Snowram
b7dd2d6685
Use a dummy item for the new() function
2021-03-29 18:34:45 +02:00
Snowram
955008c3c1
Kinda working tooltip height but not really
2021-03-29 18:34:45 +02:00
Snowram
0405f04d53
More item tooltip UI layout
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab
do a clear teardown of tokio runtime
2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
0c19679406
Fixed offset of decayed health
2021-03-27 21:06:21 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
Sam
06bd7bd929
Removed experimental group health decay
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063
Initial work to show decayed health in healthbars
2021-03-27 21:05:13 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
71b847cabb
Particles for blink
2021-03-27 21:05:09 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
...
Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
...
Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Snowram
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
...
Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
fdc40f52d9
give more threads a fixed name
2021-03-22 12:37:03 +01:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
...
airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
...
Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Joshua Barretto
0312c06295
Fixed sliding when wielding
2021-03-15 14:18:56 +00:00
Marcel
5b21ee7200
Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
...
Airships
See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
Forest Anderson
0049976da9
Merge branch 'aweinstock/tradefixes-20210314' into 'master'
...
Client-side trade fixes: update recipe cache and always put client on the same...
See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Avi Weinstock
95992ead4d
Client-side trade fixes: update recipe cache and always put client on the same side of the screen as their inventory.
2021-03-14 21:41:47 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7
Merge branch 'snowram/new-npcs' into 'master'
...
Snowram/new npcs
See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d
Bug fix debug info hotkey and axe skill tree text
2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b
Merge branch 'imbris/tracy-tweaks' into 'master'
...
Improvements for tracy server analysis and other misc tweaks
See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
PersianKnight
7c0fe70453
Improve default value of windows_size in Graphics and Help Windows in Interface Settings.
2021-03-13 19:09:38 +03:30
PersianKnight
42d57ccb92
The appearance of the reset buttons has improved.
2021-03-13 17:42:52 +03:30
PersianKnight
e3c0ceb9fa
Fixed Toggle Debug Info from Settings
2021-03-13 17:38:34 +03:30
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
4022937da7
Merge branch 'PersianKnight/InterfaceSettings' into 'master'
...
Separated InterfaceSettings from GameplaySettings
See merge request veloren/veloren!1887
2021-03-13 01:55:18 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
PersianKnight
dcb32a7ff1
Separated InterfaceSettings from GameplaySettings
2021-03-12 22:45:44 +03:30
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
...
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Bryan Quigley
506adb4eec
Stop requiring specfici euc version (was done to hold back vek version)
...
Then ran cargo update
2021-03-09 15:53:24 -08:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Monty
53100b6f37
combo point display
2021-03-09 17:59:40 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel
ee0ab197da
Merge branch 'updated_spanish_es_strings' into 'master'
...
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
2021-03-09 12:30:53 +01:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
...
Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel
8c868aebc7
Merge branch 'xMAC94x/common_ecs' into 'master'
...
Move Specs code to own common_ecs create, put tracy and macros into common_base
See merge request veloren/veloren!1863
2021-03-09 09:48:53 +00:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb
tree icon UI works and hover icon
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
120cb86c0d
Switched back to simd repr
2021-03-07 14:25:02 +00:00
Joshua Barretto
427e0af73c
Reverted to repr_c vek
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
f537f82b17
Updated vek, fixed house wall bugs
2021-03-07 14:25:02 +00:00
Joshua Barretto
7b807ed34c
Removed dead code
2021-03-07 14:25:02 +00:00
Monty
8214c9df82
PoI icon
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
9e09c96a2a
Fixed static light directionality
2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd
Point light ambiance for less harsh shadows
2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b
Directional baked lights for figures
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
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Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
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implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Marcel
a68afa1fad
Merge branch 'aweinstock/stack-trading' into 'master'
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Allow using stack splitting into or out of a trade.
See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Lippy13
d9d3c1f55b
Make the BuffKind match expression exhaustive
2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60
Check if duration exists instead of defaulting to zero and clean up code
2021-03-03 20:39:14 +00:00
Marcel Märtens
a55ec20c74
fix #46 🥳
2021-03-03 12:37:09 +01:00
Lippy13
48f974bf01
Address comments on passing effects
2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721
Account for no duration being possible
2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd
Fix Clippy errors
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Fix code formatting
Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f
Add buff information to item tooltips
2021-03-03 00:25:11 +00:00
Snowram
f4278840c6
Fixes light offset for objects
2021-03-02 19:28:33 +01:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
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# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Justin Shipsey
9ad8804b60
Merge branch 'armor-org' into 'master'
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armor org
See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20
Merge branch 'item-stacking-and-splitting' into 'master'
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Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
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Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
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During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Imbris
b7bd0306e6
Merge branch 'Lerg/Issue_#976' into 'master'
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Issue #976 Some inputs are missing the ability to be rebound
See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
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#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605
Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator
2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee
Merge branch 'sam/combo-comp' into 'master'
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Combo now persists as a compnent, rather than a field on a state
See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19
look-based anims
2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92
Merge branch 'slipped/gremlins' into 'master'
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dungeon enemy overhaul part 1
See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292
Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
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Issue #836 - Declutter the scrolling combat text
See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Lerg
3fe5f4484e
Issue #836 - Declutter the scrolling combat text
2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
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Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
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Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
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Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9
Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
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Fix description for the sword spin speed skill tree upgrade (previously it was...
See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
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Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7
Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description).
2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
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xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
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- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
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- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Marcel
a330d4b05c
Merge branch 'clangdo/fix_macos_build' into 'master'
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Backdate coreaudio-sys for OSX cross toolchain compatibility
See merge request veloren/veloren!1799
2021-02-20 09:58:59 +00:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
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Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Caelan
82c33d9ccb
Backdate coreaudio-sys for OSX cross toolchain compatibility
...
See https://github.com/RustAudio/coreaudio-sys/issues/48
2021-02-19 15:46:36 -08:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
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- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Marcel
c6d69d1196
Merge branch 'xMAC94x/network_tokio' into 'master'
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xMAC94x/network_tokio switch from `async_std` to `tokio`
See merge request veloren/veloren!1789
2021-02-17 22:47:11 +00:00
Samuel Keiffer
95fdd0fcc3
Merge branch 'cherry-pick-2ef5fb90' into 'master'
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Fix missing controller actions
See merge request veloren/veloren!1786
2021-02-17 21:10:14 +00:00
Ada Lovegirls
96b8a582fe
Fixed missing controller actions
...
(cherry picked from commit 2ef5fb90e89bf3f8f0acc84e269f6948c696c196)
2021-02-17 21:10:14 +00:00
Marcel Märtens
ea8ab1ce7a
Great improvements to the codebase:
...
- better logging in network
- we now notify the send of what happened in recv in participant.
- works with veloren master servers
- works in singleplayer, using a actual mid.
- add `mpsc` in whole stack incl tests
- speed up internal read/write with `Bytes` crate
- use `prometheus-hyper` for metrics
- use a metrics cache
2021-02-17 16:15:00 +01:00
Marcel Märtens
9884019963
COMPLETE REDESIGN of network crate
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- Implementing a async non-io protocol crate
a) no tokio / no channels
b) I/O is based on abstraction Sink/Drain
c) different Protocols can have a different Drain Type
This allow MPSC to send its content without splitting up messages at all!
It allows UDP to have internal extra frames to care for security
It allows better abstraction for tests
Allows benchmarks on the mpsc variant
Custom Handshakes to allow sth like Quic protocol easily
- reduce the participant managers to 4: channel creations, send, recv and shutdown.
keeping the `mut data` in one manager removes the need for all RwLocks.
reducing complexity and parallel access problems
- more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
- metrics are internally abstracted to fit protocol and network layer
- in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
- handshake compatible to async_std
2021-02-17 12:39:47 +01:00
Marcel Märtens
5aa1940ef8
get rid of async_std::channel
...
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.
Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future
Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.
Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.
Future things to do:
- Use some better signalling than oneshot<()> in some cases.
- Use a Watch for the Prio propergation (impl. it ofc)
- Use Bounded Channels in order to improve performance
- adjust tests coding
bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41
Initial switch to tokio for network, minimum working example.
2021-02-17 12:37:59 +01:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Imbris
1a3e015da7
Merge branch 'huettner94/minimap_settings_persistence' into 'master'
...
Persist minimap settings
See merge request veloren/veloren!1785
2021-02-17 00:57:07 +00:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
...
Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Felix Huettner
589ffd2a97
Persist minimap settings
...
This change persists the open/close state as well as the facing-north
state of the minimap to the settings file.
2021-02-16 23:16:16 +01:00
Imbris
c2af25e1f6
Merge branch 'huettner94/minimap_rotation' into 'master'
...
Allow minimap to always face north
See merge request veloren/veloren!1784
2021-02-16 22:04:48 +00:00
Imbris
1352d7ad9c
Merge branch 'quellus/max-name-length' into 'master'
...
Limit character name length
Closes #528
See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61
Limit character name length
2021-02-16 21:29:45 +00:00
Felix Huettner
b8d5b812e1
Allow minimap to always face north
...
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Ada Lovegirls
06575f601e
Merge branch 'master' into 'ada/improve-controller-bindings'
...
# Conflicts:
# CHANGELOG.md
2021-02-16 15:30:46 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
...
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Ludvig Böklin
0f1227ca7d
Use nlerp for interpolating rotations in animation
2021-02-15 11:01:59 +01:00
AdaLovegirls
390812f54e
Improve controller keybindings
2021-02-14 21:31:31 -06:00
Avi Weinstock
c984035976
MR 1775 review fixes.
...
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860
Polish trading implementation and address review comments.
...
- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Ludvig Böklin
84990553e0
Use Ori for base rotation matrix
2021-02-13 11:02:50 +01:00
Avi Weinstock
f6db8bb7c4
Implement actual inventory-manipulation part of trading server side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883
Trade implementation progress.
...
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6
Trade implementation progress.
...
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc
Trade implementation progress.
...
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f
Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key).
2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Justin Shipsey
44a9d8dc71
Merge branch 'nward/chat-input-color-icon-rebased' into 'master'
...
Rebase !1447 Chat input color and icon reflect channel message is sent to.
See merge request veloren/veloren!1769
2021-02-10 19:42:59 +00:00
Quellus
63952875d9
Rebase !1447 Chat input color and icon reflect channel message is sent to.
2021-02-10 19:42:59 +00:00
Imbris
3e98e18c46
Merge branch 'aweinstock/sort-crafting' into 'master'
...
Crafting UI: sort items lexicographically by craftability and then alphabetically.
See merge request veloren/veloren!1767
2021-02-10 04:04:42 +00:00
Avi Weinstock
5d0c18efeb
Crafting UI: sort items lexicographically by craftability and then alphabetically.
2021-02-09 19:30:54 -05:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Ludvig Böklin
065e260e78
Code quality
2021-02-09 14:06:27 +01:00
Ludvig Böklin
fa78674840
Encourage migration towards using quaternion in animations
2021-02-09 13:52:44 +01:00
Ludvig Böklin
582ddfc3cd
Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
2021-02-09 13:52:03 +01:00
Imbris
357cb26e05
Update native_dialog to 0.5.2
2021-02-07 00:48:57 -05:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1
Added snow particles
2021-01-31 15:15:17 +00:00
DaforLynx
b906473f4e
Aughihopethisworks
2021-01-30 22:27:12 -08:00
Marcel
b88f04215e
Merge branch 'DaforLynx/small-sound-fixes' into 'master'
...
Small audio fixes; addresses #939 and #940
Closes #940 and #939
See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce
Small audio fixes; addresses #939 and #940
2021-01-29 11:37:10 +00:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jshipsey
d456271921
animal stuns
...
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
...
stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Entropy9s
1f6cf7e155
StaminaPlus buff, modifying stamina via buffs
...
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
Justin Shipsey
5117edcff9
Merge branch 'pfau/sceptres' into 'master'
...
6 new sceptres, add DPS display to tooltips
See merge request veloren/veloren!1724
2021-01-24 03:14:32 +00:00
Marcel
82147653df
Merge branch 'torvus-quick-fix' into 'master'
...
Fix torvus
See merge request veloren/veloren!1720
2021-01-23 22:31:15 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885
Merge branch 'sam/skill-balancing-1' into 'master'
...
Skill balancing
See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
77312ccdd4
Move outcome vec from being defined in frontend and server to common.
2021-01-23 15:17:36 -05:00
Imbris
47bd74469b
Merge branch 'imbris/update-winit' into 'master'
...
Update winit and iced
See merge request veloren/veloren!1717
2021-01-23 09:22:58 +00:00
Imbris
7cbbb70c42
Merge branch 'pizzaluc/unlimited_FPS' into 'master'
...
Implemented #896 - Added option for Unlimited FPS
Closes #896
See merge request veloren/veloren!1713
2021-01-23 08:34:38 +00:00
Lucas Vulpius
43b5559325
Implemented #896 - Added option for Unlimited FPS
2021-01-23 08:34:38 +00:00
Justin Shipsey
fb09d14725
Merge branch 'Rotsuoy/SavannaGrass' into 'master'
...
Rotsuoy/savanna grass
See merge request veloren/veloren!1711
2021-01-23 07:46:54 +00:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Imbris
adaea096d2
Update winit and iced
2021-01-23 01:09:33 -05:00
Sam
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
Sam
4014b28d19
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Justin Shipsey
6de8ca32ce
Merge branch 'sam/lactose-tolerant-golems' into 'master'
...
Gives golems a spin attack
See merge request veloren/veloren!1709
2021-01-22 07:30:53 +00:00
Snowram
6ee87221e6
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Acrimon
b464a1876e
update itertools for voxygen
2021-01-20 16:00:08 +01:00
Acrimon
9f16a946ee
update a few deps
2021-01-20 15:53:58 +01:00
Monty Marz
1eb7f78189
Revert "Added TR translations for deaths by debuffs."
...
This reverts commit 0817e45e13
.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4
roll keyframes
...
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
...
fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Noé
acbd965e65
implemented en translation for Hammer, Bow, Scepter and Staff skills
...
skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856
Added scaling exp costs per skill point.
...
Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
968b66260e
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
Sam
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
...
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
...
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead
Exp floaters.
...
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115
flashing buttons for available points, WIP lock/unlock indicator
...
Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
82885af9c4
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
Sam
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496
cleaned up skillbar, adjusted buffs placing
...
cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77
UI for sword skill tree
...
Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Scott Williams
c09098ee5f
Changed default option to false for smooth_pan_enable.
2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
1604616768
Merge branch 'ccgauche/new-wasmer-backend' into 'master'
...
ccgauche/new wasmer backend
See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
06ffe61219
Added feature flag
...
changed field name to size
2021-01-08 08:48:30 +00:00
Imbris
58ec4760a5
Move to WindowEvent from DeviceEvent for zooming
2021-01-08 01:38:33 -05:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
...
Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
67642b0467
Use concat
to build i18n specifiers"
2021-01-04 00:06:14 +01:00
Benoît du Garreau
055df2a8df
Avoid a reallocation
2021-01-04 00:06:14 +01:00
Benoît du Garreau
09e38e085c
Fix i18n::list_localization
scanning the filesystem on each call
2021-01-04 00:06:14 +01:00
Marcel Märtens
c37384979c
switch toolchain to nightly-2021-01-01
2021-01-03 21:31:21 +01:00
Benoît du Garreau
8ced0a3810
Fix i18n::list_localizations
2021-01-03 17:48:23 +01:00
Imbris
17be17834e
Merge branch 'cache-video-modes' into 'master'
...
Caching video modes fixes #729
Closes #729
See merge request veloren/veloren!1670
2021-01-02 06:43:34 +00:00
Vincent Foulon
d54f5ac5f8
cargo fmt
2021-01-01 23:37:21 +01:00
nobbele
c1859b46f2
caching video modes fixes #729
2021-01-01 17:51:37 +01:00
Vincent Foulon
f8cb45f2f0
verify every localization file instead of just the manifest
2020-12-31 12:32:23 +01:00
Vincent Foulon
b1f2a4eff5
fix wrongly named variables + rename i18n_files function + capitalize comments
2020-12-31 12:32:22 +01:00
Vincent Foulon
017bd86185
cargo fmt
2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6
renamed _root.ron files to _manifest.ron
2020-12-31 12:32:21 +01:00
Vincent Foulon
5b62398e80
update tests to match the new folder layout
2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820
rename a translation file and clear some commented code
2020-12-31 12:32:19 +01:00
Vincent Foulon
4d7b985be1
clean even more code
2020-12-31 12:32:19 +01:00
Vincent Foulon
a0a51110a5
clear i18n code + revert back some other part of the code to its original state
2020-12-31 12:32:18 +01:00
Vincent Foulon
59651eb032
Convert Localization from Asset to Compound
2020-12-31 12:32:18 +01:00
Vincent Foulon
2b6b2fd12e
use RonLoader as LocalizationFragment's loader directly
2020-12-31 12:32:17 +01:00
Vincent Foulon
bb7cc3d53b
(temp?) fixed list_localization function + add sub_directories to other languages
2020-12-31 12:32:17 +01:00