Glowbal
bc4d102d08
changed variable initialization - everything is now done local
2015-04-17 22:43:31 +02:00
Glowbal
cbc3584f9d
removed duplicate condition attribute
2015-04-17 22:24:42 +02:00
Glowbal
9670267d20
Fixed wrong classnames for IV treatments
2015-04-17 22:21:54 +02:00
Glowbal
f5effca216
fixed handleDamage basic
2015-04-17 22:21:15 +02:00
Glowbal
6d18e484c1
Cache condition for target instead of caller
2015-04-17 22:02:43 +02:00
Glowbal
0e858be1b1
Changed conditions for body parts are now always true.
...
This way the medical information is always available, and should help a bit with performance as well.
2015-04-17 22:00:07 +02:00
Grzegorz Sikora
7489e514ce
PL translation
2015-04-17 21:48:04 +02:00
Glowbal
fa7bb5f9c6
Added unconscious state check
2015-04-17 21:28:47 +02:00
Glowbal
008c36ac76
fixes #699
2015-04-17 21:27:57 +02:00
Glowbal
eb731b1169
fixes #653
2015-04-17 21:07:09 +02:00
Glowbal
31bc09a9a3
fixed AI standing up before being killed
...
Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
9b4435827e
Added setting for unconscious animations on treatment
2015-04-17 20:51:57 +02:00
Glowbal
80139521bc
fixes #691
2015-04-17 20:49:24 +02:00
Glowbal
b333e6e662
Keep units longer unconscious, instead of quickly fading in/out
2015-04-17 20:40:24 +02:00
Glowbal
847ee7e229
Moved unconscious event, so it won't conflict in case the unit is still being carried
2015-04-17 20:38:02 +02:00
Glowbal
8b7e46c45f
fixes #656
2015-04-17 20:26:28 +02:00
Glowbal
c86be12668
fixes #599
2015-04-17 20:24:05 +02:00
Glowbal
111a350a84
Merge branch 'master' into advMedicalEventSync
2015-04-17 20:11:53 +02:00
PabstMirror
6e077de829
Medical - Use default value instead of 0 for getVar
...
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
EpMAK
31a2f1b279
Russian translations
...
Again, filling strings, fixing errors
2015-04-17 19:36:07 +03:00
ruPaladin
2698490569
medical (patient status semantic fixes)
2015-04-17 17:49:03 +03:00
ruPaladin
874cc75271
medical (semantic correction)
2015-04-17 16:22:02 +03:00
esteldunedain
9de834e156
Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate).
2015-04-17 00:04:27 -03:00
simon84
e7f9bc09df
German translations
...
Conflicts:
addons/disarming/stringtable.xml
addons/hearing/stringtable.xml
addons/medical/stringtable.xml
addons/microdagr/stringtable.xml
addons/nametags/stringtable.xml
addons/optionsmenu/stringtable.xml
addons/overheating/stringtable.xml
addons/winddeflection/stringtable.xml
2015-04-16 22:52:49 +02:00
simon84
cc75928cc0
Merge remote-tracking branch 'acemod/master'
...
Conflicts:
addons/disarming/stringtable.xml
addons/hearing/stringtable.xml
addons/medical/stringtable.xml
addons/microdagr/stringtable.xml
addons/nametags/stringtable.xml
addons/optionsmenu/stringtable.xml
addons/overheating/stringtable.xml
addons/winddeflection/stringtable.xml
2015-04-16 22:47:51 +02:00
simon84
c18284d964
German translation
2015-04-16 22:04:24 +02:00
bux578
5764310833
german translation
...
double checked by bw medic
2015-04-16 21:58:39 +02:00
KoffeinFlummi
11f9478035
Merge https://github.com/Legolasindar/ACE3 into spanish-merge
...
Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/atragmx/stringtable.xml
addons/ballistics/stringtable.xml
addons/javelin/stringtable.xml
addons/kestrel4500/stringtable.xml
addons/laserpointer/stringtable.xml
addons/medical/stringtable.xml
addons/scopes/stringtable.xml
addons/weather/stringtable.xml
2015-04-16 18:31:31 +02:00
Glowbal
59ae4623ff
Derp
2015-04-16 00:17:17 +02:00
Glowbal
f3ca1a85b9
Merge branch 'master' of github.com:acemod/ACE3
2015-04-16 00:15:57 +02:00
Glowbal
0f4b7d0977
fixes #347
...
Please??
2015-04-16 00:14:05 +02:00
PabstMirror
0076be6a86
Fix stringtables
2015-04-15 17:08:35 -05:00
KoffeinFlummi
8aeeff616e
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-15 22:21:21 +02:00
commy2
6f6d080dbd
port inject sound
2015-04-15 22:16:54 +02:00
KoffeinFlummi
5c3b06b1bf
Merge branch 'patch-1' of https://github.com/ramius86/ACE3 into italian-merge
...
Conflicts:
addons/medical/stringtable.xml
2015-04-15 22:06:18 +02:00
Glowbal
c88479d54d
staged work
2015-04-15 19:45:42 +02:00
ruPaladin
a3965424b9
addons/medical translation to Russian
2015-04-15 19:09:10 +03:00
Ivan Navarro Cabello
40b784fb7a
update stringtable
...
added spanish translate
2015-04-15 17:41:10 +02:00
KoffeinFlummi
8b915380b7
Merge branch 'hungarian-merge'
2015-04-15 13:55:02 +02:00
KoffeinFlummi
2ffbccbf20
Merge branch 'hu-translate' of https://github.com/Harakhti/ACE3 into hungarian-merge
2015-04-15 12:59:56 +02:00
Marco
af3fdf9b91
Update stringtable.xml
...
Italian translation
2015-04-15 10:28:09 +02:00
PabstMirror
a36739c697
Merge pull request #418 from acemod/flashbangTweaks
...
Flashbang tweaks
2015-04-14 23:23:15 -05:00
Nicolás Badano
10b1587453
Merge pull request #592 from gienkov/master
...
PL translation
2015-04-14 20:36:25 -03:00
Grzegorz Sikora
3543b9c806
PL Translation
...
Some french, german and russian entries were listed twice, had to remove
one of two here and there so this list is for revision by different
translators
2015-04-15 00:43:42 +02:00
esteldunedain
ad750977e0
Fix ACRE volume on medical unconsciousness
2015-04-14 19:17:05 -03:00
Felix Wiegand
5d8dd701d2
Merge pull request #518 from acemod/basic-medical-tweaks
...
Basic medical tweaks
2015-04-14 23:49:00 +02:00
jaynus
c6943fbdaf
fixes to ACRE volume, and this transform should really be in set/get global volume. Closes #588
2015-04-14 14:45:21 -07:00
KoffeinFlummi
f07949cf19
Remove some old todos
2015-04-14 22:57:18 +02:00
KoffeinFlummi
676f7c8732
Remove hitpart from action names for non-self
2015-04-14 22:50:06 +02:00
KoffeinFlummi
13d7649c4a
Buff colour flashing effect
2015-04-14 22:49:26 +02:00
KoffeinFlummi
2391c5e6d6
Tweak crate names
2015-04-14 22:34:19 +02:00
KoffeinFlummi
91e25dc215
Missing stringtable entries
2015-04-14 22:34:08 +02:00
KoffeinFlummi
7af6ea36a6
Fix missing pain effect option name
2015-04-14 22:07:43 +02:00
KoffeinFlummi
684c36f8a5
Add pain effect option
2015-04-14 21:49:56 +02:00
KoffeinFlummi
e7807c009f
Use playerInventoryChanged instead of Take
...
This makes sure to also fire when other mods, like TFAR (when adding
backpacks) add items via script.
2015-04-14 21:28:18 +02:00
Glowbal
af255604ac
Switched to event based sync system for open wounds
2015-04-14 21:17:36 +02:00
KoffeinFlummi
71b19b4621
Remove duplicate bleeding code
2015-04-14 20:40:38 +02:00
KoffeinFlummi
ba377dfd3a
Show seperate message for "scratches"; localize
2015-04-14 20:40:17 +02:00
KoffeinFlummi
c6118901b4
Merge branch 'master' into basic-medical-tweaks
2015-04-14 20:35:17 +02:00
KoffeinFlummi
7ca36cdb65
Always show wounds, even for very low damage
2015-04-14 20:28:19 +02:00
KoffeinFlummi
a4c93ab2e2
Add seperate crates for basic and advanced
2015-04-14 20:28:00 +02:00
KoffeinFlummi
c379f2775e
Style fixes
2015-04-14 20:27:42 +02:00
KoffeinFlummi
63fe4118d4
Merge https://github.com/FreeZbe/ACE3 into french-merge
2015-04-14 14:48:13 +02:00
KoffeinFlummi
96319c8799
Merge https://github.com/ruPaladin/ACE3 into russian-merge
2015-04-14 12:50:14 +02:00
Harakhti
1b60a335a5
Translation: J to M
...
I feel burned out. This was very specifically long and tedious.
2015-04-13 23:03:09 +02:00
Kllrt
1c611ba2db
Added another new CZ strings
2015-04-13 21:15:04 +02:00
bux578
8c24d9ec35
fix invalid xml, fix duplicate keys
2015-04-13 15:25:30 +02:00
KoffeinFlummi
8d4003a396
Merge https://github.com/HerrStein/ACE3 into german-merge
2015-04-13 14:21:00 +02:00
KoffeinFlummi
f6c7d444e1
Merge https://github.com/Anthariel/ACE3 into french-merge
2015-04-13 13:31:48 +02:00
KoffeinFlummi
b93cf4fb4a
Merge branch 'polish-merge'
2015-04-13 13:01:17 +02:00
KoffeinFlummi
118b5509ea
Merge https://github.com/gienkov/ACE3 into polish-merge
2015-04-13 13:00:59 +02:00
PabstMirror
bf3e3d3b64
#542 - ACE_fakeWeapon not found
2015-04-13 03:46:42 -05:00
PabstMirror
70dbae5a25
#527 - Unconscious switching groups
2015-04-13 00:32:07 -05:00
Anthariel
77058857e6
Update stringtable.xml
...
Wrong translation
2015-04-13 02:02:19 +02:00
simon84
51bc7208bc
German translation
...
Some german translations and corrections
2015-04-12 20:52:15 +02:00
KoffeinFlummi
664cc7077d
Reduce blood loss rate
2015-04-12 18:06:57 +02:00
KoffeinFlummi
6062128436
Remove tourniquet option, add check pulse/response
2015-04-12 18:01:29 +02:00
KoffeinFlummi
f794eaac43
Merge branch 'master' into basic-medical-tweaks
...
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/functions/fnc_handleDamage_basic.sqf
addons/medical/stringtable.xml
2015-04-12 18:00:22 +02:00
Anthariel
3f84ac4817
Update stringtable.xml
2015-04-12 17:59:53 +02:00
Anthariel
3842272c43
Update stringtable.xml
...
Fixing French & English translation error that I've made on the line : 780 and 781 (thanks KoffeinFlummi)
2015-04-12 17:55:53 +02:00
Glowbal
019163c9ce
Merge pull request #489 from acemod/medicalPerformanceImprovements
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Medical performance improvements
2015-04-12 14:44:18 +02:00
KoffeinFlummi
8f2a1735ae
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-12 14:28:28 +02:00
KoffeinFlummi
614afa8537
Merge https://github.com/Kllrt/ACE3 into czech-merge
...
Conflicts:
addons/attach/stringtable.xml
addons/captives/stringtable.xml
addons/common/stringtable.xml
addons/dragging/stringtable.xml
addons/explosives/stringtable.xml
addons/goggles/stringtable.xml
addons/grenades/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/kestrel/stringtable.xml
addons/laser_selfdesignate/stringtable.xml
addons/laserpointer/stringtable.xml
addons/logistics_uavbattery/stringtable.xml
addons/logistics_wirecutter/stringtable.xml
addons/magazinerepack/stringtable.xml
addons/maptools/stringtable.xml
addons/medical/stringtable.xml
addons/microdagr/stringtable.xml
addons/nametags/stringtable.xml
addons/optionsmenu/stringtable.xml
addons/overheating/stringtable.xml
addons/realisticnames/stringtable.xml
addons/reload/stringtable.xml
addons/reloadlaunchers/stringtable.xml
addons/weaponselect/stringtable.xml
addons/wep_javelin/stringtable.xml
addons/winddeflection/stringtable.xml
2015-04-12 14:27:59 +02:00
FreeZbe
45ff6c7ce9
French: (Nearly) Complete French translations
...
Some entries (3 or 4) are still missing.
I dont understand what you mean / what the input is related to.
2015-04-12 14:15:45 +02:00
Legolasindar
b665781399
Update stringtable.xml
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updated spanish translation and added some english missed translation
2015-04-12 13:58:06 +02:00
KoffeinFlummi
59952441d8
Merge branch 'patch-2' of https://github.com/licht-im-Norden87/ACE3 into german-merge
2015-04-12 06:22:17 +02:00
KoffeinFlummi
c6efd4e546
Merge https://github.com/EpMAK/ACE3 into russian-merge
2015-04-12 05:39:46 +02:00
PabstMirror
3be70556ab
Medical: adjustPainLevels from outside functions
2015-04-11 21:21:33 -05:00
Glowbal
e00f0ea4c3
No longer creates a new waitAndExec for every handleDamage call
2015-04-11 22:47:10 +02:00
Glowbal
97fa40b4c1
Make use of new global variables for selections and hitpoints
2015-04-11 22:31:38 +02:00
Glowbal
6cc115a628
We already determine the new damage in caching, so we will use that value instead of recalculating it here
2015-04-11 22:31:17 +02:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c69f71ba71
formatting
2015-04-11 22:29:32 +02:00
Glowbal
51906e341d
Removed unused variables
2015-04-11 22:29:11 +02:00
Glowbal
082ab5155e
Minor performance improvements
...
Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
EpMAK
21abff3713
Revert "Revert "Russian Translation""
...
This reverts commit ea04f4ab3e
.
2015-04-11 21:33:34 +03:00
EpMAK
ea04f4ab3e
Revert "Russian Translation"
...
This reverts commit 17a552bb80
.
2015-04-11 21:33:07 +03:00
Kllrt
38adfbcb70
Added missing CZ strings and made little revision
2015-04-11 16:33:00 +02:00
PabstMirror
adc7db9ae9
#456 - Fix AI rotating while dead (disableAI func)
...
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
FreeZbe
4a996bf147
Update stringtable.xml
2015-04-10 21:22:07 +02:00
esteldunedain
d6e70cfe6b
Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3 into Legolasindar-patch-3
...
Conflicts:
addons/common/stringtable.xml
addons/explosives/stringtable.xml
addons/frag/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/laser_selfdesignate/stringtable.xml
addons/logistics_wirecutter/stringtable.xml
addons/medical/stringtable.xml
2015-04-10 16:20:18 -03:00
FreeZbe
e09a3b29d7
Update stringtable.xml
2015-04-10 21:20:09 +02:00
FreeZbe
4dbba270f9
Translations fixes
2015-04-10 21:07:38 +02:00
ruPaladin
8ea96b3086
Update stringtable.xml
2015-04-10 21:21:40 +03:00
EpMAK
17a552bb80
Russian Translation
...
Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b
Revert "Translation"
...
This reverts commit fab5605ad5
.
2015-04-10 19:46:18 +03:00
EpMAK
fab5605ad5
Translation
...
Russian translation of the texts
2015-04-10 17:51:48 +03:00
Asgar
16b2311376
Added German translation for a couple of things,
2015-04-10 14:21:55 +02:00
Legolasindar
52d476abd3
Update stringtable.xml
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Added spanisth translation, and two lines of english translation
2015-04-10 12:29:44 +02:00
Jo David
c258c6c00d
fixing translation
2015-04-10 09:05:37 +02:00
Jo David
33a14076fc
Merge branch 'master' of https://github.com/acemod/ACE3 into translations
...
Conflicts:
addons/captives/stringtable.xml
addons/medical/stringtable.xml
2015-04-10 09:01:24 +02:00
Anthariel
95e53fd1bf
Update stringtable.xml
...
Added: French Translations (~85%)
2015-04-10 06:20:04 +02:00
Grzegorz
bf6984400f
medical PL translation
...
like a boss
2015-04-10 04:30:39 +02:00
licht-im-Norden87
6323a85f17
Update stringtable.xml
...
<English>Field Dressing</English>
<German>Notverband</German>
I dont know if a Notverband is the same as a Field Dressing.
2015-04-10 00:23:20 +02:00
licht-im-Norden87
4522b45939
Update stringtable.xml
2015-04-10 00:03:46 +02:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
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Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
Glowbal
0926397ab4
Removed deadcode and obvious comments
2015-04-09 20:13:46 +02:00
Glowbal
39cbf21278
Removed deprecated carry functions
2015-04-09 20:12:30 +02:00
commy2
5ea35a01bb
sorting out required addons for modularity
2015-04-09 13:23:29 +02:00
PabstMirror
c3564ee883
undef to Make PBO-Project Happy
2015-04-08 14:38:29 -05:00
Glowbal
3702679ee4
fixed wrong value for radio disabled on waking up
2015-04-08 21:31:59 +02:00
KoffeinFlummi
a209e49f1c
Remove partname from patientInfoDisplay for basic.
2015-04-08 07:39:16 +02:00
KoffeinFlummi
1dcff94ec7
Remove hitpart from bandage action name
...
Since the context of the interaction menu makes it clear what body part
you mean anyways, this is unnecessary.
2015-04-08 07:35:31 +02:00
KoffeinFlummi
5bd1ee7ecd
Do not use a treshold for unassigned damage.
2015-04-08 07:21:34 +02:00
Glowbal
ffbe9f0c71
Setting for getting rid of hitpoint damage after adv medical damage
2015-04-07 21:06:48 +02:00
Glowbal
c823826f17
Merge branch 'master' into medicalImprovements
2015-04-07 20:53:24 +02:00
Glowbal
2b341c2a8b
left over CSE function calls removed
2015-04-07 20:50:44 +02:00
Glowbal
545014b073
missing return value
2015-04-07 20:47:36 +02:00
Glowbal
ac3bda3135
improvements to displayPatientInformation. Bandaged wounds should be more clear now
2015-04-07 20:19:32 +02:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
...
Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
Glowbal
526e24f133
formatting
2015-04-07 19:56:54 +02:00
Glowbal
3d82cb8eac
Removed deprecated onTreatmentCompleted event
2015-04-07 19:54:24 +02:00
Glowbal
7fb3ac6740
Added _x_ca suffixes to all item pictures
2015-04-07 19:16:56 +02:00
Pierre Humberdroz (meat)
4c49765c8f
translation changes
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#370
2015-04-07 10:39:41 +02:00
bux578
92da20ce62
translations
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#367
2015-04-07 10:02:33 +02:00
jaynus
99008ac729
Merge pull request #332 from KoffeinFlummi/medicalBox
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Added: Generic placeholder medical box.
2015-04-06 19:09:16 -07:00
Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
Glowbal
bdb5c8e728
Merge pull request #349 from KoffeinFlummi/medicalBugFixes
...
Exit displayPatientInformation PFH when a different selection is selected.
2015-04-06 19:49:12 +02:00
Glowbal
4c6dad69f9
Should fix #347 . Could not reproduce but this at least fixes some issues (which most likely caused the error)
2015-04-06 19:43:27 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
PabstMirror
c1abb2669d
#340 - Fix stringtables
2015-04-06 11:03:04 -05:00
Glowbal
76ad6b8294
Added missing main actions
2015-04-06 15:46:50 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
43b3190202
config fix
2015-04-06 14:14:00 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8
Added support for TFR/ACRE on unconscious
2015-04-06 14:09:59 +02:00
jaynus
c87f2f8bcc
Added: Generic placeholder medical box.
2015-04-05 15:16:32 -07:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
Glowbal
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
Glowbal
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
Glowbal
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
Glowbal
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
Glowbal
ae2adc17b9
changed all medical items to inherit from ACE_ItemCore
2015-04-05 19:37:07 +02:00
Glowbal
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
Glowbal
f52891436a
oops
2015-04-05 19:27:40 +02:00
Glowbal
ecf84ae039
Updated module classname to be inline with others
2015-04-05 19:27:28 +02:00
Glowbal
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
Glowbal
cf1f641424
Moved selfActions to a separate hpp file
2015-04-05 13:02:55 +02:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
esteldunedain
f417fa2285
Add medical actions while boarded.
2015-04-04 19:41:12 -03:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
77d39877d2
Merge branch 'master' into medicalImprovements
2015-04-04 22:01:15 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
...
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
...
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
...
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07
Removed activity log background, made wider. Added shadow to text.
2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9
opps
2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0
Medical - Reset captive status for respawning unit
2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d
Medical - morphine icon for left leg
2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
Glowbal
9f540e0473
fixed Missing unconcious effects #253
2015-03-26 08:43:30 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
bux578
1f3c3ce34b
fixed spelling of engl. autoinjector
...
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399
Merge branch 'master' into medical-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1
Slightly increased the distance of medical actions
...
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
Glowbal
7420f70020
Fixed #232
2015-03-24 21:26:20 +01:00
Glowbal
95489ed627
fixed missing handleDamage EH #235
2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00