Commit Graph

1898 Commits

Author SHA1 Message Date
commy2
ba00a31523 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-03 00:41:43 +02:00
commy2
3b23006797 fix error when aborting mission 2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818 StaticWeapon classname 2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
b399768798 Changed postInit wound sync to playerChanged eventhandler. 2015-04-03 00:04:41 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396 fixed script error when performing treatment with secondary weapon selected 2015-04-02 22:58:00 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6 Fixed support for custom damage types 2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e Correct use of medical handleDamage calls 2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03 Changed setUnconscious contract to support a minimum unconscious time 2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1 GForces now uses correct unconscious function 2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd add testing scope 2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657 Made picking up explosives use the new AddToInventory function from common. 2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe Merge branch 'master' into explosiveInteraction 2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac Begin time to live changes for extended range rounds. 2015-04-02 10:45:52 -07:00
jaynus
0ca1703048 Slight tweak to deflection. 2015-04-02 10:41:54 -07:00
jaynus
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028 Merge remote-tracking branch 'origin/master' into lasers 2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
jaynus
b0926a542c Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00
commy2
d8e0c54406 function to log ace config entries 2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2 sort stuff 2015-04-02 08:44:58 +02:00
commy2
8fde553731 getItemType more relyable after potential arma updates 2015-04-02 08:16:13 +02:00
commy2
191126ecd6 update getItemType 2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234 Headers 2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6 finalized. works for weapons/mags/items. Optional container also works. 2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe Merge remote-tracking branch 'origin/master' into AddItemToInventory 2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970 And This 2015-04-01 15:18:39 -05:00
commy2
411fb6bc62 getText vs. getNumber 2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d Make it work 2015-04-01 15:09:05 -05:00
commy2
a14cc0853e function to return item type 2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8 opps 2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571 Repack Mag Child Actions 2015-04-01 13:09:03 -05:00
Glowbal
7252966a78 Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2 assign container 2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6 add functions to get cfg type of items and objects 2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8 canAdditem works on weapons. 2015-04-01 10:35:22 -07:00
jaynus
de920e8874 Final cleanup. 2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8 containerize. 2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac tabs because 2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f derp. 2015-04-01 10:20:58 -07:00
jaynus
46284622b3 Optional container variable for adding item to a specific container (vest/backpack/uniform) 2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0 Renamed functions to be more inline with their purpose.
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51 Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space. 2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8 #176 - Belt Repacking 2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622 Show Vehicle Name/Icon for interaction 2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c Merge pull request #261 from KoffeinFlummi/attachCleanup
Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80 Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Garth L-H de Wet
c020128f0e Made explosives use children action points rather than the listbox at all points.
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.

Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Nicolás Badano
e38f48d7ad Remove debug stuff 2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4 Fix bugs with interaction with vehicles and passengers 2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1 Fix the self interaction menu of vehicles 2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce Prevent the interact menu from closing dialogs opened by the actions 2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6 Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
Garth L-H de Wet
613257141b Merge branch 'removedExpPlaceMenu' into explosiveInteraction
Conflicts:
	addons/explosives/CfgVehicles.hpp
	addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841 Fixed small errors caused by working blind. 2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83 Merge branch 'master' into explosiveInteraction 2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426 Added pickup action to put down explosives. 2015-03-31 17:12:12 +02:00
PabstMirror
146812b5e6 Dragging - Detect static weapon disassembled
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
1e0ece9fa2 Revert "Revert "1.42 - cursor mode when bipod deployed"" 2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675 Revert "1.42 - cursor mode when bipod deployed" 2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf Merge pull request #272 from KoffeinFlummi/142menudeploy
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
commy2
d2e6d5887a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-29 21:23:20 +02:00
commy2
54369b772f fix: crate instantly drops when trying to pick up with lowered weapon 2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7 Wirecutters - use new createAction system 2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2 InteractMenu - Fix Actions Added to Objects 2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31 delete obsolete ammo configs 2015-03-29 14:25:13 +02:00
commy2
33f0ff9b82 1.42 ensure ace is loaded after marksmen configs 2015-03-29 14:19:01 +02:00
commy2
4a9124c170 changed behavior of silencers from Marksmen 2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b Minor Header Correction 2015-03-28 19:08:25 -05:00
commy2
e574d19844 1.42 - cursor mode when bipod deployed 2015-03-28 16:24:17 +01:00
commy2
c3b9d42834 prepare realistic names for marksman 2015-03-28 12:39:51 +01:00
commy2
b10d3b26ce replace variables with new scripting commands 2015-03-28 11:23:13 +01:00
commy2
6c8064097f delete old resting, farewell 2015-03-28 11:19:39 +01:00
commy2
86e5896c73 intendation 2015-03-28 09:05:58 +01:00
commy2
d959aa1619 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5 fix #263 2015-03-28 08:38:16 +01:00
commy2
23cd523108 fix more inheritance 2015-03-28 08:06:08 +01:00
commy2
853c4d8dca 142 - fix inheritance changes 2015-03-28 07:50:52 +01:00
PabstMirror
40ccf7b241 Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
commy2
772551cbb3 fix broken hungarian string 2015-03-28 07:39:23 +01:00
commy2
d7aaead032 remove obsolete function for channel 2015-03-28 07:04:50 +01:00
commy2
7486ae3036 ace_common_fnc_currentChannel is no longer relyable 2015-03-28 06:55:46 +01:00
PabstMirror
4e4834974a cleanup debug 2015-03-27 23:26:41 -05:00
PabstMirror
aa5a580645 Cleanup 2015-03-27 23:24:11 -05:00
PabstMirror
909f53753a Fix JIP Marker SYnc 2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4 Show placement angle in preview 2015-03-27 22:55:19 -05:00
PabstMirror
24bba5dea6 Headers 2015-03-27 20:51:30 -05:00
commy2
e7ec618f97 function decription 2015-03-28 02:10:04 +01:00
commy2
d12ba196c5 function to return attachments, muzzles with magazines and ammo, moved stuff around 2015-03-28 01:43:30 +01:00
PabstMirror
63b7f0a755 Marker Fixes for 1.42 WIP 2015-03-27 19:22:49 -05:00
commy2
66c026d4a0 refueling the uav didn't work on UAVs local to server or HC 2015-03-28 00:30:51 +01:00
PabstMirror
1695837e0c 1.42 Inventory Config 2015-03-27 13:10:55 -05:00
commy2
5f1201d75a fix unexpected stringtable format 2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae Disable Debug Laser / Commenting 2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2 Stop placement on interact_menu open 2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264 Cancle attach action 2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802 and this 2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93 Use CBA PFEH instead of BI stacked 2015-03-27 11:14:04 -05:00
Glowbal
7a091215e1 Draft #188 2015-03-27 16:26:18 +01:00
PabstMirror
51e8dbf53f misc 2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075 Replace selection dialog with interact children 2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5 misc 2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1 Merge pull request #258 from KoffeinFlummi/BananaPort
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05 Binary Seach for attach pos 2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1 Banana 2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea Unconc - dropping object handled in dragging 2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9 opps 2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0 Medical - Reset captive status for respawning unit 2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious" 2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d Medical - morphine icon for left leg 2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d Medical - carryObj func moved 2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97 Rerun set func when respawn into captive unit 2015-03-26 14:21:26 -05:00
commy2
9fcb193064 Merge pull request #243 from KoffeinFlummi/mediccarry
refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7 indentation 2015-03-26 18:03:13 +01:00
commy2
355dfc0988 Merge pull request #254 from KoffeinFlummi/noidle
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38 Merge pull request #255 from KoffeinFlummi/norearm
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e Merge pull request #256 from KoffeinFlummi/hitreactions
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c disable user input was broken 2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b stuff from medical 2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb private 2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc fall down after getting shot while moving 2015-03-26 15:06:51 +01:00
commy2
164e8f95c9 hide rearm action for players 2015-03-26 14:14:56 +01:00
commy2
6317dccb52 Revert "hide rearm action for the player"
This reverts commit a2d4de605b.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b hide rearm action for the player 2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9 tweaks 2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2 speed up some debug functions by 99.99% 2015-03-26 14:11:01 +01:00
commy2
816b1d74ad tweak, pushBack vs + Array 2015-03-26 14:10:59 +01:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
commy2
dea830441b tweak turret functions 2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd remove idle animations for players with lowered weapon 2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473 fixed Missing unconcious effects #253 2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de Make sure to remove animEH 2015-03-26 00:53:38 -05:00
PabstMirror
811530f180 Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d tweaks 2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f speed up some debug functions by 99.99% 2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9 tweak, pushBack vs + Array 2015-03-26 01:58:49 +01:00
commy2
288c79fb46 Merge pull request #251 from KoffeinFlummi/turrettweak
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630 adjust functions to new syntax 2015-03-25 23:03:45 +01:00
commy2
80349658d6 tweak turret functions 2015-03-25 22:50:28 +01:00
Glowbal
eb80831525 fixed script error with medical display patient information after check response 2015-03-25 22:18:52 +01:00
commy2
e007a247d8 detach when entering a vehicle, don't mess up animation insidea vehicle 2015-03-25 21:51:50 +01:00
commy2
01b7d3b213 global setDir on attachTo 2015-03-25 20:45:47 +01:00
commy2
3634eaf568 tweak carry stance req., timeout certain PFH, exit PFH, debug 2015-03-25 20:18:23 +01:00
bux578
02141a2947 add microDAGR to weapons array 2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b fixed spelling of engl. autoinjector
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5 remove disable command menu option - it does nothing 2015-03-25 15:14:22 +01:00
commy2
9b553c1134 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9 don't overwrite input in weapon select, fix: weapon select didn't work in FFV 2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795 Release autotrack when trying to drag map 2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97 Restore Interaction Icon 2015-03-25 08:57:44 -05:00
commy2
569a77d41b logic 2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd logic 2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e derped the file 2015-03-25 14:09:49 +01:00
commy2
20882ed694 properly remove fake weapon after carrying persons 2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f carrying unconscious persons 2015-03-25 13:32:59 +01:00
commy2
4ae3c22642 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-25 11:08:13 +01:00
bux578
c44b944044 add missing icons 2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d tab to space 2015-03-25 06:06:04 +01:00
bux578
4fecc1372f add microDAGR to ace misc box 2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e removed diag_log calls 2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1 medical_onUnconscious is now a globalEvent instead of targetEvent.
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399 Merge branch 'master' into medical-fixes
Conflicts:
	addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815 Adjusted color of tourniquet message 2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1 Slightly increased the distance of medical actions
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c start carrying phase 2015-03-24 21:37:27 +01:00
Glowbal
7420f70020 Fixed #232 2015-03-24 21:26:20 +01:00
Glowbal
95489ed627 fixed missing handleDamage EH #235 2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5 fixed #227 2015-03-24 21:08:45 +01:00
Glowbal
f175467813 fixed #241 and #228 2015-03-24 21:08:13 +01:00
commy2
12062c0e25 deleting obsolete stuff in common 2015-03-24 20:32:13 +01:00
commy2
34df28d938 cleaning up common 2015-03-24 20:28:44 +01:00
commy2
53a61eb001 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f Some more fixes for self interaction inside vehicles 2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d Configure exceptions for self actions inside vehicles 2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb fix authors #2 2015-03-24 19:43:06 +01:00
bux578
05896a55ea fix authors 2015-03-24 19:40:48 +01:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
941d98a88d disable all self actions inside vehicles on default 2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa init drag/carry options on persons 2015-03-24 16:12:46 +01:00
commy2
bdc60c074a cleaning up in common 2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4 Wirecutters: fix error on end mission with keydown 2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150 vehLock disable debug rpt spam 2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f #233 - Clean up mDAGR interaction menu
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca Fix #173 2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42 Fix #236 2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac Fix #206 2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca Tweaks on action names to:
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38 Various tweaks on interact_menu styling to improve usability 2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10 Possibly close multiple dialogs when interact_menu is opened 2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c Close dialogs when pressing the interaction k 2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f #231 - Close DAGR if player dead/null 2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858 Change the interact_menu selector to be a control. Makes it work reliably when surrendered 2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b Make self interact_menu finally work on the map screen!! 2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa Properly configure canInteractWith and exceptions for self interaction 2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777 Make interac_menu work in real 2D:
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9 Cleanup exception names 2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c Close dagr when dropping item 2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df Forgotten line 2015-03-23 16:53:28 -03:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b Missing Semicolon 2015-03-23 13:57:16 -05:00
PabstMirror
2329212060 Medical Action Stringtable 2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596 Merge pull request #183 from KoffeinFlummi/microDAGR
MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82 Small optimizations on interact_menu 2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6 Optimize ace_common_fnc_toHex 2015-03-23 12:16:50 -03:00
bux578
1114e12186 add first batch of module icons, naming conventions 2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4 Move wep_dragon to toMerge
Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00
Glowbal
15edb0bff2 fixes 2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d Merge branch 'master' into Medical_Dragging
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
9e43ab5c25 Merge branch 'master' into medical-advanced 2015-03-22 22:37:37 +01:00
Glowbal
df43b7fd2d Merge branch 'master' into medical-jip-fixes
Conflicts:
	addons/medical/CfgVehicles.hpp
2015-03-22 22:35:32 +01:00
Glowbal
4ff849c2fd Merge branch 'master' into medical-advanced 2015-03-22 22:34:07 +01:00
Glowbal
c7b505a31c Merge pull request #218 from KoffeinFlummi/pre-postInit-module-exec
Pre-postInit module execution
2015-03-22 22:33:32 +01:00
Glowbal
1bb32dcfcb fixed missing condition variable 2015-03-22 22:20:44 +01:00
Glowbal
1aa2425c1e Merge branch 'master' into Medical_Dragging 2015-03-22 21:07:26 +01:00
Glowbal
4995016a66 Switched to canInteractConditions 2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b Disable interaction for objects 2015-03-22 20:39:22 +01:00
Glowbal
6eac193825 Replaced deleting of body by hiding it 2015-03-22 20:37:55 +01:00
commy2
84dbeb19d1 fix: timeout could cause being stuck with attached item 2015-03-22 17:35:26 +01:00
Glowbal
2d2687e759 Added self interact items 2015-03-22 17:28:48 +01:00
commy2
11bb1a050a fix: could drag and carry object at the same time 2015-03-22 17:12:14 +01:00
Glowbal
dd7dad1b90 define base class 2015-03-22 17:05:31 +01:00
Glowbal
f252b2c96f advanced medical JIP improvements 2015-03-22 17:04:42 +01:00
commy2
c243513227 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-22 16:38:38 +01:00
commy2
e1200f8753 fix: release action didn't show up 2015-03-22 16:38:21 +01:00
Glowbal
694ab7d51e Merge branch 'master' into pre-postInit-module-exec 2015-03-22 15:17:24 +01:00
Glowbal
8b4c0c0e36 fixed postInit depending on setting 2015-03-22 15:16:42 +01:00
commy2
4607fd8605 localization 2015-03-22 14:42:47 +01:00
commy2
f734aeee95 reload launcher mag progress bar 2015-03-22 14:05:31 +01:00
Glowbal
be9c09b605 Added cfgPatches dependancy on ace_modules 2015-03-22 12:49:04 +01:00
Glowbal
7ceaf7907a Indentation 2015-03-22 12:45:46 +01:00
Glowbal
281bad1e7e Use of the ACE module instead of Module_F. 2015-03-22 12:44:26 +01:00
Glowbal
73489a7795 PBOPREFIX 2015-03-22 12:39:49 +01:00
Glowbal
d7e43ce28e First draft 2015-03-22 12:39:26 +01:00
Glowbal
55e7e768ca removed systemChat messages 2015-03-22 11:21:17 +01:00
Glowbal
5063e9cff9 fixed config duplicate entry 2015-03-22 11:21:08 +01:00
commy2
ae5fbaef86 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into reloadLaunchers 2015-03-22 10:48:54 +01:00
Glowbal
ac4309237b Added drag/carry actions 2015-03-22 10:28:41 +01:00
Glowbal
0428a1d558 Added canDrag 2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0 Merge branch 'master' into Medical_Dragging
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nou
12cadc603f Fragmentation enabled. 2015-03-21 21:22:16 -07:00
Nicolás Badano
08eb40a606 Merge pull request #209 from KoffeinFlummi/disposableCleanup
Disposable cleanup
2015-03-21 20:44:38 -03:00
Nicolás Badano
5dcf29ba80 Merge pull request #212 from KoffeinFlummi/interactivePelvis
Move main interactions to pelvis; leave torso for medical
2015-03-21 20:44:18 -03:00
Nicolás Badano
32be87806b Clear the caches again after performing the action, cause it's very possible something changed as a result. 2015-03-21 20:37:01 -03:00
Nicolás Badano
6a83d0d9fc clear canTreat caches before calling the last condition 2015-03-21 20:33:25 -03:00
Nicolás Badano
323aa156d1 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into clearCacheOnEvents 2015-03-21 20:31:01 -03:00
Nicolás Badano
2beb1a289e Ensure the condition of the action is always checked uncached before calling the statement. 2015-03-21 20:30:27 -03:00
Nicolás Badano
71c79e7785 Merge pull request #214 from KoffeinFlummi/clearCacheOnEvents
Added to cachedCall an option to clear the cache on an event
2015-03-21 20:15:10 -03:00
PabstMirror
3a6995fbec Cleanup medical Item classnames 2015-03-21 18:07:50 -05:00
Felix Wiegand
be4f21ea2e Merge pull request #215 from KoffeinFlummi/medical-itemcheck
Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884 Removed GVAR/QGVAR from items 2015-03-21 22:22:28 +01:00
commy2
1bf13cea34 remove obsolete camera eh from agm 2015-03-21 22:13:36 +01:00
Nicolás Badano
87b1458dc0 Fix debug stuff 2015-03-21 18:09:42 -03:00
Glowbal
b74eb550b0 Added advanced items 2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0 Woopsie 2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a Replace vanilla items with ours. 2015-03-21 21:59:08 +01:00
commy2
1b8a9290cd remove obsolete custom eh from agm 2015-03-21 21:56:22 +01:00
commy2
cefd8d5c54 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-21 21:51:48 +01:00
commy2
1d4249a825 macros 2015-03-21 21:51:27 +01:00
Nicolás Badano
213b817947 Added to cachedCall an option to clear the cache on an event 2015-03-21 17:50:35 -03:00
Glowbal
d73f16861b Merge pull request #213 from KoffeinFlummi/medical-advanced
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2 Removed debug traces 2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6 fixed incorrect macro 2015-03-21 20:08:52 +01:00
Nicolás Badano
4e32e584be Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-21 15:33:36 -03:00
Nicolás Badano
f8ea603977 Added dynamic actions to unload patients (unconscious) from vehicles 2015-03-21 15:32:32 -03:00
PabstMirror
9578024693 Dupe stringtable entry
`Item STR_ACE_MEDICAL_BANDAGING listed twice`
2015-03-21 12:52:08 -05:00
Nicolás Badano
274dae9a02 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-21 14:28:33 -03:00
Nicolás Badano
dbb9765035 Fix isSubPath 2015-03-21 14:28:17 -03:00
PabstMirror
054f21eede +2more 2015-03-21 12:18:19 -05:00
PabstMirror
8a9ac4147f Update $PBOPREFIX$
Only getting error on server, not client
`Warning Message: Script z\ace\addons\gforces\XEH_preInit.sqf not found`
2015-03-21 12:14:38 -05:00
Glowbal
7d6afdf1a9 Added triage card option 2015-03-21 17:30:49 +01:00
Glowbal
82ec93b84e Medical icons 2015-03-21 17:05:32 +01:00
Glowbal
7ae45fbeff Fixed canTreatCached 2015-03-21 16:47:51 +01:00
PabstMirror
0e6f76b50b Cannot drop attachements because of duplication 2015-03-21 10:35:21 -05:00
Glowbal
d0b14286ff Wrong function name 2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff canTreatCached 2015-03-21 16:33:14 +01:00
Glowbal
8de985d754 Added medical icons 2015-03-21 15:45:35 +01:00
Nicolás Badano
d7363a6dab Move main interactions to pelvis; leave torso for medical 2015-03-21 11:01:38 -03:00
Glowbal
4bcfd1a0ba Merge branch 'master' into medical-advanced
Conflicts:
	addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Felix Wiegand
8fac4b5798 Merge pull request #192 from KoffeinFlummi/medical-basic
Basic Medical Tweaks
2015-03-21 14:41:46 +01:00
Glowbal
946ade63e5 Merge branch 'master' into medical-advanced 2015-03-21 14:40:59 +01:00
Glowbal
ff5c8e911d Added InteractionMenuClosed event for closing the patient information display 2015-03-21 14:40:51 +01:00
Glowbal
77210581f5 Added corners to triage card 2015-03-21 14:40:26 +01:00
KoffeinFlummi
75517f7ce4 Replace setDamage with setDead 2015-03-21 14:40:23 +01:00
Nicolás Badano
f5f91c4802 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-21 10:24:01 -03:00
Nicolás Badano
83d9aa4bb6 Replace tap shoulder and check (others) ammo animations by PutDown 2015-03-21 10:23:36 -03:00
Nicolás Badano
9fd45fa707 Merge pull request #202 from KoffeinFlummi/vehLock-cleanup3
Vehicle Lock Cleanup
2015-03-21 09:51:47 -03:00
Nicolás Badano
4a8b5079a6 Fix #211 2015-03-21 09:37:01 -03:00
Nicolás Badano
4fe09034ff Merge branch 'master' into dynamicInteractMenu 2015-03-21 08:55:05 -03:00
Glowbal
7c30127ffb Disabled unimplemented medical systems 2015-03-21 10:55:40 +01:00
Glowbal
bc082783c9 check if unit is in a vehicle before checking the vehicle 2015-03-21 10:55:27 +01:00
Glowbal
b5c6e52416 fixed #201 2015-03-21 10:54:52 +01:00
Nicolás Badano
e7d7fa8e6c Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-21 00:27:41 -03:00
Nicolás Badano
14566c783b Prevent canInteractWith from throwing errors if third parameter is not supplied 2015-03-21 00:27:19 -03:00
Nicolás Badano
4210b175c3 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into dynamicInteractMenu
Conflicts:
	addons/interact_menu/functions/fnc_compileMenu.sqf
	addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-03-21 00:16:52 -03:00
Nicolás Badano
3d6660b115 Debug stuff 2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970 Make collectActiveActionTree follow mounts correctly 2015-03-20 22:44:25 -03:00
KoffeinFlummi
a060e4bea5 Apply translations to epipen and morphine actions 2015-03-21 00:31:47 +01:00
KoffeinFlummi
b1ed80a23d Remove trailing whitespace in medical stringtable 2015-03-21 00:28:19 +01:00
KoffeinFlummi
510538bc53 Remove superfluous todo 2015-03-21 00:26:14 +01:00
KoffeinFlummi
88fb2765e3 Standardize actions across basic and advanced 2015-03-21 00:21:30 +01:00
PabstMirror
7e383dc10e #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
KoffeinFlummi
6f8b5cc676 Fix missing dollar sign 2015-03-20 23:53:25 +01:00
KoffeinFlummi
fea63e597e Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-basic 2015-03-20 23:48:42 +01:00
PabstMirror
8840284309 Fix progressBar 2015-03-20 17:46:21 -05:00
KoffeinFlummi
33d4bf2f5a Add localization for basic treatments and actions 2015-03-20 18:21:03 +01:00
KoffeinFlummi
9082712ff7 Replace Original with English keys in stringtable 2015-03-20 17:54:26 +01:00
KoffeinFlummi
66078a047b Wut. 2015-03-20 07:52:41 +01:00
Nicolás Badano
66731c9cdd First rough implementation of the passengers menu, with mounted main actions 2015-03-20 00:53:58 -03:00
Nicolás Badano
b854db0195 Updated interact_menu api calls on ace_dragging 2015-03-19 23:33:11 -03:00
Nicolás Badano
84bf44e026 Refactoring of interact_menu:
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
PabstMirror
ad12904ca4 minor formating 2015-03-19 20:37:36 -05:00
PabstMirror
0c88b92eba Condense AI func, and drop attachements 2015-03-19 20:24:14 -05:00
PabstMirror
6e03bb6144 Merge branch 'master' into disposableCleanup 2015-03-19 19:37:10 -05:00
KoffeinFlummi
07570fccd4 Make isMedic even prettier 2015-03-19 22:34:12 +01:00
KoffeinFlummi
5589b80c70 Rewrite and fix isMedic 2015-03-19 22:27:12 +01:00
KoffeinFlummi
97082e4ce3 Simplify condition checking in canTreat. 2015-03-19 22:01:40 +01:00
KoffeinFlummi
69e0ebf107 Add injury texts 2015-03-19 21:31:56 +01:00
KoffeinFlummi
102d86d7d1 Merge remote-tracking branch 'origin/master' into medical-basic 2015-03-19 21:30:27 +01:00
Glowbal
3dda70a4af fixed variable name 2015-03-19 21:14:42 +01:00
Nicolás Badano
49cdf6512e Merge branch 'master' into dynamicInteractMenu 2015-03-19 15:09:31 -03:00
Nicolás Badano
b89e573005 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-19 15:08:53 -03:00
Nicolás Badano
b7c73f705c Interact menu usability improvements:
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:08:36 -03:00
Nicolás Badano
a3b913ad8b Interact menu usability improvements:
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c Reenable hiding useless actions 2015-03-19 14:45:05 -03:00
Nicolás Badano
386fee4694 Replace place list menu by dynamically created actions 2015-03-19 13:31:45 -03:00
Nicolás Badano
acd3ca0d56 Interact menu:
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
PabstMirror
81836d1bc1 semiColon 2015-03-19 03:10:33 -05:00
commy2
43defaee06 get compatible missiles fnc 2015-03-18 21:33:00 +01:00
PabstMirror
e57f007288 Match Ace_map's style 2015-03-18 14:39:04 -05:00
commy2
40eed0e12f reload event, some basic functions 2015-03-18 20:17:53 +01:00
PabstMirror
cd6a567ba3 Fix Icon 2015-03-18 13:50:27 -05:00
PabstMirror
7688384971 Merge branch 'master' into microDAGR 2015-03-18 13:46:57 -05:00
PabstMirror
396359ba67 Self Actions To Open (under equipment) 2015-03-18 13:46:39 -05:00