Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
...
* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
7314f863f6
Add spare barrel to VA in 1.64 ( #4328 )
...
Close #4325
2016-09-04 21:26:15 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
...
* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
commy2
cc76ac482a
add priority parameter to doGesture
2016-07-13 11:00:31 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
jonpas
0220b57609
Remove redundant getMagazineIndex compatibility function
2016-07-07 20:16:03 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
...
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
esteldunedain
18f09b9310
Rename events:
...
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
...
Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
jonpas
f1ae73967d
Normalize leftovers
2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d
Normalize 2 more files
2016-06-09 14:25:57 +02:00
Glowbal
8c9b31b1c7
Merge pull request #3815 from acemod/cbaEventSystem
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Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
Jonathan Pereira
b64b7e431e
Translated remaining strings
2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
PabstMirror
77baeda976
Merge branch 'master' into huehuehue
2016-06-03 00:01:13 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
...
* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
5d36f84eb1
qGVAR overheating and reloadlaunchers
2016-05-25 20:13:36 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
Ozan Eğitmen
b8abec0c61
Fix Capitalization of ACE Settings classes. ( #3627 )
2016-05-07 22:14:56 +02:00
PabstMirror
cf92ba9c46
Overheating - Add Master Enabled Setting (barrelPR)
2016-05-04 14:59:04 -05:00
PabstMirror
bc584b4c95
Merge remote-tracking branch 'refs/remotes/origin/master' into spareBarrelSimulation
2016-05-04 13:00:34 -05:00
PabstMirror
7cc2da2bb1
Fix self swap action
2016-04-29 23:38:01 -05:00
ProfessorCZ
7d0fcde9fa
CZ Translate - Update
...
04/30/2016
2016-04-30 00:57:24 +02:00
James McCartney
153cd28f94
Change event name to weaponJammed
2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84
Raise a local event when a weapon is jammed
2016-04-11 22:29:33 +01:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Alessandro Foresi
e97c7c0f65
Translation: IT completed (with BOM)
2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92
Translation: IT completed (no BOM)
2016-03-27 21:20:15 +02:00
esteldunedain
ae8cbb4834
Add "check temperature" and "swap barrel" actions for AARs
2016-03-05 23:33:30 -03:00
esteldunedain
6cf9787fd1
Fix travis warning
2016-03-05 13:18:41 -03:00
esteldunedain
ebfd76107e
The function name was changed in CBA
2016-03-05 13:15:56 -03:00
esteldunedain
62f598b2a6
Use the correct CBA function name, defining it in ACE as long as it doesn't exist already.
2016-03-05 13:11:20 -03:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
d886289716
Display the new weapon temperature right after swapping barrels
2016-03-01 19:27:39 -03:00
esteldunedain
850a499c0e
Localize spare barrel's displayName
2016-03-01 19:26:20 -03:00
esteldunedain
e6a2ca7102
Fix typos
2016-03-01 19:25:45 -03:00
esteldunedain
f130d6c253
Increase spare barrel mass to 60 (2.7 Kg)
2016-03-01 18:17:58 -03:00
esteldunedain
b8c8c21a02
Remove spare barrels from starting equipments
2016-03-01 18:17:23 -03:00
esteldunedain
a041555381
Add an animation and progressbar to the "Check spare barrels temperatures" action
2016-03-01 18:16:14 -03:00
esteldunedain
46a96dd5da
Move spare barrel event handlers out of postInit
2016-03-01 18:14:36 -03:00
esteldunedain
bc4a338d32
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into spareBarrelSimulation
2016-03-01 17:15:14 -03:00
esteldunedain
bafe714ab5
Remove spare barrels from starting equipment, as they make some grenades not fit in the uniforms.
2016-03-01 10:05:06 -03:00
Jonathan Pereira
309f48ee0b
Added remaining PT-BR translarions
2016-03-01 08:56:43 -03:00
BlackWindowS
c61e7b5104
Tweaked & added translations
...
Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
esteldunedain
b8f955468c
First version of "Check spare barrel temperatures" action
2016-02-27 01:46:27 -03:00
esteldunedain
e950552345
Track temperatures of spare barrels
2016-02-27 00:29:30 -03:00
jonpas
10abe5cd57
Merge branch 'master' into German-translations
2016-02-27 01:36:07 +01:00
System98
e587744b3e
Fix text errors
...
- Fix errors in "map_gestures, medical, overheating, slideshow and zeus"
addons
2016-02-26 11:29:55 +01:00
System98
48d312cb8e
Add german translations
...
- add missing german translations
- small fixes to existing texts
- remove unused strings in "medical" addon
2016-02-25 18:10:26 +01:00
gienkov
d4209b2b42
mk6 tagging and overheating translation, finish
2016-02-25 17:16:36 +01:00
Nicolás Badano
69a3c79756
Merge pull request #3418 from acemod/spanishTranslation3.5.0
...
Remaining Spanish translations
2016-02-25 12:28:30 -03:00
PabstMirror
3b03f84116
Disable debug
2016-02-25 09:12:24 -06:00
esteldunedain
64a62d65fc
More spanish translations
2016-02-25 11:46:56 -03:00
Nicolás Badano
91e671085e
Merge pull request #3371 from acemod/moreSevereJamming
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More severe jamming
2016-02-25 09:56:08 -03:00
bux578
aa8d3a3fd0
Merge pull request #3221 from BaerMitUmlaut/unified-ellipsis
...
Unified ellipsis
2016-02-23 08:27:28 +01:00
BaerMitUmlaut
74ea79e2cc
Unified ellipsis
2016-02-22 23:51:47 +01:00
PabstMirror
37eb353edf
Cleanup Merge
2016-02-22 15:03:40 -06:00
PabstMirror
6dc0d7d4f5
Merge branch 'master' into moreSevereJamming
2016-02-22 14:57:40 -06:00
commy2
9712f9c1a4
manual merge
2016-02-22 16:24:10 +01:00
commy2
0f7bfc0f66
Merge pull request #3389 from acemod/precompileongamestart
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precompile on game start
2016-02-22 16:00:19 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
bux578
55a6ef1937
Merge pull request #3367 from licht-im-Norden87/patch-43
...
Update German Stringtable
2016-02-22 08:26:23 +01:00
Nicolás Badano
d7403976aa
Merge pull request #3337 from acemod/overheatingSilencers
...
Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
esteldunedain
e4e2f0d661
Add a 10% chance for the unjam action to fail (like in ACE2)
2016-02-20 21:09:52 -03:00
esteldunedain
dc7c4ff4fd
Increase the jam chance of all weapons at high temperatures
2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306
Add an unjam action to the interact menu when the weapon is jammed
2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6
By default, prevent reloading from automatically clearing a weapon jam (like in ACE2)
2016-02-20 20:05:59 -03:00
licht-im-Norden87
073a476ed1
Update German Stringtable
...
Since my other PR was merged I have to open another one to add a few things a fix one or two mistakes. It should be done in <30 minutes. (Guess you guys want to realease 3.5.0 as soon as possible.)
2016-02-20 22:57:45 +01:00
commy2
73d5b3c77b
relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon
2016-02-20 22:41:24 +01:00
esteldunedain
d00587f367
Minor fixes
2016-02-20 17:40:19 -03:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
esteldunedain
2d2e95fddc
Merge branch 'master' into overheatingSilencers
2016-02-20 17:25:26 -03:00
esteldunedain
e22b1c0d25
Derp
2016-02-18 16:07:39 -03:00
bux
49f565f541
fix merging errors
2016-02-18 20:05:30 +01:00
esteldunedain
2dd835b56b
Substantially increase overheating when using silencers or flash suppresors. Optimize overheating calculations for the player through caching.
2016-02-18 15:58:44 -03:00
bux578
93e655588b
Merge pull request #3294 from gienkov/pltranslations
...
pl translation
2016-02-18 19:38:43 +01:00
licht-im-Norden87
9419e7daf3
overheating
2016-02-10 17:35:36 +01:00
gienkov
d5dd718b8d
fix endlines
2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7
pl translation
2016-02-09 11:50:35 +01:00
esteldunedain
5aa763f0c6
Apply the ufeh to ACE_Overheating
2016-02-06 17:59:54 -03:00
SzwedzikPL
270b557084
fix overheating stringtable
2016-02-05 04:55:05 +01:00
PabstMirror
397a12056a
Merge branch 'master' into deterministicOverheatingX
2016-02-02 17:11:00 -06:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
esteldunedain
758611d230
Restrict temp update to current weapon, and only primary or handgun
2016-01-23 11:48:23 -03:00
esteldunedain
91b7c7de61
Change the varname of the weapon data cache to be consistent with other modules
2016-01-20 22:22:53 -03:00
esteldunedain
41f8628917
Change cache location type to ACE_HashLocation
2016-01-20 22:20:16 -03:00
esteldunedain
9d13cc6f60
Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments.
2016-01-20 15:19:46 -03:00
esteldunedain
851615a234
Inherit custom gesture classes.
2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2
Better func description
2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953
Replace addPerFrameHandler for waitAndExecute
2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a
Improve reload animations
2016-01-20 12:48:39 -03:00
esteldunedain
bce572e1df
Derp
2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425
MRBS to mrbs
2016-01-20 12:05:35 -03:00
esteldunedain
6b4b8b707c
Prefix new configs for consistency
2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5
Small fixes
2016-01-20 10:59:58 -03:00
esteldunedain
c78f2f8479
Gotcha travis
2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81
Set default particle effect on for the local player, as per current and historic behaviour.
2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b
Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off).
2016-01-19 17:24:01 -03:00
esteldunedain
8b7ed38990
Add a PFH to cool down all player weapons at (infrequent) regular intervals
2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322
Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately
2016-01-19 17:03:47 -03:00
PabstMirror
9d14ff8b03
Merge branch 'master' into deterministicOverheatingX
2016-01-06 23:25:24 -06:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
PabstMirror
462e37e6d1
Update Heating / Cooling physics numbers
...
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad
Cleanup and debug
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Fix missing weapon configs
Fix Dispersion (Radians / Degrees)
Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c
Cache Weapon Configs
2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3
Modernize code
2015-12-28 16:04:56 -06:00
esteldunedain
c1e8b3dba9
Fix temperature bar color
2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f
Reenable refraction fx but make it optional for the moment.
2015-12-28 16:04:55 -06:00
esteldunedain
d001131314
Tweak and optimize the smoke effect to increase smoke and reduce performance impact
2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada
Fix temperature indicator to max out red at half the bar
2015-12-28 16:04:54 -06:00
ulteq
4122d68684
Adjusted temperature display (red above 600°C)
2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a
Remove debug code
2015-12-28 16:04:53 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb
Added missing variable definitions
2015-12-28 16:04:52 -06:00
commy2
f83206353d
jamming
2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098
overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
2015-12-28 16:04:51 -06:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
79d4eb62be
Allow fixing jam when in FFV slot
2015-09-20 16:55:33 -05:00
PabstMirror
5f0d73bab6
Cleanup more stuff
2015-09-18 14:24:20 -05:00
Glowbal
7e5ab07e32
Merge pull request #2387 from acemod/FixHCPPE
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Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
...
move ! in ()
2015-09-11 16:58:26 +02:00
Michael Braun
035b3432c5
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
commy2
fc6f97e09e
fix autoriflemen spawning with 0x frag grenade bug
2015-08-30 13:30:21 +02:00
Michael Braun
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00