Commit Graph

333 Commits

Author SHA1 Message Date
Joko
240b26b9ac Add IRStrobe 3D Object to attach
Add M57 Clacker to explosives
Add New LowPoly Earplug to Hearing
Add WireCutter to logistics_wirecutter
Reduce UAVBattery Texture Size in logistics_uavbattery
Add MapTools to maptools
2015-07-04 19:56:54 +02:00
ProfessorCZ
89a9218e59 CZ Translation - Update 2015-07-04 15:56:00 +02:00
gienkov
70862c5de9 PL translation 2015-07-02 23:55:26 +02:00
ToasterBR
f4a51d57ef Translation to Brazilian Portuguese (PT-BR)
Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
ulteq
241e8acdd9 Merge pull request #1541 from jonpas/sitting
Sitting
2015-06-26 21:34:34 +02:00
ulteq
474e694309 Enable interaction with explosives while swimming 2015-06-19 11:49:38 +02:00
AKALegman
c027db2e0e final fixes 2015-06-15 20:55:49 +01:00
AKALegman
5915e24f5d some fixes 2015-06-14 16:09:01 +01:00
AKALegman
0690e6f745 fixed conflicts 2015-06-14 09:36:03 +01:00
jonpas
670d23e14c Fixed Black Cellphone Display after 1.46 2015-06-13 22:12:32 +02:00
jonpas
29ce8f635e Merge branch 'master' into sitting
Conflicts:
	addons/kestrel4500/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
esteldunedain
1237b1cb4a Make claymores detonatable by MK16. Close #1603 2015-06-13 16:05:18 -03:00
ProfessorCZ
531372b2a3 CZ - Translation
Already in README
2015-06-12 14:50:50 +02:00
jonpas
332afb2174 Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
AKALegman
0e375075ea improved explosives v2.1 2015-06-06 19:04:58 +01:00
AKALegman
46ed9416ed improved explosives v2 2015-06-06 18:58:42 +01:00
AKALegman
f9a7ab5ae0 improved explosives 2015-06-06 10:11:00 +01:00
PabstMirror
32ce0aa6fd Macroize all stringtables 2015-06-05 21:02:24 -05:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
Glowbal
1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
KoffeinFlummi
fa73aec15b Merge https://github.com/Macusercom/ACE3 into german-merge 2015-06-01 14:27:49 +02:00
Macusercom
038880cb01 Additional Translations for German + some corrections 2015-05-30 23:33:51 +02:00
PabstMirror
23d300df52 Merge pull request #1417 from acemod/localDefuseObjects
Explosives - Local defuse objects
2015-05-30 15:46:07 -05:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
AKALegman
3b01da6962 IED Class Inheritance Fixes 2015-05-30 16:57:50 +01:00
PabstMirror
84d940e69d Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
esteldunedain
9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
Garth L-H de Wet
529e200a4c Made explosives Zeus and AI compatible specifically in regards to Deadman's switches. 2015-05-28 17:56:45 +02:00
Macusercom
489751f5aa More German string fixed
As recommended...
2015-05-28 16:21:53 +02:00
jonpas
0b0f7274d7 Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
jonpas
87db721d4f Stringtable fixes up to medical 2015-05-27 21:19:14 +02:00
PabstMirror
5f2bee09e4 Create Defuse Helpers on demand 2015-05-27 14:09:06 -05:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
Ivan Navarro Cabello
047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
PabstMirror
adf29d75e3 Explosives - Local Defuse Helpers 2015-05-26 23:15:50 -05:00
Macusercom
7eeddfbd65 German translations
Added a lot of German translations and fixed even more typos.
2015-05-26 17:04:53 +02:00
jaynus
582ea318d4 Merge remote-tracking branch 'origin/superTime'
Conflicts:
	addons/frag/functions/fnc_fired.sqf
	addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
PabstMirror
72020a43f1 Privates / Remove Debug 2015-05-21 17:53:15 -05:00
PabstMirror
4e92a51cf8 Create Defuse Helpers for spawned Explosives 2015-05-21 17:47:54 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Garth L-H de Wet
8edeb45d6d Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive. 2015-05-20 17:17:09 +02:00
PabstMirror
53d6d4578b Explosives - Fix UBC
Updating base class PipeBombBase->IEDUrbanBig_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandBig_Remote_Ammo/
Updating base class PipeBombBase->IEDUrbanSmall_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandSmall_Remote_Ammo/
2015-05-17 17:21:31 -05:00
jonpas
ce8d6b683c Prettified Explosive's CfgAmmo and CfgMagazines 2015-05-16 17:49:31 +02:00
jonpas
c95ecca6a8 Added IED Pressure Plates, closes #1191 2015-05-16 17:44:35 +02:00
PabstMirror
297cbaef08 #1212 - Add PREP for explosive's module function 2015-05-14 18:49:11 -05:00
SAM
31adb5a9fc Second batch of settings files 2015-05-14 20:59:25 +02:00
GieNkoV
bc72c71e8e Fix small errors inside stringtables 2015-05-12 19:11:56 +02:00
Grzegorz Sikora
44466e8be8 Remove tabs and repair errors @Glowbal found
Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp

Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp
	addons/optionsmenu/stringtable.xml
2015-05-12 18:27:27 +02:00
Grzegorz Sikora
156bba3321 Yes/No to BOOL
Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/CfgVehicles.hpp
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml

Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml
2015-05-12 18:26:24 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Alessandro Foresi
2dd06babec Added: Italian translations completed.
Fixed: BOM markers where missing
2015-05-10 11:44:46 +02:00
Alessandro Foresi
643df71932 Added: Italian translation from Blackedsoul p#20 2015-05-10 11:05:16 +02:00
KoffeinFlummi
1e786d4a92 Merge https://github.com/FreeZbe/ACE3 into french-merge
Conflicts:
	addons/ballistics/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/medical/stringtable.xml
2015-05-01 17:45:00 +02:00
KoffeinFlummi
761e23001f Merge https://github.com/Dimaslg/ACE3 into spanish-merge
Conflicts:
	addons/medical/stringtable.xml
	addons/missileguidance/stringtable.xml
	addons/optionsmenu/stringtable.xml
2015-05-01 16:51:20 +02:00
FreeZbe
371aa381ec Update stringtable.xml 2015-05-01 14:12:45 +02:00
ulteq
a6f4c68ef4 Removed obsolete comment 2015-05-01 13:50:01 +02:00
ulteq
940f8e8349 Cleanup++:
*Removed spawn
*Added, moved and renamed some privates
2015-05-01 11:38:09 +02:00
ulteq
e8264110bb Replaced sleep with waitAndExecute 2015-05-01 10:12:41 +02:00
ulteq
4eec4da37c Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
2015-04-29 21:32:28 +02:00
ulteq
608af39a67 Added proper dummy object cleanup code 2015-04-29 21:22:07 +02:00
Dimaslg
f8d5c423ae Merge conflicts resolved 2015-04-29 21:15:22 +02:00
KoffeinFlummi
a1e709047e Merge branch 'patch-3' of https://github.com/VyMajoris/ACE3 into portuguese-merge
Conflicts:
	AUTHORS.txt
	addons/aircraft/stringtable.xml
	addons/attach/stringtable.xml
	addons/captives/stringtable.xml
	addons/common/stringtable.xml
	addons/disposable/stringtable.xml
	addons/dragging/stringtable.xml
	addons/explosives/stringtable.xml
	addons/fcs/stringtable.xml
	addons/frag/stringtable.xml
	addons/grenades/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/kestrel/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/laserpointer/stringtable.xml
	addons/logistics_uavbattery/stringtable.xml
	addons/logistics_wirecutter/stringtable.xml
	addons/magazinerepack/stringtable.xml
	addons/maptools/stringtable.xml
	addons/markers/stringtable.xml
	addons/medical/stringtable.xml
	addons/microdagr/stringtable.xml
	addons/movement/stringtable.xml
	addons/nametags/stringtable.xml
	addons/nightvision/stringtable.xml
	addons/optionsmenu/stringtable.xml
	addons/overheating/stringtable.xml
	addons/parachute/stringtable.xml
	addons/realisticnames/stringtable.xml
	addons/reload/stringtable.xml
	addons/reloadlaunchers/stringtable.xml
	addons/respawn/stringtable.xml
	addons/safemode/stringtable.xml
	addons/switchunits/stringtable.xml
	addons/vehiclelock/stringtable.xml
	addons/weaponselect/stringtable.xml
	addons/wep_javelin/stringtable.xml
	addons/winddeflection/stringtable.xml
2015-04-29 12:52:55 +02:00
ulteq
87d1f7c281 Fixes: https://github.com/acemod/ACE3/pull/909#issuecomment-97377112 2015-04-29 12:24:56 +02:00
Glowbal
7ca35bf823 prevent multiple detonators of same type to be displayed #835
As per @CorruptedHeart suggestion.

> Just needs a
> if (getNumber (_config >> "ACE_Detonator") == 1 && {!(_x in _result)}) then {
2015-04-29 10:44:10 +02:00
PabstMirror
e56838be36 Private Variables 2015-04-29 00:05:02 -05:00
PabstMirror
409851dd8c Attach the real explosive 2015-04-28 23:57:11 -05:00
ulteq
2a759aba70 Merge branch 'master' of https://github.com/NukeDev/ACE3 into NukeDev-master
Conflicts:
	addons/interact_menu/stringtable.xml
	addons/medical/stringtable.xml
2015-04-28 18:55:23 +02:00
NukeDev
db82df6214 Italian's Translation's Changes v2 2015-04-28 18:10:35 +02:00
Josuan Albin
b5524fb3ee French pass
* fixed ramp in /aircraft
* added aragmx entry
* added multiple medical entries
* translated missileguidance
* completed mk6mortar
* changed Sanitaire to Médical in realisticnames also fixed some typos
in there and had to rename some of the explosives (weren't fitting in
boxes in game)
* added myself to contributors
2015-04-28 18:00:09 +02:00
VyMajoris
523cb49ff1 Added - Portuguese translation to lots of things.
Also fixed a typo the english key for STR_ACE_microdagr_configure.
2015-04-26 03:09:16 -03:00
Dimaslg
274663e1b9 Spanish Translation
Minor fixes and spelling mistakes.
2015-04-25 18:53:45 +02:00
Nicolás Badano
1bfb13abac Revert "remove author from items inheriting ACE_ItemCore" 2015-04-21 19:07:42 -03:00
bux578
3897b73d56 remove author from items inheriting ACE_ItemCore 2015-04-21 19:16:54 +02:00
KoffeinFlummi
06a4f3d10e Remove tabler comments. 2015-04-20 15:48:50 +02:00
Grzegorz Sikora
8530684fa6 PL fix #2 2015-04-19 23:09:11 +02:00
Tachii
e62a476a90 Update stringtable.xml 2015-04-19 01:37:08 +03:00
FreeZbe
f55bd5a629 French: updates / fixes stringtable 2015-04-18 18:49:46 +02:00
PabstMirror
9c9136ae91 Stringtable cleanup 2015-04-16 02:54:50 -05:00
KoffeinFlummi
1b67b2df26 Merge branch 'master' of https://github.com/ramius86/ACE3 into italian-merge
Conflicts:
	addons/disposable/stringtable.xml
	addons/explosives/stringtable.xml
	addons/fcs/stringtable.xml
	addons/frag/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/javelin/stringtable.xml
	addons/kestrel4500/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/laserpointer/stringtable.xml
	addons/magazinerepack/stringtable.xml
	addons/maptools/stringtable.xml
	addons/markers/stringtable.xml
	addons/microdagr/stringtable.xml
	addons/movement/stringtable.xml
2015-04-15 22:20:47 +02:00
ruPaladin
252fb67119 Update stringtable.xml 2015-04-15 19:50:32 +03:00
KoffeinFlummi
2ffbccbf20 Merge branch 'hu-translate' of https://github.com/Harakhti/ACE3 into hungarian-merge 2015-04-15 12:59:56 +02:00
Marco
45fec0409d Update stringtable.xml
Italian
2015-04-15 10:51:26 +02:00
KoffeinFlummi
63fe4118d4 Merge https://github.com/FreeZbe/ACE3 into french-merge 2015-04-14 14:48:13 +02:00
Harakhti
3c3f6ba4c3 Translation: A to I
Some parts filled out, other parts corrected or stylized.
2015-04-13 19:28:58 +02:00
Grzegorz Sikora
ac886828b0 Fixes 2015-04-13 18:02:48 +02:00
KoffeinFlummi
f6c7d444e1 Merge https://github.com/Anthariel/ACE3 into french-merge 2015-04-13 13:31:48 +02:00
KoffeinFlummi
118b5509ea Merge https://github.com/gienkov/ACE3 into polish-merge 2015-04-13 13:00:59 +02:00
Anthariel
45f3300967 Update stringtable.xml
Added: Missing french translation.
2015-04-12 18:20:32 +02:00
KoffeinFlummi
614afa8537 Merge https://github.com/Kllrt/ACE3 into czech-merge
Conflicts:
	addons/attach/stringtable.xml
	addons/captives/stringtable.xml
	addons/common/stringtable.xml
	addons/dragging/stringtable.xml
	addons/explosives/stringtable.xml
	addons/goggles/stringtable.xml
	addons/grenades/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/kestrel/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/laserpointer/stringtable.xml
	addons/logistics_uavbattery/stringtable.xml
	addons/logistics_wirecutter/stringtable.xml
	addons/magazinerepack/stringtable.xml
	addons/maptools/stringtable.xml
	addons/medical/stringtable.xml
	addons/microdagr/stringtable.xml
	addons/nametags/stringtable.xml
	addons/optionsmenu/stringtable.xml
	addons/overheating/stringtable.xml
	addons/realisticnames/stringtable.xml
	addons/reload/stringtable.xml
	addons/reloadlaunchers/stringtable.xml
	addons/weaponselect/stringtable.xml
	addons/wep_javelin/stringtable.xml
	addons/winddeflection/stringtable.xml
2015-04-12 14:27:59 +02:00
FreeZbe
45ff6c7ce9 French: (Nearly) Complete French translations
Some entries (3 or 4) are still missing.
I dont understand what you mean / what the input is related to.
2015-04-12 14:15:45 +02:00
KoffeinFlummi
59952441d8 Merge branch 'patch-2' of https://github.com/licht-im-Norden87/ACE3 into german-merge 2015-04-12 06:22:17 +02:00
KoffeinFlummi
c6efd4e546 Merge https://github.com/EpMAK/ACE3 into russian-merge 2015-04-12 05:39:46 +02:00
EpMAK
21abff3713 Revert "Revert "Russian Translation""
This reverts commit ea04f4ab3e.
2015-04-11 21:33:34 +03:00
EpMAK
ea04f4ab3e Revert "Russian Translation"
This reverts commit 17a552bb80.
2015-04-11 21:33:07 +03:00
Kllrt
12f87013b2 Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 19:38:28 +02:00
commy2
e1bf475355 Merge pull request #419 from acemod/cfgtriggers
rename cfgAce_Triggers to ACE_Triggers
2015-04-11 18:19:36 +02:00
Kllrt
38adfbcb70 Added missing CZ strings and made little revision 2015-04-11 16:33:00 +02:00
esteldunedain
d6e70cfe6b Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3 into Legolasindar-patch-3
Conflicts:
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/frag/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/logistics_wirecutter/stringtable.xml
	addons/medical/stringtable.xml
2015-04-10 16:20:18 -03:00
EpMAK
17a552bb80 Russian Translation
Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b Revert "Translation"
This reverts commit fab5605ad5.
2015-04-10 19:46:18 +03:00
commy2
c7ad94efbf renamed hpp to ACE_Triggers 2015-04-10 17:09:48 +02:00
commy2
5c12b22666 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into cfgtriggers 2015-04-10 17:07:47 +02:00
EpMAK
fab5605ad5 Translation
Russian translation of the texts
2015-04-10 17:51:48 +03:00
Jo David
33a14076fc Merge branch 'master' of https://github.com/acemod/ACE3 into translations
Conflicts:
	addons/captives/stringtable.xml
	addons/medical/stringtable.xml
2015-04-10 09:01:24 +02:00
commy2
5fe33fb1db rename cfgAce_Triggers to ACE_Triggers 2015-04-10 05:56:19 +02:00
PabstMirror
26d282c224 Explosives: Fix cursor interaction menu breaking 2015-04-09 22:46:19 -05:00
VyMajoris
4198a942b3 Added/Changed - explosives Portuguese Translation
Added "Dead Man's Switch" and "Explosives_Pickup" PT translation and corrected some stuff.
2015-04-09 22:42:21 -03:00
Grzegorz
d0787ab2d8 explosives PL translation 2015-04-10 03:40:03 +02:00
Legolasindar
df31442599 Update stringtable.xml
added spanish terms
2015-04-10 01:13:33 +02:00
licht-im-Norden87
2304b46e2f Update stringtable.xml 2015-04-09 23:39:48 +02:00
PabstMirror
253614d442 Explosives: cancel placement when opening interact
"zoomtemp" doesn't work for me, so this gives an additional way to
cancel.  It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
esteldunedain
765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
bux578
92da20ce62 translations
#367
2015-04-07 10:02:33 +02:00
Garth L-H de Wet
513ab25f54 Merge branch 'master' into explosiveInteraction
Conflicts:
	addons/explosives/functions/fnc_placeExplosive.sqf
2015-04-06 22:30:27 +02:00
Garth L-H de Wet
9d7d71b1b1 Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
Garth "L-H" de Wet
e0b4efd9f1 Merge pull request #280 from KoffeinFlummi/explosiveInteraction
Explosive interaction
2015-04-06 22:12:04 +02:00
Garth L-H de Wet
44c597f7c5 Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Garth L-H de Wet
7c73f7479e Used a more suitable icon for taking explosives. 2015-04-03 09:51:32 +02:00
Garth L-H de Wet
703bc24657 Made picking up explosives use the new AddToInventory function from common. 2015-04-02 21:44:33 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
7d5555a2e0 Renamed functions to be more inline with their purpose.
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
c020128f0e Made explosives use children action points rather than the listbox at all points.
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.

Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Garth L-H de Wet
613257141b Merge branch 'removedExpPlaceMenu' into explosiveInteraction
Conflicts:
	addons/explosives/CfgVehicles.hpp
	addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841 Fixed small errors caused by working blind. 2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83 Merge branch 'master' into explosiveInteraction 2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426 Added pickup action to put down explosives. 2015-03-31 17:12:12 +02:00
bux578
05896a55ea fix authors 2015-03-24 19:40:48 +01:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
Nicolás Badano
a823fb2dca Tweaks on action names to:
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
PabstMirror
20362e8dc9 Cleanup exception names 2015-03-23 15:22:26 -05:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
Nicolás Badano
386fee4694 Replace place list menu by dynamically created actions 2015-03-19 13:31:45 -03:00
PabstMirror
bed312dcee Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
Garth L-H de Wet
ece4c8e0bc Merge branch 'master' into explosiveInteraction 2015-03-09 20:07:42 +02:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
Garth L-H de Wet
9d1b1e1b12 Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
Garth L-H de Wet
88af894f55 Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before. 2015-02-20 00:45:31 +02:00
Garth L-H de Wet
910a6a16ab Split out the EPEContactStart code into its own function since it was quite long. 2015-02-20 00:44:54 +02:00
Garth L-H de Wet
96404bc42a Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
Garth L-H de Wet
f5a6f6f404 Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1 Forgotten function added. 2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83 Ensured actual fuse time is used instead of simply 1. 2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675 Separated dialing phone code into separate function to neaten up the original function. 2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3 Merge branch 'master' into IEDSupport 2015-02-19 12:26:38 +02:00
Garth L-H de Wet
4d38e19f8c Should avoid potential conflicts of IED codes. 2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b Added the cellphone as a item. 2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d Fixed incorrect variable getting in openPlaceUI function. 2015-02-04 02:14:55 +02:00
Nicolás Badano
18fa6f9850 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Garth L-H de Wet
c96882dd02 Fixed incorrect header comment for explosives. 2015-02-02 11:42:14 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
PabstMirror
bf791e32c4 Merge pull request #93 from KoffeinFlummi/progresBarNew
#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Felix Wiegand
bf452b2c24 Create README.md 2015-01-26 13:42:07 +01:00
PabstMirror
5e932f8c71 Replace calls to progressBar
Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
6e8c394903 Standardize Config Version Stuff 2015-01-18 01:32:07 -06:00
Nicolás Badano
4926b6970b fixes typos 2015-01-17 13:45:56 -03:00
Nicolás Badano
fefb599a55 explosives: change addPerFrameHandler to waitAndExecute 2015-01-17 03:09:51 -03:00
Nicolás Badano
800e16edc5 explosives: fix timer in case the game pauses 2015-01-17 02:14:09 -03:00
Nicolás Badano
a4a4ca39f6 explosives: fixed timer #26 2015-01-15 17:06:38 -03:00
Nicolás Badano
f06da9a8c1 explosives: missing include 2015-01-15 16:57:27 -03:00
Nicolás Badano
1d5201c0d7 explosives: Fix #32 2015-01-15 16:13:12 -03:00
bux578
de8ca47e88 change some core to common 2015-01-14 14:28:04 +01:00
Nicolás Badano
c16c5e756c explosives: fixes 2015-01-14 10:13:04 -03:00
Nicolás Badano
167497ec2f small fixes for explosives and interaction 2015-01-14 10:11:46 -03:00
PabstMirror
2df8f4f1fb Cleanup old AGM 2015-01-13 19:57:15 -06:00
Garth L-H de Wet
66eeba7df1 Fixed small errors that expressed themselves when getting explosives in game. 2015-01-13 23:49:27 +02:00
Garth L-H de Wet
0e09d5de67 Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00
Garth L-H de Wet
6d8708618a Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
2015-01-13 12:13:43 +02:00
Garth L-H de Wet
43bac209d9 Changed EGVAR to not have spaces in macro call. 2015-01-13 12:12:59 +02:00
Garth L-H de Wet
fe056f10e1 Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00
Garth L-H de Wet
4926694bda Changed all core external to common as the rename was done. 2015-01-12 22:39:37 +02:00
Garth L-H de Wet
57b766b48b Updated to use CBA's ARR_2 macro. 2015-01-12 22:20:42 +02:00
Garth L-H de Wet
bfd9aedfa0 Updated pathing for script_component.hpp and updated images to use PATHTOF. 2015-01-12 19:11:43 +02:00
Garth L-H de Wet
f5772371bd Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00