Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029
Added dungeon rooms, corridors, mazes
2020-04-23 18:19:41 +01:00
Joshua Barretto
3ffc5a7d87
Added simple dungeon impl
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
32d2274caf
Better fields
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Joshua Barretto
a4872c4e8d
Added crop terrain sprite generation
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
a51d214c21
Fixed path irregularities, better bridges
2020-04-23 18:19:41 +01:00
Joshua Barretto
e352858c03
Fixed chimney blockage
2020-04-23 18:19:41 +01:00
Joshua Barretto
5146cc1981
More consistent bridge generation
2020-04-23 18:19:41 +01:00
Joshua Barretto
ea93353042
Fixed chimneys
2020-04-23 18:19:41 +01:00
Joshua Barretto
1b12ab0d29
Experimental house towers, wall/roof refactor
2020-04-23 18:19:41 +01:00
Joshua Barretto
a5ccfe3bc9
Significantly improved house variation
2020-04-23 18:19:41 +01:00
Joshua Barretto
c1945a1445
Added house overhangs, better per-wing generation options
2020-04-23 18:19:41 +01:00
Joshua Barretto
a754b34105
Temporarily removed fire
2020-04-23 18:19:41 +01:00
Joshua Barretto
31b2693b78
Fixed river width determination
2020-04-23 18:19:41 +01:00
Joshua Barretto
d3bf856c33
Improvements to town generation
2020-04-23 18:19:41 +01:00
Joshua Barretto
68c5612692
Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc.
2020-04-23 18:19:41 +01:00
Joshua Barretto
8499143f77
Basic town house generation
2020-04-23 18:19:40 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
15971f0def
Refactored town generation code
2020-04-23 18:19:40 +01:00
Joshua Barretto
c3e5b3057f
Significantly better house generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
b0f9ef5f30
Added skeleton house generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9
Began adding building skeleton structure
2020-04-23 18:19:40 +01:00
Joshua Barretto
966f96c588
Start of layered settlement generation, better settlement terraingen
2020-04-23 18:19:40 +01:00
Joshua Barretto
9daf20e87e
Fixed value rationalisation
2020-04-23 18:19:40 +01:00
Joshua Barretto
71b8cde266
Added trading to new economic model
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0
Nicer water shaders
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962
Basic trading simulation
2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634
Began work on basic economic simulation
2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a
Better track routing for civsim
2020-04-23 18:19:40 +01:00
Joshua Barretto
c1514fc37b
Added initial civ generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
2020-04-23 18:19:40 +01:00
Joshua Barretto
1c6a6cd6cf
Moved settlement code to site directory, removed old town generation code
2020-04-23 18:19:40 +01:00
Joshua Barretto
9dc46c490e
Better town walls, made settlements avoid rivers
2020-04-23 18:19:40 +01:00
Joshua Barretto
5d5e8e3238
Added basic wall and tower rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
085a115e2b
Began work on post-generation town rendering, fixed overflow bug on large maps
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
48fb14116a
Town walls, wall towers
2020-04-23 18:19:40 +01:00
Joshua Barretto
20b16d229c
Added river obstacle example
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Treeco
542491c48d
Fixed leaf lerp doing weird things
2020-04-09 21:03:17 +01:00
Songtronix
e64462ad2e
Merge branch 'imbris/security' into 'master'
...
Update deps with security issues
See merge request veloren/veloren!879
2020-04-02 05:47:50 +00:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Imbris
5ed77b5054
Fix security
2020-04-01 20:03:15 -04:00
Imbris
b3791a2b4e
Upgrade vek version so that it actually uses the patch
2020-03-30 19:44:51 -04:00
timokoesters
6fd3339b75
Make apples great again
2020-03-27 17:51:35 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Marcel Märtens
8f5e409ac4
update toolchain to
2020-02-09 22:58:01 +01:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Yanovski
6d5e42f10b
Better is_underwater() check.
...
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
4f0d27690c
Patched waypoint spawning
2020-01-26 14:27:11 +00:00
Joshua Barretto
6e2784ba0e
Convert to chunk positions for downhill
2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2
Use .downhill for waypoint generation
2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378
Improved pet aggression system, made waypoints rarer
2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99
Various bug fixes
2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Joshua Yanovski
02f9c9490b
Addressing MR comments.
2020-01-24 03:45:29 +01:00
Joshua Yanovski
2908843448
Erosion cleanup, part 3.
...
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3
Make changing Alt/Compute to f32 work again.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4
Erosion cleanup, part 2.
...
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
133ba29293
Fixing Cargo.lock after rebase.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09
Minor fix to map generation.
...
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ba043b91a2
Screenshots with F4 in the map, that will have the full resolution of
...
the displayed map (hopefully).
2020-01-23 18:18:16 +01:00
Joshua Yanovski
49e7e55cd6
Fix warnings in examples and benchmarks.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907
Fixes to enable loading (relatively) large maps.
...
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab
Send client 3D rendered map.
...
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1
Weight flux twice as much as beforein humidity calculation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526
Adding many new types of geomorphic laws:
...
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.
Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6
Gentler warp, especially for high chunk size.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb
Fix overflow issue with basement.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa
Fix colors on map being transferred to client.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4
Soil production should use ground, not basement, slope.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15
Fix sediment transport, add hack for sediment.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e
Use Worley noise for uplift.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9
Render sediment differently.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e289849c87
Map fixes.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
cc58101540
Seed elements.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
69a8d5039b
Adding hillslope diffusion.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
825ba1b4f4
WIP fixes: more pleasing uplift generation.
...
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
1b864887e7
Reverting changes except to humidity and temperature
...
noise.
2020-01-23 18:18:07 +01:00
flyingfryingpan
28d0afbfb6
wahtevermoresharp
2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
S Handley
5b65b16594
Prevent NPCs from spawnign underwater
...
This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Marcel Märtens
72d8f95e8c
please ci toolchain
2019-12-11 15:13:46 +01:00
S Handley
56f9c5d35f
Fix the glider_close sfx event
...
This was failing to trigger since we now have a MovementState::Fall, but
the sfx mapper was still trying to work this out itself based on
velocity. We no longer need to track velocity as a result and can use
the MovementState.
Also silenced warnings resulting from unused vars when running tests.
2019-12-09 09:50:14 +00:00
soruh
6dfa146484
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5390b1b36c
format code
2019-10-10 21:00:19 -03:00
KyoZM
83a4454be5
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
6b42b1c762
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Joshua Barretto
bf01069f44
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Forest Anderson
6ee99786d6
Removed trailing semicolon
2019-10-03 17:19:22 -04:00
Acrimon
f39d454f93
Update fast_noise.rs
2019-10-03 17:19:22 -04:00
Acrimon
772e85fbea
Update lib.rs
2019-10-03 17:19:22 -04:00
Acrimon
e151b81c11
Update lib.rs
2019-10-03 17:19:22 -04:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
b1d4ae7445
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
7f4e587215
Made velorite rarer
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
50daf185a8
Resolved warnings
2019-09-26 00:15:07 +01:00
Joshua Barretto
8e2f810883
Grounded houses more
2019-09-26 00:15:07 +01:00
Joshua Barretto
ea688e725f
Shorter houses
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
2165e79971
Adjusted cliff height on mountains
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
22af0ab016
Prevented bounds mis-prediction
2019-09-26 00:15:07 +01:00
Joshua Barretto
ba7fa8b55d
Prevented towns in oceans
2019-09-26 00:15:07 +01:00
Joshua Barretto
5933ae608a
Applied water layer after structures layer
2019-09-26 00:15:07 +01:00
Joshua Barretto
b6e72b0075
Better warp noise
2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Joshua Barretto
8a2dc836d8
Fixed cut-off cliff, optimised structure generation
2019-09-23 16:20:28 +01:00
Joshua Barretto
e77f165da6
Improved SmallCache
2019-09-23 15:17:06 +01:00
Imbris
f182733074
Small cache experiments
2019-09-22 22:19:07 -04:00
Imbris
debcb11e18
Simplify lerping and use smoothstep interpolation instead of cosine
2019-09-21 19:46:27 -04:00
Acrimon
7647e54858
Drastically faster diffuse
2019-09-21 17:40:27 +00:00
Joshua Barretto
542ac41e7a
Merge branch 'xacrimon/rng-init-noise' into 'master'
...
Update some deps, fix hashbrown not compiling and rework the ad-hoc PRNG for RandomField.
See merge request veloren/veloren!500
2019-09-20 06:13:48 +00:00
Acrimon
7463db0dd9
Formatted code.
2019-09-17 20:35:53 +02:00
Acrimon
2786e28577
Fixed rng stuff.
2019-09-17 16:56:23 +02:00
Acrimon
85e6e54dc2
Fixed compile errors.
2019-09-17 16:12:17 +02:00
Acrimon
37d71cee26
Added some reasoning.
2019-09-17 16:07:24 +02:00
Acrimon
1dfbe40731
Made the worldgen noise generators seed from the RNG and got rid of zerocopy.
2019-09-17 16:05:08 +02:00
Joshua Yanovski
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
Joshua Yanovski
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00
Joshua Yanovski
95b02912b6
Fixing rustfmt.
2019-09-16 04:01:05 +02:00
Joshua Yanovski
b9f545f97c
Fixing previous commit.
2019-09-16 03:54:32 +02:00
Joshua Yanovski
9a4e5e06f2
Fixing previous commit.
2019-09-16 03:51:08 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Imbris
52d84248ec
Remove all warnings
2019-09-04 19:03:49 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
d0768e9858
Faster prng
2019-08-31 14:24:56 +01:00
Joshua Barretto
7321eb6999
Better town park generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
1eb0720cbb
Cleaned up wall generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
1176fc4d07
Better loading times
2019-08-31 11:44:52 +01:00
Joshua Barretto
c433ef36d7
Sloped wall tops
2019-08-31 11:44:52 +01:00
Joshua Barretto
25d6ab03aa
Removed extra foundations
2019-08-31 11:44:52 +01:00
Joshua Barretto
e3c4e34edb
Added city walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
144703da1c
Added wall module assets
2019-08-31 11:44:52 +01:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
adb62f448e
Added walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
d17356fb38
Started work on modular buildings
2019-08-31 11:44:52 +01:00
Joshua Barretto
f8c5b277e3
Improved mountain slopes and cliffs
2019-08-31 11:44:52 +01:00
Joshua Barretto
4de7a064a1
Added module parts, made cell size smaller
2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201
Initial implementation of towns
2019-08-31 11:44:52 +01:00
Joshua Barretto
d42485238e
Added town road construction
2019-08-31 11:44:52 +01:00
Joshua Barretto
aaade23eef
Better warping
2019-08-31 11:44:52 +01:00
Joshua Barretto
b0293ecce4
Switched to FastNoise
2019-08-31 11:44:52 +01:00
Joshua Barretto
4777921680
Added test generator
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
Joshua Barretto
75f5419571
Removed dryness
2019-08-31 11:44:52 +01:00
Joshua Barretto
4735d3d6da
More interesting hills
2019-08-31 11:44:52 +01:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Yanovski
958a40b8c0
Fix clean code lints.
2019-08-25 18:17:51 +02:00
Joshua Yanovski
6f12a240de
Chaos doesn't depend on temperature anymore.
...
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles. However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
jshipsey
f02b571f7f
fmt
2019-08-24 15:32:07 -04:00
Joshua Yanovski
25a02ae6e0
Make humidity ignore ocean chunks.
2019-08-24 21:13:32 +02:00
Joshua Barretto
8635982173
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:33:33 +01:00
Joshua Barretto
0db797744b
Better snow noise
2019-08-23 00:31:27 +01:00
Joshua Yanovski
f687c591ca
Remove out of date comment.
2019-08-23 01:16:15 +02:00
Joshua Yanovski
d7f567a862
Merge remote-tracking branch 'origin/sharp/jungle' into sharp/jungle
2019-08-23 01:10:48 +02:00
Joshua Barretto
6136edd631
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:09:45 +01:00
Joshua Barretto
b6cfc84810
More interesting terrain chaos
2019-08-23 00:09:14 +01:00
Joshua Yanovski
b69020b68e
Fine, removing box syntax.
2019-08-23 01:08:47 +02:00
Joshua Yanovski
398c18359d
Addressing concerns, for real.
2019-08-23 00:57:42 +02:00
Joshua Yanovski
2ff192021c
Addressing PR issues.
2019-08-22 23:48:13 +02:00
Joshua Barretto
ba1a146cd5
Better snow, colours, more chaos
2019-08-22 22:25:17 +01:00
Joshua Yanovski
40192da977
Closest attempt.
2019-08-22 21:10:04 +02:00
Joshua Yanovski
dbeec66b2d
Total chaos.
2019-08-22 21:03:42 +02:00
Joshua Yanovski
38443c173c
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 17:47:10 +02:00
Joshua Yanovski
5caed42e4f
Fix density computation.
2019-08-22 17:45:47 +02:00
Joshua Yanovski
aa4464d8f4
Adding more jungle trees.
2019-08-22 01:33:47 +02:00
Joshua Yanovski
139933194c
Restore old chaos.
2019-08-22 01:01:13 +02:00
Joshua Yanovski
16ad7ba042
Fixing colors.
2019-08-22 00:15:24 +02:00
Joshua Yanovski
d174dd99b4
Fixing a few visual issues.
2019-08-21 23:36:43 +02:00
Joshua Yanovski
bd8a0be0fb
Putting back splotchy mud.
2019-08-21 20:59:26 +02:00
Joshua Yanovski
91ea62a5c9
Get rid of extraneous things.
2019-08-21 20:48:51 +02:00
Joshua Yanovski
05d501632e
Fixing jungle.
2019-08-21 20:41:32 +02:00
Joshua Barretto
7ceccfecc3
Added cacti
2019-08-21 19:18:16 +01:00
Joshua Barretto
6ff264d982
Better plant grouping distribution
2019-08-21 18:56:46 +01:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Yanovski
8c644e2bb1
Distribution "fun."
2019-08-20 22:48:22 +02:00
Joshua Barretto
60544531dd
More grass
2019-08-20 12:06:41 +01:00
Joshua Barretto
245c9af2e8
Patchier plants, wind swaying
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Yanovski
405f55d725
Smoother blending into sand.
2019-08-19 19:46:47 +02:00
Joshua Yanovski
97eaeddd78
t merge Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-19 19:21:05 +02:00
Joshua Yanovski
5919f63516
Fixing visual issues.
2019-08-19 19:20:54 +02:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Joshua Yanovski
fa35f9932e
Smoothed some things out.
2019-08-19 05:22:39 +02:00
Joshua Yanovski
1c9be67516
Billow tweaks.
2019-08-19 03:41:32 +02:00
Joshua Yanovski
c5ffb232d4
Fixing some colors.
2019-08-19 03:01:11 +02:00
Joshua Yanovski
d8c864cf3a
Making jungles work.
2019-08-19 01:52:26 +02:00
Joshua Yanovski
680b81a5e6
WIP for humidity.
2019-08-18 18:35:27 +02:00
Joshua Barretto
49426565dc
Renamed normal StructureBlock variant
2019-08-18 15:33:16 +01:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Vechro
71710fb091
Dungeon fixes
2019-08-18 10:33:18 +01:00
Joshua Barretto
e535537106
Added default block kind to structure loading
2019-08-18 10:33:18 +01:00
Vechro
6cf5b99857
Add water-based dungeons
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe
Add green sludge special index
2019-08-18 10:33:18 +01:00
Vechro
944067fd43
Add water special index
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Acrimon
cb4374160c
Removed unsafe.
2019-08-19 00:55:04 +02:00
Acrimon
09525bf964
Cleaner solution.
2019-08-19 00:46:24 +02:00
Acrimon
f8d14bdfd5
Ran fmt.
2019-08-19 00:20:56 +02:00
Acrimon
6b59f0bc9a
Fixed seed expansion for noise seeding.
2019-08-19 00:19:51 +02:00
Imbris
d99a4f8d39
Lighter
2019-08-15 23:59:09 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
9dbdd51777
Increase saturation of some colors
2019-08-15 23:56:15 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
Acrimon
ed4909670d
Use hashbrown instead of fxhashmap in world.
2019-08-11 22:10:36 +02:00
Acrimon
51a4e358dd
Formatted code.
2019-08-11 13:37:04 +02:00
Acrimon
7b8a7a410d
Cleaned up seed generation in worldsim.
2019-08-11 13:37:04 +02:00
Acrimon
cdf4c26be7
Rewrite diffusion function. Now has potential for a full avalanche.
2019-08-11 13:37:04 +02:00
Acrimon
00b5a4a58e
Greatly simplified seed expansion.
2019-08-11 13:37:04 +02:00
Acrimon
d840ca72e3
Improved some comments.
2019-08-11 13:37:04 +02:00
Acrimon
5eee2622cb
Fixed comment typo.
2019-08-11 13:37:04 +02:00
Acrimon
dcc19e2d04
Added a lot of comments.
2019-08-11 13:37:04 +02:00
Acrimon
fea6b2e776
Fixed overflow in seed_expan
2019-08-11 13:36:14 +02:00
Acrimon
8cb48804c2
Fixed diffuse_field
2019-08-11 13:36:14 +02:00
Acrimon
393ac4610c
Improved worldgen seed expansion
2019-08-11 13:36:14 +02:00
Vechro
595f9ac3d2
Add a new dungeon, fixes for existing ones
2019-08-06 12:51:14 +03:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
Piotr Korgól
d3f2ca69a4
Change the version number to 0.3
2019-08-04 13:53:59 +02:00
Joshua Barretto
daa9b81c69
Made boss spawning rarer
2019-08-04 10:27:08 +01:00
Joshua Barretto
7c6479a1fa
More dungeons
2019-08-04 10:09:51 +01:00
Joshua Barretto
f14674ee9a
Switched to UnitChooser
2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e
Added dungeons
2019-08-03 22:15:23 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Joshua Barretto
6ff75dcf0b
Removed NPCs that are outside the VD
2019-08-02 20:10:52 +01:00
Joshua Barretto
b5d10bfb3e
Added worldgen npcs
2019-08-02 20:10:52 +01:00
Acrimon
a5b19935a2
Use named generator in worldgen.
2019-07-30 16:10:59 +02:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
timokoesters
5aa864ee58
Update most dependencies
2019-07-28 22:47:23 +02:00
Vechro
9c1b93a70a
Fix pyramid spawning
2019-07-17 20:18:56 +03:00
Joshua Barretto
9d1575db3f
Fixed pyramid biome bug
2019-07-10 12:57:29 +01:00
Joshua Barretto
09717f1c56
Added pyramids
2019-07-10 00:51:54 +01:00
Joshua Barretto
92d4b4dfbe
Smoothed world borders
2019-07-09 21:42:27 +01:00
Joshua Barretto
9bc50ae547
Better acacia tree colours
2019-07-09 20:42:43 +01:00
Joshua Barretto
a6c9c10062
Better tree colours
2019-07-09 17:58:20 +01:00
Joshua Barretto
e7dd151833
Added fruit trees
2019-07-09 17:08:43 +01:00
Joshua Barretto
73e9dba153
Smoothed temperate/savannah border
2019-07-09 00:35:59 +01:00
Joshua Barretto
fa28c8a6c6
Made cliff detection more tolerant
2019-07-09 00:31:43 +01:00
Joshua Barretto
cfdb0209bd
Better savannah colours
2019-07-09 00:09:04 +01:00
Joshua Barretto
d79f7d9714
Colour improvements
2019-07-08 22:10:48 +01:00
Joshua Barretto
879789ecc4
Fixed acacia colours
2019-07-08 20:28:48 +01:00
Joshua Barretto
8e8bad137a
Re-added oceans
2019-07-08 20:08:08 +01:00
Joshua Barretto
6b415c1b87
Added large ribcages in deserts
2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b
Added acacia trees, desert bones, fixed minor worldgen issues
2019-07-08 17:41:20 +01:00
Joshua Barretto
f823b0c992
Fixed tree clipping and several other minor issues
2019-07-08 17:00:50 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Joshua Barretto
71f4704502
Restructured mountain profile
2019-07-08 01:49:54 +01:00
Joshua Barretto
c6e24b593e
Rescaled mountains
2019-07-08 00:50:36 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00
Joshua Barretto
29803524fd
Made temperature biomes larger, added savannah ground
2019-07-08 00:50:36 +01:00
Joshua Barretto
1d8656cb7d
Fixed tree trimming
2019-07-07 00:21:32 +01:00
Joshua Barretto
abd07aea09
Improved z caching
2019-07-06 20:00:17 +01:00
Joshua Barretto
3623871775
Initial implementation of z cache
2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae
Reenabled towns, lighter days
2019-07-06 20:00:17 +01:00
Joshua Barretto
61568eac7c
Better grass colour
2019-07-06 20:00:17 +01:00
Songtronix
863731f3ae
Fix warnings from world
2019-07-01 18:40:41 +00:00
Joshua Barretto
f2df3a9d18
Block-hopping fix, better dusk shaders
2019-06-29 22:47:24 +01:00
Joshua Barretto
5839990a28
Disabled cities until a later MR
2019-06-26 19:32:26 +01:00
Joshua Barretto
e414b82d2f
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
b40d19ad0e
Added settlement generation
2019-06-26 19:14:12 +01:00
Joshua Barretto
f781aca8e9
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
ad2bc635f8
Rewrote sky shaders, added stars
2019-06-26 19:14:12 +01:00
Joshua Barretto
325fa41d7e
Grass improvements
2019-06-26 19:14:12 +01:00
Joshua Barretto
46fce696a2
Better path noise, better shadows
2019-06-26 19:14:12 +01:00
Joshua Barretto
41f647e862
Added path colouring
2019-06-26 19:14:12 +01:00
Joshua Barretto
ba4b425e99
Wavy paths
2019-06-26 19:14:12 +01:00
Joshua Barretto
53d5cada93
Better paths
2019-06-26 19:14:12 +01:00
Joshua Barretto
216c2583fb
Paths and smoother region borders
2019-06-26 19:14:12 +01:00
Joshua Barretto
86f13af8cb
Improved hash RNG function instability and speed
2019-06-26 19:14:12 +01:00
Joshua Barretto
b94c0ace8c
Removed RefCell from column cache
2019-06-26 19:14:12 +01:00
Pfauenauge90
b5d529f824
changes restore
2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce
Stronger shadows, fewer cliffs in oceans
2019-06-26 19:14:12 +01:00
Joshua Barretto
6f1d77648a
Smoother cliffs
2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875
Worldgen performance improvements, better sun
2019-06-26 19:14:12 +01:00
Joshua Barretto
f3adf6ab5f
Improved mountain rock transition
2019-06-26 19:14:12 +01:00
Joshua Barretto
693d59cc93
Removed old cliff code
2019-06-26 19:14:12 +01:00
Joshua Barretto
fffef7c739
Better rivers, rewrote cliffs
2019-06-26 19:14:12 +01:00
Joshua Barretto
1642988615
First attempt at rivers
2019-06-26 19:14:12 +01:00
Joshua Barretto
c86c4d0b2b
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
704e65cb41
Attempted rivers
2019-06-26 19:14:12 +01:00
Joshua Barretto
3e56c65e86
Make name generation seed-dependent again
2019-06-26 19:14:12 +01:00
Piotr Korgól
4644199f1b
Make minimap title show location names
2019-06-26 19:14:12 +01:00
Pfauenauge90
ab2c0ad085
mid name parts
2019-06-26 19:14:12 +01:00
Pfauenauge90
60f8a29530
Better sylables, changed generation rules
2019-06-26 19:14:12 +01:00
Joshua Barretto
5e96e29ff1
AO improvements, day/night cycle
2019-06-26 19:14:12 +01:00
Joshua Barretto
451bbe9921
Basic region generation
2019-06-26 19:14:12 +01:00
Joshua Barretto
aa28f0b427
Better rock colours
2019-06-26 19:14:12 +01:00
Joshua Barretto
bc7cee1846
Lighting fixes
2019-06-26 19:14:12 +01:00
Joshua Barretto
4da01fba9a
Fixed world viewer stack overflow on Windows
2019-06-15 15:50:54 +01:00
Joshua Barretto
bab7746a8a
Updated and fixed world viewer example
2019-06-15 13:34:28 +01:00
Joshua Barretto
a9d30bbfb6
Adjusted tree colour variation
2019-06-15 11:36:26 +01:00
Joshua Barretto
30b668d0cc
Added dynamic tree colours
2019-06-13 11:59:05 +01:00
Joshua Barretto
743855092a
Fixed missing assets
2019-06-13 11:59:05 +01:00
Joshua Barretto
fd529b5462
Added grass blending
2019-06-13 11:59:05 +01:00
Joshua Barretto
29ecb14c45
Added dirt/stone gradient
2019-06-13 11:59:05 +01:00
Joshua Barretto
9fed2c1534
Merged stumps, adjusted scale code
2019-06-13 11:59:05 +01:00
Pfauenauge90
43ca660e63
tree stumps, shorter pines
2019-06-13 11:59:05 +01:00
Joshua Barretto
fa8f3a4b49
Tweaked lighting and AO
2019-06-13 11:59:05 +01:00
Joshua Barretto
e671d8473c
Bluer snow, altered rock colour
2019-06-13 11:59:05 +01:00
Joshua Barretto
df2594cbb4
Added more terrain noise, better snow
2019-06-13 11:59:05 +01:00
Joshua Barretto
8071670a37
More trees, adjusted camera tilt
2019-06-13 11:59:05 +01:00
Joshua Barretto
38c836d6c5
Simpler cliffs, camera tilt
2019-06-13 11:59:05 +01:00
Monty Marz
bac7bad9f7
Tree fixes
2019-06-13 11:59:05 +01:00
Joshua Barretto
7f5a0970f1
Crazy cliffs
2019-06-13 11:59:05 +01:00
Joshua Barretto
414b730b59
Reduced peak scale
2019-06-13 11:59:05 +01:00
Joshua Barretto
264b1efdff
Adjusted mountain steepness
2019-06-13 11:59:05 +01:00
Joshua Barretto
f62725135a
Rescaled mountains
2019-06-13 11:59:05 +01:00
Joshua Barretto
e4d5476d28
Major worldgen structural refactor
2019-06-13 11:59:05 +01:00
Joshua Barretto
3285fc9b88
Added sampler clearing
2019-06-13 11:59:05 +01:00
Joshua Barretto
a34aff3a8b
Prevented rock smearing
2019-06-13 11:59:05 +01:00
Joshua Barretto
61dda0ea8c
Separated sampler code from simulation code
2019-06-13 11:59:05 +01:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
afd983f6f8
Lighting fix
2019-06-06 12:25:06 +01:00
Joshua Barretto
9617f5f17e
Fixed mountain generation limits chonk bug
2019-06-05 22:38:43 +01:00
Joshua Barretto
35f0bebcc3
Fewer caves on mountains
2019-06-05 21:40:47 +01:00
Joshua Barretto
9ddc569a75
Fixed caves again
2019-06-05 21:33:06 +01:00
Joshua Barretto
5cc4669bce
Upped cave frequency
2019-06-05 21:07:36 +01:00
Joshua Barretto
732ba9ac02
Reduced tree density, shortened chunk load timeout
2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816
Reduced threadpool threads to keep render thread smooth
2019-06-05 20:52:51 +01:00
Joshua Barretto
13197a741e
Tweaked mountain base scale
2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb
Added rocks
2019-06-05 20:52:51 +01:00
Joshua Barretto
06201c7353
fmt
2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c
Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
2019-06-05 20:52:51 +01:00
Joshua Barretto
c3cd3b9a69
Compressed vertex data even more
2019-06-04 00:09:49 +02:00
Joshua Barretto
8a6ed86b2e
Fixed hard cave walls
2019-06-04 00:08:23 +02:00
Joshua Barretto
e766bdf412
Removed second cave layer
2019-06-04 00:08:22 +02:00
Joshua Barretto
f35739ed30
Upped cave spawn rate
2019-06-04 00:08:22 +02:00
Joshua Barretto
f86bf5045e
Made extreme biomes more common
2019-06-03 22:50:47 +01:00
Joshua Barretto
b554d7b19e
Made caves wider
2019-06-03 22:50:47 +01:00
Joshua Barretto
e2182b1a68
Added basic light
2019-06-03 22:50:47 +01:00
Joshua Barretto
07eb56f287
Improved cave proportions
2019-06-03 22:50:47 +01:00
Joshua Barretto
e618e97b1f
Improved cave noise
2019-06-03 22:50:47 +01:00
Pfauenauge90
ce6a9ac32d
Roots added
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fmt
asset fix
2019-06-03 22:50:27 +01:00
Pfauenauge90
f5f5110f77
third pine variation
2019-05-31 18:05:56 +02:00
Pfauenauge90
53ffc50242
Even more assets with offsets
2019-05-31 18:05:56 +02:00
Pfauenauge90
47e4c297d8
more assets, offsets for temperate trees
2019-05-31 18:05:55 +02:00
Pfauenauge90
04ec381715
Asset path change
2019-05-31 18:05:55 +02:00
Joshua Barretto
6725e99798
Switched to squircle caves
2019-05-31 17:00:51 +01:00
Joshua Barretto
c4f49a1bee
Reduced cave winding, increased cave size
2019-05-31 16:28:01 +01:00
Joshua Barretto
abaec6d325
Much better caves
2019-05-31 16:16:26 +01:00
Joshua Barretto
024afb9b4a
Added desert and snowy areas
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Former-commit-id: 220e404de8f64e35d9f54f2b0eeff3fe90c33802
2019-05-29 22:24:47 +01:00
Joshua Barretto
f49796dcef
Basic cave test
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Former-commit-id: 5b56bb882aca37d7fee1ee9c5e100ad2bf97834e
2019-05-29 14:49:27 +01:00
Joshua Barretto
8348633a0f
Stopped trees spawning in water
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Former-commit-id: 1cc73b0eea4126da4501e19a695b572efc436935
2019-05-25 08:36:11 +01:00
Joshua Barretto
62f3808f5a
Fixed world viewer
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Former-commit-id: 03113582d1bd9bce6848c66b9c73a2ba2939162e
2019-05-25 07:00:24 +01:00
Joshua Barretto
92391883a9
fmt
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Former-commit-id: 689464ed1009ebfd74769fa113fc7b433ea62bbd
2019-05-25 06:54:47 +01:00
Joshua Barretto
16b80ab006
Marginally increased tree spawn frequency
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Former-commit-id: c23a172e4796317bafdf4a6661330ed86d4eb248
2019-05-25 06:49:55 +01:00
Joshua Barretto
e0aaa96262
Improved grass and tree colour
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Former-commit-id: 9372612047df95ec9588d35a32161248df85178a
2019-05-25 06:47:11 +01:00
Joshua Barretto
c919f6fc83
Better tree spawning, more trees
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Former-commit-id: abf4ff8a2eb005c2cd1832f5a3ae7182c4fc31f6
2019-05-25 06:38:40 +01:00
Joshua Barretto
9ed330d8fe
Improved sea-like slopes
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Former-commit-id: 4b3ba56dcf6d99db7e48c169d42e042811872fd3
2019-05-25 05:51:45 +01:00
Joshua Barretto
1551bf0ae6
Much bigger terrain
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Former-commit-id: f83f281a1ec1d18079a574580d5d963416fccde2
2019-05-25 05:51:45 +01:00
Joshua Barretto
842f518535
Made mountains bigger
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Former-commit-id: c6ef0a8dba599e70177c7446fe282f357d33a66b
2019-05-25 05:51:45 +01:00
Joshua Barretto
c8ba5d9f89
Basic pine tree spawning
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Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
2019-05-25 05:51:45 +01:00
Joshua Barretto
4d73f38e6d
Refactored worldgen sampling, added cache layer
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Former-commit-id: 3ad5277ed0c871d6678a42629145cb722d4c76c5
2019-05-25 05:51:45 +01:00
Joshua Barretto
857315a27d
Added basic structure generation
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Former-commit-id: 88a6bf2e18ac4f8f9b560797c8aac82ca318afb0
2019-05-25 05:51:45 +01:00
Joshua Barretto
79ae6f10e7
Changed snow altitude
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Former-commit-id: 0a673564d854e535574381874127254e83f92585
2019-05-25 05:51:45 +01:00
Joshua Barretto
bab4cbb782
Adjusted snow
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Former-commit-id: d30f3f8bb4e59c436023ccb38f65e868935d62f0
2019-05-25 05:51:45 +01:00
Joshua Barretto
31e25e8b09
Made mountain rock darker
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Former-commit-id: 2da60a1e6b69d2522773ee3aae5cf2d83a1d0396
2019-05-25 05:51:45 +01:00
Joshua Barretto
86bb277116
Added snow to mountains, fixed hash sub-chunk allocation failure
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Former-commit-id: 45bb3063172b980f7cd7aa5bd2b50a1a53480120
2019-05-25 05:51:45 +01:00
Joshua Barretto
cafbb45e52
Small worldgen fixes and hash chunk optimisation
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Former-commit-id: f1cb9a010f5d0882d4bc21ede1f405a8a7fa867c
2019-05-25 05:51:45 +01:00
Joshua Barretto
611b270ded
Improved cache-coherency of world chunk interpolation
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Former-commit-id: 2f45cf47916970185c65c701dfc63ae838f05734
2019-05-25 05:51:45 +01:00
Joshua Barretto
fc25dc8c7f
fmt
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Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
2019-05-21 23:31:38 +01:00
Joshua Barretto
8909a4220f
Added water, beaches, craggs
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Former-commit-id: 0213bbac23cf01df31896461d0cdda3b0ee708dc
2019-05-21 22:51:41 +01:00
Joshua Barretto
dcd2b4392d
Added rocks, improved hills
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Former-commit-id: c8f3d8fb550186bd87d0de953098971050fd1e03
2019-05-21 22:51:41 +01:00
Joshua Barretto
feece604be
Restarted worldgen
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Former-commit-id: e1526ec5f865904f11ab6a1507ecdc1a52acb28d
2019-05-21 22:51:41 +01:00
Joshua Barretto
5118da0e0e
Added rivers, improved mountains
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Former-commit-id: c1b76c54d2aa8f0616c26b0724fe34c0d80ac4fd
2019-05-21 22:51:41 +01:00
Joshua Barretto
a0dfa3fddc
Added basic mountain/valley worldgen
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Former-commit-id: 5a45f18fcdf523841ee8433ba2ff0b8765eadf3a
2019-05-21 22:51:41 +01:00
Joshua Barretto
2996e3c8aa
Made the edges of the world be empty
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Former-commit-id: 51a3315a3b00d28c87c6364d83e32d180f4f8e18
2019-05-21 22:51:41 +01:00
Pfauenauge90
c13206d82d
Basic worldgen
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Former-commit-id: 3ca0afa95dd1d868a84a41129e889a203e8a7cd9
2019-05-21 22:51:41 +01:00
Joshua Barretto
2548c1c31f
Added worldsim API, ticking
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Former-commit-id: 50a63e44557c634f2b39ef7a580cdbeec5ed0d70
2019-05-21 22:51:41 +01:00
Joshua Barretto
5b055f54a5
Less noisy worldgen
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Former-commit-id: f1df6cc5b170db4949e88f11d26b9867056caacd
2019-05-21 22:51:41 +01:00
Joshua Barretto
5b2da36fd0
Added mega worldgen
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Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
2019-05-21 22:51:41 +01:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
7174830279
fmt
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Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
2019-05-17 18:54:56 +01:00
Joshua Barretto
91184356e7
Added chonks
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Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Joshua Barretto
5092df0e7f
Improved quadruped origin
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Former-commit-id: 35a360bf285f2495dda7859cb8d376d5aa16a1af
2019-05-15 17:06:58 +01:00
Joshua Barretto
54cc9e137a
fmt
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Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
cf4e02252a
Smartened up terrain generation
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Former-commit-id: d85448e5171bd27b04530da8e1ca927554136ebf
2019-05-09 18:57:47 +01:00
Joshua Barretto
94fd0b1a22
Fixed running animation, changed movement physics
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Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
2019-05-09 18:57:47 +01:00
Joshua Barretto
2e3288cc29
Adjusted view distance and worldgen
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Former-commit-id: 01eeb0e48bcb018111c5f32b6252beb11bccd452
2019-05-09 18:57:47 +01:00
Joshua Barretto
9ebe3c3e6f
Added a delta time cap to avoid missing important physics events
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Former-commit-id: e9f14ddda0963537ae6593c2dacc6a877f88c824
2019-05-09 18:57:47 +01:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
f35e8d7b98
Fix gitignore and delete gitignores in subdirs
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Former-commit-id: 4d57caa521c47d137e29d5b781abbdda6a2d8759
2019-04-29 20:43:04 +02:00
Pfauenauge
d7be49def1
Minimap changes, grass colour adjusted
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Former-commit-id: 9dd743eb6277c76c0b596592bc8bec4a875038b5
2019-04-25 23:43:32 +02:00
Joshua Barretto
a66cc98a03
Mildly better worldgen
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Former-commit-id: e8d77b75b164611ccfd144b1d6e6d6c5e396e515
2019-04-25 17:52:11 +01:00
Joshua Barretto
fc8b7e9750
Worked on improving networking and terrain
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Former-commit-id: e5ce819036a01f274c1c114bcd3b50fa42858703
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df
Added raycasting (needs testing) and basic character terrain collision
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Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
f4260706e6
Updated package versions
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Former-commit-id: bb0d1efd718ddef598fbb894498a43ad014a11c0
2019-04-14 14:23:43 +01:00
Joshua Barretto
f27b5fa975
Added server-side chunk generation
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Former-commit-id: 72e02f8ec711ec4fac3111b591c4b08086dee4e3
2019-04-14 14:23:43 +01:00
Joshua Barretto
c16a257ae3
Added server-cli, UI tests
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Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
8a37662cf0
Cleaned up codebase, added cursor grab toggle
2019-01-23 22:21:47 +00:00
Joshua Barretto
248577bdef
Added test terrain loading and meshing
2019-01-23 20:01:58 +00:00
Joshua Barretto
41b6672743
Added Terrain type to scene
2019-01-15 15:13:11 +00:00