commy2
b0b9037f24
simplify lost some/much blood macros
2016-10-11 19:44:20 +02:00
commy2
d1df47919d
support neg numbers to remove pain in addPain
2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20
don't play scream by addPain function
2016-10-11 19:29:44 +02:00
commy2
ed6688c899
Merge remote-tracking branch 'origin' into medical-rewrite
2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
commy2
d0df141cf7
add comment explaining why 6.0 were chosen
2016-10-10 18:22:46 +02:00
commy2
e2d174837a
move IV transufsion rate macro to blood config
2016-10-10 18:20:58 +02:00
commy2
c2f7366d32
blood volume unit vitals
2016-10-10 17:46:17 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
fc079abd46
function header
2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea
add addPain function, cap pain
2016-10-10 16:44:03 +02:00
commy2
3521bca00b
change blood texture threshold
2016-10-10 15:22:59 +02:00
commy2
0f43829b63
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
...
* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
...
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
...
* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
...
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75
reduce some overhead
2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5
delete some unused/moved functions from medical main component
2016-10-07 00:19:51 +02:00
commy2
50eeebd30d
add weapon sway by pain
2016-10-07 00:09:58 +02:00
commy2
f004504a53
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-06 23:44:31 +02:00
commy2
56c77fed94
prep for new pain aim sway method
2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
...
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
...
* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
...
* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
bad01c3126
simplify blood splatter by using woundReceived event
2016-10-02 19:13:56 +02:00
commy2
6082020056
simplify blood splatter by using woundReceived event
2016-10-02 18:35:40 +02:00
commy2
5875f58604
use new macro
2016-10-02 17:50:17 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
56882a9bcb
manual merge
2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7
manual merge
2016-10-02 13:02:17 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
5da11d5f79
remove obsolete macro
2016-10-02 12:17:48 +02:00
commy2
9942518a53
Merge remote-tracking branch 'origin/master' into cba-log-macros
2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
...
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
...
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
commy2
a54aec72bc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95
Merge branch 'master' into cba-log-macros
2016-09-30 11:18:58 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
...
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b
fix playSoundInjured wrong args
2016-09-30 13:03:43 +02:00
commy2
6ae57e991f
delete obsolete
2016-09-30 12:28:34 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
bd98e44a94
simplify
2016-09-30 11:52:05 +02:00
commy2
77f21e9441
add some more functions to engine component
2016-09-30 11:23:07 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
...
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
...
* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
...
PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
4484a36f25
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-28 18:33:16 +02:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
...
* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1
fix a missing
2016-09-27 22:33:29 +02:00
commy2
035e8017cc
Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite
2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9
make units scream when they're hit
2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
commy2
a913054b57
fix error with out of bounds blood loss
2016-09-27 20:00:58 +02:00
commy2
5a19d4884b
disable debug medical_damage
2016-09-27 19:22:54 +02:00
commy2
09c5fbde15
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b
translate winddeflection
2016-09-28 01:26:42 +09:00
classicarma
c4038970f2
translate weather
2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d
translate weaponselect
2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec
translate viewdistance
2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf
translate vehicle
2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e
translate vehiclelock
2016-09-28 01:25:47 +09:00
classicarma
8f86482a86
translate vector
2016-09-28 01:25:36 +09:00
classicarma
ff4464370c
translate ui
2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e
translate tripod
2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97
translate trenches
2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0
translate tagging
2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f
translate tacticalladder
2016-09-28 01:24:47 +09:00
classicarma
95da6b471c
translate switchunits
2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585
translate spottingscope
2016-09-28 01:24:28 +09:00
classicarma
038e7775a3
translate spectator
2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc
translate slideshow
2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866
translate sitting
2016-09-28 01:23:04 +09:00
classicarma
686b534701
translate scopes
2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98
translate sandbag
2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b
translate safemode
2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9
translate respawn
2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c
translate repair
2016-09-28 01:22:20 +09:00
classicarma
3935a1b781
translate reloadlaunchers
2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb
translate reload
2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8
translate refuel
2016-09-28 01:21:49 +09:00
classicarma
45486fa843
translate rearm
2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d
translate rangecard
2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
translate parachute
2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91
translate overheating
2016-09-28 01:17:56 +09:00
classicarma
de0f944013
translate opitionsmenu
2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b
translate optics
2016-09-28 01:17:40 +09:00
classicarma
d0d826350b
translate nightvision
2016-09-28 01:17:28 +09:00
classicarma
a778240d0e
translate nametags
2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b
translate mx2a
2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab
translate movement
2016-09-28 01:16:50 +09:00
classicarma
6084b81e51
translate mk5motar
2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45
translate missionmodules
2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c
translate missileguidance
2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72
translate minedetector
2016-09-28 01:16:13 +09:00
classicarma
60e57709cf
translate microdagr
2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b
translate medical_ai
2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af
translate medical_menu
2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340
translate medical
2016-09-28 01:15:38 +09:00
classicarma
0ced153e53
translate markers
2016-09-28 01:15:26 +09:00
classicarma
4afd71d293
translate map_gestures
2016-09-28 01:15:19 +09:00
classicarma
530946180b
translate maptools
2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba
translate map
2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6
translate main
2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9
translate magazinerepack
2016-09-28 01:14:15 +09:00
classicarma
c1fb635add
translate logistics_wirecutter
2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569
translate logistics_uavbattery
2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604
translate laser_selfdesignate
2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93
translate laserpointer
2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01
translate laser
2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0
translate kestrel4500
2016-09-28 01:12:56 +09:00
classicarma
f2cbe233ab
translate javelin
2016-09-28 01:12:46 +09:00
classicarma
10484e696c
translate inventory
2016-09-28 01:12:32 +09:00
classicarma
fd069c48d4
translate interact_menu
2016-09-28 01:12:22 +09:00
classicarma
fda61324c8
translate interaction
2016-09-28 01:12:05 +09:00
classicarma
a44c26efb8
translate huntir
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classicarma
e59c93988b
translate hearing
2016-09-28 01:11:40 +09:00
classicarma
5453b15dd8
translate common
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classicarma
c6806872c9
translate ballistics
2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
...
* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
commy2
5e35204811
woundHandler(SQF), fixes, improvements, more consistent variable naming
2016-09-27 17:29:49 +02:00
commy2
72e2bc72c0
don't exit loop prematurely
2016-09-27 11:57:37 +02:00
commy2
f90a91dfb5
add todo
2016-09-27 11:14:22 +02:00
commy2
7470d1f0f5
cleanup/improve parseConfigForinjuries
2016-09-27 11:05:38 +02:00
commy2
cae5196656
fix wound translations being lost in limbo
2016-09-26 21:09:32 +02:00
commy2
0637a7401e
travis pls
2016-09-26 20:52:08 +02:00
commy2
c21323f9ed
travis
2016-09-26 20:45:29 +02:00
commy2
2bfa1370a5
port injury parse fnc to medical damage
2016-09-26 20:30:45 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
commy2
8fd7e8335a
simplify and fix medical engine damage
2016-09-26 19:59:00 +02:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
commy2
80232c39cc
add todo note
2016-09-26 19:07:14 +02:00
commy2
4b9873d304
fix various issues with handleDamage engine component
2016-09-26 18:30:39 +02:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
033c7c7eec
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-25 18:11:48 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
...
* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
...
* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
...
* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
...
* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
...
* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
...
* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
...
* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
...
* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
PabstMirror
f6941b29bf
Add changes to AB
2016-09-22 15:12:07 -05:00
PabstMirror
3c53a314d4
Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros
2016-09-22 15:10:30 -05:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
PabstMirror
c7afae88f7
Fix base interaction nodes
2016-09-21 10:55:19 -05:00
BaerMitUmlaut
7d2d40ee55
Added 3D treatment actions
2016-09-21 14:36:00 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
...
* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
...
* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
236d1f9669
Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite
2016-09-19 18:23:37 +02:00
commy2
729ba9178b
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-19 18:23:26 +02:00
commy2
8937a27b96
port litter settings to treatment, stringtable fixes
2016-09-19 18:20:56 +02:00
commy2
c2f8007d36
port litter settings to treatment
2016-09-19 18:05:49 +02:00
commy2
10d4047b4c
fix problems with ported treatment
2016-09-19 17:52:16 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
...
Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616
remove deleted models
2016-09-19 15:47:51 +02:00
commy2
9a9d547893
this variable was meant to be used here...
2016-09-19 15:38:03 +02:00
commy2
226742088b
remove unused variables
2016-09-19 15:36:08 +02:00
commy2
00964bd007
add a comment
2016-09-19 15:31:53 +02:00
commy2
d9b670f45f
switch to SuperShader for SMDI and NoHQ, rename blood textures
2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
f60b368c65
precompile and cache functions at game start
2016-09-19 14:41:02 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
70512db0e3
simplifying and fixing offset
2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc
convert magic numbers into macros, simplify a waitAndExecute
2016-09-19 12:27:02 +02:00
commy2
d86ceef484
use ASL instead of ATL when z isn't used anyway
2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10
delete unused blood splat configs and models
2016-09-19 12:11:37 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
86f6a5db73
move model files into data folder
2016-09-19 12:03:05 +02:00
commy2
022e8b52d0
remove unused CBA macro from blood config, disable A3 canBeShot
2016-09-19 11:38:29 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00
commy2
26caafdab3
fix wrong function used in a example/header
2016-09-19 11:19:16 +02:00
commy2
158b1eed69
add server only event handler only on server machine
2016-09-19 10:05:16 +02:00
commy2
81d962f0d5
port litter to treatment
2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
PabstMirror
616ec642da
Add AB Terrain Extension Logging ( #4391 )
2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac
Fixed weather for inherited CfgWorlds ( #4360 )
...
* Fixed weather for inherited CfgWorlds
* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
...
* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
fbb054dec4
Merge pull request #4422 from acemod/incindNull
...
Skip incindinary effects if projectile is null
2016-09-18 14:54:18 -05:00
Glowbal
b74245c323
Merged branch medical-rewrite into medical-rewrite
2016-09-18 19:48:58 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
BaerMitUmlaut
a8b490bfca
Merge pull request #4358 from acemod/tweakFatigueDuty
...
Tweak fatgiue duty factors
2016-09-18 16:31:21 +02:00
commy2
6cc960aacc
fix nocrosshair being in addons and optionals
2016-09-18 15:19:17 +02:00
commy2
031bb1ec91
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-18 15:17:01 +02:00
commy2
0ff4c20861
Merge pull request #4168 from acemod/nocross
...
optional pbo to disable cross hair
2016-09-18 15:08:43 +02:00
commy2
a5dcdf102f
use TRACE macros for parseConfig function
2016-09-18 14:17:18 +02:00
Glowbal
9263cb0f7d
Fix handleDamage not working
2016-09-18 14:05:05 +02:00
Glowbal
7691af47f3
Further clean up
2016-09-18 13:33:22 +02:00
commy2
1c4cd81680
add displayName to blown off turret object
2016-09-18 12:19:29 +02:00
Glowbal
811e1cd598
First set up clean up for medical rewrite
2016-09-18 12:05:36 +02:00
Glowbal
0c43c83b3d
Merge branch 'master'
...
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_addDamageToUnit.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
addons/medical/functions/fnc_handleCreateLitter.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_isBeingCarried.sqf
addons/medical/functions/fnc_isBeingDragged.sqf
addons/medical/functions/fnc_litterCleanupLoop.sqf
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
addons/medical/functions/fnc_setCardiacArrest.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
2016-09-18 11:51:21 +02:00
commy2
2b4c5f9c49
auto add blown off turrets to curator
2016-09-18 11:31:28 +02:00
PabstMirror
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
commy2
95409f6772
Merge pull request #4383 from acemod/support-disable-cookoff
...
Add object attribute to disable cookoff for individual vehicles
2016-09-17 18:50:34 +02:00
commy2
d5edc5a1f5
Merge pull request #4411 from acemod/burn-wheels
...
incendiary and cookoff improvements
2016-09-17 18:30:08 +02:00
commy2
e02516e5b5
invert reverted inverted
2016-09-17 18:08:08 +02:00
commy2
3d18374747
add object 3den setting for disabling cook off effects
2016-09-17 17:47:29 +02:00
Glowbal
e8f55348d8
Add ACE2 sys_Blood port
2016-09-17 16:52:25 +02:00
SilentSpike
e3d26c535a
Merge pull request #4368 from 654wak654/delete-teleport-module
...
Delete "Teleport Players" module after use
2016-09-17 11:52:38 +01:00
Glowbal
48a198fea4
Add support for disabling cookoff for individual vehicles
2016-09-17 12:13:43 +02:00
Ozan Eğitmen
56751eff0e
Revert "Delete "Group Side" module after use"
...
This reverts commit 2880c6152a
.
2016-09-17 01:01:37 +03:00
classicarma
0d4a0a52ba
translate gunbag
2016-09-17 01:47:01 +09:00
classicarma
7f208e094d
translate grenades
2016-09-17 01:46:51 +09:00
classicarma
5c160db023
translate goggles
2016-09-17 01:46:34 +09:00
classicarma
3605778d60
translate gforces
2016-09-17 01:46:19 +09:00
classicarma
1e28c16ba2
translate gestures
2016-09-17 01:46:09 +09:00
classicarma
5fc3b05c21
translate frag
2016-09-17 01:46:00 +09:00
classicarma
f9e44a2820
translate flashsuppressors
2016-09-17 01:45:47 +09:00
classicarma
32939571e5
translate flashlights
2016-09-17 01:45:34 +09:00
classicarma
6312a19dd6
translate finger
2016-09-17 01:45:24 +09:00
classicarma
d1e57f9678
translate fcs
2016-09-17 01:45:14 +09:00
classicarma
47bd4e9991
translate fastroping
2016-09-17 01:44:56 +09:00
classicarma
4fabf8b1f1
translate exolosives
2016-09-17 01:44:45 +09:00
classicarma
647ad8c681
translate dragging
2016-09-17 01:44:37 +09:00
classicarma
4827a18aa0
translate digtags
2016-09-17 01:44:30 +09:00
classicarma
99c5122120
translate disarming
2016-09-17 01:44:22 +09:00
classicarma
dfa5a745a0
translate dagr
2016-09-17 00:58:02 +09:00
classicarma
24d365fa5d
translate cookoff
2016-09-17 00:57:49 +09:00
classicarma
83a18e84de
translate concertina_wire
2016-09-17 00:57:40 +09:00
classicarma
e767d65cfb
translate common
2016-09-17 00:57:27 +09:00
classicarma
e6b2cc8a74
translate chemlights
2016-09-17 00:57:17 +09:00
classicarma
78ee33b46f
translate cargo
2016-09-17 00:57:09 +09:00
classicarma
fb48edb667
translate captives
2016-09-17 00:57:00 +09:00
classicarma
53bee76f8d
translate ballistics
2016-09-17 00:56:53 +09:00
classicarma
23d70fb6f0
translate attach
2016-09-17 00:56:45 +09:00
classicarma
1e1c202f96
translate atragmx
2016-09-17 00:56:36 +09:00
classicarma
4003b1486b
translate advanced_throwing
2016-09-17 00:56:25 +09:00
classicarma
892af25bac
translate advanced_fatigue
2016-09-17 00:56:13 +09:00
classicarma
4fd92b534a
translate advanced_ballistics
...
This reverts commit 65bfee0f9481313599c654b69ca2a0370077f3ea.
translate advanced_ballistics
2016-09-17 00:55:53 +09:00
commy2
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
commy2
a487c5e89f
offset for quad engine smoke, delete destroyed RepairItem s
2016-09-16 13:51:41 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
classicarma
524312dce3
translate aircraft
2016-09-16 19:49:08 +09:00
classicarma
53e50f4f91
translate disposable
2016-09-16 12:01:26 +09:00
Ozan Eğitmen
2880c6152a
Delete "Group Side" module after use
2016-09-16 01:34:32 +03:00
PabstMirror
bbcc82acf6
Tweak fatgiue duty factors
2016-09-13 16:56:06 -05:00
PabstMirror
b81ccca3f7
Captives - rewrite findEmptyNonFFVCargoSeat ( #4348 )
...
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
Glowbal
65cdf200fb
Merged branch release into master
2016-09-13 21:28:22 +02:00
Glowbal
4ae4fca852
Prep 3.7.0 release
2016-09-12 19:47:31 +02:00
jonpas
0400a857e6
Fix Advanced Throwing vanilla throw block for primed throwables ( #4370 )
...
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7
Disable medical AI for remote controlled AI
2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9
Exit fatiuge loop when dead (don't play breathing sound)
2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a
Fix script error in cargo drop function ( #4369 )
2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663
Delete "Teleport Players" module after use
2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff
Prepare 3.7.0 RC6
2016-09-09 11:43:40 +02:00
jonpas
062f6deec8
Fix Advanced Throwing floating IR grenades and block vanilla throwing ( #4365 )
...
* Fix #4362 - floating primed IR grenades
* Fix #4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855
Prepare 3.7.0 RC5
2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2
Fix stop gesture keybind ( #4354 )
2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60
Medical - Fix adv wound not stacking ( #4353 )
2016-09-07 20:54:54 +02:00
jonpas
13df3efce2
Prepare 3.7.0 RC4
2016-09-06 22:56:22 +02:00
commy2
6e99e8a951
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
5cd9b56866
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813
Fix blood bags not showing in medical menu ( #4351 )
...
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6
Add setting for medical ai
2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5
Add setting for medical ai
2016-09-05 22:35:01 -05:00
Glowbal
89a5f28772
Merge pull request #4192 from acemod/medical-rewrite-engine-component
...
merge medical engine component into medical rewrite branch
2016-09-05 22:31:37 +02:00
Glowbal
f3dc1afdbf
Prepare 3.7.0 RC3
2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c
Fix handleDamage params for addDamageToUnit ( #4344 )
2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36
Moved particles component to optionals ( #4341 )
2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced
Add ace mags to 7.62 SPAR_03 ( #4340 )
2016-09-05 20:33:12 +02:00
jonpas
2034234940
Refuel nozzle taking, disconnecting, connecting and returning interaction fixes ( #4337 )
...
* Prevent taking or disconnecting a nozzle if already carrying one
* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3
Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells ( #4336 )
...
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af
Increment build number
2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4
Fix AF author String ( #4330 )
2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f
SPAR use ACE Magazines - Fix #4207 ( #4329 )
2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475
Prepare 3.7.0
2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8
Fix build error with make
2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
...
* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6
Add spare barrel to VA in 1.64 ( #4328 )
...
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de
Fix script errors ( #4327 )
2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6
Add fade nametags towards screen border ( #4316 )
...
* Fade nametags towards screen border
* Use distance2D instead of vector commands
* Don't calculate fade when off screen
* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9
Fix params
2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800
Add Medical AI implementation for basic medical ( #4311 )
...
* Initial commit medical AI
* Finished non-healing functions
* Initial work on self healin
* AI healing
* Finished medical AI for basic medical
* Finito
* Fix for dead units, medic not being close enough
* Make ace_medical required
* Fixed double systemChat
* Made AI units able to heal players
* Fixed wound treatment
* Fixed medic movement
* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c
Add realistic weights ( #3868 )
...
* Adjusted weapon weights - Vanilla
* Adjusted weapon weights - Marksmen DLC
* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845
Bundle fire damage into larger chunks ( #4223 )
2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d
compat RHS US : Change for default ACE_12.7x99 ( #4184 )
...
* Change for default ACE_12.7x99
- rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp
- rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp
* Default ACE3 12.7x99 and recheck bullets values
- 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
- 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
- recheck all bullets values
* Accurate M249s' barrel length
* Little add and fix for Atragmx "GunList" (#1 )
- add 12.7x99 API
- fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
- fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
- Typo Mod0, Mod1 for a better reading on the Atrag's panel
- fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
- add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3
Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
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Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9
Rename Advanced Throwing component to be in-line with other advanced_ components ( #4318 )
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* Rename Advanced Throwing component to be in-line with other advanced_ components
* Rename wiki page as well
* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e
Fix Advanced Throwing IR Chemlight and in-hand pick up ( #4313 )
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* Fix IR Chemlights pick up
* Fix attached throwable pick up interaction condition
* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005
Increase blood bag flow rate for basic medical ( #4306 )
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* Change blood bags
- Increase flow rate for basic medical
- Don't queue bags
* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1
Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
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Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d
Fix Chemlight Shield Green and Red descriptions
2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705
Fix chemlight supplyCreate UBC ( #4314 )
2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e
Chemlights cleanup ( #4304 )
2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916
Improve interaction position for air units. ( #4285 )
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Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a
Russain Translations Update ( #4286 )
2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a
Allow inheritance for addActionToClass ( #4272 )
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* Allow inheritance for addActionToClass
* Update Headers
* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f
Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
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Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
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* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7
Ace_Chemlights (Chemlight Enhancements) ( #3921 )
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* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.
* Moved impact sound changes to a different branch.
* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.
* Stringtable: 5 minute.
* Blue lifetime. Removed ref to deprecated function
* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba
paradrop crates from helicopter or plane cargo ( #2468 )
2016-08-27 10:14:54 +02:00
commy2
602d074898
integrate medical-engine handledamage into medical-damage component
2016-08-27 09:39:24 +02:00
commy2
2ac52fb430
remove static fix from vmedical component
2016-08-27 08:50:55 +02:00
PabstMirror
c9f9b89ea2
Fix merge (was moved to XEH_postInitServer)
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Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
Joko
927d8ead8f
add Hiddenselection camo to bodybag for Retexturing ( #4276 )
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* add Hiddenselection camo to bodybag
* Add default texture
* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc
ad fix for noradio
2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136
Don't cookoff when commander turret is hit ( #4280 )
2016-08-23 09:57:54 +02:00
commy2
f76457f48f
convert log macros to cba versions
2016-08-22 21:06:52 +02:00
jonpas
f8dfa4f933
Add Advanced Throwing ( #3477 )
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* Add Advanced Throwing
* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7
Remove superfluous requiredAddons in hearing
2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7
Merge pull request #4191 from acemod/fix-4181
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add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021
Merge pull request #4258 from acemod/reviveTimer
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Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc
Merge pull request #4245 from acemod/eject-ai-crew-cookoff
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eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d
Merge pull request #4197 from acemod/litterSimpleObject
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Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32
Merge pull request #4267 from acemod/fix-object-event
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fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca
Update CBA_DEBUG_SYNCHRONOUS macro for new CBA ( #4271 )
2016-08-19 16:33:27 -05:00
commy2
1c6825bcab
skip DLL check on non-windows machines, close #4253
2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0
fix FUNC(objectEvent)
2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
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* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
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* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
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#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
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There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
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Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
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Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
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Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
1bde8d617b
rename cookoff setting to 'GVAR(enable)'
2016-08-13 12:38:04 +02:00
commy2
0dc13276df
change default value to true
2016-08-13 12:13:49 +02:00
commy2
f0a74781c9
add setting to disable cook off effects
2016-08-13 12:12:34 +02:00
commy2
c42004449d
Port AGM cook off
2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56
Added additional cargo and dragging for crates ( #4129 )
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* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26
Fix missing zeroing UI on vehicles without FCS
2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00
Fix merge conficlts
2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a
Merge branch 'master' into medical-rewrite
2016-08-09 12:11:30 -05:00
commy2
5e40c24985
Merge pull request #4185 from acemod/cleanup-deprecated
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remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980
Merge pull request #4225 from acemod/fix-missing-magazine-mass
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Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
jonpas
e909901100
Merge pull request #4226 from acemod/fixTagString
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Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722
Merge pull request #4171 from acemod/cleanup-hash
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deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29
Merge pull request #4170 from acemod/cleanup-missionSQM
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remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c
Merge pull request #4188 from acemod/cba-hash-synchedEvent
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Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:20:25 +02:00