jshipsey
eafd761d5a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 00:14:11 -04:00
jshipsey
32c85d1bab
axe attack
2020-03-22 00:11:24 -04:00
Imbris
f399085974
Flip models for hands, shoulders, and feet of humanoids
2020-03-21 18:48:21 -04:00
Adam Whitehurst
c5378b7065
Better triple_strike handling
2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
jshipsey
a861f6ad26
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-21 15:47:28 -04:00
jshipsey
14f560f21b
proper hammer smash, small tweaks
2020-03-21 15:47:16 -04:00
jshipsey
221f675217
spin attack
2020-03-21 14:54:29 -04:00
Adam Whitehurst
3ae2b8de2e
Remove excess code
2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060
add SwapLoadout
2020-03-21 10:26:38 -07:00
jshipsey
49986a0e09
bow work
2020-03-21 03:40:14 -04:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
jshipsey
514d65eb7c
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 18:54:54 -04:00
jshipsey
a0785e693a
shooting anim state, cast anim, small tweaks
2020-03-20 18:54:27 -04:00
Adam Whitehurst
0cdb80427d
better triple_strike
2020-03-20 15:03:29 -07:00
Pfauenauge90
4153df66ea
stat icons, frame colours
2020-03-20 20:52:32 +01:00
timokoesters
44ec09a8e7
Go to idle state when picking items up
2020-03-20 20:23:04 +01:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
c630df7f9a
Ranged weapons now give xp on kill and also make enemies angry
2020-03-20 14:26:18 +01:00
Pfauenauge90
6836a043af
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 13:02:35 +01:00
Pfauenauge90
4f1104a417
new loading screen bg
2020-03-20 13:01:31 +01:00
Songtronix
b940cde501
change(panic): mention the game version in panic
2020-03-20 09:47:00 +01:00
jshipsey
50e96efe6b
hammer go smash
2020-03-20 02:38:53 -04:00
jshipsey
93bea033d9
axe, hammer proper wields
2020-03-20 01:27:54 -04:00
Pfauenauge90
6094e4b017
added chest drops
2020-03-20 01:11:02 +01:00
Adam Whitehurst
0b7a572178
update triple_strike
2020-03-19 15:40:03 -07:00
Pfauenauge90
3145b26cd6
item images
2020-03-19 22:36:40 +01:00
timokoesters
1e1ce2adbf
Fix weapon not updating after swapping to a weapon of the same type
2020-03-19 20:57:36 +01:00
timokoesters
26674390ab
Hide player body after death
2020-03-19 20:36:19 +01:00
Pfauenauge90
44d3f4c4ac
fix
2020-03-19 20:01:31 +01:00
Pfauenauge90
3c0e070ed0
stack numbers
2020-03-19 19:33:59 +01:00
Pfauenauge90
e16bb66fb3
fix
2020-03-19 18:19:05 +01:00
Pfauenauge90
466b80e8a8
added const tweaker
2020-03-19 18:11:45 +01:00
timokoesters
6c129c9b8d
Fix amounts out of range
2020-03-19 16:51:50 +01:00
Pfauenauge90
0bb0d5e7a6
Update bag.rs
2020-03-19 16:43:11 +01:00
Pfauenauge90
041277917b
Update bag.rs
2020-03-19 15:49:32 +01:00
timokoesters
449ae22730
Add inventory stacking
2020-03-19 14:32:17 +01:00
timokoesters
87c276b292
Add hard coded loot
2020-03-18 20:37:42 +01:00
Pfauenauge90
1cb2022d35
UI visuals
2020-03-18 19:51:48 +01:00
Pfauenauge90
43bae55961
coin/currency visuals
2020-03-18 12:05:36 +01:00
Pfauenauge90
70511e0f4e
background images
2020-03-18 01:43:55 +01:00
Pfauenauge90
04c8ed9a3c
armour slot bgs
2020-03-17 19:48:15 +01:00
Pfauenauge90
d752501db1
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-17 19:04:11 +01:00
Pfauenauge90
c9d09b8cdd
more slots
2020-03-17 19:04:06 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
Pfauenauge90
431974cf8e
test armor slot
2020-03-17 17:02:50 +01:00
timokoesters
d6929ae0ea
Select newly created character automatically
2020-03-17 16:22:34 +01:00
timokoesters
08b44db1fc
Stop first person bounce in air
2020-03-17 16:08:53 +01:00
Pfauenauge90
b9f6dfac77
fixes
2020-03-17 16:07:20 +01:00
Pfauenauge90
40910b28e4
unclothed parts
2020-03-17 15:39:29 +01:00
Pfauenauge90
7ded921ecc
more UI visuals
2020-03-16 22:58:19 +01:00
timokoesters
b040e18246
Fix body parts not changing
2020-03-16 22:06:23 +01:00
Pfauenauge90
11e4289f28
small fixes
2020-03-16 20:50:01 +01:00
Pfauenauge90
2e41b59282
removed character window and questlog
2020-03-16 19:56:15 +01:00
Pfauenauge90
b9f61d4e7a
UI colourable in the code, stats window
2020-03-16 18:55:43 +01:00
Pfauenauge90
ab8b83f8d6
more bag parts
2020-03-16 18:55:31 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7
Make npcs attack again
2020-03-16 14:27:52 +01:00
timokoesters
1279f70184
Add shield item
2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9
Adjust first person camera and underwater wield orientation
2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
Pfauenauge90
db6099a62f
reenabled inventory slots
2020-03-15 19:48:02 +01:00
timokoesters
1f78344d6f
Move equipment from loadout into body
2020-03-15 19:44:47 +01:00
Pfauenauge90
817cd24d54
minimap scale
2020-03-15 16:53:28 +01:00
Pfauenauge90
492db3ac5f
minimap position
2020-03-15 16:53:28 +01:00
Pfauenauge90
7b77064539
mmap visuals
2020-03-15 16:52:38 +01:00
Pfauenauge90
caf4159463
UI changes
2020-03-15 16:50:37 +01:00
Joshua Barretto
e20feeeb0c
Added armour items and equipping of armour
2020-03-15 16:42:09 +01:00
Pfauenauge90
1b170f70c3
Even less blending.
2020-03-15 15:53:51 +01:00
Pfauenauge90
0e7f3a6b00
Update vol.rs
2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
Shane Handley
4e5d200b70
Fix: Make the dropped item collection range match the world item range limit.
2020-03-12 11:54:23 +09:00
Shane Handley
434dd96cd6
Check for the mousedown state before trying to collect an item via secondary mouse click.
2020-03-11 15:39:46 +09:00
Acrimon
406767ae31
Merge branch 'capucho/voxygen-logout-timeout' into 'master'
...
FIX #513 logout timeout
See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
Mckol
c3f1afdf2b
Merge branch 'controller' into 'master'
...
Controller support
Closes #20
See merge request veloren/veloren!750
2020-03-10 21:00:13 +00:00
Mckol
8838682f0b
Added Controller support
2020-03-10 21:00:13 +00:00
S Handley
b2312a0487
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
2020-03-10 20:50:04 +00:00
Capucho
16e4214a52
Switch states instead of popping
2020-03-10 20:34:50 +00:00
Capucho
9d805a745e
Proper fix to the logout timeout problem using Disconnect ACK
2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc
Janky fix of the logout timeout problem
2020-03-10 20:34:50 +00:00
Imbris
8d7c454029
Hide password text
2020-03-08 23:00:34 +01:00
Imbris
0022f8464d
Update auth
2020-03-08 22:59:22 +01:00
Songtronix
d2e12fd166
feat(auth): localisation of authentication errors
2020-03-08 22:58:43 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
d4225cfb45
Auth error help message.
...
main menu message about auth
2020-03-08 22:57:09 +01:00
Imbris
6cc07270ac
improve(login): more precise error handling during login
2020-03-08 22:56:59 +01:00
Songtronix
ac5ff453cc
improve(voxygen): error handling while connecting
2020-03-08 22:54:49 +01:00
Acrimon
7db0ff0b8c
Update chat-cli to work properly.
...
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2
Add warning prompt for untrusted auth servers, move some auth code into
2020-03-08 22:51:37 +01:00
Acrimon
584dcddba9
Updated to latest and greatest auth version.
2020-03-08 22:46:40 +01:00
Songtronix
50b845d1c3
:/ and reactivated the password field
2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f
animation corrections
2020-03-08 17:02:25 -04:00
Snow
72b2334434
more eagle adjustements
2020-03-08 15:07:47 +00:00
Adam Whitehurst
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
jshipsey
d4332c3138
eagle adjustments
2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Imbris
ed5afaec8a
Fix tests
2020-03-05 23:12:51 -05:00
Imbris
4a0c474be1
Remove Client
dependency from Scene types and audio managers, add an
...
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Acrimon
511bbd3899
Merge branch 'capucho/screenshots-logs-directory' into 'master'
...
Save screenshots and logs in a fixed directory
Closes #484
See merge request veloren/veloren!835
2020-03-05 19:26:07 +00:00
S Handley
ea53dea8a7
Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file)
2020-03-05 19:26:07 +00:00
Capucho
a3479f6a49
Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
2020-03-05 18:55:14 +00:00
Capucho
6f6b8986b6
Removed logging, added the changes to the changelog and fixed the logout button
2020-03-05 18:55:14 +00:00
Capucho
f13314e3da
Fixed the erroneous load on pause
2020-03-05 18:38:39 +00:00
Capucho
af21d19ff3
Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button
2020-03-05 18:38:39 +00:00
Capucho
a97b694dfe
Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration
2020-03-05 18:38:39 +00:00
Justin Shipsey
86e15695fc
weapon control bone
2020-03-05 14:02:11 +00:00
Shane Handley
9d8d61736b
Deselect the inventory slot after dropping an item.
2020-03-05 16:11:45 +09:00
S Handley
b0ca85069b
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
S Handley
daa0a10c2c
Revert "Do that better, and add a TODO."
...
This reverts commit 9b0f11bd89
.
It wasn't better.
2020-03-01 19:45:05 +00:00
Shane Handley
0d2b26a3b8
SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
...
config.
2020-02-25 22:03:29 +09:00
Justin Shipsey
5438514343
animation housekeeping
2020-02-25 06:47:56 +00:00
Shane Handley
d6f72876e9
Fix tests for movement sfx.
2020-02-25 10:01:41 +09:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
S Handley
d87061fe14
Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size.
2020-02-23 01:26:51 +00:00
S Handley
9ab2833056
Add weapon wield/unwield sfx support
2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70
Orc hairstyles, several tiny UI fixes, fixed beard warnings
2020-02-20 10:32:03 +00:00
Monty Marz
18f46a6f83
Fix Fonts
2020-02-17 16:22:49 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b
Added gamma setting, not hooked up yet
2020-02-16 20:32:17 +00:00
Rémy PHELIPOT
98c37d0b28
[i18n] Configurable fonts
...
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
Monty Marz
90680d5490
Fix healthbar background alignment
2020-02-16 10:58:44 +00:00
S Handley
b739623579
Split the audio channels into SFX and music channels. This makes the
...
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
Imbris
fb7edd2404
Make nametag positioning slightly better
2020-02-06 17:10:52 -05:00
Imbris
f8283116a8
Fix highlighting non-collectibles
2020-02-06 17:06:49 -05:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33
improvement: char speed
2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
S Handley
b7ce91fead
Move music under audio
...
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Barretto
faa86226c7
Collars
2020-01-29 12:01:28 +00:00
Justin Shipsey
908e099aa5
minor anim tweaks
2020-01-29 06:38:08 +00:00
Rémy PHELIPOT
ce54f27531
Add missing translations
2020-01-27 20:34:36 +01:00
Rémy PHELIPOT
c501b2d0bf
Use English instead of saved language if loading fails
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8946ed8d82
Add missing translations in voxygen
...
Fix #436
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
f60a68d96d
Improve i18n "get" performances by returning a &str
2020-01-27 19:59:17 +01:00
timokoesters
76dfac7366
fix: rolling
2020-01-27 18:32:05 +01:00
Justin Shipsey
53e57cb5dc
quad_medium animation
2020-01-27 14:16:23 +00:00
Treeco
6bcab1e89b
Fixed lag caused when turning the camera with large entity counts
2020-01-26 20:04:56 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Monty Marz
49071400d2
Fix: Healthbars size
2020-01-26 01:19:36 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Monty Marz
4287c76e95
Fix: Player can't push the "Enter World" button anymore without having a character.
2020-01-25 10:36:30 +00:00
Imbris
460f5e6f26
Enable pixel art resizing for voxel based ui elements
2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f
Adds fullscreen and window size settings and coverage based pixel art
...
scaling
2020-01-24 23:14:59 -05:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
timokoesters
6515daddce
fixes
2020-01-24 16:57:24 +01:00
Pfauenauge90
c08c545474
fixed numbers spam
2020-01-24 16:10:38 +01:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
14e4dfb53f
Re-fix map orientation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Monty Marz
bfee0a6f9e
Character stats displayed in char window, pulsating active slot in inventory
2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99
Clean up unused UI assets
2020-01-22 21:56:03 +00:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
Monty Marz
e2707ff24a
start menu text
2020-01-21 22:04:39 +00:00
Gilbert Röhrbein
c2b99f3a62
Fix panic in case no default audio device found when audio off
2020-01-21 18:09:37 +01:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Joshua Barretto
8a0bd9220b
Fixed button font
2020-01-20 22:54:51 +00:00
Joshua Barretto
4b5cc272ac
sync
2020-01-20 22:51:55 +00:00
Joshua Barretto
397fa7777f
Switched to enum-based char creation state
2020-01-20 22:29:14 +00:00
Rémy PHELIPOT
a6f9f533a5
Localization system for Voxygen
...
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
the language
2020-01-20 21:07:25 +01:00
Joshua Barretto
0223a60a1e
Merge branch 'zesterer/cs-char-saving' into 'master'
...
Client-side character saving
See merge request veloren/veloren!737
2020-01-20 18:03:28 +00:00
Joshua Barretto
6f26f2afb1
fmt
2020-01-20 17:45:28 +00:00
Pfauenauge
caa5abf183
updated info main menu info
2020-01-20 18:08:05 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
...
This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Joshua Barretto
fc1e66fb31
Solved character select body bug
2020-01-20 15:04:53 +00:00
Joshua Barretto
8f86e45a72
Enumerated Body type
2020-01-20 14:21:06 +00:00
Joshua Barretto
2c42aaf5f5
Added client-side character saving
2020-01-20 13:37:29 +00:00
Joshua Yanovski
898b5c6593
Fix benchmarks and profile overrides.
...
This was necessary because Cargo recently deprecated the "overrides"
keyword in favor of "package", and Criterion changed its interface.
This commit also now lists more configurable keys, so if they aren't set
to their defaults the user will be able to find them. This includes the
roll key, which wasn't listed earlier and is different on Windows and
Mac. It does *not* include the respawn key because that key is already
shown when you die.
2020-01-20 14:16:28 +01:00
Joshua Yanovski
355a1b204a
Fixes for OS X machines.
...
Handles scroll wheel events in pixels (enabling the scroll wheel) and
sets rolling and wall leaping to use left shift by default on OS X
(instead of middle mouse click, which is absent by default on Apple
trackpads). Also updates the controls UI to show the actual assigned
keys for those controls which are configurable.
2020-01-20 05:12:41 +01:00
Imbris
38c48317f7
Fix lighting calc bug, lower meshing bench sample size
2020-01-19 18:14:07 -05:00
Pfauenauge90
8a0efd3654
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Pfauenauge90
885e698e5a
charge icon update
2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3
skillbar background fix
2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962
darkened button for unavailabe charge
2020-01-19 22:39:18 +01:00
Imbris
94210070f7
fmt fix
2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9
fix typo, replace u32 with Vec3<u8> in light propagation queue
2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b
Cleanup
2020-01-19 16:02:12 -05:00
Imbris
aa48729376
Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
2020-01-19 16:02:12 -05:00
Imbris
09239caf88
While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
2020-01-19 16:02:12 -05:00
Imbris
3347438d51
Propagate light via queue to avoid block lookups
2020-01-19 16:02:12 -05:00
Imbris
211c076b8d
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
33993638fe
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00