Commit Graph

8900 Commits

Author SHA1 Message Date
jonpas
f8dfa4f933 Add Advanced Throwing (#3477)
* Add Advanced Throwing

* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7 Remove superfluous requiredAddons in hearing 2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7 Merge pull request #4191 from acemod/fix-4181
add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021 Merge pull request #4258 from acemod/reviveTimer
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc Merge pull request #4245 from acemod/eject-ai-crew-cookoff
eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d Merge pull request #4197 from acemod/litterSimpleObject
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32 Merge pull request #4267 from acemod/fix-object-event
fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca Update CBA_DEBUG_SYNCHRONOUS macro for new CBA (#4271) 2016-08-19 16:33:27 -05:00
commy2
1c6825bcab skip DLL check on non-windows machines, close #4253 2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0 fix FUNC(objectEvent) 2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152 Use pushBackUnique in Tags cache (#4249)
* Use pushBackUnique in tagging

* Use configProperties, Add maintainers

* Fix header

* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68 Cache config UI (#4234)
* Cache config UI

* Use configClasses to prevent reading entries in base class

* Fix header not containing return value

* One more count

* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e Clear reviveState when calling setUnconscious
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f add BlueForceTracking filtering via an object variable (#4196)
There's no good workaround for this:

 * creating a dummy unit on [0,0,0] and making it leader prevents
   grp members from entering vehicles
 * joining group of a different side prevents grp members from seeing
   blueforce tracking markers of their original side

Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):

  _obj setVariable ["ACE_map_hideBlueForceMarker", true];

The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f Add ACE_isBelt for DLC/Expansion magazines
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee eject ai during cookoff 2016-08-14 13:51:33 +02:00
commy2
2231464087 fix bug which would cause unecessary echo network traffic (#4242) 2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2 Czech translation (#4241) 2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491 Merge pull request #4166 from acemod/glasses-hearing
Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0 Merge pull request #4109 from acemod/port-incendiary-grenades
Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949 Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing 2016-08-13 13:03:23 +02:00
commy2
5b3d424509 always destroy engine, effect only requires cookoff 2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5 only do engine burning effect if cookoff is enabled 2016-08-13 12:39:52 +02:00
commy2
1bde8d617b rename cookoff setting to 'GVAR(enable)' 2016-08-13 12:38:04 +02:00
commy2
0dc13276df change default value to true 2016-08-13 12:13:49 +02:00
commy2
f0a74781c9 add setting to disable cook off effects 2016-08-13 12:12:34 +02:00
commy2
c42004449d Port AGM cook off 2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56 Added additional cargo and dragging for crates (#4129)
* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2 Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef Russian Translations - Update (#4217) 2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26 Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec Fix javelin fire block not being removed (#4228) 2016-08-11 13:30:28 -05:00
commy2
5e40c24985 Merge pull request #4185 from acemod/cleanup-deprecated
remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980 Merge pull request #4225 from acemod/fix-missing-magazine-mass
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349 manual merge 2016-08-09 18:28:42 +02:00
jonpas
e909901100 Merge pull request #4226 from acemod/fixTagString
Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722 Merge pull request #4171 from acemod/cleanup-hash
deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29 Merge pull request #4170 from acemod/cleanup-missionSQM
remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c Merge pull request #4188 from acemod/cba-hash-synchedEvent
Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4 Fix wrong config path in FUNC(calculateMass) 2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef Fix tagging cstring 2016-08-09 11:18:52 -05:00
jonpas
51450b86fb Add dogtags $, Improve function headers 2016-08-09 01:15:59 +02:00
jonpas
91128729ba Improve stringRemoveWhitespace function header 2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70 Merge pull request #4146 from acemod/taggingFramework
Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835 lower wirecutter item mass (#4209)
The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf Heal hitpoint after bandage sets bodyPartStatus 2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b Fix the captive module from creating attributes when not needed (#4213)
* Fix default values

Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered

* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de Add interaction action on demand (#4079)
* Only use addActionEventHandler when needed

-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066

* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c Fix static weapons not being loadable in cargo (#4205)
- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6 dragging - Don't run animChanged event on all units
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3 Fix repair cargo not added to zeus created objects (#4201)
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c Minor tweaks to medical
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3 Increase defuse range for underwater mines (#4195)
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b Fix track repair selection placement 2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141 Use createSimpleObject for medical litter 2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59 Convert finger to CBA hashes (#4183) 2016-07-30 12:28:07 -05:00
commy2
46adfe1150 convert map-gestures to cba hashes (#4187) 2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb convert laser to cba hashes (#4186) 2016-07-30 17:16:29 +02:00
commy2
9a468c4068 add explosive devices to missing units, close #4181 2016-07-30 13:15:45 +02:00
commy2
b059217f4d fix-inverted-logic 2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da convert common to cba hashes 2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3 remove deprecated functions 2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892 deprecate ACE hash functions in favor of CBA versions 2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157 Merge pull request #4155 from acemod/firedEHCleanup
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0 Merge pull request #4172 from acemod/log-file-and-linenumbers
log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3 Merge pull request #4169 from acemod/cleanup-sort
deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c Merge pull request #4137 from 654wak654/master
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6 reenable pickup action, because related bug has been fixed 2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b Make hearing component compatible with glasses 2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df Improve creation time of house actions dummy (#4159) 2016-07-26 00:03:29 -05:00
commy2
6507acdbab optional pbo to disable cross hair 2016-07-25 21:00:27 +02:00
commy2
0c073448dc log file and line numbers for warnings/errors/debug msgs 2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3 deprecate sort function 2016-07-25 20:00:41 +02:00
commy2
63b41843fc remove some broken functions 2016-07-25 19:43:42 +02:00
jonpas
541349efef Fix refuel not respecting time acceleration and pause (#4140)
* Fix refuel not respecting time acceleration and pause

* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b Add Tagging module icon 2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a Minor cleanup of fired EH listeners 2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46 Fix spectator map click not changing cam pos
Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5 Split cache and EH to functions 2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9 Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7 Change macro for pboProject (#4120) 2016-07-21 20:08:29 -05:00
PabstMirror
399404024c Don't frag for some shells that end in water (#4136)
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c Fix terrain LOS check for vehicles with low getPos (#4130)
Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8 Use GVAR where applicable 2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8 Merge pull request #4089 from acemod/dogtagSSN
Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
c8a54fd090 Merge branch 'release' 2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b Fix cached call events 2016-07-14 13:06:45 -05:00
bux578
630ab70982 Merge branch 'release' into cut-ropes-keybind 2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f Merge branch 'release' into microdagr-zero-fixes 2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8 Added fixed name for Weapon_SMG_05_F (MP5K) for EDEN item. 2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1 Made new APEX crates draggable 2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1 3.6.2 2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762 Added keybind to cut ropes 2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6 Fixed MicroDAGR trailing zero 2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270 Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2 Merge pull request #4099 from acemod/FixMinigunMags
Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403 Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e Merge pull request #4096 from acemod/func-dogesture
use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9 Fix MainMenu Ace_Options Placement to top left
Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
commy2
404d5b49b4 add function to read vanilla keybinds 2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4 Add missing vanilla magazines to LMG_Minigun
Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d Fix 3den attribute layout for 1.62 2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a replace tabs with spaces 2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4 Fix reload mutex with binocs or mounted
Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5 Add description and example to blur screen function 2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01 Merge pull request #3923 from voiperr/grenadesounds
Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6 Merge pull request #3940 from acemod/particles
Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae Merge pull request #3916 from acemod/merge-basic-and-advanced
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710 Improve SSN hash 2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3 Merge branch 'release' 2016-07-11 23:42:03 +02:00
Glowbal
de612d9613 Merge branch 'apex' into release 2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032 Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd required arma3 version 1.62. closes #4081 2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af Remove usage of setUnconscious 2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33 Merge branch 'apex' into release 2016-07-11 19:04:53 +02:00
commy2
17f848fba9 Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
commy2
25a3405d1f required addons apex, close #4020 2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398 Merge branch 'apex' into release 2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2 Merge pull request #4052 from acemod/fix4049
Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29 v3.6.1 2016-07-11 11:15:36 +02:00
PabstMirror
74da791610 Proper fix for naval mines 2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef Allow defusing naval mines
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5 Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049 2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8 Make volume consistent 2016-07-09 20:00:53 -03:00
commy2
d249132864 Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d Add base icon 2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4 Merge pull request #3997 from acemod/gogglesEffectsSetting
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8 Merge pull request #4069 from acemod/addAsianStrings
Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c Merge pull request #4061 from acemod/removegtgt
Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02 Realistic names for APEX content (#4055)
* Added realistic names for APEX content

* Fix strings

* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c Merge branch 'release' 2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70 Merge pull request #4051 from acemod/simplifyNews
Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90 Add Korean and Japanese strings to tracker 2016-07-08 20:00:12 +02:00
commy2
c55c0d5666 only use one waitUntilAndExecute at any time for reload mutex 2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46 Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
jonpas
0220b57609 Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793 Make the detector AI compatible 2016-07-07 12:38:53 -03:00
commy2
be17b72cad remove old 'gestures' reload mutex 2016-07-07 16:38:24 +02:00
commy2
6569de5332 add event handler for reload mutex 2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d Add an event when a mine is detected to allow hooking into missions 2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d Add clicks when activating/deactivating the detector 2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3 Switch say2D to playSound 2016-07-07 10:51:34 -03:00
commy2
2a84865302 add event handler for reload mutex 2016-07-07 15:47:37 +02:00
commy2
bf7fde0d65 enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
commy2
e39017e27a add reload mut ex as canInteractWith condition 2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39 Remove >> signs from interaction menu 2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad - Restore the config of detector sounds through CfgSounds
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7 Add function to allow using playSound3D on CfgSounds classes 2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64 Merge pull request #4047 from acemod/cleanupRefuel
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1 Fix no attack profile on static titan launcher (#4023) 2016-07-05 20:58:32 -05:00
jonpas
005f17131a Add Squad Radar UI setting 2016-07-05 23:06:44 +02:00
jonpas
bd2a063861 Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off (#4041) 2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789 Fix action name, put actions on base class 2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41 Make ace news fit apex menu style 2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628 Add #undef for PREP w/ DISABLE_COMPILE_CACHE 2016-07-04 01:17:30 -05:00
Glowbal
1922cac79e fix spelling of arguments 2016-07-03 23:22:31 +02:00
PabstMirror
ea140f63a5 Refuel - Simplify Actions, Fix Van_01 config 2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a Merge pull request #4045 from acemod/fixOverheatingBarrels
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276 Merge pull request #4034 from acemod/dragKeybind
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33 Fix German word order / capitalization 2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
82f63b5935 Update showHud func for 1.62 (squad radar) 2016-07-03 12:17:42 -05:00
PabstMirror
bbc708e3e0 Less aggressive overlap detection
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
PabstMirror
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53 Add Drag/Drop Keybind 2016-07-01 16:28:44 -05:00
Glowbal
e3f96b6594 Merge branch 'master' into merge-basic-and-advanced
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71 Merge pull request #3962 from acemod/dogtags
Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd Merge branch 'master' into apex 2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8 Merge pull request #3998 from acemod/apexUBC
Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c Merge pull request #3999 from acemod/fixApexWeapons
Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4 Add javelin configs for new apex launchers
Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c add possibility to overwrite a units faction for determining name tags 2016-06-28 23:43:34 +02:00
Glowbal
01c184b174 Merge pull request #4014 from acemod/apexTitanBandaid
Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e Merge pull request #4009 from acemod/fixRearmEvents
Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533 Fixed popping and stray particles 2016-06-28 19:23:47 +02:00
PabstMirror
20376385ca Fix #4007 - Handle bad target when using apex titans 2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501 Fix damaged array not being overwritten.
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458 Fix incorrect macro syntax
Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784 Merge pull request #4012 from acemod/fix-medical-config-typo
Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9 Merge pull request #4010 from acemod/rearmHandleNil
rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e Merge branch 'release' into fixRearmEvents 2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5 Merge pull request #4008 from acemod/cleanupWaitAndExec
Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08 Fix incorrect values for bandage configuration 2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e rearm - Skip selectWeapon on nil
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc Fix rearm events 2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7 Swich EFUNC(common,waitAndExecute) to CBA 2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674 Make it work properly and support ceilings 2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e If the surface is not horizontal create _v2 pointing upward instead of away 2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba Merge pull request #4004 from acemod/custom-rank-icons-function
add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063 Merge pull request #4003 from acemod/disable-auto-weather
Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943 Merge branch 'release' into fingerCleanup 2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb Merge pull request #4001 from acemod/renameEvents
Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590 Merge pull request #3991 from acemod/uavFCS
Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359 Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f Fix UBC for 1.62 Apex 2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28 Make dirt/dust effects less bright at night
Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af update russian rank icons 2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171 give the iranians their ranks back 2016-06-26 00:35:56 +02:00
commy2
9eba2fe940 add russian rank icons 2016-06-26 00:02:19 +02:00
commy2
1db1c41072 only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
commy2
e88ecfc236 add function for custom rank icons displayed below nametags 2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6 - ACE_Finger cleanup
- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16 Merge branch 'release' into fixLoadoutWhenNull 2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50 Remove unused parameter
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384 Change use backpack command for backpack classname
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f Merge branch 'release' 2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316 Merge pull request #3986 from acemod/fixSekerLos
missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9 missleGuidance - Fix seeker los check
Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e Update fnc_getMapData.sqf
No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8 Fix Target lead indication for B_APC_Tracked_01_AA_F 2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9 Handle "loadout" changed event when player is null 2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96 Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.

Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca Update required arma3 version 2016-06-24 20:58:45 +02:00
Glowbal
37c4351340 Increase required CBA version 2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a Add OFP maps by CWR2 team
- Add OFP maps by CWR2 team included in the last CUP terrains update
 - Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518 Rename cargo events:
- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060 Rename the explosive orientations events again:
- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f Merge pull request #3969 from acemod/dogtag-bodybag
Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d Update fnc_getMapData.sqf
Add maps and fix latitude :
 - Kidal, latitude 18° (default latitude 0°)
 - Governor´s Island, latitude 41° (default latitude -34°)
 - Doung island (Unsung Mod), latitude 10° (default latitude -10°)
 - Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
 - Pecher map, latitude 43° (default latitude -34°)

Remove obsolete Arma2 Lingor map

and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c change remaining ace events to CBA 'addPlayerEventHandler' 2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2 Merge pull request #3973 from acemod/eventWrappers
Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8 add a missing 'private' 2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6 Convert state checking to CBA playerEH 2016-06-21 19:31:25 -05:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544 Improve unit name SSN generation
Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.

To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.

Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7 Generate SSN of unit from their name
Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.

For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d fix mine ubc 2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a Add dogtag actions to body bags 2016-06-21 12:13:32 -05:00
Glowbal
284231fe21 3.6.0 2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8 Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34 bump minor version 2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0 Tidy up text position to properly acommodate two line names 2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508 Nah, they don't 2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
# Conflicts:
#	addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895 Merge pull request #3965 from acemod/fixDogtagRespawn
Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6 Fix issue with dogtag respawn/setVariable
Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624 Parse the first portion of the uid 2016-06-20 17:04:30 -03:00
commy2
c88313221f add function to report a blood type which is fixed to the units name 2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98 Attempt on making blood type and service number unique for players 2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55 I can't believe it happened to me. 2016-06-20 16:12:40 -03:00
commy2
bf098ec70e fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76 Cleanup some undefined functions and strings 2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8 - Add random service number and bloodtypes to all units.
- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927 Restyle the dog tag text. 2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521 Merge pull request #3955 from acemod/add_name
add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17 Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags 2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc Merge pull request #3958 from acemod/fix3950
Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8 fix spelling "Name Tags" 2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c fix spelling "Laser Pointer" 2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c fix spelling "Wire Cutter" 2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee Added beautified component names 2016-06-20 11:44:36 +02:00
Glowbal
e540134de1 Change component name to ACE3 2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084 Merge pull request #3342 from acemod/vehicleInteractionDistance
Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e Merge pull request #3919 from acemod/fixSpottingScopePlacement
Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165 Merge pull request #3957 from acemod/fixComancheGuidance
Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288 Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248 Move the AnimChanged EH to its own function to avoid duplication 2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4 Close #3950 2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8 Tweaked particles, added macros, tweaked burn times 2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c Added readme and author 2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40 Completely restore the Comanche's DAGRs to vanilla. Close #3671 2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a Merge pull request #3952 from alganthe/french_translation_update
French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63 Update french translation 2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887 Add back missing portuguese strings in inventory 2016-06-19 13:27:26 +02:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733 Add missing french entries in stringtables and update older ones
Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631 Add icons for mine detector actions. Close #3935 2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab Merge pull request #3949 from acemod/remove_unused_files
remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2 remove another unused file 2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7 Merge pull request #3947 from acemod/fixCarrySitting
Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1 remove unused files 2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd Use claim system - fix possibility to carry while someone is sitting 2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52 Improve zeus auto-add XEH behaviour
The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb Merge branch 'pr/3480'
Conflicts:
	addons/advanced_ballistics/stringtable.xml
	addons/cargo/stringtable.xml
	addons/flashlights/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/main/stringtable.xml
	addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c Fix strange animation played when using PAK
Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741 Merge pull request #3945 from acemod/fix-gray-screen-medical
Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29 Merge pull request #3944 from acemod/funcHeaders
Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78 Fix no gray screen for advanced medical
Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
Githawk
0723df7dea Replace execRemoteFnc with CBA events in rearm 2016-06-18 11:44:36 +02:00
jonpas
ed15d99915 Fix basic UI being overwritten on RscDiary unload (#3920)
* Display disabled message when basic config set by mission showHud

* Set showHud on RscDiary unload - fix #3907, Remove redundant force parameter from basic setElements

* Log forced source to RPT

* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874 Merge pull request #3927 from acemod/use-proper-undefs
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
Glowbal
4c2c647842 Fix change in behaviour of QFUNC
When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.

A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
BaerMitUmlaut
deb9e0d75c Added custom smoke particles 2016-06-17 17:33:50 +02:00
Glowbal
a63f496bf6 Merge pull request #3936 from acemod/fixMineDetector
fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
voiper
f28f90b624 Use isEqualTo. 2016-06-16 12:21:40 -07:00
bux578
04c9b628c4 exit the loop properly 2016-06-16 17:36:37 +02:00
bux578
2d029401f5 fix capitalization 2016-06-16 17:33:21 +02:00
bux578
5f52101b26 fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5 Merge pull request #3930 from acemod/wireCuttersLOS
Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe Merge pull request #3924 from voiperr/remove_attached_chemlights
On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a Merge pull request #3755 from acemod/add-mine-detector
Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223 Add store new helper object
Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
voiper
3070b2ac6e Sounds are sourced from configs.
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
d4dfaeaf85 Capital L. 2016-06-15 16:31:05 -07:00
voiper
a20629066a Further cleanup. Checked some privates. 2016-06-15 16:27:46 -07:00
voiper
2158d39e8a Used QPATHTOF. Reverted config names.
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
PabstMirror
81c8ea54c3 getVehPos - Tweak heli width, and put at eye level 2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71 Fix Merge 2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4 Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance 2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7 Fix Line Of Sight check for wire cutter helper
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs 2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40 Remove Tab 2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1 These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas 2016-06-14 08:11:28 -07:00
voiper
01c335d13a More cleanup + a bug fix. 2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb Remove extra bracket. 2016-06-13 18:42:45 -07:00
voiper
c0e412211e More realistic chemlight impact sounds. 2016-06-13 18:07:46 -07:00
voiper
b69aa8571e Chemlights no longer re-add to inventory on remove.
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb Attempt aof fixing the placement of spotting scopes on slopes 2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a Merge pull request #3911 from acemod/gunbagCleanup
Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f Always add finger keybind so it is changeable (#3914) 2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622 Fix for MikeRo Tools strict requirement for #undef usage 2016-06-13 09:20:09 -07:00
jonpas
6644a89fbf More isModLoaded 2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037 Merge branch 'medical-impr' into merge-basic-and-advanced 2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0 Clean up medical function private declares 2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe Clean up medical menu privates 2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51 Remove unneeded and deprecated functions from medical 2016-06-13 12:24:28 +02:00
Glowbal
d568041838 Change medical menu to work with basic medical injury overhaul 2016-06-13 12:19:19 +02:00
Glowbal
6657bde921 Change basic medical to use advanced medical injury system 2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009 Change clean up privates in handleDamage code 2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a Change clean up medical code 2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65 Change formatting and private keywords in medical 2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7 Change minor clean up of handleUnitVitals 2016-06-13 02:11:21 +02:00
voiper
1ffd9d58ab Revert postInit. 2016-06-12 15:39:16 -07:00
voiper
5a29c4b04c Fix up weapon names. 2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
b80b7e5265 Shorten more GVARs 2016-06-13 00:08:28 +02:00
jonpas
323555d9a4 Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro 2016-06-13 00:03:33 +02:00
jonpas
b40915dd12 Cealnup quotes, capitalization, function headers 2016-06-12 23:56:00 +02:00
voiper
b45a17001c Merge remote-tracking branch 'origin/master' into grenadesounds 2016-06-12 14:54:14 -07:00
Glowbal
f0b0b49f3c Merge pull request #3908 from acemod/funBag
Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29 Merge pull request #3909 from acemod/fix-bandaging-configuration
Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199 Add maxDam for medium velocity wounds
Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f Change bandage configurations
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad Only do gunbag things when target has a gunbag 2016-06-12 12:58:39 -05:00