Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Avi Weinstock
7a97fbb5cf
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00
Avi Weinstock
4d7828ec94
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Justin Shipsey
1074352ca4
Merge branch 'juliancoffee/dungeon_chests' into 'master'
...
dungeon chests
See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
Marcel
80b8561317
Merge branch 'lboklin/wing-clip' into 'master'
...
Fix higher than intended drag for winged entities
See merge request veloren/veloren!2336
2021-05-24 11:42:12 +00:00
juliancoffee
e248e795a1
fixing tests
2021-05-24 00:06:03 +03:00
juliancoffee
d80a45a066
Fix species tests for random body_type and fmt
2021-05-23 22:59:48 +03:00
juliancoffee
457e5b14d8
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
22b1880ae5
LoadoutBuilder efactoring
2021-05-23 20:29:19 +03:00
Sam
0961f00c7c
Updated comments in states code.
2021-05-23 11:41:09 -05:00
juliancoffee
00b182c183
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
cbdb7dc1c1
add TODO about tests
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
f0692c491b
Implement random choosing of item from loadout
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
James Melkonian
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
a2afb75c83
Birds don't have wings
2021-05-23 08:17:49 +02:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Sam
0592d14d04
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70
Merge branch 'lboklin/bird-drag' into 'master'
...
Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
...
Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
juliancoffee
312a01122a
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Ludvig Böklin
270f89db6b
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Sam
3a004d9d4c
Removed commented code
2021-05-17 16:48:56 -05:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
Sam
ad0c247838
Removed special case for equipping a weapon that is no longer needed.
2021-05-15 15:16:39 -05:00
Sam
5cc6168553
Unequipping a mainhand weapon now moves offhand weapon into mainhand.
2021-05-15 15:16:39 -05:00
Sam
19926a2322
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
23cc3d671b
Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?)
2021-05-15 15:16:38 -05:00
Sam
6b153bcf47
Enforced certain invariants in how an item was equipped into the loadout:
...
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
Sam
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b
Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
...
Mindflayer AI improvments
See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Samuel Keiffer
6c9a2663ba
Merge branch 'aws107/roll-to-remove-burning' into 'master'
...
Implement #1105 : Rolling removes burning debuff
Closes #1105
See merge request veloren/veloren!2271
2021-05-10 02:40:08 +00:00
Avi Weinstock
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
juliancoffee
d3be89f5eb
Add species to /spawn auto-complete
2021-05-09 20:43:13 +03:00
juliancoffee
3d011098b8
style convention
2021-05-09 19:05:01 +03:00
juliancoffee
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Adam Strauss
a5b7e34bf8
Fix #1105 : Move server event so it does not emit constantly during build up
2021-05-07 15:40:11 -07:00
Adam Strauss
3d17fde537
Implement #1105 : Rolling removes burning debuff
2021-05-07 15:38:41 -07:00
Snowram
831bfd0be9
Snowram/craft mats
2021-05-07 17:03:45 +00:00
Samuel Keiffer
a2999ce96f
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Marcel
91f76d3b00
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Sam
dc7e45c8bd
Rebalancing
2021-05-05 14:43:56 -04:00
Daniel Mizerski
b34704ea3f
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Marcel Märtens
4cfdbdd069
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
811f1fadb2
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
juliancoffee
b81981f805
Draft implementation
2021-05-03 22:07:09 +03:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Ludvig Böklin
d7ef414f59
Fix glider pitching down when trying to take off
2021-05-01 15:35:26 +02:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
708cb12086
Fixed tests.
2021-05-01 09:25:55 -04:00
Sam
d3d4ee8bb0
Formatting stuffs.
2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Ludvig Böklin
cc7f0f3ac2
Fix ori
2021-04-30 17:37:51 +02:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
Samuel Keiffer
e177aebd9e
Merge branch 'lboklin/lower-zero-lift-drag' into 'master'
...
Lower zero-lift drag
See merge request veloren/veloren!2223
2021-04-29 19:11:12 +00:00
Ludvig Böklin
c4444a908a
Lower zero-lift drag
2021-04-29 19:22:09 +02:00
Ludvig Böklin
6b52ea89b4
Add more specific masses to objects
2021-04-29 11:46:03 +02:00
Ben Wallis
b0aca9a348
Merge branch 'xvar/item-serialization' into 'master'
...
Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
Ben Wallis
14caae3667
Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
2021-04-28 21:00:25 +01:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
jshipsey
f845f2bd11
fix glide wield
2021-04-26 23:17:04 -04:00
Sam
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
jshipsey
a0a75b1921
comments
2021-04-25 22:02:32 -04:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
jshipsey
c01fd86f44
ori fixes
2021-04-25 22:02:30 -04:00
Joshua Barretto
94b6fa6da3
Don't use movement efficiency for orientation
2021-04-25 23:00:30 +01:00
Joshua Barretto
3af4793762
Minor control over velocity when in the air
2021-04-25 22:37:25 +01:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Sam
0170a38ebc
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Dominik Broński
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
...
Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Ludvig Böklin
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
a76fdbc325
Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
68004bc39c
Made cooking pots glow
2021-04-20 15:39:46 +01:00
Joshua Barretto
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Joshua Barretto
b700d9a641
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Limit trading currency to sane amounts
See merge request veloren/veloren!2154
2021-04-19 10:46:17 +00:00
Joshua Barretto
324148d9a3
Limit trading currency to sane amounts
2021-04-19 10:04:28 +01:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Rebalanced economy somewhat
See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Samuel Keiffer
60d38cc03b
Merge branch 'aweinstock/dodgesplosion' into 'master'
...
Unlock dodge roll iframes and staff explosion by default.
See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Joshua Barretto
352fce239e
Allow trading items not sold by merchants
2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807
Trading stock limits
2021-04-18 18:58:26 +01:00
Samuel Keiffer
1892ec571d
Merge branch 'sam/permanent-spawn-safezone' into 'master'
...
Safezone is now permanently in existence at spawn.
See merge request veloren/veloren!2144
2021-04-17 23:44:10 +00:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Avi Weinstock
af47c0dc21
Added /server_physics
admin command.
2021-04-17 13:44:22 -04:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
d5a887f195
m2 staff
2021-04-16 00:48:20 +03:00
gGmMsS123
e33961e1fa
M2 Staff Final Touch
2021-04-16 00:34:24 +03:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Justin Shipsey
f7f2eb4b9b
Merge branch 'sam/2h-offhand-anim-fixes' into 'master'
...
2 Hand Offhand Animation Fixes
See merge request veloren/veloren!2129
2021-04-15 01:21:52 +00:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Sam
94042bdf79
Stats adjusted for 2h. Poise adjusted by handedness.
2021-04-14 15:03:37 -04:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
Sam
0b10ffc715
You can now roll without a weapon equipped.
2021-04-13 20:18:58 -04:00
jshipsey
b53e1653f6
initial wield testing
2021-04-13 20:18:58 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Vincent Foulon
a4bd47f340
Support quantity + use Enum for autocompletion + Address comments
2021-04-12 20:07:34 +02:00
Vincent Foulon
0692562533
New Command: "kit" + Removed Command: "debug"
...
Update CHANGELOG.md
Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
d80db38bc9
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
holychowders
a4b00a3b97
Fix issue #1061 - Combat Rating is Affected by Buffs
...
Replaced `stats` with `None` into the calculation for damage reduction
2021-04-07 17:09:51 -07:00
Vincent Foulon
a30cbaf735
Move Behavior to Agent's Component
2021-04-07 22:11:29 +02:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
114715908a
fix tag removing
2021-04-07 17:26:54 +02:00
Vincent Foulon
b1718cf578
Use HashSet instead of Vec
2021-04-07 17:26:48 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
Marcel
45b4349bc7
Merge branch 'james/topo-map' into 'master'
...
Adds topographic map option and allows for map layers
See merge request veloren/veloren!2074
2021-04-07 09:34:13 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Avi Weinstock
2c4612bff1
Fix loadout_builder panic.
2021-04-06 10:34:13 -04:00
Marcel
f0cabf1add
Merge branch 'aweinstock/stackable-merchants' into 'master'
...
Make merchants spawn with stacks of stackable items.
See merge request veloren/veloren!2062
2021-04-06 08:14:33 +00:00
Samuel Keiffer
3c50321a80
Merge branch 'sam/consolidate-roll' into 'master'
...
Flattened roll progression.
See merge request veloren/veloren!2073
2021-04-06 03:31:46 +00:00
Sam
ba0b6c309b
Flattened roll progression.
2021-04-05 17:50:53 -04:00
Sam
a7e39bc8c9
Nerfs
2021-04-05 17:38:52 -04:00
Avi Weinstock
56137aff92
Address MR 2062 comments: avoid an expect-equivalent pattern.
2021-04-05 11:29:10 -04:00
Louis Pearson
91a647e35f
Return none from depot get if stale id used
2021-04-05 06:16:23 -06:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Marcel
958c75642c
Merge branch 'christof/stats_per_price' into 'master'
...
output stats per value for all categories in the trade pricing test
See merge request veloren/veloren!2057
2021-04-04 18:35:39 +00:00
Avi Weinstock
a1cfd9ea3c
Make merchants spawn with stacks of stackable items.
2021-04-04 13:47:05 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Joshua Yanovski
4be0f1b02e
Merge branch 'sam/hashset-touch-entities' into 'master'
...
Changed touch_entities from a vec to a hashset.
See merge request veloren/veloren!2056
2021-04-03 22:06:05 +00:00
Christof Petig
d3bdaaec1a
output stats per value for all categories in the trade pricing test
2021-04-03 23:22:34 +02:00
Joshua Yanovski
143fe3876d
Merge branch 'sam/use-lottery-result' into 'master'
...
Handled error in setting stack size for item quantity in lottery.
See merge request veloren/veloren!2055
2021-04-03 20:11:12 +00:00
Sam
18eed650f4
Changed touch_entities from a vec to a hashset.
2021-04-03 15:13:04 -04:00
Samuel Keiffer
8d9f63404e
Merge branch 'sam/combat-ratings' into 'master'
...
Tweaks to Combat Rating Calculation
See merge request veloren/veloren!2051
2021-04-03 17:33:34 +00:00
Sam
fd61b94b5d
Handled error in setting stack size for item quantity in lottery.
2021-04-03 11:37:57 -04:00
Sam
ca1a93ba21
Actually committed bone staff fix.
2021-04-03 10:26:32 -04:00
Samuel Keiffer
69b64e26c7
Merge branch 'sam/loot-table-features' into 'master'
...
Loot Table Rework
See merge request veloren/veloren!2046
2021-04-03 08:45:53 +00:00
Justin Shipsey
d99627e1dd
Merge branch 'refactor-cell' into 'master'
...
refactor Cell back to 4 byte size #993
Closes #993
See merge request veloren/veloren!1997
2021-04-03 07:56:06 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Sam
be5d47a512
Factored out weapons into their own rating.
2021-04-03 00:08:40 -04:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
7c8242b5b1
Added unit test to validate contents of loot tables.
2021-04-02 23:04:35 -04:00
Sam
c8b8cd436e
Made item prices sane.
2021-04-02 23:04:34 -04:00
Sam
7eb1eefa13
Re-created item_price_calculation with new loot tables.
2021-04-02 23:04:34 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
2e37cefce5
Created weapon loot tables.
2021-04-02 23:04:29 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
bdbe6134f2
Fixed csv tools
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
aljazerzen
9b3f080838
refactor Cell back to 4 byte size
2021-04-01 17:38:10 +02:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
aljazerzen
8ac879e4c1
after leaving group, issue warning instead of changing chat mode
2021-04-01 15:43:50 +02:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
92afdaf423
Merge branch 'zesterer/small-fixes' into 'master'
...
Bow improvements
See merge request veloren/veloren!2032
2021-03-30 00:16:45 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Treeco
12cf8847c8
Added command to teleport to sites by name
2021-03-28 17:02:17 +01:00
Avi Weinstock
40f2c59401
Reclassify Glowing Remains as Armor for econsim.
2021-03-28 10:29:40 -04:00
Marcel
519c01a888
Merge branch 'christof/item_price_fix' into 'master'
...
Fix the price category of the newly added items
See merge request veloren/veloren!2010
2021-03-28 09:25:52 +00:00
Christof Petig
66d0948d06
Fix the price category of the newly added items
2021-03-28 09:25:51 +00:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
ade466a12b
Removed potential for divide by zero
2021-03-27 21:06:21 -04:00
Sam
0e3b0a9ee7
Repalced stone golems with 10 husks in T5 dungeon miniboss rooms.
2021-03-27 21:06:18 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Sam
1edf79d109
Moved all legendaries to mindflayer loot table.
2021-03-27 21:05:12 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
5966b1541d
Mindflayer can now lifesteal off of its own minions
2021-03-27 21:05:11 -04:00
Sam
50e832b6d0
Mindflayer summons husks instead of dogs now
2021-03-27 21:05:10 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
46799daed2
Switched normalized function to try_normalized
2021-03-27 19:05:48 -04:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Sam
6c2de7d70e
Fixed boost having ridiculous velocity.
2021-03-26 16:11:25 -04:00